xref: /openbmc/qemu/include/qom/object.h (revision 8e6fe6b8)
1 /*
2  * QEMU Object Model
3  *
4  * Copyright IBM, Corp. 2011
5  *
6  * Authors:
7  *  Anthony Liguori   <aliguori@us.ibm.com>
8  *
9  * This work is licensed under the terms of the GNU GPL, version 2 or later.
10  * See the COPYING file in the top-level directory.
11  *
12  */
13 
14 #ifndef QEMU_OBJECT_H
15 #define QEMU_OBJECT_H
16 
17 #include "qapi/qapi-builtin-types.h"
18 #include "qemu/queue.h"
19 #include "qemu/module.h"
20 
21 struct TypeImpl;
22 typedef struct TypeImpl *Type;
23 
24 typedef struct Object Object;
25 
26 typedef struct TypeInfo TypeInfo;
27 
28 typedef struct InterfaceClass InterfaceClass;
29 typedef struct InterfaceInfo InterfaceInfo;
30 
31 #define TYPE_OBJECT "object"
32 
33 /**
34  * SECTION:object.h
35  * @title:Base Object Type System
36  * @short_description: interfaces for creating new types and objects
37  *
38  * The QEMU Object Model provides a framework for registering user creatable
39  * types and instantiating objects from those types.  QOM provides the following
40  * features:
41  *
42  *  - System for dynamically registering types
43  *  - Support for single-inheritance of types
44  *  - Multiple inheritance of stateless interfaces
45  *
46  * <example>
47  *   <title>Creating a minimal type</title>
48  *   <programlisting>
49  * #include "qdev.h"
50  *
51  * #define TYPE_MY_DEVICE "my-device"
52  *
53  * // No new virtual functions: we can reuse the typedef for the
54  * // superclass.
55  * typedef DeviceClass MyDeviceClass;
56  * typedef struct MyDevice
57  * {
58  *     DeviceState parent;
59  *
60  *     int reg0, reg1, reg2;
61  * } MyDevice;
62  *
63  * static const TypeInfo my_device_info = {
64  *     .name = TYPE_MY_DEVICE,
65  *     .parent = TYPE_DEVICE,
66  *     .instance_size = sizeof(MyDevice),
67  * };
68  *
69  * static void my_device_register_types(void)
70  * {
71  *     type_register_static(&my_device_info);
72  * }
73  *
74  * type_init(my_device_register_types)
75  *   </programlisting>
76  * </example>
77  *
78  * In the above example, we create a simple type that is described by #TypeInfo.
79  * #TypeInfo describes information about the type including what it inherits
80  * from, the instance and class size, and constructor/destructor hooks.
81  *
82  * Alternatively several static types could be registered using helper macro
83  * DEFINE_TYPES()
84  *
85  * <example>
86  *   <programlisting>
87  * static const TypeInfo device_types_info[] = {
88  *     {
89  *         .name = TYPE_MY_DEVICE_A,
90  *         .parent = TYPE_DEVICE,
91  *         .instance_size = sizeof(MyDeviceA),
92  *     },
93  *     {
94  *         .name = TYPE_MY_DEVICE_B,
95  *         .parent = TYPE_DEVICE,
96  *         .instance_size = sizeof(MyDeviceB),
97  *     },
98  * };
99  *
100  * DEFINE_TYPES(device_types_info)
101  *   </programlisting>
102  * </example>
103  *
104  * Every type has an #ObjectClass associated with it.  #ObjectClass derivatives
105  * are instantiated dynamically but there is only ever one instance for any
106  * given type.  The #ObjectClass typically holds a table of function pointers
107  * for the virtual methods implemented by this type.
108  *
109  * Using object_new(), a new #Object derivative will be instantiated.  You can
110  * cast an #Object to a subclass (or base-class) type using
111  * object_dynamic_cast().  You typically want to define macro wrappers around
112  * OBJECT_CHECK() and OBJECT_CLASS_CHECK() to make it easier to convert to a
113  * specific type:
114  *
115  * <example>
116  *   <title>Typecasting macros</title>
117  *   <programlisting>
118  *    #define MY_DEVICE_GET_CLASS(obj) \
119  *       OBJECT_GET_CLASS(MyDeviceClass, obj, TYPE_MY_DEVICE)
120  *    #define MY_DEVICE_CLASS(klass) \
121  *       OBJECT_CLASS_CHECK(MyDeviceClass, klass, TYPE_MY_DEVICE)
122  *    #define MY_DEVICE(obj) \
123  *       OBJECT_CHECK(MyDevice, obj, TYPE_MY_DEVICE)
124  *   </programlisting>
125  * </example>
126  *
127  * # Class Initialization #
128  *
129  * Before an object is initialized, the class for the object must be
130  * initialized.  There is only one class object for all instance objects
131  * that is created lazily.
132  *
133  * Classes are initialized by first initializing any parent classes (if
134  * necessary).  After the parent class object has initialized, it will be
135  * copied into the current class object and any additional storage in the
136  * class object is zero filled.
137  *
138  * The effect of this is that classes automatically inherit any virtual
139  * function pointers that the parent class has already initialized.  All
140  * other fields will be zero filled.
141  *
142  * Once all of the parent classes have been initialized, #TypeInfo::class_init
143  * is called to let the class being instantiated provide default initialize for
144  * its virtual functions.  Here is how the above example might be modified
145  * to introduce an overridden virtual function:
146  *
147  * <example>
148  *   <title>Overriding a virtual function</title>
149  *   <programlisting>
150  * #include "qdev.h"
151  *
152  * void my_device_class_init(ObjectClass *klass, void *class_data)
153  * {
154  *     DeviceClass *dc = DEVICE_CLASS(klass);
155  *     dc->reset = my_device_reset;
156  * }
157  *
158  * static const TypeInfo my_device_info = {
159  *     .name = TYPE_MY_DEVICE,
160  *     .parent = TYPE_DEVICE,
161  *     .instance_size = sizeof(MyDevice),
162  *     .class_init = my_device_class_init,
163  * };
164  *   </programlisting>
165  * </example>
166  *
167  * Introducing new virtual methods requires a class to define its own
168  * struct and to add a .class_size member to the #TypeInfo.  Each method
169  * will also have a wrapper function to call it easily:
170  *
171  * <example>
172  *   <title>Defining an abstract class</title>
173  *   <programlisting>
174  * #include "qdev.h"
175  *
176  * typedef struct MyDeviceClass
177  * {
178  *     DeviceClass parent;
179  *
180  *     void (*frobnicate) (MyDevice *obj);
181  * } MyDeviceClass;
182  *
183  * static const TypeInfo my_device_info = {
184  *     .name = TYPE_MY_DEVICE,
185  *     .parent = TYPE_DEVICE,
186  *     .instance_size = sizeof(MyDevice),
187  *     .abstract = true, // or set a default in my_device_class_init
188  *     .class_size = sizeof(MyDeviceClass),
189  * };
190  *
191  * void my_device_frobnicate(MyDevice *obj)
192  * {
193  *     MyDeviceClass *klass = MY_DEVICE_GET_CLASS(obj);
194  *
195  *     klass->frobnicate(obj);
196  * }
197  *   </programlisting>
198  * </example>
199  *
200  * # Interfaces #
201  *
202  * Interfaces allow a limited form of multiple inheritance.  Instances are
203  * similar to normal types except for the fact that are only defined by
204  * their classes and never carry any state.  You can dynamically cast an object
205  * to one of its #Interface types and vice versa.
206  *
207  * # Methods #
208  *
209  * A <emphasis>method</emphasis> is a function within the namespace scope of
210  * a class. It usually operates on the object instance by passing it as a
211  * strongly-typed first argument.
212  * If it does not operate on an object instance, it is dubbed
213  * <emphasis>class method</emphasis>.
