1 #ifndef SDL2_H 2 #define SDL2_H 3 4 /* Avoid compiler warning because macro is redefined in SDL_syswm.h. */ 5 #undef WIN32_LEAN_AND_MEAN 6 7 #include <SDL.h> 8 #include <SDL_syswm.h> 9 #ifdef CONFIG_SDL_IMAGE 10 # include <SDL_image.h> 11 #endif 12 13 #include "ui/kbd-state.h" 14 #ifdef CONFIG_OPENGL 15 # include "ui/egl-helpers.h" 16 #endif 17 18 struct sdl2_console { 19 DisplayChangeListener dcl; 20 DisplaySurface *surface; 21 DisplayOptions *opts; 22 SDL_Texture *texture; 23 SDL_Window *real_window; 24 SDL_Renderer *real_renderer; 25 int idx; 26 int last_vm_running; /* per console for caption reasons */ 27 int x, y, w, h; 28 int hidden; 29 int opengl; 30 int updates; 31 int idle_counter; 32 int ignore_hotkeys; 33 SDL_GLContext winctx; 34 QKbdState *kbd; 35 #ifdef CONFIG_OPENGL 36 QemuGLShader *gls; 37 egl_fb guest_fb; 38 egl_fb win_fb; 39 bool y0_top; 40 bool scanout_mode; 41 #endif 42 }; 43 44 void sdl2_window_create(struct sdl2_console *scon); 45 void sdl2_window_destroy(struct sdl2_console *scon); 46 void sdl2_window_resize(struct sdl2_console *scon); 47 void sdl2_poll_events(struct sdl2_console *scon); 48 49 void sdl2_process_key(struct sdl2_console *scon, 50 SDL_KeyboardEvent *ev); 51 52 void sdl2_2d_update(DisplayChangeListener *dcl, 53 int x, int y, int w, int h); 54 void sdl2_2d_switch(DisplayChangeListener *dcl, 55 DisplaySurface *new_surface); 56 void sdl2_2d_refresh(DisplayChangeListener *dcl); 57 void sdl2_2d_redraw(struct sdl2_console *scon); 58 bool sdl2_2d_check_format(DisplayChangeListener *dcl, 59 pixman_format_code_t format); 60 61 void sdl2_gl_update(DisplayChangeListener *dcl, 62 int x, int y, int w, int h); 63 void sdl2_gl_switch(DisplayChangeListener *dcl, 64 DisplaySurface *new_surface); 65 void sdl2_gl_refresh(DisplayChangeListener *dcl); 66 void sdl2_gl_redraw(struct sdl2_console *scon); 67 68 QEMUGLContext sdl2_gl_create_context(DisplayChangeListener *dcl, 69 QEMUGLParams *params); 70 void sdl2_gl_destroy_context(DisplayChangeListener *dcl, QEMUGLContext ctx); 71 int sdl2_gl_make_context_current(DisplayChangeListener *dcl, 72 QEMUGLContext ctx); 73 74 void sdl2_gl_scanout_disable(DisplayChangeListener *dcl); 75 void sdl2_gl_scanout_texture(DisplayChangeListener *dcl, 76 uint32_t backing_id, 77 bool backing_y_0_top, 78 uint32_t backing_width, 79 uint32_t backing_height, 80 uint32_t x, uint32_t y, 81 uint32_t w, uint32_t h); 82 void sdl2_gl_scanout_flush(DisplayChangeListener *dcl, 83 uint32_t x, uint32_t y, uint32_t w, uint32_t h); 84 85 #endif /* SDL2_H */ 86