1 /* 2 * QEMU Object Model 3 * 4 * Copyright IBM, Corp. 2011 5 * 6 * Authors: 7 * Anthony Liguori <aliguori@us.ibm.com> 8 * 9 * This work is licensed under the terms of the GNU GPL, version 2 or later. 10 * See the COPYING file in the top-level directory. 11 * 12 */ 13 14 #ifndef QEMU_OBJECT_H 15 #define QEMU_OBJECT_H 16 17 #include <glib.h> 18 #include <stdint.h> 19 #include <stdbool.h> 20 #include "qemu/queue.h" 21 #include "qemu/typedefs.h" 22 #include "qapi/error.h" 23 24 struct TypeImpl; 25 typedef struct TypeImpl *Type; 26 27 typedef struct ObjectClass ObjectClass; 28 typedef struct Object Object; 29 30 typedef struct TypeInfo TypeInfo; 31 32 typedef struct InterfaceClass InterfaceClass; 33 typedef struct InterfaceInfo InterfaceInfo; 34 35 #define TYPE_OBJECT "object" 36 37 /** 38 * SECTION:object.h 39 * @title:Base Object Type System 40 * @short_description: interfaces for creating new types and objects 41 * 42 * The QEMU Object Model provides a framework for registering user creatable 43 * types and instantiating objects from those types. QOM provides the following 44 * features: 45 * 46 * - System for dynamically registering types 47 * - Support for single-inheritance of types 48 * - Multiple inheritance of stateless interfaces 49 * 50 * <example> 51 * <title>Creating a minimal type</title> 52 * <programlisting> 53 * #include "qdev.h" 54 * 55 * #define TYPE_MY_DEVICE "my-device" 56 * 57 * // No new virtual functions: we can reuse the typedef for the 58 * // superclass. 59 * typedef DeviceClass MyDeviceClass; 60 * typedef struct MyDevice 61 * { 62 * DeviceState parent; 63 * 64 * int reg0, reg1, reg2; 65 * } MyDevice; 66 * 67 * static const TypeInfo my_device_info = { 68 * .name = TYPE_MY_DEVICE, 69 * .parent = TYPE_DEVICE, 70 * .instance_size = sizeof(MyDevice), 71 * }; 72 * 73 * static void my_device_register_types(void) 74 * { 75 * type_register_static(&my_device_info); 76 * } 77 * 78 * type_init(my_device_register_types) 79 * </programlisting> 80 * </example> 81 * 82 * In the above example, we create a simple type that is described by #TypeInfo. 83 * #TypeInfo describes information about the type including what it inherits 84 * from, the instance and class size, and constructor/destructor hooks. 85 * 86 * Every type has an #ObjectClass associated with it. #ObjectClass derivatives 87 * are instantiated dynamically but there is only ever one instance for any 88 * given type. The #ObjectClass typically holds a table of function pointers 89 * for the virtual methods implemented by this type. 90 * 91 * Using object_new(), a new #Object derivative will be instantiated. You can 92 * cast an #Object to a subclass (or base-class) type using 93 * object_dynamic_cast(). You typically want to define macro wrappers around 94 * OBJECT_CHECK() and OBJECT_CLASS_CHECK() to make it easier to convert to a 95 * specific type: 96 * 97 * <example> 98 * <title>Typecasting macros</title> 99 * <programlisting> 100 * #define MY_DEVICE_GET_CLASS(obj) \ 101 * OBJECT_GET_CLASS(MyDeviceClass, obj, TYPE_MY_DEVICE) 102 * #define MY_DEVICE_CLASS(klass) \ 103 * OBJECT_CLASS_CHECK(MyDeviceClass, klass, TYPE_MY_DEVICE) 104 * #define MY_DEVICE(obj) \ 105 * OBJECT_CHECK(MyDevice, obj, TYPE_MY_DEVICE) 106 * </programlisting> 107 * </example> 108 * 109 * # Class Initialization # 110 * 111 * Before an object is initialized, the class for the object must be 112 * initialized. There is only one class object for all instance objects 113 * that is created lazily. 114 * 115 * Classes are initialized by first initializing any parent classes (if 116 * necessary). After the parent class object has initialized, it will be 117 * copied into the current class object and any additional storage in the 118 * class object is zero filled. 119 * 120 * The effect of this is that classes automatically inherit any virtual 121 * function pointers that the parent class has already initialized. All 122 * other fields will be zero filled. 123 * 124 * Once all of the parent classes have been initialized, #TypeInfo::class_init 125 * is called to let the class being instantiated provide default initialize for 126 * its virtual functions. Here is how the above example might be modified 127 * to introduce an overridden virtual function: 128 * 129 * <example> 130 * <title>Overriding a virtual function</title> 131 * <programlisting> 132 * #include "qdev.h" 133 * 134 * void my_device_class_init(ObjectClass *klass, void *class_data) 135 * { 136 * DeviceClass *dc = DEVICE_CLASS(klass); 137 * dc->reset = my_device_reset; 138 * } 139 * 140 * static const TypeInfo my_device_info = { 141 * .name = TYPE_MY_DEVICE, 142 * .parent = TYPE_DEVICE, 143 * .instance_size = sizeof(MyDevice), 144 * .class_init = my_device_class_init, 145 * }; 146 * </programlisting> 147 * </example> 148 * 149 * Introducing new virtual methods requires a class to define its own 150 * struct and to add a .class_size member to the #TypeInfo. Each method 151 * will also have a wrapper function to call it easily: 152 * 153 * <example> 154 * <title>Defining an abstract class</title> 155 * <programlisting> 156 * #include "qdev.h" 157 * 158 * typedef struct MyDeviceClass 159 * { 160 * DeviceClass parent; 161 * 162 * void (*frobnicate) (MyDevice *obj); 163 * } MyDeviceClass; 164 * 165 * static const TypeInfo my_device_info = { 166 * .name = TYPE_MY_DEVICE, 167 * .parent = TYPE_DEVICE, 168 * .instance_size = sizeof(MyDevice), 169 * .abstract = true, // or set a default in my_device_class_init 170 * .class_size = sizeof(MyDeviceClass), 171 * }; 172 * 173 * void my_device_frobnicate(MyDevice *obj) 174 * { 175 * MyDeviceClass *klass = MY_DEVICE_GET_CLASS(obj); 176 * 177 * klass->frobnicate(obj); 178 * } 179 * </programlisting> 180 * </example> 181 * 182 * # Interfaces # 183 * 184 * Interfaces allow a limited form of multiple inheritance. Instances are 185 * similar to normal types except for the fact that are only defined by 186 * their classes and never carry any state. You can dynamically cast an object 187 * to one of its #Interface types and vice versa. 188 * 189 * # Methods # 190 * 191 * A <emphasis>method</emphasis> is a function within the namespace scope of 192 * a class. It usually operates on the object instance by passing it as a 193 * strongly-typed first argument. 194 * If it does not operate on an object instance, it is dubbed 195 * <emphasis>class method</emphasis>. 196 * 197 * Methods cannot be overloaded. That is, the #ObjectClass and method name 198 * uniquely identity the function to be called; the signature does not vary 199 * except for trailing varargs. 200 * 201 * Methods are always <emphasis>virtual</emphasis>. Overriding a method in 202 * #TypeInfo.class_init of a subclass leads to any user of the class obtained 203 * via OBJECT_GET_CLASS() accessing the overridden function. 204 * The original function is not automatically invoked. It is the responsibility 205 * of the overriding class to determine whether and when to invoke the method 206 * being overridden. 