1 /* 2 * QEMU Object Model 3 * 4 * Copyright IBM, Corp. 2011 5 * 6 * Authors: 7 * Anthony Liguori <aliguori@us.ibm.com> 8 * 9 * This work is licensed under the terms of the GNU GPL, version 2 or later. 10 * See the COPYING file in the top-level directory. 11 * 12 */ 13 14 #ifndef QEMU_OBJECT_H 15 #define QEMU_OBJECT_H 16 17 #include <glib.h> 18 #include <stdint.h> 19 #include <stdbool.h> 20 #include "qemu/queue.h" 21 #include "qapi/error.h" 22 23 struct Visitor; 24 25 struct TypeImpl; 26 typedef struct TypeImpl *Type; 27 28 typedef struct ObjectClass ObjectClass; 29 typedef struct Object Object; 30 31 typedef struct TypeInfo TypeInfo; 32 33 typedef struct InterfaceClass InterfaceClass; 34 typedef struct InterfaceInfo InterfaceInfo; 35 36 #define TYPE_OBJECT "object" 37 38 /** 39 * SECTION:object.h 40 * @title:Base Object Type System 41 * @short_description: interfaces for creating new types and objects 42 * 43 * The QEMU Object Model provides a framework for registering user creatable 44 * types and instantiating objects from those types. QOM provides the following 45 * features: 46 * 47 * - System for dynamically registering types 48 * - Support for single-inheritance of types 49 * - Multiple inheritance of stateless interfaces 50 * 51 * <example> 52 * <title>Creating a minimal type</title> 53 * <programlisting> 54 * #include "qdev.h" 55 * 56 * #define TYPE_MY_DEVICE "my-device" 57 * 58 * // No new virtual functions: we can reuse the typedef for the 59 * // superclass. 60 * typedef DeviceClass MyDeviceClass; 61 * typedef struct MyDevice 62 * { 63 * DeviceState parent; 64 * 65 * int reg0, reg1, reg2; 66 * } MyDevice; 67 * 68 * static const TypeInfo my_device_info = { 69 * .name = TYPE_MY_DEVICE, 70 * .parent = TYPE_DEVICE, 71 * .instance_size = sizeof(MyDevice), 72 * }; 73 * 74 * static void my_device_register_types(void) 75 * { 76 * type_register_static(&my_device_info); 77 * } 78 * 79 * type_init(my_device_register_types) 80 * </programlisting> 81 * </example> 82 * 83 * In the above example, we create a simple type that is described by #TypeInfo. 84 * #TypeInfo describes information about the type including what it inherits 85 * from, the instance and class size, and constructor/destructor hooks. 86 * 87 * Every type has an #ObjectClass associated with it. #ObjectClass derivatives 88 * are instantiated dynamically but there is only ever one instance for any 89 * given type. The #ObjectClass typically holds a table of function pointers 90 * for the virtual methods implemented by this type. 91 * 92 * Using object_new(), a new #Object derivative will be instantiated. You can 93 * cast an #Object to a subclass (or base-class) type using 94 * object_dynamic_cast(). You typically want to define macro wrappers around 95 * OBJECT_CHECK() and OBJECT_CLASS_CHECK() to make it easier to convert to a 96 * specific type: 97 * 98 * <example> 99 * <title>Typecasting macros</title> 100 * <programlisting> 101 * #define MY_DEVICE_GET_CLASS(obj) \ 102 * OBJECT_GET_CLASS(MyDeviceClass, obj, TYPE_MY_DEVICE) 103 * #define MY_DEVICE_CLASS(klass) \ 104 * OBJECT_CLASS_CHECK(MyDeviceClass, klass, TYPE_MY_DEVICE) 105 * #define MY_DEVICE(obj) \ 106 * OBJECT_CHECK(MyDevice, obj, TYPE_MY_DEVICE) 107 * </programlisting> 108 * </example> 109 * 110 * # Class Initialization # 111 * 112 * Before an object is initialized, the class for the object must be 113 * initialized. There is only one class object for all instance objects 114 * that is created lazily. 115 * 116 * Classes are initialized by first initializing any parent classes (if 117 * necessary). After the parent class object has initialized, it will be 118 * copied into the current class object and any additional storage in the 119 * class object is zero filled. 120 * 121 * The effect of this is that classes automatically inherit any virtual 122 * function pointers that the parent class has already initialized. All 123 * other fields will be zero filled. 124 * 125 * Once all of the parent classes have been initialized, #TypeInfo::class_init 126 * is called to let the class being instantiated provide default initialize for 127 * its virtual functions. Here is how the above example might be modified 128 * to introduce an overridden virtual function: 129 * 130 * <example> 131 * <title>Overriding a virtual function</title> 132 * <programlisting> 133 * #include "qdev.h" 134 * 135 * void my_device_class_init(ObjectClass *klass, void *class_data) 136 * { 137 * DeviceClass *dc = DEVICE_CLASS(klass); 138 * dc->reset = my_device_reset; 139 * } 140 * 141 * static const TypeInfo my_device_info = { 142 * .name = TYPE_MY_DEVICE, 143 * .parent = TYPE_DEVICE, 144 * .instance_size = sizeof(MyDevice), 145 * .class_init = my_device_class_init, 146 * }; 147 * </programlisting> 148 * </example> 149 * 150 * Introducing new virtual methods requires a class to define its own 151 * struct and to add a .class_size member to the #TypeInfo. Each method 152 * will also have a wrapper function to call it easily: 153 * 154 * <example> 155 * <title>Defining an abstract class</title> 156 * <programlisting> 157 * #include "qdev.h" 158 * 159 * typedef struct MyDeviceClass 160 * { 161 * DeviceClass parent; 162 * 163 * void (*frobnicate) (MyDevice *obj); 164 * } MyDeviceClass; 165 * 166 * static const TypeInfo my_device_info = { 167 * .name = TYPE_MY_DEVICE, 168 * .parent = TYPE_DEVICE, 169 * .instance_size = sizeof(MyDevice), 170 * .abstract = true, // or set a default in my_device_class_init 171 * .class_size = sizeof(MyDeviceClass), 172 * }; 173 * 174 * void my_device_frobnicate(MyDevice *obj) 175 * { 176 * MyDeviceClass *klass = MY_DEVICE_GET_CLASS(obj); 177 * 178 * klass->frobnicate(obj); 179 * } 180 * </programlisting> 181 * </example> 182 * 183 * # Interfaces # 184 * 185 * Interfaces allow a limited form of multiple inheritance. Instances are 186 * similar to normal types except for the fact that are only defined by 187 * their classes and never carry any state. You can dynamically cast an object 188 * to one of its #Interface types and vice versa. 189 * 190 * # Methods # 191 * 192 * A <emphasis>method</emphasis> is a function within the namespace scope of 193 * a class. It usually operates on the object instance by passing it as a 194 * strongly-typed first argument. 195 * If it does not operate on an object instance, it is dubbed 196 * <emphasis>class method</emphasis>. 197 * 198 * Methods cannot be overloaded. That is, the #ObjectClass and method name 199 * uniquely identity the function to be called; the signature does not vary 200 * except for trailing varargs. 