214  *
215  * Methods cannot be overloaded. That is, the #ObjectClass and method name
216  * uniquely identity the function to be called; the signature does not vary
217  * except for trailing varargs.
218  *
219  * Methods are always <emphasis>virtual</emphasis>. Overriding a method in
220  * #TypeInfo.class_init of a subclass leads to any user of the class obtained
221  * via OBJECT_GET_CLASS() accessing the overridden function.
222  * The original function is not automatically invoked. It is the responsibility
223  * of the overriding class to determine whether and when to invoke the method
224  * being overridden.
225  *
226  * To invoke the method being overridden, the preferred solution is to store
227  * the original value in the overriding class before overriding the method.
228  * This corresponds to |[ {super,base}.method(...) ]| in Java and C#
229  * respectively; this frees the overriding class from hardcoding its parent
230  * class, which someone might choose to change at some point.
231  *
232  * <example>
233  *   <title>Overriding a virtual method</title>
234  *   <programlisting>
235  * typedef struct MyState MyState;
236  *
237  * typedef void (*MyDoSomething)(MyState *obj);
238  *
239  * typedef struct MyClass {
240  *     ObjectClass parent_class;
241  *
242  *     MyDoSomething do_something;
243  * } MyClass;
244  *
245  * static void my_do_something(MyState *obj)
246  * {
247  *     // do something
248  * }
249  *
250  * static void my_class_init(ObjectClass *oc, void *data)
251  * {
252  *     MyClass *mc = MY_CLASS(oc);
253  *
254  *     mc->do_something = my_do_something;
255  * }
256  *
257  * static const TypeInfo my_type_info = {
258  *     .name = TYPE_MY,
259  *     .parent = TYPE_OBJECT,
260  *     .instance_size = sizeof(MyState),
261  *     .class_size = sizeof(MyClass),
262  *     .class_init = my_class_init,
263  * };
264  *
265  * typedef struct DerivedClass {
266  *     MyClass parent_class;
267  *
268  *     MyDoSomething parent_do_something;
269  * } DerivedClass;
270  *
271  * static void derived_do_something(MyState *obj)
272  * {
273  *     DerivedClass *dc = DERIVED_GET_CLASS(obj);
274  *
275  *     // do something here
276  *     dc->parent_do_something(obj);
277  *     // do something else here
278  * }
279  *
280  * static void derived_class_init(ObjectClass *oc, void *data)
281  * {
282  *     MyClass *mc = MY_CLASS(oc);
283  *     DerivedClass *dc = DERIVED_CLASS(oc);
284  *
285  *     dc->parent_do_something = mc->do_something;
286  *     mc->do_something = derived_do_something;
287  * }
288  *
289  * static const TypeInfo derived_type_info = {
290  *     .name = TYPE_DERIVED,
291  *     .parent = TYPE_MY,
292  *     .class_size = sizeof(DerivedClass),
293  *     .class_init = derived_class_init,
294  * };
295  *   </programlisting>
296  * </example>
297  *
298  * Alternatively, object_class_by_name() can be used to obtain the class and
299  * its non-overridden methods for a specific type. This would correspond to
300  * |[ MyClass::method(...) ]| in C++.
301  *
302  * The first example of such a QOM method was #CPUClass.reset,
303  * another example is #DeviceClass.realize.
304  */
305 
306 
307 /**
308  * ObjectPropertyAccessor:
309  * @obj: the object that owns the property
310  * @v: the visitor that contains the property data
311  * @name: the name of the property
312  * @opaque: the object property opaque
313  * @errp: a pointer to an Error that is filled if getting/setting fails.
314  *
315  * Called when trying to get/set a property.
316  */
317 typedef void (ObjectPropertyAccessor)(Object *obj,
318                                       Visitor *v,
319                                       const char *name,
320                                       void *opaque,
321                                       Error **errp);
322 
323 /**
324  * ObjectPropertyResolve:
325  * @obj: the object that owns the property
326  * @opaque: the opaque registered with the property
327  * @part: the name of the property
328  *
329  * Resolves the #Object corresponding to property @part.
330  *
331  * The returned object can also be used as a starting point
332  * to resolve a relative path starting with "@part".
333  *
334  * Returns: If @path is the path that led to @obj, the function
335  * returns the #Object corresponding to "@path/@part".
336  * If "@path/@part" is not a valid object path, it returns #NULL.
337  */
338 typedef Object *(ObjectPropertyResolve)(Object *obj,
339                                         void *opaque,
340                                         const char *part);
341 
342 /**
343  * ObjectPropertyRelease:
344  * @obj: the object that owns the property
345  * @name: the name of the property
346  * @opaque: the opaque registered with the property
347  *
348  * Called when a property is removed from a object.
349  */
350 typedef void (ObjectPropertyRelease)(Object *obj,
351                                      const char *name,
352                                      void *opaque);
353 
354 typedef struct ObjectProperty
355 {
356     gchar *name;
357     gchar *type;
358     gchar *description;
359     ObjectPropertyAccessor *get;
360     ObjectPropertyAccessor *set;
361     ObjectPropertyResolve *resolve;
362     ObjectPropertyRelease *release;
363     void *opaque;
364 } ObjectProperty;
365 
366 /**
367  * ObjectUnparent:
368  * @obj: the object that is being removed from the composition tree
369  *
370  * Called when an object is being removed from the QOM composition tree.
371  * The function should remove any backlinks from children objects to @obj.
372  */
373 typedef void (ObjectUnparent)(Object *obj);
374 
375 /**
376  * ObjectFree:
377  * @obj: the object being freed
378  *
379  * Called when an object's last reference is removed.
380  */
381 typedef void (ObjectFree)(void *obj);
382 
383 #define OBJECT_CLASS_CAST_CACHE 4
384 
385 /**
386  * ObjectClass:
387  *
388  * The base for all classes.  The only thing that #ObjectClass contains is an
389  * integer type handle.
390  */
391 struct ObjectClass
392 {
393     /*< private >*/
394     Type type;
395     GSList *interfaces;
396 
397     const char *object_cast_cache[OBJECT_CLASS_CAST_CACHE];
398     const char *class_cast_cache[OBJECT_CLASS_CAST_CACHE];
399 
400     ObjectUnparent *unparent;
401 
402     GHashTable *properties;
403 };
404 
405 /**
406  * Object:
407  *
408  * The base for all objects.  The first member of this object is a pointer to
409  * a #ObjectClass.  Since C guarantees that the first member of a structure
410  * always begins at byte 0 of that structure, as long as any sub-object places
411  * its parent as the first member, we can cast directly to a #Object.
412  *
413  * As a result, #Object contains a reference to the objects type as its
414  * first member.  This allows identification of the real type of the object at
415  * run time.
416  */
417 struct Object
418 {
419     /*< private >*/
420     ObjectClass *class;
421     ObjectFree *free;
422     GHashTable *properties;
423     uint32_t ref;
424     Object *parent;
425 };
426 
427 /**
428  * TypeInfo:
429  * @name: The name of the type.
430  * @parent: The name of the parent type.
431  * @instance_size: The size of the object (derivative of #Object).  If
432  *   @instance_size is 0, then the size of the object will be the size of the
433  *   parent object.
434  * @instance_init: This function is called to initialize an object.  The parent
435  *   class will have already been initialized so the type is only responsible
436  *   for initializing its own members.
437  * @instance_post_init: This function is called to finish initialization of
438  *   an object, after all @instance_init functions were called.
439  * @instance_finalize: This function is called during object destruction.  This
440  *   is called before the parent @instance_finalize function has been called.
441  *   An object should only free the members that are unique to its type in this
442  *   function.
443  * @abstract: If this field is true, then the class is considered abstract and
444  *   cannot be directly instantiated.
