1 /* 2 * QEMU Object Model 3 * 4 * Copyright IBM, Corp. 2011 5 * 6 * Authors: 7 * Anthony Liguori <aliguori@us.ibm.com> 8 * 9 * This work is licensed under the terms of the GNU GPL, version 2 or later. 10 * See the COPYING file in the top-level directory. 11 * 12 */ 13 14 #ifndef QEMU_OBJECT_H 15 #define QEMU_OBJECT_H 16 17 #include "qapi/qapi-builtin-types.h" 18 #include "qemu/module.h" 19 20 struct TypeImpl; 21 typedef struct TypeImpl *Type; 22 23 typedef struct Object Object; 24 25 typedef struct TypeInfo TypeInfo; 26 27 typedef struct InterfaceClass InterfaceClass; 28 typedef struct InterfaceInfo InterfaceInfo; 29 30 #define TYPE_OBJECT "object" 31 32 /** 33 * SECTION:object.h 34 * @title:Base Object Type System 35 * @short_description: interfaces for creating new types and objects 36 * 37 * The QEMU Object Model provides a framework for registering user creatable 38 * types and instantiating objects from those types. QOM provides the following 39 * features: 40 * 41 * - System for dynamically registering types 42 * - Support for single-inheritance of types 43 * - Multiple inheritance of stateless interfaces 44 * 45 * <example> 46 * <title>Creating a minimal type</title> 47 * <programlisting> 48 * #include "qdev.h" 49 * 50 * #define TYPE_MY_DEVICE "my-device" 51 * 52 * // No new virtual functions: we can reuse the typedef for the 53 * // superclass. 54 * typedef DeviceClass MyDeviceClass; 55 * typedef struct MyDevice 56 * { 57 * DeviceState parent; 58 * 59 * int reg0, reg1, reg2; 60 * } MyDevice; 61 * 62 * static const TypeInfo my_device_info = { 63 * .name = TYPE_MY_DEVICE, 64 * .parent = TYPE_DEVICE, 65 * .instance_size = sizeof(MyDevice), 66 * }; 67 * 68 * static void my_device_register_types(void) 69 * { 70 * type_register_static(&my_device_info); 71 * } 72 * 73 * type_init(my_device_register_types) 74 * </programlisting> 75 * </example> 76 * 77 * In the above example, we create a simple type that is described by #TypeInfo. 78 * #TypeInfo describes information about the type including what it inherits 79 * from, the instance and class size, and constructor/destructor hooks. 80 * 81 * Alternatively several static types could be registered using helper macro 82 * DEFINE_TYPES() 83 * 84 * <example> 85 * <programlisting> 86 * static const TypeInfo device_types_info[] = { 87 * { 88 * .name = TYPE_MY_DEVICE_A, 89 * .parent = TYPE_DEVICE, 90 * .instance_size = sizeof(MyDeviceA), 91 * }, 92 * { 93 * .name = TYPE_MY_DEVICE_B, 94 * .parent = TYPE_DEVICE, 95 * .instance_size = sizeof(MyDeviceB), 96 * }, 97 * }; 98 * 99 * DEFINE_TYPES(device_types_info) 100 * </programlisting> 101 * </example> 102 * 103 * Every type has an #ObjectClass associated with it. #ObjectClass derivatives 104 * are instantiated dynamically but there is only ever one instance for any 105 * given type. The #ObjectClass typically holds a table of function pointers 106 * for the virtual methods implemented by this type. 107 * 108 * Using object_new(), a new #Object derivative will be instantiated. You can 109 * cast an #Object to a subclass (or base-class) type using 110 * object_dynamic_cast(). You typically want to define macro wrappers around 111 * OBJECT_CHECK() and OBJECT_CLASS_CHECK() to make it easier to convert to a 112 * specific type: 113 * 114 * <example> 115 * <title>Typecasting macros</title> 116 * <programlisting> 117 * #define MY_DEVICE_GET_CLASS(obj) \ 118 * OBJECT_GET_CLASS(MyDeviceClass, obj, TYPE_MY_DEVICE) 119 * #define MY_DEVICE_CLASS(klass) \ 120 * OBJECT_CLASS_CHECK(MyDeviceClass, klass, TYPE_MY_DEVICE) 121 * #define MY_DEVICE(obj) \ 122 * OBJECT_CHECK(MyDevice, obj, TYPE_MY_DEVICE) 123 * </programlisting> 124 * </example> 125 * 126 * # Class Initialization # 127 * 128 * Before an object is initialized, the class for the object must be 129 * initialized. There is only one class object for all instance objects 130 * that is created lazily. 131 * 132 * Classes are initialized by first initializing any parent classes (if 133 * necessary). After the parent class object has initialized, it will be 134 * copied into the current class object and any additional storage in the 135 * class object is zero filled. 136 * 137 * The effect of this is that classes automatically inherit any virtual 138 * function pointers that the parent class has already initialized. All 139 * other fields will be zero filled. 