1 /* 2 * QEMU Object Model 3 * 4 * Copyright IBM, Corp. 2011 5 * 6 * Authors: 7 * Anthony Liguori <aliguori@us.ibm.com> 8 * 9 * This work is licensed under the terms of the GNU GPL, version 2 or later. 10 * See the COPYING file in the top-level directory. 11 * 12 */ 13 14 #ifndef QEMU_OBJECT_H 15 #define QEMU_OBJECT_H 16 17 #include <glib.h> 18 #include <stdint.h> 19 #include <stdbool.h> 20 #include "qemu/queue.h" 21 #include "qapi/error.h" 22 23 struct Visitor; 24 25 struct TypeImpl; 26 typedef struct TypeImpl *Type; 27 28 typedef struct ObjectClass ObjectClass; 29 typedef struct Object Object; 30 31 typedef struct TypeInfo TypeInfo; 32 33 typedef struct InterfaceClass InterfaceClass; 34 typedef struct InterfaceInfo InterfaceInfo; 35 36 #define TYPE_OBJECT "object" 37 38 /** 39 * SECTION:object.h 40 * @title:Base Object Type System 41 * @short_description: interfaces for creating new types and objects 42 * 43 * The QEMU Object Model provides a framework for registering user creatable 44 * types and instantiating objects from those types. QOM provides the following 45 * features: 46 * 47 * - System for dynamically registering types 48 * - Support for single-inheritance of types 49 * - Multiple inheritance of stateless interfaces 50 * 51 * <example> 52 * <title>Creating a minimal type</title> 53 * <programlisting> 54 * #include "qdev.h" 55 * 56 * #define TYPE_MY_DEVICE "my-device" 57 * 58 * // No new virtual functions: we can reuse the typedef for the 59 * // superclass. 60 * typedef DeviceClass MyDeviceClass; 61 * typedef struct MyDevice 62 * { 63 * DeviceState parent; 64 * 65 * int reg0, reg1, reg2; 66 * } MyDevice; 67 * 68 * static const TypeInfo my_device_info = { 69 * .name = TYPE_MY_DEVICE, 70 * .parent = TYPE_DEVICE, 71 * .instance_size = sizeof(MyDevice), 72 * }; 73 * 74 * static void my_device_register_types(void) 75 * { 76 * type_register_static(&my_device_info); 77 * } 78 * 79 * type_init(my_device_register_types) 80 * </programlisting> 81 * </example> 82 * 83 * In the above example, we create a simple type that is described by #TypeInfo. 84 * #TypeInfo describes information about the type including what it inherits 85 * from, the instance and class size, and constructor/destructor hooks. 86 * 87 * Every type has an #ObjectClass associated with it. #ObjectClass derivatives 88 * are instantiated dynamically but there is only ever one instance for any 89 * given type. The #ObjectClass typically holds a table of function pointers 90 * for the virtual methods implemented by this type. 91 * 92 * Using object_new(), a new #Object derivative will be instantiated. You can 93 * cast an #Object to a subclass (or base-class) type using 94 * object_dynamic_cast(). You typically want to define macro wrappers around 95 * OBJECT_CHECK() and OBJECT_CLASS_CHECK() to make it easier to convert to a 96 * specific type: 97 * 98 * <example> 99 * <title>Typecasting macros</title> 100 * <programlisting> 101 * #define MY_DEVICE_GET_CLASS(obj) \ 102 * OBJECT_GET_CLASS(MyDeviceClass, obj, TYPE_MY_DEVICE) 103 * #define MY_DEVICE_CLASS(klass) \ 104 * OBJECT_CLASS_CHECK(MyDeviceClass, klass, TYPE_MY_DEVICE) 105 * #define MY_DEVICE(obj) \ 106 * OBJECT_CHECK(MyDevice, obj, TYPE_MY_DEVICE) 107 * </programlisting> 108 * </example> 109 * 110 * # Class Initialization # 111 * 112 * Before an object is initialized, the class for the object must be 113 * initialized. There is only one class object for all instance objects 114 * that is created lazily. 115 * 116 * Classes are initialized by first initializing any parent classes (if 117 * necessary). After the parent class object has initialized, it will be 118 * copied into the current class object and any additional storage in the 119 * class object is zero filled. 120 * 121 * The effect of this is that classes automatically inherit any virtual 122 * function pointers that the parent class has already initialized. All 123 * other fields will be zero filled. 124 * 125 * Once all of the parent classes have been initialized, #TypeInfo::class_init 126 * is called to let the class being instantiated provide default initialize for 127 * its virtual functions. Here is how the above example might be modified 128 * to introduce an overridden virtual function: 129 * 130 * <example> 131 * <title>Overriding a virtual function</title> 132 * <programlisting> 133 * #include "qdev.h" 134 * 135 * void my_device_class_init(ObjectClass *klass, void *class_data) 136 * { 137 * DeviceClass *dc = DEVICE_CLASS(klass); 138 * dc->reset = my_device_reset; 139 * } 140 * 141 * static const TypeInfo my_device_info = { 142 * .name = TYPE_MY_DEVICE, 143 * .parent = TYPE_DEVICE, 144 * .instance_size = sizeof(MyDevice), 145 * .class_init = my_device_class_init, 146 * }; 147 * </programlisting> 148 * </example> 149 * 150 * Introducing new virtual methods requires a class to define its own 151 * struct and to add a .class_size member to the #TypeInfo. Each method 152 * will also have a wrapper function to call it easily: 153 * 154 * <example> 155 * <title>Defining an abstract class</title> 156 * <programlisting> 157 * #include "qdev.h" 158 * 159 * typedef struct MyDeviceClass 160 * { 161 * DeviceClass parent; 162 * 163 * void (*frobnicate) (MyDevice *obj); 164 * } MyDeviceClass; 165 * 166 * static const TypeInfo my_device_info = { 167 * .name = TYPE_MY_DEVICE, 168 * .parent = TYPE_DEVICE, 169 * .instance_size = sizeof(MyDevice), 170 * .abstract = true, // or set a default in my_device_class_init 171 * .class_size = sizeof(MyDeviceClass), 172 * }; 173 * 174 * void my_device_frobnicate(MyDevice *obj) 175 * { 176 * MyDeviceClass *klass = MY_DEVICE_GET_CLASS(obj); 177 * 178 * klass->frobnicate(obj); 179 * } 180 * </programlisting> 181 * </example> 182 * 183 * # Interfaces # 184 * 185 * Interfaces allow a limited form of multiple inheritance. Instances are 186 * similar to normal types except for the fact that are only defined by 187 * their classes and never carry any state. You can dynamically cast an object 188 * to one of its #Interface types and vice versa. 