xref: /openbmc/qemu/include/qom/object.h (revision f702e62a)
1 /*
2  * QEMU Object Model
3  *
4  * Copyright IBM, Corp. 2011
5  *
6  * Authors:
7  *  Anthony Liguori   <aliguori@us.ibm.com>
8  *
9  * This work is licensed under the terms of the GNU GPL, version 2 or later.
10  * See the COPYING file in the top-level directory.
11  *
12  */
13 
14 #ifndef QEMU_OBJECT_H
15 #define QEMU_OBJECT_H
16 
17 #include <glib.h>
18 #include <stdint.h>
19 #include <stdbool.h>
20 #include "qemu/queue.h"
21 #include "qapi/error.h"
22 
23 struct Visitor;
24 
25 struct TypeImpl;
26 typedef struct TypeImpl *Type;
27 
28 typedef struct ObjectClass ObjectClass;
29 typedef struct Object Object;
30 
31 typedef struct TypeInfo TypeInfo;
32 
33 typedef struct InterfaceClass InterfaceClass;
34 typedef struct InterfaceInfo InterfaceInfo;
35 
36 #define TYPE_OBJECT "object"
37 
38 /**
39  * SECTION:object.h
40  * @title:Base Object Type System
41  * @short_description: interfaces for creating new types and objects
42  *
43  * The QEMU Object Model provides a framework for registering user creatable
44  * types and instantiating objects from those types.  QOM provides the following
45  * features:
46  *
47  *  - System for dynamically registering types
48  *  - Support for single-inheritance of types
49  *  - Multiple inheritance of stateless interfaces
50  *
51  * <example>
52  *   <title>Creating a minimal type</title>
53  *   <programlisting>
54  * #include "qdev.h"
55  *
56  * #define TYPE_MY_DEVICE "my-device"
57  *
58  * // No new virtual functions: we can reuse the typedef for the
59  * // superclass.
60  * typedef DeviceClass MyDeviceClass;
61  * typedef struct MyDevice
62  * {
63  *     DeviceState parent;
64  *
65  *     int reg0, reg1, reg2;
66  * } MyDevice;
67  *
68  * static const TypeInfo my_device_info = {
69  *     .name = TYPE_MY_DEVICE,
70  *     .parent = TYPE_DEVICE,
71  *     .instance_size = sizeof(MyDevice),
72  * };
73  *
74  * static void my_device_register_types(void)
75  * {
76  *     type_register_static(&my_device_info);
77  * }
78  *
79  * type_init(my_device_register_types)
80  *   </programlisting>
81  * </example>
82  *
83  * In the above example, we create a simple type that is described by #TypeInfo.
84  * #TypeInfo describes information about the type including what it inherits
85  * from, the instance and class size, and constructor/destructor hooks.
86  *
87  * Every type has an #ObjectClass associated with it.  #ObjectClass derivatives
88  * are instantiated dynamically but there is only ever one instance for any
89  * given type.  The #ObjectClass typically holds a table of function pointers
90  * for the virtual methods implemented by this type.
91  *
92  * Using object_new(), a new #Object derivative will be instantiated.  You can
93  * cast an #Object to a subclass (or base-class) type using
94  * object_dynamic_cast().  You typically want to define macro wrappers around
95  * OBJECT_CHECK() and OBJECT_CLASS_CHECK() to make it easier to convert to a
96  * specific type:
97  *
98  * <example>
99  *   <title>Typecasting macros</title>
100  *   <programlisting>
101  *    #define MY_DEVICE_GET_CLASS(obj) \
102  *       OBJECT_GET_CLASS(MyDeviceClass, obj, TYPE_MY_DEVICE)
103  *    #define MY_DEVICE_CLASS(klass) \
104  *       OBJECT_CLASS_CHECK(MyDeviceClass, klass, TYPE_MY_DEVICE)
105  *    #define MY_DEVICE(obj) \
106  *       OBJECT_CHECK(MyDevice, obj, TYPE_MY_DEVICE)
107  *   </programlisting>
108  * </example>
109  *
110  * # Class Initialization #
111  *
112  * Before an object is initialized, the class for the object must be
113  * initialized.  There is only one class object for all instance objects
114  * that is created lazily.
115  *
116  * Classes are initialized by first initializing any parent classes (if
117  * necessary).  After the parent class object has initialized, it will be
118  * copied into the current class object and any additional storage in the
119  * class object is zero filled.
120  *
121  * The effect of this is that classes automatically inherit any virtual
122  * function pointers that the parent class has already initialized.  All
123  * other fields will be zero filled.
124  *
125  * Once all of the parent classes have been initialized, #TypeInfo::class_init
126  * is called to let the class being instantiated provide default initialize for
127  * its virtual functions.  Here is how the above example might be modified
128  * to introduce an overridden virtual function:
129  *
130  * <example>
131  *   <title>Overriding a virtual function</title>
132  *   <programlisting>
133  * #include "qdev.h"
134  *
135  * void my_device_class_init(ObjectClass *klass, void *class_data)
136  * {
137  *     DeviceClass *dc = DEVICE_CLASS(klass);
138  *     dc->reset = my_device_reset;
139  * }
140  *
141  * static const TypeInfo my_device_info = {
142  *     .name = TYPE_MY_DEVICE,
143  *     .parent = TYPE_DEVICE,
144  *     .instance_size = sizeof(MyDevice),
145  *     .class_init = my_device_class_init,
146  * };
147  *   </programlisting>
148  * </example>
149  *
150  * Introducing new virtual methods requires a class to define its own
151  * struct and to add a .class_size member to the #TypeInfo.  Each method
152  * will also have a wrapper function to call it easily:
153  *
154  * <example>
155  *   <title>Defining an abstract class</title>
156  *   <programlisting>
157  * #include "qdev.h"
158  *
159  * typedef struct MyDeviceClass
160  * {
161  *     DeviceClass parent;
162  *
163  *     void (*frobnicate) (MyDevice *obj);
164  * } MyDeviceClass;
165  *
166  * static const TypeInfo my_device_info = {
167  *     .name = TYPE_MY_DEVICE,
168  *     .parent = TYPE_DEVICE,
169  *     .instance_size = sizeof(MyDevice),
170  *     .abstract = true, // or set a default in my_device_class_init
171  *     .class_size = sizeof(MyDeviceClass),
172  * };
173  *
174  * void my_device_frobnicate(MyDevice *obj)
175  * {
176  *     MyDeviceClass *klass = MY_DEVICE_GET_CLASS(obj);
177  *
178  *     klass->frobnicate(obj);
179  * }
180  *   </programlisting>
181  * </example>
182  *
183  * # Interfaces #
184  *
185  * Interfaces allow a limited form of multiple inheritance.  Instances are
186  * similar to normal types except for the fact that are only defined by
187  * their classes and never carry any state.  You can dynamically cast an object
188  * to one of its #Interface types and vice versa.