207 * 208 * To invoke the method being overridden, the preferred solution is to store 209 * the original value in the overriding class before overriding the method. 210 * This corresponds to |[ {super,base}.method(...) ]| in Java and C# 211 * respectively; this frees the overriding class from hardcoding its parent 212 * class, which someone might choose to change at some point. 213 * 214 * <example> 215 * <title>Overriding a virtual method</title> 216 * <programlisting> 217 * typedef struct MyState MyState; 218 * 219 * typedef void (*MyDoSomething)(MyState *obj); 220 * 221 * typedef struct MyClass { 222 * ObjectClass parent_class; 223 * 224 * MyDoSomething do_something; 225 * } MyClass; 226 * 227 * static void my_do_something(MyState *obj) 228 * { 229 * // do something 230 * } 231 * 232 * static void my_class_init(ObjectClass *oc, void *data) 233 * { 234 * MyClass *mc = MY_CLASS(oc); 235 * 236 * mc->do_something = my_do_something; 237 * } 238 * 239 * static const TypeInfo my_type_info = { 240 * .name = TYPE_MY, 241 * .parent = TYPE_OBJECT, 242 * .instance_size = sizeof(MyState), 243 * .class_size = sizeof(MyClass), 244 * .class_init = my_class_init, 245 * }; 246 * 247 * typedef struct DerivedClass { 248 * MyClass parent_class; 249 * 250 * MyDoSomething parent_do_something; 251 * } DerivedClass; 252 * 253 * static void derived_do_something(MyState *obj) 254 * { 255 * DerivedClass *dc = DERIVED_GET_CLASS(obj); 256 * 257 * // do something here 258 * dc->parent_do_something(obj); 259 * // do something else here 260 * } 261 * 262 * static void derived_class_init(ObjectClass *oc, void *data) 263 * { 264 * MyClass *mc = MY_CLASS(oc); 265 * DerivedClass *dc = DERIVED_CLASS(oc); 266 * 267 * dc->parent_do_something = mc->do_something; 268 * mc->do_something = derived_do_something; 269 * } 270 * 271 * static const TypeInfo derived_type_info = { 272 * .name = TYPE_DERIVED, 273 * .parent = TYPE_MY, 274 * .class_size = sizeof(DerivedClass), 275 * .class_init = derived_class_init, 276 * }; 277 * </programlisting> 278 * </example> 279 * 280 * Alternatively, object_class_by_name() can be used to obtain the class and 281 * its non-overridden methods for a specific type. This would correspond to 282 * |[ MyClass::method(...) ]| in C++. 283 * 284 * The first example of such a QOM method was #CPUClass.reset, 285 * another example is #DeviceClass.realize. 286 */ 287 288 289 /** 290 * ObjectPropertyAccessor: 291 * @obj: the object that owns the property 292 * @v: the visitor that contains the property data 293 * @opaque: the object property opaque 294 * @name: the name of the property 295 * @errp: a pointer to an Error that is filled if getting/setting fails. 296 * 297 * Called when trying to get/set a property. 298 */ 299 typedef void (ObjectPropertyAccessor)(Object *obj, 300 Visitor *v, 301 void *opaque, 302 const char *name, 303 Error **errp); 304 305 /** 306 * ObjectPropertyResolve: 307 * @obj: the object that owns the property 308 * @opaque: the opaque registered with the property 309 * @part: the name of the property 310 * 311 * Resolves the #Object corresponding to property @part. 312 * 313 * The returned object can also be used as a starting point 314 * to resolve a relative path starting with "@part". 315 * 316 * Returns: If @path is the path that led to @obj, the function 317 * returns the #Object corresponding to "@path/@part". 318 * If "@path/@part" is not a valid object path, it returns #NULL. 319 */ 320 typedef Object *(ObjectPropertyResolve)(Object *obj, 321 void *opaque, 322 const char *part); 323 324 /** 325 * ObjectPropertyRelease: 326 * @obj: the object that owns the property 327 * @name: the name of the property 328 * @opaque: the opaque registered with the property 329 * 330 * Called when a property is removed from a object. 331 */ 332 typedef void (ObjectPropertyRelease)(Object *obj, 333 const char *name, 334 void *opaque); 335 336 typedef struct ObjectProperty 337 { 338 gchar *name; 339 gchar *type; 340 gchar *description; 341 ObjectPropertyAccessor *get; 342 ObjectPropertyAccessor *set; 343 ObjectPropertyResolve *resolve; 344 ObjectPropertyRelease *release; 345 void *opaque; 346 } ObjectProperty; 347 348 /** 349 * ObjectUnparent: 350 * @obj: the object that is being removed from the composition tree 351 * 352 * Called when an object is being removed from the QOM composition tree. 353 * The function should remove any backlinks from children objects to @obj. 354 */ 355 typedef void (ObjectUnparent)(Object *obj); 356 357 /** 358 * ObjectFree: 359 * @obj: the object being freed 360 * 361 * Called when an object's last reference is removed. 362 */ 363 typedef void (ObjectFree)(void *obj); 364 365 #define OBJECT_CLASS_CAST_CACHE 4 366 367 /** 368 * ObjectClass: 369 * 370 * The base for all classes. The only thing that #ObjectClass contains is an 371 * integer type handle. 372 */ 373 struct ObjectClass 374 { 375 /*< private >*/ 376 Type type; 377 GSList *interfaces; 378 379 const char *object_cast_cache[OBJECT_CLASS_CAST_CACHE]; 380 const char *class_cast_cache[OBJECT_CLASS_CAST_CACHE]; 381 382 ObjectUnparent *unparent; 383 384 GHashTable *properties; 385 }; 386 387 /** 388 * Object: 389 * 390 * The base for all objects. The first member of this object is a pointer to 391 * a #ObjectClass. Since C guarantees that the first member of a structure 392 * always begins at byte 0 of that structure, as long as any sub-object places 393 * its parent as the first member, we can cast directly to a #Object. 394 * 395 * As a result, #Object contains a reference to the objects type as its 396 * first member. This allows identification of the real type of the object at 397 * run time. 398 */ 399 struct Object 400 { 401 /*< private >*/ 402 ObjectClass *class; 403 ObjectFree *free; 404 GHashTable *properties; 405 uint32_t ref; 406 Object *parent; 407 }; 408 409 /** 410 * TypeInfo: 411 * @name: The name of the type. 412 * @parent: The name of the parent type. 413 * @instance_size: The size of the object (derivative of #Object). If 414 * @instance_size is 0, then the size of the object will be the size of the 415 * parent object. 416 * @instance_init: This function is called to initialize an object. The parent 417 * class will have already been initialized so the type is only responsible 418 * for initializing its own members. 419 * @instance_post_init: This function is called to finish initialization of 420 * an object, after all @instance_init functions were called. 421 * @instance_finalize: This function is called during object destruction. This 422 * is called before the parent @instance_finalize function has been called. 423 * An object should only free the members that are unique to its type in this 424 * function. 425 * @abstract: If this field is true, then the class is considered abstract and 426 * cannot be directly instantiated. 427 * @class_size: The size of the class object (derivative of #ObjectClass) 428 * for this object. If @class_size is 0, then the size of the class will be 429 * assumed to be the size of the parent class. This allows a type to avoid 430 * implementing an explicit class type if they are not adding additional 431 * virtual functions. 