445  * @class_size: The size of the class object (derivative of #ObjectClass)
446  *   for this object.  If @class_size is 0, then the size of the class will be
447  *   assumed to be the size of the parent class.  This allows a type to avoid
448  *   implementing an explicit class type if they are not adding additional
449  *   virtual functions.
450  * @class_init: This function is called after all parent class initialization
451  *   has occurred to allow a class to set its default virtual method pointers.
452  *   This is also the function to use to override virtual methods from a parent
453  *   class.
454  * @class_base_init: This function is called for all base classes after all
455  *   parent class initialization has occurred, but before the class itself
456  *   is initialized.  This is the function to use to undo the effects of
457  *   memcpy from the parent class to the descendants.
458  * @class_data: Data to pass to the @class_init,
459  *   @class_base_init. This can be useful when building dynamic
460  *   classes.
461  * @interfaces: The list of interfaces associated with this type.  This
462  *   should point to a static array that's terminated with a zero filled
463  *   element.
464  */
465 struct TypeInfo
466 {
467     const char *name;
468     const char *parent;
469 
470     size_t instance_size;
471     void (*instance_init)(Object *obj);
472     void (*instance_post_init)(Object *obj);
473     void (*instance_finalize)(Object *obj);
474 
475     bool abstract;
476     size_t class_size;
477 
478     void (*class_init)(ObjectClass *klass, void *data);
479     void (*class_base_init)(ObjectClass *klass, void *data);
480     void *class_data;
481 
482     InterfaceInfo *interfaces;
483 };
484 
485 /**
486  * OBJECT:
487  * @obj: A derivative of #Object
488  *
489  * Converts an object to a #Object.  Since all objects are #Objects,
490  * this function will always succeed.
491  */
492 #define OBJECT(obj) \
493     ((Object *)(obj))
494 
495 /**
496  * OBJECT_CLASS:
497  * @class: A derivative of #ObjectClass.
498  *
499  * Converts a class to an #ObjectClass.  Since all objects are #Objects,
500  * this function will always succeed.
501  */
502 #define OBJECT_CLASS(class) \
503     ((ObjectClass *)(class))
504 
505 /**
506  * OBJECT_CHECK:
507  * @type: The C type to use for the return value.
508  * @obj: A derivative of @type to cast.
509  * @name: The QOM typename of @type
510  *
511  * A type safe version of @object_dynamic_cast_assert.  Typically each class
512  * will define a macro based on this type to perform type safe dynamic_casts to
513  * this object type.
514  *
515  * If an invalid object is passed to this function, a run time assert will be
516  * generated.
517  */
518 #define OBJECT_CHECK(type, obj, name) \
519     ((type *)object_dynamic_cast_assert(OBJECT(obj), (name), \
520                                         __FILE__, __LINE__, __func__))
521 
522 /**
523  * OBJECT_CLASS_CHECK:
524  * @class_type: The C type to use for the return value.
525  * @class: A derivative class of @class_type to cast.
526  * @name: the QOM typename of @class_type.
527  *
528  * A type safe version of @object_class_dynamic_cast_assert.  This macro is
529  * typically wrapped by each type to perform type safe casts of a class to a
530  * specific class type.
531  */
532 #define OBJECT_CLASS_CHECK(class_type, class, name) \
533     ((class_type *)object_class_dynamic_cast_assert(OBJECT_CLASS(class), (name), \
534                                                __FILE__, __LINE__, __func__))
535 
536 /**
537  * OBJECT_GET_CLASS:
538  * @class: The C type to use for the return value.
539  * @obj: The object to obtain the class for.
540  * @name: The QOM typename of @obj.
541  *
542  * This function will return a specific class for a given object.  Its generally
543  * used by each type to provide a type safe macro to get a specific class type
544  * from an object.
545  */
546 #define OBJECT_GET_CLASS(class, obj, name) \
547     OBJECT_CLASS_CHECK(class, object_get_class(OBJECT(obj)), name)
548 
549 /**
550  * InterfaceInfo:
551  * @type: The name of the interface.
552  *
553  * The information associated with an interface.
554  */
555 struct InterfaceInfo {
556     const char *type;
557 };
558 
559 /**
560  * InterfaceClass:
561  * @parent_class: the base class
562  *
563  * The class for all interfaces.  Subclasses of this class should only add
564  * virtual methods.
565  */
566 struct InterfaceClass
567 {
568     ObjectClass parent_class;
569     /*< private >*/
570     ObjectClass *concrete_class;
571     Type interface_type;
572 };
573 
574 #define TYPE_INTERFACE "interface"
575 
576 /**
577  * INTERFACE_CLASS:
578  * @klass: class to cast from
579  * Returns: An #InterfaceClass or raise an error if cast is invalid
580  */
581 #define INTERFACE_CLASS(klass) \
582     OBJECT_CLASS_CHECK(InterfaceClass, klass, TYPE_INTERFACE)
583 
584 /**
585  * INTERFACE_CHECK:
586  * @interface: the type to return
587  * @obj: the object to convert to an interface
588  * @name: the interface type name
589  *
590  * Returns: @obj casted to @interface if cast is valid, otherwise raise error.
591  */
592 #define INTERFACE_CHECK(interface, obj, name) \
593     ((interface *)object_dynamic_cast_assert(OBJECT((obj)), (name), \
594                                              __FILE__, __LINE__, __func__))
595 
596 /**
597  * object_new:
598  * @typename: The name of the type of the object to instantiate.
599  *
600  * This function will initialize a new object using heap allocated memory.
601  * The returned object has a reference count of 1, and will be freed when
602  * the last reference is dropped.
603  *
604  * Returns: The newly allocated and instantiated object.
605  */
606 Object *object_new(const char *typename);
607 
608 /**
609  * object_new_with_props:
610  * @typename:  The name of the type of the object to instantiate.
611  * @parent: the parent object
612  * @id: The unique ID of the object
613  * @errp: pointer to error object
614  * @...: list of property names and values
615  *
616  * This function will initialize a new object using heap allocated memory.
617  * The returned object has a reference count of 1, and will be freed when
618  * the last reference is dropped.
619  *
620  * The @id parameter will be used when registering the object as a
621  * child of @parent in the composition tree.
622  *
623  * The variadic parameters are a list of pairs of (propname, propvalue)
624  * strings. The propname of %NULL indicates the end of the property
625  * list. If the object implements the user creatable interface, the
626  * object will be marked complete once all the properties have been
627  * processed.
628  *
629  * <example>
630  *   <title>Creating an object with properties</title>
631  *   <programlisting>
632  *   Error *err = NULL;
633  *   Object *obj;
634  *
635  *   obj = object_new_with_props(TYPE_MEMORY_BACKEND_FILE,
636  *                               object_get_objects_root(),
637  *                               "hostmem0",
638  *                               &err,
639  *                               "share", "yes",
640  *                               "mem-path", "/dev/shm/somefile",
641  *                               "prealloc", "yes",
642  *                               "size", "1048576",
643  *                               NULL);
644  *
645  *   if (!obj) {
646  *     g_printerr("Cannot create memory backend: %s\n",
647  *                error_get_pretty(err));
648  *   }
649  *   </programlisting>
650  * </example>
651  *
652  * The returned object will have one stable reference maintained
653  * for as long as it is present in the object hierarchy.
654  *
655  * Returns: The newly allocated, instantiated & initialized object.
656  */
657 Object *object_new_with_props(const char *typename,
658                               Object *parent,
659                               const char *id,
660                               Error **errp,
661                               ...) QEMU_SENTINEL;
662 
663 /**
664  * object_new_with_propv:
665  * @typename:  The name of the type of the object to instantiate.
666  * @parent: the parent object
667  * @id: The unique ID of the object
668  * @errp: pointer to error object
669  * @vargs: list of property names and values
670  *
671  * See object_new_with_props() for documentation.
