1 #ifndef SYSEMU_REPLAY_H 2 #define SYSEMU_REPLAY_H 3 4 /* 5 * QEMU replay (system interface) 6 * 7 * Copyright (c) 2010-2015 Institute for System Programming 8 * of the Russian Academy of Sciences. 9 * 10 * This work is licensed under the terms of the GNU GPL, version 2 or later. 11 * See the COPYING file in the top-level directory. 12 * 13 */ 14 15 #include "exec/replay-core.h" 16 #include "qapi/qapi-types-misc.h" 17 #include "qapi/qapi-types-run-state.h" 18 #include "qapi/qapi-types-ui.h" 19 #include "block/aio.h" 20 21 /* replay clock kinds */ 22 enum ReplayClockKind { 23 /* host_clock */ 24 REPLAY_CLOCK_HOST, 25 /* virtual_rt_clock */ 26 REPLAY_CLOCK_VIRTUAL_RT, 27 REPLAY_CLOCK_COUNT 28 }; 29 typedef enum ReplayClockKind ReplayClockKind; 30 31 /* IDs of the checkpoints */ 32 enum ReplayCheckpoint { 33 CHECKPOINT_CLOCK_WARP_START, 34 CHECKPOINT_CLOCK_WARP_ACCOUNT, 35 CHECKPOINT_RESET_REQUESTED, 36 CHECKPOINT_SUSPEND_REQUESTED, 37 CHECKPOINT_CLOCK_VIRTUAL, 38 CHECKPOINT_CLOCK_HOST, 39 CHECKPOINT_CLOCK_VIRTUAL_RT, 40 CHECKPOINT_INIT, 41 CHECKPOINT_RESET, 42 CHECKPOINT_COUNT 43 }; 44 typedef enum ReplayCheckpoint ReplayCheckpoint; 45 46 typedef struct ReplayNetState ReplayNetState; 47 48 /* Name of the initial VM snapshot */ 49 extern char *replay_snapshot; 50 51 /* Replay locking 52 * 53 * The locks are needed to protect the shared structures and log file 54 * when doing record/replay. They also are the main sync-point between 55 * the main-loop thread and the vCPU thread. This was a role 56 * previously filled by the BQL which has been busy trying to reduce 57 * its impact across the code. This ensures blocks of events stay 58 * sequential and reproducible. 59 */ 60 61 void replay_mutex_lock(void); 62 void replay_mutex_unlock(void); 63 64 /* Processing the instructions */ 65 66 /*! Returns number of executed instructions. */ 67 uint64_t replay_get_current_icount(void); 68 /*! Returns number of instructions to execute in replay mode. */ 69 int replay_get_instructions(void); 70 /*! Updates instructions counter in replay mode. */ 71 void replay_account_executed_instructions(void); 72 73 /** 74 * replay_can_wait: check if we should pause for wait-io 75 */ 76 bool replay_can_wait(void); 77 78 /* Processing clocks and other time sources */ 79 80 /*! Save the specified clock */ 81 int64_t replay_save_clock(ReplayClockKind kind, int64_t clock, 82 int64_t raw_icount); 83 /*! Read the specified clock from the log or return cached data */ 84 int64_t replay_read_clock(ReplayClockKind kind, int64_t raw_icount); 85 /*! Saves or reads the clock depending on the current replay mode. */ 86 #define REPLAY_CLOCK(clock, value) \ 87 (replay_mode == REPLAY_MODE_PLAY \ 88 ? replay_read_clock((clock), icount_get_raw()) \ 89 : replay_mode == REPLAY_MODE_RECORD \ 90 ? replay_save_clock((clock), (value), icount_get_raw()) \ 91 : (value)) 92 #define REPLAY_CLOCK_LOCKED(clock, value) \ 93 (replay_mode == REPLAY_MODE_PLAY \ 94 ? replay_read_clock((clock), icount_get_raw_locked()) \ 95 : replay_mode == REPLAY_MODE_RECORD \ 96 ? replay_save_clock((clock), (value), icount_get_raw_locked()) \ 97 : (value)) 98 99 /* Events */ 100 101 /*! Called when qemu shutdown is requested. */ 102 void replay_shutdown_request(ShutdownCause cause); 103 /*! Should be called at check points in the execution. 104 These check points are skipped, if they were not met. 105 Saves checkpoint in the SAVE mode and validates in the PLAY mode. 106 Returns 0 in PLAY mode if checkpoint was not found. 