1 #ifndef EGL_HELPERS_H 2 #define EGL_HELPERS_H 3 4 #include <epoxy/gl.h> 5 #include <epoxy/egl.h> 6 #include <gbm.h> 7 #include "qapi/qapi-types-ui.h" 8 #include "ui/console.h" 9 #include "ui/shader.h" 10 11 extern EGLDisplay *qemu_egl_display; 12 extern EGLConfig qemu_egl_config; 13 extern DisplayGLMode qemu_egl_mode; 14 15 typedef struct egl_fb { 16 int width; 17 int height; 18 GLuint texture; 19 GLuint framebuffer; 20 bool delete_texture; 21 } egl_fb; 22 23 void egl_fb_destroy(egl_fb *fb); 24 void egl_fb_setup_default(egl_fb *fb, int width, int height); 25 void egl_fb_setup_for_tex(egl_fb *fb, int width, int height, 26 GLuint texture, bool delete); 27 void egl_fb_setup_new_tex(egl_fb *fb, int width, int height); 28 void egl_fb_blit(egl_fb *dst, egl_fb *src, bool flip); 29 void egl_fb_read(void *dst, egl_fb *src); 30 31 void egl_texture_blit(QemuGLShader *gls, egl_fb *dst, egl_fb *src, bool flip); 32 void egl_texture_blend(QemuGLShader *gls, egl_fb *dst, egl_fb *src, bool flip, 33 int x, int y, double scale_x, double scale_y); 34 35 #ifdef CONFIG_OPENGL_DMABUF 36 37 extern int qemu_egl_rn_fd; 38 extern struct gbm_device *qemu_egl_rn_gbm_dev; 39 extern EGLContext qemu_egl_rn_ctx; 40 41 int egl_rendernode_init(const char *rendernode, DisplayGLMode mode); 42 int egl_get_fd_for_texture(uint32_t tex_id, EGLint *stride, EGLint *fourcc, 43 EGLuint64KHR *modifier); 44 45 void egl_dmabuf_import_texture(QemuDmaBuf *dmabuf); 46 void egl_dmabuf_release_texture(QemuDmaBuf *dmabuf); 47 48 #endif 49 50 EGLSurface qemu_egl_init_surface_x11(EGLContext ectx, EGLNativeWindowType win); 51 52 int qemu_egl_init_dpy_x11(EGLNativeDisplayType dpy, DisplayGLMode mode); 53 int qemu_egl_init_dpy_mesa(EGLNativeDisplayType dpy, DisplayGLMode mode); 54 EGLContext qemu_egl_init_ctx(void); 55 56 #endif /* EGL_HELPERS_H */ 57