1 #ifndef EGL_HELPERS_H 2 #define EGL_HELPERS_H 3 4 #include <epoxy/gl.h> 5 #include <epoxy/egl.h> 6 #ifdef CONFIG_GBM 7 #include <gbm.h> 8 #endif 9 #include "ui/console.h" 10 #include "ui/shader.h" 11 12 extern EGLDisplay *qemu_egl_display; 13 extern EGLConfig qemu_egl_config; 14 extern DisplayGLMode qemu_egl_mode; 15 16 typedef struct egl_fb { 17 int width; 18 int height; 19 GLuint texture; 20 GLuint framebuffer; 21 bool delete_texture; 22 } egl_fb; 23 24 void egl_fb_destroy(egl_fb *fb); 25 void egl_fb_setup_default(egl_fb *fb, int width, int height); 26 void egl_fb_setup_for_tex(egl_fb *fb, int width, int height, 27 GLuint texture, bool delete); 28 void egl_fb_setup_new_tex(egl_fb *fb, int width, int height); 29 void egl_fb_blit(egl_fb *dst, egl_fb *src, bool flip); 30 void egl_fb_read(DisplaySurface *dst, egl_fb *src); 31 32 void egl_texture_blit(QemuGLShader *gls, egl_fb *dst, egl_fb *src, bool flip); 33 void egl_texture_blend(QemuGLShader *gls, egl_fb *dst, egl_fb *src, bool flip, 34 int x, int y, double scale_x, double scale_y); 35 36 #ifdef CONFIG_GBM 37 38 extern int qemu_egl_rn_fd; 39 extern struct gbm_device *qemu_egl_rn_gbm_dev; 40 extern EGLContext qemu_egl_rn_ctx; 41 42 int egl_rendernode_init(const char *rendernode, DisplayGLMode mode); 43 int egl_get_fd_for_texture(uint32_t tex_id, EGLint *stride, EGLint *fourcc, 44 EGLuint64KHR *modifier); 45 46 void egl_dmabuf_import_texture(QemuDmaBuf *dmabuf); 47 void egl_dmabuf_release_texture(QemuDmaBuf *dmabuf); 48 49 #endif 50 51 EGLSurface qemu_egl_init_surface_x11(EGLContext ectx, EGLNativeWindowType win); 52 53 #if defined(CONFIG_X11) || defined(CONFIG_GBM) 54 55 int qemu_egl_init_dpy_x11(EGLNativeDisplayType dpy, DisplayGLMode mode); 56 int qemu_egl_init_dpy_mesa(EGLNativeDisplayType dpy, DisplayGLMode mode); 57 58 #endif 59 60 EGLContext qemu_egl_init_ctx(void); 61 bool qemu_egl_has_dmabuf(void); 62 63 #endif /* EGL_HELPERS_H */ 64