107 Returns 1 in all other cases. */ 108 bool replay_checkpoint(ReplayCheckpoint checkpoint); 109 /*! Used to determine that checkpoint or async event is pending. 110 Does not proceed to the next event in the log. */ 111 bool replay_has_event(void); 112 /* 113 * Processes the async events added to the queue (while recording) 114 * or reads the events from the file (while replaying). 115 */ 116 void replay_async_events(void); 117 118 /* Asynchronous events queue */ 119 120 /*! Disables storing events in the queue */ 121 void replay_disable_events(void); 122 /*! Enables storing events in the queue */ 123 void replay_enable_events(void); 124 /*! Returns true when saving events is enabled */ 125 bool replay_events_enabled(void); 126 /* Flushes events queue */ 127 void replay_flush_events(void); 128 /*! Adds bottom half event to the queue */ 129 void replay_bh_schedule_event(QEMUBH *bh); 130 /* Adds oneshot bottom half event to the queue */ 131 void replay_bh_schedule_oneshot_event(AioContext *ctx, 132 QEMUBHFunc *cb, void *opaque); 133 /*! Adds input event to the queue */ 134 void replay_input_event(QemuConsole *src, InputEvent *evt); 135 /*! Adds input sync event to the queue */ 136 void replay_input_sync_event(void); 137 /*! Adds block layer event to the queue */ 138 void replay_block_event(QEMUBH *bh, uint64_t id); 139 /*! Returns ID for the next block event */ 140 uint64_t blkreplay_next_id(void); 141 142 /* Character device */ 143 144 /*! Registers char driver to save it's events */ 145 void replay_register_char_driver(struct Chardev *chr); 146 /*! Saves write to char device event to the log */ 147 void replay_chr_be_write(struct Chardev *s, const uint8_t *buf, int len); 148 /*! Writes char write return value to the replay log. */ 149 void replay_char_write_event_save(int res, int offset); 150 /*! Reads char write return value from the replay log. */ 151 void replay_char_write_event_load(int *res, int *offset); 152 /*! Reads information about read_all character event. */ 153 int replay_char_read_all_load(uint8_t *buf); 154 /*! Writes character read_all error code into the replay log. */ 155 void replay_char_read_all_save_error(int res); 156 /*! Writes character read_all execution result into the replay log. */ 157 void replay_char_read_all_save_buf(uint8_t *buf, int offset); 158 159 /* Network */ 160 161 /*! Registers replay network filter attached to some backend. */ 162 ReplayNetState *replay_register_net(NetFilterState *nfs); 163 /*! Unregisters replay network filter. */ 164 void replay_unregister_net(ReplayNetState *rns); 165 /*! Called to write network packet to the replay log. */ 166 void replay_net_packet_event(ReplayNetState *rns, unsigned flags, 167 const struct iovec *iov, int iovcnt); 168 169 /* Audio */ 170 171 /*! Saves/restores number of played samples of audio out operation. */ 172 void replay_audio_out(size_t *played); 173 /*! Saves/restores recorded samples of audio in operation. */ 174 void replay_audio_in(size_t *recorded, void *samples, size_t *wpos, size_t size); 175 176 /* VM state operations */ 177 178 /*! Called at the start of execution. 179 Loads or saves initial vmstate depending on execution mode. */ 180 void replay_vmstate_init(void); 181 /*! Called to ensure that replay state is consistent and VM snapshot 182 can be created */ 183 bool replay_can_snapshot(void); 184 185 #endif 186