xref: /openbmc/qemu/include/qom/object.h (revision 740b1759)
1 /*
2  * QEMU Object Model
3  *
4  * Copyright IBM, Corp. 2011
5  *
6  * Authors:
7  *  Anthony Liguori   <aliguori@us.ibm.com>
8  *
9  * This work is licensed under the terms of the GNU GPL, version 2 or later.
10  * See the COPYING file in the top-level directory.
11  *
12  */
13 
14 #ifndef QEMU_OBJECT_H
15 #define QEMU_OBJECT_H
16 
17 #include "qapi/qapi-builtin-types.h"
18 #include "qemu/module.h"
19 #include "qom/object.h"
20 
21 struct TypeImpl;
22 typedef struct TypeImpl *Type;
23 
24 typedef struct TypeInfo TypeInfo;
25 
26 typedef struct InterfaceClass InterfaceClass;
27 typedef struct InterfaceInfo InterfaceInfo;
28 
29 #define TYPE_OBJECT "object"
30 
31 typedef struct ObjectProperty ObjectProperty;
32 
33 /**
34  * ObjectPropertyAccessor:
35  * @obj: the object that owns the property
36  * @v: the visitor that contains the property data
37  * @name: the name of the property
38  * @opaque: the object property opaque
39  * @errp: a pointer to an Error that is filled if getting/setting fails.
40  *
41  * Called when trying to get/set a property.
42  */
43 typedef void (ObjectPropertyAccessor)(Object *obj,
44                                       Visitor *v,
45                                       const char *name,
46                                       void *opaque,
47                                       Error **errp);
48 
49 /**
50  * ObjectPropertyResolve:
51  * @obj: the object that owns the property
52  * @opaque: the opaque registered with the property
53  * @part: the name of the property
54  *
55  * Resolves the #Object corresponding to property @part.
56  *
57  * The returned object can also be used as a starting point
58  * to resolve a relative path starting with "@part".
59  *
60  * Returns: If @path is the path that led to @obj, the function
61  * returns the #Object corresponding to "@path/@part".
62  * If "@path/@part" is not a valid object path, it returns #NULL.
63  */
64 typedef Object *(ObjectPropertyResolve)(Object *obj,
65                                         void *opaque,
66                                         const char *part);
67 
68 /**
69  * ObjectPropertyRelease:
70  * @obj: the object that owns the property
71  * @name: the name of the property
72  * @opaque: the opaque registered with the property
73  *
74  * Called when a property is removed from a object.
75  */
76 typedef void (ObjectPropertyRelease)(Object *obj,
77                                      const char *name,
78                                      void *opaque);
79 
80 /**
81  * ObjectPropertyInit:
82  * @obj: the object that owns the property
83  * @prop: the property to set
84  *
85  * Called when a property is initialized.
86  */
87 typedef void (ObjectPropertyInit)(Object *obj, ObjectProperty *prop);
88 
89 struct ObjectProperty
90 {
91     char *name;
92     char *type;
93     char *description;
94     ObjectPropertyAccessor *get;
95     ObjectPropertyAccessor *set;
96     ObjectPropertyResolve *resolve;
97     ObjectPropertyRelease *release;
98     ObjectPropertyInit *init;
99     void *opaque;
100     QObject *defval;
101 };
102 
103 /**
104  * ObjectUnparent:
105  * @obj: the object that is being removed from the composition tree
106  *
107  * Called when an object is being removed from the QOM composition tree.
108  * The function should remove any backlinks from children objects to @obj.
109  */
110 typedef void (ObjectUnparent)(Object *obj);
111 
112 /**
113  * ObjectFree:
114  * @obj: the object being freed
115  *
116  * Called when an object's last reference is removed.
117  */
118 typedef void (ObjectFree)(void *obj);
119 
120 #define OBJECT_CLASS_CAST_CACHE 4
121 
122 /**
123  * ObjectClass:
124  *
125  * The base for all classes.  The only thing that #ObjectClass contains is an
126  * integer type handle.
127  */
128 struct ObjectClass
129 {
130     /* private: */
131     Type type;
132     GSList *interfaces;
133 
134     const char *object_cast_cache[OBJECT_CLASS_CAST_CACHE];
135     const char *class_cast_cache[OBJECT_CLASS_CAST_CACHE];
136 
137     ObjectUnparent *unparent;
138 
139     GHashTable *properties;
140 };
141 
142 /**
143  * Object:
144  *
145  * The base for all objects.  The first member of this object is a pointer to
146  * a #ObjectClass.  Since C guarantees that the first member of a structure
147  * always begins at byte 0 of that structure, as long as any sub-object places
148  * its parent as the first member, we can cast directly to a #Object.
149  *
150  * As a result, #Object contains a reference to the objects type as its
151  * first member.  This allows identification of the real type of the object at
152  * run time.
153  */
154 struct Object
155 {
156     /* private: */
157     ObjectClass *class;
158     ObjectFree *free;
159     GHashTable *properties;
160     uint32_t ref;
161     Object *parent;
162 };
163 
164 /**
165  * DECLARE_INSTANCE_CHECKER:
166  * @InstanceType: instance struct name
167  * @OBJ_NAME: the object name in uppercase with underscore separators
168  * @TYPENAME: type name
169  *
170  * Direct usage of this macro should be avoided, and the complete
171  * OBJECT_DECLARE_TYPE macro is recommended instead.
172  *
173  * This macro will provide the three standard type cast functions for a
174  * QOM type.
175  */
176 #define DECLARE_INSTANCE_CHECKER(InstanceType, OBJ_NAME, TYPENAME) \
177     static inline G_GNUC_UNUSED InstanceType * \
178     OBJ_NAME(const void *obj) \
179     { return OBJECT_CHECK(InstanceType, obj, TYPENAME); }
180 
181 /**
182  * DECLARE_CLASS_CHECKERS:
183  * @ClassType: class struct name
184  * @OBJ_NAME: the object name in uppercase with underscore separators
185  * @TYPENAME: type name
186  *
187  * Direct usage of this macro should be avoided, and the complete
188  * OBJECT_DECLARE_TYPE macro is recommended instead.
189  *
190  * This macro will provide the three standard type cast functions for a
191  * QOM type.
192  */
193 #define DECLARE_CLASS_CHECKERS(ClassType, OBJ_NAME, TYPENAME) \
194     static inline G_GNUC_UNUSED ClassType * \
195     OBJ_NAME##_GET_CLASS(const void *obj) \
196     { return OBJECT_GET_CLASS(ClassType, obj, TYPENAME); } \
197     \
198     static inline G_GNUC_UNUSED ClassType * \
199     OBJ_NAME##_CLASS(const void *klass) \
200     { return OBJECT_CLASS_CHECK(ClassType, klass, TYPENAME); }
201 
202 /**
203  * DECLARE_OBJ_CHECKERS:
204  * @InstanceType: instance struct name
205  * @ClassType: class struct name
206  * @OBJ_NAME: the object name in uppercase with underscore separators
207  * @TYPENAME: type name
208  *
209  * Direct usage of this macro should be avoided, and the complete
210  * OBJECT_DECLARE_TYPE macro is recommended instead.
211  *
212  * This macro will provide the three standard type cast functions for a
213  * QOM type.
214  */
215 #define DECLARE_OBJ_CHECKERS(InstanceType, ClassType, OBJ_NAME, TYPENAME) \
216     DECLARE_INSTANCE_CHECKER(InstanceType, OBJ_NAME, TYPENAME) \
217     \
218     DECLARE_CLASS_CHECKERS(ClassType, OBJ_NAME, TYPENAME)
219 
220 /**
221  * OBJECT_DECLARE_TYPE:
222  * @InstanceType: instance struct name
223  * @ClassType: class struct name
224  * @MODULE_OBJ_NAME: the object name in uppercase with underscore separators
225  *
226  * This macro is typically used in a header file, and will:
227  *
228  *   - create the typedefs for the object and class structs
229  *   - register the type for use with g_autoptr
230  *   - provide three standard type cast functions
231  *
232  * The object struct and class struct need to be declared manually.
233  */
234 #define OBJECT_DECLARE_TYPE(InstanceType, ClassType, MODULE_OBJ_NAME) \
235     typedef struct InstanceType InstanceType; \
236     typedef struct ClassType ClassType; \
237     \
238     G_DEFINE_AUTOPTR_CLEANUP_FUNC(InstanceType, object_unref) \
239     \
240     DECLARE_OBJ_CHECKERS(InstanceType, ClassType, \
241                          MODULE_OBJ_NAME, TYPE_##MODULE_OBJ_NAME)
242 
243 /**
244  * OBJECT_DECLARE_SIMPLE_TYPE:
245  * @InstanceType: instance struct name
246  * @MODULE_OBJ_NAME: the object name in uppercase with underscore separators
247  *
248  * This does the same as OBJECT_DECLARE_TYPE(), but with no class struct
249  * declared.
250  *
251  * This macro should be used unless the class struct needs to have
252  * virtual methods declared.
