xref: /openbmc/qemu/include/qom/object.h (revision 3c75e12e)
1 /*
2  * QEMU Object Model
3  *
4  * Copyright IBM, Corp. 2011
5  *
6  * Authors:
7  *  Anthony Liguori   <aliguori@us.ibm.com>
8  *
9  * This work is licensed under the terms of the GNU GPL, version 2 or later.
10  * See the COPYING file in the top-level directory.
11  *
12  */
13 
14 #ifndef QEMU_OBJECT_H
15 #define QEMU_OBJECT_H
16 
17 #include "qapi/qapi-builtin-types.h"
18 #include "qemu/module.h"
19 
20 struct TypeImpl;
21 typedef struct TypeImpl *Type;
22 
23 typedef struct Object Object;
24 
25 typedef struct TypeInfo TypeInfo;
26 
27 typedef struct InterfaceClass InterfaceClass;
28 typedef struct InterfaceInfo InterfaceInfo;
29 
30 #define TYPE_OBJECT "object"
31 
32 /**
33  * SECTION:object.h
34  * @title:Base Object Type System
35  * @short_description: interfaces for creating new types and objects
36  *
37  * The QEMU Object Model provides a framework for registering user creatable
38  * types and instantiating objects from those types.  QOM provides the following
39  * features:
40  *
41  *  - System for dynamically registering types
42  *  - Support for single-inheritance of types
43  *  - Multiple inheritance of stateless interfaces
44  *
45  * <example>
46  *   <title>Creating a minimal type</title>
47  *   <programlisting>
48  * #include "qdev.h"
49  *
50  * #define TYPE_MY_DEVICE "my-device"
51  *
52  * // No new virtual functions: we can reuse the typedef for the
53  * // superclass.
54  * typedef DeviceClass MyDeviceClass;
55  * typedef struct MyDevice
56  * {
57  *     DeviceState parent;
58  *
59  *     int reg0, reg1, reg2;
60  * } MyDevice;
61  *
62  * static const TypeInfo my_device_info = {
63  *     .name = TYPE_MY_DEVICE,
64  *     .parent = TYPE_DEVICE,
65  *     .instance_size = sizeof(MyDevice),
66  * };
67  *
68  * static void my_device_register_types(void)
69  * {
70  *     type_register_static(&my_device_info);
71  * }
72  *
73  * type_init(my_device_register_types)
74  *   </programlisting>
75  * </example>
76  *
77  * In the above example, we create a simple type that is described by #TypeInfo.
78  * #TypeInfo describes information about the type including what it inherits
79  * from, the instance and class size, and constructor/destructor hooks.
80  *
81  * Alternatively several static types could be registered using helper macro
82  * DEFINE_TYPES()
83  *
84  * <example>
85  *   <programlisting>
86  * static const TypeInfo device_types_info[] = {
87  *     {
88  *         .name = TYPE_MY_DEVICE_A,
89  *         .parent = TYPE_DEVICE,
90  *         .instance_size = sizeof(MyDeviceA),
91  *     },
92  *     {
93  *         .name = TYPE_MY_DEVICE_B,
94  *         .parent = TYPE_DEVICE,
95  *         .instance_size = sizeof(MyDeviceB),
96  *     },
97  * };
98  *
99  * DEFINE_TYPES(device_types_info)
100  *   </programlisting>
101  * </example>
102  *
103  * Every type has an #ObjectClass associated with it.  #ObjectClass derivatives
104  * are instantiated dynamically but there is only ever one instance for any
105  * given type.  The #ObjectClass typically holds a table of function pointers
106  * for the virtual methods implemented by this type.
107  *
108  * Using object_new(), a new #Object derivative will be instantiated.  You can
109  * cast an #Object to a subclass (or base-class) type using
110  * object_dynamic_cast().  You typically want to define macro wrappers around
111  * OBJECT_CHECK() and OBJECT_CLASS_CHECK() to make it easier to convert to a
112  * specific type:
113  *
114  * <example>
115  *   <title>Typecasting macros</title>
116  *   <programlisting>
117  *    #define MY_DEVICE_GET_CLASS(obj) \
118  *       OBJECT_GET_CLASS(MyDeviceClass, obj, TYPE_MY_DEVICE)
119  *    #define MY_DEVICE_CLASS(klass) \
120  *       OBJECT_CLASS_CHECK(MyDeviceClass, klass, TYPE_MY_DEVICE)
121  *    #define MY_DEVICE(obj) \
122  *       OBJECT_CHECK(MyDevice, obj, TYPE_MY_DEVICE)
123  *   </programlisting>
124  * </example>
125  *
126  * # Class Initialization #
127  *
128  * Before an object is initialized, the class for the object must be
129  * initialized.  There is only one class object for all instance objects
130  * that is created lazily.
131  *
132  * Classes are initialized by first initializing any parent classes (if
133  * necessary).  After the parent class object has initialized, it will be
134  * copied into the current class object and any additional storage in the
135  * class object is zero filled.
136  *
137  * The effect of this is that classes automatically inherit any virtual
138  * function pointers that the parent class has already initialized.  All
139  * other fields will be zero filled.
140  *
141  * Once all of the parent classes have been initialized, #TypeInfo::class_init
142  * is called to let the class being instantiated provide default initialize for
143  * its virtual functions.  Here is how the above example might be modified
144  * to introduce an overridden virtual function:
145  *
146  * <example>
147  *   <title>Overriding a virtual function</title>
148  *   <programlisting>
149  * #include "qdev.h"
150  *
151  * void my_device_class_init(ObjectClass *klass, void *class_data)
152  * {
153  *     DeviceClass *dc = DEVICE_CLASS(klass);
154  *     dc->reset = my_device_reset;
155  * }
156  *
157  * static const TypeInfo my_device_info = {
158  *     .name = TYPE_MY_DEVICE,
159  *     .parent = TYPE_DEVICE,
160  *     .instance_size = sizeof(MyDevice),
161  *     .class_init = my_device_class_init,
162  * };
163  *   </programlisting>
164  * </example>
165  *
166  * Introducing new virtual methods requires a class to define its own
167  * struct and to add a .class_size member to the #TypeInfo.  Each method
168  * will also have a wrapper function to call it easily:
169  *
170  * <example>
171  *   <title>Defining an abstract class</title>
172  *   <programlisting>
173  * #include "qdev.h"
174  *
175  * typedef struct MyDeviceClass
176  * {
177  *     DeviceClass parent;
178  *
179  *     void (*frobnicate) (MyDevice *obj);
180  * } MyDeviceClass;
181  *
182  * static const TypeInfo my_device_info = {
183  *     .name = TYPE_MY_DEVICE,
184  *     .parent = TYPE_DEVICE,
185  *     .instance_size = sizeof(MyDevice),
186  *     .abstract = true, // or set a default in my_device_class_init
187  *     .class_size = sizeof(MyDeviceClass),
188  * };
189  *
190  * void my_device_frobnicate(MyDevice *obj)
191  * {
192  *     MyDeviceClass *klass = MY_DEVICE_GET_CLASS(obj);
193  *
194  *     klass->frobnicate(obj);
195  * }
196  *   </programlisting>
197  * </example>
198  *
199  * # Interfaces #
200  *
201  * Interfaces allow a limited form of multiple inheritance.  Instances are
202  * similar to normal types except for the fact that are only defined by
203  * their classes and never carry any state.  You can dynamically cast an object
204  * to one of its #Interface types and vice versa.
205  *
206  * # Methods #
207  *
208  * A <emphasis>method</emphasis> is a function within the namespace scope of
209  * a class. It usually operates on the object instance by passing it as a
210  * strongly-typed first argument.
211  * If it does not operate on an object instance, it is dubbed
212  * <emphasis>class method</emphasis>.
213  *
214  * Methods cannot be overloaded. That is, the #ObjectClass and method name
215  * uniquely identity the function to be called; the signature does not vary
216  * except for trailing varargs.
