1 /* 2 * QEMU Object Model 3 * 4 * Copyright IBM, Corp. 2011 5 * 6 * Authors: 7 * Anthony Liguori <aliguori@us.ibm.com> 8 * 9 * This work is licensed under the terms of the GNU GPL, version 2 or later. 10 * See the COPYING file in the top-level directory. 11 * 12 */ 13 14 #ifndef QEMU_OBJECT_H 15 #define QEMU_OBJECT_H 16 17 #include <glib.h> 18 #include <stdint.h> 19 #include <stdbool.h> 20 #include "qemu/queue.h" 21 #include "qapi/error.h" 22 23 struct Visitor; 24 25 struct TypeImpl; 26 typedef struct TypeImpl *Type; 27 28 typedef struct ObjectClass ObjectClass; 29 typedef struct Object Object; 30 31 typedef struct TypeInfo TypeInfo; 32 33 typedef struct InterfaceClass InterfaceClass; 34 typedef struct InterfaceInfo InterfaceInfo; 35 36 #define TYPE_OBJECT "object" 37 38 /** 39 * SECTION:object.h 40 * @title:Base Object Type System 41 * @short_description: interfaces for creating new types and objects 42 * 43 * The QEMU Object Model provides a framework for registering user creatable 44 * types and instantiating objects from those types. QOM provides the following 45 * features: 46 * 47 * - System for dynamically registering types 48 * - Support for single-inheritance of types 49 * - Multiple inheritance of stateless interfaces 50 * 51 * <example> 52 * <title>Creating a minimal type</title> 53 * <programlisting> 54 * #include "qdev.h" 55 * 56 * #define TYPE_MY_DEVICE "my-device" 57 * 58 * // No new virtual functions: we can reuse the typedef for the 59 * // superclass. 60 * typedef DeviceClass MyDeviceClass; 61 * typedef struct MyDevice 62 * { 63 * DeviceState parent; 64 * 65 * int reg0, reg1, reg2; 66 * } MyDevice; 67 * 68 * static const TypeInfo my_device_info = { 69 * .name = TYPE_MY_DEVICE, 70 * .parent = TYPE_DEVICE, 71 * .instance_size = sizeof(MyDevice), 72 * }; 73 * 74 * static void my_device_register_types(void) 75 * { 76 * type_register_static(&my_device_info); 77 * } 78 * 79 * type_init(my_device_register_types) 80 * </programlisting> 81 * </example> 82 * 83 * In the above example, we create a simple type that is described by #TypeInfo. 84 * #TypeInfo describes information about the type including what it inherits 85 * from, the instance and class size, and constructor/destructor hooks. 86 * 87 * Every type has an #ObjectClass associated with it. #ObjectClass derivatives 88 * are instantiated dynamically but there is only ever one instance for any 89 * given type. The #ObjectClass typically holds a table of function pointers 90 * for the virtual methods implemented by this type. 91 * 92 * Using object_new(), a new #Object derivative will be instantiated. You can 93 * cast an #Object to a subclass (or base-class) type using 94 * object_dynamic_cast(). You typically want to define macro wrappers around 95 * OBJECT_CHECK() and OBJECT_CLASS_CHECK() to make it easier to convert to a 96 * specific type: 97 * 98 * <example> 99 * <title>Typecasting macros</title> 100 * <programlisting> 101 * #define MY_DEVICE_GET_CLASS(obj) \ 102 * OBJECT_GET_CLASS(MyDeviceClass, obj, TYPE_MY_DEVICE) 103 * #define MY_DEVICE_CLASS(klass) \ 104 * OBJECT_CLASS_CHECK(MyDeviceClass, klass, TYPE_MY_DEVICE) 105 * #define MY_DEVICE(obj) \ 106 * OBJECT_CHECK(MyDevice, obj, TYPE_MY_DEVICE) 107 * </programlisting> 108 * </example> 109 * 110 * # Class Initialization # 111 * 112 * Before an object is initialized, the class for the object must be 113 * initialized. There is only one class object for all instance objects 114 * that is created lazily. 115 * 116 * Classes are initialized by first initializing any parent classes (if 117 * necessary). After the parent class object has initialized, it will be 118 * copied into the current class object and any additional storage in the 119 * class object is zero filled. 120 * 121 * The effect of this is that classes automatically inherit any virtual 122 * function pointers that the parent class has already initialized. All 123 * other fields will be zero filled. 124 * 125 * Once all of the parent classes have been initialized, #TypeInfo::class_init 126 * is called to let the class being instantiated provide default initialize for 127 * its virtual functions. Here is how the above example might be modified 128 * to introduce an overridden virtual function: 129 * 130 * <example> 131 * <title>Overriding a virtual function</title> 132 * <programlisting> 133 * #include "qdev.h" 134 * 135 * void my_device_class_init(ObjectClass *klass, void *class_data) 136 * { 137 * DeviceClass *dc = DEVICE_CLASS(klass); 138 * dc->reset = my_device_reset; 139 * } 140 * 141 * static const TypeInfo my_device_info = { 142 * .name = TYPE_MY_DEVICE, 143 * .parent = TYPE_DEVICE, 144 * .instance_size = sizeof(MyDevice), 145 * .class_init = my_device_class_init, 146 * }; 147 * </programlisting> 148 * </example> 149 * 150 * Introducing new virtual methods requires a class to define its own 151 * struct and to add a .class_size member to the #TypeInfo. Each method 152 * will also have a wrapper function to call it easily: 153 * 154 * <example> 155 * <title>Defining an abstract class</title> 156 * <programlisting> 157 * #include "qdev.h" 158 * 159 * typedef struct MyDeviceClass 160 * { 161 * DeviceClass parent; 162 * 163 * void (*frobnicate) (MyDevice *obj); 164 * } MyDeviceClass; 165 * 166 * static const TypeInfo my_device_info = { 167 * .name = TYPE_MY_DEVICE, 168 * .parent = TYPE_DEVICE, 169 * .instance_size = sizeof(MyDevice), 170 * .abstract = true, // or set a default in my_device_class_init 171 * .class_size = sizeof(MyDeviceClass), 172 * }; 173 * 174 * void my_device_frobnicate(MyDevice *obj) 175 * { 176 * MyDeviceClass *klass = MY_DEVICE_GET_CLASS(obj); 177 * 178 * klass->frobnicate(obj); 179 * } 180 * </programlisting> 181 * </example> 182 * 183 * # Interfaces # 184 * 185 * Interfaces allow a limited form of multiple inheritance. Instances are 186 * similar to normal types except for the fact that are only defined by 187 * their classes and never carry any state. You can dynamically cast an object 188 * to one of its #Interface types and vice versa. 189 * 190 * # Methods # 191 * 192 * A <emphasis>method</emphasis> is a function within the namespace scope of 193 * a class. It usually operates on the object instance by passing it as a 194 * strongly-typed first argument. 195 * If it does not operate on an object instance, it is dubbed 196 * <emphasis>class method</emphasis>. 197 * 198 * Methods cannot be overloaded. That is, the #ObjectClass and method name 199 * uniquely identity the function to be called; the signature does not vary 200 * except for trailing varargs. 201 * 202 * Methods are always <emphasis>virtual</emphasis>. Overriding a method in 203 * #TypeInfo.class_init of a subclass leads to any user of the class obtained 204 * via OBJECT_GET_CLASS() accessing the overridden function. 205 * The original function is not automatically invoked. It is the responsibility 206 * of the overriding class to determine whether and when to invoke the method 207 * being overridden. 208 * 209 * To invoke the method being overridden, the preferred solution is to store 210 * the original value in the overriding class before overriding the method. 