1 /* 2 * QEMU Object Model 3 * 4 * Copyright IBM, Corp. 2011 5 * 6 * Authors: 7 * Anthony Liguori <aliguori@us.ibm.com> 8 * 9 * This work is licensed under the terms of the GNU GPL, version 2 or later. 10 * See the COPYING file in the top-level directory. 11 * 12 */ 13 14 #ifndef QEMU_OBJECT_H 15 #define QEMU_OBJECT_H 16 17 #include <glib.h> 18 #include <stdint.h> 19 #include <stdbool.h> 20 #include "qemu/queue.h" 21 #include "qapi/error.h" 22 23 struct Visitor; 24 25 struct TypeImpl; 26 typedef struct TypeImpl *Type; 27 28 typedef struct ObjectClass ObjectClass; 29 typedef struct Object Object; 30 31 typedef struct TypeInfo TypeInfo; 32 33 typedef struct InterfaceClass InterfaceClass; 34 typedef struct InterfaceInfo InterfaceInfo; 35 36 #define TYPE_OBJECT "object" 37 38 /** 39 * SECTION:object.h 40 * @title:Base Object Type System 41 * @short_description: interfaces for creating new types and objects 42 * 43 * The QEMU Object Model provides a framework for registering user creatable 44 * types and instantiating objects from those types. QOM provides the following 45 * features: 46 * 47 * - System for dynamically registering types 48 * - Support for single-inheritance of types 49 * - Multiple inheritance of stateless interfaces 50 * 51 * <example> 52 * <title>Creating a minimal type</title> 53 * <programlisting> 54 * #include "qdev.h" 55 * 56 * #define TYPE_MY_DEVICE "my-device" 57 * 58 * // No new virtual functions: we can reuse the typedef for the 59 * // superclass. 60 * typedef DeviceClass MyDeviceClass; 61 * typedef struct MyDevice 62 * { 63 * DeviceState parent; 64 * 65 * int reg0, reg1, reg2; 66 * } MyDevice; 67 * 68 * static const TypeInfo my_device_info = { 69 * .name = TYPE_MY_DEVICE, 70 * .parent = TYPE_DEVICE, 71 * .instance_size = sizeof(MyDevice), 72 * }; 73 * 74 * static void my_device_register_types(void) 75 * { 76 * type_register_static(&my_device_info); 77 * } 78 * 79 * type_init(my_device_register_types) 80 * </programlisting> 81 * </example> 82 * 83 * In the above example, we create a simple type that is described by #TypeInfo. 84 * #TypeInfo describes information about the type including what it inherits 85 * from, the instance and class size, and constructor/destructor hooks. 86 * 87 * Every type has an #ObjectClass associated with it. #ObjectClass derivatives 88 * are instantiated dynamically but there is only ever one instance for any 89 * given type. The #ObjectClass typically holds a table of function pointers 90 * for the virtual methods implemented by this type. 91 * 92 * Using object_new(), a new #Object derivative will be instantiated. You can 93 * cast an #Object to a subclass (or base-class) type using 94 * object_dynamic_cast(). You typically want to define macro wrappers around 95 * OBJECT_CHECK() and OBJECT_CLASS_CHECK() to make it easier to convert to a 96 * specific type: 97 * 98 * <example> 99 * <title>Typecasting macros</title> 100 * <programlisting> 101 * #define MY_DEVICE_GET_CLASS(obj) \ 102 * OBJECT_GET_CLASS(MyDeviceClass, obj, TYPE_MY_DEVICE) 103 * #define MY_DEVICE_CLASS(klass) \ 104 * OBJECT_CLASS_CHECK(MyDeviceClass, klass, TYPE_MY_DEVICE) 105 * #define MY_DEVICE(obj) \ 106 * OBJECT_CHECK(MyDevice, obj, TYPE_MY_DEVICE) 107 * </programlisting> 108 * </example> 109 * 110 * # Class Initialization # 111 * 112 * Before an object is initialized, the class for the object must be 113 * initialized. There is only one class object for all instance objects 114 * that is created lazily. 115 * 116 * Classes are initialized by first initializing any parent classes (if 117 * necessary). After the parent class object has initialized, it will be 118 * copied into the current class object and any additional storage in the 119 * class object is zero filled. 120 * 121 * The effect of this is that classes automatically inherit any virtual 122 * function pointers that the parent class has already initialized. All 123 * other fields will be zero filled. 124 * 125 * Once all of the parent classes have been initialized, #TypeInfo::class_init 126 * is called to let the class being instantiated provide default initialize for 127 * its virtual functions. Here is how the above example might be modified 128 * to introduce an overridden virtual function: 129 * 130 * <example> 131 * <title>Overriding a virtual function</title> 132 * <programlisting> 133 * #include "qdev.h" 134 * 135 * void my_device_class_init(ObjectClass *klass, void *class_data) 136 * { 137 * DeviceClass *dc = DEVICE_CLASS(klass); 138 * dc->reset = my_device_reset; 139 * } 140 * 141 * static const TypeInfo my_device_info = { 142 * .name = TYPE_MY_DEVICE, 143 * .parent = TYPE_DEVICE, 144 * .instance_size = sizeof(MyDevice), 145 * .class_init = my_device_class_init, 146 * }; 147 * </programlisting> 148 * </example> 149 * 150 * Introducing new virtual methods requires a class to define its own 151 * struct and to add a .class_size member to the #TypeInfo. Each method 152 * will also have a wrapper function to call it easily: 153 * 154 * <example> 155 * <title>Defining an abstract class</title> 156 * <programlisting> 157 * #include "qdev.h" 158 * 159 * typedef struct MyDeviceClass 160 * { 161 * DeviceClass parent; 162 * 163 * void (*frobnicate) (MyDevice *obj); 164 * } MyDeviceClass; 165 * 166 * static const TypeInfo my_device_info = { 167 * .name = TYPE_MY_DEVICE, 168 * .parent = TYPE_DEVICE, 169 * .instance_size = sizeof(MyDevice), 170 * .abstract = true, // or set a default in my_device_class_init 171 * .class_size = sizeof(MyDeviceClass), 172 * }; 173 * 174 * void my_device_frobnicate(MyDevice *obj) 175 * { 176 * MyDeviceClass *klass = MY_DEVICE_GET_CLASS(obj); 177 * 178 * klass->frobnicate(obj); 179 * } 180 * </programlisting> 181 * </example> 182 * 183 * # Interfaces # 184 * 185 * Interfaces allow a limited form of multiple inheritance. Instances are 186 * similar to normal types except for the fact that are only defined by 187 * their classes and never carry any state. You can dynamically cast an object 188 * to one of its #Interface types and vice versa. 189 * 190 * # Methods # 191 * 192 * A <emphasis>method</emphasis> is a function within the namespace scope of 193 * a class. It usually operates on the object instance by passing it as a 194 * strongly-typed first argument. 195 * If it does not operate on an object instance, it is dubbed 196 * <emphasis>class method</emphasis>. 197 * 198 * Methods cannot be overloaded. That is, the #ObjectClass and method name 199 * uniquely identity the function to be called; the signature does not vary 200 * except for trailing varargs. 201 * 202 * Methods are always <emphasis>virtual</emphasis>. Overriding a method in 203 * #TypeInfo.class_init of a subclass leads to any user of the class obtained 204 * via OBJECT_GET_CLASS() accessing the overridden function. 