201 * 202 * Methods are always <emphasis>virtual</emphasis>. Overriding a method in 203 * #TypeInfo.class_init of a subclass leads to any user of the class obtained 204 * via OBJECT_GET_CLASS() accessing the overridden function. 205 * The original function is not automatically invoked. It is the responsibility 206 * of the overriding class to determine whether and when to invoke the method 207 * being overridden. 208 * 209 * To invoke the method being overridden, the preferred solution is to store 210 * the original value in the overriding class before overriding the method. 211 * This corresponds to |[ {super,base}.method(...) ]| in Java and C# 212 * respectively; this frees the overriding class from hardcoding its parent 213 * class, which someone might choose to change at some point. 214 * 215 * <example> 216 * <title>Overriding a virtual method</title> 217 * <programlisting> 218 * typedef struct MyState MyState; 219 * 220 * typedef void (*MyDoSomething)(MyState *obj); 221 * 222 * typedef struct MyClass { 223 * ObjectClass parent_class; 224 * 225 * MyDoSomething do_something; 226 * } MyClass; 227 * 228 * static void my_do_something(MyState *obj) 229 * { 230 * // do something 231 * } 232 * 233 * static void my_class_init(ObjectClass *oc, void *data) 234 * { 235 * MyClass *mc = MY_CLASS(oc); 236 * 237 * mc->do_something = my_do_something; 238 * } 239 * 240 * static const TypeInfo my_type_info = { 241 * .name = TYPE_MY, 242 * .parent = TYPE_OBJECT, 243 * .instance_size = sizeof(MyState), 244 * .class_size = sizeof(MyClass), 245 * .class_init = my_class_init, 246 * }; 247 * 248 * typedef struct DerivedClass { 249 * MyClass parent_class; 250 * 251 * MyDoSomething parent_do_something; 252 * } DerivedClass; 253 * 254 * static void derived_do_something(MyState *obj) 255 * { 256 * DerivedClass *dc = DERIVED_GET_CLASS(obj); 257 * 258 * // do something here 259 * dc->parent_do_something(obj); 260 * // do something else here 261 * } 262 * 263 * static void derived_class_init(ObjectClass *oc, void *data) 264 * { 265 * MyClass *mc = MY_CLASS(oc); 266 * DerivedClass *dc = DERIVED_CLASS(oc); 267 * 268 * dc->parent_do_something = mc->do_something; 269 * mc->do_something = derived_do_something; 270 * } 271 * 272 * static const TypeInfo derived_type_info = { 273 * .name = TYPE_DERIVED, 274 * .parent = TYPE_MY, 275 * .class_size = sizeof(DerivedClass), 276 * .class_init = derived_class_init, 277 * }; 278 * </programlisting> 279 * </example> 280 * 281 * Alternatively, object_class_by_name() can be used to obtain the class and 282 * its non-overridden methods for a specific type. This would correspond to 283 * |[ MyClass::method(...) ]| in C++. 284 * 285 * The first example of such a QOM method was #CPUClass.reset, 286 * another example is #DeviceClass.realize. 287 */ 288 289 290 /** 291 * ObjectPropertyAccessor: 292 * @obj: the object that owns the property 293 * @v: the visitor that contains the property data 294 * @opaque: the object property opaque 295 * @name: the name of the property 296 * @errp: a pointer to an Error that is filled if getting/setting fails. 297 * 298 * Called when trying to get/set a property. 299 */ 300 typedef void (ObjectPropertyAccessor)(Object *obj, 301 struct Visitor *v, 302 void *opaque, 303 const char *name, 304 Error **errp); 305 306 /** 307 * ObjectPropertyResolve: 308 * @obj: the object that owns the property 309 * @opaque: the opaque registered with the property 310 * @part: the name of the property 311 * 312 * Resolves the #Object corresponding to property @part. 313 * 314 * The returned object can also be used as a starting point 315 * to resolve a relative path starting with "@part". 316 * 317 * Returns: If @path is the path that led to @obj, the function 318 * returns the #Object corresponding to "@path/@part". 319 * If "@path/@part" is not a valid object path, it returns #NULL. 320 */ 321 typedef Object *(ObjectPropertyResolve)(Object *obj, 322 void *opaque, 323 const char *part); 324 325 /** 326 * ObjectPropertyRelease: 327 * @obj: the object that owns the property 328 * @name: the name of the property 329 * @opaque: the opaque registered with the property 330 * 331 * Called when a property is removed from a object. 332 */ 333 typedef void (ObjectPropertyRelease)(Object *obj, 334 const char *name, 335 void *opaque); 336 337 typedef struct ObjectProperty 338 { 339 gchar *name; 340 gchar *type; 341 gchar *description; 342 ObjectPropertyAccessor *get; 343 ObjectPropertyAccessor *set; 344 ObjectPropertyResolve *resolve; 345 ObjectPropertyRelease *release; 346 void *opaque; 347 348 QTAILQ_ENTRY(ObjectProperty) node; 349 } ObjectProperty; 350 351 /** 352 * ObjectUnparent: 353 * @obj: the object that is being removed from the composition tree 354 * 355 * Called when an object is being removed from the QOM composition tree. 356 * The function should remove any backlinks from children objects to @obj. 357 */ 358 typedef void (ObjectUnparent)(Object *obj); 359 360 /** 361 * ObjectFree: 362 * @obj: the object being freed 363 * 364 * Called when an object's last reference is removed. 365 */ 366 typedef void (ObjectFree)(void *obj); 367 368 #define OBJECT_CLASS_CAST_CACHE 4 369 370 /** 371 * ObjectClass: 372 * 373 * The base for all classes. The only thing that #ObjectClass contains is an 374 * integer type handle. 375 */ 376 struct ObjectClass 377 { 378 /*< private >*/ 379 Type type; 380 GSList *interfaces; 381 382 const char *object_cast_cache[OBJECT_CLASS_CAST_CACHE]; 383 const char *class_cast_cache[OBJECT_CLASS_CAST_CACHE]; 384 385 ObjectUnparent *unparent; 386 }; 387 388 /** 389 * Object: 390 * 391 * The base for all objects. The first member of this object is a pointer to 392 * a #ObjectClass. Since C guarantees that the first member of a structure 393 * always begins at byte 0 of that structure, as long as any sub-object places 394 * its parent as the first member, we can cast directly to a #Object. 395 * 396 * As a result, #Object contains a reference to the objects type as its 397 * first member. This allows identification of the real type of the object at 398 * run time. 399 * 400 * #Object also contains a list of #Interfaces that this object 401 * implements. 402 */ 403 struct Object 404 { 405 /*< private >*/ 406 ObjectClass *class; 407 ObjectFree *free; 408 QTAILQ_HEAD(, ObjectProperty) properties; 409 uint32_t ref; 410 Object *parent; 411 }; 412 413 /** 414 * TypeInfo: 415 * @name: The name of the type. 416 * @parent: The name of the parent type. 417 * @instance_size: The size of the object (derivative of #Object). If 418 * @instance_size is 0, then the size of the object will be the size of the 419 * parent object. 