432 * @class_init: This function is called after all parent class initialization 433 * has occurred to allow a class to set its default virtual method pointers. 434 * This is also the function to use to override virtual methods from a parent 435 * class. 436 * @class_base_init: This function is called for all base classes after all 437 * parent class initialization has occurred, but before the class itself 438 * is initialized. This is the function to use to undo the effects of 439 * memcpy from the parent class to the descendents. 440 * @class_finalize: This function is called during class destruction and is 441 * meant to release and dynamic parameters allocated by @class_init. 442 * @class_data: Data to pass to the @class_init, @class_base_init and 443 * @class_finalize functions. This can be useful when building dynamic 444 * classes. 445 * @interfaces: The list of interfaces associated with this type. This 446 * should point to a static array that's terminated with a zero filled 447 * element. 448 */ 449 struct TypeInfo 450 { 451 const char *name; 452 const char *parent; 453 454 size_t instance_size; 455 void (*instance_init)(Object *obj); 456 void (*instance_post_init)(Object *obj); 457 void (*instance_finalize)(Object *obj); 458 459 bool abstract; 460 size_t class_size; 461 462 void (*class_init)(ObjectClass *klass, void *data); 463 void (*class_base_init)(ObjectClass *klass, void *data); 464 void (*class_finalize)(ObjectClass *klass, void *data); 465 void *class_data; 466 467 InterfaceInfo *interfaces; 468 }; 469 470 /** 471 * OBJECT: 472 * @obj: A derivative of #Object 473 * 474 * Converts an object to a #Object. Since all objects are #Objects, 475 * this function will always succeed. 476 */ 477 #define OBJECT(obj) \ 478 ((Object *)(obj)) 479 480 /** 481 * OBJECT_CLASS: 482 * @class: A derivative of #ObjectClass. 483 * 484 * Converts a class to an #ObjectClass. Since all objects are #Objects, 485 * this function will always succeed. 486 */ 487 #define OBJECT_CLASS(class) \ 488 ((ObjectClass *)(class)) 489 490 /** 491 * OBJECT_CHECK: 492 * @type: The C type to use for the return value. 493 * @obj: A derivative of @type to cast. 494 * @name: The QOM typename of @type 495 * 496 * A type safe version of @object_dynamic_cast_assert. Typically each class 497 * will define a macro based on this type to perform type safe dynamic_casts to 498 * this object type. 499 * 500 * If an invalid object is passed to this function, a run time assert will be 501 * generated. 502 */ 503 #define OBJECT_CHECK(type, obj, name) \ 504 ((type *)object_dynamic_cast_assert(OBJECT(obj), (name), \ 505 __FILE__, __LINE__, __func__)) 506 507 /** 508 * OBJECT_CLASS_CHECK: 509 * @class_type: The C type to use for the return value. 510 * @class: A derivative class of @class_type to cast. 511 * @name: the QOM typename of @class_type. 512 * 513 * A type safe version of @object_class_dynamic_cast_assert. This macro is 514 * typically wrapped by each type to perform type safe casts of a class to a 515 * specific class type. 516 */ 517 #define OBJECT_CLASS_CHECK(class_type, class, name) \ 518 ((class_type *)object_class_dynamic_cast_assert(OBJECT_CLASS(class), (name), \ 519 __FILE__, __LINE__, __func__)) 520 521 /** 522 * OBJECT_GET_CLASS: 523 * @class: The C type to use for the return value. 524 * @obj: The object to obtain the class for. 525 * @name: The QOM typename of @obj. 526 * 527 * This function will return a specific class for a given object. Its generally 528 * used by each type to provide a type safe macro to get a specific class type 529 * from an object. 530 */ 531 #define OBJECT_GET_CLASS(class, obj, name) \ 532 OBJECT_CLASS_CHECK(class, object_get_class(OBJECT(obj)), name) 533 534 /** 535 * InterfaceInfo: 536 * @type: The name of the interface. 537 * 538 * The information associated with an interface. 539 */ 540 struct InterfaceInfo { 541 const char *type; 542 }; 543 544 /** 545 * InterfaceClass: 546 * @parent_class: the base class 547 * 548 * The class for all interfaces. Subclasses of this class should only add 549 * virtual methods. 550 */ 551 struct InterfaceClass 552 { 553 ObjectClass parent_class; 554 /*< private >*/ 555 ObjectClass *concrete_class; 556 Type interface_type; 557 }; 558 559 #define TYPE_INTERFACE "interface" 560 561 /** 562 * INTERFACE_CLASS: 563 * @klass: class to cast from 564 * Returns: An #InterfaceClass or raise an error if cast is invalid 565 */ 566 #define INTERFACE_CLASS(klass) \ 567 OBJECT_CLASS_CHECK(InterfaceClass, klass, TYPE_INTERFACE) 568 569 /** 570 * INTERFACE_CHECK: 571 * @interface: the type to return 572 * @obj: the object to convert to an interface 573 * @name: the interface type name 574 * 575 * Returns: @obj casted to @interface if cast is valid, otherwise raise error. 576 */ 577 #define INTERFACE_CHECK(interface, obj, name) \ 578 ((interface *)object_dynamic_cast_assert(OBJECT((obj)), (name), \ 579 __FILE__, __LINE__, __func__)) 580 581 /** 582 * object_new: 583 * @typename: The name of the type of the object to instantiate. 584 * 585 * This function will initialize a new object using heap allocated memory. 586 * The returned object has a reference count of 1, and will be freed when 587 * the last reference is dropped. 588 * 589 * Returns: The newly allocated and instantiated object. 590 */ 591 Object *object_new(const char *typename); 592 593 /** 594 * object_new_with_type: 595 * @type: The type of the object to instantiate. 596 * 597 * This function will initialize a new object using heap allocated memory. 598 * The returned object has a reference count of 1, and will be freed when 599 * the last reference is dropped. 600 * 601 * Returns: The newly allocated and instantiated object. 602 */ 603 Object *object_new_with_type(Type type); 604 605 /** 606 * object_new_with_props: 607 * @typename: The name of the type of the object to instantiate. 608 * @parent: the parent object 609 * @id: The unique ID of the object 610 * @errp: pointer to error object 611 * @...: list of property names and values 612 * 613 * This function will initialize a new object using heap allocated memory. 614 * The returned object has a reference count of 1, and will be freed when 615 * the last reference is dropped. 616 * 617 * The @id parameter will be used when registering the object as a 618 * child of @parent in the composition tree. 619 * 620 * The variadic parameters are a list of pairs of (propname, propvalue) 621 * strings. The propname of %NULL indicates the end of the property 622 * list. If the object implements the user creatable interface, the 623 * object will be marked complete once all the properties have been 624 * processed. 625 * 626 * <example> 627 * <title>Creating an object with properties</title> 628 * <programlisting> 629 * Error *err = NULL; 630 * Object *obj; 631 * 632 * obj = object_new_with_props(TYPE_MEMORY_BACKEND_FILE, 633 * object_get_objects_root(), 634 * "hostmem0", 635 * &err, 636 * "share", "yes", 637 * "mem-path", "/dev/shm/somefile", 638 * "prealloc", "yes", 639 * "size", "1048576", 640 * NULL); 641 * 642 * if (!obj) { 643 * g_printerr("Cannot create memory backend: %s\n", 644 * error_get_pretty(err)); 645 * } 646 * </programlisting> 647 * </example> 648 * 649 * The returned object will have one stable reference maintained 650 * for as long as it is present in the object hierarchy. 