205 * The original function is not automatically invoked. It is the responsibility 206 * of the overriding class to determine whether and when to invoke the method 207 * being overridden. 208 * 209 * To invoke the method being overridden, the preferred solution is to store 210 * the original value in the overriding class before overriding the method. 211 * This corresponds to |[ {super,base}.method(...) ]| in Java and C# 212 * respectively; this frees the overriding class from hardcoding its parent 213 * class, which someone might choose to change at some point. 214 * 215 * <example> 216 * <title>Overriding a virtual method</title> 217 * <programlisting> 218 * typedef struct MyState MyState; 219 * 220 * typedef void (*MyDoSomething)(MyState *obj); 221 * 222 * typedef struct MyClass { 223 * ObjectClass parent_class; 224 * 225 * MyDoSomething do_something; 226 * } MyClass; 227 * 228 * static void my_do_something(MyState *obj) 229 * { 230 * // do something 231 * } 232 * 233 * static void my_class_init(ObjectClass *oc, void *data) 234 * { 235 * MyClass *mc = MY_CLASS(oc); 236 * 237 * mc->do_something = my_do_something; 238 * } 239 * 240 * static const TypeInfo my_type_info = { 241 * .name = TYPE_MY, 242 * .parent = TYPE_OBJECT, 243 * .instance_size = sizeof(MyState), 244 * .class_size = sizeof(MyClass), 245 * .class_init = my_class_init, 246 * }; 247 * 248 * typedef struct DerivedClass { 249 * MyClass parent_class; 250 * 251 * MyDoSomething parent_do_something; 252 * } DerivedClass; 253 * 254 * static void derived_do_something(MyState *obj) 255 * { 256 * DerivedClass *dc = DERIVED_GET_CLASS(obj); 257 * 258 * // do something here 259 * dc->parent_do_something(obj); 260 * // do something else here 261 * } 262 * 263 * static void derived_class_init(ObjectClass *oc, void *data) 264 * { 265 * MyClass *mc = MY_CLASS(oc); 266 * DerivedClass *dc = DERIVED_CLASS(oc); 267 * 268 * dc->parent_do_something = mc->do_something; 269 * mc->do_something = derived_do_something; 270 * } 271 * 272 * static const TypeInfo derived_type_info = { 273 * .name = TYPE_DERIVED, 274 * .parent = TYPE_MY, 275 * .class_size = sizeof(DerivedClass), 276 * .class_init = derived_class_init, 277 * }; 278 * </programlisting> 279 * </example> 280 * 281 * Alternatively, object_class_by_name() can be used to obtain the class and 282 * its non-overridden methods for a specific type. This would correspond to 283 * |[ MyClass::method(...) ]| in C++. 284 * 285 * The first example of such a QOM method was #CPUClass.reset, 286 * another example is #DeviceClass.realize. 287 */ 288 289 290 /** 291 * ObjectPropertyAccessor: 292 * @obj: the object that owns the property 293 * @v: the visitor that contains the property data 294 * @opaque: the object property opaque 295 * @name: the name of the property 296 * @errp: a pointer to an Error that is filled if getting/setting fails. 297 * 298 * Called when trying to get/set a property. 299 */ 300 typedef void (ObjectPropertyAccessor)(Object *obj, 301 struct Visitor *v, 302 void *opaque, 303 const char *name, 304 Error **errp); 305 306 /** 307 * ObjectPropertyResolve: 308 * @obj: the object that owns the property 309 * @opaque: the opaque registered with the property 310 * @part: the name of the property 311 * 312 * Resolves the #Object corresponding to property @part. 313 * 314 * The returned object can also be used as a starting point 315 * to resolve a relative path starting with "@part". 316 * 317 * Returns: If @path is the path that led to @obj, the function 318 * returns the #Object corresponding to "@path/@part". 319 * If "@path/@part" is not a valid object path, it returns #NULL. 320 */ 321 typedef Object *(ObjectPropertyResolve)(Object *obj, 322 void *opaque, 323 const char *part); 324 325 /** 326 * ObjectPropertyRelease: 327 * @obj: the object that owns the property 328 * @name: the name of the property 329 * @opaque: the opaque registered with the property 330 * 331 * Called when a property is removed from a object. 332 */ 333 typedef void (ObjectPropertyRelease)(Object *obj, 334 const char *name, 335 void *opaque); 336 337 typedef struct ObjectProperty 338 { 339 gchar *name; 340 gchar *type; 341 gchar *description; 342 ObjectPropertyAccessor *get; 343 ObjectPropertyAccessor *set; 344 ObjectPropertyResolve *resolve; 345 ObjectPropertyRelease *release; 346 void *opaque; 347 } ObjectProperty; 348 349 /** 350 * ObjectUnparent: 351 * @obj: the object that is being removed from the composition tree 352 * 353 * Called when an object is being removed from the QOM composition tree. 354 * The function should remove any backlinks from children objects to @obj. 355 */ 356 typedef void (ObjectUnparent)(Object *obj); 357 358 /** 359 * ObjectFree: 360 * @obj: the object being freed 361 * 362 * Called when an object's last reference is removed. 363 */ 364 typedef void (ObjectFree)(void *obj); 365 366 #define OBJECT_CLASS_CAST_CACHE 4 367 368 /** 369 * ObjectClass: 370 * 371 * The base for all classes. The only thing that #ObjectClass contains is an 372 * integer type handle. 373 */ 374 struct ObjectClass 375 { 376 /*< private >*/ 377 Type type; 378 GSList *interfaces; 379 380 const char *object_cast_cache[OBJECT_CLASS_CAST_CACHE]; 381 const char *class_cast_cache[OBJECT_CLASS_CAST_CACHE]; 382 383 ObjectUnparent *unparent; 384 }; 385 386 /** 387 * Object: 388 * 389 * The base for all objects. The first member of this object is a pointer to 390 * a #ObjectClass. Since C guarantees that the first member of a structure 391 * always begins at byte 0 of that structure, as long as any sub-object places 392 * its parent as the first member, we can cast directly to a #Object. 393 * 394 * As a result, #Object contains a reference to the objects type as its 395 * first member. This allows identification of the real type of the object at 396 * run time. 397 */ 398 struct Object 399 { 400 /*< private >*/ 401 ObjectClass *class; 402 ObjectFree *free; 403 GHashTable *properties; 404 uint32_t ref; 405 Object *parent; 406 }; 407 408 /** 409 * TypeInfo: 410 * @name: The name of the type. 411 * @parent: The name of the parent type. 412 * @instance_size: The size of the object (derivative of #Object). If 413 * @instance_size is 0, then the size of the object will be the size of the 414 * parent object. 415 * @instance_init: This function is called to initialize an object. The parent 416 * class will have already been initialized so the type is only responsible 417 * for initializing its own members. 418 * @instance_post_init: This function is called to finish initialization of 419 * an object, after all @instance_init functions were called. 420 * @instance_finalize: This function is called during object destruction. This 421 * is called before the parent @instance_finalize function has been called. 422 * An object should only free the members that are unique to its type in this 423 * function. 