420 * @instance_init: This function is called to initialize an object. The parent 421 * class will have already been initialized so the type is only responsible 422 * for initializing its own members. 423 * @instance_post_init: This function is called to finish initialization of 424 * an object, after all @instance_init functions were called. 425 * @instance_finalize: This function is called during object destruction. This 426 * is called before the parent @instance_finalize function has been called. 427 * An object should only free the members that are unique to its type in this 428 * function. 429 * @abstract: If this field is true, then the class is considered abstract and 430 * cannot be directly instantiated. 431 * @class_size: The size of the class object (derivative of #ObjectClass) 432 * for this object. If @class_size is 0, then the size of the class will be 433 * assumed to be the size of the parent class. This allows a type to avoid 434 * implementing an explicit class type if they are not adding additional 435 * virtual functions. 436 * @class_init: This function is called after all parent class initialization 437 * has occurred to allow a class to set its default virtual method pointers. 438 * This is also the function to use to override virtual methods from a parent 439 * class. 440 * @class_base_init: This function is called for all base classes after all 441 * parent class initialization has occurred, but before the class itself 442 * is initialized. This is the function to use to undo the effects of 443 * memcpy from the parent class to the descendents. 444 * @class_finalize: This function is called during class destruction and is 445 * meant to release and dynamic parameters allocated by @class_init. 446 * @class_data: Data to pass to the @class_init, @class_base_init and 447 * @class_finalize functions. This can be useful when building dynamic 448 * classes. 449 * @interfaces: The list of interfaces associated with this type. This 450 * should point to a static array that's terminated with a zero filled 451 * element. 452 */ 453 struct TypeInfo 454 { 455 const char *name; 456 const char *parent; 457 458 size_t instance_size; 459 void (*instance_init)(Object *obj); 460 void (*instance_post_init)(Object *obj); 461 void (*instance_finalize)(Object *obj); 462 463 bool abstract; 464 size_t class_size; 465 466 void (*class_init)(ObjectClass *klass, void *data); 467 void (*class_base_init)(ObjectClass *klass, void *data); 468 void (*class_finalize)(ObjectClass *klass, void *data); 469 void *class_data; 470 471 InterfaceInfo *interfaces; 472 }; 473 474 /** 475 * OBJECT: 476 * @obj: A derivative of #Object 477 * 478 * Converts an object to a #Object. Since all objects are #Objects, 479 * this function will always succeed. 480 */ 481 #define OBJECT(obj) \ 482 ((Object *)(obj)) 483 484 /** 485 * OBJECT_CLASS: 486 * @class: A derivative of #ObjectClass. 487 * 488 * Converts a class to an #ObjectClass. Since all objects are #Objects, 489 * this function will always succeed. 490 */ 491 #define OBJECT_CLASS(class) \ 492 ((ObjectClass *)(class)) 493 494 /** 495 * OBJECT_CHECK: 496 * @type: The C type to use for the return value. 497 * @obj: A derivative of @type to cast. 498 * @name: The QOM typename of @type 499 * 500 * A type safe version of @object_dynamic_cast_assert. Typically each class 501 * will define a macro based on this type to perform type safe dynamic_casts to 502 * this object type. 503 * 504 * If an invalid object is passed to this function, a run time assert will be 505 * generated. 506 */ 507 #define OBJECT_CHECK(type, obj, name) \ 508 ((type *)object_dynamic_cast_assert(OBJECT(obj), (name), \ 509 __FILE__, __LINE__, __func__)) 510 511 /** 512 * OBJECT_CLASS_CHECK: 513 * @class: The C type to use for the return value. 514 * @obj: A derivative of @type to cast. 515 * @name: the QOM typename of @class. 516 * 517 * A type safe version of @object_class_dynamic_cast_assert. This macro is 518 * typically wrapped by each type to perform type safe casts of a class to a 519 * specific class type. 520 */ 521 #define OBJECT_CLASS_CHECK(class, obj, name) \ 522 ((class *)object_class_dynamic_cast_assert(OBJECT_CLASS(obj), (name), \ 523 __FILE__, __LINE__, __func__)) 524 525 /** 526 * OBJECT_GET_CLASS: 527 * @class: The C type to use for the return value. 528 * @obj: The object to obtain the class for. 529 * @name: The QOM typename of @obj. 530 * 531 * This function will return a specific class for a given object. Its generally 532 * used by each type to provide a type safe macro to get a specific class type 533 * from an object. 534 */ 535 #define OBJECT_GET_CLASS(class, obj, name) \ 536 OBJECT_CLASS_CHECK(class, object_get_class(OBJECT(obj)), name) 537 538 /** 539 * InterfaceInfo: 540 * @type: The name of the interface. 541 * 542 * The information associated with an interface. 543 */ 544 struct InterfaceInfo { 545 const char *type; 546 }; 547 548 /** 549 * InterfaceClass: 550 * @parent_class: the base class 551 * 552 * The class for all interfaces. Subclasses of this class should only add 553 * virtual methods. 554 */ 555 struct InterfaceClass 556 { 557 ObjectClass parent_class; 558 /*< private >*/ 559 ObjectClass *concrete_class; 560 Type interface_type; 561 }; 562 563 #define TYPE_INTERFACE "interface" 564 565 /** 566 * INTERFACE_CLASS: 567 * @klass: class to cast from 568 * Returns: An #InterfaceClass or raise an error if cast is invalid 569 */ 570 #define INTERFACE_CLASS(klass) \ 571 OBJECT_CLASS_CHECK(InterfaceClass, klass, TYPE_INTERFACE) 572 573 /** 574 * INTERFACE_CHECK: 575 * @interface: the type to return 576 * @obj: the object to convert to an interface 577 * @name: the interface type name 578 * 579 * Returns: @obj casted to @interface if cast is valid, otherwise raise error. 580 */ 581 #define INTERFACE_CHECK(interface, obj, name) \ 582 ((interface *)object_dynamic_cast_assert(OBJECT((obj)), (name), \ 583 __FILE__, __LINE__, __func__)) 584 585 /** 586 * object_new: 587 * @typename: The name of the type of the object to instantiate. 588 * 589 * This function will initialize a new object using heap allocated memory. 590 * The returned object has a reference count of 1, and will be freed when 591 * the last reference is dropped. 592 * 593 * Returns: The newly allocated and instantiated object. 594 */ 595 Object *object_new(const char *typename); 596 597 /** 598 * object_new_with_type: 599 * @type: The type of the object to instantiate. 