xref: /openbmc/qemu/include/qom/object.h (revision 709395f8)
1 /*
2  * QEMU Object Model
3  *
4  * Copyright IBM, Corp. 2011
5  *
6  * Authors:
7  *  Anthony Liguori   <aliguori@us.ibm.com>
8  *
9  * This work is licensed under the terms of the GNU GPL, version 2 or later.
10  * See the COPYING file in the top-level directory.
11  *
12  */
13 
14 #ifndef QEMU_OBJECT_H
15 #define QEMU_OBJECT_H
16 
17 #include "qapi/qapi-builtin-types.h"
18 #include "qemu/queue.h"
19 
20 struct TypeImpl;
21 typedef struct TypeImpl *Type;
22 
23 typedef struct Object Object;
24 
25 typedef struct TypeInfo TypeInfo;
26 
27 typedef struct InterfaceClass InterfaceClass;
28 typedef struct InterfaceInfo InterfaceInfo;
29 
30 #define TYPE_OBJECT "object"
31 
32 /**
33  * SECTION:object.h
34  * @title:Base Object Type System
35  * @short_description: interfaces for creating new types and objects
36  *
37  * The QEMU Object Model provides a framework for registering user creatable
38  * types and instantiating objects from those types.  QOM provides the following
39  * features:
40  *
41  *  - System for dynamically registering types
42  *  - Support for single-inheritance of types
43  *  - Multiple inheritance of stateless interfaces
44  *
45  * <example>
46  *   <title>Creating a minimal type</title>
47  *   <programlisting>
48  * #include "qdev.h"
49  *
50  * #define TYPE_MY_DEVICE "my-device"
51  *
52  * // No new virtual functions: we can reuse the typedef for the
53  * // superclass.
54  * typedef DeviceClass MyDeviceClass;
55  * typedef struct MyDevice
56  * {
57  *     DeviceState parent;
58  *
59  *     int reg0, reg1, reg2;
60  * } MyDevice;
61  *
62  * static const TypeInfo my_device_info = {
63  *     .name = TYPE_MY_DEVICE,
64  *     .parent = TYPE_DEVICE,
65  *     .instance_size = sizeof(MyDevice),
66  * };
67  *
68  * static void my_device_register_types(void)
69  * {
70  *     type_register_static(&my_device_info);
71  * }
72  *
73  * type_init(my_device_register_types)
74  *   </programlisting>
75  * </example>
76  *
77  * In the above example, we create a simple type that is described by #TypeInfo.
78  * #TypeInfo describes information about the type including what it inherits
79  * from, the instance and class size, and constructor/destructor hooks.
80  *
81  * Alternatively several static types could be registered using helper macro
82  * DEFINE_TYPES()
83  *
84  * <example>
85  *   <programlisting>
86  * static const TypeInfo device_types_info[] = {
87  *     {
88  *         .name = TYPE_MY_DEVICE_A,
89  *         .parent = TYPE_DEVICE,
90  *         .instance_size = sizeof(MyDeviceA),
91  *     },
92  *     {
93  *         .name = TYPE_MY_DEVICE_B,
94  *         .parent = TYPE_DEVICE,
95  *         .instance_size = sizeof(MyDeviceB),
96  *     },
97  * };
98  *
99  * DEFINE_TYPES(device_types_info)
100  *   </programlisting>
101  * </example>
102  *
103  * Every type has an #ObjectClass associated with it.  #ObjectClass derivatives
104  * are instantiated dynamically but there is only ever one instance for any
105  * given type.  The #ObjectClass typically holds a table of function pointers
106  * for the virtual methods implemented by this type.
107  *
108  * Using object_new(), a new #Object derivative will be instantiated.  You can
109  * cast an #Object to a subclass (or base-class) type using
110  * object_dynamic_cast().  You typically want to define macro wrappers around
111  * OBJECT_CHECK() and OBJECT_CLASS_CHECK() to make it easier to convert to a
112  * specific type:
113  *
114  * <example>
115  *   <title>Typecasting macros</title>
116  *   <programlisting>
117  *    #define MY_DEVICE_GET_CLASS(obj) \
118  *       OBJECT_GET_CLASS(MyDeviceClass, obj, TYPE_MY_DEVICE)
119  *    #define MY_DEVICE_CLASS(klass) \
120  *       OBJECT_CLASS_CHECK(MyDeviceClass, klass, TYPE_MY_DEVICE)
121  *    #define MY_DEVICE(obj) \
122  *       OBJECT_CHECK(MyDevice, obj, TYPE_MY_DEVICE)
123  *   </programlisting>
124  * </example>
125  *
126  * # Class Initialization #
127  *
128  * Before an object is initialized, the class for the object must be
129  * initialized.  There is only one class object for all instance objects
130  * that is created lazily.
131  *
132  * Classes are initialized by first initializing any parent classes (if
133  * necessary).  After the parent class object has initialized, it will be
134  * copied into the current class object and any additional storage in the
135  * class object is zero filled.
136  *
137  * The effect of this is that classes automatically inherit any virtual
138  * function pointers that the parent class has already initialized.  All
139  * other fields will be zero filled.
140  *
141  * Once all of the parent classes have been initialized, #TypeInfo::class_init
142  * is called to let the class being instantiated provide default initialize for
143  * its virtual functions.  Here is how the above example might be modified
144  * to introduce an overridden virtual function:
145  *
146  * <example>
147  *   <title>Overriding a virtual function</title>
148  *   <programlisting>
149  * #include "qdev.h"
150  *
151  * void my_device_class_init(ObjectClass *klass, void *class_data)
152  * {
153  *     DeviceClass *dc = DEVICE_CLASS(klass);
154  *     dc->reset = my_device_reset;
155  * }
156  *
157  * static const TypeInfo my_device_info = {
158  *     .name = TYPE_MY_DEVICE,
159  *     .parent = TYPE_DEVICE,
160  *     .instance_size = sizeof(MyDevice),
161  *     .class_init = my_device_class_init,
162  * };
163  *   </programlisting>
164  * </example>
165  *
166  * Introducing new virtual methods requires a class to define its own
167  * struct and to add a .class_size member to the #TypeInfo.  Each method
168  * will also have a wrapper function to call it easily:
169  *
170  * <example>
171  *   <title>Defining an abstract class</title>
172  *   <programlisting>
173  * #include "qdev.h"
174  *
175  * typedef struct MyDeviceClass
176  * {
177  *     DeviceClass parent;
178  *
179  *     void (*frobnicate) (MyDevice *obj);
180  * } MyDeviceClass;
181  *
182  * static const TypeInfo my_device_info = {
183  *     .name = TYPE_MY_DEVICE,
184  *     .parent = TYPE_DEVICE,
185  *     .instance_size = sizeof(MyDevice),
186  *     .abstract = true, // or set a default in my_device_class_init
187  *     .class_size = sizeof(MyDeviceClass),
188  * };
189  *
190  * void my_device_frobnicate(MyDevice *obj)
191  * {
192  *     MyDeviceClass *klass = MY_DEVICE_GET_CLASS(obj);
193  *
194  *     klass->frobnicate(obj);
195  * }
196  *   </programlisting>
197  * </example>
198  *
199  * # Interfaces #
200  *
201  * Interfaces allow a limited form of multiple inheritance.  Instances are
202  * similar to normal types except for the fact that are only defined by
203  * their classes and never carry any state.  You can dynamically cast an object
204  * to one of its #Interface types and vice versa.
205  *
206  * # Methods #
207  *
208  * A <emphasis>method</emphasis> is a function within the namespace scope of
209  * a class. It usually operates on the object instance by passing it as a
210  * strongly-typed first argument.
211  * If it does not operate on an object instance, it is dubbed
212  * <emphasis>class method</emphasis>.