211 * This corresponds to |[ {super,base}.method(...) ]| in Java and C# 212 * respectively; this frees the overriding class from hardcoding its parent 213 * class, which someone might choose to change at some point. 214 * 215 * <example> 216 * <title>Overriding a virtual method</title> 217 * <programlisting> 218 * typedef struct MyState MyState; 219 * 220 * typedef void (*MyDoSomething)(MyState *obj); 221 * 222 * typedef struct MyClass { 223 * ObjectClass parent_class; 224 * 225 * MyDoSomething do_something; 226 * } MyClass; 227 * 228 * static void my_do_something(MyState *obj) 229 * { 230 * // do something 231 * } 232 * 233 * static void my_class_init(ObjectClass *oc, void *data) 234 * { 235 * MyClass *mc = MY_CLASS(oc); 236 * 237 * mc->do_something = my_do_something; 238 * } 239 * 240 * static const TypeInfo my_type_info = { 241 * .name = TYPE_MY, 242 * .parent = TYPE_OBJECT, 243 * .instance_size = sizeof(MyState), 244 * .class_size = sizeof(MyClass), 245 * .class_init = my_class_init, 246 * }; 247 * 248 * typedef struct DerivedClass { 249 * MyClass parent_class; 250 * 251 * MyDoSomething parent_do_something; 252 * } DerivedClass; 253 * 254 * static void derived_do_something(MyState *obj) 255 * { 256 * DerivedClass *dc = DERIVED_GET_CLASS(obj); 257 * 258 * // do something here 259 * dc->parent_do_something(obj); 260 * // do something else here 261 * } 262 * 263 * static void derived_class_init(ObjectClass *oc, void *data) 264 * { 265 * MyClass *mc = MY_CLASS(oc); 266 * DerivedClass *dc = DERIVED_CLASS(oc); 267 * 268 * dc->parent_do_something = mc->do_something; 269 * mc->do_something = derived_do_something; 270 * } 271 * 272 * static const TypeInfo derived_type_info = { 273 * .name = TYPE_DERIVED, 274 * .parent = TYPE_MY, 275 * .class_size = sizeof(DerivedClass), 276 * .class_init = derived_class_init, 277 * }; 278 * </programlisting> 279 * </example> 280 * 281 * Alternatively, object_class_by_name() can be used to obtain the class and 282 * its non-overridden methods for a specific type. This would correspond to 283 * |[ MyClass::method(...) ]| in C++. 284 * 285 * The first example of such a QOM method was #CPUClass.reset, 286 * another example is #DeviceClass.realize. 287 */ 288 289 290 /** 291 * ObjectPropertyAccessor: 292 * @obj: the object that owns the property 293 * @v: the visitor that contains the property data 294 * @opaque: the object property opaque 295 * @name: the name of the property 296 * @errp: a pointer to an Error that is filled if getting/setting fails. 297 * 298 * Called when trying to get/set a property. 299 */ 300 typedef void (ObjectPropertyAccessor)(Object *obj, 301 struct Visitor *v, 302 void *opaque, 303 const char *name, 304 Error **errp); 305 306 /** 307 * ObjectPropertyResolve: 308 * @obj: the object that owns the property 309 * @opaque: the opaque registered with the property 310 * @part: the name of the property 311 * 312 * Resolves the #Object corresponding to property @part. 313 * 314 * The returned object can also be used as a starting point 315 * to resolve a relative path starting with "@part". 316 * 317 * Returns: If @path is the path that led to @obj, the function 318 * returns the #Object corresponding to "@path/@part". 319 * If "@path/@part" is not a valid object path, it returns #NULL. 320 */ 321 typedef Object *(ObjectPropertyResolve)(Object *obj, 322 void *opaque, 323 const char *part); 324 325 /** 326 * ObjectPropertyRelease: 327 * @obj: the object that owns the property 328 * @name: the name of the property 329 * @opaque: the opaque registered with the property 330 * 331 * Called when a property is removed from a object. 332 */ 333 typedef void (ObjectPropertyRelease)(Object *obj, 334 const char *name, 335 void *opaque); 336 337 typedef struct ObjectProperty 338 { 339 gchar *name; 340 gchar *type; 341 gchar *description; 342 ObjectPropertyAccessor *get; 343 ObjectPropertyAccessor *set; 344 ObjectPropertyResolve *resolve; 345 ObjectPropertyRelease *release; 346 void *opaque; 347 } ObjectProperty; 348 349 /** 350 * ObjectUnparent: 351 * @obj: the object that is being removed from the composition tree 352 * 353 * Called when an object is being removed from the QOM composition tree. 354 * The function should remove any backlinks from children objects to @obj. 355 */ 356 typedef void (ObjectUnparent)(Object *obj); 357 358 /** 359 * ObjectFree: 360 * @obj: the object being freed 361 * 362 * Called when an object's last reference is removed. 363 */ 364 typedef void (ObjectFree)(void *obj); 365 366 #define OBJECT_CLASS_CAST_CACHE 4 367 368 /** 369 * ObjectClass: 370 * 371 * The base for all classes. The only thing that #ObjectClass contains is an 372 * integer type handle. 373 */ 374 struct ObjectClass 375 { 376 /*< private >*/ 377 Type type; 378 GSList *interfaces; 379 380 const char *object_cast_cache[OBJECT_CLASS_CAST_CACHE]; 381 const char *class_cast_cache[OBJECT_CLASS_CAST_CACHE]; 382 383 ObjectUnparent *unparent; 384 385 GHashTable *properties; 386 }; 387 388 /** 389 * Object: 390 * 391 * The base for all objects. The first member of this object is a pointer to 392 * a #ObjectClass. Since C guarantees that the first member of a structure 393 * always begins at byte 0 of that structure, as long as any sub-object places 394 * its parent as the first member, we can cast directly to a #Object. 395 * 396 * As a result, #Object contains a reference to the objects type as its 397 * first member. This allows identification of the real type of the object at 398 * run time. 399 */ 400 struct Object 401 { 402 /*< private >*/ 403 ObjectClass *class; 404 ObjectFree *free; 405 GHashTable *properties; 406 uint32_t ref; 407 Object *parent; 408 }; 409 410 /** 411 * TypeInfo: 412 * @name: The name of the type. 413 * @parent: The name of the parent type. 414 * @instance_size: The size of the object (derivative of #Object). If 415 * @instance_size is 0, then the size of the object will be the size of the 416 * parent object. 417 * @instance_init: This function is called to initialize an object. The parent 418 * class will have already been initialized so the type is only responsible 419 * for initializing its own members. 420 * @instance_post_init: This function is called to finish initialization of 421 * an object, after all @instance_init functions were called. 422 * @instance_finalize: This function is called during object destruction. This 423 * is called before the parent @instance_finalize function has been called. 424 * An object should only free the members that are unique to its type in this 425 * function. 426 * @abstract: If this field is true, then the class is considered abstract and 427 * cannot be directly instantiated. 428 * @class_size: The size of the class object (derivative of #ObjectClass) 429 * for this object. If @class_size is 0, then the size of the class will be 430 * assumed to be the size of the parent class. This allows a type to avoid 431 * implementing an explicit class type if they are not adding additional 432 * virtual functions. 