600 * 601 * This function will initialize a new object using heap allocated memory. 602 * The returned object has a reference count of 1, and will be freed when 603 * the last reference is dropped. 604 * 605 * Returns: The newly allocated and instantiated object. 606 */ 607 Object *object_new_with_type(Type type); 608 609 /** 610 * object_new_with_props: 611 * @typename: The name of the type of the object to instantiate. 612 * @parent: the parent object 613 * @id: The unique ID of the object 614 * @errp: pointer to error object 615 * @...: list of property names and values 616 * 617 * This function will initialize a new object using heap allocated memory. 618 * The returned object has a reference count of 1, and will be freed when 619 * the last reference is dropped. 620 * 621 * The @id parameter will be used when registering the object as a 622 * child of @parent in the composition tree. 623 * 624 * The variadic parameters are a list of pairs of (propname, propvalue) 625 * strings. The propname of %NULL indicates the end of the property 626 * list. If the object implements the user creatable interface, the 627 * object will be marked complete once all the properties have been 628 * processed. 629 * 630 * <example> 631 * <title>Creating an object with properties</title> 632 * <programlisting> 633 * Error *err = NULL; 634 * Object *obj; 635 * 636 * obj = object_new_with_props(TYPE_MEMORY_BACKEND_FILE, 637 * object_get_objects_root(), 638 * "hostmem0", 639 * &err, 640 * "share", "yes", 641 * "mem-path", "/dev/shm/somefile", 642 * "prealloc", "yes", 643 * "size", "1048576", 644 * NULL); 645 * 646 * if (!obj) { 647 * g_printerr("Cannot create memory backend: %s\n", 648 * error_get_pretty(err)); 649 * } 650 * </programlisting> 651 * </example> 652 * 653 * The returned object will have one stable reference maintained 654 * for as long as it is present in the object hierarchy. 655 * 656 * Returns: The newly allocated, instantiated & initialized object. 657 */ 658 Object *object_new_with_props(const char *typename, 659 Object *parent, 660 const char *id, 661 Error **errp, 662 ...) QEMU_SENTINEL; 663 664 /** 665 * object_new_with_propv: 666 * @typename: The name of the type of the object to instantiate. 667 * @parent: the parent object 668 * @id: The unique ID of the object 669 * @errp: pointer to error object 670 * @vargs: list of property names and values 671 * 672 * See object_new_with_props() for documentation. 673 */ 674 Object *object_new_with_propv(const char *typename, 675 Object *parent, 676 const char *id, 677 Error **errp, 678 va_list vargs); 679 680 /** 681 * object_set_props: 682 * @obj: the object instance to set properties on 683 * @errp: pointer to error object 684 * @...: list of property names and values 685 * 686 * This function will set a list of properties on an existing object 687 * instance. 688 * 689 * The variadic parameters are a list of pairs of (propname, propvalue) 690 * strings. The propname of %NULL indicates the end of the property 691 * list. 692 * 693 * <example> 694 * <title>Update an object's properties</title> 695 * <programlisting> 696 * Error *err = NULL; 697 * Object *obj = ...get / create object...; 698 * 699 * obj = object_set_props(obj, 700 * &err, 701 * "share", "yes", 702 * "mem-path", "/dev/shm/somefile", 703 * "prealloc", "yes", 704 * "size", "1048576", 705 * NULL); 706 * 707 * if (!obj) { 708 * g_printerr("Cannot set properties: %s\n", 709 * error_get_pretty(err)); 710 * } 711 * </programlisting> 712 * </example> 713 * 714 * The returned object will have one stable reference maintained 715 * for as long as it is present in the object hierarchy. 716 * 717 * Returns: -1 on error, 0 on success 718 */ 719 int object_set_props(Object *obj, 720 Error **errp, 721 ...) QEMU_SENTINEL; 722 723 /** 724 * object_set_propv: 725 * @obj: the object instance to set properties on 726 * @errp: pointer to error object 727 * @vargs: list of property names and values 728 * 729 * See object_set_props() for documentation. 730 * 731 * Returns: -1 on error, 0 on success 732 */ 733 int object_set_propv(Object *obj, 734 Error **errp, 735 va_list vargs); 736 737 /** 738 * object_initialize_with_type: 739 * @data: A pointer to the memory to be used for the object. 740 * @size: The maximum size available at @data for the object. 741 * @type: The type of the object to instantiate. 742 * 743 * This function will initialize an object. The memory for the object should 744 * have already been allocated. The returned object has a reference count of 1, 745 * and will be finalized when the last reference is dropped. 746 */ 747 void object_initialize_with_type(void *data, size_t size, Type type); 748 749 /** 750 * object_initialize: 751 * @obj: A pointer to the memory to be used for the object. 752 * @size: The maximum size available at @obj for the object. 753 * @typename: The name of the type of the object to instantiate. 754 * 755 * This function will initialize an object. The memory for the object should 756 * have already been allocated. The returned object has a reference count of 1, 757 * and will be finalized when the last reference is dropped. 758 */ 759 void object_initialize(void *obj, size_t size, const char *typename); 760 761 /** 762 * object_dynamic_cast: 763 * @obj: The object to cast. 764 * @typename: The @typename to cast to. 765 * 766 * This function will determine if @obj is-a @typename. @obj can refer to an 767 * object or an interface associated with an object. 768 * 769 * Returns: This function returns @obj on success or #NULL on failure. 770 */ 771 Object *object_dynamic_cast(Object *obj, const char *typename); 772 773 /** 774 * object_dynamic_cast_assert: 775 * 776 * See object_dynamic_cast() for a description of the parameters of this 777 * function. The only difference in behavior is that this function asserts 778 * instead of returning #NULL on failure if QOM cast debugging is enabled. 779 * This function is not meant to be called directly, but only through 780 * the wrapper macro OBJECT_CHECK. 781 */ 782 Object *object_dynamic_cast_assert(Object *obj, const char *typename, 783 const char *file, int line, const char *func); 784 785 /** 786 * object_get_class: 787 * @obj: A derivative of #Object 788 * 789 * Returns: The #ObjectClass of the type associated with @obj. 790 */ 791 ObjectClass *object_get_class(Object *obj); 792 793 /** 794 * object_get_typename: 795 * @obj: A derivative of #Object. 