213  *
214  * Methods cannot be overloaded. That is, the #ObjectClass and method name
215  * uniquely identity the function to be called; the signature does not vary
216  * except for trailing varargs.
217  *
218  * Methods are always <emphasis>virtual</emphasis>. Overriding a method in
219  * #TypeInfo.class_init of a subclass leads to any user of the class obtained
220  * via OBJECT_GET_CLASS() accessing the overridden function.
221  * The original function is not automatically invoked. It is the responsibility
222  * of the overriding class to determine whether and when to invoke the method
223  * being overridden.
224  *
225  * To invoke the method being overridden, the preferred solution is to store
226  * the original value in the overriding class before overriding the method.
227  * This corresponds to |[ {super,base}.method(...) ]| in Java and C#
228  * respectively; this frees the overriding class from hardcoding its parent
229  * class, which someone might choose to change at some point.
230  *
231  * <example>
232  *   <title>Overriding a virtual method</title>
233  *   <programlisting>
234  * typedef struct MyState MyState;
235  *
236  * typedef void (*MyDoSomething)(MyState *obj);
237  *
238  * typedef struct MyClass {
239  *     ObjectClass parent_class;
240  *
241  *     MyDoSomething do_something;
242  * } MyClass;
243  *
244  * static void my_do_something(MyState *obj)
245  * {
246  *     // do something
247  * }
248  *
249  * static void my_class_init(ObjectClass *oc, void *data)
250  * {
251  *     MyClass *mc = MY_CLASS(oc);
252  *
253  *     mc->do_something = my_do_something;
254  * }
255  *
256  * static const TypeInfo my_type_info = {
257  *     .name = TYPE_MY,
258  *     .parent = TYPE_OBJECT,
259  *     .instance_size = sizeof(MyState),
260  *     .class_size = sizeof(MyClass),
261  *     .class_init = my_class_init,
262  * };
263  *
264  * typedef struct DerivedClass {
265  *     MyClass parent_class;
266  *
267  *     MyDoSomething parent_do_something;
268  * } DerivedClass;
269  *
270  * static void derived_do_something(MyState *obj)
271  * {
272  *     DerivedClass *dc = DERIVED_GET_CLASS(obj);
273  *
274  *     // do something here
275  *     dc->parent_do_something(obj);
276  *     // do something else here
277  * }
278  *
279  * static void derived_class_init(ObjectClass *oc, void *data)
280  * {
281  *     MyClass *mc = MY_CLASS(oc);
282  *     DerivedClass *dc = DERIVED_CLASS(oc);
283  *
284  *     dc->parent_do_something = mc->do_something;
285  *     mc->do_something = derived_do_something;
286  * }
287  *
288  * static const TypeInfo derived_type_info = {
289  *     .name = TYPE_DERIVED,
290  *     .parent = TYPE_MY,
291  *     .class_size = sizeof(DerivedClass),
292  *     .class_init = derived_class_init,
293  * };
294  *   </programlisting>
295  * </example>
296  *
297  * Alternatively, object_class_by_name() can be used to obtain the class and
298  * its non-overridden methods for a specific type. This would correspond to
299  * |[ MyClass::method(...) ]| in C++.
300  *
301  * The first example of such a QOM method was #CPUClass.reset,
302  * another example is #DeviceClass.realize.
303  */
304 
305 
306 /**
307  * ObjectPropertyAccessor:
308  * @obj: the object that owns the property
309  * @v: the visitor that contains the property data
310  * @name: the name of the property
311  * @opaque: the object property opaque
312  * @errp: a pointer to an Error that is filled if getting/setting fails.
313  *
314  * Called when trying to get/set a property.
315  */
316 typedef void (ObjectPropertyAccessor)(Object *obj,
317                                       Visitor *v,
318                                       const char *name,
319                                       void *opaque,
320                                       Error **errp);
321 
322 /**
323  * ObjectPropertyResolve:
324  * @obj: the object that owns the property
325  * @opaque: the opaque registered with the property
326  * @part: the name of the property
327  *
328  * Resolves the #Object corresponding to property @part.
329  *
330  * The returned object can also be used as a starting point
331  * to resolve a relative path starting with "@part".
332  *
333  * Returns: If @path is the path that led to @obj, the function
334  * returns the #Object corresponding to "@path/@part".
335  * If "@path/@part" is not a valid object path, it returns #NULL.
336  */
337 typedef Object *(ObjectPropertyResolve)(Object *obj,
338                                         void *opaque,
339                                         const char *part);
340 
341 /**
342  * ObjectPropertyRelease:
343  * @obj: the object that owns the property
344  * @name: the name of the property
345  * @opaque: the opaque registered with the property
346  *
347  * Called when a property is removed from a object.
348  */
349 typedef void (ObjectPropertyRelease)(Object *obj,
350                                      const char *name,
351                                      void *opaque);
352 
353 typedef struct ObjectProperty
354 {
355     gchar *name;
356     gchar *type;
357     gchar *description;
358     ObjectPropertyAccessor *get;
359     ObjectPropertyAccessor *set;
360     ObjectPropertyResolve *resolve;
361     ObjectPropertyRelease *release;
362     void *opaque;
363 } ObjectProperty;
364 
365 /**
366  * ObjectUnparent:
367  * @obj: the object that is being removed from the composition tree
368  *
369  * Called when an object is being removed from the QOM composition tree.
370  * The function should remove any backlinks from children objects to @obj.
371  */
372 typedef void (ObjectUnparent)(Object *obj);
373 
374 /**
375  * ObjectFree:
376  * @obj: the object being freed
377  *
378  * Called when an object's last reference is removed.
379  */
380 typedef void (ObjectFree)(void *obj);
381 
382 #define OBJECT_CLASS_CAST_CACHE 4
383 
384 /**
385  * ObjectClass:
386  *
387  * The base for all classes.  The only thing that #ObjectClass contains is an
388  * integer type handle.
389  */
390 struct ObjectClass
391 {
392     /*< private >*/
393     Type type;
394     GSList *interfaces;
395 
396     const char *object_cast_cache[OBJECT_CLASS_CAST_CACHE];
397     const char *class_cast_cache[OBJECT_CLASS_CAST_CACHE];
398 
399     ObjectUnparent *unparent;
400 
401     GHashTable *properties;
402 };
403 
404 /**
405  * Object:
406  *
407  * The base for all objects.  The first member of this object is a pointer to
408  * a #ObjectClass.  Since C guarantees that the first member of a structure
409  * always begins at byte 0 of that structure, as long as any sub-object places
410  * its parent as the first member, we can cast directly to a #Object.
411  *
412  * As a result, #Object contains a reference to the objects type as its
413  * first member.  This allows identification of the real type of the object at
414  * run time.
415  */
416 struct Object
417 {
418     /*< private >*/
419     ObjectClass *class;
420     ObjectFree *free;
421     GHashTable *properties;
422     uint32_t ref;
423     Object *parent;
424 };
425 
426 /**
427  * TypeInfo:
428  * @name: The name of the type.
429  * @parent: The name of the parent type.
430  * @instance_size: The size of the object (derivative of #Object).  If
431  *   @instance_size is 0, then the size of the object will be the size of the
432  *   parent object.
433  * @instance_init: This function is called to initialize an object.  The parent
434  *   class will have already been initialized so the type is only responsible
435  *   for initializing its own members.
436  * @instance_post_init: This function is called to finish initialization of
437  *   an object, after all @instance_init functions were called.
438  * @instance_finalize: This function is called during object destruction.  This
439  *   is called before the parent @instance_finalize function has been called.
440  *   An object should only free the members that are unique to its type in this
441  *   function.
442  * @abstract: If this field is true, then the class is considered abstract and
443  *   cannot be directly instantiated.