189 * 190 * # Methods # 191 * 192 * A <emphasis>method</emphasis> is a function within the namespace scope of 193 * a class. It usually operates on the object instance by passing it as a 194 * strongly-typed first argument. 195 * If it does not operate on an object instance, it is dubbed 196 * <emphasis>class method</emphasis>. 197 * 198 * Methods cannot be overloaded. That is, the #ObjectClass and method name 199 * uniquely identity the function to be called; the signature does not vary 200 * except for trailing varargs. 201 * 202 * Methods are always <emphasis>virtual</emphasis>. Overriding a method in 203 * #TypeInfo.class_init of a subclass leads to any user of the class obtained 204 * via OBJECT_GET_CLASS() accessing the overridden function. 205 * The original function is not automatically invoked. It is the responsibility 206 * of the overriding class to determine whether and when to invoke the method 207 * being overridden. 208 * 209 * To invoke the method being overridden, the preferred solution is to store 210 * the original value in the overriding class before overriding the method. 211 * This corresponds to |[ {super,base}.method(...) ]| in Java and C# 212 * respectively; this frees the overriding class from hardcoding its parent 213 * class, which someone might choose to change at some point. 214 * 215 * <example> 216 * <title>Overriding a virtual method</title> 217 * <programlisting> 218 * typedef struct MyState MyState; 219 * 220 * typedef void (*MyDoSomething)(MyState *obj); 221 * 222 * typedef struct MyClass { 223 * ObjectClass parent_class; 224 * 225 * MyDoSomething do_something; 226 * } MyClass; 227 * 228 * static void my_do_something(MyState *obj) 229 * { 230 * // do something 231 * } 232 * 233 * static void my_class_init(ObjectClass *oc, void *data) 234 * { 235 * MyClass *mc = MY_CLASS(oc); 236 * 237 * mc->do_something = my_do_something; 238 * } 239 * 240 * static const TypeInfo my_type_info = { 241 * .name = TYPE_MY, 242 * .parent = TYPE_OBJECT, 243 * .instance_size = sizeof(MyState), 244 * .class_size = sizeof(MyClass), 245 * .class_init = my_class_init, 246 * }; 247 * 248 * typedef struct DerivedClass { 249 * MyClass parent_class; 250 * 251 * MyDoSomething parent_do_something; 252 * } DerivedClass; 253 * 254 * static void derived_do_something(MyState *obj) 255 * { 256 * DerivedClass *dc = DERIVED_GET_CLASS(obj); 257 * 258 * // do something here 259 * dc->parent_do_something(obj); 260 * // do something else here 261 * } 262 * 263 * static void derived_class_init(ObjectClass *oc, void *data) 264 * { 265 * MyClass *mc = MY_CLASS(oc); 266 * DerivedClass *dc = DERIVED_CLASS(oc); 267 * 268 * dc->parent_do_something = mc->do_something; 269 * mc->do_something = derived_do_something; 270 * } 271 * 272 * static const TypeInfo derived_type_info = { 273 * .name = TYPE_DERIVED, 274 * .parent = TYPE_MY, 275 * .class_size = sizeof(DerivedClass), 276 * .class_init = derived_class_init, 277 * }; 278 * </programlisting> 279 * </example> 280 * 281 * Alternatively, object_class_by_name() can be used to obtain the class and 282 * its non-overridden methods for a specific type. This would correspond to 283 * |[ MyClass::method(...) ]| in C++. 284 * 285 * The first example of such a QOM method was #CPUClass.reset, 286 * another example is #DeviceClass.realize. 287 */ 288 289 290 /** 291 * ObjectPropertyAccessor: 292 * @obj: the object that owns the property 293 * @v: the visitor that contains the property data 294 * @opaque: the object property opaque 295 * @name: the name of the property 296 * @errp: a pointer to an Error that is filled if getting/setting fails. 297 * 298 * Called when trying to get/set a property. 299 */ 300 typedef void (ObjectPropertyAccessor)(Object *obj, 301 struct Visitor *v, 302 void *opaque, 303 const char *name, 304 Error **errp); 305 306 /** 307 * ObjectPropertyResolve: 308 * @obj: the object that owns the property 309 * @opaque: the opaque registered with the property 310 * @part: the name of the property 311 * 312 * Resolves the #Object corresponding to property @part. 313 * 314 * The returned object can also be used as a starting point 315 * to resolve a relative path starting with "@part". 316 * 317 * Returns: If @path is the path that led to @obj, the function 318 * returns the #Object corresponding to "@path/@part". 319 * If "@path/@part" is not a valid object path, it returns #NULL. 320 */ 321 typedef Object *(ObjectPropertyResolve)(Object *obj, 322 void *opaque, 323 const char *part); 324 325 /** 326 * ObjectPropertyRelease: 327 * @obj: the object that owns the property 328 * @name: the name of the property 329 * @opaque: the opaque registered with the property 330 * 331 * Called when a property is removed from a object. 332 */ 333 typedef void (ObjectPropertyRelease)(Object *obj, 334 const char *name, 335 void *opaque); 336 337 typedef struct ObjectProperty 338 { 339 gchar *name; 340 gchar *type; 341 gchar *description; 342 ObjectPropertyAccessor *get; 343 ObjectPropertyAccessor *set; 344 ObjectPropertyResolve *resolve; 345 ObjectPropertyRelease *release; 346 void *opaque; 347 348 QTAILQ_ENTRY(ObjectProperty) node; 349 } ObjectProperty; 350 351 /** 352 * ObjectUnparent: 353 * @obj: the object that is being removed from the composition tree 354 * 355 * Called when an object is being removed from the QOM composition tree. 356 * The function should remove any backlinks from children objects to @obj. 357 */ 358 typedef void (ObjectUnparent)(Object *obj); 359 360 /** 361 * ObjectFree: 362 * @obj: the object being freed 363 * 364 * Called when an object's last reference is removed. 