189  *
190  * # Methods #
191  *
192  * A <emphasis>method</emphasis> is a function within the namespace scope of
193  * a class. It usually operates on the object instance by passing it as a
194  * strongly-typed first argument.
195  * If it does not operate on an object instance, it is dubbed
196  * <emphasis>class method</emphasis>.
197  *
198  * Methods cannot be overloaded. That is, the #ObjectClass and method name
199  * uniquely identity the function to be called; the signature does not vary
200  * except for trailing varargs.
201  *
202  * Methods are always <emphasis>virtual</emphasis>. Overriding a method in
203  * #TypeInfo.class_init of a subclass leads to any user of the class obtained
204  * via OBJECT_GET_CLASS() accessing the overridden function.
205  * The original function is not automatically invoked. It is the responsibility
206  * of the overriding class to determine whether and when to invoke the method
207  * being overridden.
208  *
209  * To invoke the method being overridden, the preferred solution is to store
210  * the original value in the overriding class before overriding the method.
211  * This corresponds to |[ {super,base}.method(...) ]| in Java and C#
212  * respectively; this frees the overriding class from hardcoding its parent
213  * class, which someone might choose to change at some point.
214  *
215  * <example>
216  *   <title>Overriding a virtual method</title>
217  *   <programlisting>
218  * typedef struct MyState MyState;
219  *
220  * typedef void (*MyDoSomething)(MyState *obj);
221  *
222  * typedef struct MyClass {
223  *     ObjectClass parent_class;
224  *
225  *     MyDoSomething do_something;
226  * } MyClass;
227  *
228  * static void my_do_something(MyState *obj)
229  * {
230  *     // do something
231  * }
232  *
233  * static void my_class_init(ObjectClass *oc, void *data)
234  * {
235  *     MyClass *mc = MY_CLASS(oc);
236  *
237  *     mc->do_something = my_do_something;
238  * }
239  *
240  * static const TypeInfo my_type_info = {
241  *     .name = TYPE_MY,
242  *     .parent = TYPE_OBJECT,
243  *     .instance_size = sizeof(MyState),
244  *     .class_size = sizeof(MyClass),
245  *     .class_init = my_class_init,
246  * };
247  *
248  * typedef struct DerivedClass {
249  *     MyClass parent_class;
250  *
251  *     MyDoSomething parent_do_something;
252  * } DerivedClass;
253  *
254  * static void derived_do_something(MyState *obj)
255  * {
256  *     DerivedClass *dc = DERIVED_GET_CLASS(obj);
257  *
258  *     // do something here
259  *     dc->parent_do_something(obj);
260  *     // do something else here
261  * }
262  *
263  * static void derived_class_init(ObjectClass *oc, void *data)
264  * {
265  *     MyClass *mc = MY_CLASS(oc);
266  *     DerivedClass *dc = DERIVED_CLASS(oc);
267  *
268  *     dc->parent_do_something = mc->do_something;
269  *     mc->do_something = derived_do_something;
270  * }
271  *
272  * static const TypeInfo derived_type_info = {
273  *     .name = TYPE_DERIVED,
274  *     .parent = TYPE_MY,
275  *     .class_size = sizeof(DerivedClass),
276  *     .class_init = my_class_init,
277  * };
278  *   </programlisting>
279  * </example>
280  *
281  * Alternatively, object_class_by_name() can be used to obtain the class and
282  * its non-overridden methods for a specific type. This would correspond to
283  * |[ MyClass::method(...) ]| in C++.
284  *
285  * The first example of such a QOM method was #CPUClass.reset,
286  * another example is #DeviceClass.realize.
287  */
288 
289 
290 /**
291  * ObjectPropertyAccessor:
292  * @obj: the object that owns the property
293  * @v: the visitor that contains the property data
294  * @opaque: the object property opaque
295  * @name: the name of the property
296  * @errp: a pointer to an Error that is filled if getting/setting fails.
297  *
298  * Called when trying to get/set a property.
299  */
300 typedef void (ObjectPropertyAccessor)(Object *obj,
301                                       struct Visitor *v,
302                                       void *opaque,
303                                       const char *name,
304                                       Error **errp);
305 
306 /**
307  * ObjectPropertyResolve:
308  * @obj: the object that owns the property
309  * @opaque: the opaque registered with the property
310  * @part: the name of the property
311  *
312  * Resolves the #Object corresponding to property @part.
313  *
314  * The returned object can also be used as a starting point
315  * to resolve a relative path starting with "@part".
316  *
317  * Returns: If @path is the path that led to @obj, the function
318  * returns the #Object corresponding to "@path/@part".
319  * If "@path/@part" is not a valid object path, it returns #NULL.