424 * @abstract: If this field is true, then the class is considered abstract and 425 * cannot be directly instantiated. 426 * @class_size: The size of the class object (derivative of #ObjectClass) 427 * for this object. If @class_size is 0, then the size of the class will be 428 * assumed to be the size of the parent class. This allows a type to avoid 429 * implementing an explicit class type if they are not adding additional 430 * virtual functions. 431 * @class_init: This function is called after all parent class initialization 432 * has occurred to allow a class to set its default virtual method pointers. 433 * This is also the function to use to override virtual methods from a parent 434 * class. 435 * @class_base_init: This function is called for all base classes after all 436 * parent class initialization has occurred, but before the class itself 437 * is initialized. This is the function to use to undo the effects of 438 * memcpy from the parent class to the descendents. 439 * @class_finalize: This function is called during class destruction and is 440 * meant to release and dynamic parameters allocated by @class_init. 441 * @class_data: Data to pass to the @class_init, @class_base_init and 442 * @class_finalize functions. This can be useful when building dynamic 443 * classes. 444 * @interfaces: The list of interfaces associated with this type. This 445 * should point to a static array that's terminated with a zero filled 446 * element. 447 */ 448 struct TypeInfo 449 { 450 const char *name; 451 const char *parent; 452 453 size_t instance_size; 454 void (*instance_init)(Object *obj); 455 void (*instance_post_init)(Object *obj); 456 void (*instance_finalize)(Object *obj); 457 458 bool abstract; 459 size_t class_size; 460 461 void (*class_init)(ObjectClass *klass, void *data); 462 void (*class_base_init)(ObjectClass *klass, void *data); 463 void (*class_finalize)(ObjectClass *klass, void *data); 464 void *class_data; 465 466 InterfaceInfo *interfaces; 467 }; 468 469 /** 470 * OBJECT: 471 * @obj: A derivative of #Object 472 * 473 * Converts an object to a #Object. Since all objects are #Objects, 474 * this function will always succeed. 475 */ 476 #define OBJECT(obj) \ 477 ((Object *)(obj)) 478 479 /** 480 * OBJECT_CLASS: 481 * @class: A derivative of #ObjectClass. 482 * 483 * Converts a class to an #ObjectClass. Since all objects are #Objects, 484 * this function will always succeed. 485 */ 486 #define OBJECT_CLASS(class) \ 487 ((ObjectClass *)(class)) 488 489 /** 490 * OBJECT_CHECK: 491 * @type: The C type to use for the return value. 492 * @obj: A derivative of @type to cast. 493 * @name: The QOM typename of @type 494 * 495 * A type safe version of @object_dynamic_cast_assert. Typically each class 496 * will define a macro based on this type to perform type safe dynamic_casts to 497 * this object type. 498 * 499 * If an invalid object is passed to this function, a run time assert will be 500 * generated. 501 */ 502 #define OBJECT_CHECK(type, obj, name) \ 503 ((type *)object_dynamic_cast_assert(OBJECT(obj), (name), \ 504 __FILE__, __LINE__, __func__)) 505 506 /** 507 * OBJECT_CLASS_CHECK: 508 * @class_type: The C type to use for the return value. 509 * @class: A derivative class of @class_type to cast. 510 * @name: the QOM typename of @class_type. 511 * 512 * A type safe version of @object_class_dynamic_cast_assert. This macro is 513 * typically wrapped by each type to perform type safe casts of a class to a 514 * specific class type. 515 */ 516 #define OBJECT_CLASS_CHECK(class_type, class, name) \ 517 ((class_type *)object_class_dynamic_cast_assert(OBJECT_CLASS(class), (name), \ 518 __FILE__, __LINE__, __func__)) 519 520 /** 521 * OBJECT_GET_CLASS: 522 * @class: The C type to use for the return value. 523 * @obj: The object to obtain the class for. 524 * @name: The QOM typename of @obj. 525 * 526 * This function will return a specific class for a given object. Its generally 527 * used by each type to provide a type safe macro to get a specific class type 528 * from an object. 529 */ 530 #define OBJECT_GET_CLASS(class, obj, name) \ 531 OBJECT_CLASS_CHECK(class, object_get_class(OBJECT(obj)), name) 532 533 /** 534 * InterfaceInfo: 535 * @type: The name of the interface. 536 * 537 * The information associated with an interface. 538 */ 539 struct InterfaceInfo { 540 const char *type; 541 }; 542 543 /** 544 * InterfaceClass: 545 * @parent_class: the base class 546 * 547 * The class for all interfaces. Subclasses of this class should only add 548 * virtual methods. 549 */ 550 struct InterfaceClass 551 { 552 ObjectClass parent_class; 553 /*< private >*/ 554 ObjectClass *concrete_class; 555 Type interface_type; 556 }; 557 558 #define TYPE_INTERFACE "interface" 559 560 /** 561 * INTERFACE_CLASS: 562 * @klass: class to cast from 563 * Returns: An #InterfaceClass or raise an error if cast is invalid 564 */ 565 #define INTERFACE_CLASS(klass) \ 566 OBJECT_CLASS_CHECK(InterfaceClass, klass, TYPE_INTERFACE) 567 568 /** 569 * INTERFACE_CHECK: 570 * @interface: the type to return 571 * @obj: the object to convert to an interface 572 * @name: the interface type name 573 * 574 * Returns: @obj casted to @interface if cast is valid, otherwise raise error. 575 */ 576 #define INTERFACE_CHECK(interface, obj, name) \ 577 ((interface *)object_dynamic_cast_assert(OBJECT((obj)), (name), \ 578 __FILE__, __LINE__, __func__)) 579 580 /** 581 * object_new: 582 * @typename: The name of the type of the object to instantiate. 583 * 584 * This function will initialize a new object using heap allocated memory. 585 * The returned object has a reference count of 1, and will be freed when 586 * the last reference is dropped. 587 * 588 * Returns: The newly allocated and instantiated object. 589 */ 590 Object *object_new(const char *typename); 591 592 /** 593 * object_new_with_type: 594 * @type: The type of the object to instantiate. 595 * 596 * This function will initialize a new object using heap allocated memory. 597 * The returned object has a reference count of 1, and will be freed when 598 * the last reference is dropped. 599 * 600 * Returns: The newly allocated and instantiated object. 601 */ 602 Object *object_new_with_type(Type type); 603 604 /** 605 * object_new_with_props: 606 * @typename: The name of the type of the object to instantiate. 607 * @parent: the parent object 608 * @id: The unique ID of the object 609 * @errp: pointer to error object 610 * @...: list of property names and values 611 * 612 * This function will initialize a new object using heap allocated memory. 613 * The returned object has a reference count of 1, and will be freed when 614 * the last reference is dropped. 