xref: /openbmc/qemu/include/qom/object.h (revision 61b9251a)
1 /*
2  * QEMU Object Model
3  *
4  * Copyright IBM, Corp. 2011
5  *
6  * Authors:
7  *  Anthony Liguori   <aliguori@us.ibm.com>
8  *
9  * This work is licensed under the terms of the GNU GPL, version 2 or later.
10  * See the COPYING file in the top-level directory.
11  *
12  */
13 
14 #ifndef QEMU_OBJECT_H
15 #define QEMU_OBJECT_H
16 
17 #include <glib.h>
18 #include <stdint.h>
19 #include <stdbool.h>
20 #include "qemu/queue.h"
21 #include "qapi/error.h"
22 
23 struct Visitor;
24 
25 struct TypeImpl;
26 typedef struct TypeImpl *Type;
27 
28 typedef struct ObjectClass ObjectClass;
29 typedef struct Object Object;
30 
31 typedef struct TypeInfo TypeInfo;
32 
33 typedef struct InterfaceClass InterfaceClass;
34 typedef struct InterfaceInfo InterfaceInfo;
35 
36 #define TYPE_OBJECT "object"
37 
38 /**
39  * SECTION:object.h
40  * @title:Base Object Type System
41  * @short_description: interfaces for creating new types and objects
42  *
43  * The QEMU Object Model provides a framework for registering user creatable
44  * types and instantiating objects from those types.  QOM provides the following
45  * features:
46  *
47  *  - System for dynamically registering types
48  *  - Support for single-inheritance of types
49  *  - Multiple inheritance of stateless interfaces
50  *
51  * <example>
52  *   <title>Creating a minimal type</title>
53  *   <programlisting>
54  * #include "qdev.h"
55  *
56  * #define TYPE_MY_DEVICE "my-device"
57  *
58  * // No new virtual functions: we can reuse the typedef for the
59  * // superclass.
60  * typedef DeviceClass MyDeviceClass;
61  * typedef struct MyDevice
62  * {
63  *     DeviceState parent;
64  *
65  *     int reg0, reg1, reg2;
66  * } MyDevice;
67  *
68  * static const TypeInfo my_device_info = {
69  *     .name = TYPE_MY_DEVICE,
70  *     .parent = TYPE_DEVICE,
71  *     .instance_size = sizeof(MyDevice),
72  * };
73  *
74  * static void my_device_register_types(void)
75  * {
76  *     type_register_static(&my_device_info);
77  * }
78  *
79  * type_init(my_device_register_types)
80  *   </programlisting>
81  * </example>
82  *
83  * In the above example, we create a simple type that is described by #TypeInfo.
84  * #TypeInfo describes information about the type including what it inherits
85  * from, the instance and class size, and constructor/destructor hooks.
86  *
87  * Every type has an #ObjectClass associated with it.  #ObjectClass derivatives
88  * are instantiated dynamically but there is only ever one instance for any
89  * given type.  The #ObjectClass typically holds a table of function pointers
90  * for the virtual methods implemented by this type.
91  *
92  * Using object_new(), a new #Object derivative will be instantiated.  You can
93  * cast an #Object to a subclass (or base-class) type using
94  * object_dynamic_cast().  You typically want to define macro wrappers around
95  * OBJECT_CHECK() and OBJECT_CLASS_CHECK() to make it easier to convert to a
96  * specific type:
97  *
98  * <example>
99  *   <title>Typecasting macros</title>
100  *   <programlisting>
101  *    #define MY_DEVICE_GET_CLASS(obj) \
102  *       OBJECT_GET_CLASS(MyDeviceClass, obj, TYPE_MY_DEVICE)
103  *    #define MY_DEVICE_CLASS(klass) \
104  *       OBJECT_CLASS_CHECK(MyDeviceClass, klass, TYPE_MY_DEVICE)
105  *    #define MY_DEVICE(obj) \
106  *       OBJECT_CHECK(MyDevice, obj, TYPE_MY_DEVICE)
107  *   </programlisting>
108  * </example>
109  *
110  * # Class Initialization #
111  *
112  * Before an object is initialized, the class for the object must be
113  * initialized.  There is only one class object for all instance objects
114  * that is created lazily.
115  *
116  * Classes are initialized by first initializing any parent classes (if
117  * necessary).  After the parent class object has initialized, it will be
118  * copied into the current class object and any additional storage in the
119  * class object is zero filled.
120  *
121  * The effect of this is that classes automatically inherit any virtual
122  * function pointers that the parent class has already initialized.  All
123  * other fields will be zero filled.
124  *
125  * Once all of the parent classes have been initialized, #TypeInfo::class_init
126  * is called to let the class being instantiated provide default initialize for
127  * its virtual functions.  Here is how the above example might be modified
128  * to introduce an overridden virtual function:
129  *
130  * <example>
131  *   <title>Overriding a virtual function</title>
132  *   <programlisting>
133  * #include "qdev.h"
134  *
135  * void my_device_class_init(ObjectClass *klass, void *class_data)
136  * {
137  *     DeviceClass *dc = DEVICE_CLASS(klass);
138  *     dc->reset = my_device_reset;
139  * }
140  *
141  * static const TypeInfo my_device_info = {
142  *     .name = TYPE_MY_DEVICE,
143  *     .parent = TYPE_DEVICE,
144  *     .instance_size = sizeof(MyDevice),
145  *     .class_init = my_device_class_init,
146  * };
147  *   </programlisting>
148  * </example>
149  *
150  * Introducing new virtual methods requires a class to define its own
151  * struct and to add a .class_size member to the #TypeInfo.  Each method
152  * will also have a wrapper function to call it easily:
153  *
154  * <example>
155  *   <title>Defining an abstract class</title>
156  *   <programlisting>
157  * #include "qdev.h"
158  *
159  * typedef struct MyDeviceClass
160  * {
161  *     DeviceClass parent;
162  *
163  *     void (*frobnicate) (MyDevice *obj);
164  * } MyDeviceClass;
165  *
166  * static const TypeInfo my_device_info = {
167  *     .name = TYPE_MY_DEVICE,
168  *     .parent = TYPE_DEVICE,
169  *     .instance_size = sizeof(MyDevice),
170  *     .abstract = true, // or set a default in my_device_class_init
171  *     .class_size = sizeof(MyDeviceClass),
172  * };
173  *
174  * void my_device_frobnicate(MyDevice *obj)
175  * {
176  *     MyDeviceClass *klass = MY_DEVICE_GET_CLASS(obj);
177  *
178  *     klass->frobnicate(obj);
179  * }
180  *   </programlisting>
181  * </example>
182  *
183  * # Interfaces #
184  *
185  * Interfaces allow a limited form of multiple inheritance.  Instances are
186  * similar to normal types except for the fact that are only defined by
187  * their classes and never carry any state.  You can dynamically cast an object
188  * to one of its #Interface types and vice versa.