320  */
321 typedef Object *(ObjectPropertyResolve)(Object *obj,
322                                         void *opaque,
323                                         const char *part);
324 
325 /**
326  * ObjectPropertyRelease:
327  * @obj: the object that owns the property
328  * @name: the name of the property
329  * @opaque: the opaque registered with the property
330  *
331  * Called when a property is removed from a object.
332  */
333 typedef void (ObjectPropertyRelease)(Object *obj,
334                                      const char *name,
335                                      void *opaque);
336 
337 typedef struct ObjectProperty
338 {
339     gchar *name;
340     gchar *type;
341     ObjectPropertyAccessor *get;
342     ObjectPropertyAccessor *set;
343     ObjectPropertyResolve *resolve;
344     ObjectPropertyRelease *release;
345     void *opaque;
346 
347     QTAILQ_ENTRY(ObjectProperty) node;
348 } ObjectProperty;
349 
350 /**
351  * ObjectUnparent:
352  * @obj: the object that is being removed from the composition tree
353  *
354  * Called when an object is being removed from the QOM composition tree.
355  * The function should remove any backlinks from children objects to @obj.
356  */
357 typedef void (ObjectUnparent)(Object *obj);
358 
359 /**
360  * ObjectFree:
361  * @obj: the object being freed
362  *
363  * Called when an object's last reference is removed.
364  */
365 typedef void (ObjectFree)(void *obj);
366 
367 #define OBJECT_CLASS_CAST_CACHE 4
368 
369 /**
370  * ObjectClass:
371  *
372  * The base for all classes.  The only thing that #ObjectClass contains is an
373  * integer type handle.
374  */
375 struct ObjectClass
376 {
377     /*< private >*/
378     Type type;
379     GSList *interfaces;
380 
381     const char *object_cast_cache[OBJECT_CLASS_CAST_CACHE];
382     const char *class_cast_cache[OBJECT_CLASS_CAST_CACHE];
383 
384     ObjectUnparent *unparent;
385 };
386 
387 /**
388  * Object:
389  *
390  * The base for all objects.  The first member of this object is a pointer to
391  * a #ObjectClass.  Since C guarantees that the first member of a structure
392  * always begins at byte 0 of that structure, as long as any sub-object places
393  * its parent as the first member, we can cast directly to a #Object.
394  *
395  * As a result, #Object contains a reference to the objects type as its
396  * first member.  This allows identification of the real type of the object at
397  * run time.
398  *
399  * #Object also contains a list of #Interfaces that this object
400  * implements.
401  */
402 struct Object
403 {
404     /*< private >*/
405     ObjectClass *class;
406     ObjectFree *free;
407     QTAILQ_HEAD(, ObjectProperty) properties;
408     uint32_t ref;
409     Object *parent;
410 };
411 
412 /**
413  * TypeInfo:
414  * @name: The name of the type.
415  * @parent: The name of the parent type.
416  * @instance_size: The size of the object (derivative of #Object).  If
417  *   @instance_size is 0, then the size of the object will be the size of the
418  *   parent object.
419  * @instance_init: This function is called to initialize an object.  The parent
420  *   class will have already been initialized so the type is only responsible
421  *   for initializing its own members.
422  * @instance_post_init: This function is called to finish initialization of
423  *   an object, after all @instance_init functions were called.
424  * @instance_finalize: This function is called during object destruction.  This
425  *   is called before the parent @instance_finalize function has been called.
426  *   An object should only free the members that are unique to its type in this
427  *   function.
428  * @abstract: If this field is true, then the class is considered abstract and
429  *   cannot be directly instantiated.
430  * @class_size: The size of the class object (derivative of #ObjectClass)
431  *   for this object.  If @class_size is 0, then the size of the class will be
432  *   assumed to be the size of the parent class.  This allows a type to avoid
433  *   implementing an explicit class type if they are not adding additional
434  *   virtual functions.
435  * @class_init: This function is called after all parent class initialization
436  *   has occurred to allow a class to set its default virtual method pointers.
437  *   This is also the function to use to override virtual methods from a parent
438  *   class.
439  * @class_base_init: This function is called for all base classes after all
440  *   parent class initialization has occurred, but before the class itself
441  *   is initialized.  This is the function to use to undo the effects of
442  *   memcpy from the parent class to the descendents.
443  * @class_finalize: This function is called during class destruction and is
444  *   meant to release and dynamic parameters allocated by @class_init.
445  * @class_data: Data to pass to the @class_init, @class_base_init and
446  *   @class_finalize functions.  This can be useful when building dynamic
447  *   classes.
448  * @interfaces: The list of interfaces associated with this type.  This
449  *   should point to a static array that's terminated with a zero filled
450  *   element.
451  */
452 struct TypeInfo
453 {
454     const char *name;
455     const char *parent;
456 
457     size_t instance_size;
458     void (*instance_init)(Object *obj);
459     void (*instance_post_init)(Object *obj);
460     void (*instance_finalize)(Object *obj);
461 
462     bool abstract;
463     size_t class_size;
464 
465     void (*class_init)(ObjectClass *klass, void *data);
466     void (*class_base_init)(ObjectClass *klass, void *data);
467     void (*class_finalize)(ObjectClass *klass, void *data);
468     void *class_data;
469 
470     InterfaceInfo *interfaces;
471 };
472 
473 /**
474  * OBJECT:
475  * @obj: A derivative of #Object
476  *
477  * Converts an object to a #Object.  Since all objects are #Objects,
478  * this function will always succeed.
479  */
480 #define OBJECT(obj) \
481     ((Object *)(obj))
482 
483 /**
484  * OBJECT_CLASS:
485  * @class: A derivative of #ObjectClass.
486  *
487  * Converts a class to an #ObjectClass.  Since all objects are #Objects,
488  * this function will always succeed.