672  */
673 Object *object_new_with_propv(const char *typename,
674                               Object *parent,
675                               const char *id,
676                               Error **errp,
677                               va_list vargs);
678 
679 void object_apply_global_props(Object *obj, const GPtrArray *props,
680                                Error **errp);
681 void object_set_machine_compat_props(GPtrArray *compat_props);
682 void object_set_accelerator_compat_props(GPtrArray *compat_props);
683 void object_apply_compat_props(Object *obj);
684 
685 /**
686  * object_set_props:
687  * @obj: the object instance to set properties on
688  * @errp: pointer to error object
689  * @...: list of property names and values
690  *
691  * This function will set a list of properties on an existing object
692  * instance.
693  *
694  * The variadic parameters are a list of pairs of (propname, propvalue)
695  * strings. The propname of %NULL indicates the end of the property
696  * list.
697  *
698  * <example>
699  *   <title>Update an object's properties</title>
700  *   <programlisting>
701  *   Error *err = NULL;
702  *   Object *obj = ...get / create object...;
703  *
704  *   obj = object_set_props(obj,
705  *                          &err,
706  *                          "share", "yes",
707  *                          "mem-path", "/dev/shm/somefile",
708  *                          "prealloc", "yes",
709  *                          "size", "1048576",
710  *                          NULL);
711  *
712  *   if (!obj) {
713  *     g_printerr("Cannot set properties: %s\n",
714  *                error_get_pretty(err));
715  *   }
716  *   </programlisting>
717  * </example>
718  *
719  * The returned object will have one stable reference maintained
720  * for as long as it is present in the object hierarchy.
721  *
722  * Returns: -1 on error, 0 on success
723  */
724 int object_set_props(Object *obj,
725                      Error **errp,
726                      ...) QEMU_SENTINEL;
727 
728 /**
729  * object_set_propv:
730  * @obj: the object instance to set properties on
731  * @errp: pointer to error object
732  * @vargs: list of property names and values
733  *
734  * See object_set_props() for documentation.
735  *
736  * Returns: -1 on error, 0 on success
737  */
738 int object_set_propv(Object *obj,
739                      Error **errp,
740                      va_list vargs);
741 
742 /**
743  * object_initialize:
744  * @obj: A pointer to the memory to be used for the object.
745  * @size: The maximum size available at @obj for the object.
746  * @typename: The name of the type of the object to instantiate.
747  *
748  * This function will initialize an object.  The memory for the object should
749  * have already been allocated.  The returned object has a reference count of 1,
750  * and will be finalized when the last reference is dropped.
751  */
752 void object_initialize(void *obj, size_t size, const char *typename);
753 
754 /**
755  * object_initialize_child:
756  * @parentobj: The parent object to add a property to
757  * @propname: The name of the property
758  * @childobj: A pointer to the memory to be used for the object.
759  * @size: The maximum size available at @childobj for the object.
760  * @type: The name of the type of the object to instantiate.
761  * @errp: If an error occurs, a pointer to an area to store the error
762  * @...: list of property names and values
763  *
764  * This function will initialize an object. The memory for the object should
765  * have already been allocated. The object will then be added as child property
766  * to a parent with object_property_add_child() function. The returned object
767  * has a reference count of 1 (for the "child<...>" property from the parent),
768  * so the object will be finalized automatically when the parent gets removed.
769  *
770  * The variadic parameters are a list of pairs of (propname, propvalue)
771  * strings. The propname of %NULL indicates the end of the property list.
772  * If the object implements the user creatable interface, the object will
773  * be marked complete once all the properties have been processed.
774  */
775 void object_initialize_child(Object *parentobj, const char *propname,
776                              void *childobj, size_t size, const char *type,
777                              Error **errp, ...) QEMU_SENTINEL;
778 
779 /**
780  * object_initialize_childv:
781  * @parentobj: The parent object to add a property to
782  * @propname: The name of the property
783  * @childobj: A pointer to the memory to be used for the object.
784  * @size: The maximum size available at @childobj for the object.
785  * @type: The name of the type of the object to instantiate.
786  * @errp: If an error occurs, a pointer to an area to store the error
787  * @vargs: list of property names and values
788  *
789  * See object_initialize_child() for documentation.
790  */
791 void object_initialize_childv(Object *parentobj, const char *propname,
792                               void *childobj, size_t size, const char *type,
793                               Error **errp, va_list vargs);
794 
795 /**
796  * object_dynamic_cast:
797  * @obj: The object to cast.
798  * @typename: The @typename to cast to.
799  *
800  * This function will determine if @obj is-a @typename.  @obj can refer to an
801  * object or an interface associated with an object.
802  *
803  * Returns: This function returns @obj on success or #NULL on failure.
804  */
805 Object *object_dynamic_cast(Object *obj, const char *typename);
806 
807 /**
808  * object_dynamic_cast_assert:
809  *
810  * See object_dynamic_cast() for a description of the parameters of this
811  * function.  The only difference in behavior is that this function asserts
812  * instead of returning #NULL on failure if QOM cast debugging is enabled.
813  * This function is not meant to be called directly, but only through
814  * the wrapper macro OBJECT_CHECK.
815  */
816 Object *object_dynamic_cast_assert(Object *obj, const char *typename,
817                                    const char *file, int line, const char *func);
818 
819 /**
820  * object_get_class:
821  * @obj: A derivative of #Object
822  *
823  * Returns: The #ObjectClass of the type associated with @obj.
824  */
825 ObjectClass *object_get_class(Object *obj);
826 
827 /**
828  * object_get_typename:
829  * @obj: A derivative of #Object.
830  *
831  * Returns: The QOM typename of @obj.
832  */
833 const char *object_get_typename(const Object *obj);
834 
835 /**
836  * type_register_static:
837  * @info: The #TypeInfo of the new type.
838  *
839  * @info and all of the strings it points to should exist for the life time
840  * that the type is registered.
841  *
842  * Returns: the new #Type.
843  */
844 Type type_register_static(const TypeInfo *info);
845 
846 /**
847  * type_register:
848  * @info: The #TypeInfo of the new type
849  *
850  * Unlike type_register_static(), this call does not require @info or its
851  * string members to continue to exist after the call returns.
852  *
853  * Returns: the new #Type.
854  */
855 Type type_register(const TypeInfo *info);
856 
857 /**
858  * type_register_static_array:
859  * @infos: The array of the new type #TypeInfo structures.
860  * @nr_infos: number of entries in @infos
861  *
862  * @infos and all of the strings it points to should exist for the life time
863  * that the type is registered.
864  */
865 void type_register_static_array(const TypeInfo *infos, int nr_infos);
866 
867 /**
868  * DEFINE_TYPES:
869  * @type_array: The array containing #TypeInfo structures to register
870  *
871  * @type_array should be static constant that exists for the life time
872  * that the type is registered.
873  */
874 #define DEFINE_TYPES(type_array)                                            \
875 static void do_qemu_init_ ## type_array(void)                               \
876 {                                                                           \
877     type_register_static_array(type_array, ARRAY_SIZE(type_array));         \
878 }                                                                           \
879 type_init(do_qemu_init_ ## type_array)
880 
881 /**
882  * object_class_dynamic_cast_assert:
883  * @klass: The #ObjectClass to attempt to cast.
884  * @typename: The QOM typename of the class to cast to.
885  *
886  * See object_class_dynamic_cast() for a description of the parameters
887  * of this function.  The only difference in behavior is that this function
888  * asserts instead of returning #NULL on failure if QOM cast debugging is
889  * enabled.  This function is not meant to be called directly, but only through
890  * the wrapper macros OBJECT_CLASS_CHECK and INTERFACE_CHECK.
891  */
892 ObjectClass *object_class_dynamic_cast_assert(ObjectClass *klass,
893                                               const char *typename,
894                                               const char *file, int line,
895                                               const char *func);
896 
897 /**
898  * object_class_dynamic_cast:
899  * @klass: The #ObjectClass to attempt to cast.