189  *
190  * # Methods #
191  *
192  * A <emphasis>method</emphasis> is a function within the namespace scope of
193  * a class. It usually operates on the object instance by passing it as a
194  * strongly-typed first argument.
195  * If it does not operate on an object instance, it is dubbed
196  * <emphasis>class method</emphasis>.
197  *
198  * Methods cannot be overloaded. That is, the #ObjectClass and method name
199  * uniquely identity the function to be called; the signature does not vary
200  * except for trailing varargs.
201  *
202  * Methods are always <emphasis>virtual</emphasis>. Overriding a method in
203  * #TypeInfo.class_init of a subclass leads to any user of the class obtained
204  * via OBJECT_GET_CLASS() accessing the overridden function.
205  * The original function is not automatically invoked. It is the responsibility
206  * of the overriding class to determine whether and when to invoke the method
207  * being overridden.
208  *
209  * To invoke the method being overridden, the preferred solution is to store
210  * the original value in the overriding class before overriding the method.
211  * This corresponds to |[ {super,base}.method(...) ]| in Java and C#
212  * respectively; this frees the overriding class from hardcoding its parent
213  * class, which someone might choose to change at some point.
214  *
215  * <example>
216  *   <title>Overriding a virtual method</title>
217  *   <programlisting>
218  * typedef struct MyState MyState;
219  *
220  * typedef void (*MyDoSomething)(MyState *obj);
221  *
222  * typedef struct MyClass {
223  *     ObjectClass parent_class;
224  *
225  *     MyDoSomething do_something;
226  * } MyClass;
227  *
228  * static void my_do_something(MyState *obj)
229  * {
230  *     // do something
231  * }
232  *
233  * static void my_class_init(ObjectClass *oc, void *data)
234  * {
235  *     MyClass *mc = MY_CLASS(oc);
236  *
237  *     mc->do_something = my_do_something;
238  * }
239  *
240  * static const TypeInfo my_type_info = {
241  *     .name = TYPE_MY,
242  *     .parent = TYPE_OBJECT,
243  *     .instance_size = sizeof(MyState),
244  *     .class_size = sizeof(MyClass),
245  *     .class_init = my_class_init,
246  * };
247  *
248  * typedef struct DerivedClass {
249  *     MyClass parent_class;
250  *
251  *     MyDoSomething parent_do_something;
252  * } DerivedClass;
253  *
254  * static void derived_do_something(MyState *obj)
255  * {
256  *     DerivedClass *dc = DERIVED_GET_CLASS(obj);
257  *
258  *     // do something here
259  *     dc->parent_do_something(obj);
260  *     // do something else here
261  * }
262  *
263  * static void derived_class_init(ObjectClass *oc, void *data)
264  * {
265  *     MyClass *mc = MY_CLASS(oc);
266  *     DerivedClass *dc = DERIVED_CLASS(oc);
267  *
268  *     dc->parent_do_something = mc->do_something;
269  *     mc->do_something = derived_do_something;
270  * }
271  *
272  * static const TypeInfo derived_type_info = {
273  *     .name = TYPE_DERIVED,
274  *     .parent = TYPE_MY,
275  *     .class_size = sizeof(DerivedClass),
276  *     .class_init = derived_class_init,
277  * };
278  *   </programlisting>
279  * </example>
280  *
281  * Alternatively, object_class_by_name() can be used to obtain the class and
282  * its non-overridden methods for a specific type. This would correspond to
283  * |[ MyClass::method(...) ]| in C++.
284  *
285  * The first example of such a QOM method was #CPUClass.reset,
286  * another example is #DeviceClass.realize.
287  */
288 
289 
290 /**
291  * ObjectPropertyAccessor:
292  * @obj: the object that owns the property
293  * @v: the visitor that contains the property data
294  * @opaque: the object property opaque
295  * @name: the name of the property
296  * @errp: a pointer to an Error that is filled if getting/setting fails.
297  *
298  * Called when trying to get/set a property.
299  */
300 typedef void (ObjectPropertyAccessor)(Object *obj,
301                                       struct Visitor *v,
302                                       void *opaque,
303                                       const char *name,
304                                       Error **errp);
305 
306 /**
307  * ObjectPropertyResolve:
308  * @obj: the object that owns the property
309  * @opaque: the opaque registered with the property
310  * @part: the name of the property
311  *
312  * Resolves the #Object corresponding to property @part.
313  *
314  * The returned object can also be used as a starting point
315  * to resolve a relative path starting with "@part".
316  *
317  * Returns: If @path is the path that led to @obj, the function
318  * returns the #Object corresponding to "@path/@part".
319  * If "@path/@part" is not a valid object path, it returns #NULL.
320  */
321 typedef Object *(ObjectPropertyResolve)(Object *obj,
322                                         void *opaque,
323                                         const char *part);
324 
325 /**
326  * ObjectPropertyRelease:
327  * @obj: the object that owns the property
328  * @name: the name of the property
329  * @opaque: the opaque registered with the property
330  *
331  * Called when a property is removed from a object.
332  */
333 typedef void (ObjectPropertyRelease)(Object *obj,
334                                      const char *name,
335                                      void *opaque);
336 
337 typedef struct ObjectProperty
338 {
339     gchar *name;
340     gchar *type;
341     gchar *description;
342     ObjectPropertyAccessor *get;
343     ObjectPropertyAccessor *set;
344     ObjectPropertyResolve *resolve;
345     ObjectPropertyRelease *release;
346     void *opaque;
347 
348     QTAILQ_ENTRY(ObjectProperty) node;
349 } ObjectProperty;
350 
351 /**
352  * ObjectUnparent:
353  * @obj: the object that is being removed from the composition tree
354  *
355  * Called when an object is being removed from the QOM composition tree.
356  * The function should remove any backlinks from children objects to @obj.
357  */
358 typedef void (ObjectUnparent)(Object *obj);
359 
360 /**
361  * ObjectFree:
362  * @obj: the object being freed
363  *
364  * Called when an object's last reference is removed.
365  */
366 typedef void (ObjectFree)(void *obj);
367 
368 #define OBJECT_CLASS_CAST_CACHE 4
369 
370 /**
371  * ObjectClass:
372  *
373  * The base for all classes.  The only thing that #ObjectClass contains is an
374  * integer type handle.