489  */
490 #define OBJECT_CLASS(class) \
491     ((ObjectClass *)(class))
492 
493 /**
494  * OBJECT_CHECK:
495  * @type: The C type to use for the return value.
496  * @obj: A derivative of @type to cast.
497  * @name: The QOM typename of @type
498  *
499  * A type safe version of @object_dynamic_cast_assert.  Typically each class
500  * will define a macro based on this type to perform type safe dynamic_casts to
501  * this object type.
502  *
503  * If an invalid object is passed to this function, a run time assert will be
504  * generated.
505  */
506 #define OBJECT_CHECK(type, obj, name) \
507     ((type *)object_dynamic_cast_assert(OBJECT(obj), (name), \
508                                         __FILE__, __LINE__, __func__))
509 
510 /**
511  * OBJECT_CLASS_CHECK:
512  * @class: The C type to use for the return value.
513  * @obj: A derivative of @type to cast.
514  * @name: the QOM typename of @class.
515  *
516  * A type safe version of @object_class_dynamic_cast_assert.  This macro is
517  * typically wrapped by each type to perform type safe casts of a class to a
518  * specific class type.
519  */
520 #define OBJECT_CLASS_CHECK(class, obj, name) \
521     ((class *)object_class_dynamic_cast_assert(OBJECT_CLASS(obj), (name), \
522                                                __FILE__, __LINE__, __func__))
523 
524 /**
525  * OBJECT_GET_CLASS:
526  * @class: The C type to use for the return value.
527  * @obj: The object to obtain the class for.
528  * @name: The QOM typename of @obj.
529  *
530  * This function will return a specific class for a given object.  Its generally
531  * used by each type to provide a type safe macro to get a specific class type
532  * from an object.
533  */
534 #define OBJECT_GET_CLASS(class, obj, name) \
535     OBJECT_CLASS_CHECK(class, object_get_class(OBJECT(obj)), name)
536 
537 /**
538  * InterfaceInfo:
539  * @type: The name of the interface.
540  *
541  * The information associated with an interface.
542  */
543 struct InterfaceInfo {
544     const char *type;
545 };
546 
547 /**
548  * InterfaceClass:
549  * @parent_class: the base class
550  *
551  * The class for all interfaces.  Subclasses of this class should only add
552  * virtual methods.
553  */
554 struct InterfaceClass
555 {
556     ObjectClass parent_class;
557     /*< private >*/
558     ObjectClass *concrete_class;
559     Type interface_type;
560 };
561 
562 #define TYPE_INTERFACE "interface"
563 
564 /**
565  * INTERFACE_CLASS:
566  * @klass: class to cast from
567  * Returns: An #InterfaceClass or raise an error if cast is invalid
568  */
569 #define INTERFACE_CLASS(klass) \
570     OBJECT_CLASS_CHECK(InterfaceClass, klass, TYPE_INTERFACE)
571 
572 /**
573  * INTERFACE_CHECK:
574  * @interface: the type to return
575  * @obj: the object to convert to an interface
576  * @name: the interface type name
577  *
578  * Returns: @obj casted to @interface if cast is valid, otherwise raise error.
579  */
580 #define INTERFACE_CHECK(interface, obj, name) \
581     ((interface *)object_dynamic_cast_assert(OBJECT((obj)), (name), \
582                                              __FILE__, __LINE__, __func__))
583 
584 /**
585  * object_new:
586  * @typename: The name of the type of the object to instantiate.
587  *
588  * This function will initialize a new object using heap allocated memory.
589  * The returned object has a reference count of 1, and will be freed when
590  * the last reference is dropped.
591  *
592  * Returns: The newly allocated and instantiated object.
593  */
594 Object *object_new(const char *typename);
595 
596 /**
597  * object_new_with_type:
598  * @type: The type of the object to instantiate.
599  *
600  * This function will initialize a new object using heap allocated memory.
601  * The returned object has a reference count of 1, and will be freed when
602  * the last reference is dropped.
603  *
604  * Returns: The newly allocated and instantiated object.
605  */
606 Object *object_new_with_type(Type type);
607 
608 /**
609  * object_initialize_with_type:
610  * @data: A pointer to the memory to be used for the object.
611  * @size: The maximum size available at @data for the object.
612  * @type: The type of the object to instantiate.
613  *
614  * This function will initialize an object.  The memory for the object should
615  * have already been allocated.  The returned object has a reference count of 1,
616  * and will be finalized when the last reference is dropped.
617  */
618 void object_initialize_with_type(void *data, size_t size, Type type);
619 
620 /**
621  * object_initialize:
622  * @obj: A pointer to the memory to be used for the object.
623  * @size: The maximum size available at @obj for the object.
624  * @typename: The name of the type of the object to instantiate.
625  *
626  * This function will initialize an object.  The memory for the object should
627  * have already been allocated.  The returned object has a reference count of 1,
628  * and will be finalized when the last reference is dropped.
629  */
630 void object_initialize(void *obj, size_t size, const char *typename);
631 
632 /**
633  * object_dynamic_cast:
634  * @obj: The object to cast.
635  * @typename: The @typename to cast to.
636  *
637  * This function will determine if @obj is-a @typename.  @obj can refer to an
638  * object or an interface associated with an object.
639  *
640  * Returns: This function returns @obj on success or #NULL on failure.
641  */
642 Object *object_dynamic_cast(Object *obj, const char *typename);
643 
644 /**
645  * object_dynamic_cast_assert:
646  *
647  * See object_dynamic_cast() for a description of the parameters of this
648  * function.  The only difference in behavior is that this function asserts
649  * instead of returning #NULL on failure if QOM cast debugging is enabled.
650  * This function is not meant to be called directly, but only through
651  * the wrapper macro OBJECT_CHECK.