900  * @typename: The QOM typename of the class to cast to.
901  *
902  * Returns: If @typename is a class, this function returns @klass if
903  * @typename is a subtype of @klass, else returns #NULL.
904  *
905  * If @typename is an interface, this function returns the interface
906  * definition for @klass if @klass implements it unambiguously; #NULL
907  * is returned if @klass does not implement the interface or if multiple
908  * classes or interfaces on the hierarchy leading to @klass implement
909  * it.  (FIXME: perhaps this can be detected at type definition time?)
910  */
911 ObjectClass *object_class_dynamic_cast(ObjectClass *klass,
912                                        const char *typename);
913 
914 /**
915  * object_class_get_parent:
916  * @klass: The class to obtain the parent for.
917  *
918  * Returns: The parent for @klass or %NULL if none.
919  */
920 ObjectClass *object_class_get_parent(ObjectClass *klass);
921 
922 /**
923  * object_class_get_name:
924  * @klass: The class to obtain the QOM typename for.
925  *
926  * Returns: The QOM typename for @klass.
927  */
928 const char *object_class_get_name(ObjectClass *klass);
929 
930 /**
931  * object_class_is_abstract:
932  * @klass: The class to obtain the abstractness for.
933  *
934  * Returns: %true if @klass is abstract, %false otherwise.
935  */
936 bool object_class_is_abstract(ObjectClass *klass);
937 
938 /**
939  * object_class_by_name:
940  * @typename: The QOM typename to obtain the class for.
941  *
942  * Returns: The class for @typename or %NULL if not found.
943  */
944 ObjectClass *object_class_by_name(const char *typename);
945 
946 void object_class_foreach(void (*fn)(ObjectClass *klass, void *opaque),
947                           const char *implements_type, bool include_abstract,
948                           void *opaque);
949 
950 /**
951  * object_class_get_list:
952  * @implements_type: The type to filter for, including its derivatives.
953  * @include_abstract: Whether to include abstract classes.
954  *
955  * Returns: A singly-linked list of the classes in reverse hashtable order.
956  */
957 GSList *object_class_get_list(const char *implements_type,
958                               bool include_abstract);
959 
960 /**
961  * object_class_get_list_sorted:
962  * @implements_type: The type to filter for, including its derivatives.
963  * @include_abstract: Whether to include abstract classes.
964  *
965  * Returns: A singly-linked list of the classes in alphabetical
966  * case-insensitive order.
967  */
968 GSList *object_class_get_list_sorted(const char *implements_type,
969                               bool include_abstract);
970 
971 /**
972  * object_ref:
973  * @obj: the object
974  *
975  * Increase the reference count of a object.  A object cannot be freed as long
976  * as its reference count is greater than zero.
977  */
978 void object_ref(Object *obj);
979 
980 /**
981  * object_unref:
982  * @obj: the object
983  *
984  * Decrease the reference count of a object.  A object cannot be freed as long
985  * as its reference count is greater than zero.
986  */
987 void object_unref(Object *obj);
988 
989 /**
990  * object_property_add:
991  * @obj: the object to add a property to
992  * @name: the name of the property.  This can contain any character except for
993  *  a forward slash.  In general, you should use hyphens '-' instead of
994  *  underscores '_' when naming properties.
995  * @type: the type name of the property.  This namespace is pretty loosely
996  *   defined.  Sub namespaces are constructed by using a prefix and then
997  *   to angle brackets.  For instance, the type 'virtio-net-pci' in the
998  *   'link' namespace would be 'link<virtio-net-pci>'.
999  * @get: The getter to be called to read a property.  If this is NULL, then
1000  *   the property cannot be read.
1001  * @set: the setter to be called to write a property.  If this is NULL,
1002  *   then the property cannot be written.
1003  * @release: called when the property is removed from the object.  This is
1004  *   meant to allow a property to free its opaque upon object
1005  *   destruction.  This may be NULL.
1006  * @opaque: an opaque pointer to pass to the callbacks for the property
1007  * @errp: returns an error if this function fails
1008  *
1009  * Returns: The #ObjectProperty; this can be used to set the @resolve
1010  * callback for child and link properties.
1011  */
1012 ObjectProperty *object_property_add(Object *obj, const char *name,
1013                                     const char *type,
1014                                     ObjectPropertyAccessor *get,
1015                                     ObjectPropertyAccessor *set,
1016                                     ObjectPropertyRelease *release,
1017                                     void *opaque, Error **errp);
1018 
1019 void object_property_del(Object *obj, const char *name, Error **errp);
1020 
1021 ObjectProperty *object_class_property_add(ObjectClass *klass, const char *name,
1022                                           const char *type,
1023                                           ObjectPropertyAccessor *get,
1024                                           ObjectPropertyAccessor *set,
1025                                           ObjectPropertyRelease *release,
1026                                           void *opaque, Error **errp);
1027 
1028 /**
1029  * object_property_find:
1030  * @obj: the object
1031  * @name: the name of the property
1032  * @errp: returns an error if this function fails
1033  *
1034  * Look up a property for an object and return its #ObjectProperty if found.
1035  */
1036 ObjectProperty *object_property_find(Object *obj, const char *name,
1037                                      Error **errp);
1038 ObjectProperty *object_class_property_find(ObjectClass *klass, const char *name,
1039                                            Error **errp);
1040 
1041 typedef struct ObjectPropertyIterator {
1042     ObjectClass *nextclass;
1043     GHashTableIter iter;
1044 } ObjectPropertyIterator;
1045 
1046 /**
1047  * object_property_iter_init:
1048  * @obj: the object
1049  *
1050  * Initializes an iterator for traversing all properties
1051  * registered against an object instance, its class and all parent classes.
1052  *
1053  * It is forbidden to modify the property list while iterating,
1054  * whether removing or adding properties.
1055  *
1056  * Typical usage pattern would be
1057  *
1058  * <example>
1059  *   <title>Using object property iterators</title>
1060  *   <programlisting>
1061  *   ObjectProperty *prop;
1062  *   ObjectPropertyIterator iter;
1063  *
1064  *   object_property_iter_init(&iter, obj);
1065  *   while ((prop = object_property_iter_next(&iter))) {
1066  *     ... do something with prop ...
1067  *   }
1068  *   </programlisting>
1069  * </example>
1070  */
1071 void object_property_iter_init(ObjectPropertyIterator *iter,
1072                                Object *obj);
1073 
1074 /**
1075  * object_class_property_iter_init:
1076  * @klass: the class
1077  *
1078  * Initializes an iterator for traversing all properties
1079  * registered against an object class and all parent classes.
1080  *
1081  * It is forbidden to modify the property list while iterating,
1082  * whether removing or adding properties.
1083  *
1084  * This can be used on abstract classes as it does not create a temporary
1085  * instance.
1086  */
1087 void object_class_property_iter_init(ObjectPropertyIterator *iter,
1088                                      ObjectClass *klass);
1089 
1090 /**
1091  * object_property_iter_next:
1092  * @iter: the iterator instance
1093  *
1094  * Return the next available property. If no further properties
1095  * are available, a %NULL value will be returned and the @iter
1096  * pointer should not be used again after this point without
1097  * re-initializing it.
1098  *
1099  * Returns: the next property, or %NULL when all properties
1100  * have been traversed.
1101  */
1102 ObjectProperty *object_property_iter_next(ObjectPropertyIterator *iter);
1103 
1104 void object_unparent(Object *obj);
1105 
1106 /**
1107  * object_property_get:
1108  * @obj: the object
1109  * @v: the visitor that will receive the property value.  This should be an
1110  *   Output visitor and the data will be written with @name as the name.
1111  * @name: the name of the property
1112  * @errp: returns an error if this function fails
1113  *
1114  * Reads a property from a object.
