1 #ifndef SDL2_H 2 #define SDL2_H 3 4 /* Avoid compiler warning because macro is redefined in SDL_syswm.h. */ 5 #undef WIN32_LEAN_AND_MEAN 6 7 #include <SDL.h> 8 9 /* with Alpine / muslc SDL headers pull in directfb headers 10 * which in turn trigger warning about redundant decls for 11 * direct_waitqueue_deinit. 12 */ 13 #pragma GCC diagnostic push 14 #pragma GCC diagnostic ignored "-Wredundant-decls" 15 16 #include <SDL_syswm.h> 17 18 #pragma GCC diagnostic pop 19 20 #ifdef CONFIG_SDL_IMAGE 21 # include <SDL_image.h> 22 #endif 23 24 #include "ui/kbd-state.h" 25 #ifdef CONFIG_OPENGL 26 # include "ui/egl-helpers.h" 27 #endif 28 29 struct sdl2_console { 30 DisplayGLCtx dgc; 31 DisplayChangeListener dcl; 32 DisplaySurface *surface; 33 DisplayOptions *opts; 34 SDL_Texture *texture; 35 SDL_Window *real_window; 36 SDL_Renderer *real_renderer; 37 int idx; 38 int last_vm_running; /* per console for caption reasons */ 39 int x, y, w, h; 40 int hidden; 41 int opengl; 42 int updates; 43 int idle_counter; 44 int ignore_hotkeys; 45 bool gui_keysym; 46 SDL_GLContext winctx; 47 QKbdState *kbd; 48 #ifdef CONFIG_OPENGL 49 QemuGLShader *gls; 50 egl_fb guest_fb; 51 egl_fb win_fb; 52 bool y0_top; 53 bool scanout_mode; 54 #endif 55 }; 56 57 void sdl2_window_create(struct sdl2_console *scon); 58 void sdl2_window_destroy(struct sdl2_console *scon); 59 void sdl2_window_resize(struct sdl2_console *scon); 60 void sdl2_poll_events(struct sdl2_console *scon); 61 62 void sdl2_process_key(struct sdl2_console *scon, 63 SDL_KeyboardEvent *ev); 64 void sdl2_release_modifiers(struct sdl2_console *scon); 65 66 void sdl2_2d_update(DisplayChangeListener *dcl, 67 int x, int y, int w, int h); 68 void sdl2_2d_switch(DisplayChangeListener *dcl, 69 DisplaySurface *new_surface); 70 void sdl2_2d_refresh(DisplayChangeListener *dcl); 71 void sdl2_2d_redraw(struct sdl2_console *scon); 72 bool sdl2_2d_check_format(DisplayChangeListener *dcl, 73 pixman_format_code_t format); 74 75 void sdl2_gl_update(DisplayChangeListener *dcl, 76 int x, int y, int w, int h); 77 void sdl2_gl_switch(DisplayChangeListener *dcl, 78 DisplaySurface *new_surface); 79 void sdl2_gl_refresh(DisplayChangeListener *dcl); 80 void sdl2_gl_redraw(struct sdl2_console *scon); 81 82 QEMUGLContext sdl2_gl_create_context(DisplayGLCtx *dgc, 83 QEMUGLParams *params); 84 void sdl2_gl_destroy_context(DisplayGLCtx *dgc, QEMUGLContext ctx); 85 int sdl2_gl_make_context_current(DisplayGLCtx *dgc, 86 QEMUGLContext ctx); 87 88 void sdl2_gl_scanout_disable(DisplayChangeListener *dcl); 89 void sdl2_gl_scanout_texture(DisplayChangeListener *dcl, 90 uint32_t backing_id, 91 bool backing_y_0_top, 92 uint32_t backing_width, 93 uint32_t backing_height, 94 uint32_t x, uint32_t y, 95 uint32_t w, uint32_t h, 96 void *d3d_tex2d); 97 void sdl2_gl_scanout_flush(DisplayChangeListener *dcl, 98 uint32_t x, uint32_t y, uint32_t w, uint32_t h); 99 100 #endif /* SDL2_H */ 101