615 * 616 * The @id parameter will be used when registering the object as a 617 * child of @parent in the composition tree. 618 * 619 * The variadic parameters are a list of pairs of (propname, propvalue) 620 * strings. The propname of %NULL indicates the end of the property 621 * list. If the object implements the user creatable interface, the 622 * object will be marked complete once all the properties have been 623 * processed. 624 * 625 * <example> 626 * <title>Creating an object with properties</title> 627 * <programlisting> 628 * Error *err = NULL; 629 * Object *obj; 630 * 631 * obj = object_new_with_props(TYPE_MEMORY_BACKEND_FILE, 632 * object_get_objects_root(), 633 * "hostmem0", 634 * &err, 635 * "share", "yes", 636 * "mem-path", "/dev/shm/somefile", 637 * "prealloc", "yes", 638 * "size", "1048576", 639 * NULL); 640 * 641 * if (!obj) { 642 * g_printerr("Cannot create memory backend: %s\n", 643 * error_get_pretty(err)); 644 * } 645 * </programlisting> 646 * </example> 647 * 648 * The returned object will have one stable reference maintained 649 * for as long as it is present in the object hierarchy. 650 * 651 * Returns: The newly allocated, instantiated & initialized object. 652 */ 653 Object *object_new_with_props(const char *typename, 654 Object *parent, 655 const char *id, 656 Error **errp, 657 ...) QEMU_SENTINEL; 658 659 /** 660 * object_new_with_propv: 661 * @typename: The name of the type of the object to instantiate. 662 * @parent: the parent object 663 * @id: The unique ID of the object 664 * @errp: pointer to error object 665 * @vargs: list of property names and values 666 * 667 * See object_new_with_props() for documentation. 668 */ 669 Object *object_new_with_propv(const char *typename, 670 Object *parent, 671 const char *id, 672 Error **errp, 673 va_list vargs); 674 675 /** 676 * object_set_props: 677 * @obj: the object instance to set properties on 678 * @errp: pointer to error object 679 * @...: list of property names and values 680 * 681 * This function will set a list of properties on an existing object 682 * instance. 683 * 684 * The variadic parameters are a list of pairs of (propname, propvalue) 685 * strings. The propname of %NULL indicates the end of the property 686 * list. 687 * 688 * <example> 689 * <title>Update an object's properties</title> 690 * <programlisting> 691 * Error *err = NULL; 692 * Object *obj = ...get / create object...; 693 * 694 * obj = object_set_props(obj, 695 * &err, 696 * "share", "yes", 697 * "mem-path", "/dev/shm/somefile", 698 * "prealloc", "yes", 699 * "size", "1048576", 700 * NULL); 701 * 702 * if (!obj) { 703 * g_printerr("Cannot set properties: %s\n", 704 * error_get_pretty(err)); 705 * } 706 * </programlisting> 707 * </example> 708 * 709 * The returned object will have one stable reference maintained 710 * for as long as it is present in the object hierarchy. 711 * 712 * Returns: -1 on error, 0 on success 713 */ 714 int object_set_props(Object *obj, 715 Error **errp, 716 ...) QEMU_SENTINEL; 717 718 /** 719 * object_set_propv: 720 * @obj: the object instance to set properties on 721 * @errp: pointer to error object 722 * @vargs: list of property names and values 723 * 724 * See object_set_props() for documentation. 725 * 726 * Returns: -1 on error, 0 on success 727 */ 728 int object_set_propv(Object *obj, 729 Error **errp, 730 va_list vargs); 731 732 /** 733 * object_initialize_with_type: 734 * @data: A pointer to the memory to be used for the object. 735 * @size: The maximum size available at @data for the object. 736 * @type: The type of the object to instantiate. 737 * 738 * This function will initialize an object. The memory for the object should 739 * have already been allocated. The returned object has a reference count of 1, 740 * and will be finalized when the last reference is dropped. 741 */ 742 void object_initialize_with_type(void *data, size_t size, Type type); 743 744 /** 745 * object_initialize: 746 * @obj: A pointer to the memory to be used for the object. 747 * @size: The maximum size available at @obj for the object. 748 * @typename: The name of the type of the object to instantiate. 749 * 750 * This function will initialize an object. The memory for the object should 751 * have already been allocated. The returned object has a reference count of 1, 752 * and will be finalized when the last reference is dropped. 753 */ 754 void object_initialize(void *obj, size_t size, const char *typename); 755 756 /** 757 * object_dynamic_cast: 758 * @obj: The object to cast. 759 * @typename: The @typename to cast to. 760 * 761 * This function will determine if @obj is-a @typename. @obj can refer to an 762 * object or an interface associated with an object. 763 * 764 * Returns: This function returns @obj on success or #NULL on failure. 765 */ 766 Object *object_dynamic_cast(Object *obj, const char *typename); 767 768 /** 769 * object_dynamic_cast_assert: 770 * 771 * See object_dynamic_cast() for a description of the parameters of this 772 * function. The only difference in behavior is that this function asserts 773 * instead of returning #NULL on failure if QOM cast debugging is enabled. 774 * This function is not meant to be called directly, but only through 775 * the wrapper macro OBJECT_CHECK. 776 */ 777 Object *object_dynamic_cast_assert(Object *obj, const char *typename, 778 const char *file, int line, const char *func); 779 780 /** 781 * object_get_class: 782 * @obj: A derivative of #Object 783 * 784 * Returns: The #ObjectClass of the type associated with @obj. 785 */ 786 ObjectClass *object_get_class(Object *obj); 787 788 /** 789 * object_get_typename: 790 * @obj: A derivative of #Object. 791 * 792 * Returns: The QOM typename of @obj. 793 */ 794 const char *object_get_typename(Object *obj); 795 796 /** 797 * type_register_static: 798 * @info: The #TypeInfo of the new type. 799 * 800 * @info and all of the strings it points to should exist for the life time 801 * that the type is registered. 802 * 803 * Returns: 0 on failure, the new #Type on success. 804 */ 805 Type type_register_static(const TypeInfo *info); 806 807 /** 808 * type_register: 809 * @info: The #TypeInfo of the new type 810 * 811 * Unlike type_register_static(), this call does not require @info or its 812 * string members to continue to exist after the call returns. 813 * 814 * Returns: 0 on failure, the new #Type on success. 815 */ 816 Type type_register(const TypeInfo *info); 817 818 /** 819 * object_class_dynamic_cast_assert: 820 * @klass: The #ObjectClass to attempt to cast. 821 * @typename: The QOM typename of the class to cast to. 822 * 823 * See object_class_dynamic_cast() for a description of the parameters 824 * of this function. The only difference in behavior is that this function 825 * asserts instead of returning #NULL on failure if QOM cast debugging is 826 * enabled. This function is not meant to be called directly, but only through 827 * the wrapper macros OBJECT_CLASS_CHECK and INTERFACE_CHECK. 