365 */ 366 typedef void (ObjectFree)(void *obj); 367 368 #define OBJECT_CLASS_CAST_CACHE 4 369 370 /** 371 * ObjectClass: 372 * 373 * The base for all classes. The only thing that #ObjectClass contains is an 374 * integer type handle. 375 */ 376 struct ObjectClass 377 { 378 /*< private >*/ 379 Type type; 380 GSList *interfaces; 381 382 const char *object_cast_cache[OBJECT_CLASS_CAST_CACHE]; 383 const char *class_cast_cache[OBJECT_CLASS_CAST_CACHE]; 384 385 ObjectUnparent *unparent; 386 }; 387 388 /** 389 * Object: 390 * 391 * The base for all objects. The first member of this object is a pointer to 392 * a #ObjectClass. Since C guarantees that the first member of a structure 393 * always begins at byte 0 of that structure, as long as any sub-object places 394 * its parent as the first member, we can cast directly to a #Object. 395 * 396 * As a result, #Object contains a reference to the objects type as its 397 * first member. This allows identification of the real type of the object at 398 * run time. 399 * 400 * #Object also contains a list of #Interfaces that this object 401 * implements. 402 */ 403 struct Object 404 { 405 /*< private >*/ 406 ObjectClass *class; 407 ObjectFree *free; 408 QTAILQ_HEAD(, ObjectProperty) properties; 409 uint32_t ref; 410 Object *parent; 411 }; 412 413 /** 414 * TypeInfo: 415 * @name: The name of the type. 416 * @parent: The name of the parent type. 417 * @instance_size: The size of the object (derivative of #Object). If 418 * @instance_size is 0, then the size of the object will be the size of the 419 * parent object. 420 * @instance_init: This function is called to initialize an object. The parent 421 * class will have already been initialized so the type is only responsible 422 * for initializing its own members. 423 * @instance_post_init: This function is called to finish initialization of 424 * an object, after all @instance_init functions were called. 425 * @instance_finalize: This function is called during object destruction. This 426 * is called before the parent @instance_finalize function has been called. 427 * An object should only free the members that are unique to its type in this 428 * function. 429 * @abstract: If this field is true, then the class is considered abstract and 430 * cannot be directly instantiated. 431 * @class_size: The size of the class object (derivative of #ObjectClass) 432 * for this object. If @class_size is 0, then the size of the class will be 433 * assumed to be the size of the parent class. This allows a type to avoid 434 * implementing an explicit class type if they are not adding additional 435 * virtual functions. 436 * @class_init: This function is called after all parent class initialization 437 * has occurred to allow a class to set its default virtual method pointers. 438 * This is also the function to use to override virtual methods from a parent 439 * class. 440 * @class_base_init: This function is called for all base classes after all 441 * parent class initialization has occurred, but before the class itself 442 * is initialized. This is the function to use to undo the effects of 443 * memcpy from the parent class to the descendents. 444 * @class_finalize: This function is called during class destruction and is 445 * meant to release and dynamic parameters allocated by @class_init. 446 * @class_data: Data to pass to the @class_init, @class_base_init and 447 * @class_finalize functions. This can be useful when building dynamic 448 * classes. 449 * @interfaces: The list of interfaces associated with this type. This 450 * should point to a static array that's terminated with a zero filled 451 * element. 452 */ 453 struct TypeInfo 454 { 455 const char *name; 456 const char *parent; 457 458 size_t instance_size; 459 void (*instance_init)(Object *obj); 460 void (*instance_post_init)(Object *obj); 461 void (*instance_finalize)(Object *obj); 462 463 bool abstract; 464 size_t class_size; 465 466 void (*class_init)(ObjectClass *klass, void *data); 467 void (*class_base_init)(ObjectClass *klass, void *data); 468 void (*class_finalize)(ObjectClass *klass, void *data); 469 void *class_data; 470 471 InterfaceInfo *interfaces; 472 }; 473 474 /** 475 * OBJECT: 476 * @obj: A derivative of #Object 477 * 478 * Converts an object to a #Object. Since all objects are #Objects, 479 * this function will always succeed. 480 */ 481 #define OBJECT(obj) \ 482 ((Object *)(obj)) 483 484 /** 485 * OBJECT_CLASS: 486 * @class: A derivative of #ObjectClass. 487 * 488 * Converts a class to an #ObjectClass. Since all objects are #Objects, 489 * this function will always succeed. 490 */ 491 #define OBJECT_CLASS(class) \ 492 ((ObjectClass *)(class)) 493 494 /** 495 * OBJECT_CHECK: 496 * @type: The C type to use for the return value. 497 * @obj: A derivative of @type to cast. 498 * @name: The QOM typename of @type 499 * 500 * A type safe version of @object_dynamic_cast_assert. Typically each class 501 * will define a macro based on this type to perform type safe dynamic_casts to 502 * this object type. 503 * 504 * If an invalid object is passed to this function, a run time assert will be 505 * generated. 506 */ 507 #define OBJECT_CHECK(type, obj, name) \ 508 ((type *)object_dynamic_cast_assert(OBJECT(obj), (name), \ 509 __FILE__, __LINE__, __func__)) 510 511 /** 512 * OBJECT_CLASS_CHECK: 513 * @class: The C type to use for the return value. 514 * @obj: A derivative of @type to cast. 515 * @name: the QOM typename of @class. 516 * 517 * A type safe version of @object_class_dynamic_cast_assert. This macro is 518 * typically wrapped by each type to perform type safe casts of a class to a 519 * specific class type. 520 */ 521 #define OBJECT_CLASS_CHECK(class, obj, name) \ 522 ((class *)object_class_dynamic_cast_assert(OBJECT_CLASS(obj), (name), \ 523 __FILE__, __LINE__, __func__)) 524 525 /** 526 * OBJECT_GET_CLASS: 527 * @class: The C type to use for the return value. 