217  *
218  * Methods are always <emphasis>virtual</emphasis>. Overriding a method in
219  * #TypeInfo.class_init of a subclass leads to any user of the class obtained
220  * via OBJECT_GET_CLASS() accessing the overridden function.
221  * The original function is not automatically invoked. It is the responsibility
222  * of the overriding class to determine whether and when to invoke the method
223  * being overridden.
224  *
225  * To invoke the method being overridden, the preferred solution is to store
226  * the original value in the overriding class before overriding the method.
227  * This corresponds to |[ {super,base}.method(...) ]| in Java and C#
228  * respectively; this frees the overriding class from hardcoding its parent
229  * class, which someone might choose to change at some point.
230  *
231  * <example>
232  *   <title>Overriding a virtual method</title>
233  *   <programlisting>
234  * typedef struct MyState MyState;
235  *
236  * typedef void (*MyDoSomething)(MyState *obj);
237  *
238  * typedef struct MyClass {
239  *     ObjectClass parent_class;
240  *
241  *     MyDoSomething do_something;
242  * } MyClass;
243  *
244  * static void my_do_something(MyState *obj)
245  * {
246  *     // do something
247  * }
248  *
249  * static void my_class_init(ObjectClass *oc, void *data)
250  * {
251  *     MyClass *mc = MY_CLASS(oc);
252  *
253  *     mc->do_something = my_do_something;
254  * }
255  *
256  * static const TypeInfo my_type_info = {
257  *     .name = TYPE_MY,
258  *     .parent = TYPE_OBJECT,
259  *     .instance_size = sizeof(MyState),
260  *     .class_size = sizeof(MyClass),
261  *     .class_init = my_class_init,
262  * };
263  *
264  * typedef struct DerivedClass {
265  *     MyClass parent_class;
266  *
267  *     MyDoSomething parent_do_something;
268  * } DerivedClass;
269  *
270  * static void derived_do_something(MyState *obj)
271  * {
272  *     DerivedClass *dc = DERIVED_GET_CLASS(obj);
273  *
274  *     // do something here
275  *     dc->parent_do_something(obj);
276  *     // do something else here
277  * }
278  *
279  * static void derived_class_init(ObjectClass *oc, void *data)
280  * {
281  *     MyClass *mc = MY_CLASS(oc);
282  *     DerivedClass *dc = DERIVED_CLASS(oc);
283  *
284  *     dc->parent_do_something = mc->do_something;
285  *     mc->do_something = derived_do_something;
286  * }
287  *
288  * static const TypeInfo derived_type_info = {
289  *     .name = TYPE_DERIVED,
290  *     .parent = TYPE_MY,
291  *     .class_size = sizeof(DerivedClass),
292  *     .class_init = derived_class_init,
293  * };
294  *   </programlisting>
295  * </example>
296  *
297  * Alternatively, object_class_by_name() can be used to obtain the class and
298  * its non-overridden methods for a specific type. This would correspond to
299  * |[ MyClass::method(...) ]| in C++.
300  *
301  * The first example of such a QOM method was #CPUClass.reset,
302  * another example is #DeviceClass.realize.
303  */
304 
305 
306 /**
307  * ObjectPropertyAccessor:
308  * @obj: the object that owns the property
309  * @v: the visitor that contains the property data
310  * @name: the name of the property
311  * @opaque: the object property opaque
312  * @errp: a pointer to an Error that is filled if getting/setting fails.
313  *
314  * Called when trying to get/set a property.
315  */
316 typedef void (ObjectPropertyAccessor)(Object *obj,
317                                       Visitor *v,
318                                       const char *name,
319                                       void *opaque,
320                                       Error **errp);
321 
322 /**
323  * ObjectPropertyResolve:
324  * @obj: the object that owns the property
325  * @opaque: the opaque registered with the property
326  * @part: the name of the property
327  *
328  * Resolves the #Object corresponding to property @part.
329  *
330  * The returned object can also be used as a starting point
331  * to resolve a relative path starting with "@part".
332  *
333  * Returns: If @path is the path that led to @obj, the function
334  * returns the #Object corresponding to "@path/@part".
335  * If "@path/@part" is not a valid object path, it returns #NULL.
336  */
337 typedef Object *(ObjectPropertyResolve)(Object *obj,
338                                         void *opaque,
339                                         const char *part);
340 
341 /**
342  * ObjectPropertyRelease:
343  * @obj: the object that owns the property
344  * @name: the name of the property
345  * @opaque: the opaque registered with the property
346  *
347  * Called when a property is removed from a object.
348  */
349 typedef void (ObjectPropertyRelease)(Object *obj,
350                                      const char *name,
351                                      void *opaque);
352 
353 typedef struct ObjectProperty
354 {
355     gchar *name;
356     gchar *type;
357     gchar *description;
358     ObjectPropertyAccessor *get;
359     ObjectPropertyAccessor *set;
360     ObjectPropertyResolve *resolve;
361     ObjectPropertyRelease *release;
362     void *opaque;
363 } ObjectProperty;
364 
365 /**
366  * ObjectUnparent:
367  * @obj: the object that is being removed from the composition tree
368  *
369  * Called when an object is being removed from the QOM composition tree.
370  * The function should remove any backlinks from children objects to @obj.
371  */
372 typedef void (ObjectUnparent)(Object *obj);
373 
374 /**
375  * ObjectFree:
376  * @obj: the object being freed
377  *
378  * Called when an object's last reference is removed.
379  */
380 typedef void (ObjectFree)(void *obj);
381 
382 #define OBJECT_CLASS_CAST_CACHE 4
383 
384 /**
385  * ObjectClass:
386  *
387  * The base for all classes.  The only thing that #ObjectClass contains is an
388  * integer type handle.
389  */
390 struct ObjectClass
391 {
392     /*< private >*/
393     Type type;
394     GSList *interfaces;
395 
396     const char *object_cast_cache[OBJECT_CLASS_CAST_CACHE];
397     const char *class_cast_cache[OBJECT_CLASS_CAST_CACHE];
398 
399     ObjectUnparent *unparent;
400 
401     GHashTable *properties;
402 };
403 
404 /**
405  * Object:
406  *
407  * The base for all objects.  The first member of this object is a pointer to
408  * a #ObjectClass.  Since C guarantees that the first member of a structure
409  * always begins at byte 0 of that structure, as long as any sub-object places
410  * its parent as the first member, we can cast directly to a #Object.
411  *
412  * As a result, #Object contains a reference to the objects type as its
413  * first member.  This allows identification of the real type of the object at
414  * run time.
415  */
416 struct Object
417 {
418     /*< private >*/
419     ObjectClass *class;
420     ObjectFree *free;
421     GHashTable *properties;
422     uint32_t ref;
423     Object *parent;
424 };
425 
426 /**
427  * TypeInfo:
428  * @name: The name of the type.
429  * @parent: The name of the parent type.
430  * @instance_size: The size of the object (derivative of #Object).  If
431  *   @instance_size is 0, then the size of the object will be the size of the
432  *   parent object.
433  * @instance_init: This function is called to initialize an object.  The parent
434  *   class will have already been initialized so the type is only responsible
435  *   for initializing its own members.
436  * @instance_post_init: This function is called to finish initialization of
437  *   an object, after all @instance_init functions were called.
438  * @instance_finalize: This function is called during object destruction.  This
439  *   is called before the parent @instance_finalize function has been called.
440  *   An object should only free the members that are unique to its type in this
441  *   function.
442  * @abstract: If this field is true, then the class is considered abstract and
443  *   cannot be directly instantiated.
444  * @class_size: The size of the class object (derivative of #ObjectClass)
445  *   for this object.  If @class_size is 0, then the size of the class will be
446  *   assumed to be the size of the parent class.  This allows a type to avoid
447  *   implementing an explicit class type if they are not adding additional
448  *   virtual functions.