140 * 141 * Once all of the parent classes have been initialized, #TypeInfo::class_init 142 * is called to let the class being instantiated provide default initialize for 143 * its virtual functions. Here is how the above example might be modified 144 * to introduce an overridden virtual function: 145 * 146 * <example> 147 * <title>Overriding a virtual function</title> 148 * <programlisting> 149 * #include "qdev.h" 150 * 151 * void my_device_class_init(ObjectClass *klass, void *class_data) 152 * { 153 * DeviceClass *dc = DEVICE_CLASS(klass); 154 * dc->reset = my_device_reset; 155 * } 156 * 157 * static const TypeInfo my_device_info = { 158 * .name = TYPE_MY_DEVICE, 159 * .parent = TYPE_DEVICE, 160 * .instance_size = sizeof(MyDevice), 161 * .class_init = my_device_class_init, 162 * }; 163 * </programlisting> 164 * </example> 165 * 166 * Introducing new virtual methods requires a class to define its own 167 * struct and to add a .class_size member to the #TypeInfo. Each method 168 * will also have a wrapper function to call it easily: 169 * 170 * <example> 171 * <title>Defining an abstract class</title> 172 * <programlisting> 173 * #include "qdev.h" 174 * 175 * typedef struct MyDeviceClass 176 * { 177 * DeviceClass parent; 178 * 179 * void (*frobnicate) (MyDevice *obj); 180 * } MyDeviceClass; 181 * 182 * static const TypeInfo my_device_info = { 183 * .name = TYPE_MY_DEVICE, 184 * .parent = TYPE_DEVICE, 185 * .instance_size = sizeof(MyDevice), 186 * .abstract = true, // or set a default in my_device_class_init 187 * .class_size = sizeof(MyDeviceClass), 188 * }; 189 * 190 * void my_device_frobnicate(MyDevice *obj) 191 * { 192 * MyDeviceClass *klass = MY_DEVICE_GET_CLASS(obj); 193 * 194 * klass->frobnicate(obj); 195 * } 196 * </programlisting> 197 * </example> 198 * 199 * # Interfaces # 200 * 201 * Interfaces allow a limited form of multiple inheritance. Instances are 202 * similar to normal types except for the fact that are only defined by 203 * their classes and never carry any state. As a consequence, a pointer to 204 * an interface instance should always be of incomplete type in order to be 205 * sure it cannot be dereferenced. That is, you should define the 206 * 'typedef struct SomethingIf SomethingIf' so that you can pass around 207 * 'SomethingIf *si' arguments, but not define a 'struct SomethingIf { ... }'. 208 * The only things you can validly do with a 'SomethingIf *' are to pass it as 209 * an argument to a method on its corresponding SomethingIfClass, or to 210 * dynamically cast it to an object that implements the interface. 211 * 212 * # Methods # 213 * 214 * A <emphasis>method</emphasis> is a function within the namespace scope of 215 * a class. It usually operates on the object instance by passing it as a 216 * strongly-typed first argument. 217 * If it does not operate on an object instance, it is dubbed 218 * <emphasis>class method</emphasis>. 219 * 220 * Methods cannot be overloaded. That is, the #ObjectClass and method name 221 * uniquely identity the function to be called; the signature does not vary 222 * except for trailing varargs. 223 * 224 * Methods are always <emphasis>virtual</emphasis>. Overriding a method in 225 * #TypeInfo.class_init of a subclass leads to any user of the class obtained 226 * via OBJECT_GET_CLASS() accessing the overridden function. 227 * The original function is not automatically invoked. It is the responsibility 228 * of the overriding class to determine whether and when to invoke the method 229 * being overridden. 230 * 231 * To invoke the method being overridden, the preferred solution is to store 232 * the original value in the overriding class before overriding the method. 233 * This corresponds to |[ {super,base}.method(...) ]| in Java and C# 234 * respectively; this frees the overriding class from hardcoding its parent 235 * class, which someone might choose to change at some point. 236 * 237 * <example> 238 * <title>Overriding a virtual method</title> 239 * <programlisting> 240 * typedef struct MyState MyState; 241 * 242 * typedef void (*MyDoSomething)(MyState *obj); 243 * 244 * typedef struct MyClass { 245 * ObjectClass parent_class; 246 * 247 * MyDoSomething do_something; 248 * } MyClass; 249 * 250 * static void my_do_something(MyState *obj) 251 * { 252 * // do something 253 * } 254 * 255 * static void my_class_init(ObjectClass *oc, void *data) 256 * { 257 * MyClass *mc = MY_CLASS(oc); 258 * 259 * mc->do_something = my_do_something; 260 * } 261 * 262 * static const TypeInfo my_type_info = { 263 * .name = TYPE_MY, 264 * .parent = TYPE_OBJECT, 265 * .instance_size = sizeof(MyState), 266 * .class_size = sizeof(MyClass), 267 * .class_init = my_class_init, 268 * }; 269 * 270 * typedef struct DerivedClass { 271 * MyClass parent_class; 272 * 273 * MyDoSomething parent_do_something; 274 * } DerivedClass; 275 * 276 * static void derived_do_something(MyState *obj) 277 * { 278 * DerivedClass *dc = DERIVED_GET_CLASS(obj); 279 * 280 * // do something here 281 * dc->parent_do_something(obj); 282 * // do something else here 283 * } 284 * 285 * static void derived_class_init(ObjectClass *oc, void *data) 286 * { 287 * MyClass *mc = MY_CLASS(oc); 288 * DerivedClass *dc = DERIVED_CLASS(oc); 289 * 290 * dc->parent_do_something = mc->do_something; 291 * mc->do_something = derived_do_something; 292 * } 293 * 294 * static const TypeInfo derived_type_info = { 295 * .name = TYPE_DERIVED, 296 * .parent = TYPE_MY, 297 * .class_size = sizeof(DerivedClass), 298 * .class_init = derived_class_init, 299 * }; 300 * </programlisting> 301 * </example> 302 * 303 * Alternatively, object_class_by_name() can be used to obtain the class and 304 * its non-overridden methods for a specific type. This would correspond to 305 * |[ MyClass::method(...) ]| in C++. 