528 * @obj: The object to obtain the class for. 529 * @name: The QOM typename of @obj. 530 * 531 * This function will return a specific class for a given object. Its generally 532 * used by each type to provide a type safe macro to get a specific class type 533 * from an object. 534 */ 535 #define OBJECT_GET_CLASS(class, obj, name) \ 536 OBJECT_CLASS_CHECK(class, object_get_class(OBJECT(obj)), name) 537 538 /** 539 * InterfaceInfo: 540 * @type: The name of the interface. 541 * 542 * The information associated with an interface. 543 */ 544 struct InterfaceInfo { 545 const char *type; 546 }; 547 548 /** 549 * InterfaceClass: 550 * @parent_class: the base class 551 * 552 * The class for all interfaces. Subclasses of this class should only add 553 * virtual methods. 554 */ 555 struct InterfaceClass 556 { 557 ObjectClass parent_class; 558 /*< private >*/ 559 ObjectClass *concrete_class; 560 Type interface_type; 561 }; 562 563 #define TYPE_INTERFACE "interface" 564 565 /** 566 * INTERFACE_CLASS: 567 * @klass: class to cast from 568 * Returns: An #InterfaceClass or raise an error if cast is invalid 569 */ 570 #define INTERFACE_CLASS(klass) \ 571 OBJECT_CLASS_CHECK(InterfaceClass, klass, TYPE_INTERFACE) 572 573 /** 574 * INTERFACE_CHECK: 575 * @interface: the type to return 576 * @obj: the object to convert to an interface 577 * @name: the interface type name 578 * 579 * Returns: @obj casted to @interface if cast is valid, otherwise raise error. 580 */ 581 #define INTERFACE_CHECK(interface, obj, name) \ 582 ((interface *)object_dynamic_cast_assert(OBJECT((obj)), (name), \ 583 __FILE__, __LINE__, __func__)) 584 585 /** 586 * object_new: 587 * @typename: The name of the type of the object to instantiate. 588 * 589 * This function will initialize a new object using heap allocated memory. 590 * The returned object has a reference count of 1, and will be freed when 591 * the last reference is dropped. 592 * 593 * Returns: The newly allocated and instantiated object. 594 */ 595 Object *object_new(const char *typename); 596 597 /** 598 * object_new_with_type: 599 * @type: The type of the object to instantiate. 600 * 601 * This function will initialize a new object using heap allocated memory. 602 * The returned object has a reference count of 1, and will be freed when 603 * the last reference is dropped. 604 * 605 * Returns: The newly allocated and instantiated object. 606 */ 607 Object *object_new_with_type(Type type); 608 609 /** 610 * object_initialize_with_type: 611 * @data: A pointer to the memory to be used for the object. 612 * @size: The maximum size available at @data for the object. 613 * @type: The type of the object to instantiate. 614 * 615 * This function will initialize an object. The memory for the object should 616 * have already been allocated. The returned object has a reference count of 1, 617 * and will be finalized when the last reference is dropped. 618 */ 619 void object_initialize_with_type(void *data, size_t size, Type type); 620 621 /** 622 * object_initialize: 623 * @obj: A pointer to the memory to be used for the object. 624 * @size: The maximum size available at @obj for the object. 625 * @typename: The name of the type of the object to instantiate. 626 * 627 * This function will initialize an object. The memory for the object should 628 * have already been allocated. The returned object has a reference count of 1, 629 * and will be finalized when the last reference is dropped. 630 */ 631 void object_initialize(void *obj, size_t size, const char *typename); 632 633 /** 634 * object_dynamic_cast: 635 * @obj: The object to cast. 636 * @typename: The @typename to cast to. 637 * 638 * This function will determine if @obj is-a @typename. @obj can refer to an 639 * object or an interface associated with an object. 640 * 641 * Returns: This function returns @obj on success or #NULL on failure. 642 */ 643 Object *object_dynamic_cast(Object *obj, const char *typename); 644 645 /** 646 * object_dynamic_cast_assert: 647 * 648 * See object_dynamic_cast() for a description of the parameters of this 649 * function. The only difference in behavior is that this function asserts 650 * instead of returning #NULL on failure if QOM cast debugging is enabled. 651 * This function is not meant to be called directly, but only through 652 * the wrapper macro OBJECT_CHECK. 653 */ 654 Object *object_dynamic_cast_assert(Object *obj, const char *typename, 655 const char *file, int line, const char *func); 656 657 /** 658 * object_get_class: 659 * @obj: A derivative of #Object 660 * 661 * Returns: The #ObjectClass of the type associated with @obj. 662 */ 663 ObjectClass *object_get_class(Object *obj); 664 665 /** 666 * object_get_typename: 667 * @obj: A derivative of #Object. 668 * 669 * Returns: The QOM typename of @obj. 670 */ 671 const char *object_get_typename(Object *obj); 672 673 /** 674 * type_register_static: 675 * @info: The #TypeInfo of the new type. 676 * 677 * @info and all of the strings it points to should exist for the life time 678 * that the type is registered. 679 * 680 * Returns: 0 on failure, the new #Type on success. 681 */ 682 Type type_register_static(const TypeInfo *info); 683 684 /** 685 * type_register: 686 * @info: The #TypeInfo of the new type 687 * 688 * Unlike type_register_static(), this call does not require @info or its 689 * string members to continue to exist after the call returns. 690 * 691 * Returns: 0 on failure, the new #Type on success. 692 */ 693 Type type_register(const TypeInfo *info); 694 695 /** 696 * object_class_dynamic_cast_assert: 697 * @klass: The #ObjectClass to attempt to cast. 698 * @typename: The QOM typename of the class to cast to. 699 * 700 * See object_class_dynamic_cast() for a description of the parameters 701 * of this function. The only difference in behavior is that this function 702 * asserts instead of returning #NULL on failure if QOM cast debugging is 703 * enabled. This function is not meant to be called directly, but only through 704 * the wrapper macros OBJECT_CLASS_CHECK and INTERFACE_CHECK. 