652  */
653 Object *object_dynamic_cast_assert(Object *obj, const char *typename,
654                                    const char *file, int line, const char *func);
655 
656 /**
657  * object_get_class:
658  * @obj: A derivative of #Object
659  *
660  * Returns: The #ObjectClass of the type associated with @obj.
661  */
662 ObjectClass *object_get_class(Object *obj);
663 
664 /**
665  * object_get_typename:
666  * @obj: A derivative of #Object.
667  *
668  * Returns: The QOM typename of @obj.
669  */
670 const char *object_get_typename(Object *obj);
671 
672 /**
673  * type_register_static:
674  * @info: The #TypeInfo of the new type.
675  *
676  * @info and all of the strings it points to should exist for the life time
677  * that the type is registered.
678  *
679  * Returns: 0 on failure, the new #Type on success.
680  */
681 Type type_register_static(const TypeInfo *info);
682 
683 /**
684  * type_register:
685  * @info: The #TypeInfo of the new type
686  *
687  * Unlike type_register_static(), this call does not require @info or its
688  * string members to continue to exist after the call returns.
689  *
690  * Returns: 0 on failure, the new #Type on success.
691  */
692 Type type_register(const TypeInfo *info);
693 
694 /**
695  * object_class_dynamic_cast_assert:
696  * @klass: The #ObjectClass to attempt to cast.
697  * @typename: The QOM typename of the class to cast to.
698  *
699  * See object_class_dynamic_cast() for a description of the parameters
700  * of this function.  The only difference in behavior is that this function
701  * asserts instead of returning #NULL on failure if QOM cast debugging is
702  * enabled.  This function is not meant to be called directly, but only through
703  * the wrapper macros OBJECT_CLASS_CHECK and INTERFACE_CHECK.
704  */
705 ObjectClass *object_class_dynamic_cast_assert(ObjectClass *klass,
706                                               const char *typename,
707                                               const char *file, int line,
708                                               const char *func);
709 
710 /**
711  * object_class_dynamic_cast:
712  * @klass: The #ObjectClass to attempt to cast.
713  * @typename: The QOM typename of the class to cast to.
714  *
715  * Returns: If @typename is a class, this function returns @klass if
716  * @typename is a subtype of @klass, else returns #NULL.
717  *
718  * If @typename is an interface, this function returns the interface
719  * definition for @klass if @klass implements it unambiguously; #NULL
720  * is returned if @klass does not implement the interface or if multiple
721  * classes or interfaces on the hierarchy leading to @klass implement
722  * it.  (FIXME: perhaps this can be detected at type definition time?)
723  */
724 ObjectClass *object_class_dynamic_cast(ObjectClass *klass,
725                                        const char *typename);
726 
727 /**
728  * object_class_get_parent:
729  * @klass: The class to obtain the parent for.
730  *
731  * Returns: The parent for @klass or %NULL if none.
732  */
733 ObjectClass *object_class_get_parent(ObjectClass *klass);
734 
735 /**
736  * object_class_get_name:
737  * @klass: The class to obtain the QOM typename for.
738  *
739  * Returns: The QOM typename for @klass.
740  */
741 const char *object_class_get_name(ObjectClass *klass);
742 
743 /**
744  * object_class_is_abstract:
745  * @klass: The class to obtain the abstractness for.
746  *
747  * Returns: %true if @klass is abstract, %false otherwise.
748  */
749 bool object_class_is_abstract(ObjectClass *klass);
750 
751 /**
752  * object_class_by_name:
753  * @typename: The QOM typename to obtain the class for.
754  *
755  * Returns: The class for @typename or %NULL if not found.
756  */
757 ObjectClass *object_class_by_name(const char *typename);
758 
759 void object_class_foreach(void (*fn)(ObjectClass *klass, void *opaque),
760                           const char *implements_type, bool include_abstract,
761                           void *opaque);
762 
763 /**
764  * object_class_get_list:
765  * @implements_type: The type to filter for, including its derivatives.
766  * @include_abstract: Whether to include abstract classes.
767  *
768  * Returns: A singly-linked list of the classes in reverse hashtable order.
769  */
770 GSList *object_class_get_list(const char *implements_type,
771                               bool include_abstract);
772 
773 /**
774  * object_ref:
775  * @obj: the object
776  *
777  * Increase the reference count of a object.  A object cannot be freed as long
778  * as its reference count is greater than zero.
779  */
780 void object_ref(Object *obj);
781 
782 /**
783  * qdef_unref:
784  * @obj: the object
785  *
786  * Decrease the reference count of a object.  A object cannot be freed as long
787  * as its reference count is greater than zero.
788  */
789 void object_unref(Object *obj);
790 
791 /**
792  * object_property_add:
793  * @obj: the object to add a property to
794  * @name: the name of the property.  This can contain any character except for
795  *  a forward slash.  In general, you should use hyphens '-' instead of
796  *  underscores '_' when naming properties.
797  * @type: the type name of the property.  This namespace is pretty loosely
798  *   defined.  Sub namespaces are constructed by using a prefix and then
799  *   to angle brackets.  For instance, the type 'virtio-net-pci' in the
800  *   'link' namespace would be 'link<virtio-net-pci>'.
801  * @get: The getter to be called to read a property.  If this is NULL, then
802  *   the property cannot be read.
803  * @set: the setter to be called to write a property.  If this is NULL,
804  *   then the property cannot be written.
805  * @release: called when the property is removed from the object.  This is
806  *   meant to allow a property to free its opaque upon object
807  *   destruction.  This may be NULL.
808  * @opaque: an opaque pointer to pass to the callbacks for the property
809  * @errp: returns an error if this function fails
810  *
811  * Returns: The #ObjectProperty; this can be used to set the @resolve
812  * callback for child and link properties.