449  * @class_init: This function is called after all parent class initialization
450  *   has occurred to allow a class to set its default virtual method pointers.
451  *   This is also the function to use to override virtual methods from a parent
452  *   class.
453  * @class_base_init: This function is called for all base classes after all
454  *   parent class initialization has occurred, but before the class itself
455  *   is initialized.  This is the function to use to undo the effects of
456  *   memcpy from the parent class to the descendants.
457  * @class_data: Data to pass to the @class_init,
458  *   @class_base_init. This can be useful when building dynamic
459  *   classes.
460  * @interfaces: The list of interfaces associated with this type.  This
461  *   should point to a static array that's terminated with a zero filled
462  *   element.
463  */
464 struct TypeInfo
465 {
466     const char *name;
467     const char *parent;
468 
469     size_t instance_size;
470     void (*instance_init)(Object *obj);
471     void (*instance_post_init)(Object *obj);
472     void (*instance_finalize)(Object *obj);
473 
474     bool abstract;
475     size_t class_size;
476 
477     void (*class_init)(ObjectClass *klass, void *data);
478     void (*class_base_init)(ObjectClass *klass, void *data);
479     void *class_data;
480 
481     InterfaceInfo *interfaces;
482 };
483 
484 /**
485  * OBJECT:
486  * @obj: A derivative of #Object
487  *
488  * Converts an object to a #Object.  Since all objects are #Objects,
489  * this function will always succeed.
490  */
491 #define OBJECT(obj) \
492     ((Object *)(obj))
493 
494 /**
495  * OBJECT_CLASS:
496  * @class: A derivative of #ObjectClass.
497  *
498  * Converts a class to an #ObjectClass.  Since all objects are #Objects,
499  * this function will always succeed.
500  */
501 #define OBJECT_CLASS(class) \
502     ((ObjectClass *)(class))
503 
504 /**
505  * OBJECT_CHECK:
506  * @type: The C type to use for the return value.
507  * @obj: A derivative of @type to cast.
508  * @name: The QOM typename of @type
509  *
510  * A type safe version of @object_dynamic_cast_assert.  Typically each class
511  * will define a macro based on this type to perform type safe dynamic_casts to
512  * this object type.
513  *
514  * If an invalid object is passed to this function, a run time assert will be
515  * generated.
516  */
517 #define OBJECT_CHECK(type, obj, name) \
518     ((type *)object_dynamic_cast_assert(OBJECT(obj), (name), \
519                                         __FILE__, __LINE__, __func__))
520 
521 /**
522  * OBJECT_CLASS_CHECK:
523  * @class_type: The C type to use for the return value.
524  * @class: A derivative class of @class_type to cast.
525  * @name: the QOM typename of @class_type.
526  *
527  * A type safe version of @object_class_dynamic_cast_assert.  This macro is
528  * typically wrapped by each type to perform type safe casts of a class to a
529  * specific class type.
530  */
531 #define OBJECT_CLASS_CHECK(class_type, class, name) \
532     ((class_type *)object_class_dynamic_cast_assert(OBJECT_CLASS(class), (name), \
533                                                __FILE__, __LINE__, __func__))
534 
535 /**
536  * OBJECT_GET_CLASS:
537  * @class: The C type to use for the return value.
538  * @obj: The object to obtain the class for.
539  * @name: The QOM typename of @obj.
540  *
541  * This function will return a specific class for a given object.  Its generally
542  * used by each type to provide a type safe macro to get a specific class type
543  * from an object.
544  */
545 #define OBJECT_GET_CLASS(class, obj, name) \
546     OBJECT_CLASS_CHECK(class, object_get_class(OBJECT(obj)), name)
547 
548 /**
549  * InterfaceInfo:
550  * @type: The name of the interface.
551  *
552  * The information associated with an interface.
553  */
554 struct InterfaceInfo {
555     const char *type;
556 };
557 
558 /**
559  * InterfaceClass:
560  * @parent_class: the base class
561  *
562  * The class for all interfaces.  Subclasses of this class should only add
563  * virtual methods.
564  */
565 struct InterfaceClass
566 {
567     ObjectClass parent_class;
568     /*< private >*/
569     ObjectClass *concrete_class;
570     Type interface_type;
571 };
572 
573 #define TYPE_INTERFACE "interface"
574 
575 /**
576  * INTERFACE_CLASS:
577  * @klass: class to cast from
578  * Returns: An #InterfaceClass or raise an error if cast is invalid
579  */
580 #define INTERFACE_CLASS(klass) \
581     OBJECT_CLASS_CHECK(InterfaceClass, klass, TYPE_INTERFACE)
582 
583 /**
584  * INTERFACE_CHECK:
585  * @interface: the type to return
586  * @obj: the object to convert to an interface
587  * @name: the interface type name
588  *
589  * Returns: @obj casted to @interface if cast is valid, otherwise raise error.
590  */
591 #define INTERFACE_CHECK(interface, obj, name) \
592     ((interface *)object_dynamic_cast_assert(OBJECT((obj)), (name), \
593                                              __FILE__, __LINE__, __func__))
594 
595 /**
596  * object_new_with_class:
597  * @klass: The class to instantiate.
598  *
599  * This function will initialize a new object using heap allocated memory.
600  * The returned object has a reference count of 1, and will be freed when
601  * the last reference is dropped.
602  *
603  * Returns: The newly allocated and instantiated object.
604  */
605 Object *object_new_with_class(ObjectClass *klass);
606 
607 /**
608  * object_new:
609  * @typename: The name of the type of the object to instantiate.
610  *
611  * This function will initialize a new object using heap allocated memory.
612  * The returned object has a reference count of 1, and will be freed when
613  * the last reference is dropped.
614  *
615  * Returns: The newly allocated and instantiated object.
616  */
617 Object *object_new(const char *typename);
618 
619 /**
620  * object_new_with_props:
621  * @typename:  The name of the type of the object to instantiate.
622  * @parent: the parent object
623  * @id: The unique ID of the object
624  * @errp: pointer to error object
625  * @...: list of property names and values
626  *
627  * This function will initialize a new object using heap allocated memory.
628  * The returned object has a reference count of 1, and will be freed when
629  * the last reference is dropped.
630  *
631  * The @id parameter will be used when registering the object as a
632  * child of @parent in the composition tree.
633  *
634  * The variadic parameters are a list of pairs of (propname, propvalue)
635  * strings. The propname of %NULL indicates the end of the property
636  * list. If the object implements the user creatable interface, the
637  * object will be marked complete once all the properties have been
638  * processed.
639  *
640  * <example>
641  *   <title>Creating an object with properties</title>
642  *   <programlisting>
643  *   Error *err = NULL;
644  *   Object *obj;
645  *
646  *   obj = object_new_with_props(TYPE_MEMORY_BACKEND_FILE,
647  *                               object_get_objects_root(),
648  *                               "hostmem0",
649  *                               &err,
650  *                               "share", "yes",
651  *                               "mem-path", "/dev/shm/somefile",
652  *                               "prealloc", "yes",
653  *                               "size", "1048576",
654  *                               NULL);
655  *
656  *   if (!obj) {
657  *     g_printerr("Cannot create memory backend: %s\n",
658  *                error_get_pretty(err));
659  *   }
660  *   </programlisting>
661  * </example>
662  *
663  * The returned object will have one stable reference maintained
664  * for as long as it is present in the object hierarchy.
665  *
666  * Returns: The newly allocated, instantiated & initialized object.
667  */
668 Object *object_new_with_props(const char *typename,
669                               Object *parent,
670                               const char *id,
671                               Error **errp,
672                               ...) QEMU_SENTINEL;
673 
674 /**
675  * object_new_with_propv:
676  * @typename:  The name of the type of the object to instantiate.
677  * @parent: the parent object
678  * @id: The unique ID of the object
679  * @errp: pointer to error object
680  * @vargs: list of property names and values
681  *
682  * See object_new_with_props() for documentation.