306 * 307 * The first example of such a QOM method was #CPUClass.reset, 308 * another example is #DeviceClass.realize. 309 */ 310 311 312 /** 313 * ObjectPropertyAccessor: 314 * @obj: the object that owns the property 315 * @v: the visitor that contains the property data 316 * @name: the name of the property 317 * @opaque: the object property opaque 318 * @errp: a pointer to an Error that is filled if getting/setting fails. 319 * 320 * Called when trying to get/set a property. 321 */ 322 typedef void (ObjectPropertyAccessor)(Object *obj, 323 Visitor *v, 324 const char *name, 325 void *opaque, 326 Error **errp); 327 328 /** 329 * ObjectPropertyResolve: 330 * @obj: the object that owns the property 331 * @opaque: the opaque registered with the property 332 * @part: the name of the property 333 * 334 * Resolves the #Object corresponding to property @part. 335 * 336 * The returned object can also be used as a starting point 337 * to resolve a relative path starting with "@part". 338 * 339 * Returns: If @path is the path that led to @obj, the function 340 * returns the #Object corresponding to "@path/@part". 341 * If "@path/@part" is not a valid object path, it returns #NULL. 342 */ 343 typedef Object *(ObjectPropertyResolve)(Object *obj, 344 void *opaque, 345 const char *part); 346 347 /** 348 * ObjectPropertyRelease: 349 * @obj: the object that owns the property 350 * @name: the name of the property 351 * @opaque: the opaque registered with the property 352 * 353 * Called when a property is removed from a object. 354 */ 355 typedef void (ObjectPropertyRelease)(Object *obj, 356 const char *name, 357 void *opaque); 358 359 typedef struct ObjectProperty 360 { 361 gchar *name; 362 gchar *type; 363 gchar *description; 364 ObjectPropertyAccessor *get; 365 ObjectPropertyAccessor *set; 366 ObjectPropertyResolve *resolve; 367 ObjectPropertyRelease *release; 368 void *opaque; 369 } ObjectProperty; 370 371 /** 372 * ObjectUnparent: 373 * @obj: the object that is being removed from the composition tree 374 * 375 * Called when an object is being removed from the QOM composition tree. 376 * The function should remove any backlinks from children objects to @obj. 377 */ 378 typedef void (ObjectUnparent)(Object *obj); 379 380 /** 381 * ObjectFree: 382 * @obj: the object being freed 383 * 384 * Called when an object's last reference is removed. 385 */ 386 typedef void (ObjectFree)(void *obj); 387 388 #define OBJECT_CLASS_CAST_CACHE 4 389 390 /** 391 * ObjectClass: 392 * 393 * The base for all classes. The only thing that #ObjectClass contains is an 394 * integer type handle. 395 */ 396 struct ObjectClass 397 { 398 /*< private >*/ 399 Type type; 400 GSList *interfaces; 401 402 const char *object_cast_cache[OBJECT_CLASS_CAST_CACHE]; 403 const char *class_cast_cache[OBJECT_CLASS_CAST_CACHE]; 404 405 ObjectUnparent *unparent; 406 407 GHashTable *properties; 408 }; 409 410 /** 411 * Object: 412 * 413 * The base for all objects. The first member of this object is a pointer to 414 * a #ObjectClass. Since C guarantees that the first member of a structure 415 * always begins at byte 0 of that structure, as long as any sub-object places 416 * its parent as the first member, we can cast directly to a #Object. 417 * 418 * As a result, #Object contains a reference to the objects type as its 419 * first member. This allows identification of the real type of the object at 420 * run time. 421 */ 422 struct Object 423 { 424 /*< private >*/ 425 ObjectClass *class; 426 ObjectFree *free; 427 GHashTable *properties; 428 uint32_t ref; 429 Object *parent; 430 }; 431 432 /** 433 * TypeInfo: 434 * @name: The name of the type. 435 * @parent: The name of the parent type. 436 * @instance_size: The size of the object (derivative of #Object). If 437 * @instance_size is 0, then the size of the object will be the size of the 438 * parent object. 439 * @instance_init: This function is called to initialize an object. The parent 440 * class will have already been initialized so the type is only responsible 441 * for initializing its own members. 442 * @instance_post_init: This function is called to finish initialization of 443 * an object, after all @instance_init functions were called. 444 * @instance_finalize: This function is called during object destruction. This 445 * is called before the parent @instance_finalize function has been called. 446 * An object should only free the members that are unique to its type in this 447 * function. 448 * @abstract: If this field is true, then the class is considered abstract and 449 * cannot be directly instantiated. 450 * @class_size: The size of the class object (derivative of #ObjectClass) 451 * for this object. If @class_size is 0, then the size of the class will be 452 * assumed to be the size of the parent class. This allows a type to avoid 453 * implementing an explicit class type if they are not adding additional 454 * virtual functions. 455 * @class_init: This function is called after all parent class initialization 456 * has occurred to allow a class to set its default virtual method pointers. 