375  */
376 struct ObjectClass
377 {
378     /*< private >*/
379     Type type;
380     GSList *interfaces;
381 
382     const char *object_cast_cache[OBJECT_CLASS_CAST_CACHE];
383     const char *class_cast_cache[OBJECT_CLASS_CAST_CACHE];
384 
385     ObjectUnparent *unparent;
386 };
387 
388 /**
389  * Object:
390  *
391  * The base for all objects.  The first member of this object is a pointer to
392  * a #ObjectClass.  Since C guarantees that the first member of a structure
393  * always begins at byte 0 of that structure, as long as any sub-object places
394  * its parent as the first member, we can cast directly to a #Object.
395  *
396  * As a result, #Object contains a reference to the objects type as its
397  * first member.  This allows identification of the real type of the object at
398  * run time.
399  *
400  * #Object also contains a list of #Interfaces that this object
401  * implements.
402  */
403 struct Object
404 {
405     /*< private >*/
406     ObjectClass *class;
407     ObjectFree *free;
408     QTAILQ_HEAD(, ObjectProperty) properties;
409     uint32_t ref;
410     Object *parent;
411 };
412 
413 /**
414  * TypeInfo:
415  * @name: The name of the type.
416  * @parent: The name of the parent type.
417  * @instance_size: The size of the object (derivative of #Object).  If
418  *   @instance_size is 0, then the size of the object will be the size of the
419  *   parent object.
420  * @instance_init: This function is called to initialize an object.  The parent
421  *   class will have already been initialized so the type is only responsible
422  *   for initializing its own members.
423  * @instance_post_init: This function is called to finish initialization of
424  *   an object, after all @instance_init functions were called.
425  * @instance_finalize: This function is called during object destruction.  This
426  *   is called before the parent @instance_finalize function has been called.
427  *   An object should only free the members that are unique to its type in this
428  *   function.
429  * @abstract: If this field is true, then the class is considered abstract and
430  *   cannot be directly instantiated.
431  * @class_size: The size of the class object (derivative of #ObjectClass)
432  *   for this object.  If @class_size is 0, then the size of the class will be
433  *   assumed to be the size of the parent class.  This allows a type to avoid
434  *   implementing an explicit class type if they are not adding additional
435  *   virtual functions.
436  * @class_init: This function is called after all parent class initialization
437  *   has occurred to allow a class to set its default virtual method pointers.
438  *   This is also the function to use to override virtual methods from a parent
439  *   class.
440  * @class_base_init: This function is called for all base classes after all
441  *   parent class initialization has occurred, but before the class itself
442  *   is initialized.  This is the function to use to undo the effects of
443  *   memcpy from the parent class to the descendents.
444  * @class_finalize: This function is called during class destruction and is
445  *   meant to release and dynamic parameters allocated by @class_init.
446  * @class_data: Data to pass to the @class_init, @class_base_init and
447  *   @class_finalize functions.  This can be useful when building dynamic
448  *   classes.
449  * @interfaces: The list of interfaces associated with this type.  This
450  *   should point to a static array that's terminated with a zero filled
451  *   element.
452  */
453 struct TypeInfo
454 {
455     const char *name;
456     const char *parent;
457 
458     size_t instance_size;
459     void (*instance_init)(Object *obj);
460     void (*instance_post_init)(Object *obj);
461     void (*instance_finalize)(Object *obj);
462 
463     bool abstract;
464     size_t class_size;
465 
466     void (*class_init)(ObjectClass *klass, void *data);
467     void (*class_base_init)(ObjectClass *klass, void *data);
468     void (*class_finalize)(ObjectClass *klass, void *data);
469     void *class_data;
470 
471     InterfaceInfo *interfaces;
472 };
473 
474 /**
475  * OBJECT:
476  * @obj: A derivative of #Object
477  *
478  * Converts an object to a #Object.  Since all objects are #Objects,
479  * this function will always succeed.
480  */
481 #define OBJECT(obj) \
482     ((Object *)(obj))
483 
484 /**
485  * OBJECT_CLASS:
486  * @class: A derivative of #ObjectClass.
487  *
488  * Converts a class to an #ObjectClass.  Since all objects are #Objects,
489  * this function will always succeed.
490  */
491 #define OBJECT_CLASS(class) \
492     ((ObjectClass *)(class))
493 
494 /**
495  * OBJECT_CHECK:
496  * @type: The C type to use for the return value.
497  * @obj: A derivative of @type to cast.
498  * @name: The QOM typename of @type
499  *
500  * A type safe version of @object_dynamic_cast_assert.  Typically each class
501  * will define a macro based on this type to perform type safe dynamic_casts to
502  * this object type.
503  *
504  * If an invalid object is passed to this function, a run time assert will be
505  * generated.
506  */
507 #define OBJECT_CHECK(type, obj, name) \
508     ((type *)object_dynamic_cast_assert(OBJECT(obj), (name), \
509                                         __FILE__, __LINE__, __func__))
510 
511 /**
512  * OBJECT_CLASS_CHECK:
513  * @class_type: The C type to use for the return value.
514  * @class: A derivative class of @class_type to cast.
515  * @name: the QOM typename of @class_type.
516  *
517  * A type safe version of @object_class_dynamic_cast_assert.  This macro is
518  * typically wrapped by each type to perform type safe casts of a class to a
519  * specific class type.
520  */
521 #define OBJECT_CLASS_CHECK(class_type, class, name) \
522     ((class_type *)object_class_dynamic_cast_assert(OBJECT_CLASS(class), (name), \
523                                                __FILE__, __LINE__, __func__))
524 
525 /**
526  * OBJECT_GET_CLASS:
527  * @class: The C type to use for the return value.
528  * @obj: The object to obtain the class for.
529  * @name: The QOM typename of @obj.
530  *
531  * This function will return a specific class for a given object.  Its generally
532  * used by each type to provide a type safe macro to get a specific class type
533  * from an object.
534  */
535 #define OBJECT_GET_CLASS(class, obj, name) \
536     OBJECT_CLASS_CHECK(class, object_get_class(OBJECT(obj)), name)
537 
538 /**
539  * InterfaceInfo:
540  * @type: The name of the interface.
541  *
542  * The information associated with an interface.
543  */
544 struct InterfaceInfo {
545     const char *type;
546 };
547 
548 /**
549  * InterfaceClass:
550  * @parent_class: the base class
551  *
552  * The class for all interfaces.  Subclasses of this class should only add
553  * virtual methods.
554  */
555 struct InterfaceClass
556 {
557     ObjectClass parent_class;
558     /*< private >*/
559     ObjectClass *concrete_class;
560     Type interface_type;
561 };
562 
563 #define TYPE_INTERFACE "interface"
564 
565 /**
566  * INTERFACE_CLASS:
567  * @klass: class to cast from
568  * Returns: An #InterfaceClass or raise an error if cast is invalid
569  */
570 #define INTERFACE_CLASS(klass) \
571     OBJECT_CLASS_CHECK(InterfaceClass, klass, TYPE_INTERFACE)
572 
573 /**
574  * INTERFACE_CHECK:
575  * @interface: the type to return
576  * @obj: the object to convert to an interface
577  * @name: the interface type name
578  *
579  * Returns: @obj casted to @interface if cast is valid, otherwise raise error.