683  */
684 Object *object_new_with_propv(const char *typename,
685                               Object *parent,
686                               const char *id,
687                               Error **errp,
688                               va_list vargs);
689 
690 void object_apply_global_props(Object *obj, const GPtrArray *props,
691                                Error **errp);
692 void object_set_machine_compat_props(GPtrArray *compat_props);
693 void object_set_accelerator_compat_props(GPtrArray *compat_props);
694 void object_register_sugar_prop(const char *driver, const char *prop, const char *value);
695 void object_apply_compat_props(Object *obj);
696 
697 /**
698  * object_set_props:
699  * @obj: the object instance to set properties on
700  * @errp: pointer to error object
701  * @...: list of property names and values
702  *
703  * This function will set a list of properties on an existing object
704  * instance.
705  *
706  * The variadic parameters are a list of pairs of (propname, propvalue)
707  * strings. The propname of %NULL indicates the end of the property
708  * list.
709  *
710  * <example>
711  *   <title>Update an object's properties</title>
712  *   <programlisting>
713  *   Error *err = NULL;
714  *   Object *obj = ...get / create object...;
715  *
716  *   obj = object_set_props(obj,
717  *                          &err,
718  *                          "share", "yes",
719  *                          "mem-path", "/dev/shm/somefile",
720  *                          "prealloc", "yes",
721  *                          "size", "1048576",
722  *                          NULL);
723  *
724  *   if (!obj) {
725  *     g_printerr("Cannot set properties: %s\n",
726  *                error_get_pretty(err));
727  *   }
728  *   </programlisting>
729  * </example>
730  *
731  * The returned object will have one stable reference maintained
732  * for as long as it is present in the object hierarchy.
733  *
734  * Returns: -1 on error, 0 on success
735  */
736 int object_set_props(Object *obj,
737                      Error **errp,
738                      ...) QEMU_SENTINEL;
739 
740 /**
741  * object_set_propv:
742  * @obj: the object instance to set properties on
743  * @errp: pointer to error object
744  * @vargs: list of property names and values
745  *
746  * See object_set_props() for documentation.
747  *
748  * Returns: -1 on error, 0 on success
749  */
750 int object_set_propv(Object *obj,
751                      Error **errp,
752                      va_list vargs);
753 
754 /**
755  * object_initialize:
756  * @obj: A pointer to the memory to be used for the object.
757  * @size: The maximum size available at @obj for the object.
758  * @typename: The name of the type of the object to instantiate.
759  *
760  * This function will initialize an object.  The memory for the object should
761  * have already been allocated.  The returned object has a reference count of 1,
762  * and will be finalized when the last reference is dropped.
763  */
764 void object_initialize(void *obj, size_t size, const char *typename);
765 
766 /**
767  * object_initialize_child:
768  * @parentobj: The parent object to add a property to
769  * @propname: The name of the property
770  * @childobj: A pointer to the memory to be used for the object.
771  * @size: The maximum size available at @childobj for the object.
772  * @type: The name of the type of the object to instantiate.
773  * @errp: If an error occurs, a pointer to an area to store the error
774  * @...: list of property names and values
775  *
776  * This function will initialize an object. The memory for the object should
777  * have already been allocated. The object will then be added as child property
778  * to a parent with object_property_add_child() function. The returned object
779  * has a reference count of 1 (for the "child<...>" property from the parent),
780  * so the object will be finalized automatically when the parent gets removed.
781  *
782  * The variadic parameters are a list of pairs of (propname, propvalue)
783  * strings. The propname of %NULL indicates the end of the property list.
784  * If the object implements the user creatable interface, the object will
785  * be marked complete once all the properties have been processed.
786  */
787 void object_initialize_child(Object *parentobj, const char *propname,
788                              void *childobj, size_t size, const char *type,
789                              Error **errp, ...) QEMU_SENTINEL;
790 
791 /**
792  * object_initialize_childv:
793  * @parentobj: The parent object to add a property to
794  * @propname: The name of the property
795  * @childobj: A pointer to the memory to be used for the object.
796  * @size: The maximum size available at @childobj for the object.
797  * @type: The name of the type of the object to instantiate.
798  * @errp: If an error occurs, a pointer to an area to store the error
799  * @vargs: list of property names and values
800  *
801  * See object_initialize_child() for documentation.
802  */
803 void object_initialize_childv(Object *parentobj, const char *propname,
804                               void *childobj, size_t size, const char *type,
805                               Error **errp, va_list vargs);
806 
807 /**
808  * object_dynamic_cast:
809  * @obj: The object to cast.
810  * @typename: The @typename to cast to.
811  *
812  * This function will determine if @obj is-a @typename.  @obj can refer to an
813  * object or an interface associated with an object.
814  *
815  * Returns: This function returns @obj on success or #NULL on failure.
816  */
817 Object *object_dynamic_cast(Object *obj, const char *typename);
818 
819 /**
820  * object_dynamic_cast_assert:
821  *
822  * See object_dynamic_cast() for a description of the parameters of this
823  * function.  The only difference in behavior is that this function asserts
824  * instead of returning #NULL on failure if QOM cast debugging is enabled.
825  * This function is not meant to be called directly, but only through
826  * the wrapper macro OBJECT_CHECK.
827  */
828 Object *object_dynamic_cast_assert(Object *obj, const char *typename,
829                                    const char *file, int line, const char *func);
830 
831 /**
832  * object_get_class:
833  * @obj: A derivative of #Object
834  *
835  * Returns: The #ObjectClass of the type associated with @obj.
836  */
837 ObjectClass *object_get_class(Object *obj);
838 
839 /**
840  * object_get_typename:
841  * @obj: A derivative of #Object.
842  *
843  * Returns: The QOM typename of @obj.
844  */
845 const char *object_get_typename(const Object *obj);
846 
847 /**
848  * type_register_static:
849  * @info: The #TypeInfo of the new type.
850  *
851  * @info and all of the strings it points to should exist for the life time
852  * that the type is registered.
853  *
854  * Returns: the new #Type.
855  */
856 Type type_register_static(const TypeInfo *info);
857 
858 /**
859  * type_register:
860  * @info: The #TypeInfo of the new type
861  *
862  * Unlike type_register_static(), this call does not require @info or its
863  * string members to continue to exist after the call returns.
864  *
865  * Returns: the new #Type.
866  */
867 Type type_register(const TypeInfo *info);
868 
869 /**
870  * type_register_static_array:
871  * @infos: The array of the new type #TypeInfo structures.
872  * @nr_infos: number of entries in @infos
873  *
874  * @infos and all of the strings it points to should exist for the life time
875  * that the type is registered.
876  */
877 void type_register_static_array(const TypeInfo *infos, int nr_infos);
878 
879 /**
880  * DEFINE_TYPES:
881  * @type_array: The array containing #TypeInfo structures to register
882  *
883  * @type_array should be static constant that exists for the life time
884  * that the type is registered.
885  */
886 #define DEFINE_TYPES(type_array)                                            \
887 static void do_qemu_init_ ## type_array(void)                               \
888 {                                                                           \
889     type_register_static_array(type_array, ARRAY_SIZE(type_array));         \
890 }                                                                           \
891 type_init(do_qemu_init_ ## type_array)
892 
893 /**
894  * object_class_dynamic_cast_assert:
895  * @klass: The #ObjectClass to attempt to cast.
896  * @typename: The QOM typename of the class to cast to.
897  *
898  * See object_class_dynamic_cast() for a description of the parameters
899  * of this function.  The only difference in behavior is that this function
900  * asserts instead of returning #NULL on failure if QOM cast debugging is
901  * enabled.  This function is not meant to be called directly, but only through
902  * the wrapper macros OBJECT_CLASS_CHECK and INTERFACE_CHECK.