444  * @class_size: The size of the class object (derivative of #ObjectClass)
445  *   for this object.  If @class_size is 0, then the size of the class will be
446  *   assumed to be the size of the parent class.  This allows a type to avoid
447  *   implementing an explicit class type if they are not adding additional
448  *   virtual functions.
449  * @class_init: This function is called after all parent class initialization
450  *   has occurred to allow a class to set its default virtual method pointers.
451  *   This is also the function to use to override virtual methods from a parent
452  *   class.
453  * @class_base_init: This function is called for all base classes after all
454  *   parent class initialization has occurred, but before the class itself
455  *   is initialized.  This is the function to use to undo the effects of
456  *   memcpy from the parent class to the descendants.
457  * @class_data: Data to pass to the @class_init,
458  *   @class_base_init. This can be useful when building dynamic
459  *   classes.
460  * @interfaces: The list of interfaces associated with this type.  This
461  *   should point to a static array that's terminated with a zero filled
462  *   element.
463  */
464 struct TypeInfo
465 {
466     const char *name;
467     const char *parent;
468 
469     size_t instance_size;
470     void (*instance_init)(Object *obj);
471     void (*instance_post_init)(Object *obj);
472     void (*instance_finalize)(Object *obj);
473 
474     bool abstract;
475     size_t class_size;
476 
477     void (*class_init)(ObjectClass *klass, void *data);
478     void (*class_base_init)(ObjectClass *klass, void *data);
479     void *class_data;
480 
481     InterfaceInfo *interfaces;
482 };
483 
484 /**
485  * OBJECT:
486  * @obj: A derivative of #Object
487  *
488  * Converts an object to a #Object.  Since all objects are #Objects,
489  * this function will always succeed.
490  */
491 #define OBJECT(obj) \
492     ((Object *)(obj))
493 
494 /**
495  * OBJECT_CLASS:
496  * @class: A derivative of #ObjectClass.
497  *
498  * Converts a class to an #ObjectClass.  Since all objects are #Objects,
499  * this function will always succeed.
500  */
501 #define OBJECT_CLASS(class) \
502     ((ObjectClass *)(class))
503 
504 /**
505  * OBJECT_CHECK:
506  * @type: The C type to use for the return value.
507  * @obj: A derivative of @type to cast.
508  * @name: The QOM typename of @type
509  *
510  * A type safe version of @object_dynamic_cast_assert.  Typically each class
511  * will define a macro based on this type to perform type safe dynamic_casts to
512  * this object type.
513  *
514  * If an invalid object is passed to this function, a run time assert will be
515  * generated.
516  */
517 #define OBJECT_CHECK(type, obj, name) \
518     ((type *)object_dynamic_cast_assert(OBJECT(obj), (name), \
519                                         __FILE__, __LINE__, __func__))
520 
521 /**
522  * OBJECT_CLASS_CHECK:
523  * @class_type: The C type to use for the return value.
524  * @class: A derivative class of @class_type to cast.
525  * @name: the QOM typename of @class_type.
526  *
527  * A type safe version of @object_class_dynamic_cast_assert.  This macro is
528  * typically wrapped by each type to perform type safe casts of a class to a
529  * specific class type.
530  */
531 #define OBJECT_CLASS_CHECK(class_type, class, name) \
532     ((class_type *)object_class_dynamic_cast_assert(OBJECT_CLASS(class), (name), \
533                                                __FILE__, __LINE__, __func__))
534 
535 /**
536  * OBJECT_GET_CLASS:
537  * @class: The C type to use for the return value.
538  * @obj: The object to obtain the class for.
539  * @name: The QOM typename of @obj.
540  *
541  * This function will return a specific class for a given object.  Its generally
542  * used by each type to provide a type safe macro to get a specific class type
543  * from an object.
544  */
545 #define OBJECT_GET_CLASS(class, obj, name) \
546     OBJECT_CLASS_CHECK(class, object_get_class(OBJECT(obj)), name)
547 
548 /**
549  * InterfaceInfo:
550  * @type: The name of the interface.
551  *
552  * The information associated with an interface.
553  */
554 struct InterfaceInfo {
555     const char *type;
556 };
557 
558 /**
559  * InterfaceClass:
560  * @parent_class: the base class
561  *
562  * The class for all interfaces.  Subclasses of this class should only add
563  * virtual methods.
564  */
565 struct InterfaceClass
566 {
567     ObjectClass parent_class;
568     /*< private >*/
569     ObjectClass *concrete_class;
570     Type interface_type;
571 };
572 
573 #define TYPE_INTERFACE "interface"
574 
575 /**
576  * INTERFACE_CLASS:
577  * @klass: class to cast from
578  * Returns: An #InterfaceClass or raise an error if cast is invalid
579  */
580 #define INTERFACE_CLASS(klass) \
581     OBJECT_CLASS_CHECK(InterfaceClass, klass, TYPE_INTERFACE)
582 
583 /**
584  * INTERFACE_CHECK:
585  * @interface: the type to return
586  * @obj: the object to convert to an interface
587  * @name: the interface type name
588  *
589  * Returns: @obj casted to @interface if cast is valid, otherwise raise error.
590  */
591 #define INTERFACE_CHECK(interface, obj, name) \
592     ((interface *)object_dynamic_cast_assert(OBJECT((obj)), (name), \
593                                              __FILE__, __LINE__, __func__))
594 
595 /**
596  * object_new:
597  * @typename: The name of the type of the object to instantiate.
598  *
599  * This function will initialize a new object using heap allocated memory.
600  * The returned object has a reference count of 1, and will be freed when
601  * the last reference is dropped.
602  *
603  * Returns: The newly allocated and instantiated object.
604  */
605 Object *object_new(const char *typename);
606 
607 /**
608  * object_new_with_props:
609  * @typename:  The name of the type of the object to instantiate.
610  * @parent: the parent object
611  * @id: The unique ID of the object
612  * @errp: pointer to error object
613  * @...: list of property names and values
614  *
615  * This function will initialize a new object using heap allocated memory.
616  * The returned object has a reference count of 1, and will be freed when
617  * the last reference is dropped.
618  *
619  * The @id parameter will be used when registering the object as a
620  * child of @parent in the composition tree.
621  *
622  * The variadic parameters are a list of pairs of (propname, propvalue)
623  * strings. The propname of %NULL indicates the end of the property
624  * list. If the object implements the user creatable interface, the
625  * object will be marked complete once all the properties have been
626  * processed.
627  *
628  * <example>
629  *   <title>Creating an object with properties</title>
630  *   <programlisting>
631  *   Error *err = NULL;
632  *   Object *obj;
633  *
634  *   obj = object_new_with_props(TYPE_MEMORY_BACKEND_FILE,
635  *                               object_get_objects_root(),
636  *                               "hostmem0",
637  *                               &err,
638  *                               "share", "yes",
639  *                               "mem-path", "/dev/shm/somefile",
640  *                               "prealloc", "yes",
641  *                               "size", "1048576",
642  *                               NULL);
643  *
644  *   if (!obj) {
645  *     g_printerr("Cannot create memory backend: %s\n",
646  *                error_get_pretty(err));
647  *   }
648  *   </programlisting>
649  * </example>
650  *
651  * The returned object will have one stable reference maintained
652  * for as long as it is present in the object hierarchy.
653  *
654  * Returns: The newly allocated, instantiated & initialized object.
655  */
656 Object *object_new_with_props(const char *typename,
657                               Object *parent,
658                               const char *id,
659                               Error **errp,
660                               ...) QEMU_SENTINEL;
661 
662 /**
663  * object_new_with_propv:
664  * @typename:  The name of the type of the object to instantiate.
665  * @parent: the parent object
666  * @id: The unique ID of the object
667  * @errp: pointer to error object
668  * @vargs: list of property names and values
669  *
670  * See object_new_with_props() for documentation.