580  */
581 #define INTERFACE_CHECK(interface, obj, name) \
582     ((interface *)object_dynamic_cast_assert(OBJECT((obj)), (name), \
583                                              __FILE__, __LINE__, __func__))
584 
585 /**
586  * object_new:
587  * @typename: The name of the type of the object to instantiate.
588  *
589  * This function will initialize a new object using heap allocated memory.
590  * The returned object has a reference count of 1, and will be freed when
591  * the last reference is dropped.
592  *
593  * Returns: The newly allocated and instantiated object.
594  */
595 Object *object_new(const char *typename);
596 
597 /**
598  * object_new_with_type:
599  * @type: The type of the object to instantiate.
600  *
601  * This function will initialize a new object using heap allocated memory.
602  * The returned object has a reference count of 1, and will be freed when
603  * the last reference is dropped.
604  *
605  * Returns: The newly allocated and instantiated object.
606  */
607 Object *object_new_with_type(Type type);
608 
609 /**
610  * object_new_with_props:
611  * @typename:  The name of the type of the object to instantiate.
612  * @parent: the parent object
613  * @id: The unique ID of the object
614  * @errp: pointer to error object
615  * @...: list of property names and values
616  *
617  * This function will initialize a new object using heap allocated memory.
618  * The returned object has a reference count of 1, and will be freed when
619  * the last reference is dropped.
620  *
621  * The @id parameter will be used when registering the object as a
622  * child of @parent in the composition tree.
623  *
624  * The variadic parameters are a list of pairs of (propname, propvalue)
625  * strings. The propname of %NULL indicates the end of the property
626  * list. If the object implements the user creatable interface, the
627  * object will be marked complete once all the properties have been
628  * processed.
629  *
630  * <example>
631  *   <title>Creating an object with properties</title>
632  *   <programlisting>
633  *   Error *err = NULL;
634  *   Object *obj;
635  *
636  *   obj = object_new_with_props(TYPE_MEMORY_BACKEND_FILE,
637  *                               object_get_objects_root(),
638  *                               "hostmem0",
639  *                               &err,
640  *                               "share", "yes",
641  *                               "mem-path", "/dev/shm/somefile",
642  *                               "prealloc", "yes",
643  *                               "size", "1048576",
644  *                               NULL);
645  *
646  *   if (!obj) {
647  *     g_printerr("Cannot create memory backend: %s\n",
648  *                error_get_pretty(err));
649  *   }
650  *   </programlisting>
651  * </example>
652  *
653  * The returned object will have one stable reference maintained
654  * for as long as it is present in the object hierarchy.
655  *
656  * Returns: The newly allocated, instantiated & initialized object.
657  */
658 Object *object_new_with_props(const char *typename,
659                               Object *parent,
660                               const char *id,
661                               Error **errp,
662                               ...) QEMU_SENTINEL;
663 
664 /**
665  * object_new_with_propv:
666  * @typename:  The name of the type of the object to instantiate.
667  * @parent: the parent object
668  * @id: The unique ID of the object
669  * @errp: pointer to error object
670  * @vargs: list of property names and values
671  *
672  * See object_new_with_props() for documentation.
673  */
674 Object *object_new_with_propv(const char *typename,
675                               Object *parent,
676                               const char *id,
677                               Error **errp,
678                               va_list vargs);
679 
680 /**
681  * object_set_props:
682  * @obj: the object instance to set properties on
683  * @errp: pointer to error object
684  * @...: list of property names and values
685  *
686  * This function will set a list of properties on an existing object
687  * instance.
688  *
689  * The variadic parameters are a list of pairs of (propname, propvalue)
690  * strings. The propname of %NULL indicates the end of the property
691  * list.
692  *
693  * <example>
694  *   <title>Update an object's properties</title>
695  *   <programlisting>
696  *   Error *err = NULL;
697  *   Object *obj = ...get / create object...;
698  *
699  *   obj = object_set_props(obj,
700  *                          &err,
701  *                          "share", "yes",
702  *                          "mem-path", "/dev/shm/somefile",
703  *                          "prealloc", "yes",
704  *                          "size", "1048576",
705  *                          NULL);
706  *
707  *   if (!obj) {
708  *     g_printerr("Cannot set properties: %s\n",
709  *                error_get_pretty(err));
710  *   }
711  *   </programlisting>
712  * </example>
713  *
714  * The returned object will have one stable reference maintained
715  * for as long as it is present in the object hierarchy.
716  *
717  * Returns: -1 on error, 0 on success
718  */
719 int object_set_props(Object *obj,
720                      Error **errp,
721                      ...) QEMU_SENTINEL;
722 
723 /**
724  * object_set_propv:
725  * @obj: the object instance to set properties on
726  * @errp: pointer to error object
727  * @vargs: list of property names and values
728  *
729  * See object_set_props() for documentation.
730  *
731  * Returns: -1 on error, 0 on success
732  */
733 int object_set_propv(Object *obj,
734                      Error **errp,
735                      va_list vargs);
736 
737 /**
738  * object_initialize_with_type:
739  * @data: A pointer to the memory to be used for the object.
740  * @size: The maximum size available at @data for the object.
741  * @type: The type of the object to instantiate.
742  *
743  * This function will initialize an object.  The memory for the object should
744  * have already been allocated.  The returned object has a reference count of 1,
745  * and will be finalized when the last reference is dropped.
746  */
747 void object_initialize_with_type(void *data, size_t size, Type type);
748 
749 /**
750  * object_initialize:
751  * @obj: A pointer to the memory to be used for the object.
752  * @size: The maximum size available at @obj for the object.
753  * @typename: The name of the type of the object to instantiate.
754  *
755  * This function will initialize an object.  The memory for the object should
756  * have already been allocated.  The returned object has a reference count of 1,
757  * and will be finalized when the last reference is dropped.
758  */
759 void object_initialize(void *obj, size_t size, const char *typename);
760 
761 /**
762  * object_dynamic_cast:
763  * @obj: The object to cast.
764  * @typename: The @typename to cast to.
765  *
766  * This function will determine if @obj is-a @typename.  @obj can refer to an
767  * object or an interface associated with an object.
768  *
769  * Returns: This function returns @obj on success or #NULL on failure.
770  */
771 Object *object_dynamic_cast(Object *obj, const char *typename);
772 
773 /**
774  * object_dynamic_cast_assert:
775  *
776  * See object_dynamic_cast() for a description of the parameters of this
777  * function.  The only difference in behavior is that this function asserts
778  * instead of returning #NULL on failure if QOM cast debugging is enabled.