433 * @class_init: This function is called after all parent class initialization 434 * has occurred to allow a class to set its default virtual method pointers. 435 * This is also the function to use to override virtual methods from a parent 436 * class. 437 * @class_base_init: This function is called for all base classes after all 438 * parent class initialization has occurred, but before the class itself 439 * is initialized. This is the function to use to undo the effects of 440 * memcpy from the parent class to the descendents. 441 * @class_finalize: This function is called during class destruction and is 442 * meant to release and dynamic parameters allocated by @class_init. 443 * @class_data: Data to pass to the @class_init, @class_base_init and 444 * @class_finalize functions. This can be useful when building dynamic 445 * classes. 446 * @interfaces: The list of interfaces associated with this type. This 447 * should point to a static array that's terminated with a zero filled 448 * element. 449 */ 450 struct TypeInfo 451 { 452 const char *name; 453 const char *parent; 454 455 size_t instance_size; 456 void (*instance_init)(Object *obj); 457 void (*instance_post_init)(Object *obj); 458 void (*instance_finalize)(Object *obj); 459 460 bool abstract; 461 size_t class_size; 462 463 void (*class_init)(ObjectClass *klass, void *data); 464 void (*class_base_init)(ObjectClass *klass, void *data); 465 void (*class_finalize)(ObjectClass *klass, void *data); 466 void *class_data; 467 468 InterfaceInfo *interfaces; 469 }; 470 471 /** 472 * OBJECT: 473 * @obj: A derivative of #Object 474 * 475 * Converts an object to a #Object. Since all objects are #Objects, 476 * this function will always succeed. 477 */ 478 #define OBJECT(obj) \ 479 ((Object *)(obj)) 480 481 /** 482 * OBJECT_CLASS: 483 * @class: A derivative of #ObjectClass. 484 * 485 * Converts a class to an #ObjectClass. Since all objects are #Objects, 486 * this function will always succeed. 487 */ 488 #define OBJECT_CLASS(class) \ 489 ((ObjectClass *)(class)) 490 491 /** 492 * OBJECT_CHECK: 493 * @type: The C type to use for the return value. 494 * @obj: A derivative of @type to cast. 495 * @name: The QOM typename of @type 496 * 497 * A type safe version of @object_dynamic_cast_assert. Typically each class 498 * will define a macro based on this type to perform type safe dynamic_casts to 499 * this object type. 500 * 501 * If an invalid object is passed to this function, a run time assert will be 502 * generated. 503 */ 504 #define OBJECT_CHECK(type, obj, name) \ 505 ((type *)object_dynamic_cast_assert(OBJECT(obj), (name), \ 506 __FILE__, __LINE__, __func__)) 507 508 /** 509 * OBJECT_CLASS_CHECK: 510 * @class_type: The C type to use for the return value. 511 * @class: A derivative class of @class_type to cast. 512 * @name: the QOM typename of @class_type. 513 * 514 * A type safe version of @object_class_dynamic_cast_assert. This macro is 515 * typically wrapped by each type to perform type safe casts of a class to a 516 * specific class type. 517 */ 518 #define OBJECT_CLASS_CHECK(class_type, class, name) \ 519 ((class_type *)object_class_dynamic_cast_assert(OBJECT_CLASS(class), (name), \ 520 __FILE__, __LINE__, __func__)) 521 522 /** 523 * OBJECT_GET_CLASS: 524 * @class: The C type to use for the return value. 525 * @obj: The object to obtain the class for. 526 * @name: The QOM typename of @obj. 527 * 528 * This function will return a specific class for a given object. Its generally 529 * used by each type to provide a type safe macro to get a specific class type 530 * from an object. 531 */ 532 #define OBJECT_GET_CLASS(class, obj, name) \ 533 OBJECT_CLASS_CHECK(class, object_get_class(OBJECT(obj)), name) 534 535 /** 536 * InterfaceInfo: 537 * @type: The name of the interface. 538 * 539 * The information associated with an interface. 540 */ 541 struct InterfaceInfo { 542 const char *type; 543 }; 544 545 /** 546 * InterfaceClass: 547 * @parent_class: the base class 548 * 549 * The class for all interfaces. Subclasses of this class should only add 550 * virtual methods. 551 */ 552 struct InterfaceClass 553 { 554 ObjectClass parent_class; 555 /*< private >*/ 556 ObjectClass *concrete_class; 557 Type interface_type; 558 }; 559 560 #define TYPE_INTERFACE "interface" 561 562 /** 563 * INTERFACE_CLASS: 564 * @klass: class to cast from 565 * Returns: An #InterfaceClass or raise an error if cast is invalid 566 */ 567 #define INTERFACE_CLASS(klass) \ 568 OBJECT_CLASS_CHECK(InterfaceClass, klass, TYPE_INTERFACE) 569 570 /** 571 * INTERFACE_CHECK: 572 * @interface: the type to return 573 * @obj: the object to convert to an interface 574 * @name: the interface type name 575 * 576 * Returns: @obj casted to @interface if cast is valid, otherwise raise error. 577 */ 578 #define INTERFACE_CHECK(interface, obj, name) \ 579 ((interface *)object_dynamic_cast_assert(OBJECT((obj)), (name), \ 580 __FILE__, __LINE__, __func__)) 581 582 /** 583 * object_new: 584 * @typename: The name of the type of the object to instantiate. 585 * 586 * This function will initialize a new object using heap allocated memory. 587 * The returned object has a reference count of 1, and will be freed when 588 * the last reference is dropped. 589 * 590 * Returns: The newly allocated and instantiated object. 591 */ 592 Object *object_new(const char *typename); 593 594 /** 595 * object_new_with_type: 596 * @type: The type of the object to instantiate. 597 * 598 * This function will initialize a new object using heap allocated memory. 599 * The returned object has a reference count of 1, and will be freed when 600 * the last reference is dropped. 601 * 602 * Returns: The newly allocated and instantiated object. 603 */ 604 Object *object_new_with_type(Type type); 605 606 /** 607 * object_new_with_props: 608 * @typename: The name of the type of the object to instantiate. 609 * @parent: the parent object 610 * @id: The unique ID of the object 611 * @errp: pointer to error object 612 * @...: list of property names and values 613 * 614 * This function will initialize a new object using heap allocated memory. 615 * The returned object has a reference count of 1, and will be freed when 616 * the last reference is dropped. 617 * 618 * The @id parameter will be used when registering the object as a 619 * child of @parent in the composition tree. 620 * 621 * The variadic parameters are a list of pairs of (propname, propvalue) 622 * strings. The propname of %NULL indicates the end of the property 623 * list. If the object implements the user creatable interface, the 624 * object will be marked complete once all the properties have been 625 * processed. 626 * 627 * <example> 628 * <title>Creating an object with properties</title> 629 * <programlisting> 630 * Error *err = NULL; 631 * Object *obj; 632 * 633 * obj = object_new_with_props(TYPE_MEMORY_BACKEND_FILE, 634 * object_get_objects_root(), 635 * "hostmem0", 636 * &err, 637 * "share", "yes", 638 * "mem-path", "/dev/shm/somefile", 639 * "prealloc", "yes", 640 * "size", "1048576", 641 * NULL); 642 * 643 * if (!obj) { 644 * g_printerr("Cannot create memory backend: %s\n", 645 * error_get_pretty(err)); 646 * } 647 * </programlisting> 648 * </example> 649 * 650 * The returned object will have one stable reference maintained 651 * for as long as it is present in the object hierarchy. 