651 * 652 * Returns: The newly allocated, instantiated & initialized object. 653 */ 654 Object *object_new_with_props(const char *typename, 655 Object *parent, 656 const char *id, 657 Error **errp, 658 ...) QEMU_SENTINEL; 659 660 /** 661 * object_new_with_propv: 662 * @typename: The name of the type of the object to instantiate. 663 * @parent: the parent object 664 * @id: The unique ID of the object 665 * @errp: pointer to error object 666 * @vargs: list of property names and values 667 * 668 * See object_new_with_props() for documentation. 669 */ 670 Object *object_new_with_propv(const char *typename, 671 Object *parent, 672 const char *id, 673 Error **errp, 674 va_list vargs); 675 676 /** 677 * object_set_props: 678 * @obj: the object instance to set properties on 679 * @errp: pointer to error object 680 * @...: list of property names and values 681 * 682 * This function will set a list of properties on an existing object 683 * instance. 684 * 685 * The variadic parameters are a list of pairs of (propname, propvalue) 686 * strings. The propname of %NULL indicates the end of the property 687 * list. 688 * 689 * <example> 690 * <title>Update an object's properties</title> 691 * <programlisting> 692 * Error *err = NULL; 693 * Object *obj = ...get / create object...; 694 * 695 * obj = object_set_props(obj, 696 * &err, 697 * "share", "yes", 698 * "mem-path", "/dev/shm/somefile", 699 * "prealloc", "yes", 700 * "size", "1048576", 701 * NULL); 702 * 703 * if (!obj) { 704 * g_printerr("Cannot set properties: %s\n", 705 * error_get_pretty(err)); 706 * } 707 * </programlisting> 708 * </example> 709 * 710 * The returned object will have one stable reference maintained 711 * for as long as it is present in the object hierarchy. 712 * 713 * Returns: -1 on error, 0 on success 714 */ 715 int object_set_props(Object *obj, 716 Error **errp, 717 ...) QEMU_SENTINEL; 718 719 /** 720 * object_set_propv: 721 * @obj: the object instance to set properties on 722 * @errp: pointer to error object 723 * @vargs: list of property names and values 724 * 725 * See object_set_props() for documentation. 726 * 727 * Returns: -1 on error, 0 on success 728 */ 729 int object_set_propv(Object *obj, 730 Error **errp, 731 va_list vargs); 732 733 /** 734 * object_initialize_with_type: 735 * @data: A pointer to the memory to be used for the object. 736 * @size: The maximum size available at @data for the object. 737 * @type: The type of the object to instantiate. 738 * 739 * This function will initialize an object. The memory for the object should 740 * have already been allocated. The returned object has a reference count of 1, 741 * and will be finalized when the last reference is dropped. 742 */ 743 void object_initialize_with_type(void *data, size_t size, Type type); 744 745 /** 746 * object_initialize: 747 * @obj: A pointer to the memory to be used for the object. 748 * @size: The maximum size available at @obj for the object. 749 * @typename: The name of the type of the object to instantiate. 750 * 751 * This function will initialize an object. The memory for the object should 752 * have already been allocated. The returned object has a reference count of 1, 753 * and will be finalized when the last reference is dropped. 754 */ 755 void object_initialize(void *obj, size_t size, const char *typename); 756 757 /** 758 * object_dynamic_cast: 759 * @obj: The object to cast. 760 * @typename: The @typename to cast to. 761 * 762 * This function will determine if @obj is-a @typename. @obj can refer to an 763 * object or an interface associated with an object. 764 * 765 * Returns: This function returns @obj on success or #NULL on failure. 766 */ 767 Object *object_dynamic_cast(Object *obj, const char *typename); 768 769 /** 770 * object_dynamic_cast_assert: 771 * 772 * See object_dynamic_cast() for a description of the parameters of this 773 * function. The only difference in behavior is that this function asserts 774 * instead of returning #NULL on failure if QOM cast debugging is enabled. 775 * This function is not meant to be called directly, but only through 776 * the wrapper macro OBJECT_CHECK. 777 */ 778 Object *object_dynamic_cast_assert(Object *obj, const char *typename, 779 const char *file, int line, const char *func); 780 781 /** 782 * object_get_class: 783 * @obj: A derivative of #Object 784 * 785 * Returns: The #ObjectClass of the type associated with @obj. 786 */ 787 ObjectClass *object_get_class(Object *obj); 788 789 /** 790 * object_get_typename: 791 * @obj: A derivative of #Object. 792 * 793 * Returns: The QOM typename of @obj. 794 */ 795 const char *object_get_typename(Object *obj); 796 797 /** 798 * type_register_static: 799 * @info: The #TypeInfo of the new type. 800 * 801 * @info and all of the strings it points to should exist for the life time 802 * that the type is registered. 803 * 804 * Returns: 0 on failure, the new #Type on success. 805 */ 806 Type type_register_static(const TypeInfo *info); 807 808 /** 809 * type_register: 810 * @info: The #TypeInfo of the new type 811 * 812 * Unlike type_register_static(), this call does not require @info or its 813 * string members to continue to exist after the call returns. 814 * 815 * Returns: 0 on failure, the new #Type on success. 816 */ 817 Type type_register(const TypeInfo *info); 818 819 /** 820 * object_class_dynamic_cast_assert: 821 * @klass: The #ObjectClass to attempt to cast. 822 * @typename: The QOM typename of the class to cast to. 823 * 824 * See object_class_dynamic_cast() for a description of the parameters 825 * of this function. The only difference in behavior is that this function 826 * asserts instead of returning #NULL on failure if QOM cast debugging is 827 * enabled. This function is not meant to be called directly, but only through 828 * the wrapper macros OBJECT_CLASS_CHECK and INTERFACE_CHECK. 829 */ 830 ObjectClass *object_class_dynamic_cast_assert(ObjectClass *klass, 831 const char *typename, 832 const char *file, int line, 833 const char *func); 834 835 /** 836 * object_class_dynamic_cast: 837 * @klass: The #ObjectClass to attempt to cast. 838 * @typename: The QOM typename of the class to cast to. 839 * 840 * Returns: If @typename is a class, this function returns @klass if 841 * @typename is a subtype of @klass, else returns #NULL. 842 * 843 * If @typename is an interface, this function returns the interface 844 * definition for @klass if @klass implements it unambiguously; #NULL 845 * is returned if @klass does not implement the interface or if multiple 846 * classes or interfaces on the hierarchy leading to @klass implement 847 * it. (FIXME: perhaps this can be detected at type definition time?) 848 */ 849 ObjectClass *object_class_dynamic_cast(ObjectClass *klass, 850 const char *typename); 851 852 /** 853 * object_class_get_parent: 854 * @klass: The class to obtain the parent for. 855 * 856 * Returns: The parent for @klass or %NULL if none. 857 */ 858 ObjectClass *object_class_get_parent(ObjectClass *klass); 859 860 /** 861 * object_class_get_name: 862 * @klass: The class to obtain the QOM typename for. 863 * 864 * Returns: The QOM typename for @klass. 