1115  */
1116 void object_property_get(Object *obj, Visitor *v, const char *name,
1117                          Error **errp);
1118 
1119 /**
1120  * object_property_set_str:
1121  * @value: the value to be written to the property
1122  * @name: the name of the property
1123  * @errp: returns an error if this function fails
1124  *
1125  * Writes a string value to a property.
1126  */
1127 void object_property_set_str(Object *obj, const char *value,
1128                              const char *name, Error **errp);
1129 
1130 /**
1131  * object_property_get_str:
1132  * @obj: the object
1133  * @name: the name of the property
1134  * @errp: returns an error if this function fails
1135  *
1136  * Returns: the value of the property, converted to a C string, or NULL if
1137  * an error occurs (including when the property value is not a string).
1138  * The caller should free the string.
1139  */
1140 char *object_property_get_str(Object *obj, const char *name,
1141                               Error **errp);
1142 
1143 /**
1144  * object_property_set_link:
1145  * @value: the value to be written to the property
1146  * @name: the name of the property
1147  * @errp: returns an error if this function fails
1148  *
1149  * Writes an object's canonical path to a property.
1150  *
1151  * If the link property was created with
1152  * <code>OBJ_PROP_LINK_STRONG</code> bit, the old target object is
1153  * unreferenced, and a reference is added to the new target object.
1154  *
1155  */
1156 void object_property_set_link(Object *obj, Object *value,
1157                               const char *name, Error **errp);
1158 
1159 /**
1160  * object_property_get_link:
1161  * @obj: the object
1162  * @name: the name of the property
1163  * @errp: returns an error if this function fails
1164  *
1165  * Returns: the value of the property, resolved from a path to an Object,
1166  * or NULL if an error occurs (including when the property value is not a
1167  * string or not a valid object path).
1168  */
1169 Object *object_property_get_link(Object *obj, const char *name,
1170                                  Error **errp);
1171 
1172 /**
1173  * object_property_set_bool:
1174  * @value: the value to be written to the property
1175  * @name: the name of the property
1176  * @errp: returns an error if this function fails
1177  *
1178  * Writes a bool value to a property.
1179  */
1180 void object_property_set_bool(Object *obj, bool value,
1181                               const char *name, Error **errp);
1182 
1183 /**
1184  * object_property_get_bool:
1185  * @obj: the object
1186  * @name: the name of the property
1187  * @errp: returns an error if this function fails
1188  *
1189  * Returns: the value of the property, converted to a boolean, or NULL if
1190  * an error occurs (including when the property value is not a bool).
1191  */
1192 bool object_property_get_bool(Object *obj, const char *name,
1193                               Error **errp);
1194 
1195 /**
1196  * object_property_set_int:
1197  * @value: the value to be written to the property
1198  * @name: the name of the property
1199  * @errp: returns an error if this function fails
1200  *
1201  * Writes an integer value to a property.
1202  */
1203 void object_property_set_int(Object *obj, int64_t value,
1204                              const char *name, Error **errp);
1205 
1206 /**
1207  * object_property_get_int:
1208  * @obj: the object
1209  * @name: the name of the property
1210  * @errp: returns an error if this function fails
1211  *
1212  * Returns: the value of the property, converted to an integer, or negative if
1213  * an error occurs (including when the property value is not an integer).
1214  */
1215 int64_t object_property_get_int(Object *obj, const char *name,
1216                                 Error **errp);
1217 
1218 /**
1219  * object_property_set_uint:
1220  * @value: the value to be written to the property
1221  * @name: the name of the property
1222  * @errp: returns an error if this function fails
1223  *
1224  * Writes an unsigned integer value to a property.
1225  */
1226 void object_property_set_uint(Object *obj, uint64_t value,
1227                               const char *name, Error **errp);
1228 
1229 /**
1230  * object_property_get_uint:
1231  * @obj: the object
1232  * @name: the name of the property
1233  * @errp: returns an error if this function fails
1234  *
1235  * Returns: the value of the property, converted to an unsigned integer, or 0
1236  * an error occurs (including when the property value is not an integer).
1237  */
1238 uint64_t object_property_get_uint(Object *obj, const char *name,
1239                                   Error **errp);
1240 
1241 /**
1242  * object_property_get_enum:
1243  * @obj: the object
1244  * @name: the name of the property
1245  * @typename: the name of the enum data type
1246  * @errp: returns an error if this function fails
1247  *
1248  * Returns: the value of the property, converted to an integer, or
1249  * undefined if an error occurs (including when the property value is not
1250  * an enum).
1251  */
1252 int object_property_get_enum(Object *obj, const char *name,
1253                              const char *typename, Error **errp);
1254 
1255 /**
1256  * object_property_get_uint16List:
1257  * @obj: the object
1258  * @name: the name of the property
1259  * @list: the returned int list
1260  * @errp: returns an error if this function fails
1261  *
1262  * Returns: the value of the property, converted to integers, or
1263  * undefined if an error occurs (including when the property value is not
1264  * an list of integers).
1265  */
1266 void object_property_get_uint16List(Object *obj, const char *name,
1267                                     uint16List **list, Error **errp);
1268 
1269 /**
1270  * object_property_set:
1271  * @obj: the object
1272  * @v: the visitor that will be used to write the property value.  This should
1273  *   be an Input visitor and the data will be first read with @name as the
1274  *   name and then written as the property value.
1275  * @name: the name of the property
1276  * @errp: returns an error if this function fails
1277  *
1278  * Writes a property to a object.
1279  */
1280 void object_property_set(Object *obj, Visitor *v, const char *name,
1281                          Error **errp);
1282 
1283 /**
1284  * object_property_parse:
1285  * @obj: the object
1286  * @string: the string that will be used to parse the property value.
1287  * @name: the name of the property
1288  * @errp: returns an error if this function fails
1289  *
1290  * Parses a string and writes the result into a property of an object.
1291  */
1292 void object_property_parse(Object *obj, const char *string,
1293                            const char *name, Error **errp);
1294 
1295 /**
1296  * object_property_print:
1297  * @obj: the object
1298  * @name: the name of the property
1299  * @human: if true, print for human consumption
1300  * @errp: returns an error if this function fails
1301  *
1302  * Returns a string representation of the value of the property.  The
1303  * caller shall free the string.
1304  */
1305 char *object_property_print(Object *obj, const char *name, bool human,
1306                             Error **errp);
1307 
1308 /**
1309  * object_property_get_type:
1310  * @obj: the object
1311  * @name: the name of the property
1312  * @errp: returns an error if this function fails
1313  *
1314  * Returns:  The type name of the property.
1315  */
1316 const char *object_property_get_type(Object *obj, const char *name,
1317                                      Error **errp);
1318 
1319 /**
1320  * object_get_root:
1321  *
1322  * Returns: the root object of the composition tree
1323  */
1324 Object *object_get_root(void);
1325 
1326 
1327 /**
1328  * object_get_objects_root:
1329  *
1330  * Get the container object that holds user created
1331  * object instances. This is the object at path
1332  * "/objects"
1333  *
1334  * Returns: the user object container
1335  */
1336 Object *object_get_objects_root(void);
1337 
1338 /**
1339  * object_get_internal_root:
1340  *
1341  * Get the container object that holds internally used object
1342  * instances.  Any object which is put into this container must not be
1343  * user visible, and it will not be exposed in the QOM tree.
1344  *
1345  * Returns: the internal object container
1346  */
1347 Object *object_get_internal_root(void);
1348 
1349 /**
1350  * object_get_canonical_path_component:
1351  *
1352  * Returns: The final component in the object's canonical path.  The canonical
1353  * path is the path within the composition tree starting from the root.
1354  * %NULL if the object doesn't have a parent (and thus a canonical path).
1355  */
1356 gchar *object_get_canonical_path_component(Object *obj);
1357 
1358 /**
1359  * object_get_canonical_path:
1360  *
1361  * Returns: The canonical path for a object.  This is the path within the
1362  * composition tree starting from the root.