813  */
814 ObjectProperty *object_property_add(Object *obj, const char *name,
815                                     const char *type,
816                                     ObjectPropertyAccessor *get,
817                                     ObjectPropertyAccessor *set,
818                                     ObjectPropertyRelease *release,
819                                     void *opaque, Error **errp);
820 
821 void object_property_del(Object *obj, const char *name, Error **errp);
822 
823 /**
824  * object_property_find:
825  * @obj: the object
826  * @name: the name of the property
827  * @errp: returns an error if this function fails
828  *
829  * Look up a property for an object and return its #ObjectProperty if found.
830  */
831 ObjectProperty *object_property_find(Object *obj, const char *name,
832                                      Error **errp);
833 
834 void object_unparent(Object *obj);
835 
836 /**
837  * object_property_get:
838  * @obj: the object
839  * @v: the visitor that will receive the property value.  This should be an
840  *   Output visitor and the data will be written with @name as the name.
841  * @name: the name of the property
842  * @errp: returns an error if this function fails
843  *
844  * Reads a property from a object.
845  */
846 void object_property_get(Object *obj, struct Visitor *v, const char *name,
847                          Error **errp);
848 
849 /**
850  * object_property_set_str:
851  * @value: the value to be written to the property
852  * @name: the name of the property
853  * @errp: returns an error if this function fails
854  *
855  * Writes a string value to a property.
856  */
857 void object_property_set_str(Object *obj, const char *value,
858                              const char *name, Error **errp);
859 
860 /**
861  * object_property_get_str:
862  * @obj: the object
863  * @name: the name of the property
864  * @errp: returns an error if this function fails
865  *
866  * Returns: the value of the property, converted to a C string, or NULL if
867  * an error occurs (including when the property value is not a string).
868  * The caller should free the string.
869  */
870 char *object_property_get_str(Object *obj, const char *name,
871                               Error **errp);
872 
873 /**
874  * object_property_set_link:
875  * @value: the value to be written to the property
876  * @name: the name of the property
877  * @errp: returns an error if this function fails
878  *
879  * Writes an object's canonical path to a property.
880  */
881 void object_property_set_link(Object *obj, Object *value,
882                               const char *name, Error **errp);
883 
884 /**
885  * object_property_get_link:
886  * @obj: the object
887  * @name: the name of the property
888  * @errp: returns an error if this function fails
889  *
890  * Returns: the value of the property, resolved from a path to an Object,
891  * or NULL if an error occurs (including when the property value is not a
892  * string or not a valid object path).
893  */
894 Object *object_property_get_link(Object *obj, const char *name,
895                                  Error **errp);
896 
897 /**
898  * object_property_set_bool:
899  * @value: the value to be written to the property
900  * @name: the name of the property
901  * @errp: returns an error if this function fails
902  *
903  * Writes a bool value to a property.
904  */
905 void object_property_set_bool(Object *obj, bool value,
906                               const char *name, Error **errp);
907 
908 /**
909  * object_property_get_bool:
910  * @obj: the object
911  * @name: the name of the property
912  * @errp: returns an error if this function fails
913  *
914  * Returns: the value of the property, converted to a boolean, or NULL if
915  * an error occurs (including when the property value is not a bool).
916  */
917 bool object_property_get_bool(Object *obj, const char *name,
918                               Error **errp);
919 
920 /**
921  * object_property_set_int:
922  * @value: the value to be written to the property
923  * @name: the name of the property
924  * @errp: returns an error if this function fails
925  *
926  * Writes an integer value to a property.
927  */
928 void object_property_set_int(Object *obj, int64_t value,
929                              const char *name, Error **errp);
930 
931 /**
932  * object_property_get_int:
933  * @obj: the object
934  * @name: the name of the property
935  * @errp: returns an error if this function fails
936  *
937  * Returns: the value of the property, converted to an integer, or NULL if
938  * an error occurs (including when the property value is not an integer).
939  */
940 int64_t object_property_get_int(Object *obj, const char *name,
941                                 Error **errp);
942 
943 /**
944  * object_property_get_enum:
945  * @obj: the object
946  * @name: the name of the property
947  * @strings: strings corresponding to enums
948  * @errp: returns an error if this function fails
949  *
950  * Returns: the value of the property, converted to an integer, or
951  * undefined if an error occurs (including when the property value is not
952  * an enum).
953  */
954 int object_property_get_enum(Object *obj, const char *name,
955                              const char *strings[], Error **errp);
956 
957 /**
958  * object_property_get_uint16List:
959  * @obj: the object
960  * @name: the name of the property
961  * @list: the returned int list
962  * @errp: returns an error if this function fails
963  *
964  * Returns: the value of the property, converted to integers, or
965  * undefined if an error occurs (including when the property value is not
966  * an list of integers).
967  */
968 void object_property_get_uint16List(Object *obj, const char *name,
969                                     uint16List **list, Error **errp);
970 
971 /**
972  * object_property_set:
973  * @obj: the object
974  * @v: the visitor that will be used to write the property value.  This should
975  *   be an Input visitor and the data will be first read with @name as the
976  *   name and then written as the property value.
977  * @name: the name of the property
978  * @errp: returns an error if this function fails
979  *
980  * Writes a property to a object.
981  */
982 void object_property_set(Object *obj, struct Visitor *v, const char *name,
983                          Error **errp);
984 
985 /**
986  * object_property_parse:
987  * @obj: the object
988  * @string: the string that will be used to parse the property value.
989  * @name: the name of the property
990  * @errp: returns an error if this function fails
991  *
992  * Parses a string and writes the result into a property of an object.
993  */
994 void object_property_parse(Object *obj, const char *string,
995                            const char *name, Error **errp);
996 
997 /**
998  * object_property_print:
999  * @obj: the object
1000  * @name: the name of the property
1001  * @human: if true, print for human consumption
1002  * @errp: returns an error if this function fails
1003  *
1004  * Returns a string representation of the value of the property.  The
1005  * caller shall free the string.