796 * 797 * Returns: The QOM typename of @obj. 798 */ 799 const char *object_get_typename(Object *obj); 800 801 /** 802 * type_register_static: 803 * @info: The #TypeInfo of the new type. 804 * 805 * @info and all of the strings it points to should exist for the life time 806 * that the type is registered. 807 * 808 * Returns: 0 on failure, the new #Type on success. 809 */ 810 Type type_register_static(const TypeInfo *info); 811 812 /** 813 * type_register: 814 * @info: The #TypeInfo of the new type 815 * 816 * Unlike type_register_static(), this call does not require @info or its 817 * string members to continue to exist after the call returns. 818 * 819 * Returns: 0 on failure, the new #Type on success. 820 */ 821 Type type_register(const TypeInfo *info); 822 823 /** 824 * object_class_dynamic_cast_assert: 825 * @klass: The #ObjectClass to attempt to cast. 826 * @typename: The QOM typename of the class to cast to. 827 * 828 * See object_class_dynamic_cast() for a description of the parameters 829 * of this function. The only difference in behavior is that this function 830 * asserts instead of returning #NULL on failure if QOM cast debugging is 831 * enabled. This function is not meant to be called directly, but only through 832 * the wrapper macros OBJECT_CLASS_CHECK and INTERFACE_CHECK. 833 */ 834 ObjectClass *object_class_dynamic_cast_assert(ObjectClass *klass, 835 const char *typename, 836 const char *file, int line, 837 const char *func); 838 839 /** 840 * object_class_dynamic_cast: 841 * @klass: The #ObjectClass to attempt to cast. 842 * @typename: The QOM typename of the class to cast to. 843 * 844 * Returns: If @typename is a class, this function returns @klass if 845 * @typename is a subtype of @klass, else returns #NULL. 846 * 847 * If @typename is an interface, this function returns the interface 848 * definition for @klass if @klass implements it unambiguously; #NULL 849 * is returned if @klass does not implement the interface or if multiple 850 * classes or interfaces on the hierarchy leading to @klass implement 851 * it. (FIXME: perhaps this can be detected at type definition time?) 852 */ 853 ObjectClass *object_class_dynamic_cast(ObjectClass *klass, 854 const char *typename); 855 856 /** 857 * object_class_get_parent: 858 * @klass: The class to obtain the parent for. 859 * 860 * Returns: The parent for @klass or %NULL if none. 861 */ 862 ObjectClass *object_class_get_parent(ObjectClass *klass); 863 864 /** 865 * object_class_get_name: 866 * @klass: The class to obtain the QOM typename for. 867 * 868 * Returns: The QOM typename for @klass. 869 */ 870 const char *object_class_get_name(ObjectClass *klass); 871 872 /** 873 * object_class_is_abstract: 874 * @klass: The class to obtain the abstractness for. 875 * 876 * Returns: %true if @klass is abstract, %false otherwise. 877 */ 878 bool object_class_is_abstract(ObjectClass *klass); 879 880 /** 881 * object_class_by_name: 882 * @typename: The QOM typename to obtain the class for. 883 * 884 * Returns: The class for @typename or %NULL if not found. 885 */ 886 ObjectClass *object_class_by_name(const char *typename); 887 888 void object_class_foreach(void (*fn)(ObjectClass *klass, void *opaque), 889 const char *implements_type, bool include_abstract, 890 void *opaque); 891 892 /** 893 * object_class_get_list: 894 * @implements_type: The type to filter for, including its derivatives. 895 * @include_abstract: Whether to include abstract classes. 896 * 897 * Returns: A singly-linked list of the classes in reverse hashtable order. 898 */ 899 GSList *object_class_get_list(const char *implements_type, 900 bool include_abstract); 901 902 /** 903 * object_ref: 904 * @obj: the object 905 * 906 * Increase the reference count of a object. A object cannot be freed as long 907 * as its reference count is greater than zero. 908 */ 909 void object_ref(Object *obj); 910 911 /** 912 * qdef_unref: 913 * @obj: the object 914 * 915 * Decrease the reference count of a object. A object cannot be freed as long 916 * as its reference count is greater than zero. 917 */ 918 void object_unref(Object *obj); 919 920 /** 921 * object_property_add: 922 * @obj: the object to add a property to 923 * @name: the name of the property. This can contain any character except for 924 * a forward slash. In general, you should use hyphens '-' instead of 925 * underscores '_' when naming properties. 926 * @type: the type name of the property. This namespace is pretty loosely 927 * defined. Sub namespaces are constructed by using a prefix and then 928 * to angle brackets. For instance, the type 'virtio-net-pci' in the 929 * 'link' namespace would be 'link<virtio-net-pci>'. 930 * @get: The getter to be called to read a property. If this is NULL, then 931 * the property cannot be read. 932 * @set: the setter to be called to write a property. If this is NULL, 933 * then the property cannot be written. 934 * @release: called when the property is removed from the object. This is 935 * meant to allow a property to free its opaque upon object 936 * destruction. This may be NULL. 937 * @opaque: an opaque pointer to pass to the callbacks for the property 938 * @errp: returns an error if this function fails 939 * 940 * Returns: The #ObjectProperty; this can be used to set the @resolve 941 * callback for child and link properties. 942 */ 943 ObjectProperty *object_property_add(Object *obj, const char *name, 944 const char *type, 945 ObjectPropertyAccessor *get, 946 ObjectPropertyAccessor *set, 947 ObjectPropertyRelease *release, 948 void *opaque, Error **errp); 949 950 void object_property_del(Object *obj, const char *name, Error **errp); 951 952 /** 953 * object_property_find: 954 * @obj: the object 955 * @name: the name of the property 956 * @errp: returns an error if this function fails 957 * 958 * Look up a property for an object and return its #ObjectProperty if found. 959 */ 960 ObjectProperty *object_property_find(Object *obj, const char *name, 961 Error **errp); 962 963 void object_unparent(Object *obj); 964 965 /** 966 * object_property_get: 967 * @obj: the object 968 * @v: the visitor that will receive the property value. This should be an 969 * Output visitor and the data will be written with @name as the name. 970 * @name: the name of the property 971 * @errp: returns an error if this function fails 972 * 973 * Reads a property from a object. 974 */ 975 void object_property_get(Object *obj, struct Visitor *v, const char *name, 976 Error **errp); 977 978 /** 979 * object_property_set_str: 980 * @value: the value to be written to the property 981 * @name: the name of the property 982 * @errp: returns an error if this function fails 983 * 984 * Writes a string value to a property. 