828 */ 829 ObjectClass *object_class_dynamic_cast_assert(ObjectClass *klass, 830 const char *typename, 831 const char *file, int line, 832 const char *func); 833 834 /** 835 * object_class_dynamic_cast: 836 * @klass: The #ObjectClass to attempt to cast. 837 * @typename: The QOM typename of the class to cast to. 838 * 839 * Returns: If @typename is a class, this function returns @klass if 840 * @typename is a subtype of @klass, else returns #NULL. 841 * 842 * If @typename is an interface, this function returns the interface 843 * definition for @klass if @klass implements it unambiguously; #NULL 844 * is returned if @klass does not implement the interface or if multiple 845 * classes or interfaces on the hierarchy leading to @klass implement 846 * it. (FIXME: perhaps this can be detected at type definition time?) 847 */ 848 ObjectClass *object_class_dynamic_cast(ObjectClass *klass, 849 const char *typename); 850 851 /** 852 * object_class_get_parent: 853 * @klass: The class to obtain the parent for. 854 * 855 * Returns: The parent for @klass or %NULL if none. 856 */ 857 ObjectClass *object_class_get_parent(ObjectClass *klass); 858 859 /** 860 * object_class_get_name: 861 * @klass: The class to obtain the QOM typename for. 862 * 863 * Returns: The QOM typename for @klass. 864 */ 865 const char *object_class_get_name(ObjectClass *klass); 866 867 /** 868 * object_class_is_abstract: 869 * @klass: The class to obtain the abstractness for. 870 * 871 * Returns: %true if @klass is abstract, %false otherwise. 872 */ 873 bool object_class_is_abstract(ObjectClass *klass); 874 875 /** 876 * object_class_by_name: 877 * @typename: The QOM typename to obtain the class for. 878 * 879 * Returns: The class for @typename or %NULL if not found. 880 */ 881 ObjectClass *object_class_by_name(const char *typename); 882 883 void object_class_foreach(void (*fn)(ObjectClass *klass, void *opaque), 884 const char *implements_type, bool include_abstract, 885 void *opaque); 886 887 /** 888 * object_class_get_list: 889 * @implements_type: The type to filter for, including its derivatives. 890 * @include_abstract: Whether to include abstract classes. 891 * 892 * Returns: A singly-linked list of the classes in reverse hashtable order. 893 */ 894 GSList *object_class_get_list(const char *implements_type, 895 bool include_abstract); 896 897 /** 898 * object_ref: 899 * @obj: the object 900 * 901 * Increase the reference count of a object. A object cannot be freed as long 902 * as its reference count is greater than zero. 903 */ 904 void object_ref(Object *obj); 905 906 /** 907 * qdef_unref: 908 * @obj: the object 909 * 910 * Decrease the reference count of a object. A object cannot be freed as long 911 * as its reference count is greater than zero. 912 */ 913 void object_unref(Object *obj); 914 915 /** 916 * object_property_add: 917 * @obj: the object to add a property to 918 * @name: the name of the property. This can contain any character except for 919 * a forward slash. In general, you should use hyphens '-' instead of 920 * underscores '_' when naming properties. 921 * @type: the type name of the property. This namespace is pretty loosely 922 * defined. Sub namespaces are constructed by using a prefix and then 923 * to angle brackets. For instance, the type 'virtio-net-pci' in the 924 * 'link' namespace would be 'link<virtio-net-pci>'. 925 * @get: The getter to be called to read a property. If this is NULL, then 926 * the property cannot be read. 927 * @set: the setter to be called to write a property. If this is NULL, 928 * then the property cannot be written. 929 * @release: called when the property is removed from the object. This is 930 * meant to allow a property to free its opaque upon object 931 * destruction. This may be NULL. 932 * @opaque: an opaque pointer to pass to the callbacks for the property 933 * @errp: returns an error if this function fails 934 * 935 * Returns: The #ObjectProperty; this can be used to set the @resolve 936 * callback for child and link properties. 937 */ 938 ObjectProperty *object_property_add(Object *obj, const char *name, 939 const char *type, 940 ObjectPropertyAccessor *get, 941 ObjectPropertyAccessor *set, 942 ObjectPropertyRelease *release, 943 void *opaque, Error **errp); 944 945 void object_property_del(Object *obj, const char *name, Error **errp); 946 947 /** 948 * object_property_find: 949 * @obj: the object 950 * @name: the name of the property 951 * @errp: returns an error if this function fails 952 * 953 * Look up a property for an object and return its #ObjectProperty if found. 954 */ 955 ObjectProperty *object_property_find(Object *obj, const char *name, 956 Error **errp); 957 958 typedef struct ObjectPropertyIterator ObjectPropertyIterator; 959 960 /** 961 * object_property_iter_init: 962 * @obj: the object 963 * 964 * Initializes an iterator for traversing all properties 965 * registered against an object instance. 966 * 967 * It is forbidden to modify the property list while iterating, 968 * whether removing or adding properties. 969 * 970 * Typical usage pattern would be 971 * 972 * <example> 973 * <title>Using object property iterators</title> 974 * <programlisting> 975 * ObjectProperty *prop; 976 * ObjectPropertyIterator *iter; 977 * 978 * iter = object_property_iter_init(obj); 979 * while ((prop = object_property_iter_next(iter))) { 980 * ... do something with prop ... 981 * } 982 * object_property_iter_free(iter); 983 * </programlisting> 984 * </example> 985 * 986 * Returns: the new iterator 987 */ 988 ObjectPropertyIterator *object_property_iter_init(Object *obj); 989 990 /** 991 * object_property_iter_free: 992 * @iter: the iterator instance 993 * 994 * Releases any resources associated with the iterator. 995 */ 996 void object_property_iter_free(ObjectPropertyIterator *iter); 997 998 /** 999 * object_property_iter_next: 1000 * @iter: the iterator instance 1001 * 1002 * Returns: the next property, or %NULL when all properties 1003 * have been traversed. 1004 */ 1005 ObjectProperty *object_property_iter_next(ObjectPropertyIterator *iter); 1006 1007 void object_unparent(Object *obj); 1008 1009 /** 1010 * object_property_get: 1011 * @obj: the object 1012 * @v: the visitor that will receive the property value. This should be an 1013 * Output visitor and the data will be written with @name as the name. 1014 * @name: the name of the property 1015 * @errp: returns an error if this function fails 1016 * 1017 * Reads a property from a object. 1018 */ 1019 void object_property_get(Object *obj, struct Visitor *v, const char *name, 1020 Error **errp); 1021 1022 /** 1023 * object_property_set_str: 1024 * @value: the value to be written to the property 1025 * @name: the name of the property 1026 * @errp: returns an error if this function fails 1027 * 1028 * Writes a string value to a property. 