xref: /openbmc/qemu/include/ui/sdl2.h (revision 0b2ff2ce)
1 #ifndef SDL2_H
2 #define SDL2_H
3 
4 /* Avoid compiler warning because macro is redefined in SDL_syswm.h. */
5 #undef WIN32_LEAN_AND_MEAN
6 
7 #include <SDL.h>
8 #include <SDL_syswm.h>
9 
10 struct sdl2_console {
11     DisplayChangeListener dcl;
12     DisplaySurface *surface;
13     SDL_Texture *texture;
14     SDL_Window *real_window;
15     SDL_Renderer *real_renderer;
16     int idx;
17     int last_vm_running; /* per console for caption reasons */
18     int x, y;
19     int hidden;
20     int opengl;
21     int updates;
22     SDL_GLContext winctx;
23     ConsoleGLState *gls;
24 };
25 
26 void sdl2_window_create(struct sdl2_console *scon);
27 void sdl2_window_destroy(struct sdl2_console *scon);
28 void sdl2_window_resize(struct sdl2_console *scon);
29 void sdl2_poll_events(struct sdl2_console *scon);
30 
31 void sdl2_reset_keys(struct sdl2_console *scon);
32 void sdl2_process_key(struct sdl2_console *scon,
33                       SDL_KeyboardEvent *ev);
34 
35 void sdl2_2d_update(DisplayChangeListener *dcl,
36                     int x, int y, int w, int h);
37 void sdl2_2d_switch(DisplayChangeListener *dcl,
38                     DisplaySurface *new_surface);
39 void sdl2_2d_refresh(DisplayChangeListener *dcl);
40 void sdl2_2d_redraw(struct sdl2_console *scon);
41 bool sdl2_2d_check_format(DisplayChangeListener *dcl,
42                           pixman_format_code_t format);
43 
44 void sdl2_gl_update(DisplayChangeListener *dcl,
45                     int x, int y, int w, int h);
46 void sdl2_gl_switch(DisplayChangeListener *dcl,
47                     DisplaySurface *new_surface);
48 void sdl2_gl_refresh(DisplayChangeListener *dcl);
49 void sdl2_gl_redraw(struct sdl2_console *scon);
50 
51 #endif /* SDL2_H */
52