1006  */
1007 char *object_property_print(Object *obj, const char *name, bool human,
1008                             Error **errp);
1009 
1010 /**
1011  * object_property_get_type:
1012  * @obj: the object
1013  * @name: the name of the property
1014  * @errp: returns an error if this function fails
1015  *
1016  * Returns:  The type name of the property.
1017  */
1018 const char *object_property_get_type(Object *obj, const char *name,
1019                                      Error **errp);
1020 
1021 /**
1022  * object_get_root:
1023  *
1024  * Returns: the root object of the composition tree
1025  */
1026 Object *object_get_root(void);
1027 
1028 /**
1029  * object_get_canonical_path_component:
1030  *
1031  * Returns: The final component in the object's canonical path.  The canonical
1032  * path is the path within the composition tree starting from the root.
1033  */
1034 gchar *object_get_canonical_path_component(Object *obj);
1035 
1036 /**
1037  * object_get_canonical_path:
1038  *
1039  * Returns: The canonical path for a object.  This is the path within the
1040  * composition tree starting from the root.
1041  */
1042 gchar *object_get_canonical_path(Object *obj);
1043 
1044 /**
1045  * object_resolve_path:
1046  * @path: the path to resolve
1047  * @ambiguous: returns true if the path resolution failed because of an
1048  *   ambiguous match
1049  *
1050  * There are two types of supported paths--absolute paths and partial paths.
1051  *
1052  * Absolute paths are derived from the root object and can follow child<> or
1053  * link<> properties.  Since they can follow link<> properties, they can be
1054  * arbitrarily long.  Absolute paths look like absolute filenames and are
1055  * prefixed with a leading slash.
1056  *
1057  * Partial paths look like relative filenames.  They do not begin with a
1058  * prefix.  The matching rules for partial paths are subtle but designed to make
1059  * specifying objects easy.  At each level of the composition tree, the partial
1060  * path is matched as an absolute path.  The first match is not returned.  At
1061  * least two matches are searched for.  A successful result is only returned if
1062  * only one match is found.  If more than one match is found, a flag is
1063  * returned to indicate that the match was ambiguous.
1064  *
1065  * Returns: The matched object or NULL on path lookup failure.
1066  */
1067 Object *object_resolve_path(const char *path, bool *ambiguous);
1068 
1069 /**
1070  * object_resolve_path_type:
1071  * @path: the path to resolve
1072  * @typename: the type to look for.
1073  * @ambiguous: returns true if the path resolution failed because of an
1074  *   ambiguous match
1075  *
1076  * This is similar to object_resolve_path.  However, when looking for a
1077  * partial path only matches that implement the given type are considered.
1078  * This restricts the search and avoids spuriously flagging matches as
1079  * ambiguous.
1080  *
1081  * For both partial and absolute paths, the return value goes through
1082  * a dynamic cast to @typename.  This is important if either the link,
1083  * or the typename itself are of interface types.
1084  *
1085  * Returns: The matched object or NULL on path lookup failure.
1086  */
1087 Object *object_resolve_path_type(const char *path, const char *typename,
1088                                  bool *ambiguous);
1089 
1090 /**
1091  * object_resolve_path_component:
1092  * @parent: the object in which to resolve the path
1093  * @part: the component to resolve.
1094  *
1095  * This is similar to object_resolve_path with an absolute path, but it
1096  * only resolves one element (@part) and takes the others from @parent.
1097  *
1098  * Returns: The resolved object or NULL on path lookup failure.
1099  */
1100 Object *object_resolve_path_component(Object *parent, const gchar *part);
1101 
1102 /**
1103  * object_property_add_child:
1104  * @obj: the object to add a property to
1105  * @name: the name of the property
1106  * @child: the child object
1107  * @errp: if an error occurs, a pointer to an area to store the area
1108  *
1109  * Child properties form the composition tree.  All objects need to be a child
1110  * of another object.  Objects can only be a child of one object.
1111  *
1112  * There is no way for a child to determine what its parent is.  It is not
1113  * a bidirectional relationship.  This is by design.
1114  *
1115  * The value of a child property as a C string will be the child object's
1116  * canonical path. It can be retrieved using object_property_get_str().
1117  * The child object itself can be retrieved using object_property_get_link().
1118  */
1119 void object_property_add_child(Object *obj, const char *name,
1120                                Object *child, Error **errp);
1121 
1122 typedef enum {
1123     /* Unref the link pointer when the property is deleted */
1124     OBJ_PROP_LINK_UNREF_ON_RELEASE = 0x1,
1125 } ObjectPropertyLinkFlags;
1126 
1127 /**
1128  * object_property_allow_set_link:
1129  *
1130  * The default implementation of the object_property_add_link() check()
1131  * callback function.  It allows the link property to be set and never returns
1132  * an error.
1133  */
1134 void object_property_allow_set_link(Object *, const char *,
1135                                     Object *, Error **);
1136 
1137 /**
1138  * object_property_add_link:
1139  * @obj: the object to add a property to
1140  * @name: the name of the property
1141  * @type: the qobj type of the link
1142  * @child: a pointer to where the link object reference is stored
1143  * @check: callback to veto setting or NULL if the property is read-only
1144  * @flags: additional options for the link
1145  * @errp: if an error occurs, a pointer to an area to store the area
1146  *
1147  * Links establish relationships between objects.  Links are unidirectional
1148  * although two links can be combined to form a bidirectional relationship
1149  * between objects.
1150  *
1151  * Links form the graph in the object model.
1152  *
1153  * The <code>@check()</code> callback is invoked when
1154  * object_property_set_link() is called and can raise an error to prevent the
1155  * link being set.  If <code>@check</code> is NULL, the property is read-only
1156  * and cannot be set.