1029 */ 1030 void object_property_set_str(Object *obj, const char *value, 1031 const char *name, Error **errp); 1032 1033 /** 1034 * object_property_get_str: 1035 * @obj: the object 1036 * @name: the name of the property 1037 * @errp: returns an error if this function fails 1038 * 1039 * Returns: the value of the property, converted to a C string, or NULL if 1040 * an error occurs (including when the property value is not a string). 1041 * The caller should free the string. 1042 */ 1043 char *object_property_get_str(Object *obj, const char *name, 1044 Error **errp); 1045 1046 /** 1047 * object_property_set_link: 1048 * @value: the value to be written to the property 1049 * @name: the name of the property 1050 * @errp: returns an error if this function fails 1051 * 1052 * Writes an object's canonical path to a property. 1053 */ 1054 void object_property_set_link(Object *obj, Object *value, 1055 const char *name, Error **errp); 1056 1057 /** 1058 * object_property_get_link: 1059 * @obj: the object 1060 * @name: the name of the property 1061 * @errp: returns an error if this function fails 1062 * 1063 * Returns: the value of the property, resolved from a path to an Object, 1064 * or NULL if an error occurs (including when the property value is not a 1065 * string or not a valid object path). 1066 */ 1067 Object *object_property_get_link(Object *obj, const char *name, 1068 Error **errp); 1069 1070 /** 1071 * object_property_set_bool: 1072 * @value: the value to be written to the property 1073 * @name: the name of the property 1074 * @errp: returns an error if this function fails 1075 * 1076 * Writes a bool value to a property. 1077 */ 1078 void object_property_set_bool(Object *obj, bool value, 1079 const char *name, Error **errp); 1080 1081 /** 1082 * object_property_get_bool: 1083 * @obj: the object 1084 * @name: the name of the property 1085 * @errp: returns an error if this function fails 1086 * 1087 * Returns: the value of the property, converted to a boolean, or NULL if 1088 * an error occurs (including when the property value is not a bool). 1089 */ 1090 bool object_property_get_bool(Object *obj, const char *name, 1091 Error **errp); 1092 1093 /** 1094 * object_property_set_int: 1095 * @value: the value to be written to the property 1096 * @name: the name of the property 1097 * @errp: returns an error if this function fails 1098 * 1099 * Writes an integer value to a property. 1100 */ 1101 void object_property_set_int(Object *obj, int64_t value, 1102 const char *name, Error **errp); 1103 1104 /** 1105 * object_property_get_int: 1106 * @obj: the object 1107 * @name: the name of the property 1108 * @errp: returns an error if this function fails 1109 * 1110 * Returns: the value of the property, converted to an integer, or NULL if 1111 * an error occurs (including when the property value is not an integer). 1112 */ 1113 int64_t object_property_get_int(Object *obj, const char *name, 1114 Error **errp); 1115 1116 /** 1117 * object_property_get_enum: 1118 * @obj: the object 1119 * @name: the name of the property 1120 * @typename: the name of the enum data type 1121 * @errp: returns an error if this function fails 1122 * 1123 * Returns: the value of the property, converted to an integer, or 1124 * undefined if an error occurs (including when the property value is not 1125 * an enum). 1126 */ 1127 int object_property_get_enum(Object *obj, const char *name, 1128 const char *typename, Error **errp); 1129 1130 /** 1131 * object_property_get_uint16List: 1132 * @obj: the object 1133 * @name: the name of the property 1134 * @list: the returned int list 1135 * @errp: returns an error if this function fails 1136 * 1137 * Returns: the value of the property, converted to integers, or 1138 * undefined if an error occurs (including when the property value is not 1139 * an list of integers). 1140 */ 1141 void object_property_get_uint16List(Object *obj, const char *name, 1142 uint16List **list, Error **errp); 1143 1144 /** 1145 * object_property_set: 1146 * @obj: the object 1147 * @v: the visitor that will be used to write the property value. This should 1148 * be an Input visitor and the data will be first read with @name as the 1149 * name and then written as the property value. 1150 * @name: the name of the property 1151 * @errp: returns an error if this function fails 1152 * 1153 * Writes a property to a object. 1154 */ 1155 void object_property_set(Object *obj, struct Visitor *v, const char *name, 1156 Error **errp); 1157 1158 /** 1159 * object_property_parse: 1160 * @obj: the object 1161 * @string: the string that will be used to parse the property value. 1162 * @name: the name of the property 1163 * @errp: returns an error if this function fails 1164 * 1165 * Parses a string and writes the result into a property of an object. 1166 */ 1167 void object_property_parse(Object *obj, const char *string, 1168 const char *name, Error **errp); 1169 1170 /** 1171 * object_property_print: 1172 * @obj: the object 1173 * @name: the name of the property 1174 * @human: if true, print for human consumption 1175 * @errp: returns an error if this function fails 1176 * 1177 * Returns a string representation of the value of the property. The 1178 * caller shall free the string. 1179 */ 1180 char *object_property_print(Object *obj, const char *name, bool human, 1181 Error **errp); 1182 1183 /** 1184 * object_property_get_type: 1185 * @obj: the object 1186 * @name: the name of the property 1187 * @errp: returns an error if this function fails 1188 * 1189 * Returns: The type name of the property. 1190 */ 1191 const char *object_property_get_type(Object *obj, const char *name, 1192 Error **errp); 1193 1194 /** 1195 * object_get_root: 1196 * 1197 * Returns: the root object of the composition tree 1198 */ 1199 Object *object_get_root(void); 1200 1201 1202 /** 1203 * object_get_objects_root: 1204 * 1205 * Get the container object that holds user created 1206 * object instances. This is the object at path 1207 * "/objects" 1208 * 1209 * Returns: the user object container 1210 */ 1211 Object *object_get_objects_root(void); 1212 1213 /** 1214 * object_get_canonical_path_component: 1215 * 1216 * Returns: The final component in the object's canonical path. The canonical 1217 * path is the path within the composition tree starting from the root. 1218 */ 1219 gchar *object_get_canonical_path_component(Object *obj); 1220 1221 /** 1222 * object_get_canonical_path: 1223 * 1224 * Returns: The canonical path for a object. This is the path within the 1225 * composition tree starting from the root. 1226 */ 1227 gchar *object_get_canonical_path(Object *obj); 1228 1229 /** 1230 * object_resolve_path: 1231 * @path: the path to resolve 1232 * @ambiguous: returns true if the path resolution failed because of an 1233 * ambiguous match 1234 * 1235 * There are two types of supported paths--absolute paths and partial paths. 