457 * This is also the function to use to override virtual methods from a parent 458 * class. 459 * @class_base_init: This function is called for all base classes after all 460 * parent class initialization has occurred, but before the class itself 461 * is initialized. This is the function to use to undo the effects of 462 * memcpy from the parent class to the descendants. 463 * @class_data: Data to pass to the @class_init, 464 * @class_base_init. This can be useful when building dynamic 465 * classes. 466 * @interfaces: The list of interfaces associated with this type. This 467 * should point to a static array that's terminated with a zero filled 468 * element. 469 */ 470 struct TypeInfo 471 { 472 const char *name; 473 const char *parent; 474 475 size_t instance_size; 476 void (*instance_init)(Object *obj); 477 void (*instance_post_init)(Object *obj); 478 void (*instance_finalize)(Object *obj); 479 480 bool abstract; 481 size_t class_size; 482 483 void (*class_init)(ObjectClass *klass, void *data); 484 void (*class_base_init)(ObjectClass *klass, void *data); 485 void *class_data; 486 487 InterfaceInfo *interfaces; 488 }; 489 490 /** 491 * OBJECT: 492 * @obj: A derivative of #Object 493 * 494 * Converts an object to a #Object. Since all objects are #Objects, 495 * this function will always succeed. 496 */ 497 #define OBJECT(obj) \ 498 ((Object *)(obj)) 499 500 /** 501 * OBJECT_CLASS: 502 * @class: A derivative of #ObjectClass. 503 * 504 * Converts a class to an #ObjectClass. Since all objects are #Objects, 505 * this function will always succeed. 506 */ 507 #define OBJECT_CLASS(class) \ 508 ((ObjectClass *)(class)) 509 510 /** 511 * OBJECT_CHECK: 512 * @type: The C type to use for the return value. 513 * @obj: A derivative of @type to cast. 514 * @name: The QOM typename of @type 515 * 516 * A type safe version of @object_dynamic_cast_assert. Typically each class 517 * will define a macro based on this type to perform type safe dynamic_casts to 518 * this object type. 519 * 520 * If an invalid object is passed to this function, a run time assert will be 521 * generated. 522 */ 523 #define OBJECT_CHECK(type, obj, name) \ 524 ((type *)object_dynamic_cast_assert(OBJECT(obj), (name), \ 525 __FILE__, __LINE__, __func__)) 526 527 /** 528 * OBJECT_CLASS_CHECK: 529 * @class_type: The C type to use for the return value. 530 * @class: A derivative class of @class_type to cast. 531 * @name: the QOM typename of @class_type. 532 * 533 * A type safe version of @object_class_dynamic_cast_assert. This macro is 534 * typically wrapped by each type to perform type safe casts of a class to a 535 * specific class type. 536 */ 537 #define OBJECT_CLASS_CHECK(class_type, class, name) \ 538 ((class_type *)object_class_dynamic_cast_assert(OBJECT_CLASS(class), (name), \ 539 __FILE__, __LINE__, __func__)) 540 541 /** 542 * OBJECT_GET_CLASS: 543 * @class: The C type to use for the return value. 544 * @obj: The object to obtain the class for. 545 * @name: The QOM typename of @obj. 546 * 547 * This function will return a specific class for a given object. Its generally 548 * used by each type to provide a type safe macro to get a specific class type 549 * from an object. 550 */ 551 #define OBJECT_GET_CLASS(class, obj, name) \ 552 OBJECT_CLASS_CHECK(class, object_get_class(OBJECT(obj)), name) 553 554 /** 555 * InterfaceInfo: 556 * @type: The name of the interface. 557 * 558 * The information associated with an interface. 559 */ 560 struct InterfaceInfo { 561 const char *type; 562 }; 563 564 /** 565 * InterfaceClass: 566 * @parent_class: the base class 567 * 568 * The class for all interfaces. Subclasses of this class should only add 569 * virtual methods. 570 */ 571 struct InterfaceClass 572 { 573 ObjectClass parent_class; 574 /*< private >*/ 575 ObjectClass *concrete_class; 576 Type interface_type; 577 }; 578 579 #define TYPE_INTERFACE "interface" 580 581 /** 582 * INTERFACE_CLASS: 583 * @klass: class to cast from 584 * Returns: An #InterfaceClass or raise an error if cast is invalid 585 */ 586 #define INTERFACE_CLASS(klass) \ 587 OBJECT_CLASS_CHECK(InterfaceClass, klass, TYPE_INTERFACE) 588 589 /** 590 * INTERFACE_CHECK: 591 * @interface: the type to return 592 * @obj: the object to convert to an interface 593 * @name: the interface type name 594 * 595 * Returns: @obj casted to @interface if cast is valid, otherwise raise error. 596 */ 597 #define INTERFACE_CHECK(interface, obj, name) \ 598 ((interface *)object_dynamic_cast_assert(OBJECT((obj)), (name), \ 599 __FILE__, __LINE__, __func__)) 600 601 /** 602 * object_new_with_class: 603 * @klass: The class to instantiate. 604 * 605 * This function will initialize a new object using heap allocated memory. 606 * The returned object has a reference count of 1, and will be freed when 607 * the last reference is dropped. 608 * 609 * Returns: The newly allocated and instantiated object. 610 */ 611 Object *object_new_with_class(ObjectClass *klass); 612 613 /** 614 * object_new: 615 * @typename: The name of the type of the object to instantiate. 