1 #ifndef SDL2_H 2 #define SDL2_H 3 4 /* Avoid compiler warning because macro is redefined in SDL_syswm.h. */ 5 #undef WIN32_LEAN_AND_MEAN 6 7 #include <SDL.h> 8 #include <SDL_syswm.h> 9 10 #ifdef CONFIG_OPENGL 11 # include "ui/egl-helpers.h" 12 #endif 13 14 struct sdl2_console { 15 DisplayChangeListener dcl; 16 DisplaySurface *surface; 17 SDL_Texture *texture; 18 SDL_Window *real_window; 19 SDL_Renderer *real_renderer; 20 int idx; 21 int last_vm_running; /* per console for caption reasons */ 22 int x, y, w, h; 23 int hidden; 24 int opengl; 25 int updates; 26 int idle_counter; 27 int ignore_hotkeys; 28 SDL_GLContext winctx; 29 #ifdef CONFIG_OPENGL 30 QemuGLShader *gls; 31 egl_fb guest_fb; 32 egl_fb win_fb; 33 bool y0_top; 34 bool scanout_mode; 35 #endif 36 }; 37 38 void sdl2_window_create(struct sdl2_console *scon); 39 void sdl2_window_destroy(struct sdl2_console *scon); 40 void sdl2_window_resize(struct sdl2_console *scon); 41 void sdl2_poll_events(struct sdl2_console *scon); 42 43 void sdl2_reset_keys(struct sdl2_console *scon); 44 void sdl2_process_key(struct sdl2_console *scon, 45 SDL_KeyboardEvent *ev); 46 47 void sdl2_2d_update(DisplayChangeListener *dcl, 48 int x, int y, int w, int h); 49 void sdl2_2d_switch(DisplayChangeListener *dcl, 50 DisplaySurface *new_surface); 51 void sdl2_2d_refresh(DisplayChangeListener *dcl); 52 void sdl2_2d_redraw(struct sdl2_console *scon); 53 bool sdl2_2d_check_format(DisplayChangeListener *dcl, 54 pixman_format_code_t format); 55 56 void sdl2_gl_update(DisplayChangeListener *dcl, 57 int x, int y, int w, int h); 58 void sdl2_gl_switch(DisplayChangeListener *dcl, 59 DisplaySurface *new_surface); 60 void sdl2_gl_refresh(DisplayChangeListener *dcl); 61 void sdl2_gl_redraw(struct sdl2_console *scon); 62 63 QEMUGLContext sdl2_gl_create_context(DisplayChangeListener *dcl, 64 QEMUGLParams *params); 65 void sdl2_gl_destroy_context(DisplayChangeListener *dcl, QEMUGLContext ctx); 66 int sdl2_gl_make_context_current(DisplayChangeListener *dcl, 67 QEMUGLContext ctx); 68 QEMUGLContext sdl2_gl_get_current_context(DisplayChangeListener *dcl); 69 70 void sdl2_gl_scanout_disable(DisplayChangeListener *dcl); 71 void sdl2_gl_scanout_texture(DisplayChangeListener *dcl, 72 uint32_t backing_id, 73 bool backing_y_0_top, 74 uint32_t backing_width, 75 uint32_t backing_height, 76 uint32_t x, uint32_t y, 77 uint32_t w, uint32_t h); 78 void sdl2_gl_scanout_flush(DisplayChangeListener *dcl, 79 uint32_t x, uint32_t y, uint32_t w, uint32_t h); 80 81 #endif /* SDL2_H */ 82