985 */ 986 void object_property_set_str(Object *obj, const char *value, 987 const char *name, Error **errp); 988 989 /** 990 * object_property_get_str: 991 * @obj: the object 992 * @name: the name of the property 993 * @errp: returns an error if this function fails 994 * 995 * Returns: the value of the property, converted to a C string, or NULL if 996 * an error occurs (including when the property value is not a string). 997 * The caller should free the string. 998 */ 999 char *object_property_get_str(Object *obj, const char *name, 1000 Error **errp); 1001 1002 /** 1003 * object_property_set_link: 1004 * @value: the value to be written to the property 1005 * @name: the name of the property 1006 * @errp: returns an error if this function fails 1007 * 1008 * Writes an object's canonical path to a property. 1009 */ 1010 void object_property_set_link(Object *obj, Object *value, 1011 const char *name, Error **errp); 1012 1013 /** 1014 * object_property_get_link: 1015 * @obj: the object 1016 * @name: the name of the property 1017 * @errp: returns an error if this function fails 1018 * 1019 * Returns: the value of the property, resolved from a path to an Object, 1020 * or NULL if an error occurs (including when the property value is not a 1021 * string or not a valid object path). 1022 */ 1023 Object *object_property_get_link(Object *obj, const char *name, 1024 Error **errp); 1025 1026 /** 1027 * object_property_set_bool: 1028 * @value: the value to be written to the property 1029 * @name: the name of the property 1030 * @errp: returns an error if this function fails 1031 * 1032 * Writes a bool value to a property. 1033 */ 1034 void object_property_set_bool(Object *obj, bool value, 1035 const char *name, Error **errp); 1036 1037 /** 1038 * object_property_get_bool: 1039 * @obj: the object 1040 * @name: the name of the property 1041 * @errp: returns an error if this function fails 1042 * 1043 * Returns: the value of the property, converted to a boolean, or NULL if 1044 * an error occurs (including when the property value is not a bool). 1045 */ 1046 bool object_property_get_bool(Object *obj, const char *name, 1047 Error **errp); 1048 1049 /** 1050 * object_property_set_int: 1051 * @value: the value to be written to the property 1052 * @name: the name of the property 1053 * @errp: returns an error if this function fails 1054 * 1055 * Writes an integer value to a property. 1056 */ 1057 void object_property_set_int(Object *obj, int64_t value, 1058 const char *name, Error **errp); 1059 1060 /** 1061 * object_property_get_int: 1062 * @obj: the object 1063 * @name: the name of the property 1064 * @errp: returns an error if this function fails 1065 * 1066 * Returns: the value of the property, converted to an integer, or NULL if 1067 * an error occurs (including when the property value is not an integer). 1068 */ 1069 int64_t object_property_get_int(Object *obj, const char *name, 1070 Error **errp); 1071 1072 /** 1073 * object_property_get_enum: 1074 * @obj: the object 1075 * @name: the name of the property 1076 * @typename: the name of the enum data type 1077 * @errp: returns an error if this function fails 1078 * 1079 * Returns: the value of the property, converted to an integer, or 1080 * undefined if an error occurs (including when the property value is not 1081 * an enum). 1082 */ 1083 int object_property_get_enum(Object *obj, const char *name, 1084 const char *typename, Error **errp); 1085 1086 /** 1087 * object_property_get_uint16List: 1088 * @obj: the object 1089 * @name: the name of the property 1090 * @list: the returned int list 1091 * @errp: returns an error if this function fails 1092 * 1093 * Returns: the value of the property, converted to integers, or 1094 * undefined if an error occurs (including when the property value is not 1095 * an list of integers). 1096 */ 1097 void object_property_get_uint16List(Object *obj, const char *name, 1098 uint16List **list, Error **errp); 1099 1100 /** 1101 * object_property_set: 1102 * @obj: the object 1103 * @v: the visitor that will be used to write the property value. This should 1104 * be an Input visitor and the data will be first read with @name as the 1105 * name and then written as the property value. 1106 * @name: the name of the property 1107 * @errp: returns an error if this function fails 1108 * 1109 * Writes a property to a object. 1110 */ 1111 void object_property_set(Object *obj, struct Visitor *v, const char *name, 1112 Error **errp); 1113 1114 /** 1115 * object_property_parse: 1116 * @obj: the object 1117 * @string: the string that will be used to parse the property value. 1118 * @name: the name of the property 1119 * @errp: returns an error if this function fails 1120 * 1121 * Parses a string and writes the result into a property of an object. 1122 */ 1123 void object_property_parse(Object *obj, const char *string, 1124 const char *name, Error **errp); 1125 1126 /** 1127 * object_property_print: 1128 * @obj: the object 1129 * @name: the name of the property 1130 * @human: if true, print for human consumption 1131 * @errp: returns an error if this function fails 1132 * 1133 * Returns a string representation of the value of the property. The 1134 * caller shall free the string. 1135 */ 1136 char *object_property_print(Object *obj, const char *name, bool human, 1137 Error **errp); 1138 1139 /** 1140 * object_property_get_type: 1141 * @obj: the object 1142 * @name: the name of the property 1143 * @errp: returns an error if this function fails 1144 * 1145 * Returns: The type name of the property. 1146 */ 1147 const char *object_property_get_type(Object *obj, const char *name, 1148 Error **errp); 1149 1150 /** 1151 * object_get_root: 1152 * 1153 * Returns: the root object of the composition tree 1154 */ 1155 Object *object_get_root(void); 1156 1157 1158 /** 1159 * object_get_objects_root: 1160 * 1161 * Get the container object that holds user created 1162 * object instances. This is the object at path 1163 * "/objects" 1164 * 1165 * Returns: the user object container 1166 */ 1167 Object *object_get_objects_root(void); 1168 1169 /** 1170 * object_get_canonical_path_component: 1171 * 1172 * Returns: The final component in the object's canonical path. The canonical 1173 * path is the path within the composition tree starting from the root. 1174 */ 1175 gchar *object_get_canonical_path_component(Object *obj); 1176 1177 /** 1178 * object_get_canonical_path: 1179 * 1180 * Returns: The canonical path for a object. This is the path within the 1181 * composition tree starting from the root. 1182 */ 1183 gchar *object_get_canonical_path(Object *obj); 1184 1185 /** 1186 * object_resolve_path: 1187 * @path: the path to resolve 1188 * @ambiguous: returns true if the path resolution failed because of an 1189 * ambiguous match 1190 * 1191 * There are two types of supported paths--absolute paths and partial paths. 