1363  */
1364 gchar *object_get_canonical_path(Object *obj);
1365 
1366 /**
1367  * object_resolve_path:
1368  * @path: the path to resolve
1369  * @ambiguous: returns true if the path resolution failed because of an
1370  *   ambiguous match
1371  *
1372  * There are two types of supported paths--absolute paths and partial paths.
1373  *
1374  * Absolute paths are derived from the root object and can follow child<> or
1375  * link<> properties.  Since they can follow link<> properties, they can be
1376  * arbitrarily long.  Absolute paths look like absolute filenames and are
1377  * prefixed with a leading slash.
1378  *
1379  * Partial paths look like relative filenames.  They do not begin with a
1380  * prefix.  The matching rules for partial paths are subtle but designed to make
1381  * specifying objects easy.  At each level of the composition tree, the partial
1382  * path is matched as an absolute path.  The first match is not returned.  At
1383  * least two matches are searched for.  A successful result is only returned if
1384  * only one match is found.  If more than one match is found, a flag is
1385  * returned to indicate that the match was ambiguous.
1386  *
1387  * Returns: The matched object or NULL on path lookup failure.
1388  */
1389 Object *object_resolve_path(const char *path, bool *ambiguous);
1390 
1391 /**
1392  * object_resolve_path_type:
1393  * @path: the path to resolve
1394  * @typename: the type to look for.
1395  * @ambiguous: returns true if the path resolution failed because of an
1396  *   ambiguous match
1397  *
1398  * This is similar to object_resolve_path.  However, when looking for a
1399  * partial path only matches that implement the given type are considered.
1400  * This restricts the search and avoids spuriously flagging matches as
1401  * ambiguous.
1402  *
1403  * For both partial and absolute paths, the return value goes through
1404  * a dynamic cast to @typename.  This is important if either the link,
1405  * or the typename itself are of interface types.
1406  *
1407  * Returns: The matched object or NULL on path lookup failure.
1408  */
1409 Object *object_resolve_path_type(const char *path, const char *typename,
1410                                  bool *ambiguous);
1411 
1412 /**
1413  * object_resolve_path_component:
1414  * @parent: the object in which to resolve the path
1415  * @part: the component to resolve.
1416  *
1417  * This is similar to object_resolve_path with an absolute path, but it
1418  * only resolves one element (@part) and takes the others from @parent.
1419  *
1420  * Returns: The resolved object or NULL on path lookup failure.
1421  */
1422 Object *object_resolve_path_component(Object *parent, const gchar *part);
1423 
1424 /**
1425  * object_property_add_child:
1426  * @obj: the object to add a property to
1427  * @name: the name of the property
1428  * @child: the child object
1429  * @errp: if an error occurs, a pointer to an area to store the error
1430  *
1431  * Child properties form the composition tree.  All objects need to be a child
1432  * of another object.  Objects can only be a child of one object.
1433  *
1434  * There is no way for a child to determine what its parent is.  It is not
1435  * a bidirectional relationship.  This is by design.
1436  *
1437  * The value of a child property as a C string will be the child object's
1438  * canonical path. It can be retrieved using object_property_get_str().
1439  * The child object itself can be retrieved using object_property_get_link().
1440  */
1441 void object_property_add_child(Object *obj, const char *name,
1442                                Object *child, Error **errp);
1443 
1444 typedef enum {
1445     /* Unref the link pointer when the property is deleted */
1446     OBJ_PROP_LINK_STRONG = 0x1,
1447 } ObjectPropertyLinkFlags;
1448 
1449 /**
1450  * object_property_allow_set_link:
1451  *
1452  * The default implementation of the object_property_add_link() check()
1453  * callback function.  It allows the link property to be set and never returns
1454  * an error.
1455  */
1456 void object_property_allow_set_link(const Object *, const char *,
1457                                     Object *, Error **);
1458 
1459 /**
1460  * object_property_add_link:
1461  * @obj: the object to add a property to
1462  * @name: the name of the property
1463  * @type: the qobj type of the link
1464  * @child: a pointer to where the link object reference is stored
1465  * @check: callback to veto setting or NULL if the property is read-only
1466  * @flags: additional options for the link
1467  * @errp: if an error occurs, a pointer to an area to store the error
1468  *
1469  * Links establish relationships between objects.  Links are unidirectional
1470  * although two links can be combined to form a bidirectional relationship
1471  * between objects.
1472  *
1473  * Links form the graph in the object model.
1474  *
1475  * The <code>@check()</code> callback is invoked when
1476  * object_property_set_link() is called and can raise an error to prevent the
1477  * link being set.  If <code>@check</code> is NULL, the property is read-only
1478  * and cannot be set.
1479  *
1480  * Ownership of the pointer that @child points to is transferred to the
1481  * link property.  The reference count for <code>*@child</code> is
1482  * managed by the property from after the function returns till the
1483  * property is deleted with object_property_del().  If the
1484  * <code>@flags</code> <code>OBJ_PROP_LINK_STRONG</code> bit is set,
1485  * the reference count is decremented when the property is deleted or
1486  * modified.
1487  */
1488 void object_property_add_link(Object *obj, const char *name,
1489                               const char *type, Object **child,
1490                               void (*check)(const Object *obj, const char *name,
1491                                             Object *val, Error **errp),
1492                               ObjectPropertyLinkFlags flags,
1493                               Error **errp);
1494 
1495 /**
1496  * object_property_add_str:
1497  * @obj: the object to add a property to
1498  * @name: the name of the property
1499  * @get: the getter or NULL if the property is write-only.  This function must
1500  *   return a string to be freed by g_free().
1501  * @set: the setter or NULL if the property is read-only
1502  * @errp: if an error occurs, a pointer to an area to store the error
1503  *
1504  * Add a string property using getters/setters.  This function will add a
1505  * property of type 'string'.
1506  */
1507 void object_property_add_str(Object *obj, const char *name,
1508                              char *(*get)(Object *, Error **),
1509                              void (*set)(Object *, const char *, Error **),
1510                              Error **errp);
1511 
1512 void object_class_property_add_str(ObjectClass *klass, const char *name,
1513                                    char *(*get)(Object *, Error **),
1514                                    void (*set)(Object *, const char *,
1515                                                Error **),
1516                                    Error **errp);
1517 
1518 /**
1519  * object_property_add_bool:
1520  * @obj: the object to add a property to
1521  * @name: the name of the property
1522  * @get: the getter or NULL if the property is write-only.
1523  * @set: the setter or NULL if the property is read-only
1524  * @errp: if an error occurs, a pointer to an area to store the error
1525  *
1526  * Add a bool property using getters/setters.  This function will add a
1527  * property of type 'bool'.
1528  */
1529 void object_property_add_bool(Object *obj, const char *name,
1530                               bool (*get)(Object *, Error **),
1531                               void (*set)(Object *, bool, Error **),
1532                               Error **errp);
1533 
1534 void object_class_property_add_bool(ObjectClass *klass, const char *name,
1535                                     bool (*get)(Object *, Error **),
1536                                     void (*set)(Object *, bool, Error **),
1537                                     Error **errp);
1538 
1539 /**
1540  * object_property_add_enum:
1541  * @obj: the object to add a property to
1542  * @name: the name of the property
1543  * @typename: the name of the enum data type
1544  * @get: the getter or %NULL if the property is write-only.
1545  * @set: the setter or %NULL if the property is read-only
1546  * @errp: if an error occurs, a pointer to an area to store the error
1547  *
1548  * Add an enum property using getters/setters.  This function will add a
1549  * property of type '@typename'.