253  */
254 #define OBJECT_DECLARE_SIMPLE_TYPE(InstanceType, MODULE_OBJ_NAME) \
255     typedef struct InstanceType InstanceType; \
256     \
257     G_DEFINE_AUTOPTR_CLEANUP_FUNC(InstanceType, object_unref) \
258     \
259     DECLARE_INSTANCE_CHECKER(InstanceType, MODULE_OBJ_NAME, TYPE_##MODULE_OBJ_NAME)
260 
261 
262 /**
263  * OBJECT_DEFINE_TYPE_EXTENDED:
264  * @ModuleObjName: the object name with initial caps
265  * @module_obj_name: the object name in lowercase with underscore separators
266  * @MODULE_OBJ_NAME: the object name in uppercase with underscore separators
267  * @PARENT_MODULE_OBJ_NAME: the parent object name in uppercase with underscore
268  *                          separators
269  * @ABSTRACT: boolean flag to indicate whether the object can be instantiated
270  * @...: list of initializers for "InterfaceInfo" to declare implemented interfaces
271  *
272  * This macro is typically used in a source file, and will:
273  *
274  *   - declare prototypes for _finalize, _class_init and _init methods
275  *   - declare the TypeInfo struct instance
276  *   - provide the constructor to register the type
277  *
278  * After using this macro, implementations of the _finalize, _class_init,
279  * and _init methods need to be written. Any of these can be zero-line
280  * no-op impls if no special logic is required for a given type.
281  *
282  * This macro should rarely be used, instead one of the more specialized
283  * macros is usually a better choice.
284  */
285 #define OBJECT_DEFINE_TYPE_EXTENDED(ModuleObjName, module_obj_name, \
286                                     MODULE_OBJ_NAME, PARENT_MODULE_OBJ_NAME, \
287                                     ABSTRACT, ...) \
288     static void \
289     module_obj_name##_finalize(Object *obj); \
290     static void \
291     module_obj_name##_class_init(ObjectClass *oc, void *data); \
292     static void \
293     module_obj_name##_init(Object *obj); \
294     \
295     static const TypeInfo module_obj_name##_info = { \
296         .parent = TYPE_##PARENT_MODULE_OBJ_NAME, \
297         .name = TYPE_##MODULE_OBJ_NAME, \
298         .instance_size = sizeof(ModuleObjName), \
299         .instance_align = __alignof__(ModuleObjName), \
300         .instance_init = module_obj_name##_init, \
301         .instance_finalize = module_obj_name##_finalize, \
302         .class_size = sizeof(ModuleObjName##Class), \
303         .class_init = module_obj_name##_class_init, \
304         .abstract = ABSTRACT, \
305         .interfaces = (InterfaceInfo[]) { __VA_ARGS__ } , \
306     }; \
307     \
308     static void \
309     module_obj_name##_register_types(void) \
310     { \
311         type_register_static(&module_obj_name##_info); \
312     } \
313     type_init(module_obj_name##_register_types);
314 
315 /**
316  * OBJECT_DEFINE_TYPE:
317  * @ModuleObjName: the object name with initial caps
318  * @module_obj_name: the object name in lowercase with underscore separators
319  * @MODULE_OBJ_NAME: the object name in uppercase with underscore separators
320  * @PARENT_MODULE_OBJ_NAME: the parent object name in uppercase with underscore
321  *                          separators
322  *
323  * This is a specialization of OBJECT_DEFINE_TYPE_EXTENDED, which is suitable
324  * for the common case of a non-abstract type, without any interfaces.
325  */
326 #define OBJECT_DEFINE_TYPE(ModuleObjName, module_obj_name, MODULE_OBJ_NAME, \
327                            PARENT_MODULE_OBJ_NAME) \
328     OBJECT_DEFINE_TYPE_EXTENDED(ModuleObjName, module_obj_name, \
329                                 MODULE_OBJ_NAME, PARENT_MODULE_OBJ_NAME, \
330                                 false, { NULL })
331 
332 /**
333  * OBJECT_DEFINE_TYPE_WITH_INTERFACES:
334  * @ModuleObjName: the object name with initial caps
335  * @module_obj_name: the object name in lowercase with underscore separators
336  * @MODULE_OBJ_NAME: the object name in uppercase with underscore separators
337  * @PARENT_MODULE_OBJ_NAME: the parent object name in uppercase with underscore
338  *                          separators
339  * @...: list of initializers for "InterfaceInfo" to declare implemented interfaces
340  *
341  * This is a specialization of OBJECT_DEFINE_TYPE_EXTENDED, which is suitable
342  * for the common case of a non-abstract type, with one or more implemented
343  * interfaces.
344  *
345  * Note when passing the list of interfaces, be sure to include the final
346  * NULL entry, e.g.  { TYPE_USER_CREATABLE }, { NULL }
347  */
348 #define OBJECT_DEFINE_TYPE_WITH_INTERFACES(ModuleObjName, module_obj_name, \
349                                            MODULE_OBJ_NAME, \
350                                            PARENT_MODULE_OBJ_NAME, ...) \
351     OBJECT_DEFINE_TYPE_EXTENDED(ModuleObjName, module_obj_name, \
352                                 MODULE_OBJ_NAME, PARENT_MODULE_OBJ_NAME, \
353                                 false, __VA_ARGS__)
354 
355 /**
356  * OBJECT_DEFINE_ABSTRACT_TYPE:
357  * @ModuleObjName: the object name with initial caps
358  * @module_obj_name: the object name in lowercase with underscore separators
359  * @MODULE_OBJ_NAME: the object name in uppercase with underscore separators
360  * @PARENT_MODULE_OBJ_NAME: the parent object name in uppercase with underscore
361  *                          separators
362  *
363  * This is a specialization of OBJECT_DEFINE_TYPE_EXTENDED, which is suitable
364  * for defining an abstract type, without any interfaces.
365  */
366 #define OBJECT_DEFINE_ABSTRACT_TYPE(ModuleObjName, module_obj_name, \
367                                     MODULE_OBJ_NAME, PARENT_MODULE_OBJ_NAME) \
368     OBJECT_DEFINE_TYPE_EXTENDED(ModuleObjName, module_obj_name, \
369                                 MODULE_OBJ_NAME, PARENT_MODULE_OBJ_NAME, \
370                                 true, { NULL })
371 
372 /**
373  * TypeInfo:
374  * @name: The name of the type.
375  * @parent: The name of the parent type.
376  * @instance_size: The size of the object (derivative of #Object).  If
377  *   @instance_size is 0, then the size of the object will be the size of the
378  *   parent object.
379  * @instance_align: The required alignment of the object.  If @instance_align
380  *   is 0, then normal malloc alignment is sufficient; if non-zero, then we
381  *   must use qemu_memalign for allocation.
382  * @instance_init: This function is called to initialize an object.  The parent
383  *   class will have already been initialized so the type is only responsible
384  *   for initializing its own members.
385  * @instance_post_init: This function is called to finish initialization of
386  *   an object, after all @instance_init functions were called.
387  * @instance_finalize: This function is called during object destruction.  This
388  *   is called before the parent @instance_finalize function has been called.
389  *   An object should only free the members that are unique to its type in this
390  *   function.
391  * @abstract: If this field is true, then the class is considered abstract and
392  *   cannot be directly instantiated.
393  * @class_size: The size of the class object (derivative of #ObjectClass)
394  *   for this object.  If @class_size is 0, then the size of the class will be
395  *   assumed to be the size of the parent class.  This allows a type to avoid
396  *   implementing an explicit class type if they are not adding additional
397  *   virtual functions.
398  * @class_init: This function is called after all parent class initialization
399  *   has occurred to allow a class to set its default virtual method pointers.
400  *   This is also the function to use to override virtual methods from a parent
401  *   class.
402  * @class_base_init: This function is called for all base classes after all
403  *   parent class initialization has occurred, but before the class itself
404  *   is initialized.  This is the function to use to undo the effects of
405  *   memcpy from the parent class to the descendants.
406  * @class_data: Data to pass to the @class_init,
407  *   @class_base_init. This can be useful when building dynamic
408  *   classes.
409  * @interfaces: The list of interfaces associated with this type.  This
410  *   should point to a static array that's terminated with a zero filled
411  *   element.
412  */
413 struct TypeInfo
414 {
415     const char *name;
416     const char *parent;
417 
418     size_t instance_size;
419     size_t instance_align;
420     void (*instance_init)(Object *obj);
421     void (*instance_post_init)(Object *obj);
422     void (*instance_finalize)(Object *obj);
423 
424     bool abstract;
425     size_t class_size;
426 
427     void (*class_init)(ObjectClass *klass, void *data);
428     void (*class_base_init)(ObjectClass *klass, void *data);
429     void *class_data;
430 
431     InterfaceInfo *interfaces;
432 };
433 
434 /**
435  * OBJECT:
436  * @obj: A derivative of #Object
437  *
438  * Converts an object to a #Object.  Since all objects are #Objects,
439  * this function will always succeed.