1236 * 1237 * Absolute paths are derived from the root object and can follow child<> or 1238 * link<> properties. Since they can follow link<> properties, they can be 1239 * arbitrarily long. Absolute paths look like absolute filenames and are 1240 * prefixed with a leading slash. 1241 * 1242 * Partial paths look like relative filenames. They do not begin with a 1243 * prefix. The matching rules for partial paths are subtle but designed to make 1244 * specifying objects easy. At each level of the composition tree, the partial 1245 * path is matched as an absolute path. The first match is not returned. At 1246 * least two matches are searched for. A successful result is only returned if 1247 * only one match is found. If more than one match is found, a flag is 1248 * returned to indicate that the match was ambiguous. 1249 * 1250 * Returns: The matched object or NULL on path lookup failure. 1251 */ 1252 Object *object_resolve_path(const char *path, bool *ambiguous); 1253 1254 /** 1255 * object_resolve_path_type: 1256 * @path: the path to resolve 1257 * @typename: the type to look for. 1258 * @ambiguous: returns true if the path resolution failed because of an 1259 * ambiguous match 1260 * 1261 * This is similar to object_resolve_path. However, when looking for a 1262 * partial path only matches that implement the given type are considered. 1263 * This restricts the search and avoids spuriously flagging matches as 1264 * ambiguous. 1265 * 1266 * For both partial and absolute paths, the return value goes through 1267 * a dynamic cast to @typename. This is important if either the link, 1268 * or the typename itself are of interface types. 1269 * 1270 * Returns: The matched object or NULL on path lookup failure. 1271 */ 1272 Object *object_resolve_path_type(const char *path, const char *typename, 1273 bool *ambiguous); 1274 1275 /** 1276 * object_resolve_path_component: 1277 * @parent: the object in which to resolve the path 1278 * @part: the component to resolve. 1279 * 1280 * This is similar to object_resolve_path with an absolute path, but it 1281 * only resolves one element (@part) and takes the others from @parent. 1282 * 1283 * Returns: The resolved object or NULL on path lookup failure. 1284 */ 1285 Object *object_resolve_path_component(Object *parent, const gchar *part); 1286 1287 /** 1288 * object_property_add_child: 1289 * @obj: the object to add a property to 1290 * @name: the name of the property 1291 * @child: the child object 1292 * @errp: if an error occurs, a pointer to an area to store the area 1293 * 1294 * Child properties form the composition tree. All objects need to be a child 1295 * of another object. Objects can only be a child of one object. 1296 * 1297 * There is no way for a child to determine what its parent is. It is not 1298 * a bidirectional relationship. This is by design. 1299 * 1300 * The value of a child property as a C string will be the child object's 1301 * canonical path. It can be retrieved using object_property_get_str(). 1302 * The child object itself can be retrieved using object_property_get_link(). 1303 */ 1304 void object_property_add_child(Object *obj, const char *name, 1305 Object *child, Error **errp); 1306 1307 typedef enum { 1308 /* Unref the link pointer when the property is deleted */ 1309 OBJ_PROP_LINK_UNREF_ON_RELEASE = 0x1, 1310 } ObjectPropertyLinkFlags; 1311 1312 /** 1313 * object_property_allow_set_link: 1314 * 1315 * The default implementation of the object_property_add_link() check() 1316 * callback function. It allows the link property to be set and never returns 1317 * an error. 1318 */ 1319 void object_property_allow_set_link(Object *, const char *, 1320 Object *, Error **); 1321 1322 /** 1323 * object_property_add_link: 1324 * @obj: the object to add a property to 1325 * @name: the name of the property 1326 * @type: the qobj type of the link 1327 * @child: a pointer to where the link object reference is stored 1328 * @check: callback to veto setting or NULL if the property is read-only 1329 * @flags: additional options for the link 1330 * @errp: if an error occurs, a pointer to an area to store the area 1331 * 1332 * Links establish relationships between objects. Links are unidirectional 1333 * although two links can be combined to form a bidirectional relationship 1334 * between objects. 1335 * 1336 * Links form the graph in the object model. 1337 * 1338 * The <code>@check()</code> callback is invoked when 1339 * object_property_set_link() is called and can raise an error to prevent the 1340 * link being set. If <code>@check</code> is NULL, the property is read-only 1341 * and cannot be set. 1342 * 1343 * Ownership of the pointer that @child points to is transferred to the 1344 * link property. The reference count for <code>*@child</code> is 1345 * managed by the property from after the function returns till the 1346 * property is deleted with object_property_del(). If the 1347 * <code>@flags</code> <code>OBJ_PROP_LINK_UNREF_ON_RELEASE</code> bit is set, 1348 * the reference count is decremented when the property is deleted. 1349 */ 1350 void object_property_add_link(Object *obj, const char *name, 1351 const char *type, Object **child, 1352 void (*check)(Object *obj, const char *name, 1353 Object *val, Error **errp), 1354 ObjectPropertyLinkFlags flags, 1355 Error **errp); 1356 1357 /** 1358 * object_property_add_str: 1359 * @obj: the object to add a property to 1360 * @name: the name of the property 1361 * @get: the getter or NULL if the property is write-only. This function must 1362 * return a string to be freed by g_free(). 1363 * @set: the setter or NULL if the property is read-only 1364 * @errp: if an error occurs, a pointer to an area to store the error 1365 * 1366 * Add a string property using getters/setters. This function will add a 1367 * property of type 'string'. 1368 */ 1369 void object_property_add_str(Object *obj, const char *name, 1370 char *(*get)(Object *, Error **), 1371 void (*set)(Object *, const char *, Error **), 1372 Error **errp); 1373 1374 /** 1375 * object_property_add_bool: 1376 * @obj: the object to add a property to 1377 * @name: the name of the property 1378 * @get: the getter or NULL if the property is write-only. 1379 * @set: the setter or NULL if the property is read-only 1380 * @errp: if an error occurs, a pointer to an area to store the error 1381 * 1382 * Add a bool property using getters/setters. This function will add a 1383 * property of type 'bool'. 1384 */ 1385 void object_property_add_bool(Object *obj, const char *name, 1386 bool (*get)(Object *, Error **), 1387 void (*set)(Object *, bool, Error **), 1388 Error **errp); 1389 1390 /** 1391 * object_property_add_enum: 1392 * @obj: the object to add a property to 1393 * @name: the name of the property 1394 * @typename: the name of the enum data type 1395 * @get: the getter or %NULL if the property is write-only. 1396 * @set: the setter or %NULL if the property is read-only 1397 * @errp: if an error occurs, a pointer to an area to store the error 1398 * 1399 * Add an enum property using getters/setters. This function will add a 1400 * property of type '@typename'. 