616 * 617 * This function will initialize a new object using heap allocated memory. 618 * The returned object has a reference count of 1, and will be freed when 619 * the last reference is dropped. 620 * 621 * Returns: The newly allocated and instantiated object. 622 */ 623 Object *object_new(const char *typename); 624 625 /** 626 * object_new_with_props: 627 * @typename: The name of the type of the object to instantiate. 628 * @parent: the parent object 629 * @id: The unique ID of the object 630 * @errp: pointer to error object 631 * @...: list of property names and values 632 * 633 * This function will initialize a new object using heap allocated memory. 634 * The returned object has a reference count of 1, and will be freed when 635 * the last reference is dropped. 636 * 637 * The @id parameter will be used when registering the object as a 638 * child of @parent in the composition tree. 639 * 640 * The variadic parameters are a list of pairs of (propname, propvalue) 641 * strings. The propname of %NULL indicates the end of the property 642 * list. If the object implements the user creatable interface, the 643 * object will be marked complete once all the properties have been 644 * processed. 645 * 646 * <example> 647 * <title>Creating an object with properties</title> 648 * <programlisting> 649 * Error *err = NULL; 650 * Object *obj; 651 * 652 * obj = object_new_with_props(TYPE_MEMORY_BACKEND_FILE, 653 * object_get_objects_root(), 654 * "hostmem0", 655 * &err, 656 * "share", "yes", 657 * "mem-path", "/dev/shm/somefile", 658 * "prealloc", "yes", 659 * "size", "1048576", 660 * NULL); 661 * 662 * if (!obj) { 663 * g_printerr("Cannot create memory backend: %s\n", 664 * error_get_pretty(err)); 665 * } 666 * </programlisting> 667 * </example> 668 * 669 * The returned object will have one stable reference maintained 670 * for as long as it is present in the object hierarchy. 671 * 672 * Returns: The newly allocated, instantiated & initialized object. 673 */ 674 Object *object_new_with_props(const char *typename, 675 Object *parent, 676 const char *id, 677 Error **errp, 678 ...) QEMU_SENTINEL; 679 680 /** 681 * object_new_with_propv: 682 * @typename: The name of the type of the object to instantiate. 683 * @parent: the parent object 684 * @id: The unique ID of the object 685 * @errp: pointer to error object 686 * @vargs: list of property names and values 687 * 688 * See object_new_with_props() for documentation. 689 */ 690 Object *object_new_with_propv(const char *typename, 691 Object *parent, 692 const char *id, 693 Error **errp, 694 va_list vargs); 695 696 void object_apply_global_props(Object *obj, const GPtrArray *props, 697 Error **errp); 698 void object_set_machine_compat_props(GPtrArray *compat_props); 699 void object_set_accelerator_compat_props(GPtrArray *compat_props); 700 void object_register_sugar_prop(const char *driver, const char *prop, const char *value); 701 void object_apply_compat_props(Object *obj); 702 703 /** 704 * object_set_props: 705 * @obj: the object instance to set properties on 706 * @errp: pointer to error object 707 * @...: list of property names and values 708 * 709 * This function will set a list of properties on an existing object 710 * instance. 711 * 712 * The variadic parameters are a list of pairs of (propname, propvalue) 713 * strings. The propname of %NULL indicates the end of the property 714 * list. 715 * 716 * <example> 717 * <title>Update an object's properties</title> 718 * <programlisting> 719 * Error *err = NULL; 720 * Object *obj = ...get / create object...; 721 * 722 * obj = object_set_props(obj, 723 * &err, 724 * "share", "yes", 725 * "mem-path", "/dev/shm/somefile", 726 * "prealloc", "yes", 727 * "size", "1048576", 728 * NULL); 729 * 730 * if (!obj) { 731 * g_printerr("Cannot set properties: %s\n", 732 * error_get_pretty(err)); 733 * } 734 * </programlisting> 735 * </example> 736 * 737 * The returned object will have one stable reference maintained 738 * for as long as it is present in the object hierarchy. 739 * 740 * Returns: -1 on error, 0 on success 741 */ 742 int object_set_props(Object *obj, 743 Error **errp, 744 ...) QEMU_SENTINEL; 745 746 /** 747 * object_set_propv: 748 * @obj: the object instance to set properties on 749 * @errp: pointer to error object 750 * @vargs: list of property names and values 751 * 752 * See object_set_props() for documentation. 753 * 754 * Returns: -1 on error, 0 on success 755 */ 756 int object_set_propv(Object *obj, 757 Error **errp, 758 va_list vargs); 759 760 /** 761 * object_initialize: 762 * @obj: A pointer to the memory to be used for the object. 763 * @size: The maximum size available at @obj for the object. 764 * @typename: The name of the type of the object to instantiate. 765 * 766 * This function will initialize an object. The memory for the object should 767 * have already been allocated. The returned object has a reference count of 1, 768 * and will be finalized when the last reference is dropped. 