440  */
441 #define OBJECT(obj) \
442     ((Object *)(obj))
443 
444 /**
445  * OBJECT_CLASS:
446  * @class: A derivative of #ObjectClass.
447  *
448  * Converts a class to an #ObjectClass.  Since all objects are #Objects,
449  * this function will always succeed.
450  */
451 #define OBJECT_CLASS(class) \
452     ((ObjectClass *)(class))
453 
454 /**
455  * OBJECT_CHECK:
456  * @type: The C type to use for the return value.
457  * @obj: A derivative of @type to cast.
458  * @name: The QOM typename of @type
459  *
460  * A type safe version of @object_dynamic_cast_assert.  Typically each class
461  * will define a macro based on this type to perform type safe dynamic_casts to
462  * this object type.
463  *
464  * If an invalid object is passed to this function, a run time assert will be
465  * generated.
466  */
467 #define OBJECT_CHECK(type, obj, name) \
468     ((type *)object_dynamic_cast_assert(OBJECT(obj), (name), \
469                                         __FILE__, __LINE__, __func__))
470 
471 /**
472  * OBJECT_CLASS_CHECK:
473  * @class_type: The C type to use for the return value.
474  * @class: A derivative class of @class_type to cast.
475  * @name: the QOM typename of @class_type.
476  *
477  * A type safe version of @object_class_dynamic_cast_assert.  This macro is
478  * typically wrapped by each type to perform type safe casts of a class to a
479  * specific class type.
480  */
481 #define OBJECT_CLASS_CHECK(class_type, class, name) \
482     ((class_type *)object_class_dynamic_cast_assert(OBJECT_CLASS(class), (name), \
483                                                __FILE__, __LINE__, __func__))
484 
485 /**
486  * OBJECT_GET_CLASS:
487  * @class: The C type to use for the return value.
488  * @obj: The object to obtain the class for.
489  * @name: The QOM typename of @obj.
490  *
491  * This function will return a specific class for a given object.  Its generally
492  * used by each type to provide a type safe macro to get a specific class type
493  * from an object.
494  */
495 #define OBJECT_GET_CLASS(class, obj, name) \
496     OBJECT_CLASS_CHECK(class, object_get_class(OBJECT(obj)), name)
497 
498 /**
499  * InterfaceInfo:
500  * @type: The name of the interface.
501  *
502  * The information associated with an interface.
503  */
504 struct InterfaceInfo {
505     const char *type;
506 };
507 
508 /**
509  * InterfaceClass:
510  * @parent_class: the base class
511  *
512  * The class for all interfaces.  Subclasses of this class should only add
513  * virtual methods.
514  */
515 struct InterfaceClass
516 {
517     ObjectClass parent_class;
518     /* private: */
519     ObjectClass *concrete_class;
520     Type interface_type;
521 };
522 
523 #define TYPE_INTERFACE "interface"
524 
525 /**
526  * INTERFACE_CLASS:
527  * @klass: class to cast from
528  * Returns: An #InterfaceClass or raise an error if cast is invalid
529  */
530 #define INTERFACE_CLASS(klass) \
531     OBJECT_CLASS_CHECK(InterfaceClass, klass, TYPE_INTERFACE)
532 
533 /**
534  * INTERFACE_CHECK:
535  * @interface: the type to return
536  * @obj: the object to convert to an interface
537  * @name: the interface type name
538  *
539  * Returns: @obj casted to @interface if cast is valid, otherwise raise error.
540  */
541 #define INTERFACE_CHECK(interface, obj, name) \
542     ((interface *)object_dynamic_cast_assert(OBJECT((obj)), (name), \
543                                              __FILE__, __LINE__, __func__))
544 
545 /**
546  * object_new_with_class:
547  * @klass: The class to instantiate.
548  *
549  * This function will initialize a new object using heap allocated memory.
550  * The returned object has a reference count of 1, and will be freed when
551  * the last reference is dropped.
552  *
553  * Returns: The newly allocated and instantiated object.
554  */
555 Object *object_new_with_class(ObjectClass *klass);
556 
557 /**
558  * object_new:
559  * @typename: The name of the type of the object to instantiate.
560  *
561  * This function will initialize a new object using heap allocated memory.
562  * The returned object has a reference count of 1, and will be freed when
563  * the last reference is dropped.
564  *
565  * Returns: The newly allocated and instantiated object.
566  */
567 Object *object_new(const char *typename);
568 
569 /**
570  * object_new_with_props:
571  * @typename:  The name of the type of the object to instantiate.
572  * @parent: the parent object
573  * @id: The unique ID of the object
574  * @errp: pointer to error object
575  * @...: list of property names and values
576  *
577  * This function will initialize a new object using heap allocated memory.
578  * The returned object has a reference count of 1, and will be freed when
579  * the last reference is dropped.
580  *
581  * The @id parameter will be used when registering the object as a
582  * child of @parent in the composition tree.
583  *
584  * The variadic parameters are a list of pairs of (propname, propvalue)
585  * strings. The propname of %NULL indicates the end of the property
586  * list. If the object implements the user creatable interface, the
587  * object will be marked complete once all the properties have been
588  * processed.
589  *
590  * .. code-block:: c
591  *    :caption: Creating an object with properties
592  *
593  *      Error *err = NULL;
594  *      Object *obj;
595  *
596  *      obj = object_new_with_props(TYPE_MEMORY_BACKEND_FILE,
597  *                                  object_get_objects_root(),
598  *                                  "hostmem0",
599  *                                  &err,
600  *                                  "share", "yes",
601  *                                  "mem-path", "/dev/shm/somefile",
602  *                                  "prealloc", "yes",
603  *                                  "size", "1048576",
604  *                                  NULL);
605  *
606  *      if (!obj) {
607  *        error_reportf_err(err, "Cannot create memory backend: ");
608  *      }
609  *
610  * The returned object will have one stable reference maintained
611  * for as long as it is present in the object hierarchy.
612  *
613  * Returns: The newly allocated, instantiated & initialized object.
614  */
615 Object *object_new_with_props(const char *typename,
616                               Object *parent,
617                               const char *id,
618                               Error **errp,
619                               ...) QEMU_SENTINEL;
620 
621 /**
622  * object_new_with_propv:
623  * @typename:  The name of the type of the object to instantiate.
624  * @parent: the parent object
625  * @id: The unique ID of the object
626  * @errp: pointer to error object
627  * @vargs: list of property names and values
628  *
629  * See object_new_with_props() for documentation.
630  */
631 Object *object_new_with_propv(const char *typename,
632                               Object *parent,
633                               const char *id,
634                               Error **errp,
635                               va_list vargs);
636 
637 bool object_apply_global_props(Object *obj, const GPtrArray *props,
638                                Error **errp);
639 void object_set_machine_compat_props(GPtrArray *compat_props);
640 void object_set_accelerator_compat_props(GPtrArray *compat_props);
641 void object_register_sugar_prop(const char *driver, const char *prop, const char *value);
642 void object_apply_compat_props(Object *obj);
643 
644 /**
645  * object_set_props:
646  * @obj: the object instance to set properties on
647  * @errp: pointer to error object
648  * @...: list of property names and values
649  *
650  * This function will set a list of properties on an existing object
651  * instance.
652  *
653  * The variadic parameters are a list of pairs of (propname, propvalue)
654  * strings. The propname of %NULL indicates the end of the property
655  * list.
656  *
657  * .. code-block:: c
658  *    :caption: Update an object's properties
659  *
660  *      Error *err = NULL;
661  *      Object *obj = ...get / create object...;
662  *
663  *      if (!object_set_props(obj,
664  *                            &err,
665  *                            "share", "yes",
666  *                            "mem-path", "/dev/shm/somefile",
667  *                            "prealloc", "yes",
668  *                            "size", "1048576",
669  *                            NULL)) {
670  *        error_reportf_err(err, "Cannot set properties: ");
671  *      }
672  *
673  * The returned object will have one stable reference maintained
674  * for as long as it is present in the object hierarchy.
675  *
676  * Returns: %true on success, %false on error.
677  */
678 bool object_set_props(Object *obj, Error **errp, ...) QEMU_SENTINEL;
679 
680 /**
681  * object_set_propv:
682  * @obj: the object instance to set properties on
683  * @errp: pointer to error object
684  * @vargs: list of property names and values
685  *
686  * See object_set_props() for documentation.
687  *
688  * Returns: %true on success, %false on error.
689  */
690 bool object_set_propv(Object *obj, Error **errp, va_list vargs);
691 
692 /**
693  * object_initialize:
694  * @obj: A pointer to the memory to be used for the object.
695  * @size: The maximum size available at @obj for the object.
696  * @typename: The name of the type of the object to instantiate.
697  *
698  * This function will initialize an object.  The memory for the object should
699  * have already been allocated.  The returned object has a reference count of 1,
700  * and will be finalized when the last reference is dropped.