652 * 653 * Returns: The newly allocated, instantiated & initialized object. 654 */ 655 Object *object_new_with_props(const char *typename, 656 Object *parent, 657 const char *id, 658 Error **errp, 659 ...) QEMU_SENTINEL; 660 661 /** 662 * object_new_with_propv: 663 * @typename: The name of the type of the object to instantiate. 664 * @parent: the parent object 665 * @id: The unique ID of the object 666 * @errp: pointer to error object 667 * @vargs: list of property names and values 668 * 669 * See object_new_with_props() for documentation. 670 */ 671 Object *object_new_with_propv(const char *typename, 672 Object *parent, 673 const char *id, 674 Error **errp, 675 va_list vargs); 676 677 /** 678 * object_set_props: 679 * @obj: the object instance to set properties on 680 * @errp: pointer to error object 681 * @...: list of property names and values 682 * 683 * This function will set a list of properties on an existing object 684 * instance. 685 * 686 * The variadic parameters are a list of pairs of (propname, propvalue) 687 * strings. The propname of %NULL indicates the end of the property 688 * list. 689 * 690 * <example> 691 * <title>Update an object's properties</title> 692 * <programlisting> 693 * Error *err = NULL; 694 * Object *obj = ...get / create object...; 695 * 696 * obj = object_set_props(obj, 697 * &err, 698 * "share", "yes", 699 * "mem-path", "/dev/shm/somefile", 700 * "prealloc", "yes", 701 * "size", "1048576", 702 * NULL); 703 * 704 * if (!obj) { 705 * g_printerr("Cannot set properties: %s\n", 706 * error_get_pretty(err)); 707 * } 708 * </programlisting> 709 * </example> 710 * 711 * The returned object will have one stable reference maintained 712 * for as long as it is present in the object hierarchy. 713 * 714 * Returns: -1 on error, 0 on success 715 */ 716 int object_set_props(Object *obj, 717 Error **errp, 718 ...) QEMU_SENTINEL; 719 720 /** 721 * object_set_propv: 722 * @obj: the object instance to set properties on 723 * @errp: pointer to error object 724 * @vargs: list of property names and values 725 * 726 * See object_set_props() for documentation. 727 * 728 * Returns: -1 on error, 0 on success 729 */ 730 int object_set_propv(Object *obj, 731 Error **errp, 732 va_list vargs); 733 734 /** 735 * object_initialize_with_type: 736 * @data: A pointer to the memory to be used for the object. 737 * @size: The maximum size available at @data for the object. 738 * @type: The type of the object to instantiate. 739 * 740 * This function will initialize an object. The memory for the object should 741 * have already been allocated. The returned object has a reference count of 1, 742 * and will be finalized when the last reference is dropped. 743 */ 744 void object_initialize_with_type(void *data, size_t size, Type type); 745 746 /** 747 * object_initialize: 748 * @obj: A pointer to the memory to be used for the object. 749 * @size: The maximum size available at @obj for the object. 750 * @typename: The name of the type of the object to instantiate. 751 * 752 * This function will initialize an object. The memory for the object should 753 * have already been allocated. The returned object has a reference count of 1, 754 * and will be finalized when the last reference is dropped. 755 */ 756 void object_initialize(void *obj, size_t size, const char *typename); 757 758 /** 759 * object_dynamic_cast: 760 * @obj: The object to cast. 761 * @typename: The @typename to cast to. 762 * 763 * This function will determine if @obj is-a @typename. @obj can refer to an 764 * object or an interface associated with an object. 765 * 766 * Returns: This function returns @obj on success or #NULL on failure. 767 */ 768 Object *object_dynamic_cast(Object *obj, const char *typename); 769 770 /** 771 * object_dynamic_cast_assert: 772 * 773 * See object_dynamic_cast() for a description of the parameters of this 774 * function. The only difference in behavior is that this function asserts 775 * instead of returning #NULL on failure if QOM cast debugging is enabled. 776 * This function is not meant to be called directly, but only through 777 * the wrapper macro OBJECT_CHECK. 778 */ 779 Object *object_dynamic_cast_assert(Object *obj, const char *typename, 780 const char *file, int line, const char *func); 781 782 /** 783 * object_get_class: 784 * @obj: A derivative of #Object 785 * 786 * Returns: The #ObjectClass of the type associated with @obj. 787 */ 788 ObjectClass *object_get_class(Object *obj); 789 790 /** 791 * object_get_typename: 792 * @obj: A derivative of #Object. 793 * 794 * Returns: The QOM typename of @obj. 795 */ 796 const char *object_get_typename(Object *obj); 797 798 /** 799 * type_register_static: 800 * @info: The #TypeInfo of the new type. 801 * 802 * @info and all of the strings it points to should exist for the life time 803 * that the type is registered. 804 * 805 * Returns: 0 on failure, the new #Type on success. 806 */ 807 Type type_register_static(const TypeInfo *info); 808 809 /** 810 * type_register: 811 * @info: The #TypeInfo of the new type 812 * 813 * Unlike type_register_static(), this call does not require @info or its 814 * string members to continue to exist after the call returns. 815 * 816 * Returns: 0 on failure, the new #Type on success. 817 */ 818 Type type_register(const TypeInfo *info); 819 820 /** 821 * object_class_dynamic_cast_assert: 822 * @klass: The #ObjectClass to attempt to cast. 823 * @typename: The QOM typename of the class to cast to. 824 * 825 * See object_class_dynamic_cast() for a description of the parameters 826 * of this function. The only difference in behavior is that this function 827 * asserts instead of returning #NULL on failure if QOM cast debugging is 828 * enabled. This function is not meant to be called directly, but only through 829 * the wrapper macros OBJECT_CLASS_CHECK and INTERFACE_CHECK. 830 */ 831 ObjectClass *object_class_dynamic_cast_assert(ObjectClass *klass, 832 const char *typename, 833 const char *file, int line, 834 const char *func); 835 836 /** 837 * object_class_dynamic_cast: 838 * @klass: The #ObjectClass to attempt to cast. 839 * @typename: The QOM typename of the class to cast to. 840 * 841 * Returns: If @typename is a class, this function returns @klass if 842 * @typename is a subtype of @klass, else returns #NULL. 843 * 844 * If @typename is an interface, this function returns the interface 845 * definition for @klass if @klass implements it unambiguously; #NULL 846 * is returned if @klass does not implement the interface or if multiple 847 * classes or interfaces on the hierarchy leading to @klass implement 848 * it. (FIXME: perhaps this can be detected at type definition time?) 849 */ 850 ObjectClass *object_class_dynamic_cast(ObjectClass *klass, 851 const char *typename); 852 853 /** 854 * object_class_get_parent: 855 * @klass: The class to obtain the parent for. 856 * 857 * Returns: The parent for @klass or %NULL if none. 858 */ 859 ObjectClass *object_class_get_parent(ObjectClass *klass); 860 861 /** 862 * object_class_get_name: 863 * @klass: The class to obtain the QOM typename for. 864 * 865 * Returns: The QOM typename for @klass. 