769 */ 770 void object_initialize(void *obj, size_t size, const char *typename); 771 772 /** 773 * object_initialize_child: 774 * @parentobj: The parent object to add a property to 775 * @propname: The name of the property 776 * @childobj: A pointer to the memory to be used for the object. 777 * @size: The maximum size available at @childobj for the object. 778 * @type: The name of the type of the object to instantiate. 779 * @errp: If an error occurs, a pointer to an area to store the error 780 * @...: list of property names and values 781 * 782 * This function will initialize an object. The memory for the object should 783 * have already been allocated. The object will then be added as child property 784 * to a parent with object_property_add_child() function. The returned object 785 * has a reference count of 1 (for the "child<...>" property from the parent), 786 * so the object will be finalized automatically when the parent gets removed. 787 * 788 * The variadic parameters are a list of pairs of (propname, propvalue) 789 * strings. The propname of %NULL indicates the end of the property list. 790 * If the object implements the user creatable interface, the object will 791 * be marked complete once all the properties have been processed. 792 */ 793 void object_initialize_child(Object *parentobj, const char *propname, 794 void *childobj, size_t size, const char *type, 795 Error **errp, ...) QEMU_SENTINEL; 796 797 /** 798 * object_initialize_childv: 799 * @parentobj: The parent object to add a property to 800 * @propname: The name of the property 801 * @childobj: A pointer to the memory to be used for the object. 802 * @size: The maximum size available at @childobj for the object. 803 * @type: The name of the type of the object to instantiate. 804 * @errp: If an error occurs, a pointer to an area to store the error 805 * @vargs: list of property names and values 806 * 807 * See object_initialize_child() for documentation. 808 */ 809 void object_initialize_childv(Object *parentobj, const char *propname, 810 void *childobj, size_t size, const char *type, 811 Error **errp, va_list vargs); 812 813 /** 814 * object_dynamic_cast: 815 * @obj: The object to cast. 816 * @typename: The @typename to cast to. 817 * 818 * This function will determine if @obj is-a @typename. @obj can refer to an 819 * object or an interface associated with an object. 820 * 821 * Returns: This function returns @obj on success or #NULL on failure. 822 */ 823 Object *object_dynamic_cast(Object *obj, const char *typename); 824 825 /** 826 * object_dynamic_cast_assert: 827 * 828 * See object_dynamic_cast() for a description of the parameters of this 829 * function. The only difference in behavior is that this function asserts 830 * instead of returning #NULL on failure if QOM cast debugging is enabled. 831 * This function is not meant to be called directly, but only through 832 * the wrapper macro OBJECT_CHECK. 833 */ 834 Object *object_dynamic_cast_assert(Object *obj, const char *typename, 835 const char *file, int line, const char *func); 836 837 /** 838 * object_get_class: 839 * @obj: A derivative of #Object 840 * 841 * Returns: The #ObjectClass of the type associated with @obj. 842 */ 843 ObjectClass *object_get_class(Object *obj); 844 845 /** 846 * object_get_typename: 847 * @obj: A derivative of #Object. 848 * 849 * Returns: The QOM typename of @obj. 850 */ 851 const char *object_get_typename(const Object *obj); 852 853 /** 854 * type_register_static: 855 * @info: The #TypeInfo of the new type. 856 * 857 * @info and all of the strings it points to should exist for the life time 858 * that the type is registered. 859 * 860 * Returns: the new #Type. 861 */ 862 Type type_register_static(const TypeInfo *info); 863 864 /** 865 * type_register: 866 * @info: The #TypeInfo of the new type 867 * 868 * Unlike type_register_static(), this call does not require @info or its 869 * string members to continue to exist after the call returns. 870 * 871 * Returns: the new #Type. 872 */ 873 Type type_register(const TypeInfo *info); 874 875 /** 876 * type_register_static_array: 877 * @infos: The array of the new type #TypeInfo structures. 878 * @nr_infos: number of entries in @infos 879 * 880 * @infos and all of the strings it points to should exist for the life time 881 * that the type is registered. 882 */ 883 void type_register_static_array(const TypeInfo *infos, int nr_infos); 884 885 /** 886 * DEFINE_TYPES: 887 * @type_array: The array containing #TypeInfo structures to register 888 * 889 * @type_array should be static constant that exists for the life time 890 * that the type is registered. 891 */ 892 #define DEFINE_TYPES(type_array) \ 893 static void do_qemu_init_ ## type_array(void) \ 894 { \ 895 type_register_static_array(type_array, ARRAY_SIZE(type_array)); \ 896 } \ 897 type_init(do_qemu_init_ ## type_array) 898 899 /** 900 * object_class_dynamic_cast_assert: 901 * @klass: The #ObjectClass to attempt to cast. 902 * @typename: The QOM typename of the class to cast to. 903 * 904 * See object_class_dynamic_cast() for a description of the parameters 905 * of this function. The only difference in behavior is that this function 906 * asserts instead of returning #NULL on failure if QOM cast debugging is 907 * enabled. This function is not meant to be called directly, but only through 908 * the wrapper macros OBJECT_CLASS_CHECK and INTERFACE_CHECK. 