701  */
702 void object_initialize(void *obj, size_t size, const char *typename);
703 
704 /**
705  * object_initialize_child_with_props:
706  * @parentobj: The parent object to add a property to
707  * @propname: The name of the property
708  * @childobj: A pointer to the memory to be used for the object.
709  * @size: The maximum size available at @childobj for the object.
710  * @type: The name of the type of the object to instantiate.
711  * @errp: If an error occurs, a pointer to an area to store the error
712  * @...: list of property names and values
713  *
714  * This function will initialize an object. The memory for the object should
715  * have already been allocated. The object will then be added as child property
716  * to a parent with object_property_add_child() function. The returned object
717  * has a reference count of 1 (for the "child<...>" property from the parent),
718  * so the object will be finalized automatically when the parent gets removed.
719  *
720  * The variadic parameters are a list of pairs of (propname, propvalue)
721  * strings. The propname of %NULL indicates the end of the property list.
722  * If the object implements the user creatable interface, the object will
723  * be marked complete once all the properties have been processed.
724  *
725  * Returns: %true on success, %false on failure.
726  */
727 bool object_initialize_child_with_props(Object *parentobj,
728                              const char *propname,
729                              void *childobj, size_t size, const char *type,
730                              Error **errp, ...) QEMU_SENTINEL;
731 
732 /**
733  * object_initialize_child_with_propsv:
734  * @parentobj: The parent object to add a property to
735  * @propname: The name of the property
736  * @childobj: A pointer to the memory to be used for the object.
737  * @size: The maximum size available at @childobj for the object.
738  * @type: The name of the type of the object to instantiate.
739  * @errp: If an error occurs, a pointer to an area to store the error
740  * @vargs: list of property names and values
741  *
742  * See object_initialize_child() for documentation.
743  *
744  * Returns: %true on success, %false on failure.
745  */
746 bool object_initialize_child_with_propsv(Object *parentobj,
747                               const char *propname,
748                               void *childobj, size_t size, const char *type,
749                               Error **errp, va_list vargs);
750 
751 /**
752  * object_initialize_child:
753  * @parent: The parent object to add a property to
754  * @propname: The name of the property
755  * @child: A precisely typed pointer to the memory to be used for the
756  * object.
757  * @type: The name of the type of the object to instantiate.
758  *
759  * This is like::
760  *
761  *   object_initialize_child_with_props(parent, propname,
762  *                                      child, sizeof(*child), type,
763  *                                      &error_abort, NULL)
764  */
765 #define object_initialize_child(parent, propname, child, type)          \
766     object_initialize_child_internal((parent), (propname),              \
767                                      (child), sizeof(*(child)), (type))
768 void object_initialize_child_internal(Object *parent, const char *propname,
769                                       void *child, size_t size,
770                                       const char *type);
771 
772 /**
773  * object_dynamic_cast:
774  * @obj: The object to cast.
775  * @typename: The @typename to cast to.
776  *
777  * This function will determine if @obj is-a @typename.  @obj can refer to an
778  * object or an interface associated with an object.
779  *
780  * Returns: This function returns @obj on success or #NULL on failure.
781  */
782 Object *object_dynamic_cast(Object *obj, const char *typename);
783 
784 /**
785  * object_dynamic_cast_assert:
786  * @obj: The object to cast.
787  * @typename: The @typename to cast to.
788  * @file: Source code file where function was called
789  * @line: Source code line where function was called
790  * @func: Name of function where this function was called
791  *
792  * See object_dynamic_cast() for a description of the parameters of this
793  * function.  The only difference in behavior is that this function asserts
794  * instead of returning #NULL on failure if QOM cast debugging is enabled.
795  * This function is not meant to be called directly, but only through
796  * the wrapper macro OBJECT_CHECK.
797  */
798 Object *object_dynamic_cast_assert(Object *obj, const char *typename,
799                                    const char *file, int line, const char *func);
800 
801 /**
802  * object_get_class:
803  * @obj: A derivative of #Object
804  *
805  * Returns: The #ObjectClass of the type associated with @obj.
806  */
807 ObjectClass *object_get_class(Object *obj);
808 
809 /**
810  * object_get_typename:
811  * @obj: A derivative of #Object.
812  *
813  * Returns: The QOM typename of @obj.
814  */
815 const char *object_get_typename(const Object *obj);
816 
817 /**
818  * type_register_static:
819  * @info: The #TypeInfo of the new type.
820  *
821  * @info and all of the strings it points to should exist for the life time
822  * that the type is registered.
823  *
824  * Returns: the new #Type.
825  */
826 Type type_register_static(const TypeInfo *info);
827 
828 /**
829  * type_register:
830  * @info: The #TypeInfo of the new type
831  *
832  * Unlike type_register_static(), this call does not require @info or its
833  * string members to continue to exist after the call returns.
834  *
835  * Returns: the new #Type.
836  */
837 Type type_register(const TypeInfo *info);
838 
839 /**
840  * type_register_static_array:
841  * @infos: The array of the new type #TypeInfo structures.
842  * @nr_infos: number of entries in @infos
843  *
844  * @infos and all of the strings it points to should exist for the life time
845  * that the type is registered.
846  */
847 void type_register_static_array(const TypeInfo *infos, int nr_infos);
848 
849 /**
850  * DEFINE_TYPES:
851  * @type_array: The array containing #TypeInfo structures to register
852  *
853  * @type_array should be static constant that exists for the life time
854  * that the type is registered.
855  */
856 #define DEFINE_TYPES(type_array)                                            \
857 static void do_qemu_init_ ## type_array(void)                               \
858 {                                                                           \
859     type_register_static_array(type_array, ARRAY_SIZE(type_array));         \
860 }                                                                           \
861 type_init(do_qemu_init_ ## type_array)
862 
863 /**
864  * object_class_dynamic_cast_assert:
865  * @klass: The #ObjectClass to attempt to cast.
866  * @typename: The QOM typename of the class to cast to.
867  * @file: Source code file where function was called
868  * @line: Source code line where function was called
869  * @func: Name of function where this function was called
870  *
871  * See object_class_dynamic_cast() for a description of the parameters
872  * of this function.  The only difference in behavior is that this function
873  * asserts instead of returning #NULL on failure if QOM cast debugging is
874  * enabled.  This function is not meant to be called directly, but only through
875  * the wrapper macro OBJECT_CLASS_CHECK.
876  */
877 ObjectClass *object_class_dynamic_cast_assert(ObjectClass *klass,
878                                               const char *typename,
879                                               const char *file, int line,
880                                               const char *func);
881 
882 /**
883  * object_class_dynamic_cast:
884  * @klass: The #ObjectClass to attempt to cast.
885  * @typename: The QOM typename of the class to cast to.
886  *
887  * Returns: If @typename is a class, this function returns @klass if
888  * @typename is a subtype of @klass, else returns #NULL.
889  *
890  * If @typename is an interface, this function returns the interface
891  * definition for @klass if @klass implements it unambiguously; #NULL
892  * is returned if @klass does not implement the interface or if multiple
893  * classes or interfaces on the hierarchy leading to @klass implement
894  * it.  (FIXME: perhaps this can be detected at type definition time?)
895  */
896 ObjectClass *object_class_dynamic_cast(ObjectClass *klass,
897                                        const char *typename);
898 
899 /**
900  * object_class_get_parent:
901  * @klass: The class to obtain the parent for.
902  *
903  * Returns: The parent for @klass or %NULL if none.
904  */
905 ObjectClass *object_class_get_parent(ObjectClass *klass);
906 
907 /**
908  * object_class_get_name:
909  * @klass: The class to obtain the QOM typename for.
910  *
911  * Returns: The QOM typename for @klass.
912  */
913 const char *object_class_get_name(ObjectClass *klass);
914 
915 /**
916  * object_class_is_abstract:
917  * @klass: The class to obtain the abstractness for.
918  *
919  * Returns: %true if @klass is abstract, %false otherwise.
920  */
921 bool object_class_is_abstract(ObjectClass *klass);
922 
923 /**
924  * object_class_by_name:
925  * @typename: The QOM typename to obtain the class for.
926  *
927  * Returns: The class for @typename or %NULL if not found.
928  */
929 ObjectClass *object_class_by_name(const char *typename);
930 
931 /**
932  * module_object_class_by_name:
933  * @typename: The QOM typename to obtain the class for.
934  *
935  * For objects which might be provided by a module.  Behaves like
936  * object_class_by_name, but additionally tries to load the module
937  * needed in case the class is not available.
938  *
939  * Returns: The class for @typename or %NULL if not found.
940  */
941 ObjectClass *module_object_class_by_name(const char *typename);
942 
943 void object_class_foreach(void (*fn)(ObjectClass *klass, void *opaque),
944                           const char *implements_type, bool include_abstract,
945                           void *opaque);
946 
947 /**
948  * object_class_get_list:
949  * @implements_type: The type to filter for, including its derivatives.
950  * @include_abstract: Whether to include abstract classes.
951  *
952  * Returns: A singly-linked list of the classes in reverse hashtable order.