865 */ 866 const char *object_class_get_name(ObjectClass *klass); 867 868 /** 869 * object_class_is_abstract: 870 * @klass: The class to obtain the abstractness for. 871 * 872 * Returns: %true if @klass is abstract, %false otherwise. 873 */ 874 bool object_class_is_abstract(ObjectClass *klass); 875 876 /** 877 * object_class_by_name: 878 * @typename: The QOM typename to obtain the class for. 879 * 880 * Returns: The class for @typename or %NULL if not found. 881 */ 882 ObjectClass *object_class_by_name(const char *typename); 883 884 void object_class_foreach(void (*fn)(ObjectClass *klass, void *opaque), 885 const char *implements_type, bool include_abstract, 886 void *opaque); 887 888 /** 889 * object_class_get_list: 890 * @implements_type: The type to filter for, including its derivatives. 891 * @include_abstract: Whether to include abstract classes. 892 * 893 * Returns: A singly-linked list of the classes in reverse hashtable order. 894 */ 895 GSList *object_class_get_list(const char *implements_type, 896 bool include_abstract); 897 898 /** 899 * object_ref: 900 * @obj: the object 901 * 902 * Increase the reference count of a object. A object cannot be freed as long 903 * as its reference count is greater than zero. 904 */ 905 void object_ref(Object *obj); 906 907 /** 908 * qdef_unref: 909 * @obj: the object 910 * 911 * Decrease the reference count of a object. A object cannot be freed as long 912 * as its reference count is greater than zero. 913 */ 914 void object_unref(Object *obj); 915 916 /** 917 * object_property_add: 918 * @obj: the object to add a property to 919 * @name: the name of the property. This can contain any character except for 920 * a forward slash. In general, you should use hyphens '-' instead of 921 * underscores '_' when naming properties. 922 * @type: the type name of the property. This namespace is pretty loosely 923 * defined. Sub namespaces are constructed by using a prefix and then 924 * to angle brackets. For instance, the type 'virtio-net-pci' in the 925 * 'link' namespace would be 'link<virtio-net-pci>'. 926 * @get: The getter to be called to read a property. If this is NULL, then 927 * the property cannot be read. 928 * @set: the setter to be called to write a property. If this is NULL, 929 * then the property cannot be written. 930 * @release: called when the property is removed from the object. This is 931 * meant to allow a property to free its opaque upon object 932 * destruction. This may be NULL. 933 * @opaque: an opaque pointer to pass to the callbacks for the property 934 * @errp: returns an error if this function fails 935 * 936 * Returns: The #ObjectProperty; this can be used to set the @resolve 937 * callback for child and link properties. 938 */ 939 ObjectProperty *object_property_add(Object *obj, const char *name, 940 const char *type, 941 ObjectPropertyAccessor *get, 942 ObjectPropertyAccessor *set, 943 ObjectPropertyRelease *release, 944 void *opaque, Error **errp); 945 946 void object_property_del(Object *obj, const char *name, Error **errp); 947 948 ObjectProperty *object_class_property_add(ObjectClass *klass, const char *name, 949 const char *type, 950 ObjectPropertyAccessor *get, 951 ObjectPropertyAccessor *set, 952 ObjectPropertyRelease *release, 953 void *opaque, Error **errp); 954 955 /** 956 * object_property_find: 957 * @obj: the object 958 * @name: the name of the property 959 * @errp: returns an error if this function fails 960 * 961 * Look up a property for an object and return its #ObjectProperty if found. 962 */ 963 ObjectProperty *object_property_find(Object *obj, const char *name, 964 Error **errp); 965 ObjectProperty *object_class_property_find(ObjectClass *klass, const char *name, 966 Error **errp); 967 968 typedef struct ObjectPropertyIterator { 969 ObjectClass *nextclass; 970 GHashTableIter iter; 971 } ObjectPropertyIterator; 972 973 /** 974 * object_property_iter_init: 975 * @obj: the object 976 * 977 * Initializes an iterator for traversing all properties 978 * registered against an object instance, its class and all parent classes. 979 * 980 * It is forbidden to modify the property list while iterating, 981 * whether removing or adding properties. 982 * 983 * Typical usage pattern would be 984 * 985 * <example> 986 * <title>Using object property iterators</title> 987 * <programlisting> 988 * ObjectProperty *prop; 989 * ObjectPropertyIterator iter; 990 * 991 * object_property_iter_init(&iter, obj); 992 * while ((prop = object_property_iter_next(&iter))) { 993 * ... do something with prop ... 994 * } 995 * </programlisting> 996 * </example> 997 */ 998 void object_property_iter_init(ObjectPropertyIterator *iter, 999 Object *obj); 1000 1001 /** 1002 * object_property_iter_next: 1003 * @iter: the iterator instance 1004 * 1005 * Return the next available property. If no further properties 1006 * are available, a %NULL value will be returned and the @iter 1007 * pointer should not be used again after this point without 1008 * re-initializing it. 1009 * 1010 * Returns: the next property, or %NULL when all properties 1011 * have been traversed. 1012 */ 1013 ObjectProperty *object_property_iter_next(ObjectPropertyIterator *iter); 1014 1015 void object_unparent(Object *obj); 1016 1017 /** 1018 * object_property_get: 1019 * @obj: the object 1020 * @v: the visitor that will receive the property value. This should be an 1021 * Output visitor and the data will be written with @name as the name. 1022 * @name: the name of the property 1023 * @errp: returns an error if this function fails 1024 * 1025 * Reads a property from a object. 1026 */ 1027 void object_property_get(Object *obj, Visitor *v, const char *name, 1028 Error **errp); 1029 1030 /** 1031 * object_property_set_str: 1032 * @value: the value to be written to the property 1033 * @name: the name of the property 1034 * @errp: returns an error if this function fails 1035 * 1036 * Writes a string value to a property. 1037 */ 1038 void object_property_set_str(Object *obj, const char *value, 1039 const char *name, Error **errp); 1040 1041 /** 1042 * object_property_get_str: 1043 * @obj: the object 1044 * @name: the name of the property 1045 * @errp: returns an error if this function fails 1046 * 1047 * Returns: the value of the property, converted to a C string, or NULL if 1048 * an error occurs (including when the property value is not a string). 1049 * The caller should free the string. 1050 */ 1051 char *object_property_get_str(Object *obj, const char *name, 1052 Error **errp); 1053 1054 /** 1055 * object_property_set_link: 1056 * @value: the value to be written to the property 1057 * @name: the name of the property 1058 * @errp: returns an error if this function fails 1059 * 1060 * Writes an object's canonical path to a property. 