909 */ 910 ObjectClass *object_class_dynamic_cast_assert(ObjectClass *klass, 911 const char *typename, 912 const char *file, int line, 913 const char *func); 914 915 /** 916 * object_class_dynamic_cast: 917 * @klass: The #ObjectClass to attempt to cast. 918 * @typename: The QOM typename of the class to cast to. 919 * 920 * Returns: If @typename is a class, this function returns @klass if 921 * @typename is a subtype of @klass, else returns #NULL. 922 * 923 * If @typename is an interface, this function returns the interface 924 * definition for @klass if @klass implements it unambiguously; #NULL 925 * is returned if @klass does not implement the interface or if multiple 926 * classes or interfaces on the hierarchy leading to @klass implement 927 * it. (FIXME: perhaps this can be detected at type definition time?) 928 */ 929 ObjectClass *object_class_dynamic_cast(ObjectClass *klass, 930 const char *typename); 931 932 /** 933 * object_class_get_parent: 934 * @klass: The class to obtain the parent for. 935 * 936 * Returns: The parent for @klass or %NULL if none. 937 */ 938 ObjectClass *object_class_get_parent(ObjectClass *klass); 939 940 /** 941 * object_class_get_name: 942 * @klass: The class to obtain the QOM typename for. 943 * 944 * Returns: The QOM typename for @klass. 945 */ 946 const char *object_class_get_name(ObjectClass *klass); 947 948 /** 949 * object_class_is_abstract: 950 * @klass: The class to obtain the abstractness for. 951 * 952 * Returns: %true if @klass is abstract, %false otherwise. 953 */ 954 bool object_class_is_abstract(ObjectClass *klass); 955 956 /** 957 * object_class_by_name: 958 * @typename: The QOM typename to obtain the class for. 959 * 960 * Returns: The class for @typename or %NULL if not found. 961 */ 962 ObjectClass *object_class_by_name(const char *typename); 963 964 void object_class_foreach(void (*fn)(ObjectClass *klass, void *opaque), 965 const char *implements_type, bool include_abstract, 966 void *opaque); 967 968 /** 969 * object_class_get_list: 970 * @implements_type: The type to filter for, including its derivatives. 971 * @include_abstract: Whether to include abstract classes. 972 * 973 * Returns: A singly-linked list of the classes in reverse hashtable order. 974 */ 975 GSList *object_class_get_list(const char *implements_type, 976 bool include_abstract); 977 978 /** 979 * object_class_get_list_sorted: 980 * @implements_type: The type to filter for, including its derivatives. 981 * @include_abstract: Whether to include abstract classes. 982 * 983 * Returns: A singly-linked list of the classes in alphabetical 984 * case-insensitive order. 985 */ 986 GSList *object_class_get_list_sorted(const char *implements_type, 987 bool include_abstract); 988 989 /** 990 * object_ref: 991 * @obj: the object 992 * 993 * Increase the reference count of a object. A object cannot be freed as long 994 * as its reference count is greater than zero. 995 */ 996 void object_ref(Object *obj); 997 998 /** 999 * object_unref: 1000 * @obj: the object 1001 * 1002 * Decrease the reference count of a object. A object cannot be freed as long 1003 * as its reference count is greater than zero. 1004 */ 1005 void object_unref(Object *obj); 1006 1007 /** 1008 * object_property_add: 1009 * @obj: the object to add a property to 1010 * @name: the name of the property. This can contain any character except for 1011 * a forward slash. In general, you should use hyphens '-' instead of 1012 * underscores '_' when naming properties. 1013 * @type: the type name of the property. This namespace is pretty loosely 1014 * defined. Sub namespaces are constructed by using a prefix and then 1015 * to angle brackets. For instance, the type 'virtio-net-pci' in the 1016 * 'link' namespace would be 'link<virtio-net-pci>'. 1017 * @get: The getter to be called to read a property. If this is NULL, then 1018 * the property cannot be read. 1019 * @set: the setter to be called to write a property. If this is NULL, 1020 * then the property cannot be written. 1021 * @release: called when the property is removed from the object. This is 1022 * meant to allow a property to free its opaque upon object 1023 * destruction. This may be NULL. 1024 * @opaque: an opaque pointer to pass to the callbacks for the property 1025 * @errp: returns an error if this function fails 1026 * 1027 * Returns: The #ObjectProperty; this can be used to set the @resolve 1028 * callback for child and link properties. 