953  */
954 GSList *object_class_get_list(const char *implements_type,
955                               bool include_abstract);
956 
957 /**
958  * object_class_get_list_sorted:
959  * @implements_type: The type to filter for, including its derivatives.
960  * @include_abstract: Whether to include abstract classes.
961  *
962  * Returns: A singly-linked list of the classes in alphabetical
963  * case-insensitive order.
964  */
965 GSList *object_class_get_list_sorted(const char *implements_type,
966                               bool include_abstract);
967 
968 /**
969  * object_ref:
970  * @obj: the object
971  *
972  * Increase the reference count of a object.  A object cannot be freed as long
973  * as its reference count is greater than zero.
974  * Returns: @obj
975  */
976 Object *object_ref(void *obj);
977 
978 /**
979  * object_unref:
980  * @obj: the object
981  *
982  * Decrease the reference count of a object.  A object cannot be freed as long
983  * as its reference count is greater than zero.
984  */
985 void object_unref(void *obj);
986 
987 /**
988  * object_property_try_add:
989  * @obj: the object to add a property to
990  * @name: the name of the property.  This can contain any character except for
991  *  a forward slash.  In general, you should use hyphens '-' instead of
992  *  underscores '_' when naming properties.
993  * @type: the type name of the property.  This namespace is pretty loosely
994  *   defined.  Sub namespaces are constructed by using a prefix and then
995  *   to angle brackets.  For instance, the type 'virtio-net-pci' in the
996  *   'link' namespace would be 'link<virtio-net-pci>'.
997  * @get: The getter to be called to read a property.  If this is NULL, then
998  *   the property cannot be read.
999  * @set: the setter to be called to write a property.  If this is NULL,
1000  *   then the property cannot be written.
1001  * @release: called when the property is removed from the object.  This is
1002  *   meant to allow a property to free its opaque upon object
1003  *   destruction.  This may be NULL.
1004  * @opaque: an opaque pointer to pass to the callbacks for the property
1005  * @errp: pointer to error object
1006  *
1007  * Returns: The #ObjectProperty; this can be used to set the @resolve
1008  * callback for child and link properties.
1009  */
1010 ObjectProperty *object_property_try_add(Object *obj, const char *name,
1011                                         const char *type,
1012                                         ObjectPropertyAccessor *get,
1013                                         ObjectPropertyAccessor *set,
1014                                         ObjectPropertyRelease *release,
1015                                         void *opaque, Error **errp);
1016 
1017 /**
1018  * object_property_add:
1019  * Same as object_property_try_add() with @errp hardcoded to
1020  * &error_abort.
1021  *
1022  * @obj: the object to add a property to
1023  * @name: the name of the property.  This can contain any character except for
1024  *  a forward slash.  In general, you should use hyphens '-' instead of
1025  *  underscores '_' when naming properties.
1026  * @type: the type name of the property.  This namespace is pretty loosely
1027  *   defined.  Sub namespaces are constructed by using a prefix and then
1028  *   to angle brackets.  For instance, the type 'virtio-net-pci' in the
1029  *   'link' namespace would be 'link<virtio-net-pci>'.
1030  * @get: The getter to be called to read a property.  If this is NULL, then
1031  *   the property cannot be read.
1032  * @set: the setter to be called to write a property.  If this is NULL,
1033  *   then the property cannot be written.
1034  * @release: called when the property is removed from the object.  This is
1035  *   meant to allow a property to free its opaque upon object
1036  *   destruction.  This may be NULL.
1037  * @opaque: an opaque pointer to pass to the callbacks for the property
1038  */
1039 ObjectProperty *object_property_add(Object *obj, const char *name,
1040                                     const char *type,
1041                                     ObjectPropertyAccessor *get,
1042                                     ObjectPropertyAccessor *set,
1043                                     ObjectPropertyRelease *release,
1044                                     void *opaque);
1045 
1046 void object_property_del(Object *obj, const char *name);
1047 
1048 ObjectProperty *object_class_property_add(ObjectClass *klass, const char *name,
1049                                           const char *type,
1050                                           ObjectPropertyAccessor *get,
1051                                           ObjectPropertyAccessor *set,
1052                                           ObjectPropertyRelease *release,
1053                                           void *opaque);
1054 
1055 /**
1056  * object_property_set_default_bool:
1057  * @prop: the property to set
1058  * @value: the value to be written to the property
1059  *
1060  * Set the property default value.
1061  */
1062 void object_property_set_default_bool(ObjectProperty *prop, bool value);
1063 
1064 /**
1065  * object_property_set_default_str:
1066  * @prop: the property to set
1067  * @value: the value to be written to the property
1068  *
1069  * Set the property default value.
1070  */
1071 void object_property_set_default_str(ObjectProperty *prop, const char *value);
1072 
1073 /**
1074  * object_property_set_default_int:
1075  * @prop: the property to set
1076  * @value: the value to be written to the property
1077  *
1078  * Set the property default value.
1079  */
1080 void object_property_set_default_int(ObjectProperty *prop, int64_t value);
1081 
1082 /**
1083  * object_property_set_default_uint:
1084  * @prop: the property to set
1085  * @value: the value to be written to the property
1086  *
1087  * Set the property default value.
1088  */
1089 void object_property_set_default_uint(ObjectProperty *prop, uint64_t value);
1090 
1091 /**
1092  * object_property_find:
1093  * @obj: the object
1094  * @name: the name of the property
1095  *
1096  * Look up a property for an object.
1097  *
1098  * Return its #ObjectProperty if found, or NULL.
1099  */
1100 ObjectProperty *object_property_find(Object *obj, const char *name);
1101 
1102 /**
1103  * object_property_find_err:
1104  * @obj: the object
1105  * @name: the name of the property
1106  * @errp: returns an error if this function fails
1107  *
1108  * Look up a property for an object.
1109  *
1110  * Return its #ObjectProperty if found, or NULL.
1111  */
1112 ObjectProperty *object_property_find_err(Object *obj,
1113                                          const char *name,
1114                                          Error **errp);
1115 
1116 /**
1117  * object_class_property_find:
1118  * @klass: the object class
1119  * @name: the name of the property
1120  *
1121  * Look up a property for an object class.
1122  *
1123  * Return its #ObjectProperty if found, or NULL.
1124  */
1125 ObjectProperty *object_class_property_find(ObjectClass *klass,
1126                                            const char *name);
1127 
1128 /**
1129  * object_class_property_find_err:
1130  * @klass: the object class
1131  * @name: the name of the property
1132  * @errp: returns an error if this function fails
1133  *
1134  * Look up a property for an object class.
1135  *
1136  * Return its #ObjectProperty if found, or NULL.
1137  */
1138 ObjectProperty *object_class_property_find_err(ObjectClass *klass,
1139                                                const char *name,
1140                                                Error **errp);
1141 
1142 typedef struct ObjectPropertyIterator {
1143     ObjectClass *nextclass;
1144     GHashTableIter iter;
1145 } ObjectPropertyIterator;
1146 
1147 /**
1148  * object_property_iter_init:
1149  * @iter: the iterator instance
1150  * @obj: the object
1151  *
1152  * Initializes an iterator for traversing all properties
1153  * registered against an object instance, its class and all parent classes.
1154  *
1155  * It is forbidden to modify the property list while iterating,
1156  * whether removing or adding properties.
1157  *
1158  * Typical usage pattern would be
1159  *
1160  * .. code-block:: c
1161  *    :caption: Using object property iterators
1162  *
1163  *      ObjectProperty *prop;
1164  *      ObjectPropertyIterator iter;
1165  *
1166  *      object_property_iter_init(&iter, obj);
1167  *      while ((prop = object_property_iter_next(&iter))) {
1168  *        ... do something with prop ...
1169  *      }
1170  */
1171 void object_property_iter_init(ObjectPropertyIterator *iter,
1172                                Object *obj);
1173 
1174 /**
1175  * object_class_property_iter_init:
1176  * @iter: the iterator instance
1177  * @klass: the class
1178  *
1179  * Initializes an iterator for traversing all properties
1180  * registered against an object class and all parent classes.
1181  *
1182  * It is forbidden to modify the property list while iterating,
1183  * whether removing or adding properties.
1184  *
1185  * This can be used on abstract classes as it does not create a temporary
1186  * instance.
1187  */
1188 void object_class_property_iter_init(ObjectPropertyIterator *iter,
1189                                      ObjectClass *klass);
1190 
1191 /**
1192  * object_property_iter_next:
1193  * @iter: the iterator instance
1194  *
1195  * Return the next available property. If no further properties
1196  * are available, a %NULL value will be returned and the @iter
1197  * pointer should not be used again after this point without
1198  * re-initializing it.
1199  *
1200  * Returns: the next property, or %NULL when all properties
1201  * have been traversed.
1202  */
1203 ObjectProperty *object_property_iter_next(ObjectPropertyIterator *iter);
1204 
1205 void object_unparent(Object *obj);
1206 
1207 /**
1208  * object_property_get:
1209  * @obj: the object
1210  * @name: the name of the property
1211  * @v: the visitor that will receive the property value.  This should be an
1212  *   Output visitor and the data will be written with @name as the name.