903  */
904 ObjectClass *object_class_dynamic_cast_assert(ObjectClass *klass,
905                                               const char *typename,
906                                               const char *file, int line,
907                                               const char *func);
908 
909 /**
910  * object_class_dynamic_cast:
911  * @klass: The #ObjectClass to attempt to cast.
912  * @typename: The QOM typename of the class to cast to.
913  *
914  * Returns: If @typename is a class, this function returns @klass if
915  * @typename is a subtype of @klass, else returns #NULL.
916  *
917  * If @typename is an interface, this function returns the interface
918  * definition for @klass if @klass implements it unambiguously; #NULL
919  * is returned if @klass does not implement the interface or if multiple
920  * classes or interfaces on the hierarchy leading to @klass implement
921  * it.  (FIXME: perhaps this can be detected at type definition time?)
922  */
923 ObjectClass *object_class_dynamic_cast(ObjectClass *klass,
924                                        const char *typename);
925 
926 /**
927  * object_class_get_parent:
928  * @klass: The class to obtain the parent for.
929  *
930  * Returns: The parent for @klass or %NULL if none.
931  */
932 ObjectClass *object_class_get_parent(ObjectClass *klass);
933 
934 /**
935  * object_class_get_name:
936  * @klass: The class to obtain the QOM typename for.
937  *
938  * Returns: The QOM typename for @klass.
939  */
940 const char *object_class_get_name(ObjectClass *klass);
941 
942 /**
943  * object_class_is_abstract:
944  * @klass: The class to obtain the abstractness for.
945  *
946  * Returns: %true if @klass is abstract, %false otherwise.
947  */
948 bool object_class_is_abstract(ObjectClass *klass);
949 
950 /**
951  * object_class_by_name:
952  * @typename: The QOM typename to obtain the class for.
953  *
954  * Returns: The class for @typename or %NULL if not found.
955  */
956 ObjectClass *object_class_by_name(const char *typename);
957 
958 void object_class_foreach(void (*fn)(ObjectClass *klass, void *opaque),
959                           const char *implements_type, bool include_abstract,
960                           void *opaque);
961 
962 /**
963  * object_class_get_list:
964  * @implements_type: The type to filter for, including its derivatives.
965  * @include_abstract: Whether to include abstract classes.
966  *
967  * Returns: A singly-linked list of the classes in reverse hashtable order.
968  */
969 GSList *object_class_get_list(const char *implements_type,
970                               bool include_abstract);
971 
972 /**
973  * object_class_get_list_sorted:
974  * @implements_type: The type to filter for, including its derivatives.
975  * @include_abstract: Whether to include abstract classes.
976  *
977  * Returns: A singly-linked list of the classes in alphabetical
978  * case-insensitive order.
979  */
980 GSList *object_class_get_list_sorted(const char *implements_type,
981                               bool include_abstract);
982 
983 /**
984  * object_ref:
985  * @obj: the object
986  *
987  * Increase the reference count of a object.  A object cannot be freed as long
988  * as its reference count is greater than zero.
989  */
990 void object_ref(Object *obj);
991 
992 /**
993  * object_unref:
994  * @obj: the object
995  *
996  * Decrease the reference count of a object.  A object cannot be freed as long
997  * as its reference count is greater than zero.
998  */
999 void object_unref(Object *obj);
1000 
1001 /**
1002  * object_property_add:
1003  * @obj: the object to add a property to
1004  * @name: the name of the property.  This can contain any character except for
1005  *  a forward slash.  In general, you should use hyphens '-' instead of
1006  *  underscores '_' when naming properties.
1007  * @type: the type name of the property.  This namespace is pretty loosely
1008  *   defined.  Sub namespaces are constructed by using a prefix and then
1009  *   to angle brackets.  For instance, the type 'virtio-net-pci' in the
1010  *   'link' namespace would be 'link<virtio-net-pci>'.
1011  * @get: The getter to be called to read a property.  If this is NULL, then
1012  *   the property cannot be read.
1013  * @set: the setter to be called to write a property.  If this is NULL,
1014  *   then the property cannot be written.
1015  * @release: called when the property is removed from the object.  This is
1016  *   meant to allow a property to free its opaque upon object
1017  *   destruction.  This may be NULL.
1018  * @opaque: an opaque pointer to pass to the callbacks for the property
1019  * @errp: returns an error if this function fails
1020  *
1021  * Returns: The #ObjectProperty; this can be used to set the @resolve
1022  * callback for child and link properties.
1023  */
1024 ObjectProperty *object_property_add(Object *obj, const char *name,
1025                                     const char *type,
1026                                     ObjectPropertyAccessor *get,
1027                                     ObjectPropertyAccessor *set,
1028                                     ObjectPropertyRelease *release,
1029                                     void *opaque, Error **errp);
1030 
1031 void object_property_del(Object *obj, const char *name, Error **errp);
1032 
1033 ObjectProperty *object_class_property_add(ObjectClass *klass, const char *name,
1034                                           const char *type,
1035                                           ObjectPropertyAccessor *get,
1036                                           ObjectPropertyAccessor *set,
1037                                           ObjectPropertyRelease *release,
1038                                           void *opaque, Error **errp);
1039 
1040 /**
1041  * object_property_find:
1042  * @obj: the object
1043  * @name: the name of the property
1044  * @errp: returns an error if this function fails
1045  *
1046  * Look up a property for an object and return its #ObjectProperty if found.
1047  */
1048 ObjectProperty *object_property_find(Object *obj, const char *name,
1049                                      Error **errp);
1050 ObjectProperty *object_class_property_find(ObjectClass *klass, const char *name,
1051                                            Error **errp);
1052 
1053 typedef struct ObjectPropertyIterator {
1054     ObjectClass *nextclass;
1055     GHashTableIter iter;
1056 } ObjectPropertyIterator;
1057 
1058 /**
1059  * object_property_iter_init:
1060  * @obj: the object
1061  *
1062  * Initializes an iterator for traversing all properties
1063  * registered against an object instance, its class and all parent classes.
1064  *
1065  * It is forbidden to modify the property list while iterating,
1066  * whether removing or adding properties.
1067  *
1068  * Typical usage pattern would be
1069  *
1070  * <example>
1071  *   <title>Using object property iterators</title>
1072  *   <programlisting>
1073  *   ObjectProperty *prop;
1074  *   ObjectPropertyIterator iter;
1075  *
1076  *   object_property_iter_init(&iter, obj);
1077  *   while ((prop = object_property_iter_next(&iter))) {
1078  *     ... do something with prop ...
1079  *   }
1080  *   </programlisting>
1081  * </example>
1082  */
1083 void object_property_iter_init(ObjectPropertyIterator *iter,
1084                                Object *obj);
1085 
1086 /**
1087  * object_class_property_iter_init:
1088  * @klass: the class
1089  *
1090  * Initializes an iterator for traversing all properties
1091  * registered against an object class and all parent classes.
1092  *
1093  * It is forbidden to modify the property list while iterating,
1094  * whether removing or adding properties.
1095  *
1096  * This can be used on abstract classes as it does not create a temporary
1097  * instance.
1098  */
1099 void object_class_property_iter_init(ObjectPropertyIterator *iter,
1100                                      ObjectClass *klass);
1101 
1102 /**
1103  * object_property_iter_next:
1104  * @iter: the iterator instance
1105  *
1106  * Return the next available property. If no further properties
1107  * are available, a %NULL value will be returned and the @iter
1108  * pointer should not be used again after this point without
1109  * re-initializing it.
1110  *
1111  * Returns: the next property, or %NULL when all properties
1112  * have been traversed.
1113  */
1114 ObjectProperty *object_property_iter_next(ObjectPropertyIterator *iter);
1115 
1116 void object_unparent(Object *obj);
1117 
1118 /**
1119  * object_property_get:
1120  * @obj: the object
1121  * @v: the visitor that will receive the property value.  This should be an
1122  *   Output visitor and the data will be written with @name as the name.
