xref: /openbmc/qemu/include/sysemu/replay.h (revision a8d25326)
1 #ifndef REPLAY_H
2 #define REPLAY_H
3 
4 /*
5  * replay.h
6  *
7  * Copyright (c) 2010-2015 Institute for System Programming
8  *                         of the Russian Academy of Sciences.
9  *
10  * This work is licensed under the terms of the GNU GPL, version 2 or later.
11  * See the COPYING file in the top-level directory.
12  *
13  */
14 
15 #include "sysemu.h"
16 #include "qapi/qapi-types-misc.h"
17 #include "qapi/qapi-types-ui.h"
18 
19 /* replay clock kinds */
20 enum ReplayClockKind {
21     /* host_clock */
22     REPLAY_CLOCK_HOST,
23     /* virtual_rt_clock */
24     REPLAY_CLOCK_VIRTUAL_RT,
25     REPLAY_CLOCK_COUNT
26 };
27 typedef enum ReplayClockKind ReplayClockKind;
28 
29 /* IDs of the checkpoints */
30 enum ReplayCheckpoint {
31     CHECKPOINT_CLOCK_WARP_START,
32     CHECKPOINT_CLOCK_WARP_ACCOUNT,
33     CHECKPOINT_RESET_REQUESTED,
34     CHECKPOINT_SUSPEND_REQUESTED,
35     CHECKPOINT_CLOCK_VIRTUAL,
36     CHECKPOINT_CLOCK_HOST,
37     CHECKPOINT_CLOCK_VIRTUAL_RT,
38     CHECKPOINT_INIT,
39     CHECKPOINT_RESET,
40     CHECKPOINT_COUNT
41 };
42 typedef enum ReplayCheckpoint ReplayCheckpoint;
43 
44 typedef struct ReplayNetState ReplayNetState;
45 
46 extern ReplayMode replay_mode;
47 
48 /* Name of the initial VM snapshot */
49 extern char *replay_snapshot;
50 
51 /* Replay locking
52  *
53  * The locks are needed to protect the shared structures and log file
54  * when doing record/replay. They also are the main sync-point between
55  * the main-loop thread and the vCPU thread. This was a role
56  * previously filled by the BQL which has been busy trying to reduce
57  * its impact across the code. This ensures blocks of events stay
58  * sequential and reproducible.
59  */
60 
61 void replay_mutex_lock(void);
62 void replay_mutex_unlock(void);
63 
64 /* Replay process control functions */
65 
66 /*! Enables recording or saving event log with specified parameters */
67 void replay_configure(struct QemuOpts *opts);
68 /*! Initializes timers used for snapshotting and enables events recording */
69 void replay_start(void);
70 /*! Closes replay log file and frees other resources. */
71 void replay_finish(void);
72 /*! Adds replay blocker with the specified error description */
73 void replay_add_blocker(Error *reason);
74 
75 /* Processing the instructions */
76 
77 /*! Returns number of executed instructions. */
78 uint64_t replay_get_current_step(void);
79 /*! Returns number of instructions to execute in replay mode. */
80 int replay_get_instructions(void);
81 /*! Updates instructions counter in replay mode. */
82 void replay_account_executed_instructions(void);
83 
84 /* Interrupts and exceptions */
85 
86 /*! Called by exception handler to write or read
87     exception processing events. */
88 bool replay_exception(void);
89 /*! Used to determine that exception is pending.
90     Does not proceed to the next event in the log. */
91 bool replay_has_exception(void);
92 /*! Called by interrupt handlers to write or read
93     interrupt processing events.
94     \return true if interrupt should be processed */
95 bool replay_interrupt(void);
96 /*! Tries to read interrupt event from the file.