1213  * @errp: returns an error if this function fails
1214  *
1215  * Reads a property from a object.
1216  *
1217  * Returns: %true on success, %false on failure.
1218  */
1219 bool object_property_get(Object *obj, const char *name, Visitor *v,
1220                          Error **errp);
1221 
1222 /**
1223  * object_property_set_str:
1224  * @obj: the object
1225  * @name: the name of the property
1226  * @value: the value to be written to the property
1227  * @errp: returns an error if this function fails
1228  *
1229  * Writes a string value to a property.
1230  *
1231  * Returns: %true on success, %false on failure.
1232  */
1233 bool object_property_set_str(Object *obj, const char *name,
1234                              const char *value, Error **errp);
1235 
1236 /**
1237  * object_property_get_str:
1238  * @obj: the object
1239  * @name: the name of the property
1240  * @errp: returns an error if this function fails
1241  *
1242  * Returns: the value of the property, converted to a C string, or NULL if
1243  * an error occurs (including when the property value is not a string).
1244  * The caller should free the string.
1245  */
1246 char *object_property_get_str(Object *obj, const char *name,
1247                               Error **errp);
1248 
1249 /**
1250  * object_property_set_link:
1251  * @obj: the object
1252  * @name: the name of the property
1253  * @value: the value to be written to the property
1254  * @errp: returns an error if this function fails
1255  *
1256  * Writes an object's canonical path to a property.
1257  *
1258  * If the link property was created with
1259  * <code>OBJ_PROP_LINK_STRONG</code> bit, the old target object is
1260  * unreferenced, and a reference is added to the new target object.
1261  *
1262  * Returns: %true on success, %false on failure.
1263  */
1264 bool object_property_set_link(Object *obj, const char *name,
1265                               Object *value, Error **errp);
1266 
1267 /**
1268  * object_property_get_link:
1269  * @obj: the object
1270  * @name: the name of the property
1271  * @errp: returns an error if this function fails
1272  *
1273  * Returns: the value of the property, resolved from a path to an Object,
1274  * or NULL if an error occurs (including when the property value is not a
1275  * string or not a valid object path).
1276  */
1277 Object *object_property_get_link(Object *obj, const char *name,
1278                                  Error **errp);
1279 
1280 /**
1281  * object_property_set_bool:
1282  * @obj: the object
1283  * @name: the name of the property
1284  * @value: the value to be written to the property
1285  * @errp: returns an error if this function fails
1286  *
1287  * Writes a bool value to a property.
1288  *
1289  * Returns: %true on success, %false on failure.
1290  */
1291 bool object_property_set_bool(Object *obj, const char *name,
1292                               bool value, Error **errp);
1293 
1294 /**
1295  * object_property_get_bool:
1296  * @obj: the object
1297  * @name: the name of the property
1298  * @errp: returns an error if this function fails
1299  *
1300  * Returns: the value of the property, converted to a boolean, or false if
1301  * an error occurs (including when the property value is not a bool).
1302  */
1303 bool object_property_get_bool(Object *obj, const char *name,
1304                               Error **errp);
1305 
1306 /**
1307  * object_property_set_int:
1308  * @obj: the object
1309  * @name: the name of the property
1310  * @value: the value to be written to the property
1311  * @errp: returns an error if this function fails
1312  *
1313  * Writes an integer value to a property.
1314  *
1315  * Returns: %true on success, %false on failure.
1316  */
1317 bool object_property_set_int(Object *obj, const char *name,
1318                              int64_t value, Error **errp);
1319 
1320 /**
1321  * object_property_get_int:
1322  * @obj: the object
1323  * @name: the name of the property
1324  * @errp: returns an error if this function fails
1325  *
1326  * Returns: the value of the property, converted to an integer, or -1 if
1327  * an error occurs (including when the property value is not an integer).
1328  */
1329 int64_t object_property_get_int(Object *obj, const char *name,
1330                                 Error **errp);
1331 
1332 /**
1333  * object_property_set_uint:
1334  * @obj: the object
1335  * @name: the name of the property
1336  * @value: the value to be written to the property
1337  * @errp: returns an error if this function fails
1338  *
1339  * Writes an unsigned integer value to a property.
1340  *
1341  * Returns: %true on success, %false on failure.
1342  */
1343 bool object_property_set_uint(Object *obj, const char *name,
1344                               uint64_t value, Error **errp);
1345 
1346 /**
1347  * object_property_get_uint:
1348  * @obj: the object
1349  * @name: the name of the property
1350  * @errp: returns an error if this function fails
1351  *
1352  * Returns: the value of the property, converted to an unsigned integer, or 0
1353  * an error occurs (including when the property value is not an integer).
1354  */
1355 uint64_t object_property_get_uint(Object *obj, const char *name,
1356                                   Error **errp);
1357 
1358 /**
1359  * object_property_get_enum:
1360  * @obj: the object
1361  * @name: the name of the property
1362  * @typename: the name of the enum data type
1363  * @errp: returns an error if this function fails
1364  *
1365  * Returns: the value of the property, converted to an integer (which
1366  * can't be negative), or -1 on error (including when the property
1367  * value is not an enum).
1368  */
1369 int object_property_get_enum(Object *obj, const char *name,
1370                              const char *typename, Error **errp);
1371 
1372 /**
1373  * object_property_set:
1374  * @obj: the object
1375  * @name: the name of the property
1376  * @v: the visitor that will be used to write the property value.  This should
1377  *   be an Input visitor and the data will be first read with @name as the
1378  *   name and then written as the property value.
1379  * @errp: returns an error if this function fails
1380  *
1381  * Writes a property to a object.
1382  *
1383  * Returns: %true on success, %false on failure.
1384  */
1385 bool object_property_set(Object *obj, const char *name, Visitor *v,
1386                          Error **errp);
1387 
1388 /**
1389  * object_property_parse:
1390  * @obj: the object
1391  * @name: the name of the property
1392  * @string: the string that will be used to parse the property value.
1393  * @errp: returns an error if this function fails
1394  *
1395  * Parses a string and writes the result into a property of an object.
1396  *
1397  * Returns: %true on success, %false on failure.
1398  */
1399 bool object_property_parse(Object *obj, const char *name,
1400                            const char *string, Error **errp);
1401 
1402 /**
1403  * object_property_print:
1404  * @obj: the object
1405  * @name: the name of the property
1406  * @human: if true, print for human consumption
1407  * @errp: returns an error if this function fails
1408  *
1409  * Returns a string representation of the value of the property.  The
1410  * caller shall free the string.
1411  */
1412 char *object_property_print(Object *obj, const char *name, bool human,
1413                             Error **errp);
1414 
1415 /**
1416  * object_property_get_type:
1417  * @obj: the object
1418  * @name: the name of the property
1419  * @errp: returns an error if this function fails
1420  *
1421  * Returns:  The type name of the property.
1422  */
1423 const char *object_property_get_type(Object *obj, const char *name,
1424                                      Error **errp);
1425 
1426 /**
1427  * object_get_root:
1428  *
1429  * Returns: the root object of the composition tree
1430  */
1431 Object *object_get_root(void);
1432 
1433 
1434 /**
1435  * object_get_objects_root:
1436  *
1437  * Get the container object that holds user created
1438  * object instances. This is the object at path
1439  * "/objects"
1440  *
1441  * Returns: the user object container
1442  */
1443 Object *object_get_objects_root(void);
1444 
1445 /**
1446  * object_get_internal_root:
1447  *
1448  * Get the container object that holds internally used object
1449  * instances.  Any object which is put into this container must not be
1450  * user visible, and it will not be exposed in the QOM tree.
1451  *
1452  * Returns: the internal object container
1453  */
1454 Object *object_get_internal_root(void);
1455 
1456 /**
1457  * object_get_canonical_path_component:
1458  * @obj: the object
1459  *
1460  * Returns: The final component in the object's canonical path.  The canonical
1461  * path is the path within the composition tree starting from the root.
1462  * %NULL if the object doesn't have a parent (and thus a canonical path).
1463  */
1464 const char *object_get_canonical_path_component(const Object *obj);
1465 
1466 /**
1467  * object_get_canonical_path:
1468  * @obj: the object
1469  *
1470  * Returns: The canonical path for a object, newly allocated.  This is
1471  * the path within the composition tree starting from the root.  Use
1472  * g_free() to free it.
1473  */
1474 char *object_get_canonical_path(const Object *obj);
1475 
1476 /**
1477  * object_resolve_path:
1478  * @path: the path to resolve
1479  * @ambiguous: returns true if the path resolution failed because of an
1480  *   ambiguous match
1481  *
1482  * There are two types of supported paths--absolute paths and partial paths.
1483  *
1484  * Absolute paths are derived from the root object and can follow child<> or
1485  * link<> properties.  Since they can follow link<> properties, they can be
1486  * arbitrarily long.  Absolute paths look like absolute filenames and are
1487  * prefixed with a leading slash.