671  */
672 Object *object_new_with_propv(const char *typename,
673                               Object *parent,
674                               const char *id,
675                               Error **errp,
676                               va_list vargs);
677 
678 void object_apply_global_props(Object *obj, const GPtrArray *props,
679                                Error **errp);
680 
681 /**
682  * object_set_props:
683  * @obj: the object instance to set properties on
684  * @errp: pointer to error object
685  * @...: list of property names and values
686  *
687  * This function will set a list of properties on an existing object
688  * instance.
689  *
690  * The variadic parameters are a list of pairs of (propname, propvalue)
691  * strings. The propname of %NULL indicates the end of the property
692  * list.
693  *
694  * <example>
695  *   <title>Update an object's properties</title>
696  *   <programlisting>
697  *   Error *err = NULL;
698  *   Object *obj = ...get / create object...;
699  *
700  *   obj = object_set_props(obj,
701  *                          &err,
702  *                          "share", "yes",
703  *                          "mem-path", "/dev/shm/somefile",
704  *                          "prealloc", "yes",
705  *                          "size", "1048576",
706  *                          NULL);
707  *
708  *   if (!obj) {
709  *     g_printerr("Cannot set properties: %s\n",
710  *                error_get_pretty(err));
711  *   }
712  *   </programlisting>
713  * </example>
714  *
715  * The returned object will have one stable reference maintained
716  * for as long as it is present in the object hierarchy.
717  *
718  * Returns: -1 on error, 0 on success
719  */
720 int object_set_props(Object *obj,
721                      Error **errp,
722                      ...) QEMU_SENTINEL;
723 
724 /**
725  * object_set_propv:
726  * @obj: the object instance to set properties on
727  * @errp: pointer to error object
728  * @vargs: list of property names and values
729  *
730  * See object_set_props() for documentation.
731  *
732  * Returns: -1 on error, 0 on success
733  */
734 int object_set_propv(Object *obj,
735                      Error **errp,
736                      va_list vargs);
737 
738 /**
739  * object_initialize:
740  * @obj: A pointer to the memory to be used for the object.
741  * @size: The maximum size available at @obj for the object.
742  * @typename: The name of the type of the object to instantiate.
743  *
744  * This function will initialize an object.  The memory for the object should
745  * have already been allocated.  The returned object has a reference count of 1,
746  * and will be finalized when the last reference is dropped.
747  */
748 void object_initialize(void *obj, size_t size, const char *typename);
749 
750 /**
751  * object_initialize_child:
752  * @parentobj: The parent object to add a property to
753  * @propname: The name of the property
754  * @childobj: A pointer to the memory to be used for the object.
755  * @size: The maximum size available at @childobj for the object.
756  * @type: The name of the type of the object to instantiate.
757  * @errp: If an error occurs, a pointer to an area to store the error
758  * @...: list of property names and values
759  *
760  * This function will initialize an object. The memory for the object should
761  * have already been allocated. The object will then be added as child property
762  * to a parent with object_property_add_child() function. The returned object
763  * has a reference count of 1 (for the "child<...>" property from the parent),
764  * so the object will be finalized automatically when the parent gets removed.
765  *
766  * The variadic parameters are a list of pairs of (propname, propvalue)
767  * strings. The propname of %NULL indicates the end of the property list.
768  * If the object implements the user creatable interface, the object will
769  * be marked complete once all the properties have been processed.
770  */
771 void object_initialize_child(Object *parentobj, const char *propname,
772                              void *childobj, size_t size, const char *type,
773                              Error **errp, ...) QEMU_SENTINEL;
774 
775 /**
776  * object_initialize_childv:
777  * @parentobj: The parent object to add a property to
778  * @propname: The name of the property
779  * @childobj: A pointer to the memory to be used for the object.
780  * @size: The maximum size available at @childobj for the object.
781  * @type: The name of the type of the object to instantiate.
782  * @errp: If an error occurs, a pointer to an area to store the error
783  * @vargs: list of property names and values
784  *
785  * See object_initialize_child() for documentation.
786  */
787 void object_initialize_childv(Object *parentobj, const char *propname,
788                               void *childobj, size_t size, const char *type,
789                               Error **errp, va_list vargs);
790 
791 /**
792  * object_dynamic_cast:
793  * @obj: The object to cast.
794  * @typename: The @typename to cast to.
795  *
796  * This function will determine if @obj is-a @typename.  @obj can refer to an
797  * object or an interface associated with an object.
798  *
799  * Returns: This function returns @obj on success or #NULL on failure.
800  */
801 Object *object_dynamic_cast(Object *obj, const char *typename);
802 
803 /**
804  * object_dynamic_cast_assert:
805  *
806  * See object_dynamic_cast() for a description of the parameters of this
807  * function.  The only difference in behavior is that this function asserts
808  * instead of returning #NULL on failure if QOM cast debugging is enabled.
809  * This function is not meant to be called directly, but only through
810  * the wrapper macro OBJECT_CHECK.
811  */
812 Object *object_dynamic_cast_assert(Object *obj, const char *typename,
813                                    const char *file, int line, const char *func);
814 
815 /**
816  * object_get_class:
817  * @obj: A derivative of #Object
818  *
819  * Returns: The #ObjectClass of the type associated with @obj.
820  */
821 ObjectClass *object_get_class(Object *obj);
822 
823 /**
824  * object_get_typename:
825  * @obj: A derivative of #Object.
826  *
827  * Returns: The QOM typename of @obj.
828  */
829 const char *object_get_typename(const Object *obj);
830 
831 /**
832  * type_register_static:
833  * @info: The #TypeInfo of the new type.
834  *
835  * @info and all of the strings it points to should exist for the life time
836  * that the type is registered.
837  *
838  * Returns: the new #Type.
839  */
840 Type type_register_static(const TypeInfo *info);
841 
842 /**
843  * type_register:
844  * @info: The #TypeInfo of the new type
845  *
846  * Unlike type_register_static(), this call does not require @info or its
847  * string members to continue to exist after the call returns.
848  *
849  * Returns: the new #Type.
850  */
851 Type type_register(const TypeInfo *info);
852 
853 /**
854  * type_register_static_array:
855  * @infos: The array of the new type #TypeInfo structures.
856  * @nr_infos: number of entries in @infos
857  *
858  * @infos and all of the strings it points to should exist for the life time
859  * that the type is registered.
860  */
861 void type_register_static_array(const TypeInfo *infos, int nr_infos);
862 
863 /**
864  * DEFINE_TYPES:
865  * @type_array: The array containing #TypeInfo structures to register
866  *
867  * @type_array should be static constant that exists for the life time
868  * that the type is registered.
869  */
870 #define DEFINE_TYPES(type_array)                                            \
871 static void do_qemu_init_ ## type_array(void)                               \
872 {                                                                           \
873     type_register_static_array(type_array, ARRAY_SIZE(type_array));         \
874 }                                                                           \
875 type_init(do_qemu_init_ ## type_array)
876 
877 /**
878  * object_class_dynamic_cast_assert:
879  * @klass: The #ObjectClass to attempt to cast.
880  * @typename: The QOM typename of the class to cast to.
881  *
882  * See object_class_dynamic_cast() for a description of the parameters
883  * of this function.  The only difference in behavior is that this function
884  * asserts instead of returning #NULL on failure if QOM cast debugging is
885  * enabled.  This function is not meant to be called directly, but only through
886  * the wrapper macros OBJECT_CLASS_CHECK and INTERFACE_CHECK.
887  */
888 ObjectClass *object_class_dynamic_cast_assert(ObjectClass *klass,
889                                               const char *typename,
890                                               const char *file, int line,
891                                               const char *func);
892 
893 /**
894  * object_class_dynamic_cast:
895  * @klass: The #ObjectClass to attempt to cast.
896  * @typename: The QOM typename of the class to cast to.