1550  */
1551 void object_property_add_enum(Object *obj, const char *name,
1552                               const char *typename,
1553                               const QEnumLookup *lookup,
1554                               int (*get)(Object *, Error **),
1555                               void (*set)(Object *, int, Error **),
1556                               Error **errp);
1557 
1558 void object_class_property_add_enum(ObjectClass *klass, const char *name,
1559                                     const char *typename,
1560                                     const QEnumLookup *lookup,
1561                                     int (*get)(Object *, Error **),
1562                                     void (*set)(Object *, int, Error **),
1563                                     Error **errp);
1564 
1565 /**
1566  * object_property_add_tm:
1567  * @obj: the object to add a property to
1568  * @name: the name of the property
1569  * @get: the getter or NULL if the property is write-only.
1570  * @errp: if an error occurs, a pointer to an area to store the error
1571  *
1572  * Add a read-only struct tm valued property using a getter function.
1573  * This function will add a property of type 'struct tm'.
1574  */
1575 void object_property_add_tm(Object *obj, const char *name,
1576                             void (*get)(Object *, struct tm *, Error **),
1577                             Error **errp);
1578 
1579 void object_class_property_add_tm(ObjectClass *klass, const char *name,
1580                                   void (*get)(Object *, struct tm *, Error **),
1581                                   Error **errp);
1582 
1583 /**
1584  * object_property_add_uint8_ptr:
1585  * @obj: the object to add a property to
1586  * @name: the name of the property
1587  * @v: pointer to value
1588  * @errp: if an error occurs, a pointer to an area to store the error
1589  *
1590  * Add an integer property in memory.  This function will add a
1591  * property of type 'uint8'.
1592  */
1593 void object_property_add_uint8_ptr(Object *obj, const char *name,
1594                                    const uint8_t *v, Error **errp);
1595 void object_class_property_add_uint8_ptr(ObjectClass *klass, const char *name,
1596                                          const uint8_t *v, Error **errp);
1597 
1598 /**
1599  * object_property_add_uint16_ptr:
1600  * @obj: the object to add a property to
1601  * @name: the name of the property
1602  * @v: pointer to value
1603  * @errp: if an error occurs, a pointer to an area to store the error
1604  *
1605  * Add an integer property in memory.  This function will add a
1606  * property of type 'uint16'.
1607  */
1608 void object_property_add_uint16_ptr(Object *obj, const char *name,
1609                                     const uint16_t *v, Error **errp);
1610 void object_class_property_add_uint16_ptr(ObjectClass *klass, const char *name,
1611                                           const uint16_t *v, Error **errp);
1612 
1613 /**
1614  * object_property_add_uint32_ptr:
1615  * @obj: the object to add a property to
1616  * @name: the name of the property
1617  * @v: pointer to value
1618  * @errp: if an error occurs, a pointer to an area to store the error
1619  *
1620  * Add an integer property in memory.  This function will add a
1621  * property of type 'uint32'.
1622  */
1623 void object_property_add_uint32_ptr(Object *obj, const char *name,
1624                                     const uint32_t *v, Error **errp);
1625 void object_class_property_add_uint32_ptr(ObjectClass *klass, const char *name,
1626                                           const uint32_t *v, Error **errp);
1627 
1628 /**
1629  * object_property_add_uint64_ptr:
1630  * @obj: the object to add a property to
1631  * @name: the name of the property
1632  * @v: pointer to value
1633  * @errp: if an error occurs, a pointer to an area to store the error
1634  *
1635  * Add an integer property in memory.  This function will add a
1636  * property of type 'uint64'.
1637  */
1638 void object_property_add_uint64_ptr(Object *obj, const char *name,
1639                                     const uint64_t *v, Error **Errp);
1640 void object_class_property_add_uint64_ptr(ObjectClass *klass, const char *name,
1641                                           const uint64_t *v, Error **Errp);
1642 
1643 /**
1644  * object_property_add_alias:
1645  * @obj: the object to add a property to
1646  * @name: the name of the property
1647  * @target_obj: the object to forward property access to
1648  * @target_name: the name of the property on the forwarded object
1649  * @errp: if an error occurs, a pointer to an area to store the error
1650  *
1651  * Add an alias for a property on an object.  This function will add a property
1652  * of the same type as the forwarded property.
1653  *
1654  * The caller must ensure that <code>@target_obj</code> stays alive as long as
1655  * this property exists.  In the case of a child object or an alias on the same
1656  * object this will be the case.  For aliases to other objects the caller is
1657  * responsible for taking a reference.
1658  */
1659 void object_property_add_alias(Object *obj, const char *name,
1660                                Object *target_obj, const char *target_name,
1661                                Error **errp);
1662 
1663 /**
1664  * object_property_add_const_link:
1665  * @obj: the object to add a property to
1666  * @name: the name of the property
1667  * @target: the object to be referred by the link
1668  * @errp: if an error occurs, a pointer to an area to store the error
1669  *
1670  * Add an unmodifiable link for a property on an object.  This function will
1671  * add a property of type link<TYPE> where TYPE is the type of @target.
1672  *
1673  * The caller must ensure that @target stays alive as long as
1674  * this property exists.  In the case @target is a child of @obj,
1675  * this will be the case.  Otherwise, the caller is responsible for
1676  * taking a reference.
1677  */
1678 void object_property_add_const_link(Object *obj, const char *name,
1679                                     Object *target, Error **errp);
1680 
1681 /**
1682  * object_property_set_description:
1683  * @obj: the object owning the property
1684  * @name: the name of the property
1685  * @description: the description of the property on the object
1686  * @errp: if an error occurs, a pointer to an area to store the error
1687  *
1688  * Set an object property's description.
1689  *
1690  */
1691 void object_property_set_description(Object *obj, const char *name,
1692                                      const char *description, Error **errp);
1693 void object_class_property_set_description(ObjectClass *klass, const char *name,
1694                                            const char *description,
1695                                            Error **errp);
1696 
1697 /**
1698  * object_child_foreach:
1699  * @obj: the object whose children will be navigated
1700  * @fn: the iterator function to be called
1701  * @opaque: an opaque value that will be passed to the iterator
1702  *
1703  * Call @fn passing each child of @obj and @opaque to it, until @fn returns
1704  * non-zero.
1705  *
1706  * It is forbidden to add or remove children from @obj from the @fn
1707  * callback.
1708  *
1709  * Returns: The last value returned by @fn, or 0 if there is no child.
1710  */
1711 int object_child_foreach(Object *obj, int (*fn)(Object *child, void *opaque),
1712                          void *opaque);
1713 
1714 /**
1715  * object_child_foreach_recursive:
1716  * @obj: the object whose children will be navigated
1717  * @fn: the iterator function to be called
1718  * @opaque: an opaque value that will be passed to the iterator
1719  *
1720  * Call @fn passing each child of @obj and @opaque to it, until @fn returns
1721  * non-zero. Calls recursively, all child nodes of @obj will also be passed
1722  * all the way down to the leaf nodes of the tree. Depth first ordering.
1723  *
1724  * It is forbidden to add or remove children from @obj (or its
1725  * child nodes) from the @fn callback.
1726  *
1727  * Returns: The last value returned by @fn, or 0 if there is no child.
1728  */
1729 int object_child_foreach_recursive(Object *obj,
1730                                    int (*fn)(Object *child, void *opaque),
1731                                    void *opaque);
1732 /**
1733  * container_get:
1734  * @root: root of the #path, e.g., object_get_root()
1735  * @path: path to the container
1736  *
1737  * Return a container object whose path is @path.  Create more containers
1738  * along the path if necessary.
1739  *
1740  * Returns: the container object.
1741  */
1742 Object *container_get(Object *root, const char *path);
1743 
1744 /**
1745  * object_type_get_instance_size:
1746  * @typename: Name of the Type whose instance_size is required
1747  *
1748  * Returns the instance_size of the given @typename.
1749  */
1750 size_t object_type_get_instance_size(const char *typename);
1751 #endif
1752