1123  * @name: the name of the property
1124  * @errp: returns an error if this function fails
1125  *
1126  * Reads a property from a object.
1127  */
1128 void object_property_get(Object *obj, Visitor *v, const char *name,
1129                          Error **errp);
1130 
1131 /**
1132  * object_property_set_str:
1133  * @value: the value to be written to the property
1134  * @name: the name of the property
1135  * @errp: returns an error if this function fails
1136  *
1137  * Writes a string value to a property.
1138  */
1139 void object_property_set_str(Object *obj, const char *value,
1140                              const char *name, Error **errp);
1141 
1142 /**
1143  * object_property_get_str:
1144  * @obj: the object
1145  * @name: the name of the property
1146  * @errp: returns an error if this function fails
1147  *
1148  * Returns: the value of the property, converted to a C string, or NULL if
1149  * an error occurs (including when the property value is not a string).
1150  * The caller should free the string.
1151  */
1152 char *object_property_get_str(Object *obj, const char *name,
1153                               Error **errp);
1154 
1155 /**
1156  * object_property_set_link:
1157  * @value: the value to be written to the property
1158  * @name: the name of the property
1159  * @errp: returns an error if this function fails
1160  *
1161  * Writes an object's canonical path to a property.
1162  *
1163  * If the link property was created with
1164  * <code>OBJ_PROP_LINK_STRONG</code> bit, the old target object is
1165  * unreferenced, and a reference is added to the new target object.
1166  *
1167  */
1168 void object_property_set_link(Object *obj, Object *value,
1169                               const char *name, Error **errp);
1170 
1171 /**
1172  * object_property_get_link:
1173  * @obj: the object
1174  * @name: the name of the property
1175  * @errp: returns an error if this function fails
1176  *
1177  * Returns: the value of the property, resolved from a path to an Object,
1178  * or NULL if an error occurs (including when the property value is not a
1179  * string or not a valid object path).
1180  */
1181 Object *object_property_get_link(Object *obj, const char *name,
1182                                  Error **errp);
1183 
1184 /**
1185  * object_property_set_bool:
1186  * @value: the value to be written to the property
1187  * @name: the name of the property
1188  * @errp: returns an error if this function fails
1189  *
1190  * Writes a bool value to a property.
1191  */
1192 void object_property_set_bool(Object *obj, bool value,
1193                               const char *name, Error **errp);
1194 
1195 /**
1196  * object_property_get_bool:
1197  * @obj: the object
1198  * @name: the name of the property
1199  * @errp: returns an error if this function fails
1200  *
1201  * Returns: the value of the property, converted to a boolean, or NULL if
1202  * an error occurs (including when the property value is not a bool).
1203  */
1204 bool object_property_get_bool(Object *obj, const char *name,
1205                               Error **errp);
1206 
1207 /**
1208  * object_property_set_int:
1209  * @value: the value to be written to the property
1210  * @name: the name of the property
1211  * @errp: returns an error if this function fails
1212  *
1213  * Writes an integer value to a property.
1214  */
1215 void object_property_set_int(Object *obj, int64_t value,
1216                              const char *name, Error **errp);
1217 
1218 /**
1219  * object_property_get_int:
1220  * @obj: the object
1221  * @name: the name of the property
1222  * @errp: returns an error if this function fails
1223  *
1224  * Returns: the value of the property, converted to an integer, or negative if
1225  * an error occurs (including when the property value is not an integer).
1226  */
1227 int64_t object_property_get_int(Object *obj, const char *name,
1228                                 Error **errp);
1229 
1230 /**
1231  * object_property_set_uint:
1232  * @value: the value to be written to the property
1233  * @name: the name of the property
1234  * @errp: returns an error if this function fails
1235  *
1236  * Writes an unsigned integer value to a property.
1237  */
1238 void object_property_set_uint(Object *obj, uint64_t value,
1239                               const char *name, Error **errp);
1240 
1241 /**
1242  * object_property_get_uint:
1243  * @obj: the object
1244  * @name: the name of the property
1245  * @errp: returns an error if this function fails
1246  *
1247  * Returns: the value of the property, converted to an unsigned integer, or 0
1248  * an error occurs (including when the property value is not an integer).
1249  */
1250 uint64_t object_property_get_uint(Object *obj, const char *name,
1251                                   Error **errp);
1252 
1253 /**
1254  * object_property_get_enum:
1255  * @obj: the object
1256  * @name: the name of the property
1257  * @typename: the name of the enum data type
1258  * @errp: returns an error if this function fails
1259  *
1260  * Returns: the value of the property, converted to an integer, or
1261  * undefined if an error occurs (including when the property value is not
1262  * an enum).
1263  */
1264 int object_property_get_enum(Object *obj, const char *name,
1265                              const char *typename, Error **errp);
1266 
1267 /**
1268  * object_property_get_uint16List:
1269  * @obj: the object
1270  * @name: the name of the property
1271  * @list: the returned int list
1272  * @errp: returns an error if this function fails
1273  *
1274  * Returns: the value of the property, converted to integers, or
1275  * undefined if an error occurs (including when the property value is not
1276  * an list of integers).
1277  */
1278 void object_property_get_uint16List(Object *obj, const char *name,
1279                                     uint16List **list, Error **errp);
1280 
1281 /**
1282  * object_property_set:
1283  * @obj: the object
1284  * @v: the visitor that will be used to write the property value.  This should
1285  *   be an Input visitor and the data will be first read with @name as the
1286  *   name and then written as the property value.
1287  * @name: the name of the property
1288  * @errp: returns an error if this function fails
1289  *
1290  * Writes a property to a object.
1291  */
1292 void object_property_set(Object *obj, Visitor *v, const char *name,
1293                          Error **errp);
1294 
1295 /**
1296  * object_property_parse:
1297  * @obj: the object
1298  * @string: the string that will be used to parse the property value.
1299  * @name: the name of the property
1300  * @errp: returns an error if this function fails
1301  *
1302  * Parses a string and writes the result into a property of an object.
1303  */
1304 void object_property_parse(Object *obj, const char *string,
1305                            const char *name, Error **errp);
1306 
1307 /**
1308  * object_property_print:
1309  * @obj: the object
1310  * @name: the name of the property
1311  * @human: if true, print for human consumption
1312  * @errp: returns an error if this function fails
1313  *
1314  * Returns a string representation of the value of the property.  The
1315  * caller shall free the string.
1316  */
1317 char *object_property_print(Object *obj, const char *name, bool human,
1318                             Error **errp);
1319 
1320 /**
1321  * object_property_get_type:
1322  * @obj: the object
1323  * @name: the name of the property
1324  * @errp: returns an error if this function fails
1325  *
1326  * Returns:  The type name of the property.
1327  */
1328 const char *object_property_get_type(Object *obj, const char *name,
1329                                      Error **errp);
1330 
1331 /**
1332  * object_get_root:
1333  *
1334  * Returns: the root object of the composition tree
1335  */
1336 Object *object_get_root(void);
1337 
1338 
1339 /**
1340  * object_get_objects_root:
1341  *
1342  * Get the container object that holds user created
1343  * object instances. This is the object at path
1344  * "/objects"
1345  *
1346  * Returns: the user object container
1347  */
1348 Object *object_get_objects_root(void);
1349 
1350 /**
1351  * object_get_internal_root:
1352  *
1353  * Get the container object that holds internally used object
1354  * instances.  Any object which is put into this container must not be
1355  * user visible, and it will not be exposed in the QOM tree.
1356  *
1357  * Returns: the internal object container
1358  */
1359 Object *object_get_internal_root(void);
1360 
1361 /**
1362  * object_get_canonical_path_component:
1363  *
1364  * Returns: The final component in the object's canonical path.  The canonical
1365  * path is the path within the composition tree starting from the root.
1366  * %NULL if the object doesn't have a parent (and thus a canonical path).