897  *
898  * Returns: If @typename is a class, this function returns @klass if
899  * @typename is a subtype of @klass, else returns #NULL.
900  *
901  * If @typename is an interface, this function returns the interface
902  * definition for @klass if @klass implements it unambiguously; #NULL
903  * is returned if @klass does not implement the interface or if multiple
904  * classes or interfaces on the hierarchy leading to @klass implement
905  * it.  (FIXME: perhaps this can be detected at type definition time?)
906  */
907 ObjectClass *object_class_dynamic_cast(ObjectClass *klass,
908                                        const char *typename);
909 
910 /**
911  * object_class_get_parent:
912  * @klass: The class to obtain the parent for.
913  *
914  * Returns: The parent for @klass or %NULL if none.
915  */
916 ObjectClass *object_class_get_parent(ObjectClass *klass);
917 
918 /**
919  * object_class_get_name:
920  * @klass: The class to obtain the QOM typename for.
921  *
922  * Returns: The QOM typename for @klass.
923  */
924 const char *object_class_get_name(ObjectClass *klass);
925 
926 /**
927  * object_class_is_abstract:
928  * @klass: The class to obtain the abstractness for.
929  *
930  * Returns: %true if @klass is abstract, %false otherwise.
931  */
932 bool object_class_is_abstract(ObjectClass *klass);
933 
934 /**
935  * object_class_by_name:
936  * @typename: The QOM typename to obtain the class for.
937  *
938  * Returns: The class for @typename or %NULL if not found.
939  */
940 ObjectClass *object_class_by_name(const char *typename);
941 
942 void object_class_foreach(void (*fn)(ObjectClass *klass, void *opaque),
943                           const char *implements_type, bool include_abstract,
944                           void *opaque);
945 
946 /**
947  * object_class_get_list:
948  * @implements_type: The type to filter for, including its derivatives.
949  * @include_abstract: Whether to include abstract classes.
950  *
951  * Returns: A singly-linked list of the classes in reverse hashtable order.
952  */
953 GSList *object_class_get_list(const char *implements_type,
954                               bool include_abstract);
955 
956 /**
957  * object_class_get_list_sorted:
958  * @implements_type: The type to filter for, including its derivatives.
959  * @include_abstract: Whether to include abstract classes.
960  *
961  * Returns: A singly-linked list of the classes in alphabetical
962  * case-insensitive order.
963  */
964 GSList *object_class_get_list_sorted(const char *implements_type,
965                               bool include_abstract);
966 
967 /**
968  * object_ref:
969  * @obj: the object
970  *
971  * Increase the reference count of a object.  A object cannot be freed as long
972  * as its reference count is greater than zero.
973  */
974 void object_ref(Object *obj);
975 
976 /**
977  * object_unref:
978  * @obj: the object
979  *
980  * Decrease the reference count of a object.  A object cannot be freed as long
981  * as its reference count is greater than zero.
982  */
983 void object_unref(Object *obj);
984 
985 /**
986  * object_property_add:
987  * @obj: the object to add a property to
988  * @name: the name of the property.  This can contain any character except for
989  *  a forward slash.  In general, you should use hyphens '-' instead of
990  *  underscores '_' when naming properties.
991  * @type: the type name of the property.  This namespace is pretty loosely
992  *   defined.  Sub namespaces are constructed by using a prefix and then
993  *   to angle brackets.  For instance, the type 'virtio-net-pci' in the
994  *   'link' namespace would be 'link<virtio-net-pci>'.
995  * @get: The getter to be called to read a property.  If this is NULL, then
996  *   the property cannot be read.
997  * @set: the setter to be called to write a property.  If this is NULL,
998  *   then the property cannot be written.
999  * @release: called when the property is removed from the object.  This is
1000  *   meant to allow a property to free its opaque upon object
1001  *   destruction.  This may be NULL.
1002  * @opaque: an opaque pointer to pass to the callbacks for the property
1003  * @errp: returns an error if this function fails
1004  *
1005  * Returns: The #ObjectProperty; this can be used to set the @resolve
1006  * callback for child and link properties.
1007  */
1008 ObjectProperty *object_property_add(Object *obj, const char *name,
1009                                     const char *type,
1010                                     ObjectPropertyAccessor *get,
1011                                     ObjectPropertyAccessor *set,
1012                                     ObjectPropertyRelease *release,
1013                                     void *opaque, Error **errp);
1014 
1015 void object_property_del(Object *obj, const char *name, Error **errp);
1016 
1017 ObjectProperty *object_class_property_add(ObjectClass *klass, const char *name,
1018                                           const char *type,
1019                                           ObjectPropertyAccessor *get,
1020                                           ObjectPropertyAccessor *set,
1021                                           ObjectPropertyRelease *release,
1022                                           void *opaque, Error **errp);
1023 
1024 /**
1025  * object_property_find:
1026  * @obj: the object
1027  * @name: the name of the property
1028  * @errp: returns an error if this function fails
1029  *
1030  * Look up a property for an object and return its #ObjectProperty if found.
1031  */
1032 ObjectProperty *object_property_find(Object *obj, const char *name,
1033                                      Error **errp);
1034 ObjectProperty *object_class_property_find(ObjectClass *klass, const char *name,
1035                                            Error **errp);
1036 
1037 typedef struct ObjectPropertyIterator {
1038     ObjectClass *nextclass;
1039     GHashTableIter iter;
1040 } ObjectPropertyIterator;
1041 
1042 /**
1043  * object_property_iter_init:
1044  * @obj: the object
1045  *
1046  * Initializes an iterator for traversing all properties
1047  * registered against an object instance, its class and all parent classes.
1048  *
1049  * It is forbidden to modify the property list while iterating,
1050  * whether removing or adding properties.
1051  *
1052  * Typical usage pattern would be
1053  *
1054  * <example>
1055  *   <title>Using object property iterators</title>
1056  *   <programlisting>
1057  *   ObjectProperty *prop;
1058  *   ObjectPropertyIterator iter;
1059  *
1060  *   object_property_iter_init(&iter, obj);
1061  *   while ((prop = object_property_iter_next(&iter))) {
1062  *     ... do something with prop ...
1063  *   }
1064  *   </programlisting>
1065  * </example>
1066  */
1067 void object_property_iter_init(ObjectPropertyIterator *iter,
1068                                Object *obj);
1069 
1070 /**
1071  * object_class_property_iter_init:
1072  * @klass: the class
1073  *
1074  * Initializes an iterator for traversing all properties
1075  * registered against an object class and all parent classes.
1076  *
1077  * It is forbidden to modify the property list while iterating,
1078  * whether removing or adding properties.
1079  *
1080  * This can be used on abstract classes as it does not create a temporary
1081  * instance.
1082  */
1083 void object_class_property_iter_init(ObjectPropertyIterator *iter,
1084                                      ObjectClass *klass);
1085 
1086 /**
1087  * object_property_iter_next:
1088  * @iter: the iterator instance
1089  *
1090  * Return the next available property. If no further properties
1091  * are available, a %NULL value will be returned and the @iter
1092  * pointer should not be used again after this point without
1093  * re-initializing it.
1094  *
1095  * Returns: the next property, or %NULL when all properties
1096  * have been traversed.
1097  */
1098 ObjectProperty *object_property_iter_next(ObjectPropertyIterator *iter);
1099 
1100 void object_unparent(Object *obj);
1101 
1102 /**
1103  * object_property_get:
1104  * @obj: the object
1105  * @v: the visitor that will receive the property value.  This should be an
1106  *   Output visitor and the data will be written with @name as the name.
1107  * @name: the name of the property
1108  * @errp: returns an error if this function fails
1109  *
1110  * Reads a property from a object.