1061 */ 1062 void object_property_set_link(Object *obj, Object *value, 1063 const char *name, Error **errp); 1064 1065 /** 1066 * object_property_get_link: 1067 * @obj: the object 1068 * @name: the name of the property 1069 * @errp: returns an error if this function fails 1070 * 1071 * Returns: the value of the property, resolved from a path to an Object, 1072 * or NULL if an error occurs (including when the property value is not a 1073 * string or not a valid object path). 1074 */ 1075 Object *object_property_get_link(Object *obj, const char *name, 1076 Error **errp); 1077 1078 /** 1079 * object_property_set_bool: 1080 * @value: the value to be written to the property 1081 * @name: the name of the property 1082 * @errp: returns an error if this function fails 1083 * 1084 * Writes a bool value to a property. 1085 */ 1086 void object_property_set_bool(Object *obj, bool value, 1087 const char *name, Error **errp); 1088 1089 /** 1090 * object_property_get_bool: 1091 * @obj: the object 1092 * @name: the name of the property 1093 * @errp: returns an error if this function fails 1094 * 1095 * Returns: the value of the property, converted to a boolean, or NULL if 1096 * an error occurs (including when the property value is not a bool). 1097 */ 1098 bool object_property_get_bool(Object *obj, const char *name, 1099 Error **errp); 1100 1101 /** 1102 * object_property_set_int: 1103 * @value: the value to be written to the property 1104 * @name: the name of the property 1105 * @errp: returns an error if this function fails 1106 * 1107 * Writes an integer value to a property. 1108 */ 1109 void object_property_set_int(Object *obj, int64_t value, 1110 const char *name, Error **errp); 1111 1112 /** 1113 * object_property_get_int: 1114 * @obj: the object 1115 * @name: the name of the property 1116 * @errp: returns an error if this function fails 1117 * 1118 * Returns: the value of the property, converted to an integer, or NULL if 1119 * an error occurs (including when the property value is not an integer). 1120 */ 1121 int64_t object_property_get_int(Object *obj, const char *name, 1122 Error **errp); 1123 1124 /** 1125 * object_property_get_enum: 1126 * @obj: the object 1127 * @name: the name of the property 1128 * @typename: the name of the enum data type 1129 * @errp: returns an error if this function fails 1130 * 1131 * Returns: the value of the property, converted to an integer, or 1132 * undefined if an error occurs (including when the property value is not 1133 * an enum). 1134 */ 1135 int object_property_get_enum(Object *obj, const char *name, 1136 const char *typename, Error **errp); 1137 1138 /** 1139 * object_property_get_uint16List: 1140 * @obj: the object 1141 * @name: the name of the property 1142 * @list: the returned int list 1143 * @errp: returns an error if this function fails 1144 * 1145 * Returns: the value of the property, converted to integers, or 1146 * undefined if an error occurs (including when the property value is not 1147 * an list of integers). 1148 */ 1149 void object_property_get_uint16List(Object *obj, const char *name, 1150 uint16List **list, Error **errp); 1151 1152 /** 1153 * object_property_set: 1154 * @obj: the object 1155 * @v: the visitor that will be used to write the property value. This should 1156 * be an Input visitor and the data will be first read with @name as the 1157 * name and then written as the property value. 1158 * @name: the name of the property 1159 * @errp: returns an error if this function fails 1160 * 1161 * Writes a property to a object. 1162 */ 1163 void object_property_set(Object *obj, Visitor *v, const char *name, 1164 Error **errp); 1165 1166 /** 1167 * object_property_parse: 1168 * @obj: the object 1169 * @string: the string that will be used to parse the property value. 1170 * @name: the name of the property 1171 * @errp: returns an error if this function fails 1172 * 1173 * Parses a string and writes the result into a property of an object. 1174 */ 1175 void object_property_parse(Object *obj, const char *string, 1176 const char *name, Error **errp); 1177 1178 /** 1179 * object_property_print: 1180 * @obj: the object 1181 * @name: the name of the property 1182 * @human: if true, print for human consumption 1183 * @errp: returns an error if this function fails 1184 * 1185 * Returns a string representation of the value of the property. The 1186 * caller shall free the string. 1187 */ 1188 char *object_property_print(Object *obj, const char *name, bool human, 1189 Error **errp); 1190 1191 /** 1192 * object_property_get_type: 1193 * @obj: the object 1194 * @name: the name of the property 1195 * @errp: returns an error if this function fails 1196 * 1197 * Returns: The type name of the property. 1198 */ 1199 const char *object_property_get_type(Object *obj, const char *name, 1200 Error **errp); 1201 1202 /** 1203 * object_get_root: 1204 * 1205 * Returns: the root object of the composition tree 1206 */ 1207 Object *object_get_root(void); 1208 1209 1210 /** 1211 * object_get_objects_root: 1212 * 1213 * Get the container object that holds user created 1214 * object instances. This is the object at path 1215 * "/objects" 1216 * 1217 * Returns: the user object container 1218 */ 1219 Object *object_get_objects_root(void); 1220 1221 /** 1222 * object_get_canonical_path_component: 1223 * 1224 * Returns: The final component in the object's canonical path. The canonical 1225 * path is the path within the composition tree starting from the root. 1226 */ 1227 gchar *object_get_canonical_path_component(Object *obj); 1228 1229 /** 1230 * object_get_canonical_path: 1231 * 1232 * Returns: The canonical path for a object. This is the path within the 1233 * composition tree starting from the root. 1234 */ 1235 gchar *object_get_canonical_path(Object *obj); 1236 1237 /** 1238 * object_resolve_path: 1239 * @path: the path to resolve 1240 * @ambiguous: returns true if the path resolution failed because of an 1241 * ambiguous match 1242 * 1243 * There are two types of supported paths--absolute paths and partial paths. 1244 * 1245 * Absolute paths are derived from the root object and can follow child<> or 1246 * link<> properties. Since they can follow link<> properties, they can be 1247 * arbitrarily long. Absolute paths look like absolute filenames and are 1248 * prefixed with a leading slash. 1249 * 1250 * Partial paths look like relative filenames. They do not begin with a 1251 * prefix. The matching rules for partial paths are subtle but designed to make 1252 * specifying objects easy. At each level of the composition tree, the partial 1253 * path is matched as an absolute path. The first match is not returned. At 1254 * least two matches are searched for. A successful result is only returned if 1255 * only one match is found. If more than one match is found, a flag is 1256 * returned to indicate that the match was ambiguous. 1257 * 1258 * Returns: The matched object or NULL on path lookup failure. 