866 */ 867 const char *object_class_get_name(ObjectClass *klass); 868 869 /** 870 * object_class_is_abstract: 871 * @klass: The class to obtain the abstractness for. 872 * 873 * Returns: %true if @klass is abstract, %false otherwise. 874 */ 875 bool object_class_is_abstract(ObjectClass *klass); 876 877 /** 878 * object_class_by_name: 879 * @typename: The QOM typename to obtain the class for. 880 * 881 * Returns: The class for @typename or %NULL if not found. 882 */ 883 ObjectClass *object_class_by_name(const char *typename); 884 885 void object_class_foreach(void (*fn)(ObjectClass *klass, void *opaque), 886 const char *implements_type, bool include_abstract, 887 void *opaque); 888 889 /** 890 * object_class_get_list: 891 * @implements_type: The type to filter for, including its derivatives. 892 * @include_abstract: Whether to include abstract classes. 893 * 894 * Returns: A singly-linked list of the classes in reverse hashtable order. 895 */ 896 GSList *object_class_get_list(const char *implements_type, 897 bool include_abstract); 898 899 /** 900 * object_ref: 901 * @obj: the object 902 * 903 * Increase the reference count of a object. A object cannot be freed as long 904 * as its reference count is greater than zero. 905 */ 906 void object_ref(Object *obj); 907 908 /** 909 * qdef_unref: 910 * @obj: the object 911 * 912 * Decrease the reference count of a object. A object cannot be freed as long 913 * as its reference count is greater than zero. 914 */ 915 void object_unref(Object *obj); 916 917 /** 918 * object_property_add: 919 * @obj: the object to add a property to 920 * @name: the name of the property. This can contain any character except for 921 * a forward slash. In general, you should use hyphens '-' instead of 922 * underscores '_' when naming properties. 923 * @type: the type name of the property. This namespace is pretty loosely 924 * defined. Sub namespaces are constructed by using a prefix and then 925 * to angle brackets. For instance, the type 'virtio-net-pci' in the 926 * 'link' namespace would be 'link<virtio-net-pci>'. 927 * @get: The getter to be called to read a property. If this is NULL, then 928 * the property cannot be read. 929 * @set: the setter to be called to write a property. If this is NULL, 930 * then the property cannot be written. 931 * @release: called when the property is removed from the object. This is 932 * meant to allow a property to free its opaque upon object 933 * destruction. This may be NULL. 934 * @opaque: an opaque pointer to pass to the callbacks for the property 935 * @errp: returns an error if this function fails 936 * 937 * Returns: The #ObjectProperty; this can be used to set the @resolve 938 * callback for child and link properties. 939 */ 940 ObjectProperty *object_property_add(Object *obj, const char *name, 941 const char *type, 942 ObjectPropertyAccessor *get, 943 ObjectPropertyAccessor *set, 944 ObjectPropertyRelease *release, 945 void *opaque, Error **errp); 946 947 void object_property_del(Object *obj, const char *name, Error **errp); 948 949 ObjectProperty *object_class_property_add(ObjectClass *klass, const char *name, 950 const char *type, 951 ObjectPropertyAccessor *get, 952 ObjectPropertyAccessor *set, 953 ObjectPropertyRelease *release, 954 void *opaque, Error **errp); 955 956 /** 957 * object_property_find: 958 * @obj: the object 959 * @name: the name of the property 960 * @errp: returns an error if this function fails 961 * 962 * Look up a property for an object and return its #ObjectProperty if found. 963 */ 964 ObjectProperty *object_property_find(Object *obj, const char *name, 965 Error **errp); 966 ObjectProperty *object_class_property_find(ObjectClass *klass, const char *name, 967 Error **errp); 968 969 typedef struct ObjectPropertyIterator { 970 ObjectClass *nextclass; 971 GHashTableIter iter; 972 } ObjectPropertyIterator; 973 974 /** 975 * object_property_iter_init: 976 * @obj: the object 977 * 978 * Initializes an iterator for traversing all properties 979 * registered against an object instance, its class and all parent classes. 980 * 981 * It is forbidden to modify the property list while iterating, 982 * whether removing or adding properties. 983 * 984 * Typical usage pattern would be 985 * 986 * <example> 987 * <title>Using object property iterators</title> 988 * <programlisting> 989 * ObjectProperty *prop; 990 * ObjectPropertyIterator iter; 991 * 992 * object_property_iter_init(&iter, obj); 993 * while ((prop = object_property_iter_next(&iter))) { 994 * ... do something with prop ... 995 * } 996 * </programlisting> 997 * </example> 998 */ 999 void object_property_iter_init(ObjectPropertyIterator *iter, 1000 Object *obj); 1001 1002 /** 1003 * object_property_iter_next: 1004 * @iter: the iterator instance 1005 * 1006 * Return the next available property. If no further properties 1007 * are available, a %NULL value will be returned and the @iter 1008 * pointer should not be used again after this point without 1009 * re-initializing it. 1010 * 1011 * Returns: the next property, or %NULL when all properties 1012 * have been traversed. 1013 */ 1014 ObjectProperty *object_property_iter_next(ObjectPropertyIterator *iter); 1015 1016 void object_unparent(Object *obj); 1017 1018 /** 1019 * object_property_get: 1020 * @obj: the object 1021 * @v: the visitor that will receive the property value. This should be an 1022 * Output visitor and the data will be written with @name as the name. 1023 * @name: the name of the property 1024 * @errp: returns an error if this function fails 1025 * 1026 * Reads a property from a object. 1027 */ 1028 void object_property_get(Object *obj, struct Visitor *v, const char *name, 1029 Error **errp); 1030 1031 /** 1032 * object_property_set_str: 1033 * @value: the value to be written to the property 1034 * @name: the name of the property 1035 * @errp: returns an error if this function fails 1036 * 1037 * Writes a string value to a property. 1038 */ 1039 void object_property_set_str(Object *obj, const char *value, 1040 const char *name, Error **errp); 1041 1042 /** 1043 * object_property_get_str: 1044 * @obj: the object 1045 * @name: the name of the property 1046 * @errp: returns an error if this function fails 1047 * 1048 * Returns: the value of the property, converted to a C string, or NULL if 1049 * an error occurs (including when the property value is not a string). 1050 * The caller should free the string. 1051 */ 1052 char *object_property_get_str(Object *obj, const char *name, 1053 Error **errp); 1054 1055 /** 1056 * object_property_set_link: 1057 * @value: the value to be written to the property 1058 * @name: the name of the property 1059 * @errp: returns an error if this function fails 1060 * 1061 * Writes an object's canonical path to a property. 