1111  */
1112 void object_property_get(Object *obj, Visitor *v, const char *name,
1113                          Error **errp);
1114 
1115 /**
1116  * object_property_set_str:
1117  * @value: the value to be written to the property
1118  * @name: the name of the property
1119  * @errp: returns an error if this function fails
1120  *
1121  * Writes a string value to a property.
1122  */
1123 void object_property_set_str(Object *obj, const char *value,
1124                              const char *name, Error **errp);
1125 
1126 /**
1127  * object_property_get_str:
1128  * @obj: the object
1129  * @name: the name of the property
1130  * @errp: returns an error if this function fails
1131  *
1132  * Returns: the value of the property, converted to a C string, or NULL if
1133  * an error occurs (including when the property value is not a string).
1134  * The caller should free the string.
1135  */
1136 char *object_property_get_str(Object *obj, const char *name,
1137                               Error **errp);
1138 
1139 /**
1140  * object_property_set_link:
1141  * @value: the value to be written to the property
1142  * @name: the name of the property
1143  * @errp: returns an error if this function fails
1144  *
1145  * Writes an object's canonical path to a property.
1146  *
1147  * If the link property was created with
1148  * <code>OBJ_PROP_LINK_STRONG</code> bit, the old target object is
1149  * unreferenced, and a reference is added to the new target object.
1150  *
1151  */
1152 void object_property_set_link(Object *obj, Object *value,
1153                               const char *name, Error **errp);
1154 
1155 /**
1156  * object_property_get_link:
1157  * @obj: the object
1158  * @name: the name of the property
1159  * @errp: returns an error if this function fails
1160  *
1161  * Returns: the value of the property, resolved from a path to an Object,
1162  * or NULL if an error occurs (including when the property value is not a
1163  * string or not a valid object path).
1164  */
1165 Object *object_property_get_link(Object *obj, const char *name,
1166                                  Error **errp);
1167 
1168 /**
1169  * object_property_set_bool:
1170  * @value: the value to be written to the property
1171  * @name: the name of the property
1172  * @errp: returns an error if this function fails
1173  *
1174  * Writes a bool value to a property.
1175  */
1176 void object_property_set_bool(Object *obj, bool value,
1177                               const char *name, Error **errp);
1178 
1179 /**
1180  * object_property_get_bool:
1181  * @obj: the object
1182  * @name: the name of the property
1183  * @errp: returns an error if this function fails
1184  *
1185  * Returns: the value of the property, converted to a boolean, or NULL if
1186  * an error occurs (including when the property value is not a bool).
1187  */
1188 bool object_property_get_bool(Object *obj, const char *name,
1189                               Error **errp);
1190 
1191 /**
1192  * object_property_set_int:
1193  * @value: the value to be written to the property
1194  * @name: the name of the property
1195  * @errp: returns an error if this function fails
1196  *
1197  * Writes an integer value to a property.
1198  */
1199 void object_property_set_int(Object *obj, int64_t value,
1200                              const char *name, Error **errp);
1201 
1202 /**
1203  * object_property_get_int:
1204  * @obj: the object
1205  * @name: the name of the property
1206  * @errp: returns an error if this function fails
1207  *
1208  * Returns: the value of the property, converted to an integer, or negative if
1209  * an error occurs (including when the property value is not an integer).
1210  */
1211 int64_t object_property_get_int(Object *obj, const char *name,
1212                                 Error **errp);
1213 
1214 /**
1215  * object_property_set_uint:
1216  * @value: the value to be written to the property
1217  * @name: the name of the property
1218  * @errp: returns an error if this function fails
1219  *
1220  * Writes an unsigned integer value to a property.
1221  */
1222 void object_property_set_uint(Object *obj, uint64_t value,
1223                               const char *name, Error **errp);
1224 
1225 /**
1226  * object_property_get_uint:
1227  * @obj: the object
1228  * @name: the name of the property
1229  * @errp: returns an error if this function fails
1230  *
1231  * Returns: the value of the property, converted to an unsigned integer, or 0
1232  * an error occurs (including when the property value is not an integer).
1233  */
1234 uint64_t object_property_get_uint(Object *obj, const char *name,
1235                                   Error **errp);
1236 
1237 /**
1238  * object_property_get_enum:
1239  * @obj: the object
1240  * @name: the name of the property
1241  * @typename: the name of the enum data type
1242  * @errp: returns an error if this function fails
1243  *
1244  * Returns: the value of the property, converted to an integer, or
1245  * undefined if an error occurs (including when the property value is not
1246  * an enum).
1247  */
1248 int object_property_get_enum(Object *obj, const char *name,
1249                              const char *typename, Error **errp);
1250 
1251 /**
1252  * object_property_get_uint16List:
1253  * @obj: the object
1254  * @name: the name of the property
1255  * @list: the returned int list
1256  * @errp: returns an error if this function fails
1257  *
1258  * Returns: the value of the property, converted to integers, or
1259  * undefined if an error occurs (including when the property value is not
1260  * an list of integers).
1261  */
1262 void object_property_get_uint16List(Object *obj, const char *name,
1263                                     uint16List **list, Error **errp);
1264 
1265 /**
1266  * object_property_set:
1267  * @obj: the object
1268  * @v: the visitor that will be used to write the property value.  This should
1269  *   be an Input visitor and the data will be first read with @name as the
1270  *   name and then written as the property value.
1271  * @name: the name of the property
1272  * @errp: returns an error if this function fails
1273  *
1274  * Writes a property to a object.
1275  */
1276 void object_property_set(Object *obj, Visitor *v, const char *name,
1277                          Error **errp);
1278 
1279 /**
1280  * object_property_parse:
1281  * @obj: the object
1282  * @string: the string that will be used to parse the property value.
1283  * @name: the name of the property
1284  * @errp: returns an error if this function fails
1285  *
1286  * Parses a string and writes the result into a property of an object.
1287  */
1288 void object_property_parse(Object *obj, const char *string,
1289                            const char *name, Error **errp);
1290 
1291 /**
1292  * object_property_print:
1293  * @obj: the object
1294  * @name: the name of the property
1295  * @human: if true, print for human consumption
1296  * @errp: returns an error if this function fails
1297  *
1298  * Returns a string representation of the value of the property.  The
1299  * caller shall free the string.
1300  */
1301 char *object_property_print(Object *obj, const char *name, bool human,
1302                             Error **errp);
1303 
1304 /**
1305  * object_property_get_type:
1306  * @obj: the object
1307  * @name: the name of the property
1308  * @errp: returns an error if this function fails
1309  *
1310  * Returns:  The type name of the property.
1311  */
1312 const char *object_property_get_type(Object *obj, const char *name,
1313                                      Error **errp);
1314 
1315 /**
1316  * object_get_root:
1317  *
1318  * Returns: the root object of the composition tree
1319  */
1320 Object *object_get_root(void);
1321 
1322 
1323 /**
1324  * object_get_objects_root:
1325  *
1326  * Get the container object that holds user created
1327  * object instances. This is the object at path
1328  * "/objects"
1329  *
1330  * Returns: the user object container
1331  */
1332 Object *object_get_objects_root(void);
1333 
1334 /**
1335  * object_get_internal_root:
1336  *
1337  * Get the container object that holds internally used object
1338  * instances.  Any object which is put into this container must not be
1339  * user visible, and it will not be exposed in the QOM tree.
1340  *
1341  * Returns: the internal object container
1342  */
1343 Object *object_get_internal_root(void);
1344 
1345 /**
1346  * object_get_canonical_path_component:
1347  *
1348  * Returns: The final component in the object's canonical path.  The canonical
1349  * path is the path within the composition tree starting from the root.
1350  * %NULL if the object doesn't have a parent (and thus a canonical path).
1351  */
1352 gchar *object_get_canonical_path_component(Object *obj);
1353 
1354 /**
1355  * object_get_canonical_path:
1356  *
1357  * Returns: The canonical path for a object.  This is the path within the
1358  * composition tree starting from the root.