97     Returns true, when interrupt request is pending */
98 bool replay_has_interrupt(void);
99 
100 /* Processing clocks and other time sources */
101 
102 /*! Save the specified clock */
103 int64_t replay_save_clock(ReplayClockKind kind, int64_t clock,
104                           int64_t raw_icount);
105 /*! Read the specified clock from the log or return cached data */
106 int64_t replay_read_clock(ReplayClockKind kind);
107 /*! Saves or reads the clock depending on the current replay mode. */
108 #define REPLAY_CLOCK(clock, value)                                      \
109     (replay_mode == REPLAY_MODE_PLAY ? replay_read_clock((clock))       \
110         : replay_mode == REPLAY_MODE_RECORD                             \
111             ? replay_save_clock((clock), (value), cpu_get_icount_raw()) \
112         : (value))
113 #define REPLAY_CLOCK_LOCKED(clock, value)                               \
114     (replay_mode == REPLAY_MODE_PLAY ? replay_read_clock((clock))       \
115         : replay_mode == REPLAY_MODE_RECORD                             \
116             ? replay_save_clock((clock), (value), cpu_get_icount_raw_locked()) \
117         : (value))
118 
119 /* Events */
120 
121 /*! Called when qemu shutdown is requested. */
122 void replay_shutdown_request(ShutdownCause cause);
123 /*! Should be called at check points in the execution.
124     These check points are skipped, if they were not met.
125     Saves checkpoint in the SAVE mode and validates in the PLAY mode.
126     Returns 0 in PLAY mode if checkpoint was not found.
127     Returns 1 in all other cases. */
128 bool replay_checkpoint(ReplayCheckpoint checkpoint);
129 /*! Used to determine that checkpoint is pending.
130     Does not proceed to the next event in the log. */
131 bool replay_has_checkpoint(void);
132 
133 /* Asynchronous events queue */
134 
135 /*! Disables storing events in the queue */
136 void replay_disable_events(void);
137 /*! Enables storing events in the queue */
138 void replay_enable_events(void);
139 /*! Returns true when saving events is enabled */
140 bool replay_events_enabled(void);
141 /*! Adds bottom half event to the queue */
142 void replay_bh_schedule_event(QEMUBH *bh);
143 /*! Adds input event to the queue */
144 void replay_input_event(QemuConsole *src, InputEvent *evt);
145 /*! Adds input sync event to the queue */
146 void replay_input_sync_event(void);
147 /*! Adds block layer event to the queue */
148 void replay_block_event(QEMUBH *bh, uint64_t id);
149 /*! Returns ID for the next block event */
150 uint64_t blkreplay_next_id(void);
151 
152 /* Character device */
153 
154 /*! Registers char driver to save it's events */
155 void replay_register_char_driver(struct Chardev *chr);
156 /*! Saves write to char device event to the log */
157 void replay_chr_be_write(struct Chardev *s, uint8_t *buf, int len);
158 /*! Writes char write return value to the replay log. */
159 void replay_char_write_event_save(int res, int offset);
160 /*! Reads char write return value from the replay log. */
161 void replay_char_write_event_load(int *res, int *offset);
162 /*! Reads information about read_all character event. */
163 int replay_char_read_all_load(uint8_t *buf);
164 /*! Writes character read_all error code into the replay log. */
165 void replay_char_read_all_save_error(int res);
166 /*! Writes character read_all execution result into the replay log. */
167 void replay_char_read_all_save_buf(uint8_t *buf, int offset);
168 
169 /* Network */
170 
171 /*! Registers replay network filter attached to some backend. */
172 ReplayNetState *replay_register_net(NetFilterState *nfs);
173 /*! Unregisters replay network filter. */
174 void replay_unregister_net(ReplayNetState *rns);
175 /*! Called to write network packet to the replay log. */
176 void replay_net_packet_event(ReplayNetState *rns, unsigned flags,
177                              const struct iovec *iov, int iovcnt);
178 
179 /* Audio */
180 
181 /*! Saves/restores number of played samples of audio out operation. */
182 void replay_audio_out(int *played);
183 /*! Saves/restores recorded samples of audio in operation. */
184 void replay_audio_in(int *recorded, void *samples, int *wpos, int size);
185 
186 /* VM state operations */
187 
188 /*! Called at the start of execution.
189     Loads or saves initial vmstate depending on execution mode. */
190 void replay_vmstate_init(void);
191 /*! Called to ensure that replay state is consistent and VM snapshot
192     can be created */
193 bool replay_can_snapshot(void);
194 
195 #endif
196