1 #ifndef EGL_HELPERS_H 2 #define EGL_HELPERS_H 3 4 #include <epoxy/gl.h> 5 #include <epoxy/egl.h> 6 #include <gbm.h> 7 #include "ui/console.h" 8 #include "ui/shader.h" 9 10 extern EGLDisplay *qemu_egl_display; 11 extern EGLConfig qemu_egl_config; 12 extern DisplayGLMode qemu_egl_mode; 13 14 typedef struct egl_fb { 15 int width; 16 int height; 17 GLuint texture; 18 GLuint framebuffer; 19 bool delete_texture; 20 } egl_fb; 21 22 void egl_fb_destroy(egl_fb *fb); 23 void egl_fb_setup_default(egl_fb *fb, int width, int height); 24 void egl_fb_setup_for_tex(egl_fb *fb, int width, int height, 25 GLuint texture, bool delete); 26 void egl_fb_setup_new_tex(egl_fb *fb, int width, int height); 27 void egl_fb_blit(egl_fb *dst, egl_fb *src, bool flip); 28 void egl_fb_read(void *dst, egl_fb *src); 29 30 void egl_texture_blit(QemuGLShader *gls, egl_fb *dst, egl_fb *src, bool flip); 31 void egl_texture_blend(QemuGLShader *gls, egl_fb *dst, egl_fb *src, bool flip, 32 int x, int y, double scale_x, double scale_y); 33 34 #ifdef CONFIG_OPENGL_DMABUF 35 36 extern int qemu_egl_rn_fd; 37 extern struct gbm_device *qemu_egl_rn_gbm_dev; 38 extern EGLContext qemu_egl_rn_ctx; 39 40 int egl_rendernode_init(const char *rendernode, DisplayGLMode mode); 41 int egl_get_fd_for_texture(uint32_t tex_id, EGLint *stride, EGLint *fourcc, 42 EGLuint64KHR *modifier); 43 44 void egl_dmabuf_import_texture(QemuDmaBuf *dmabuf); 45 void egl_dmabuf_release_texture(QemuDmaBuf *dmabuf); 46 47 #endif 48 49 EGLSurface qemu_egl_init_surface_x11(EGLContext ectx, EGLNativeWindowType win); 50 51 int qemu_egl_init_dpy_x11(EGLNativeDisplayType dpy, DisplayGLMode mode); 52 int qemu_egl_init_dpy_mesa(EGLNativeDisplayType dpy, DisplayGLMode mode); 53 EGLContext qemu_egl_init_ctx(void); 54 55 #endif /* EGL_HELPERS_H */ 56