779  * This function is not meant to be called directly, but only through
780  * the wrapper macro OBJECT_CHECK.
781  */
782 Object *object_dynamic_cast_assert(Object *obj, const char *typename,
783                                    const char *file, int line, const char *func);
784 
785 /**
786  * object_get_class:
787  * @obj: A derivative of #Object
788  *
789  * Returns: The #ObjectClass of the type associated with @obj.
790  */
791 ObjectClass *object_get_class(Object *obj);
792 
793 /**
794  * object_get_typename:
795  * @obj: A derivative of #Object.
796  *
797  * Returns: The QOM typename of @obj.
798  */
799 const char *object_get_typename(Object *obj);
800 
801 /**
802  * type_register_static:
803  * @info: The #TypeInfo of the new type.
804  *
805  * @info and all of the strings it points to should exist for the life time
806  * that the type is registered.
807  *
808  * Returns: 0 on failure, the new #Type on success.
809  */
810 Type type_register_static(const TypeInfo *info);
811 
812 /**
813  * type_register:
814  * @info: The #TypeInfo of the new type
815  *
816  * Unlike type_register_static(), this call does not require @info or its
817  * string members to continue to exist after the call returns.
818  *
819  * Returns: 0 on failure, the new #Type on success.
820  */
821 Type type_register(const TypeInfo *info);
822 
823 /**
824  * object_class_dynamic_cast_assert:
825  * @klass: The #ObjectClass to attempt to cast.
826  * @typename: The QOM typename of the class to cast to.
827  *
828  * See object_class_dynamic_cast() for a description of the parameters
829  * of this function.  The only difference in behavior is that this function
830  * asserts instead of returning #NULL on failure if QOM cast debugging is
831  * enabled.  This function is not meant to be called directly, but only through
832  * the wrapper macros OBJECT_CLASS_CHECK and INTERFACE_CHECK.
833  */
834 ObjectClass *object_class_dynamic_cast_assert(ObjectClass *klass,
835                                               const char *typename,
836                                               const char *file, int line,
837                                               const char *func);
838 
839 /**
840  * object_class_dynamic_cast:
841  * @klass: The #ObjectClass to attempt to cast.
842  * @typename: The QOM typename of the class to cast to.
843  *
844  * Returns: If @typename is a class, this function returns @klass if
845  * @typename is a subtype of @klass, else returns #NULL.
846  *
847  * If @typename is an interface, this function returns the interface
848  * definition for @klass if @klass implements it unambiguously; #NULL
849  * is returned if @klass does not implement the interface or if multiple
850  * classes or interfaces on the hierarchy leading to @klass implement
851  * it.  (FIXME: perhaps this can be detected at type definition time?)
852  */
853 ObjectClass *object_class_dynamic_cast(ObjectClass *klass,
854                                        const char *typename);
855 
856 /**
857  * object_class_get_parent:
858  * @klass: The class to obtain the parent for.
859  *
860  * Returns: The parent for @klass or %NULL if none.
861  */
862 ObjectClass *object_class_get_parent(ObjectClass *klass);
863 
864 /**
865  * object_class_get_name:
866  * @klass: The class to obtain the QOM typename for.
867  *
868  * Returns: The QOM typename for @klass.
869  */
870 const char *object_class_get_name(ObjectClass *klass);
871 
872 /**
873  * object_class_is_abstract:
874  * @klass: The class to obtain the abstractness for.
875  *
876  * Returns: %true if @klass is abstract, %false otherwise.
877  */
878 bool object_class_is_abstract(ObjectClass *klass);
879 
880 /**
881  * object_class_by_name:
882  * @typename: The QOM typename to obtain the class for.
883  *
884  * Returns: The class for @typename or %NULL if not found.
885  */
886 ObjectClass *object_class_by_name(const char *typename);
887 
888 void object_class_foreach(void (*fn)(ObjectClass *klass, void *opaque),
889                           const char *implements_type, bool include_abstract,
890                           void *opaque);
891 
892 /**
893  * object_class_get_list:
894  * @implements_type: The type to filter for, including its derivatives.
895  * @include_abstract: Whether to include abstract classes.
896  *
897  * Returns: A singly-linked list of the classes in reverse hashtable order.
898  */
899 GSList *object_class_get_list(const char *implements_type,
900                               bool include_abstract);
901 
902 /**
903  * object_ref:
904  * @obj: the object
905  *
906  * Increase the reference count of a object.  A object cannot be freed as long
907  * as its reference count is greater than zero.
908  */
909 void object_ref(Object *obj);
910 
911 /**
912  * qdef_unref:
913  * @obj: the object
914  *
915  * Decrease the reference count of a object.  A object cannot be freed as long
916  * as its reference count is greater than zero.
917  */
918 void object_unref(Object *obj);
919 
920 /**
921  * object_property_add:
922  * @obj: the object to add a property to
923  * @name: the name of the property.  This can contain any character except for
924  *  a forward slash.  In general, you should use hyphens '-' instead of
925  *  underscores '_' when naming properties.
926  * @type: the type name of the property.  This namespace is pretty loosely
927  *   defined.  Sub namespaces are constructed by using a prefix and then
928  *   to angle brackets.  For instance, the type 'virtio-net-pci' in the
929  *   'link' namespace would be 'link<virtio-net-pci>'.
930  * @get: The getter to be called to read a property.  If this is NULL, then
931  *   the property cannot be read.
932  * @set: the setter to be called to write a property.  If this is NULL,
933  *   then the property cannot be written.
934  * @release: called when the property is removed from the object.  This is
935  *   meant to allow a property to free its opaque upon object
936  *   destruction.  This may be NULL.
937  * @opaque: an opaque pointer to pass to the callbacks for the property
938  * @errp: returns an error if this function fails
939  *
940  * Returns: The #ObjectProperty; this can be used to set the @resolve
941  * callback for child and link properties.
942  */
943 ObjectProperty *object_property_add(Object *obj, const char *name,
944                                     const char *type,
945                                     ObjectPropertyAccessor *get,
946                                     ObjectPropertyAccessor *set,
947                                     ObjectPropertyRelease *release,
948                                     void *opaque, Error **errp);
949 
950 void object_property_del(Object *obj, const char *name, Error **errp);
951 
952 /**
953  * object_property_find:
954  * @obj: the object
955  * @name: the name of the property
956  * @errp: returns an error if this function fails
957  *
958  * Look up a property for an object and return its #ObjectProperty if found.
959  */
960 ObjectProperty *object_property_find(Object *obj, const char *name,
961                                      Error **errp);
962 
963 void object_unparent(Object *obj);
964 
965 /**
966  * object_property_get:
967  * @obj: the object
968  * @v: the visitor that will receive the property value.  This should be an
969  *   Output visitor and the data will be written with @name as the name.