1259 */ 1260 Object *object_resolve_path(const char *path, bool *ambiguous); 1261 1262 /** 1263 * object_resolve_path_type: 1264 * @path: the path to resolve 1265 * @typename: the type to look for. 1266 * @ambiguous: returns true if the path resolution failed because of an 1267 * ambiguous match 1268 * 1269 * This is similar to object_resolve_path. However, when looking for a 1270 * partial path only matches that implement the given type are considered. 1271 * This restricts the search and avoids spuriously flagging matches as 1272 * ambiguous. 1273 * 1274 * For both partial and absolute paths, the return value goes through 1275 * a dynamic cast to @typename. This is important if either the link, 1276 * or the typename itself are of interface types. 1277 * 1278 * Returns: The matched object or NULL on path lookup failure. 1279 */ 1280 Object *object_resolve_path_type(const char *path, const char *typename, 1281 bool *ambiguous); 1282 1283 /** 1284 * object_resolve_path_component: 1285 * @parent: the object in which to resolve the path 1286 * @part: the component to resolve. 1287 * 1288 * This is similar to object_resolve_path with an absolute path, but it 1289 * only resolves one element (@part) and takes the others from @parent. 1290 * 1291 * Returns: The resolved object or NULL on path lookup failure. 1292 */ 1293 Object *object_resolve_path_component(Object *parent, const gchar *part); 1294 1295 /** 1296 * object_property_add_child: 1297 * @obj: the object to add a property to 1298 * @name: the name of the property 1299 * @child: the child object 1300 * @errp: if an error occurs, a pointer to an area to store the area 1301 * 1302 * Child properties form the composition tree. All objects need to be a child 1303 * of another object. Objects can only be a child of one object. 1304 * 1305 * There is no way for a child to determine what its parent is. It is not 1306 * a bidirectional relationship. This is by design. 1307 * 1308 * The value of a child property as a C string will be the child object's 1309 * canonical path. It can be retrieved using object_property_get_str(). 1310 * The child object itself can be retrieved using object_property_get_link(). 1311 */ 1312 void object_property_add_child(Object *obj, const char *name, 1313 Object *child, Error **errp); 1314 1315 typedef enum { 1316 /* Unref the link pointer when the property is deleted */ 1317 OBJ_PROP_LINK_UNREF_ON_RELEASE = 0x1, 1318 } ObjectPropertyLinkFlags; 1319 1320 /** 1321 * object_property_allow_set_link: 1322 * 1323 * The default implementation of the object_property_add_link() check() 1324 * callback function. It allows the link property to be set and never returns 1325 * an error. 1326 */ 1327 void object_property_allow_set_link(Object *, const char *, 1328 Object *, Error **); 1329 1330 /** 1331 * object_property_add_link: 1332 * @obj: the object to add a property to 1333 * @name: the name of the property 1334 * @type: the qobj type of the link 1335 * @child: a pointer to where the link object reference is stored 1336 * @check: callback to veto setting or NULL if the property is read-only 1337 * @flags: additional options for the link 1338 * @errp: if an error occurs, a pointer to an area to store the area 1339 * 1340 * Links establish relationships between objects. Links are unidirectional 1341 * although two links can be combined to form a bidirectional relationship 1342 * between objects. 1343 * 1344 * Links form the graph in the object model. 1345 * 1346 * The <code>@check()</code> callback is invoked when 1347 * object_property_set_link() is called and can raise an error to prevent the 1348 * link being set. If <code>@check</code> is NULL, the property is read-only 1349 * and cannot be set. 1350 * 1351 * Ownership of the pointer that @child points to is transferred to the 1352 * link property. The reference count for <code>*@child</code> is 1353 * managed by the property from after the function returns till the 1354 * property is deleted with object_property_del(). If the 1355 * <code>@flags</code> <code>OBJ_PROP_LINK_UNREF_ON_RELEASE</code> bit is set, 1356 * the reference count is decremented when the property is deleted. 1357 */ 1358 void object_property_add_link(Object *obj, const char *name, 1359 const char *type, Object **child, 1360 void (*check)(Object *obj, const char *name, 1361 Object *val, Error **errp), 1362 ObjectPropertyLinkFlags flags, 1363 Error **errp); 1364 1365 /** 1366 * object_property_add_str: 1367 * @obj: the object to add a property to 1368 * @name: the name of the property 1369 * @get: the getter or NULL if the property is write-only. This function must 1370 * return a string to be freed by g_free(). 1371 * @set: the setter or NULL if the property is read-only 1372 * @errp: if an error occurs, a pointer to an area to store the error 1373 * 1374 * Add a string property using getters/setters. This function will add a 1375 * property of type 'string'. 1376 */ 1377 void object_property_add_str(Object *obj, const char *name, 1378 char *(*get)(Object *, Error **), 1379 void (*set)(Object *, const char *, Error **), 1380 Error **errp); 1381 1382 void object_class_property_add_str(ObjectClass *klass, const char *name, 1383 char *(*get)(Object *, Error **), 1384 void (*set)(Object *, const char *, 1385 Error **), 1386 Error **errp); 1387 1388 /** 1389 * object_property_add_bool: 1390 * @obj: the object to add a property to 1391 * @name: the name of the property 1392 * @get: the getter or NULL if the property is write-only. 1393 * @set: the setter or NULL if the property is read-only 1394 * @errp: if an error occurs, a pointer to an area to store the error 1395 * 1396 * Add a bool property using getters/setters. This function will add a 1397 * property of type 'bool'. 1398 */ 1399 void object_property_add_bool(Object *obj, const char *name, 1400 bool (*get)(Object *, Error **), 1401 void (*set)(Object *, bool, Error **), 1402 Error **errp); 1403 1404 void object_class_property_add_bool(ObjectClass *klass, const char *name, 1405 bool (*get)(Object *, Error **), 1406 void (*set)(Object *, bool, Error **), 1407 Error **errp); 1408 1409 /** 1410 * object_property_add_enum: 1411 * @obj: the object to add a property to 1412 * @name: the name of the property 1413 * @typename: the name of the enum data type 1414 * @get: the getter or %NULL if the property is write-only. 1415 * @set: the setter or %NULL if the property is read-only 1416 * @errp: if an error occurs, a pointer to an area to store the error 1417 * 1418 * Add an enum property using getters/setters. This function will add a 1419 * property of type '@typename'. 1420 */ 1421 void object_property_add_enum(Object *obj, const char *name, 1422 const char *typename, 1423 const char * const *strings, 1424 int (*get)(Object *, Error **), 1425 void (*set)(Object *, int, Error **), 1426 Error **errp); 1427 1428 void object_class_property_add_enum(ObjectClass *klass, const char *name, 1429 const char *typename, 1430 const char * const *strings, 1431 int (*get)(Object *, Error **), 1432 void (*set)(Object *, int, Error **), 1433 Error **errp); 1434 1435 /** 1436 * object_property_add_tm: 1437 * @obj: the object to add a property to 1438 * @name: the name of the property 1439 * @get: the getter or NULL if the property is write-only. 1440 * @errp: if an error occurs, a pointer to an area to store the error 1441 * 1442 * Add a read-only struct tm valued property using a getter function. 