1062 */ 1063 void object_property_set_link(Object *obj, Object *value, 1064 const char *name, Error **errp); 1065 1066 /** 1067 * object_property_get_link: 1068 * @obj: the object 1069 * @name: the name of the property 1070 * @errp: returns an error if this function fails 1071 * 1072 * Returns: the value of the property, resolved from a path to an Object, 1073 * or NULL if an error occurs (including when the property value is not a 1074 * string or not a valid object path). 1075 */ 1076 Object *object_property_get_link(Object *obj, const char *name, 1077 Error **errp); 1078 1079 /** 1080 * object_property_set_bool: 1081 * @value: the value to be written to the property 1082 * @name: the name of the property 1083 * @errp: returns an error if this function fails 1084 * 1085 * Writes a bool value to a property. 1086 */ 1087 void object_property_set_bool(Object *obj, bool value, 1088 const char *name, Error **errp); 1089 1090 /** 1091 * object_property_get_bool: 1092 * @obj: the object 1093 * @name: the name of the property 1094 * @errp: returns an error if this function fails 1095 * 1096 * Returns: the value of the property, converted to a boolean, or NULL if 1097 * an error occurs (including when the property value is not a bool). 1098 */ 1099 bool object_property_get_bool(Object *obj, const char *name, 1100 Error **errp); 1101 1102 /** 1103 * object_property_set_int: 1104 * @value: the value to be written to the property 1105 * @name: the name of the property 1106 * @errp: returns an error if this function fails 1107 * 1108 * Writes an integer value to a property. 1109 */ 1110 void object_property_set_int(Object *obj, int64_t value, 1111 const char *name, Error **errp); 1112 1113 /** 1114 * object_property_get_int: 1115 * @obj: the object 1116 * @name: the name of the property 1117 * @errp: returns an error if this function fails 1118 * 1119 * Returns: the value of the property, converted to an integer, or NULL if 1120 * an error occurs (including when the property value is not an integer). 1121 */ 1122 int64_t object_property_get_int(Object *obj, const char *name, 1123 Error **errp); 1124 1125 /** 1126 * object_property_get_enum: 1127 * @obj: the object 1128 * @name: the name of the property 1129 * @typename: the name of the enum data type 1130 * @errp: returns an error if this function fails 1131 * 1132 * Returns: the value of the property, converted to an integer, or 1133 * undefined if an error occurs (including when the property value is not 1134 * an enum). 1135 */ 1136 int object_property_get_enum(Object *obj, const char *name, 1137 const char *typename, Error **errp); 1138 1139 /** 1140 * object_property_get_uint16List: 1141 * @obj: the object 1142 * @name: the name of the property 1143 * @list: the returned int list 1144 * @errp: returns an error if this function fails 1145 * 1146 * Returns: the value of the property, converted to integers, or 1147 * undefined if an error occurs (including when the property value is not 1148 * an list of integers). 1149 */ 1150 void object_property_get_uint16List(Object *obj, const char *name, 1151 uint16List **list, Error **errp); 1152 1153 /** 1154 * object_property_set: 1155 * @obj: the object 1156 * @v: the visitor that will be used to write the property value. This should 1157 * be an Input visitor and the data will be first read with @name as the 1158 * name and then written as the property value. 1159 * @name: the name of the property 1160 * @errp: returns an error if this function fails 1161 * 1162 * Writes a property to a object. 1163 */ 1164 void object_property_set(Object *obj, struct Visitor *v, const char *name, 1165 Error **errp); 1166 1167 /** 1168 * object_property_parse: 1169 * @obj: the object 1170 * @string: the string that will be used to parse the property value. 1171 * @name: the name of the property 1172 * @errp: returns an error if this function fails 1173 * 1174 * Parses a string and writes the result into a property of an object. 1175 */ 1176 void object_property_parse(Object *obj, const char *string, 1177 const char *name, Error **errp); 1178 1179 /** 1180 * object_property_print: 1181 * @obj: the object 1182 * @name: the name of the property 1183 * @human: if true, print for human consumption 1184 * @errp: returns an error if this function fails 1185 * 1186 * Returns a string representation of the value of the property. The 1187 * caller shall free the string. 1188 */ 1189 char *object_property_print(Object *obj, const char *name, bool human, 1190 Error **errp); 1191 1192 /** 1193 * object_property_get_type: 1194 * @obj: the object 1195 * @name: the name of the property 1196 * @errp: returns an error if this function fails 1197 * 1198 * Returns: The type name of the property. 1199 */ 1200 const char *object_property_get_type(Object *obj, const char *name, 1201 Error **errp); 1202 1203 /** 1204 * object_get_root: 1205 * 1206 * Returns: the root object of the composition tree 1207 */ 1208 Object *object_get_root(void); 1209 1210 1211 /** 1212 * object_get_objects_root: 1213 * 1214 * Get the container object that holds user created 1215 * object instances. This is the object at path 1216 * "/objects" 1217 * 1218 * Returns: the user object container 1219 */ 1220 Object *object_get_objects_root(void); 1221 1222 /** 1223 * object_get_canonical_path_component: 1224 * 1225 * Returns: The final component in the object's canonical path. The canonical 1226 * path is the path within the composition tree starting from the root. 1227 */ 1228 gchar *object_get_canonical_path_component(Object *obj); 1229 1230 /** 1231 * object_get_canonical_path: 1232 * 1233 * Returns: The canonical path for a object. This is the path within the 1234 * composition tree starting from the root. 1235 */ 1236 gchar *object_get_canonical_path(Object *obj); 1237 1238 /** 1239 * object_resolve_path: 1240 * @path: the path to resolve 1241 * @ambiguous: returns true if the path resolution failed because of an 1242 * ambiguous match 1243 * 1244 * There are two types of supported paths--absolute paths and partial paths. 1245 * 1246 * Absolute paths are derived from the root object and can follow child<> or 1247 * link<> properties. Since they can follow link<> properties, they can be 1248 * arbitrarily long. Absolute paths look like absolute filenames and are 1249 * prefixed with a leading slash. 1250 * 1251 * Partial paths look like relative filenames. They do not begin with a 1252 * prefix. The matching rules for partial paths are subtle but designed to make 1253 * specifying objects easy. At each level of the composition tree, the partial 1254 * path is matched as an absolute path. The first match is not returned. At 1255 * least two matches are searched for. A successful result is only returned if 1256 * only one match is found. If more than one match is found, a flag is 1257 * returned to indicate that the match was ambiguous. 1258 * 1259 * Returns: The matched object or NULL on path lookup failure. 