1157  *
1158  * Ownership of the pointer that @child points to is transferred to the
1159  * link property.  The reference count for <code>*@child</code> is
1160  * managed by the property from after the function returns till the
1161  * property is deleted with object_property_del().  If the
1162  * <code>@flags</code> <code>OBJ_PROP_LINK_UNREF_ON_RELEASE</code> bit is set,
1163  * the reference count is decremented when the property is deleted.
1164  */
1165 void object_property_add_link(Object *obj, const char *name,
1166                               const char *type, Object **child,
1167                               void (*check)(Object *obj, const char *name,
1168                                             Object *val, Error **errp),
1169                               ObjectPropertyLinkFlags flags,
1170                               Error **errp);
1171 
1172 /**
1173  * object_property_add_str:
1174  * @obj: the object to add a property to
1175  * @name: the name of the property
1176  * @get: the getter or NULL if the property is write-only.  This function must
1177  *   return a string to be freed by g_free().
1178  * @set: the setter or NULL if the property is read-only
1179  * @errp: if an error occurs, a pointer to an area to store the error
1180  *
1181  * Add a string property using getters/setters.  This function will add a
1182  * property of type 'string'.
1183  */
1184 void object_property_add_str(Object *obj, const char *name,
1185                              char *(*get)(Object *, Error **),
1186                              void (*set)(Object *, const char *, Error **),
1187                              Error **errp);
1188 
1189 /**
1190  * object_property_add_bool:
1191  * @obj: the object to add a property to
1192  * @name: the name of the property
1193  * @get: the getter or NULL if the property is write-only.
1194  * @set: the setter or NULL if the property is read-only
1195  * @errp: if an error occurs, a pointer to an area to store the error
1196  *
1197  * Add a bool property using getters/setters.  This function will add a
1198  * property of type 'bool'.
1199  */
1200 void object_property_add_bool(Object *obj, const char *name,
1201                               bool (*get)(Object *, Error **),
1202                               void (*set)(Object *, bool, Error **),
1203                               Error **errp);
1204 
1205 /**
1206  * object_property_add_uint8_ptr:
1207  * @obj: the object to add a property to
1208  * @name: the name of the property
1209  * @v: pointer to value
1210  * @errp: if an error occurs, a pointer to an area to store the error
1211  *
1212  * Add an integer property in memory.  This function will add a
1213  * property of type 'uint8'.
1214  */
1215 void object_property_add_uint8_ptr(Object *obj, const char *name,
1216                                    const uint8_t *v, Error **errp);
1217 
1218 /**
1219  * object_property_add_uint16_ptr:
1220  * @obj: the object to add a property to
1221  * @name: the name of the property
1222  * @v: pointer to value
1223  * @errp: if an error occurs, a pointer to an area to store the error
1224  *
1225  * Add an integer property in memory.  This function will add a
1226  * property of type 'uint16'.
1227  */
1228 void object_property_add_uint16_ptr(Object *obj, const char *name,
1229                                     const uint16_t *v, Error **errp);
1230 
1231 /**
1232  * object_property_add_uint32_ptr:
1233  * @obj: the object to add a property to
1234  * @name: the name of the property
1235  * @v: pointer to value
1236  * @errp: if an error occurs, a pointer to an area to store the error
1237  *
1238  * Add an integer property in memory.  This function will add a
1239  * property of type 'uint32'.
1240  */
1241 void object_property_add_uint32_ptr(Object *obj, const char *name,
1242                                     const uint32_t *v, Error **errp);
1243 
1244 /**
1245  * object_property_add_uint64_ptr:
1246  * @obj: the object to add a property to
1247  * @name: the name of the property
1248  * @v: pointer to value
1249  * @errp: if an error occurs, a pointer to an area to store the error
1250  *
1251  * Add an integer property in memory.  This function will add a
1252  * property of type 'uint64'.
1253  */
1254 void object_property_add_uint64_ptr(Object *obj, const char *name,
1255                                     const uint64_t *v, Error **Errp);
1256 
1257 /**
1258  * object_property_add_alias:
1259  * @obj: the object to add a property to
1260  * @name: the name of the property
1261  * @target_obj: the object to forward property access to
1262  * @target_name: the name of the property on the forwarded object
1263  * @errp: if an error occurs, a pointer to an area to store the error
1264  *
1265  * Add an alias for a property on an object.  This function will add a property
1266  * of the same type as the forwarded property.
1267  *
1268  * The caller must ensure that <code>@target_obj</code> stays alive as long as
1269  * this property exists.  In the case of a child object or an alias on the same
1270  * object this will be the case.  For aliases to other objects the caller is
1271  * responsible for taking a reference.
1272  */
1273 void object_property_add_alias(Object *obj, const char *name,
1274                                Object *target_obj, const char *target_name,
1275                                Error **errp);
1276 
1277 /**
1278  * object_child_foreach:
1279  * @obj: the object whose children will be navigated
1280  * @fn: the iterator function to be called
1281  * @opaque: an opaque value that will be passed to the iterator
1282  *
1283  * Call @fn passing each child of @obj and @opaque to it, until @fn returns
1284  * non-zero.
1285  *
1286  * Returns: The last value returned by @fn, or 0 if there is no child.
1287  */
1288 int object_child_foreach(Object *obj, int (*fn)(Object *child, void *opaque),
1289                          void *opaque);
1290 
1291 /**
1292  * container_get:
1293  * @root: root of the #path, e.g., object_get_root()
1294  * @path: path to the container
1295  *
1296  * Return a container object whose path is @path.  Create more containers
1297  * along the path if necessary.
1298  *
1299  * Returns: the container object.
1300  */
1301 Object *container_get(Object *root, const char *path);
1302 
1303 
1304 #endif
1305