1367  */
1368 gchar *object_get_canonical_path_component(Object *obj);
1369 
1370 /**
1371  * object_get_canonical_path:
1372  *
1373  * Returns: The canonical path for a object.  This is the path within the
1374  * composition tree starting from the root.
1375  */
1376 gchar *object_get_canonical_path(Object *obj);
1377 
1378 /**
1379  * object_resolve_path:
1380  * @path: the path to resolve
1381  * @ambiguous: returns true if the path resolution failed because of an
1382  *   ambiguous match
1383  *
1384  * There are two types of supported paths--absolute paths and partial paths.
1385  *
1386  * Absolute paths are derived from the root object and can follow child<> or
1387  * link<> properties.  Since they can follow link<> properties, they can be
1388  * arbitrarily long.  Absolute paths look like absolute filenames and are
1389  * prefixed with a leading slash.
1390  *
1391  * Partial paths look like relative filenames.  They do not begin with a
1392  * prefix.  The matching rules for partial paths are subtle but designed to make
1393  * specifying objects easy.  At each level of the composition tree, the partial
1394  * path is matched as an absolute path.  The first match is not returned.  At
1395  * least two matches are searched for.  A successful result is only returned if
1396  * only one match is found.  If more than one match is found, a flag is
1397  * returned to indicate that the match was ambiguous.
1398  *
1399  * Returns: The matched object or NULL on path lookup failure.
1400  */
1401 Object *object_resolve_path(const char *path, bool *ambiguous);
1402 
1403 /**
1404  * object_resolve_path_type:
1405  * @path: the path to resolve
1406  * @typename: the type to look for.
1407  * @ambiguous: returns true if the path resolution failed because of an
1408  *   ambiguous match
1409  *
1410  * This is similar to object_resolve_path.  However, when looking for a
1411  * partial path only matches that implement the given type are considered.
1412  * This restricts the search and avoids spuriously flagging matches as
1413  * ambiguous.
1414  *
1415  * For both partial and absolute paths, the return value goes through
1416  * a dynamic cast to @typename.  This is important if either the link,
1417  * or the typename itself are of interface types.
1418  *
1419  * Returns: The matched object or NULL on path lookup failure.
1420  */
1421 Object *object_resolve_path_type(const char *path, const char *typename,
1422                                  bool *ambiguous);
1423 
1424 /**
1425  * object_resolve_path_component:
1426  * @parent: the object in which to resolve the path
1427  * @part: the component to resolve.
1428  *
1429  * This is similar to object_resolve_path with an absolute path, but it
1430  * only resolves one element (@part) and takes the others from @parent.
1431  *
1432  * Returns: The resolved object or NULL on path lookup failure.
1433  */
1434 Object *object_resolve_path_component(Object *parent, const gchar *part);
1435 
1436 /**
1437  * object_property_add_child:
1438  * @obj: the object to add a property to
1439  * @name: the name of the property
1440  * @child: the child object
1441  * @errp: if an error occurs, a pointer to an area to store the error
1442  *
1443  * Child properties form the composition tree.  All objects need to be a child
1444  * of another object.  Objects can only be a child of one object.
1445  *
1446  * There is no way for a child to determine what its parent is.  It is not
1447  * a bidirectional relationship.  This is by design.
1448  *
1449  * The value of a child property as a C string will be the child object's
1450  * canonical path. It can be retrieved using object_property_get_str().
1451  * The child object itself can be retrieved using object_property_get_link().
1452  */
1453 void object_property_add_child(Object *obj, const char *name,
1454                                Object *child, Error **errp);
1455 
1456 typedef enum {
1457     /* Unref the link pointer when the property is deleted */
1458     OBJ_PROP_LINK_STRONG = 0x1,
1459 } ObjectPropertyLinkFlags;
1460 
1461 /**
1462  * object_property_allow_set_link:
1463  *
1464  * The default implementation of the object_property_add_link() check()
1465  * callback function.  It allows the link property to be set and never returns
1466  * an error.
1467  */
1468 void object_property_allow_set_link(const Object *, const char *,
1469                                     Object *, Error **);
1470 
1471 /**
1472  * object_property_add_link:
1473  * @obj: the object to add a property to
1474  * @name: the name of the property
1475  * @type: the qobj type of the link
1476  * @child: a pointer to where the link object reference is stored
1477  * @check: callback to veto setting or NULL if the property is read-only
1478  * @flags: additional options for the link
1479  * @errp: if an error occurs, a pointer to an area to store the error
1480  *
1481  * Links establish relationships between objects.  Links are unidirectional
1482  * although two links can be combined to form a bidirectional relationship
1483  * between objects.
1484  *
1485  * Links form the graph in the object model.
1486  *
1487  * The <code>@check()</code> callback is invoked when
1488  * object_property_set_link() is called and can raise an error to prevent the
1489  * link being set.  If <code>@check</code> is NULL, the property is read-only
1490  * and cannot be set.
1491  *
1492  * Ownership of the pointer that @child points to is transferred to the
1493  * link property.  The reference count for <code>*@child</code> is
1494  * managed by the property from after the function returns till the
1495  * property is deleted with object_property_del().  If the
1496  * <code>@flags</code> <code>OBJ_PROP_LINK_STRONG</code> bit is set,
1497  * the reference count is decremented when the property is deleted or
1498  * modified.
1499  */
1500 void object_property_add_link(Object *obj, const char *name,
1501                               const char *type, Object **child,
1502                               void (*check)(const Object *obj, const char *name,
1503                                             Object *val, Error **errp),
1504                               ObjectPropertyLinkFlags flags,
1505                               Error **errp);
1506 
1507 /**
1508  * object_property_add_str:
1509  * @obj: the object to add a property to
1510  * @name: the name of the property
1511  * @get: the getter or NULL if the property is write-only.  This function must
1512  *   return a string to be freed by g_free().
1513  * @set: the setter or NULL if the property is read-only
1514  * @errp: if an error occurs, a pointer to an area to store the error
1515  *
1516  * Add a string property using getters/setters.  This function will add a
1517  * property of type 'string'.
1518  */
1519 void object_property_add_str(Object *obj, const char *name,
1520                              char *(*get)(Object *, Error **),
1521                              void (*set)(Object *, const char *, Error **),
1522                              Error **errp);
1523 
1524 void object_class_property_add_str(ObjectClass *klass, const char *name,
1525                                    char *(*get)(Object *, Error **),
1526                                    void (*set)(Object *, const char *,
1527                                                Error **),
1528                                    Error **errp);
1529 
1530 /**
1531  * object_property_add_bool:
1532  * @obj: the object to add a property to
1533  * @name: the name of the property
1534  * @get: the getter or NULL if the property is write-only.
1535  * @set: the setter or NULL if the property is read-only
1536  * @errp: if an error occurs, a pointer to an area to store the error
1537  *
1538  * Add a bool property using getters/setters.  This function will add a
1539  * property of type 'bool'.
1540  */
1541 void object_property_add_bool(Object *obj, const char *name,
1542                               bool (*get)(Object *, Error **),
1543                               void (*set)(Object *, bool, Error **),
1544                               Error **errp);
1545 
1546 void object_class_property_add_bool(ObjectClass *klass, const char *name,
1547                                     bool (*get)(Object *, Error **),
1548                                     void (*set)(Object *, bool, Error **),
1549                                     Error **errp);
1550 
1551 /**
1552  * object_property_add_enum:
1553  * @obj: the object to add a property to
1554  * @name: the name of the property
1555  * @typename: the name of the enum data type
1556  * @get: the getter or %NULL if the property is write-only.
1557  * @set: the setter or %NULL if the property is read-only
1558  * @errp: if an error occurs, a pointer to an area to store the error
1559  *
1560  * Add an enum property using getters/setters.  This function will add a
1561  * property of type '@typename'.