1192 * 1193 * Absolute paths are derived from the root object and can follow child<> or 1194 * link<> properties. Since they can follow link<> properties, they can be 1195 * arbitrarily long. Absolute paths look like absolute filenames and are 1196 * prefixed with a leading slash. 1197 * 1198 * Partial paths look like relative filenames. They do not begin with a 1199 * prefix. The matching rules for partial paths are subtle but designed to make 1200 * specifying objects easy. At each level of the composition tree, the partial 1201 * path is matched as an absolute path. The first match is not returned. At 1202 * least two matches are searched for. A successful result is only returned if 1203 * only one match is found. If more than one match is found, a flag is 1204 * returned to indicate that the match was ambiguous. 1205 * 1206 * Returns: The matched object or NULL on path lookup failure. 1207 */ 1208 Object *object_resolve_path(const char *path, bool *ambiguous); 1209 1210 /** 1211 * object_resolve_path_type: 1212 * @path: the path to resolve 1213 * @typename: the type to look for. 1214 * @ambiguous: returns true if the path resolution failed because of an 1215 * ambiguous match 1216 * 1217 * This is similar to object_resolve_path. However, when looking for a 1218 * partial path only matches that implement the given type are considered. 1219 * This restricts the search and avoids spuriously flagging matches as 1220 * ambiguous. 1221 * 1222 * For both partial and absolute paths, the return value goes through 1223 * a dynamic cast to @typename. This is important if either the link, 1224 * or the typename itself are of interface types. 1225 * 1226 * Returns: The matched object or NULL on path lookup failure. 1227 */ 1228 Object *object_resolve_path_type(const char *path, const char *typename, 1229 bool *ambiguous); 1230 1231 /** 1232 * object_resolve_path_component: 1233 * @parent: the object in which to resolve the path 1234 * @part: the component to resolve. 1235 * 1236 * This is similar to object_resolve_path with an absolute path, but it 1237 * only resolves one element (@part) and takes the others from @parent. 1238 * 1239 * Returns: The resolved object or NULL on path lookup failure. 1240 */ 1241 Object *object_resolve_path_component(Object *parent, const gchar *part); 1242 1243 /** 1244 * object_property_add_child: 1245 * @obj: the object to add a property to 1246 * @name: the name of the property 1247 * @child: the child object 1248 * @errp: if an error occurs, a pointer to an area to store the area 1249 * 1250 * Child properties form the composition tree. All objects need to be a child 1251 * of another object. Objects can only be a child of one object. 1252 * 1253 * There is no way for a child to determine what its parent is. It is not 1254 * a bidirectional relationship. This is by design. 1255 * 1256 * The value of a child property as a C string will be the child object's 1257 * canonical path. It can be retrieved using object_property_get_str(). 1258 * The child object itself can be retrieved using object_property_get_link(). 1259 */ 1260 void object_property_add_child(Object *obj, const char *name, 1261 Object *child, Error **errp); 1262 1263 typedef enum { 1264 /* Unref the link pointer when the property is deleted */ 1265 OBJ_PROP_LINK_UNREF_ON_RELEASE = 0x1, 1266 } ObjectPropertyLinkFlags; 1267 1268 /** 1269 * object_property_allow_set_link: 1270 * 1271 * The default implementation of the object_property_add_link() check() 1272 * callback function. It allows the link property to be set and never returns 1273 * an error. 1274 */ 1275 void object_property_allow_set_link(Object *, const char *, 1276 Object *, Error **); 1277 1278 /** 1279 * object_property_add_link: 1280 * @obj: the object to add a property to 1281 * @name: the name of the property 1282 * @type: the qobj type of the link 1283 * @child: a pointer to where the link object reference is stored 1284 * @check: callback to veto setting or NULL if the property is read-only 1285 * @flags: additional options for the link 1286 * @errp: if an error occurs, a pointer to an area to store the area 1287 * 1288 * Links establish relationships between objects. Links are unidirectional 1289 * although two links can be combined to form a bidirectional relationship 1290 * between objects. 1291 * 1292 * Links form the graph in the object model. 1293 * 1294 * The <code>@check()</code> callback is invoked when 1295 * object_property_set_link() is called and can raise an error to prevent the 1296 * link being set. If <code>@check</code> is NULL, the property is read-only 1297 * and cannot be set. 1298 * 1299 * Ownership of the pointer that @child points to is transferred to the 1300 * link property. The reference count for <code>*@child</code> is 1301 * managed by the property from after the function returns till the 1302 * property is deleted with object_property_del(). If the 1303 * <code>@flags</code> <code>OBJ_PROP_LINK_UNREF_ON_RELEASE</code> bit is set, 1304 * the reference count is decremented when the property is deleted. 1305 */ 1306 void object_property_add_link(Object *obj, const char *name, 1307 const char *type, Object **child, 1308 void (*check)(Object *obj, const char *name, 1309 Object *val, Error **errp), 1310 ObjectPropertyLinkFlags flags, 1311 Error **errp); 1312 1313 /** 1314 * object_property_add_str: 1315 * @obj: the object to add a property to 1316 * @name: the name of the property 1317 * @get: the getter or NULL if the property is write-only. This function must 1318 * return a string to be freed by g_free(). 1319 * @set: the setter or NULL if the property is read-only 1320 * @errp: if an error occurs, a pointer to an area to store the error 1321 * 1322 * Add a string property using getters/setters. This function will add a 1323 * property of type 'string'. 1324 */ 1325 void object_property_add_str(Object *obj, const char *name, 1326 char *(*get)(Object *, Error **), 1327 void (*set)(Object *, const char *, Error **), 1328 Error **errp); 1329 1330 /** 1331 * object_property_add_bool: 1332 * @obj: the object to add a property to 1333 * @name: the name of the property 1334 * @get: the getter or NULL if the property is write-only. 1335 * @set: the setter or NULL if the property is read-only 1336 * @errp: if an error occurs, a pointer to an area to store the error 1337 * 1338 * Add a bool property using getters/setters. This function will add a 1339 * property of type 'bool'. 