1 #ifndef SDL2_H 2 #define SDL2_H 3 4 /* Avoid compiler warning because macro is redefined in SDL_syswm.h. */ 5 #undef WIN32_LEAN_AND_MEAN 6 7 #include <SDL.h> 8 #include <SDL_syswm.h> 9 10 #ifdef CONFIG_OPENGL 11 # include "ui/egl-helpers.h" 12 #endif 13 14 struct sdl2_console { 15 DisplayChangeListener dcl; 16 DisplaySurface *surface; 17 DisplayOptions *opts; 18 SDL_Texture *texture; 19 SDL_Window *real_window; 20 SDL_Renderer *real_renderer; 21 int idx; 22 int last_vm_running; /* per console for caption reasons */ 23 int x, y, w, h; 24 int hidden; 25 int opengl; 26 int updates; 27 int idle_counter; 28 int ignore_hotkeys; 29 SDL_GLContext winctx; 30 #ifdef CONFIG_OPENGL 31 QemuGLShader *gls; 32 egl_fb guest_fb; 33 egl_fb win_fb; 34 bool y0_top; 35 bool scanout_mode; 36 #endif 37 }; 38 39 void sdl2_window_create(struct sdl2_console *scon); 40 void sdl2_window_destroy(struct sdl2_console *scon); 41 void sdl2_window_resize(struct sdl2_console *scon); 42 void sdl2_poll_events(struct sdl2_console *scon); 43 44 void sdl2_reset_keys(struct sdl2_console *scon); 45 void sdl2_process_key(struct sdl2_console *scon, 46 SDL_KeyboardEvent *ev); 47 48 void sdl2_2d_update(DisplayChangeListener *dcl, 49 int x, int y, int w, int h); 50 void sdl2_2d_switch(DisplayChangeListener *dcl, 51 DisplaySurface *new_surface); 52 void sdl2_2d_refresh(DisplayChangeListener *dcl); 53 void sdl2_2d_redraw(struct sdl2_console *scon); 54 bool sdl2_2d_check_format(DisplayChangeListener *dcl, 55 pixman_format_code_t format); 56 57 void sdl2_gl_update(DisplayChangeListener *dcl, 58 int x, int y, int w, int h); 59 void sdl2_gl_switch(DisplayChangeListener *dcl, 60 DisplaySurface *new_surface); 61 void sdl2_gl_refresh(DisplayChangeListener *dcl); 62 void sdl2_gl_redraw(struct sdl2_console *scon); 63 64 QEMUGLContext sdl2_gl_create_context(DisplayChangeListener *dcl, 65 QEMUGLParams *params); 66 void sdl2_gl_destroy_context(DisplayChangeListener *dcl, QEMUGLContext ctx); 67 int sdl2_gl_make_context_current(DisplayChangeListener *dcl, 68 QEMUGLContext ctx); 69 QEMUGLContext sdl2_gl_get_current_context(DisplayChangeListener *dcl); 70 71 void sdl2_gl_scanout_disable(DisplayChangeListener *dcl); 72 void sdl2_gl_scanout_texture(DisplayChangeListener *dcl, 73 uint32_t backing_id, 74 bool backing_y_0_top, 75 uint32_t backing_width, 76 uint32_t backing_height, 77 uint32_t x, uint32_t y, 78 uint32_t w, uint32_t h); 79 void sdl2_gl_scanout_flush(DisplayChangeListener *dcl, 80 uint32_t x, uint32_t y, uint32_t w, uint32_t h); 81 82 #endif /* SDL2_H */ 83