1443 * This function will add a property of type 'struct tm'. 1444 */ 1445 void object_property_add_tm(Object *obj, const char *name, 1446 void (*get)(Object *, struct tm *, Error **), 1447 Error **errp); 1448 1449 void object_class_property_add_tm(ObjectClass *klass, const char *name, 1450 void (*get)(Object *, struct tm *, Error **), 1451 Error **errp); 1452 1453 /** 1454 * object_property_add_uint8_ptr: 1455 * @obj: the object to add a property to 1456 * @name: the name of the property 1457 * @v: pointer to value 1458 * @errp: if an error occurs, a pointer to an area to store the error 1459 * 1460 * Add an integer property in memory. This function will add a 1461 * property of type 'uint8'. 1462 */ 1463 void object_property_add_uint8_ptr(Object *obj, const char *name, 1464 const uint8_t *v, Error **errp); 1465 void object_class_property_add_uint8_ptr(ObjectClass *klass, const char *name, 1466 const uint8_t *v, Error **errp); 1467 1468 /** 1469 * object_property_add_uint16_ptr: 1470 * @obj: the object to add a property to 1471 * @name: the name of the property 1472 * @v: pointer to value 1473 * @errp: if an error occurs, a pointer to an area to store the error 1474 * 1475 * Add an integer property in memory. This function will add a 1476 * property of type 'uint16'. 1477 */ 1478 void object_property_add_uint16_ptr(Object *obj, const char *name, 1479 const uint16_t *v, Error **errp); 1480 void object_class_property_add_uint16_ptr(ObjectClass *klass, const char *name, 1481 const uint16_t *v, Error **errp); 1482 1483 /** 1484 * object_property_add_uint32_ptr: 1485 * @obj: the object to add a property to 1486 * @name: the name of the property 1487 * @v: pointer to value 1488 * @errp: if an error occurs, a pointer to an area to store the error 1489 * 1490 * Add an integer property in memory. This function will add a 1491 * property of type 'uint32'. 1492 */ 1493 void object_property_add_uint32_ptr(Object *obj, const char *name, 1494 const uint32_t *v, Error **errp); 1495 void object_class_property_add_uint32_ptr(ObjectClass *klass, const char *name, 1496 const uint32_t *v, Error **errp); 1497 1498 /** 1499 * object_property_add_uint64_ptr: 1500 * @obj: the object to add a property to 1501 * @name: the name of the property 1502 * @v: pointer to value 1503 * @errp: if an error occurs, a pointer to an area to store the error 1504 * 1505 * Add an integer property in memory. This function will add a 1506 * property of type 'uint64'. 1507 */ 1508 void object_property_add_uint64_ptr(Object *obj, const char *name, 1509 const uint64_t *v, Error **Errp); 1510 void object_class_property_add_uint64_ptr(ObjectClass *klass, const char *name, 1511 const uint64_t *v, Error **Errp); 1512 1513 /** 1514 * object_property_add_alias: 1515 * @obj: the object to add a property to 1516 * @name: the name of the property 1517 * @target_obj: the object to forward property access to 1518 * @target_name: the name of the property on the forwarded object 1519 * @errp: if an error occurs, a pointer to an area to store the error 1520 * 1521 * Add an alias for a property on an object. This function will add a property 1522 * of the same type as the forwarded property. 1523 * 1524 * The caller must ensure that <code>@target_obj</code> stays alive as long as 1525 * this property exists. In the case of a child object or an alias on the same 1526 * object this will be the case. For aliases to other objects the caller is 1527 * responsible for taking a reference. 1528 */ 1529 void object_property_add_alias(Object *obj, const char *name, 1530 Object *target_obj, const char *target_name, 1531 Error **errp); 1532 1533 /** 1534 * object_property_add_const_link: 1535 * @obj: the object to add a property to 1536 * @name: the name of the property 1537 * @target: the object to be referred by the link 1538 * @errp: if an error occurs, a pointer to an area to store the error 1539 * 1540 * Add an unmodifiable link for a property on an object. This function will 1541 * add a property of type link<TYPE> where TYPE is the type of @target. 1542 * 1543 * The caller must ensure that @target stays alive as long as 1544 * this property exists. In the case @target is a child of @obj, 1545 * this will be the case. Otherwise, the caller is responsible for 1546 * taking a reference. 1547 */ 1548 void object_property_add_const_link(Object *obj, const char *name, 1549 Object *target, Error **errp); 1550 1551 /** 1552 * object_property_set_description: 1553 * @obj: the object owning the property 1554 * @name: the name of the property 1555 * @description: the description of the property on the object 1556 * @errp: if an error occurs, a pointer to an area to store the error 1557 * 1558 * Set an object property's description. 1559 * 1560 */ 1561 void object_property_set_description(Object *obj, const char *name, 1562 const char *description, Error **errp); 1563 void object_class_property_set_description(ObjectClass *klass, const char *name, 1564 const char *description, 1565 Error **errp); 1566 1567 /** 1568 * object_child_foreach: 1569 * @obj: the object whose children will be navigated 1570 * @fn: the iterator function to be called 1571 * @opaque: an opaque value that will be passed to the iterator 1572 * 1573 * Call @fn passing each child of @obj and @opaque to it, until @fn returns 1574 * non-zero. 1575 * 1576 * It is forbidden to add or remove children from @obj from the @fn 1577 * callback. 1578 * 1579 * Returns: The last value returned by @fn, or 0 if there is no child. 1580 */ 1581 int object_child_foreach(Object *obj, int (*fn)(Object *child, void *opaque), 1582 void *opaque); 1583 1584 /** 1585 * object_child_foreach_recursive: 1586 * @obj: the object whose children will be navigated 1587 * @fn: the iterator function to be called 1588 * @opaque: an opaque value that will be passed to the iterator 1589 * 1590 * Call @fn passing each child of @obj and @opaque to it, until @fn returns 1591 * non-zero. Calls recursively, all child nodes of @obj will also be passed 1592 * all the way down to the leaf nodes of the tree. Depth first ordering. 1593 * 1594 * It is forbidden to add or remove children from @obj (or its 1595 * child nodes) from the @fn callback. 1596 * 1597 * Returns: The last value returned by @fn, or 0 if there is no child. 1598 */ 1599 int object_child_foreach_recursive(Object *obj, 1600 int (*fn)(Object *child, void *opaque), 1601 void *opaque); 1602 /** 1603 * container_get: 1604 * @root: root of the #path, e.g., object_get_root() 1605 * @path: path to the container 1606 * 1607 * Return a container object whose path is @path. Create more containers 1608 * along the path if necessary. 1609 * 1610 * Returns: the container object. 1611 */ 1612 Object *container_get(Object *root, const char *path); 1613 1614 1615 #endif 1616