705 */ 706 ObjectClass *object_class_dynamic_cast_assert(ObjectClass *klass, 707 const char *typename, 708 const char *file, int line, 709 const char *func); 710 711 /** 712 * object_class_dynamic_cast: 713 * @klass: The #ObjectClass to attempt to cast. 714 * @typename: The QOM typename of the class to cast to. 715 * 716 * Returns: If @typename is a class, this function returns @klass if 717 * @typename is a subtype of @klass, else returns #NULL. 718 * 719 * If @typename is an interface, this function returns the interface 720 * definition for @klass if @klass implements it unambiguously; #NULL 721 * is returned if @klass does not implement the interface or if multiple 722 * classes or interfaces on the hierarchy leading to @klass implement 723 * it. (FIXME: perhaps this can be detected at type definition time?) 724 */ 725 ObjectClass *object_class_dynamic_cast(ObjectClass *klass, 726 const char *typename); 727 728 /** 729 * object_class_get_parent: 730 * @klass: The class to obtain the parent for. 731 * 732 * Returns: The parent for @klass or %NULL if none. 733 */ 734 ObjectClass *object_class_get_parent(ObjectClass *klass); 735 736 /** 737 * object_class_get_name: 738 * @klass: The class to obtain the QOM typename for. 739 * 740 * Returns: The QOM typename for @klass. 741 */ 742 const char *object_class_get_name(ObjectClass *klass); 743 744 /** 745 * object_class_is_abstract: 746 * @klass: The class to obtain the abstractness for. 747 * 748 * Returns: %true if @klass is abstract, %false otherwise. 749 */ 750 bool object_class_is_abstract(ObjectClass *klass); 751 752 /** 753 * object_class_by_name: 754 * @typename: The QOM typename to obtain the class for. 755 * 756 * Returns: The class for @typename or %NULL if not found. 757 */ 758 ObjectClass *object_class_by_name(const char *typename); 759 760 void object_class_foreach(void (*fn)(ObjectClass *klass, void *opaque), 761 const char *implements_type, bool include_abstract, 762 void *opaque); 763 764 /** 765 * object_class_get_list: 766 * @implements_type: The type to filter for, including its derivatives. 767 * @include_abstract: Whether to include abstract classes. 768 * 769 * Returns: A singly-linked list of the classes in reverse hashtable order. 770 */ 771 GSList *object_class_get_list(const char *implements_type, 772 bool include_abstract); 773 774 /** 775 * object_ref: 776 * @obj: the object 777 * 778 * Increase the reference count of a object. A object cannot be freed as long 779 * as its reference count is greater than zero. 780 */ 781 void object_ref(Object *obj); 782 783 /** 784 * qdef_unref: 785 * @obj: the object 786 * 787 * Decrease the reference count of a object. A object cannot be freed as long 788 * as its reference count is greater than zero. 789 */ 790 void object_unref(Object *obj); 791 792 /** 793 * object_property_add: 794 * @obj: the object to add a property to 795 * @name: the name of the property. This can contain any character except for 796 * a forward slash. In general, you should use hyphens '-' instead of 797 * underscores '_' when naming properties. 798 * @type: the type name of the property. This namespace is pretty loosely 799 * defined. Sub namespaces are constructed by using a prefix and then 800 * to angle brackets. For instance, the type 'virtio-net-pci' in the 801 * 'link' namespace would be 'link<virtio-net-pci>'. 802 * @get: The getter to be called to read a property. If this is NULL, then 803 * the property cannot be read. 804 * @set: the setter to be called to write a property. If this is NULL, 805 * then the property cannot be written. 806 * @release: called when the property is removed from the object. This is 807 * meant to allow a property to free its opaque upon object 808 * destruction. This may be NULL. 809 * @opaque: an opaque pointer to pass to the callbacks for the property 810 * @errp: returns an error if this function fails 811 * 812 * Returns: The #ObjectProperty; this can be used to set the @resolve 813 * callback for child and link properties. 814 */ 815 ObjectProperty *object_property_add(Object *obj, const char *name, 816 const char *type, 817 ObjectPropertyAccessor *get, 818 ObjectPropertyAccessor *set, 819 ObjectPropertyRelease *release, 820 void *opaque, Error **errp); 821 822 void object_property_del(Object *obj, const char *name, Error **errp); 823 824 /** 825 * object_property_find: 826 * @obj: the object 827 * @name: the name of the property 828 * @errp: returns an error if this function fails 829 * 830 * Look up a property for an object and return its #ObjectProperty if found. 831 */ 832 ObjectProperty *object_property_find(Object *obj, const char *name, 833 Error **errp); 834 835 void object_unparent(Object *obj); 836 837 /** 838 * object_property_get: 839 * @obj: the object 840 * @v: the visitor that will receive the property value. This should be an 841 * Output visitor and the data will be written with @name as the name. 842 * @name: the name of the property 843 * @errp: returns an error if this function fails 844 * 845 * Reads a property from a object. 846 */ 847 void object_property_get(Object *obj, struct Visitor *v, const char *name, 848 Error **errp); 849 850 /** 851 * object_property_set_str: 852 * @value: the value to be written to the property 853 * @name: the name of the property 854 * @errp: returns an error if this function fails 855 * 856 * Writes a string value to a property. 857 */ 858 void object_property_set_str(Object *obj, const char *value, 859 const char *name, Error **errp); 860 861 /** 862 * object_property_get_str: 863 * @obj: the object 864 * @name: the name of the property 865 * @errp: returns an error if this function fails 866 * 867 * Returns: the value of the property, converted to a C string, or NULL if 868 * an error occurs (including when the property value is not a string). 