1340 */ 1341 void object_property_add_bool(Object *obj, const char *name, 1342 bool (*get)(Object *, Error **), 1343 void (*set)(Object *, bool, Error **), 1344 Error **errp); 1345 1346 /** 1347 * object_property_add_enum: 1348 * @obj: the object to add a property to 1349 * @name: the name of the property 1350 * @typename: the name of the enum data type 1351 * @get: the getter or %NULL if the property is write-only. 1352 * @set: the setter or %NULL if the property is read-only 1353 * @errp: if an error occurs, a pointer to an area to store the error 1354 * 1355 * Add an enum property using getters/setters. This function will add a 1356 * property of type '@typename'. 1357 */ 1358 void object_property_add_enum(Object *obj, const char *name, 1359 const char *typename, 1360 const char * const *strings, 1361 int (*get)(Object *, Error **), 1362 void (*set)(Object *, int, Error **), 1363 Error **errp); 1364 1365 /** 1366 * object_property_add_tm: 1367 * @obj: the object to add a property to 1368 * @name: the name of the property 1369 * @get: the getter or NULL if the property is write-only. 1370 * @errp: if an error occurs, a pointer to an area to store the error 1371 * 1372 * Add a read-only struct tm valued property using a getter function. 1373 * This function will add a property of type 'struct tm'. 1374 */ 1375 void object_property_add_tm(Object *obj, const char *name, 1376 void (*get)(Object *, struct tm *, Error **), 1377 Error **errp); 1378 1379 /** 1380 * object_property_add_uint8_ptr: 1381 * @obj: the object to add a property to 1382 * @name: the name of the property 1383 * @v: pointer to value 1384 * @errp: if an error occurs, a pointer to an area to store the error 1385 * 1386 * Add an integer property in memory. This function will add a 1387 * property of type 'uint8'. 1388 */ 1389 void object_property_add_uint8_ptr(Object *obj, const char *name, 1390 const uint8_t *v, Error **errp); 1391 1392 /** 1393 * object_property_add_uint16_ptr: 1394 * @obj: the object to add a property to 1395 * @name: the name of the property 1396 * @v: pointer to value 1397 * @errp: if an error occurs, a pointer to an area to store the error 1398 * 1399 * Add an integer property in memory. This function will add a 1400 * property of type 'uint16'. 1401 */ 1402 void object_property_add_uint16_ptr(Object *obj, const char *name, 1403 const uint16_t *v, Error **errp); 1404 1405 /** 1406 * object_property_add_uint32_ptr: 1407 * @obj: the object to add a property to 1408 * @name: the name of the property 1409 * @v: pointer to value 1410 * @errp: if an error occurs, a pointer to an area to store the error 1411 * 1412 * Add an integer property in memory. This function will add a 1413 * property of type 'uint32'. 1414 */ 1415 void object_property_add_uint32_ptr(Object *obj, const char *name, 1416 const uint32_t *v, Error **errp); 1417 1418 /** 1419 * object_property_add_uint64_ptr: 1420 * @obj: the object to add a property to 1421 * @name: the name of the property 1422 * @v: pointer to value 1423 * @errp: if an error occurs, a pointer to an area to store the error 1424 * 1425 * Add an integer property in memory. This function will add a 1426 * property of type 'uint64'. 1427 */ 1428 void object_property_add_uint64_ptr(Object *obj, const char *name, 1429 const uint64_t *v, Error **Errp); 1430 1431 /** 1432 * object_property_add_alias: 1433 * @obj: the object to add a property to 1434 * @name: the name of the property 1435 * @target_obj: the object to forward property access to 1436 * @target_name: the name of the property on the forwarded object 1437 * @errp: if an error occurs, a pointer to an area to store the error 1438 * 1439 * Add an alias for a property on an object. This function will add a property 1440 * of the same type as the forwarded property. 1441 * 1442 * The caller must ensure that <code>@target_obj</code> stays alive as long as 1443 * this property exists. In the case of a child object or an alias on the same 1444 * object this will be the case. For aliases to other objects the caller is 1445 * responsible for taking a reference. 1446 */ 1447 void object_property_add_alias(Object *obj, const char *name, 1448 Object *target_obj, const char *target_name, 1449 Error **errp); 1450 1451 /** 1452 * object_property_add_const_link: 1453 * @obj: the object to add a property to 1454 * @name: the name of the property 1455 * @target: the object to be referred by the link 1456 * @errp: if an error occurs, a pointer to an area to store the error 1457 * 1458 * Add an unmodifiable link for a property on an object. This function will 1459 * add a property of type link<TYPE> where TYPE is the type of @target. 1460 * 1461 * The caller must ensure that @target stays alive as long as 1462 * this property exists. In the case @target is a child of @obj, 1463 * this will be the case. Otherwise, the caller is responsible for 1464 * taking a reference. 1465 */ 1466 void object_property_add_const_link(Object *obj, const char *name, 1467 Object *target, Error **errp); 1468 1469 /** 1470 * object_property_set_description: 1471 * @obj: the object owning the property 1472 * @name: the name of the property 1473 * @description: the description of the property on the object 1474 * @errp: if an error occurs, a pointer to an area to store the error 1475 * 1476 * Set an object property's description. 1477 * 1478 */ 1479 void object_property_set_description(Object *obj, const char *name, 1480 const char *description, Error **errp); 1481 1482 /** 1483 * object_child_foreach: 1484 * @obj: the object whose children will be navigated 1485 * @fn: the iterator function to be called 1486 * @opaque: an opaque value that will be passed to the iterator 1487 * 1488 * Call @fn passing each child of @obj and @opaque to it, until @fn returns 1489 * non-zero. 1490 * 1491 * Returns: The last value returned by @fn, or 0 if there is no child. 1492 */ 1493 int object_child_foreach(Object *obj, int (*fn)(Object *child, void *opaque), 1494 void *opaque); 1495 1496 /** 1497 * container_get: 1498 * @root: root of the #path, e.g., object_get_root() 1499 * @path: path to the container 1500 * 1501 * Return a container object whose path is @path. Create more containers 1502 * along the path if necessary. 1503 * 1504 * Returns: the container object. 1505 */ 1506 Object *container_get(Object *root, const char *path); 1507 1508 1509 #endif 1510