1562  */
1563 void object_property_add_enum(Object *obj, const char *name,
1564                               const char *typename,
1565                               const QEnumLookup *lookup,
1566                               int (*get)(Object *, Error **),
1567                               void (*set)(Object *, int, Error **),
1568                               Error **errp);
1569 
1570 void object_class_property_add_enum(ObjectClass *klass, const char *name,
1571                                     const char *typename,
1572                                     const QEnumLookup *lookup,
1573                                     int (*get)(Object *, Error **),
1574                                     void (*set)(Object *, int, Error **),
1575                                     Error **errp);
1576 
1577 /**
1578  * object_property_add_tm:
1579  * @obj: the object to add a property to
1580  * @name: the name of the property
1581  * @get: the getter or NULL if the property is write-only.
1582  * @errp: if an error occurs, a pointer to an area to store the error
1583  *
1584  * Add a read-only struct tm valued property using a getter function.
1585  * This function will add a property of type 'struct tm'.
1586  */
1587 void object_property_add_tm(Object *obj, const char *name,
1588                             void (*get)(Object *, struct tm *, Error **),
1589                             Error **errp);
1590 
1591 void object_class_property_add_tm(ObjectClass *klass, const char *name,
1592                                   void (*get)(Object *, struct tm *, Error **),
1593                                   Error **errp);
1594 
1595 /**
1596  * object_property_add_uint8_ptr:
1597  * @obj: the object to add a property to
1598  * @name: the name of the property
1599  * @v: pointer to value
1600  * @errp: if an error occurs, a pointer to an area to store the error
1601  *
1602  * Add an integer property in memory.  This function will add a
1603  * property of type 'uint8'.
1604  */
1605 void object_property_add_uint8_ptr(Object *obj, const char *name,
1606                                    const uint8_t *v, Error **errp);
1607 void object_class_property_add_uint8_ptr(ObjectClass *klass, const char *name,
1608                                          const uint8_t *v, Error **errp);
1609 
1610 /**
1611  * object_property_add_uint16_ptr:
1612  * @obj: the object to add a property to
1613  * @name: the name of the property
1614  * @v: pointer to value
1615  * @errp: if an error occurs, a pointer to an area to store the error
1616  *
1617  * Add an integer property in memory.  This function will add a
1618  * property of type 'uint16'.
1619  */
1620 void object_property_add_uint16_ptr(Object *obj, const char *name,
1621                                     const uint16_t *v, Error **errp);
1622 void object_class_property_add_uint16_ptr(ObjectClass *klass, const char *name,
1623                                           const uint16_t *v, Error **errp);
1624 
1625 /**
1626  * object_property_add_uint32_ptr:
1627  * @obj: the object to add a property to
1628  * @name: the name of the property
1629  * @v: pointer to value
1630  * @errp: if an error occurs, a pointer to an area to store the error
1631  *
1632  * Add an integer property in memory.  This function will add a
1633  * property of type 'uint32'.
1634  */
1635 void object_property_add_uint32_ptr(Object *obj, const char *name,
1636                                     const uint32_t *v, Error **errp);
1637 void object_class_property_add_uint32_ptr(ObjectClass *klass, const char *name,
1638                                           const uint32_t *v, Error **errp);
1639 
1640 /**
1641  * object_property_add_uint64_ptr:
1642  * @obj: the object to add a property to
1643  * @name: the name of the property
1644  * @v: pointer to value
1645  * @errp: if an error occurs, a pointer to an area to store the error
1646  *
1647  * Add an integer property in memory.  This function will add a
1648  * property of type 'uint64'.
1649  */
1650 void object_property_add_uint64_ptr(Object *obj, const char *name,
1651                                     const uint64_t *v, Error **Errp);
1652 void object_class_property_add_uint64_ptr(ObjectClass *klass, const char *name,
1653                                           const uint64_t *v, Error **Errp);
1654 
1655 /**
1656  * object_property_add_alias:
1657  * @obj: the object to add a property to
1658  * @name: the name of the property
1659  * @target_obj: the object to forward property access to
1660  * @target_name: the name of the property on the forwarded object
1661  * @errp: if an error occurs, a pointer to an area to store the error
1662  *
1663  * Add an alias for a property on an object.  This function will add a property
1664  * of the same type as the forwarded property.
1665  *
1666  * The caller must ensure that <code>@target_obj</code> stays alive as long as
1667  * this property exists.  In the case of a child object or an alias on the same
1668  * object this will be the case.  For aliases to other objects the caller is
1669  * responsible for taking a reference.
1670  */
1671 void object_property_add_alias(Object *obj, const char *name,
1672                                Object *target_obj, const char *target_name,
1673                                Error **errp);
1674 
1675 /**
1676  * object_property_add_const_link:
1677  * @obj: the object to add a property to
1678  * @name: the name of the property
1679  * @target: the object to be referred by the link
1680  * @errp: if an error occurs, a pointer to an area to store the error
1681  *
1682  * Add an unmodifiable link for a property on an object.  This function will
1683  * add a property of type link<TYPE> where TYPE is the type of @target.
1684  *
1685  * The caller must ensure that @target stays alive as long as
1686  * this property exists.  In the case @target is a child of @obj,
1687  * this will be the case.  Otherwise, the caller is responsible for
1688  * taking a reference.
1689  */
1690 void object_property_add_const_link(Object *obj, const char *name,
1691                                     Object *target, Error **errp);
1692 
1693 /**
1694  * object_property_set_description:
1695  * @obj: the object owning the property
1696  * @name: the name of the property
1697  * @description: the description of the property on the object
1698  * @errp: if an error occurs, a pointer to an area to store the error
1699  *
1700  * Set an object property's description.
1701  *
1702  */
1703 void object_property_set_description(Object *obj, const char *name,
1704                                      const char *description, Error **errp);
1705 void object_class_property_set_description(ObjectClass *klass, const char *name,
1706                                            const char *description,
1707                                            Error **errp);
1708 
1709 /**
1710  * object_child_foreach:
1711  * @obj: the object whose children will be navigated
1712  * @fn: the iterator function to be called
1713  * @opaque: an opaque value that will be passed to the iterator
1714  *
1715  * Call @fn passing each child of @obj and @opaque to it, until @fn returns
1716  * non-zero.
1717  *
1718  * It is forbidden to add or remove children from @obj from the @fn
1719  * callback.
1720  *
1721  * Returns: The last value returned by @fn, or 0 if there is no child.
1722  */
1723 int object_child_foreach(Object *obj, int (*fn)(Object *child, void *opaque),
1724                          void *opaque);
1725 
1726 /**
1727  * object_child_foreach_recursive:
1728  * @obj: the object whose children will be navigated
1729  * @fn: the iterator function to be called
1730  * @opaque: an opaque value that will be passed to the iterator
1731  *
1732  * Call @fn passing each child of @obj and @opaque to it, until @fn returns
1733  * non-zero. Calls recursively, all child nodes of @obj will also be passed
1734  * all the way down to the leaf nodes of the tree. Depth first ordering.
1735  *
1736  * It is forbidden to add or remove children from @obj (or its
1737  * child nodes) from the @fn callback.
1738  *
1739  * Returns: The last value returned by @fn, or 0 if there is no child.
1740  */
1741 int object_child_foreach_recursive(Object *obj,
1742                                    int (*fn)(Object *child, void *opaque),
1743                                    void *opaque);
1744 /**
1745  * container_get:
1746  * @root: root of the #path, e.g., object_get_root()
1747  * @path: path to the container
1748  *
1749  * Return a container object whose path is @path.  Create more containers
1750  * along the path if necessary.
1751  *
1752  * Returns: the container object.
1753  */
1754 Object *container_get(Object *root, const char *path);
1755 
1756 /**
1757  * object_type_get_instance_size:
1758  * @typename: Name of the Type whose instance_size is required
1759  *
1760  * Returns the instance_size of the given @typename.
1761  */
1762 size_t object_type_get_instance_size(const char *typename);
1763 #endif
1764