869 * The caller should free the string. 870 */ 871 char *object_property_get_str(Object *obj, const char *name, 872 Error **errp); 873 874 /** 875 * object_property_set_link: 876 * @value: the value to be written to the property 877 * @name: the name of the property 878 * @errp: returns an error if this function fails 879 * 880 * Writes an object's canonical path to a property. 881 */ 882 void object_property_set_link(Object *obj, Object *value, 883 const char *name, Error **errp); 884 885 /** 886 * object_property_get_link: 887 * @obj: the object 888 * @name: the name of the property 889 * @errp: returns an error if this function fails 890 * 891 * Returns: the value of the property, resolved from a path to an Object, 892 * or NULL if an error occurs (including when the property value is not a 893 * string or not a valid object path). 894 */ 895 Object *object_property_get_link(Object *obj, const char *name, 896 Error **errp); 897 898 /** 899 * object_property_set_bool: 900 * @value: the value to be written to the property 901 * @name: the name of the property 902 * @errp: returns an error if this function fails 903 * 904 * Writes a bool value to a property. 905 */ 906 void object_property_set_bool(Object *obj, bool value, 907 const char *name, Error **errp); 908 909 /** 910 * object_property_get_bool: 911 * @obj: the object 912 * @name: the name of the property 913 * @errp: returns an error if this function fails 914 * 915 * Returns: the value of the property, converted to a boolean, or NULL if 916 * an error occurs (including when the property value is not a bool). 917 */ 918 bool object_property_get_bool(Object *obj, const char *name, 919 Error **errp); 920 921 /** 922 * object_property_set_int: 923 * @value: the value to be written to the property 924 * @name: the name of the property 925 * @errp: returns an error if this function fails 926 * 927 * Writes an integer value to a property. 928 */ 929 void object_property_set_int(Object *obj, int64_t value, 930 const char *name, Error **errp); 931 932 /** 933 * object_property_get_int: 934 * @obj: the object 935 * @name: the name of the property 936 * @errp: returns an error if this function fails 937 * 938 * Returns: the value of the property, converted to an integer, or NULL if 939 * an error occurs (including when the property value is not an integer). 940 */ 941 int64_t object_property_get_int(Object *obj, const char *name, 942 Error **errp); 943 944 /** 945 * object_property_get_enum: 946 * @obj: the object 947 * @name: the name of the property 948 * @strings: strings corresponding to enums 949 * @errp: returns an error if this function fails 950 * 951 * Returns: the value of the property, converted to an integer, or 952 * undefined if an error occurs (including when the property value is not 953 * an enum). 954 */ 955 int object_property_get_enum(Object *obj, const char *name, 956 const char *strings[], Error **errp); 957 958 /** 959 * object_property_get_uint16List: 960 * @obj: the object 961 * @name: the name of the property 962 * @list: the returned int list 963 * @errp: returns an error if this function fails 964 * 965 * Returns: the value of the property, converted to integers, or 966 * undefined if an error occurs (including when the property value is not 967 * an list of integers). 968 */ 969 void object_property_get_uint16List(Object *obj, const char *name, 970 uint16List **list, Error **errp); 971 972 /** 973 * object_property_set: 974 * @obj: the object 975 * @v: the visitor that will be used to write the property value. This should 976 * be an Input visitor and the data will be first read with @name as the 977 * name and then written as the property value. 978 * @name: the name of the property 979 * @errp: returns an error if this function fails 980 * 981 * Writes a property to a object. 982 */ 983 void object_property_set(Object *obj, struct Visitor *v, const char *name, 984 Error **errp); 985 986 /** 987 * object_property_parse: 988 * @obj: the object 989 * @string: the string that will be used to parse the property value. 990 * @name: the name of the property 991 * @errp: returns an error if this function fails 992 * 993 * Parses a string and writes the result into a property of an object. 994 */ 995 void object_property_parse(Object *obj, const char *string, 996 const char *name, Error **errp); 997 998 /** 999 * object_property_print: 1000 * @obj: the object 1001 * @name: the name of the property 1002 * @human: if true, print for human consumption 1003 * @errp: returns an error if this function fails 1004 * 1005 * Returns a string representation of the value of the property. The 1006 * caller shall free the string. 1007 */ 1008 char *object_property_print(Object *obj, const char *name, bool human, 1009 Error **errp); 1010 1011 /** 1012 * object_property_get_type: 1013 * @obj: the object 1014 * @name: the name of the property 1015 * @errp: returns an error if this function fails 1016 * 1017 * Returns: The type name of the property. 1018 */ 1019 const char *object_property_get_type(Object *obj, const char *name, 1020 Error **errp); 1021 1022 /** 1023 * object_get_root: 1024 * 1025 * Returns: the root object of the composition tree 1026 */ 1027 Object *object_get_root(void); 1028 1029 /** 1030 * object_get_canonical_path_component: 1031 * 1032 * Returns: The final component in the object's canonical path. The canonical 1033 * path is the path within the composition tree starting from the root. 1034 */ 1035 gchar *object_get_canonical_path_component(Object *obj); 1036 1037 /** 1038 * object_get_canonical_path: 1039 * 1040 * Returns: The canonical path for a object. This is the path within the 1041 * composition tree starting from the root. 1042 */ 1043 gchar *object_get_canonical_path(Object *obj); 1044 1045 /** 1046 * object_resolve_path: 1047 * @path: the path to resolve 1048 * @ambiguous: returns true if the path resolution failed because of an 1049 * ambiguous match 1050 * 1051 * There are two types of supported paths--absolute paths and partial paths. 