1401 */ 1402 void object_property_add_enum(Object *obj, const char *name, 1403 const char *typename, 1404 const char * const *strings, 1405 int (*get)(Object *, Error **), 1406 void (*set)(Object *, int, Error **), 1407 Error **errp); 1408 1409 /** 1410 * object_property_add_tm: 1411 * @obj: the object to add a property to 1412 * @name: the name of the property 1413 * @get: the getter or NULL if the property is write-only. 1414 * @errp: if an error occurs, a pointer to an area to store the error 1415 * 1416 * Add a read-only struct tm valued property using a getter function. 1417 * This function will add a property of type 'struct tm'. 1418 */ 1419 void object_property_add_tm(Object *obj, const char *name, 1420 void (*get)(Object *, struct tm *, Error **), 1421 Error **errp); 1422 1423 /** 1424 * object_property_add_uint8_ptr: 1425 * @obj: the object to add a property to 1426 * @name: the name of the property 1427 * @v: pointer to value 1428 * @errp: if an error occurs, a pointer to an area to store the error 1429 * 1430 * Add an integer property in memory. This function will add a 1431 * property of type 'uint8'. 1432 */ 1433 void object_property_add_uint8_ptr(Object *obj, const char *name, 1434 const uint8_t *v, Error **errp); 1435 1436 /** 1437 * object_property_add_uint16_ptr: 1438 * @obj: the object to add a property to 1439 * @name: the name of the property 1440 * @v: pointer to value 1441 * @errp: if an error occurs, a pointer to an area to store the error 1442 * 1443 * Add an integer property in memory. This function will add a 1444 * property of type 'uint16'. 1445 */ 1446 void object_property_add_uint16_ptr(Object *obj, const char *name, 1447 const uint16_t *v, Error **errp); 1448 1449 /** 1450 * object_property_add_uint32_ptr: 1451 * @obj: the object to add a property to 1452 * @name: the name of the property 1453 * @v: pointer to value 1454 * @errp: if an error occurs, a pointer to an area to store the error 1455 * 1456 * Add an integer property in memory. This function will add a 1457 * property of type 'uint32'. 1458 */ 1459 void object_property_add_uint32_ptr(Object *obj, const char *name, 1460 const uint32_t *v, Error **errp); 1461 1462 /** 1463 * object_property_add_uint64_ptr: 1464 * @obj: the object to add a property to 1465 * @name: the name of the property 1466 * @v: pointer to value 1467 * @errp: if an error occurs, a pointer to an area to store the error 1468 * 1469 * Add an integer property in memory. This function will add a 1470 * property of type 'uint64'. 1471 */ 1472 void object_property_add_uint64_ptr(Object *obj, const char *name, 1473 const uint64_t *v, Error **Errp); 1474 1475 /** 1476 * object_property_add_alias: 1477 * @obj: the object to add a property to 1478 * @name: the name of the property 1479 * @target_obj: the object to forward property access to 1480 * @target_name: the name of the property on the forwarded object 1481 * @errp: if an error occurs, a pointer to an area to store the error 1482 * 1483 * Add an alias for a property on an object. This function will add a property 1484 * of the same type as the forwarded property. 1485 * 1486 * The caller must ensure that <code>@target_obj</code> stays alive as long as 1487 * this property exists. In the case of a child object or an alias on the same 1488 * object this will be the case. For aliases to other objects the caller is 1489 * responsible for taking a reference. 1490 */ 1491 void object_property_add_alias(Object *obj, const char *name, 1492 Object *target_obj, const char *target_name, 1493 Error **errp); 1494 1495 /** 1496 * object_property_add_const_link: 1497 * @obj: the object to add a property to 1498 * @name: the name of the property 1499 * @target: the object to be referred by the link 1500 * @errp: if an error occurs, a pointer to an area to store the error 1501 * 1502 * Add an unmodifiable link for a property on an object. This function will 1503 * add a property of type link<TYPE> where TYPE is the type of @target. 1504 * 1505 * The caller must ensure that @target stays alive as long as 1506 * this property exists. In the case @target is a child of @obj, 1507 * this will be the case. Otherwise, the caller is responsible for 1508 * taking a reference. 1509 */ 1510 void object_property_add_const_link(Object *obj, const char *name, 1511 Object *target, Error **errp); 1512 1513 /** 1514 * object_property_set_description: 1515 * @obj: the object owning the property 1516 * @name: the name of the property 1517 * @description: the description of the property on the object 1518 * @errp: if an error occurs, a pointer to an area to store the error 1519 * 1520 * Set an object property's description. 1521 * 1522 */ 1523 void object_property_set_description(Object *obj, const char *name, 1524 const char *description, Error **errp); 1525 1526 /** 1527 * object_child_foreach: 1528 * @obj: the object whose children will be navigated 1529 * @fn: the iterator function to be called 1530 * @opaque: an opaque value that will be passed to the iterator 1531 * 1532 * Call @fn passing each child of @obj and @opaque to it, until @fn returns 1533 * non-zero. 1534 * 1535 * It is forbidden to add or remove children from @obj from the @fn 1536 * callback. 1537 * 1538 * Returns: The last value returned by @fn, or 0 if there is no child. 1539 */ 1540 int object_child_foreach(Object *obj, int (*fn)(Object *child, void *opaque), 1541 void *opaque); 1542 1543 /** 1544 * object_child_foreach_recursive: 1545 * @obj: the object whose children will be navigated 1546 * @fn: the iterator function to be called 1547 * @opaque: an opaque value that will be passed to the iterator 1548 * 1549 * Call @fn passing each child of @obj and @opaque to it, until @fn returns 1550 * non-zero. Calls recursively, all child nodes of @obj will also be passed 1551 * all the way down to the leaf nodes of the tree. Depth first ordering. 1552 * 1553 * It is forbidden to add or remove children from @obj (or its 1554 * child nodes) from the @fn callback. 1555 * 1556 * Returns: The last value returned by @fn, or 0 if there is no child. 1557 */ 1558 int object_child_foreach_recursive(Object *obj, 1559 int (*fn)(Object *child, void *opaque), 1560 void *opaque); 1561 /** 1562 * container_get: 1563 * @root: root of the #path, e.g., object_get_root() 1564 * @path: path to the container 1565 * 1566 * Return a container object whose path is @path. Create more containers 1567 * along the path if necessary. 1568 * 1569 * Returns: the container object. 1570 */ 1571 Object *container_get(Object *root, const char *path); 1572 1573 1574 #endif 1575