1488  *
1489  * Partial paths look like relative filenames.  They do not begin with a
1490  * prefix.  The matching rules for partial paths are subtle but designed to make
1491  * specifying objects easy.  At each level of the composition tree, the partial
1492  * path is matched as an absolute path.  The first match is not returned.  At
1493  * least two matches are searched for.  A successful result is only returned if
1494  * only one match is found.  If more than one match is found, a flag is
1495  * returned to indicate that the match was ambiguous.
1496  *
1497  * Returns: The matched object or NULL on path lookup failure.
1498  */
1499 Object *object_resolve_path(const char *path, bool *ambiguous);
1500 
1501 /**
1502  * object_resolve_path_type:
1503  * @path: the path to resolve
1504  * @typename: the type to look for.
1505  * @ambiguous: returns true if the path resolution failed because of an
1506  *   ambiguous match
1507  *
1508  * This is similar to object_resolve_path.  However, when looking for a
1509  * partial path only matches that implement the given type are considered.
1510  * This restricts the search and avoids spuriously flagging matches as
1511  * ambiguous.
1512  *
1513  * For both partial and absolute paths, the return value goes through
1514  * a dynamic cast to @typename.  This is important if either the link,
1515  * or the typename itself are of interface types.
1516  *
1517  * Returns: The matched object or NULL on path lookup failure.
1518  */
1519 Object *object_resolve_path_type(const char *path, const char *typename,
1520                                  bool *ambiguous);
1521 
1522 /**
1523  * object_resolve_path_component:
1524  * @parent: the object in which to resolve the path
1525  * @part: the component to resolve.
1526  *
1527  * This is similar to object_resolve_path with an absolute path, but it
1528  * only resolves one element (@part) and takes the others from @parent.
1529  *
1530  * Returns: The resolved object or NULL on path lookup failure.
1531  */
1532 Object *object_resolve_path_component(Object *parent, const char *part);
1533 
1534 /**
1535  * object_property_try_add_child:
1536  * @obj: the object to add a property to
1537  * @name: the name of the property
1538  * @child: the child object
1539  * @errp: pointer to error object
1540  *
1541  * Child properties form the composition tree.  All objects need to be a child
1542  * of another object.  Objects can only be a child of one object.
1543  *
1544  * There is no way for a child to determine what its parent is.  It is not
1545  * a bidirectional relationship.  This is by design.
1546  *
1547  * The value of a child property as a C string will be the child object's
1548  * canonical path. It can be retrieved using object_property_get_str().
1549  * The child object itself can be retrieved using object_property_get_link().
1550  *
1551  * Returns: The newly added property on success, or %NULL on failure.
1552  */
1553 ObjectProperty *object_property_try_add_child(Object *obj, const char *name,
1554                                               Object *child, Error **errp);
1555 
1556 /**
1557  * object_property_add_child:
1558  * @obj: the object to add a property to
1559  * @name: the name of the property
1560  * @child: the child object
1561  *
1562  * Same as object_property_try_add_child() with @errp hardcoded to
1563  * &error_abort
1564  */
1565 ObjectProperty *object_property_add_child(Object *obj, const char *name,
1566                                           Object *child);
1567 
1568 typedef enum {
1569     /* Unref the link pointer when the property is deleted */
1570     OBJ_PROP_LINK_STRONG = 0x1,
1571 
1572     /* private */
1573     OBJ_PROP_LINK_DIRECT = 0x2,
1574     OBJ_PROP_LINK_CLASS = 0x4,
1575 } ObjectPropertyLinkFlags;
1576 
1577 /**
1578  * object_property_allow_set_link:
1579  * @obj: the object to add a property to
1580  * @name: the name of the property
1581  * @child: the child object
1582  * @errp: pointer to error object
1583  *
1584  * The default implementation of the object_property_add_link() check()
1585  * callback function.  It allows the link property to be set and never returns
1586  * an error.
1587  */
1588 void object_property_allow_set_link(const Object *obj, const char *name,
1589                                     Object *child, Error **errp);
1590 
1591 /**
1592  * object_property_add_link:
1593  * @obj: the object to add a property to
1594  * @name: the name of the property
1595  * @type: the qobj type of the link
1596  * @targetp: a pointer to where the link object reference is stored
1597  * @check: callback to veto setting or NULL if the property is read-only
1598  * @flags: additional options for the link
1599  *
1600  * Links establish relationships between objects.  Links are unidirectional
1601  * although two links can be combined to form a bidirectional relationship
1602  * between objects.
1603  *
1604  * Links form the graph in the object model.
1605  *
1606  * The <code>@check()</code> callback is invoked when
1607  * object_property_set_link() is called and can raise an error to prevent the
1608  * link being set.  If <code>@check</code> is NULL, the property is read-only
1609  * and cannot be set.
1610  *
1611  * Ownership of the pointer that @child points to is transferred to the
1612  * link property.  The reference count for <code>*@child</code> is
1613  * managed by the property from after the function returns till the
1614  * property is deleted with object_property_del().  If the
1615  * <code>@flags</code> <code>OBJ_PROP_LINK_STRONG</code> bit is set,
1616  * the reference count is decremented when the property is deleted or
1617  * modified.
1618  *
1619  * Returns: The newly added property on success, or %NULL on failure.
1620  */
1621 ObjectProperty *object_property_add_link(Object *obj, const char *name,
1622                               const char *type, Object **targetp,
1623                               void (*check)(const Object *obj, const char *name,
1624                                             Object *val, Error **errp),
1625                               ObjectPropertyLinkFlags flags);
1626 
1627 ObjectProperty *object_class_property_add_link(ObjectClass *oc,
1628                               const char *name,
1629                               const char *type, ptrdiff_t offset,
1630                               void (*check)(const Object *obj, const char *name,
1631                                             Object *val, Error **errp),
1632                               ObjectPropertyLinkFlags flags);
1633 
1634 /**
1635  * object_property_add_str:
1636  * @obj: the object to add a property to
1637  * @name: the name of the property
1638  * @get: the getter or NULL if the property is write-only.  This function must
1639  *   return a string to be freed by g_free().
1640  * @set: the setter or NULL if the property is read-only
1641  *
1642  * Add a string property using getters/setters.  This function will add a
1643  * property of type 'string'.
1644  *
1645  * Returns: The newly added property on success, or %NULL on failure.
1646  */
1647 ObjectProperty *object_property_add_str(Object *obj, const char *name,
1648                              char *(*get)(Object *, Error **),
1649                              void (*set)(Object *, const char *, Error **));
1650 
1651 ObjectProperty *object_class_property_add_str(ObjectClass *klass,
1652                                    const char *name,
1653                                    char *(*get)(Object *, Error **),
1654                                    void (*set)(Object *, const char *,
1655                                                Error **));
1656 
1657 /**
1658  * object_property_add_bool:
1659  * @obj: the object to add a property to
1660  * @name: the name of the property
1661  * @get: the getter or NULL if the property is write-only.
1662  * @set: the setter or NULL if the property is read-only
1663  *
1664  * Add a bool property using getters/setters.  This function will add a
1665  * property of type 'bool'.
1666  *
1667  * Returns: The newly added property on success, or %NULL on failure.
1668  */
1669 ObjectProperty *object_property_add_bool(Object *obj, const char *name,
1670                               bool (*get)(Object *, Error **),
1671                               void (*set)(Object *, bool, Error **));
1672 
1673 ObjectProperty *object_class_property_add_bool(ObjectClass *klass,
1674                                     const char *name,
1675                                     bool (*get)(Object *, Error **),
1676                                     void (*set)(Object *, bool, Error **));
1677 
1678 /**
1679  * object_property_add_enum:
1680  * @obj: the object to add a property to
1681  * @name: the name of the property
1682  * @typename: the name of the enum data type
1683  * @lookup: enum value namelookup table
1684  * @get: the getter or %NULL if the property is write-only.
1685  * @set: the setter or %NULL if the property is read-only
1686  *
1687  * Add an enum property using getters/setters.  This function will add a
1688  * property of type '@typename'.
1689  *
1690  * Returns: The newly added property on success, or %NULL on failure.
1691  */
1692 ObjectProperty *object_property_add_enum(Object *obj, const char *name,
1693                               const char *typename,
1694                               const QEnumLookup *lookup,
1695                               int (*get)(Object *, Error **),
1696                               void (*set)(Object *, int, Error **));
1697 
1698 ObjectProperty *object_class_property_add_enum(ObjectClass *klass,
1699                                     const char *name,
1700                                     const char *typename,
1701                                     const QEnumLookup *lookup,
1702                                     int (*get)(Object *, Error **),
1703                                     void (*set)(Object *, int, Error **));
1704 
1705 /**
1706  * object_property_add_tm:
1707  * @obj: the object to add a property to
1708  * @name: the name of the property
1709  * @get: the getter or NULL if the property is write-only.