1052 * 1053 * Absolute paths are derived from the root object and can follow child<> or 1054 * link<> properties. Since they can follow link<> properties, they can be 1055 * arbitrarily long. Absolute paths look like absolute filenames and are 1056 * prefixed with a leading slash. 1057 * 1058 * Partial paths look like relative filenames. They do not begin with a 1059 * prefix. The matching rules for partial paths are subtle but designed to make 1060 * specifying objects easy. At each level of the composition tree, the partial 1061 * path is matched as an absolute path. The first match is not returned. At 1062 * least two matches are searched for. A successful result is only returned if 1063 * only one match is found. If more than one match is found, a flag is 1064 * returned to indicate that the match was ambiguous. 1065 * 1066 * Returns: The matched object or NULL on path lookup failure. 1067 */ 1068 Object *object_resolve_path(const char *path, bool *ambiguous); 1069 1070 /** 1071 * object_resolve_path_type: 1072 * @path: the path to resolve 1073 * @typename: the type to look for. 1074 * @ambiguous: returns true if the path resolution failed because of an 1075 * ambiguous match 1076 * 1077 * This is similar to object_resolve_path. However, when looking for a 1078 * partial path only matches that implement the given type are considered. 1079 * This restricts the search and avoids spuriously flagging matches as 1080 * ambiguous. 1081 * 1082 * For both partial and absolute paths, the return value goes through 1083 * a dynamic cast to @typename. This is important if either the link, 1084 * or the typename itself are of interface types. 1085 * 1086 * Returns: The matched object or NULL on path lookup failure. 1087 */ 1088 Object *object_resolve_path_type(const char *path, const char *typename, 1089 bool *ambiguous); 1090 1091 /** 1092 * object_resolve_path_component: 1093 * @parent: the object in which to resolve the path 1094 * @part: the component to resolve. 1095 * 1096 * This is similar to object_resolve_path with an absolute path, but it 1097 * only resolves one element (@part) and takes the others from @parent. 1098 * 1099 * Returns: The resolved object or NULL on path lookup failure. 1100 */ 1101 Object *object_resolve_path_component(Object *parent, const gchar *part); 1102 1103 /** 1104 * object_property_add_child: 1105 * @obj: the object to add a property to 1106 * @name: the name of the property 1107 * @child: the child object 1108 * @errp: if an error occurs, a pointer to an area to store the area 1109 * 1110 * Child properties form the composition tree. All objects need to be a child 1111 * of another object. Objects can only be a child of one object. 1112 * 1113 * There is no way for a child to determine what its parent is. It is not 1114 * a bidirectional relationship. This is by design. 1115 * 1116 * The value of a child property as a C string will be the child object's 1117 * canonical path. It can be retrieved using object_property_get_str(). 1118 * The child object itself can be retrieved using object_property_get_link(). 1119 */ 1120 void object_property_add_child(Object *obj, const char *name, 1121 Object *child, Error **errp); 1122 1123 typedef enum { 1124 /* Unref the link pointer when the property is deleted */ 1125 OBJ_PROP_LINK_UNREF_ON_RELEASE = 0x1, 1126 } ObjectPropertyLinkFlags; 1127 1128 /** 1129 * object_property_allow_set_link: 1130 * 1131 * The default implementation of the object_property_add_link() check() 1132 * callback function. It allows the link property to be set and never returns 1133 * an error. 1134 */ 1135 void object_property_allow_set_link(Object *, const char *, 1136 Object *, Error **); 1137 1138 /** 1139 * object_property_add_link: 1140 * @obj: the object to add a property to 1141 * @name: the name of the property 1142 * @type: the qobj type of the link 1143 * @child: a pointer to where the link object reference is stored 1144 * @check: callback to veto setting or NULL if the property is read-only 1145 * @flags: additional options for the link 1146 * @errp: if an error occurs, a pointer to an area to store the area 1147 * 1148 * Links establish relationships between objects. Links are unidirectional 1149 * although two links can be combined to form a bidirectional relationship 1150 * between objects. 1151 * 1152 * Links form the graph in the object model. 1153 * 1154 * The <code>@check()</code> callback is invoked when 1155 * object_property_set_link() is called and can raise an error to prevent the 1156 * link being set. If <code>@check</code> is NULL, the property is read-only 1157 * and cannot be set. 1158 * 1159 * Ownership of the pointer that @child points to is transferred to the 1160 * link property. The reference count for <code>*@child</code> is 1161 * managed by the property from after the function returns till the 1162 * property is deleted with object_property_del(). If the 1163 * <code>@flags</code> <code>OBJ_PROP_LINK_UNREF_ON_RELEASE</code> bit is set, 1164 * the reference count is decremented when the property is deleted. 1165 */ 1166 void object_property_add_link(Object *obj, const char *name, 1167 const char *type, Object **child, 1168 void (*check)(Object *obj, const char *name, 1169 Object *val, Error **errp), 1170 ObjectPropertyLinkFlags flags, 1171 Error **errp); 1172 1173 /** 1174 * object_property_add_str: 1175 * @obj: the object to add a property to 1176 * @name: the name of the property 1177 * @get: the getter or NULL if the property is write-only. This function must 1178 * return a string to be freed by g_free(). 