970  * @name: the name of the property
971  * @errp: returns an error if this function fails
972  *
973  * Reads a property from a object.
974  */
975 void object_property_get(Object *obj, struct Visitor *v, const char *name,
976                          Error **errp);
977 
978 /**
979  * object_property_set_str:
980  * @value: the value to be written to the property
981  * @name: the name of the property
982  * @errp: returns an error if this function fails
983  *
984  * Writes a string value to a property.
985  */
986 void object_property_set_str(Object *obj, const char *value,
987                              const char *name, Error **errp);
988 
989 /**
990  * object_property_get_str:
991  * @obj: the object
992  * @name: the name of the property
993  * @errp: returns an error if this function fails
994  *
995  * Returns: the value of the property, converted to a C string, or NULL if
996  * an error occurs (including when the property value is not a string).
997  * The caller should free the string.
998  */
999 char *object_property_get_str(Object *obj, const char *name,
1000                               Error **errp);
1001 
1002 /**
1003  * object_property_set_link:
1004  * @value: the value to be written to the property
1005  * @name: the name of the property
1006  * @errp: returns an error if this function fails
1007  *
1008  * Writes an object's canonical path to a property.
1009  */
1010 void object_property_set_link(Object *obj, Object *value,
1011                               const char *name, Error **errp);
1012 
1013 /**
1014  * object_property_get_link:
1015  * @obj: the object
1016  * @name: the name of the property
1017  * @errp: returns an error if this function fails
1018  *
1019  * Returns: the value of the property, resolved from a path to an Object,
1020  * or NULL if an error occurs (including when the property value is not a
1021  * string or not a valid object path).
1022  */
1023 Object *object_property_get_link(Object *obj, const char *name,
1024                                  Error **errp);
1025 
1026 /**
1027  * object_property_set_bool:
1028  * @value: the value to be written to the property
1029  * @name: the name of the property
1030  * @errp: returns an error if this function fails
1031  *
1032  * Writes a bool value to a property.
1033  */
1034 void object_property_set_bool(Object *obj, bool value,
1035                               const char *name, Error **errp);
1036 
1037 /**
1038  * object_property_get_bool:
1039  * @obj: the object
1040  * @name: the name of the property
1041  * @errp: returns an error if this function fails
1042  *
1043  * Returns: the value of the property, converted to a boolean, or NULL if
1044  * an error occurs (including when the property value is not a bool).
1045  */
1046 bool object_property_get_bool(Object *obj, const char *name,
1047                               Error **errp);
1048 
1049 /**
1050  * object_property_set_int:
1051  * @value: the value to be written to the property
1052  * @name: the name of the property
1053  * @errp: returns an error if this function fails
1054  *
1055  * Writes an integer value to a property.
1056  */
1057 void object_property_set_int(Object *obj, int64_t value,
1058                              const char *name, Error **errp);
1059 
1060 /**
1061  * object_property_get_int:
1062  * @obj: the object
1063  * @name: the name of the property
1064  * @errp: returns an error if this function fails
1065  *
1066  * Returns: the value of the property, converted to an integer, or NULL if
1067  * an error occurs (including when the property value is not an integer).
1068  */
1069 int64_t object_property_get_int(Object *obj, const char *name,
1070                                 Error **errp);
1071 
1072 /**
1073  * object_property_get_enum:
1074  * @obj: the object
1075  * @name: the name of the property
1076  * @typename: the name of the enum data type
1077  * @errp: returns an error if this function fails
1078  *
1079  * Returns: the value of the property, converted to an integer, or
1080  * undefined if an error occurs (including when the property value is not
1081  * an enum).
1082  */
1083 int object_property_get_enum(Object *obj, const char *name,
1084                              const char *typename, Error **errp);
1085 
1086 /**
1087  * object_property_get_uint16List:
1088  * @obj: the object
1089  * @name: the name of the property
1090  * @list: the returned int list
1091  * @errp: returns an error if this function fails
1092  *
1093  * Returns: the value of the property, converted to integers, or
1094  * undefined if an error occurs (including when the property value is not
1095  * an list of integers).
1096  */
1097 void object_property_get_uint16List(Object *obj, const char *name,
1098                                     uint16List **list, Error **errp);
1099 
1100 /**
1101  * object_property_set:
1102  * @obj: the object
1103  * @v: the visitor that will be used to write the property value.  This should
1104  *   be an Input visitor and the data will be first read with @name as the
1105  *   name and then written as the property value.
1106  * @name: the name of the property
1107  * @errp: returns an error if this function fails
1108  *
1109  * Writes a property to a object.
1110  */
1111 void object_property_set(Object *obj, struct Visitor *v, const char *name,
1112                          Error **errp);
1113 
1114 /**
1115  * object_property_parse:
1116  * @obj: the object
1117  * @string: the string that will be used to parse the property value.
1118  * @name: the name of the property
1119  * @errp: returns an error if this function fails
1120  *
1121  * Parses a string and writes the result into a property of an object.
1122  */
1123 void object_property_parse(Object *obj, const char *string,
1124                            const char *name, Error **errp);
1125 
1126 /**
1127  * object_property_print:
1128  * @obj: the object
1129  * @name: the name of the property
1130  * @human: if true, print for human consumption
1131  * @errp: returns an error if this function fails
1132  *
1133  * Returns a string representation of the value of the property.  The
1134  * caller shall free the string.
1135  */
1136 char *object_property_print(Object *obj, const char *name, bool human,
1137                             Error **errp);
1138 
1139 /**
1140  * object_property_get_type:
1141  * @obj: the object
1142  * @name: the name of the property
1143  * @errp: returns an error if this function fails
1144  *
1145  * Returns:  The type name of the property.
1146  */
1147 const char *object_property_get_type(Object *obj, const char *name,
1148                                      Error **errp);
1149 
1150 /**
1151  * object_get_root:
1152  *
1153  * Returns: the root object of the composition tree
1154  */
1155 Object *object_get_root(void);
1156 
1157 
1158 /**
1159  * object_get_objects_root:
1160  *
1161  * Get the container object that holds user created
1162  * object instances. This is the object at path
1163  * "/objects"
1164  *
1165  * Returns: the user object container
1166  */
1167 Object *object_get_objects_root(void);
1168 
1169 /**
1170  * object_get_canonical_path_component:
1171  *
1172  * Returns: The final component in the object's canonical path.  The canonical
1173  * path is the path within the composition tree starting from the root.
1174  */
1175 gchar *object_get_canonical_path_component(Object *obj);
1176 
1177 /**
1178  * object_get_canonical_path:
1179  *
1180  * Returns: The canonical path for a object.  This is the path within the
1181  * composition tree starting from the root.