1260 */ 1261 Object *object_resolve_path(const char *path, bool *ambiguous); 1262 1263 /** 1264 * object_resolve_path_type: 1265 * @path: the path to resolve 1266 * @typename: the type to look for. 1267 * @ambiguous: returns true if the path resolution failed because of an 1268 * ambiguous match 1269 * 1270 * This is similar to object_resolve_path. However, when looking for a 1271 * partial path only matches that implement the given type are considered. 1272 * This restricts the search and avoids spuriously flagging matches as 1273 * ambiguous. 1274 * 1275 * For both partial and absolute paths, the return value goes through 1276 * a dynamic cast to @typename. This is important if either the link, 1277 * or the typename itself are of interface types. 1278 * 1279 * Returns: The matched object or NULL on path lookup failure. 1280 */ 1281 Object *object_resolve_path_type(const char *path, const char *typename, 1282 bool *ambiguous); 1283 1284 /** 1285 * object_resolve_path_component: 1286 * @parent: the object in which to resolve the path 1287 * @part: the component to resolve. 1288 * 1289 * This is similar to object_resolve_path with an absolute path, but it 1290 * only resolves one element (@part) and takes the others from @parent. 1291 * 1292 * Returns: The resolved object or NULL on path lookup failure. 1293 */ 1294 Object *object_resolve_path_component(Object *parent, const gchar *part); 1295 1296 /** 1297 * object_property_add_child: 1298 * @obj: the object to add a property to 1299 * @name: the name of the property 1300 * @child: the child object 1301 * @errp: if an error occurs, a pointer to an area to store the area 1302 * 1303 * Child properties form the composition tree. All objects need to be a child 1304 * of another object. Objects can only be a child of one object. 1305 * 1306 * There is no way for a child to determine what its parent is. It is not 1307 * a bidirectional relationship. This is by design. 1308 * 1309 * The value of a child property as a C string will be the child object's 1310 * canonical path. It can be retrieved using object_property_get_str(). 1311 * The child object itself can be retrieved using object_property_get_link(). 1312 */ 1313 void object_property_add_child(Object *obj, const char *name, 1314 Object *child, Error **errp); 1315 1316 typedef enum { 1317 /* Unref the link pointer when the property is deleted */ 1318 OBJ_PROP_LINK_UNREF_ON_RELEASE = 0x1, 1319 } ObjectPropertyLinkFlags; 1320 1321 /** 1322 * object_property_allow_set_link: 1323 * 1324 * The default implementation of the object_property_add_link() check() 1325 * callback function. It allows the link property to be set and never returns 1326 * an error. 1327 */ 1328 void object_property_allow_set_link(Object *, const char *, 1329 Object *, Error **); 1330 1331 /** 1332 * object_property_add_link: 1333 * @obj: the object to add a property to 1334 * @name: the name of the property 1335 * @type: the qobj type of the link 1336 * @child: a pointer to where the link object reference is stored 1337 * @check: callback to veto setting or NULL if the property is read-only 1338 * @flags: additional options for the link 1339 * @errp: if an error occurs, a pointer to an area to store the area 1340 * 1341 * Links establish relationships between objects. Links are unidirectional 1342 * although two links can be combined to form a bidirectional relationship 1343 * between objects. 1344 * 1345 * Links form the graph in the object model. 1346 * 1347 * The <code>@check()</code> callback is invoked when 1348 * object_property_set_link() is called and can raise an error to prevent the 1349 * link being set. If <code>@check</code> is NULL, the property is read-only 1350 * and cannot be set. 1351 * 1352 * Ownership of the pointer that @child points to is transferred to the 1353 * link property. The reference count for <code>*@child</code> is 1354 * managed by the property from after the function returns till the 1355 * property is deleted with object_property_del(). If the 1356 * <code>@flags</code> <code>OBJ_PROP_LINK_UNREF_ON_RELEASE</code> bit is set, 1357 * the reference count is decremented when the property is deleted. 1358 */ 1359 void object_property_add_link(Object *obj, const char *name, 1360 const char *type, Object **child, 1361 void (*check)(Object *obj, const char *name, 1362 Object *val, Error **errp), 1363 ObjectPropertyLinkFlags flags, 1364 Error **errp); 1365 1366 /** 1367 * object_property_add_str: 1368 * @obj: the object to add a property to 1369 * @name: the name of the property 1370 * @get: the getter or NULL if the property is write-only. This function must 1371 * return a string to be freed by g_free(). 1372 * @set: the setter or NULL if the property is read-only 1373 * @errp: if an error occurs, a pointer to an area to store the error 1374 * 1375 * Add a string property using getters/setters. This function will add a 1376 * property of type 'string'. 1377 */ 1378 void object_property_add_str(Object *obj, const char *name, 1379 char *(*get)(Object *, Error **), 1380 void (*set)(Object *, const char *, Error **), 1381 Error **errp); 1382 1383 void object_class_property_add_str(ObjectClass *klass, const char *name, 1384 char *(*get)(Object *, Error **), 1385 void (*set)(Object *, const char *, 1386 Error **), 1387 Error **errp); 1388 1389 /** 1390 * object_property_add_bool: 1391 * @obj: the object to add a property to 1392 * @name: the name of the property 1393 * @get: the getter or NULL if the property is write-only. 1394 * @set: the setter or NULL if the property is read-only 1395 * @errp: if an error occurs, a pointer to an area to store the error 1396 * 1397 * Add a bool property using getters/setters. This function will add a 1398 * property of type 'bool'. 1399 */ 1400 void object_property_add_bool(Object *obj, const char *name, 1401 bool (*get)(Object *, Error **), 1402 void (*set)(Object *, bool, Error **), 1403 Error **errp); 1404 1405 void object_class_property_add_bool(ObjectClass *klass, const char *name, 1406 bool (*get)(Object *, Error **), 1407 void (*set)(Object *, bool, Error **), 1408 Error **errp); 1409 1410 /** 1411 * object_property_add_enum: 1412 * @obj: the object to add a property to 1413 * @name: the name of the property 1414 * @typename: the name of the enum data type 1415 * @get: the getter or %NULL if the property is write-only. 1416 * @set: the setter or %NULL if the property is read-only 1417 * @errp: if an error occurs, a pointer to an area to store the error 1418 * 1419 * Add an enum property using getters/setters. This function will add a 1420 * property of type '@typename'. 1421 */ 1422 void object_property_add_enum(Object *obj, const char *name, 1423 const char *typename, 1424 const char * const *strings, 1425 int (*get)(Object *, Error **), 1426 void (*set)(Object *, int, Error **), 1427 Error **errp); 1428 1429 void object_class_property_add_enum(ObjectClass *klass, const char *name, 1430 const char *typename, 1431 const char * const *strings, 1432 int (*get)(Object *, Error **), 1433 void (*set)(Object *, int, Error **), 1434 Error **errp); 1435 1436 /** 1437 * object_property_add_tm: 1438 * @obj: the object to add a property to 1439 * @name: the name of the property 1440 * @get: the getter or NULL if the property is write-only. 1441 * @errp: if an error occurs, a pointer to an area to store the error 1442 * 1443 * Add a read-only struct tm valued property using a getter function. 