1 #ifndef EGL_HELPERS_H 2 #define EGL_HELPERS_H 3 4 #include <epoxy/gl.h> 5 #include <epoxy/egl.h> 6 #include <gbm.h> 7 8 extern EGLDisplay *qemu_egl_display; 9 extern EGLConfig qemu_egl_config; 10 11 typedef struct egl_fb { 12 int width; 13 int height; 14 GLuint texture; 15 GLuint framebuffer; 16 bool delete_texture; 17 } egl_fb; 18 19 void egl_fb_destroy(egl_fb *fb); 20 void egl_fb_setup_default(egl_fb *fb, int width, int height); 21 void egl_fb_setup_for_tex(egl_fb *fb, int width, int height, 22 GLuint texture, bool delete); 23 void egl_fb_setup_new_tex(egl_fb *fb, int width, int height); 24 void egl_fb_blit(egl_fb *dst, egl_fb *src, bool flip); 25 void egl_fb_read(void *dst, egl_fb *src); 26 27 void egl_texture_blit(QemuGLShader *gls, egl_fb *dst, egl_fb *src, bool flip); 28 void egl_texture_blend(QemuGLShader *gls, egl_fb *dst, egl_fb *src, bool flip, 29 int x, int y); 30 31 #ifdef CONFIG_OPENGL_DMABUF 32 33 extern int qemu_egl_rn_fd; 34 extern struct gbm_device *qemu_egl_rn_gbm_dev; 35 extern EGLContext qemu_egl_rn_ctx; 36 37 int egl_rendernode_init(const char *rendernode); 38 int egl_get_fd_for_texture(uint32_t tex_id, EGLint *stride, EGLint *fourcc); 39 40 void egl_dmabuf_import_texture(QemuDmaBuf *dmabuf); 41 void egl_dmabuf_release_texture(QemuDmaBuf *dmabuf); 42 43 #endif 44 45 EGLSurface qemu_egl_init_surface_x11(EGLContext ectx, Window win); 46 47 int qemu_egl_init_dpy_x11(EGLNativeDisplayType dpy); 48 int qemu_egl_init_dpy_mesa(EGLNativeDisplayType dpy); 49 EGLContext qemu_egl_init_ctx(void); 50 51 #endif /* EGL_HELPERS_H */ 52