1179 * @set: the setter or NULL if the property is read-only 1180 * @errp: if an error occurs, a pointer to an area to store the error 1181 * 1182 * Add a string property using getters/setters. This function will add a 1183 * property of type 'string'. 1184 */ 1185 void object_property_add_str(Object *obj, const char *name, 1186 char *(*get)(Object *, Error **), 1187 void (*set)(Object *, const char *, Error **), 1188 Error **errp); 1189 1190 /** 1191 * object_property_add_bool: 1192 * @obj: the object to add a property to 1193 * @name: the name of the property 1194 * @get: the getter or NULL if the property is write-only. 1195 * @set: the setter or NULL if the property is read-only 1196 * @errp: if an error occurs, a pointer to an area to store the error 1197 * 1198 * Add a bool property using getters/setters. This function will add a 1199 * property of type 'bool'. 1200 */ 1201 void object_property_add_bool(Object *obj, const char *name, 1202 bool (*get)(Object *, Error **), 1203 void (*set)(Object *, bool, Error **), 1204 Error **errp); 1205 1206 /** 1207 * object_property_add_tm: 1208 * @obj: the object to add a property to 1209 * @name: the name of the property 1210 * @get: the getter or NULL if the property is write-only. 1211 * @errp: if an error occurs, a pointer to an area to store the error 1212 * 1213 * Add a read-only struct tm valued property using a getter function. 1214 * This function will add a property of type 'struct tm'. 1215 */ 1216 void object_property_add_tm(Object *obj, const char *name, 1217 void (*get)(Object *, struct tm *, Error **), 1218 Error **errp); 1219 1220 /** 1221 * object_property_add_uint8_ptr: 1222 * @obj: the object to add a property to 1223 * @name: the name of the property 1224 * @v: pointer to value 1225 * @errp: if an error occurs, a pointer to an area to store the error 1226 * 1227 * Add an integer property in memory. This function will add a 1228 * property of type 'uint8'. 1229 */ 1230 void object_property_add_uint8_ptr(Object *obj, const char *name, 1231 const uint8_t *v, Error **errp); 1232 1233 /** 1234 * object_property_add_uint16_ptr: 1235 * @obj: the object to add a property to 1236 * @name: the name of the property 1237 * @v: pointer to value 1238 * @errp: if an error occurs, a pointer to an area to store the error 1239 * 1240 * Add an integer property in memory. This function will add a 1241 * property of type 'uint16'. 1242 */ 1243 void object_property_add_uint16_ptr(Object *obj, const char *name, 1244 const uint16_t *v, Error **errp); 1245 1246 /** 1247 * object_property_add_uint32_ptr: 1248 * @obj: the object to add a property to 1249 * @name: the name of the property 1250 * @v: pointer to value 1251 * @errp: if an error occurs, a pointer to an area to store the error 1252 * 1253 * Add an integer property in memory. This function will add a 1254 * property of type 'uint32'. 1255 */ 1256 void object_property_add_uint32_ptr(Object *obj, const char *name, 1257 const uint32_t *v, Error **errp); 1258 1259 /** 1260 * object_property_add_uint64_ptr: 1261 * @obj: the object to add a property to 1262 * @name: the name of the property 1263 * @v: pointer to value 1264 * @errp: if an error occurs, a pointer to an area to store the error 1265 * 1266 * Add an integer property in memory. This function will add a 1267 * property of type 'uint64'. 1268 */ 1269 void object_property_add_uint64_ptr(Object *obj, const char *name, 1270 const uint64_t *v, Error **Errp); 1271 1272 /** 1273 * object_property_add_alias: 1274 * @obj: the object to add a property to 1275 * @name: the name of the property 1276 * @target_obj: the object to forward property access to 1277 * @target_name: the name of the property on the forwarded object 1278 * @errp: if an error occurs, a pointer to an area to store the error 1279 * 1280 * Add an alias for a property on an object. This function will add a property 1281 * of the same type as the forwarded property. 1282 * 1283 * The caller must ensure that <code>@target_obj</code> stays alive as long as 1284 * this property exists. In the case of a child object or an alias on the same 1285 * object this will be the case. For aliases to other objects the caller is 1286 * responsible for taking a reference. 1287 */ 1288 void object_property_add_alias(Object *obj, const char *name, 1289 Object *target_obj, const char *target_name, 1290 Error **errp); 1291 1292 /** 1293 * object_property_set_description: 1294 * @obj: the object owning the property 1295 * @name: the name of the property 1296 * @description: the description of the property on the object 1297 * @errp: if an error occurs, a pointer to an area to store the error 1298 * 1299 * Set an object property's description. 1300 * 1301 */ 1302 void object_property_set_description(Object *obj, const char *name, 1303 const char *description, Error **errp); 1304 1305 /** 1306 * object_child_foreach: 1307 * @obj: the object whose children will be navigated 1308 * @fn: the iterator function to be called 1309 * @opaque: an opaque value that will be passed to the iterator 1310 * 1311 * Call @fn passing each child of @obj and @opaque to it, until @fn returns 1312 * non-zero. 1313 * 1314 * Returns: The last value returned by @fn, or 0 if there is no child. 1315 */ 1316 int object_child_foreach(Object *obj, int (*fn)(Object *child, void *opaque), 1317 void *opaque); 1318 1319 /** 1320 * container_get: 1321 * @root: root of the #path, e.g., object_get_root() 1322 * @path: path to the container 1323 * 1324 * Return a container object whose path is @path. Create more containers 1325 * along the path if necessary. 1326 * 1327 * Returns: the container object. 1328 */ 1329 Object *container_get(Object *root, const char *path); 1330 1331 1332 #endif 1333