1 #ifndef SDL2_H 2 #define SDL2_H 3 4 /* Avoid compiler warning because macro is redefined in SDL_syswm.h. */ 5 #undef WIN32_LEAN_AND_MEAN 6 7 #include <SDL.h> 8 #include <SDL_syswm.h> 9 10 struct sdl2_console { 11 DisplayChangeListener dcl; 12 DisplaySurface *surface; 13 SDL_Texture *texture; 14 SDL_Window *real_window; 15 SDL_Renderer *real_renderer; 16 int idx; 17 int last_vm_running; /* per console for caption reasons */ 18 int x, y; 19 int hidden; 20 int opengl; 21 int updates; 22 SDL_GLContext winctx; 23 ConsoleGLState *gls; 24 }; 25 26 void sdl2_window_create(struct sdl2_console *scon); 27 void sdl2_window_destroy(struct sdl2_console *scon); 28 void sdl2_window_resize(struct sdl2_console *scon); 29 void sdl2_poll_events(struct sdl2_console *scon); 30 31 void sdl2_reset_keys(struct sdl2_console *scon); 32 void sdl2_process_key(struct sdl2_console *scon, 33 SDL_KeyboardEvent *ev); 34 35 void sdl2_2d_update(DisplayChangeListener *dcl, 36 int x, int y, int w, int h); 37 void sdl2_2d_switch(DisplayChangeListener *dcl, 38 DisplaySurface *new_surface); 39 void sdl2_2d_refresh(DisplayChangeListener *dcl); 40 void sdl2_2d_redraw(struct sdl2_console *scon); 41 bool sdl2_2d_check_format(DisplayChangeListener *dcl, 42 pixman_format_code_t format); 43 44 void sdl2_gl_update(DisplayChangeListener *dcl, 45 int x, int y, int w, int h); 46 void sdl2_gl_switch(DisplayChangeListener *dcl, 47 DisplaySurface *new_surface); 48 void sdl2_gl_refresh(DisplayChangeListener *dcl); 49 void sdl2_gl_redraw(struct sdl2_console *scon); 50 51 #endif /* SDL2_H */ 52