1359  */
1360 gchar *object_get_canonical_path(Object *obj);
1361 
1362 /**
1363  * object_resolve_path:
1364  * @path: the path to resolve
1365  * @ambiguous: returns true if the path resolution failed because of an
1366  *   ambiguous match
1367  *
1368  * There are two types of supported paths--absolute paths and partial paths.
1369  *
1370  * Absolute paths are derived from the root object and can follow child<> or
1371  * link<> properties.  Since they can follow link<> properties, they can be
1372  * arbitrarily long.  Absolute paths look like absolute filenames and are
1373  * prefixed with a leading slash.
1374  *
1375  * Partial paths look like relative filenames.  They do not begin with a
1376  * prefix.  The matching rules for partial paths are subtle but designed to make
1377  * specifying objects easy.  At each level of the composition tree, the partial
1378  * path is matched as an absolute path.  The first match is not returned.  At
1379  * least two matches are searched for.  A successful result is only returned if
1380  * only one match is found.  If more than one match is found, a flag is
1381  * returned to indicate that the match was ambiguous.
1382  *
1383  * Returns: The matched object or NULL on path lookup failure.
1384  */
1385 Object *object_resolve_path(const char *path, bool *ambiguous);
1386 
1387 /**
1388  * object_resolve_path_type:
1389  * @path: the path to resolve
1390  * @typename: the type to look for.
1391  * @ambiguous: returns true if the path resolution failed because of an
1392  *   ambiguous match
1393  *
1394  * This is similar to object_resolve_path.  However, when looking for a
1395  * partial path only matches that implement the given type are considered.
1396  * This restricts the search and avoids spuriously flagging matches as
1397  * ambiguous.
1398  *
1399  * For both partial and absolute paths, the return value goes through
1400  * a dynamic cast to @typename.  This is important if either the link,
1401  * or the typename itself are of interface types.
1402  *
1403  * Returns: The matched object or NULL on path lookup failure.
1404  */
1405 Object *object_resolve_path_type(const char *path, const char *typename,
1406                                  bool *ambiguous);
1407 
1408 /**
1409  * object_resolve_path_component:
1410  * @parent: the object in which to resolve the path
1411  * @part: the component to resolve.
1412  *
1413  * This is similar to object_resolve_path with an absolute path, but it
1414  * only resolves one element (@part) and takes the others from @parent.
1415  *
1416  * Returns: The resolved object or NULL on path lookup failure.
1417  */
1418 Object *object_resolve_path_component(Object *parent, const gchar *part);
1419 
1420 /**
1421  * object_property_add_child:
1422  * @obj: the object to add a property to
1423  * @name: the name of the property
1424  * @child: the child object
1425  * @errp: if an error occurs, a pointer to an area to store the error
1426  *
1427  * Child properties form the composition tree.  All objects need to be a child
1428  * of another object.  Objects can only be a child of one object.
1429  *
1430  * There is no way for a child to determine what its parent is.  It is not
1431  * a bidirectional relationship.  This is by design.
1432  *
1433  * The value of a child property as a C string will be the child object's
1434  * canonical path. It can be retrieved using object_property_get_str().
1435  * The child object itself can be retrieved using object_property_get_link().
1436  */
1437 void object_property_add_child(Object *obj, const char *name,
1438                                Object *child, Error **errp);
1439 
1440 typedef enum {
1441     /* Unref the link pointer when the property is deleted */
1442     OBJ_PROP_LINK_STRONG = 0x1,
1443 } ObjectPropertyLinkFlags;
1444 
1445 /**
1446  * object_property_allow_set_link:
1447  *
1448  * The default implementation of the object_property_add_link() check()
1449  * callback function.  It allows the link property to be set and never returns
1450  * an error.
1451  */
1452 void object_property_allow_set_link(const Object *, const char *,
1453                                     Object *, Error **);
1454 
1455 /**
1456  * object_property_add_link:
1457  * @obj: the object to add a property to
1458  * @name: the name of the property
1459  * @type: the qobj type of the link
1460  * @child: a pointer to where the link object reference is stored
1461  * @check: callback to veto setting or NULL if the property is read-only
1462  * @flags: additional options for the link
1463  * @errp: if an error occurs, a pointer to an area to store the error
1464  *
1465  * Links establish relationships between objects.  Links are unidirectional
1466  * although two links can be combined to form a bidirectional relationship
1467  * between objects.
1468  *
1469  * Links form the graph in the object model.
1470  *
1471  * The <code>@check()</code> callback is invoked when
1472  * object_property_set_link() is called and can raise an error to prevent the
1473  * link being set.  If <code>@check</code> is NULL, the property is read-only
1474  * and cannot be set.
1475  *
1476  * Ownership of the pointer that @child points to is transferred to the
1477  * link property.  The reference count for <code>*@child</code> is
1478  * managed by the property from after the function returns till the
1479  * property is deleted with object_property_del().  If the
1480  * <code>@flags</code> <code>OBJ_PROP_LINK_STRONG</code> bit is set,
1481  * the reference count is decremented when the property is deleted or
1482  * modified.
1483  */
1484 void object_property_add_link(Object *obj, const char *name,
1485                               const char *type, Object **child,
1486                               void (*check)(const Object *obj, const char *name,
1487                                             Object *val, Error **errp),
1488                               ObjectPropertyLinkFlags flags,
1489                               Error **errp);
1490 
1491 /**
1492  * object_property_add_str:
1493  * @obj: the object to add a property to
1494  * @name: the name of the property
1495  * @get: the getter or NULL if the property is write-only.  This function must
1496  *   return a string to be freed by g_free().
1497  * @set: the setter or NULL if the property is read-only
1498  * @errp: if an error occurs, a pointer to an area to store the error
1499  *
1500  * Add a string property using getters/setters.  This function will add a
1501  * property of type 'string'.
1502  */
1503 void object_property_add_str(Object *obj, const char *name,
1504                              char *(*get)(Object *, Error **),
1505                              void (*set)(Object *, const char *, Error **),
1506                              Error **errp);
1507 
1508 void object_class_property_add_str(ObjectClass *klass, const char *name,
1509                                    char *(*get)(Object *, Error **),
1510                                    void (*set)(Object *, const char *,
1511                                                Error **),
1512                                    Error **errp);
1513 
1514 /**
1515  * object_property_add_bool:
1516  * @obj: the object to add a property to
1517  * @name: the name of the property
1518  * @get: the getter or NULL if the property is write-only.
1519  * @set: the setter or NULL if the property is read-only
1520  * @errp: if an error occurs, a pointer to an area to store the error
1521  *
1522  * Add a bool property using getters/setters.  This function will add a
1523  * property of type 'bool'.
1524  */
1525 void object_property_add_bool(Object *obj, const char *name,
1526                               bool (*get)(Object *, Error **),
1527                               void (*set)(Object *, bool, Error **),
1528                               Error **errp);
1529 
1530 void object_class_property_add_bool(ObjectClass *klass, const char *name,
1531                                     bool (*get)(Object *, Error **),
1532                                     void (*set)(Object *, bool, Error **),
1533                                     Error **errp);
1534 
1535 /**
1536  * object_property_add_enum:
1537  * @obj: the object to add a property to
1538  * @name: the name of the property
1539  * @typename: the name of the enum data type
1540  * @get: the getter or %NULL if the property is write-only.
1541  * @set: the setter or %NULL if the property is read-only
1542  * @errp: if an error occurs, a pointer to an area to store the error
1543  *
1544  * Add an enum property using getters/setters.  This function will add a
1545  * property of type '@typename'.