1444 * This function will add a property of type 'struct tm'. 1445 */ 1446 void object_property_add_tm(Object *obj, const char *name, 1447 void (*get)(Object *, struct tm *, Error **), 1448 Error **errp); 1449 1450 void object_class_property_add_tm(ObjectClass *klass, const char *name, 1451 void (*get)(Object *, struct tm *, Error **), 1452 Error **errp); 1453 1454 /** 1455 * object_property_add_uint8_ptr: 1456 * @obj: the object to add a property to 1457 * @name: the name of the property 1458 * @v: pointer to value 1459 * @errp: if an error occurs, a pointer to an area to store the error 1460 * 1461 * Add an integer property in memory. This function will add a 1462 * property of type 'uint8'. 1463 */ 1464 void object_property_add_uint8_ptr(Object *obj, const char *name, 1465 const uint8_t *v, Error **errp); 1466 void object_class_property_add_uint8_ptr(ObjectClass *klass, const char *name, 1467 const uint8_t *v, Error **errp); 1468 1469 /** 1470 * object_property_add_uint16_ptr: 1471 * @obj: the object to add a property to 1472 * @name: the name of the property 1473 * @v: pointer to value 1474 * @errp: if an error occurs, a pointer to an area to store the error 1475 * 1476 * Add an integer property in memory. This function will add a 1477 * property of type 'uint16'. 1478 */ 1479 void object_property_add_uint16_ptr(Object *obj, const char *name, 1480 const uint16_t *v, Error **errp); 1481 void object_class_property_add_uint16_ptr(ObjectClass *klass, const char *name, 1482 const uint16_t *v, Error **errp); 1483 1484 /** 1485 * object_property_add_uint32_ptr: 1486 * @obj: the object to add a property to 1487 * @name: the name of the property 1488 * @v: pointer to value 1489 * @errp: if an error occurs, a pointer to an area to store the error 1490 * 1491 * Add an integer property in memory. This function will add a 1492 * property of type 'uint32'. 1493 */ 1494 void object_property_add_uint32_ptr(Object *obj, const char *name, 1495 const uint32_t *v, Error **errp); 1496 void object_class_property_add_uint32_ptr(ObjectClass *klass, const char *name, 1497 const uint32_t *v, Error **errp); 1498 1499 /** 1500 * object_property_add_uint64_ptr: 1501 * @obj: the object to add a property to 1502 * @name: the name of the property 1503 * @v: pointer to value 1504 * @errp: if an error occurs, a pointer to an area to store the error 1505 * 1506 * Add an integer property in memory. This function will add a 1507 * property of type 'uint64'. 1508 */ 1509 void object_property_add_uint64_ptr(Object *obj, const char *name, 1510 const uint64_t *v, Error **Errp); 1511 void object_class_property_add_uint64_ptr(ObjectClass *klass, const char *name, 1512 const uint64_t *v, Error **Errp); 1513 1514 /** 1515 * object_property_add_alias: 1516 * @obj: the object to add a property to 1517 * @name: the name of the property 1518 * @target_obj: the object to forward property access to 1519 * @target_name: the name of the property on the forwarded object 1520 * @errp: if an error occurs, a pointer to an area to store the error 1521 * 1522 * Add an alias for a property on an object. This function will add a property 1523 * of the same type as the forwarded property. 1524 * 1525 * The caller must ensure that <code>@target_obj</code> stays alive as long as 1526 * this property exists. In the case of a child object or an alias on the same 1527 * object this will be the case. For aliases to other objects the caller is 1528 * responsible for taking a reference. 1529 */ 1530 void object_property_add_alias(Object *obj, const char *name, 1531 Object *target_obj, const char *target_name, 1532 Error **errp); 1533 1534 /** 1535 * object_property_add_const_link: 1536 * @obj: the object to add a property to 1537 * @name: the name of the property 1538 * @target: the object to be referred by the link 1539 * @errp: if an error occurs, a pointer to an area to store the error 1540 * 1541 * Add an unmodifiable link for a property on an object. This function will 1542 * add a property of type link<TYPE> where TYPE is the type of @target. 1543 * 1544 * The caller must ensure that @target stays alive as long as 1545 * this property exists. In the case @target is a child of @obj, 1546 * this will be the case. Otherwise, the caller is responsible for 1547 * taking a reference. 1548 */ 1549 void object_property_add_const_link(Object *obj, const char *name, 1550 Object *target, Error **errp); 1551 1552 /** 1553 * object_property_set_description: 1554 * @obj: the object owning the property 1555 * @name: the name of the property 1556 * @description: the description of the property on the object 1557 * @errp: if an error occurs, a pointer to an area to store the error 1558 * 1559 * Set an object property's description. 1560 * 1561 */ 1562 void object_property_set_description(Object *obj, const char *name, 1563 const char *description, Error **errp); 1564 void object_class_property_set_description(ObjectClass *klass, const char *name, 1565 const char *description, 1566 Error **errp); 1567 1568 /** 1569 * object_child_foreach: 1570 * @obj: the object whose children will be navigated 1571 * @fn: the iterator function to be called 1572 * @opaque: an opaque value that will be passed to the iterator 1573 * 1574 * Call @fn passing each child of @obj and @opaque to it, until @fn returns 1575 * non-zero. 1576 * 1577 * It is forbidden to add or remove children from @obj from the @fn 1578 * callback. 1579 * 1580 * Returns: The last value returned by @fn, or 0 if there is no child. 1581 */ 1582 int object_child_foreach(Object *obj, int (*fn)(Object *child, void *opaque), 1583 void *opaque); 1584 1585 /** 1586 * object_child_foreach_recursive: 1587 * @obj: the object whose children will be navigated 1588 * @fn: the iterator function to be called 1589 * @opaque: an opaque value that will be passed to the iterator 1590 * 1591 * Call @fn passing each child of @obj and @opaque to it, until @fn returns 1592 * non-zero. Calls recursively, all child nodes of @obj will also be passed 1593 * all the way down to the leaf nodes of the tree. Depth first ordering. 1594 * 1595 * It is forbidden to add or remove children from @obj (or its 1596 * child nodes) from the @fn callback. 1597 * 1598 * Returns: The last value returned by @fn, or 0 if there is no child. 1599 */ 1600 int object_child_foreach_recursive(Object *obj, 1601 int (*fn)(Object *child, void *opaque), 1602 void *opaque); 1603 /** 1604 * container_get: 1605 * @root: root of the #path, e.g., object_get_root() 1606 * @path: path to the container 1607 * 1608 * Return a container object whose path is @path. Create more containers 1609 * along the path if necessary. 1610 * 1611 * Returns: the container object. 1612 */ 1613 Object *container_get(Object *root, const char *path); 1614 1615 1616 #endif 1617