1182  */
1183 gchar *object_get_canonical_path(Object *obj);
1184 
1185 /**
1186  * object_resolve_path:
1187  * @path: the path to resolve
1188  * @ambiguous: returns true if the path resolution failed because of an
1189  *   ambiguous match
1190  *
1191  * There are two types of supported paths--absolute paths and partial paths.
1192  *
1193  * Absolute paths are derived from the root object and can follow child<> or
1194  * link<> properties.  Since they can follow link<> properties, they can be
1195  * arbitrarily long.  Absolute paths look like absolute filenames and are
1196  * prefixed with a leading slash.
1197  *
1198  * Partial paths look like relative filenames.  They do not begin with a
1199  * prefix.  The matching rules for partial paths are subtle but designed to make
1200  * specifying objects easy.  At each level of the composition tree, the partial
1201  * path is matched as an absolute path.  The first match is not returned.  At
1202  * least two matches are searched for.  A successful result is only returned if
1203  * only one match is found.  If more than one match is found, a flag is
1204  * returned to indicate that the match was ambiguous.
1205  *
1206  * Returns: The matched object or NULL on path lookup failure.
1207  */
1208 Object *object_resolve_path(const char *path, bool *ambiguous);
1209 
1210 /**
1211  * object_resolve_path_type:
1212  * @path: the path to resolve
1213  * @typename: the type to look for.
1214  * @ambiguous: returns true if the path resolution failed because of an
1215  *   ambiguous match
1216  *
1217  * This is similar to object_resolve_path.  However, when looking for a
1218  * partial path only matches that implement the given type are considered.
1219  * This restricts the search and avoids spuriously flagging matches as
1220  * ambiguous.
1221  *
1222  * For both partial and absolute paths, the return value goes through
1223  * a dynamic cast to @typename.  This is important if either the link,
1224  * or the typename itself are of interface types.
1225  *
1226  * Returns: The matched object or NULL on path lookup failure.
1227  */
1228 Object *object_resolve_path_type(const char *path, const char *typename,
1229                                  bool *ambiguous);
1230 
1231 /**
1232  * object_resolve_path_component:
1233  * @parent: the object in which to resolve the path
1234  * @part: the component to resolve.
1235  *
1236  * This is similar to object_resolve_path with an absolute path, but it
1237  * only resolves one element (@part) and takes the others from @parent.
1238  *
1239  * Returns: The resolved object or NULL on path lookup failure.
1240  */
1241 Object *object_resolve_path_component(Object *parent, const gchar *part);
1242 
1243 /**
1244  * object_property_add_child:
1245  * @obj: the object to add a property to
1246  * @name: the name of the property
1247  * @child: the child object
1248  * @errp: if an error occurs, a pointer to an area to store the area
1249  *
1250  * Child properties form the composition tree.  All objects need to be a child
1251  * of another object.  Objects can only be a child of one object.
1252  *
1253  * There is no way for a child to determine what its parent is.  It is not
1254  * a bidirectional relationship.  This is by design.
1255  *
1256  * The value of a child property as a C string will be the child object's
1257  * canonical path. It can be retrieved using object_property_get_str().
1258  * The child object itself can be retrieved using object_property_get_link().
1259  */
1260 void object_property_add_child(Object *obj, const char *name,
1261                                Object *child, Error **errp);
1262 
1263 typedef enum {
1264     /* Unref the link pointer when the property is deleted */
1265     OBJ_PROP_LINK_UNREF_ON_RELEASE = 0x1,
1266 } ObjectPropertyLinkFlags;
1267 
1268 /**
1269  * object_property_allow_set_link:
1270  *
1271  * The default implementation of the object_property_add_link() check()
1272  * callback function.  It allows the link property to be set and never returns
1273  * an error.
1274  */
1275 void object_property_allow_set_link(Object *, const char *,
1276                                     Object *, Error **);
1277 
1278 /**
1279  * object_property_add_link:
1280  * @obj: the object to add a property to
1281  * @name: the name of the property
1282  * @type: the qobj type of the link
1283  * @child: a pointer to where the link object reference is stored
1284  * @check: callback to veto setting or NULL if the property is read-only
1285  * @flags: additional options for the link
1286  * @errp: if an error occurs, a pointer to an area to store the area
1287  *
1288  * Links establish relationships between objects.  Links are unidirectional
1289  * although two links can be combined to form a bidirectional relationship
1290  * between objects.
1291  *
1292  * Links form the graph in the object model.
1293  *
1294  * The <code>@check()</code> callback is invoked when
1295  * object_property_set_link() is called and can raise an error to prevent the
1296  * link being set.  If <code>@check</code> is NULL, the property is read-only
1297  * and cannot be set.
1298  *
1299  * Ownership of the pointer that @child points to is transferred to the
1300  * link property.  The reference count for <code>*@child</code> is
1301  * managed by the property from after the function returns till the
1302  * property is deleted with object_property_del().  If the
1303  * <code>@flags</code> <code>OBJ_PROP_LINK_UNREF_ON_RELEASE</code> bit is set,
1304  * the reference count is decremented when the property is deleted.
1305  */
1306 void object_property_add_link(Object *obj, const char *name,
1307                               const char *type, Object **child,
1308                               void (*check)(Object *obj, const char *name,
1309                                             Object *val, Error **errp),
1310                               ObjectPropertyLinkFlags flags,
1311                               Error **errp);
1312 
1313 /**
1314  * object_property_add_str:
1315  * @obj: the object to add a property to
1316  * @name: the name of the property
1317  * @get: the getter or NULL if the property is write-only.  This function must
1318  *   return a string to be freed by g_free().
1319  * @set: the setter or NULL if the property is read-only
1320  * @errp: if an error occurs, a pointer to an area to store the error
1321  *
1322  * Add a string property using getters/setters.  This function will add a
1323  * property of type 'string'.
1324  */
1325 void object_property_add_str(Object *obj, const char *name,
1326                              char *(*get)(Object *, Error **),
1327                              void (*set)(Object *, const char *, Error **),
1328                              Error **errp);
1329 
1330 /**
1331  * object_property_add_bool:
1332  * @obj: the object to add a property to
1333  * @name: the name of the property
1334  * @get: the getter or NULL if the property is write-only.
1335  * @set: the setter or NULL if the property is read-only
1336  * @errp: if an error occurs, a pointer to an area to store the error
1337  *
1338  * Add a bool property using getters/setters.  This function will add a
1339  * property of type 'bool'.
1340  */
1341 void object_property_add_bool(Object *obj, const char *name,
1342                               bool (*get)(Object *, Error **),
1343                               void (*set)(Object *, bool, Error **),
1344                               Error **errp);
1345 
1346 /**
1347  * object_property_add_enum:
1348  * @obj: the object to add a property to
1349  * @name: the name of the property
1350  * @typename: the name of the enum data type
1351  * @get: the getter or %NULL if the property is write-only.