1710  *
1711  * Add a read-only struct tm valued property using a getter function.
1712  * This function will add a property of type 'struct tm'.
1713  *
1714  * Returns: The newly added property on success, or %NULL on failure.
1715  */
1716 ObjectProperty *object_property_add_tm(Object *obj, const char *name,
1717                             void (*get)(Object *, struct tm *, Error **));
1718 
1719 ObjectProperty *object_class_property_add_tm(ObjectClass *klass,
1720                             const char *name,
1721                             void (*get)(Object *, struct tm *, Error **));
1722 
1723 typedef enum {
1724     /* Automatically add a getter to the property */
1725     OBJ_PROP_FLAG_READ = 1 << 0,
1726     /* Automatically add a setter to the property */
1727     OBJ_PROP_FLAG_WRITE = 1 << 1,
1728     /* Automatically add a getter and a setter to the property */
1729     OBJ_PROP_FLAG_READWRITE = (OBJ_PROP_FLAG_READ | OBJ_PROP_FLAG_WRITE),
1730 } ObjectPropertyFlags;
1731 
1732 /**
1733  * object_property_add_uint8_ptr:
1734  * @obj: the object to add a property to
1735  * @name: the name of the property
1736  * @v: pointer to value
1737  * @flags: bitwise-or'd ObjectPropertyFlags
1738  *
1739  * Add an integer property in memory.  This function will add a
1740  * property of type 'uint8'.
1741  *
1742  * Returns: The newly added property on success, or %NULL on failure.
1743  */
1744 ObjectProperty *object_property_add_uint8_ptr(Object *obj, const char *name,
1745                                               const uint8_t *v,
1746                                               ObjectPropertyFlags flags);
1747 
1748 ObjectProperty *object_class_property_add_uint8_ptr(ObjectClass *klass,
1749                                          const char *name,
1750                                          const uint8_t *v,
1751                                          ObjectPropertyFlags flags);
1752 
1753 /**
1754  * object_property_add_uint16_ptr:
1755  * @obj: the object to add a property to
1756  * @name: the name of the property
1757  * @v: pointer to value
1758  * @flags: bitwise-or'd ObjectPropertyFlags
1759  *
1760  * Add an integer property in memory.  This function will add a
1761  * property of type 'uint16'.
1762  *
1763  * Returns: The newly added property on success, or %NULL on failure.
1764  */
1765 ObjectProperty *object_property_add_uint16_ptr(Object *obj, const char *name,
1766                                     const uint16_t *v,
1767                                     ObjectPropertyFlags flags);
1768 
1769 ObjectProperty *object_class_property_add_uint16_ptr(ObjectClass *klass,
1770                                           const char *name,
1771                                           const uint16_t *v,
1772                                           ObjectPropertyFlags flags);
1773 
1774 /**
1775  * object_property_add_uint32_ptr:
1776  * @obj: the object to add a property to
1777  * @name: the name of the property
1778  * @v: pointer to value
1779  * @flags: bitwise-or'd ObjectPropertyFlags
1780  *
1781  * Add an integer property in memory.  This function will add a
1782  * property of type 'uint32'.
1783  *
1784  * Returns: The newly added property on success, or %NULL on failure.
1785  */
1786 ObjectProperty *object_property_add_uint32_ptr(Object *obj, const char *name,
1787                                     const uint32_t *v,
1788                                     ObjectPropertyFlags flags);
1789 
1790 ObjectProperty *object_class_property_add_uint32_ptr(ObjectClass *klass,
1791                                           const char *name,
1792                                           const uint32_t *v,
1793                                           ObjectPropertyFlags flags);
1794 
1795 /**
1796  * object_property_add_uint64_ptr:
1797  * @obj: the object to add a property to
1798  * @name: the name of the property
1799  * @v: pointer to value
1800  * @flags: bitwise-or'd ObjectPropertyFlags
1801  *
1802  * Add an integer property in memory.  This function will add a
1803  * property of type 'uint64'.
1804  *
1805  * Returns: The newly added property on success, or %NULL on failure.
1806  */
1807 ObjectProperty *object_property_add_uint64_ptr(Object *obj, const char *name,
1808                                     const uint64_t *v,
1809                                     ObjectPropertyFlags flags);
1810 
1811 ObjectProperty *object_class_property_add_uint64_ptr(ObjectClass *klass,
1812                                           const char *name,
1813                                           const uint64_t *v,
1814                                           ObjectPropertyFlags flags);
1815 
1816 /**
1817  * object_property_add_alias:
1818  * @obj: the object to add a property to
1819  * @name: the name of the property
1820  * @target_obj: the object to forward property access to
1821  * @target_name: the name of the property on the forwarded object
1822  *
1823  * Add an alias for a property on an object.  This function will add a property
1824  * of the same type as the forwarded property.
1825  *
1826  * The caller must ensure that <code>@target_obj</code> stays alive as long as
1827  * this property exists.  In the case of a child object or an alias on the same
1828  * object this will be the case.  For aliases to other objects the caller is
1829  * responsible for taking a reference.
1830  *
1831  * Returns: The newly added property on success, or %NULL on failure.
1832  */
1833 ObjectProperty *object_property_add_alias(Object *obj, const char *name,
1834                                Object *target_obj, const char *target_name);
1835 
1836 /**
1837  * object_property_add_const_link:
1838  * @obj: the object to add a property to
1839  * @name: the name of the property
1840  * @target: the object to be referred by the link
1841  *
1842  * Add an unmodifiable link for a property on an object.  This function will
1843  * add a property of type link<TYPE> where TYPE is the type of @target.
1844  *
1845  * The caller must ensure that @target stays alive as long as
1846  * this property exists.  In the case @target is a child of @obj,
1847  * this will be the case.  Otherwise, the caller is responsible for
1848  * taking a reference.
1849  *
1850  * Returns: The newly added property on success, or %NULL on failure.
1851  */
1852 ObjectProperty *object_property_add_const_link(Object *obj, const char *name,
1853                                                Object *target);
1854 
1855 /**
1856  * object_property_set_description:
1857  * @obj: the object owning the property
1858  * @name: the name of the property
1859  * @description: the description of the property on the object
1860  *
1861  * Set an object property's description.
1862  *
1863  * Returns: %true on success, %false on failure.
1864  */
1865 void object_property_set_description(Object *obj, const char *name,
1866                                      const char *description);
1867 void object_class_property_set_description(ObjectClass *klass, const char *name,
1868                                            const char *description);
1869 
1870 /**
1871  * object_child_foreach:
1872  * @obj: the object whose children will be navigated
1873  * @fn: the iterator function to be called
1874  * @opaque: an opaque value that will be passed to the iterator
1875  *
1876  * Call @fn passing each child of @obj and @opaque to it, until @fn returns
1877  * non-zero.
1878  *
1879  * It is forbidden to add or remove children from @obj from the @fn
1880  * callback.
1881  *
1882  * Returns: The last value returned by @fn, or 0 if there is no child.
1883  */
1884 int object_child_foreach(Object *obj, int (*fn)(Object *child, void *opaque),
1885                          void *opaque);
1886 
1887 /**
1888  * object_child_foreach_recursive:
1889  * @obj: the object whose children will be navigated
1890  * @fn: the iterator function to be called
1891  * @opaque: an opaque value that will be passed to the iterator
1892  *
1893  * Call @fn passing each child of @obj and @opaque to it, until @fn returns
1894  * non-zero. Calls recursively, all child nodes of @obj will also be passed
1895  * all the way down to the leaf nodes of the tree. Depth first ordering.
1896  *
1897  * It is forbidden to add or remove children from @obj (or its
1898  * child nodes) from the @fn callback.
1899  *
1900  * Returns: The last value returned by @fn, or 0 if there is no child.
1901  */
1902 int object_child_foreach_recursive(Object *obj,
1903                                    int (*fn)(Object *child, void *opaque),
1904                                    void *opaque);
1905 /**
1906  * container_get:
1907  * @root: root of the #path, e.g., object_get_root()
1908  * @path: path to the container
1909  *
1910  * Return a container object whose path is @path.  Create more containers
1911  * along the path if necessary.
1912  *
1913  * Returns: the container object.
1914  */
1915 Object *container_get(Object *root, const char *path);
1916 
1917 /**
1918  * object_type_get_instance_size:
1919  * @typename: Name of the Type whose instance_size is required
1920  *
1921  * Returns the instance_size of the given @typename.
1922  */
1923 size_t object_type_get_instance_size(const char *typename);
1924 
1925 /**
1926  * object_property_help:
1927  * @name: the name of the property
1928  * @type: the type of the property
1929  * @defval: the default value
1930  * @description: description of the property
1931  *
1932  * Returns: a user-friendly formatted string describing the property
1933  * for help purposes.
1934  */
1935 char *object_property_help(const char *name, const char *type,
1936                            QObject *defval, const char *description);
1937 
1938 G_DEFINE_AUTOPTR_CLEANUP_FUNC(Object, object_unref)
1939 
1940 #endif
1941