1546  */
1547 void object_property_add_enum(Object *obj, const char *name,
1548                               const char *typename,
1549                               const QEnumLookup *lookup,
1550                               int (*get)(Object *, Error **),
1551                               void (*set)(Object *, int, Error **),
1552                               Error **errp);
1553 
1554 void object_class_property_add_enum(ObjectClass *klass, const char *name,
1555                                     const char *typename,
1556                                     const QEnumLookup *lookup,
1557                                     int (*get)(Object *, Error **),
1558                                     void (*set)(Object *, int, Error **),
1559                                     Error **errp);
1560 
1561 /**
1562  * object_property_add_tm:
1563  * @obj: the object to add a property to
1564  * @name: the name of the property
1565  * @get: the getter or NULL if the property is write-only.
1566  * @errp: if an error occurs, a pointer to an area to store the error
1567  *
1568  * Add a read-only struct tm valued property using a getter function.
1569  * This function will add a property of type 'struct tm'.
1570  */
1571 void object_property_add_tm(Object *obj, const char *name,
1572                             void (*get)(Object *, struct tm *, Error **),
1573                             Error **errp);
1574 
1575 void object_class_property_add_tm(ObjectClass *klass, const char *name,
1576                                   void (*get)(Object *, struct tm *, Error **),
1577                                   Error **errp);
1578 
1579 /**
1580  * object_property_add_uint8_ptr:
1581  * @obj: the object to add a property to
1582  * @name: the name of the property
1583  * @v: pointer to value
1584  * @errp: if an error occurs, a pointer to an area to store the error
1585  *
1586  * Add an integer property in memory.  This function will add a
1587  * property of type 'uint8'.
1588  */
1589 void object_property_add_uint8_ptr(Object *obj, const char *name,
1590                                    const uint8_t *v, Error **errp);
1591 void object_class_property_add_uint8_ptr(ObjectClass *klass, const char *name,
1592                                          const uint8_t *v, Error **errp);
1593 
1594 /**
1595  * object_property_add_uint16_ptr:
1596  * @obj: the object to add a property to
1597  * @name: the name of the property
1598  * @v: pointer to value
1599  * @errp: if an error occurs, a pointer to an area to store the error
1600  *
1601  * Add an integer property in memory.  This function will add a
1602  * property of type 'uint16'.
1603  */
1604 void object_property_add_uint16_ptr(Object *obj, const char *name,
1605                                     const uint16_t *v, Error **errp);
1606 void object_class_property_add_uint16_ptr(ObjectClass *klass, const char *name,
1607                                           const uint16_t *v, Error **errp);
1608 
1609 /**
1610  * object_property_add_uint32_ptr:
1611  * @obj: the object to add a property to
1612  * @name: the name of the property
1613  * @v: pointer to value
1614  * @errp: if an error occurs, a pointer to an area to store the error
1615  *
1616  * Add an integer property in memory.  This function will add a
1617  * property of type 'uint32'.
1618  */
1619 void object_property_add_uint32_ptr(Object *obj, const char *name,
1620                                     const uint32_t *v, Error **errp);
1621 void object_class_property_add_uint32_ptr(ObjectClass *klass, const char *name,
1622                                           const uint32_t *v, Error **errp);
1623 
1624 /**
1625  * object_property_add_uint64_ptr:
1626  * @obj: the object to add a property to
1627  * @name: the name of the property
1628  * @v: pointer to value
1629  * @errp: if an error occurs, a pointer to an area to store the error
1630  *
1631  * Add an integer property in memory.  This function will add a
1632  * property of type 'uint64'.
1633  */
1634 void object_property_add_uint64_ptr(Object *obj, const char *name,
1635                                     const uint64_t *v, Error **Errp);
1636 void object_class_property_add_uint64_ptr(ObjectClass *klass, const char *name,
1637                                           const uint64_t *v, Error **Errp);
1638 
1639 /**
1640  * object_property_add_alias:
1641  * @obj: the object to add a property to
1642  * @name: the name of the property
1643  * @target_obj: the object to forward property access to
1644  * @target_name: the name of the property on the forwarded object
1645  * @errp: if an error occurs, a pointer to an area to store the error
1646  *
1647  * Add an alias for a property on an object.  This function will add a property
1648  * of the same type as the forwarded property.
1649  *
1650  * The caller must ensure that <code>@target_obj</code> stays alive as long as
1651  * this property exists.  In the case of a child object or an alias on the same
1652  * object this will be the case.  For aliases to other objects the caller is
1653  * responsible for taking a reference.
1654  */
1655 void object_property_add_alias(Object *obj, const char *name,
1656                                Object *target_obj, const char *target_name,
1657                                Error **errp);
1658 
1659 /**
1660  * object_property_add_const_link:
1661  * @obj: the object to add a property to
1662  * @name: the name of the property
1663  * @target: the object to be referred by the link
1664  * @errp: if an error occurs, a pointer to an area to store the error
1665  *
1666  * Add an unmodifiable link for a property on an object.  This function will
1667  * add a property of type link<TYPE> where TYPE is the type of @target.
1668  *
1669  * The caller must ensure that @target stays alive as long as
1670  * this property exists.  In the case @target is a child of @obj,
1671  * this will be the case.  Otherwise, the caller is responsible for
1672  * taking a reference.
1673  */
1674 void object_property_add_const_link(Object *obj, const char *name,
1675                                     Object *target, Error **errp);
1676 
1677 /**
1678  * object_property_set_description:
1679  * @obj: the object owning the property
1680  * @name: the name of the property
1681  * @description: the description of the property on the object
1682  * @errp: if an error occurs, a pointer to an area to store the error
1683  *
1684  * Set an object property's description.
1685  *
1686  */
1687 void object_property_set_description(Object *obj, const char *name,
1688                                      const char *description, Error **errp);
1689 void object_class_property_set_description(ObjectClass *klass, const char *name,
1690                                            const char *description,
1691                                            Error **errp);
1692 
1693 /**
1694  * object_child_foreach:
1695  * @obj: the object whose children will be navigated
1696  * @fn: the iterator function to be called
1697  * @opaque: an opaque value that will be passed to the iterator
1698  *
1699  * Call @fn passing each child of @obj and @opaque to it, until @fn returns
1700  * non-zero.
1701  *
1702  * It is forbidden to add or remove children from @obj from the @fn
1703  * callback.
1704  *
1705  * Returns: The last value returned by @fn, or 0 if there is no child.
1706  */
1707 int object_child_foreach(Object *obj, int (*fn)(Object *child, void *opaque),
1708                          void *opaque);
1709 
1710 /**
1711  * object_child_foreach_recursive:
1712  * @obj: the object whose children will be navigated
1713  * @fn: the iterator function to be called
1714  * @opaque: an opaque value that will be passed to the iterator
1715  *
1716  * Call @fn passing each child of @obj and @opaque to it, until @fn returns
1717  * non-zero. Calls recursively, all child nodes of @obj will also be passed
1718  * all the way down to the leaf nodes of the tree. Depth first ordering.
1719  *
1720  * It is forbidden to add or remove children from @obj (or its
1721  * child nodes) from the @fn callback.
1722  *
1723  * Returns: The last value returned by @fn, or 0 if there is no child.
1724  */
1725 int object_child_foreach_recursive(Object *obj,
1726                                    int (*fn)(Object *child, void *opaque),
1727                                    void *opaque);
1728 /**
1729  * container_get:
1730  * @root: root of the #path, e.g., object_get_root()
1731  * @path: path to the container
1732  *
1733  * Return a container object whose path is @path.  Create more containers
1734  * along the path if necessary.
1735  *
1736  * Returns: the container object.
1737  */
1738 Object *container_get(Object *root, const char *path);
1739 
1740 /**
1741  * object_type_get_instance_size:
1742  * @typename: Name of the Type whose instance_size is required
1743  *
1744  * Returns the instance_size of the given @typename.
1745  */
1746 size_t object_type_get_instance_size(const char *typename);
1747 #endif
1748