1352  * @set: the setter or %NULL if the property is read-only
1353  * @errp: if an error occurs, a pointer to an area to store the error
1354  *
1355  * Add an enum property using getters/setters.  This function will add a
1356  * property of type '@typename'.
1357  */
1358 void object_property_add_enum(Object *obj, const char *name,
1359                               const char *typename,
1360                               const char * const *strings,
1361                               int (*get)(Object *, Error **),
1362                               void (*set)(Object *, int, Error **),
1363                               Error **errp);
1364 
1365 /**
1366  * object_property_add_tm:
1367  * @obj: the object to add a property to
1368  * @name: the name of the property
1369  * @get: the getter or NULL if the property is write-only.
1370  * @errp: if an error occurs, a pointer to an area to store the error
1371  *
1372  * Add a read-only struct tm valued property using a getter function.
1373  * This function will add a property of type 'struct tm'.
1374  */
1375 void object_property_add_tm(Object *obj, const char *name,
1376                             void (*get)(Object *, struct tm *, Error **),
1377                             Error **errp);
1378 
1379 /**
1380  * object_property_add_uint8_ptr:
1381  * @obj: the object to add a property to
1382  * @name: the name of the property
1383  * @v: pointer to value
1384  * @errp: if an error occurs, a pointer to an area to store the error
1385  *
1386  * Add an integer property in memory.  This function will add a
1387  * property of type 'uint8'.
1388  */
1389 void object_property_add_uint8_ptr(Object *obj, const char *name,
1390                                    const uint8_t *v, Error **errp);
1391 
1392 /**
1393  * object_property_add_uint16_ptr:
1394  * @obj: the object to add a property to
1395  * @name: the name of the property
1396  * @v: pointer to value
1397  * @errp: if an error occurs, a pointer to an area to store the error
1398  *
1399  * Add an integer property in memory.  This function will add a
1400  * property of type 'uint16'.
1401  */
1402 void object_property_add_uint16_ptr(Object *obj, const char *name,
1403                                     const uint16_t *v, Error **errp);
1404 
1405 /**
1406  * object_property_add_uint32_ptr:
1407  * @obj: the object to add a property to
1408  * @name: the name of the property
1409  * @v: pointer to value
1410  * @errp: if an error occurs, a pointer to an area to store the error
1411  *
1412  * Add an integer property in memory.  This function will add a
1413  * property of type 'uint32'.
1414  */
1415 void object_property_add_uint32_ptr(Object *obj, const char *name,
1416                                     const uint32_t *v, Error **errp);
1417 
1418 /**
1419  * object_property_add_uint64_ptr:
1420  * @obj: the object to add a property to
1421  * @name: the name of the property
1422  * @v: pointer to value
1423  * @errp: if an error occurs, a pointer to an area to store the error
1424  *
1425  * Add an integer property in memory.  This function will add a
1426  * property of type 'uint64'.
1427  */
1428 void object_property_add_uint64_ptr(Object *obj, const char *name,
1429                                     const uint64_t *v, Error **Errp);
1430 
1431 /**
1432  * object_property_add_alias:
1433  * @obj: the object to add a property to
1434  * @name: the name of the property
1435  * @target_obj: the object to forward property access to
1436  * @target_name: the name of the property on the forwarded object
1437  * @errp: if an error occurs, a pointer to an area to store the error
1438  *
1439  * Add an alias for a property on an object.  This function will add a property
1440  * of the same type as the forwarded property.
1441  *
1442  * The caller must ensure that <code>@target_obj</code> stays alive as long as
1443  * this property exists.  In the case of a child object or an alias on the same
1444  * object this will be the case.  For aliases to other objects the caller is
1445  * responsible for taking a reference.
1446  */
1447 void object_property_add_alias(Object *obj, const char *name,
1448                                Object *target_obj, const char *target_name,
1449                                Error **errp);
1450 
1451 /**
1452  * object_property_add_const_link:
1453  * @obj: the object to add a property to
1454  * @name: the name of the property
1455  * @target: the object to be referred by the link
1456  * @errp: if an error occurs, a pointer to an area to store the error
1457  *
1458  * Add an unmodifiable link for a property on an object.  This function will
1459  * add a property of type link<TYPE> where TYPE is the type of @target.
1460  *
1461  * The caller must ensure that @target stays alive as long as
1462  * this property exists.  In the case @target is a child of @obj,
1463  * this will be the case.  Otherwise, the caller is responsible for
1464  * taking a reference.
1465  */
1466 void object_property_add_const_link(Object *obj, const char *name,
1467                                     Object *target, Error **errp);
1468 
1469 /**
1470  * object_property_set_description:
1471  * @obj: the object owning the property
1472  * @name: the name of the property
1473  * @description: the description of the property on the object
1474  * @errp: if an error occurs, a pointer to an area to store the error
1475  *
1476  * Set an object property's description.
1477  *
1478  */
1479 void object_property_set_description(Object *obj, const char *name,
1480                                      const char *description, Error **errp);
1481 
1482 /**
1483  * object_child_foreach:
1484  * @obj: the object whose children will be navigated
1485  * @fn: the iterator function to be called
1486  * @opaque: an opaque value that will be passed to the iterator
1487  *
1488  * Call @fn passing each child of @obj and @opaque to it, until @fn returns
1489  * non-zero.
1490  *
1491  * Returns: The last value returned by @fn, or 0 if there is no child.
1492  */
1493 int object_child_foreach(Object *obj, int (*fn)(Object *child, void *opaque),
1494                          void *opaque);
1495 
1496 /**
1497  * object_child_foreach_recursive:
1498  * @obj: the object whose children will be navigated
1499  * @fn: the iterator function to be called
1500  * @opaque: an opaque value that will be passed to the iterator
1501  *
1502  * Call @fn passing each child of @obj and @opaque to it, until @fn returns
1503  * non-zero. Calls recursively, all child nodes of @obj will also be passed
1504  * all the way down to the leaf nodes of the tree. Depth first ordering.
1505  *
1506  * Returns: The last value returned by @fn, or 0 if there is no child.
1507  */
1508 int object_child_foreach_recursive(Object *obj,
1509                                    int (*fn)(Object *child, void *opaque),
1510                                    void *opaque);
1511 /**
1512  * container_get:
1513  * @root: root of the #path, e.g., object_get_root()
1514  * @path: path to the container
1515  *
1516  * Return a container object whose path is @path.  Create more containers
1517  * along the path if necessary.
1518  *
1519  * Returns: the container object.
1520  */
1521 Object *container_get(Object *root, const char *path);
1522 
1523 
1524 #endif
1525