1029 */ 1030 ObjectProperty *object_property_add(Object *obj, const char *name, 1031 const char *type, 1032 ObjectPropertyAccessor *get, 1033 ObjectPropertyAccessor *set, 1034 ObjectPropertyRelease *release, 1035 void *opaque, Error **errp); 1036 1037 void object_property_del(Object *obj, const char *name, Error **errp); 1038 1039 ObjectProperty *object_class_property_add(ObjectClass *klass, const char *name, 1040 const char *type, 1041 ObjectPropertyAccessor *get, 1042 ObjectPropertyAccessor *set, 1043 ObjectPropertyRelease *release, 1044 void *opaque, Error **errp); 1045 1046 /** 1047 * object_property_find: 1048 * @obj: the object 1049 * @name: the name of the property 1050 * @errp: returns an error if this function fails 1051 * 1052 * Look up a property for an object and return its #ObjectProperty if found. 1053 */ 1054 ObjectProperty *object_property_find(Object *obj, const char *name, 1055 Error **errp); 1056 ObjectProperty *object_class_property_find(ObjectClass *klass, const char *name, 1057 Error **errp); 1058 1059 typedef struct ObjectPropertyIterator { 1060 ObjectClass *nextclass; 1061 GHashTableIter iter; 1062 } ObjectPropertyIterator; 1063 1064 /** 1065 * object_property_iter_init: 1066 * @obj: the object 1067 * 1068 * Initializes an iterator for traversing all properties 1069 * registered against an object instance, its class and all parent classes. 1070 * 1071 * It is forbidden to modify the property list while iterating, 1072 * whether removing or adding properties. 1073 * 1074 * Typical usage pattern would be 1075 * 1076 * <example> 1077 * <title>Using object property iterators</title> 1078 * <programlisting> 1079 * ObjectProperty *prop; 1080 * ObjectPropertyIterator iter; 1081 * 1082 * object_property_iter_init(&iter, obj); 1083 * while ((prop = object_property_iter_next(&iter))) { 1084 * ... do something with prop ... 1085 * } 1086 * </programlisting> 1087 * </example> 1088 */ 1089 void object_property_iter_init(ObjectPropertyIterator *iter, 1090 Object *obj); 1091 1092 /** 1093 * object_class_property_iter_init: 1094 * @klass: the class 1095 * 1096 * Initializes an iterator for traversing all properties 1097 * registered against an object class and all parent classes. 1098 * 1099 * It is forbidden to modify the property list while iterating, 1100 * whether removing or adding properties. 1101 * 1102 * This can be used on abstract classes as it does not create a temporary 1103 * instance. 1104 */ 1105 void object_class_property_iter_init(ObjectPropertyIterator *iter, 1106 ObjectClass *klass); 1107 1108 /** 1109 * object_property_iter_next: 1110 * @iter: the iterator instance 1111 * 1112 * Return the next available property. If no further properties 1113 * are available, a %NULL value will be returned and the @iter 1114 * pointer should not be used again after this point without 1115 * re-initializing it. 1116 * 1117 * Returns: the next property, or %NULL when all properties 1118 * have been traversed. 1119 */ 1120 ObjectProperty *object_property_iter_next(ObjectPropertyIterator *iter); 1121 1122 void object_unparent(Object *obj); 1123 1124 /** 1125 * object_property_get: 1126 * @obj: the object 1127 * @v: the visitor that will receive the property value. This should be an 1128 * Output visitor and the data will be written with @name as the name. 1129 * @name: the name of the property 1130 * @errp: returns an error if this function fails 1131 * 1132 * Reads a property from a object. 1133 */ 1134 void object_property_get(Object *obj, Visitor *v, const char *name, 1135 Error **errp); 1136 1137 /** 1138 * object_property_set_str: 1139 * @value: the value to be written to the property 1140 * @name: the name of the property 1141 * @errp: returns an error if this function fails 1142 * 1143 * Writes a string value to a property. 1144 */ 1145 void object_property_set_str(Object *obj, const char *value, 1146 const char *name, Error **errp); 1147 1148 /** 1149 * object_property_get_str: 1150 * @obj: the object 1151 * @name: the name of the property 1152 * @errp: returns an error if this function fails 1153 * 1154 * Returns: the value of the property, converted to a C string, or NULL if 1155 * an error occurs (including when the property value is not a string). 1156 * The caller should free the string. 1157 */ 1158 char *object_property_get_str(Object *obj, const char *name, 1159 Error **errp); 1160 1161 /** 1162 * object_property_set_link: 1163 * @value: the value to be written to the property 1164 * @name: the name of the property 1165 * @errp: returns an error if this function fails 1166 * 1167 * Writes an object's canonical path to a property. 1168 * 1169 * If the link property was created with 1170 * <code>OBJ_PROP_LINK_STRONG</code> bit, the old target object is 1171 * unreferenced, and a reference is added to the new target object. 1172 * 1173 */ 1174 void object_property_set_link(Object *obj, Object *value, 1175 const char *name, Error **errp); 1176 1177 /** 1178 * object_property_get_link: 1179 * @obj: the object 1180 * @name: the name of the property 1181 * @errp: returns an error if this function fails 1182 * 1183 * Returns: the value of the property, resolved from a path to an Object, 1184 * or NULL if an error occurs (including when the property value is not a 1185 * string or not a valid object path). 1186 */ 1187 Object *object_property_get_link(Object *obj, const char *name, 1188 Error **errp); 1189 1190 /** 1191 * object_property_set_bool: 1192 * @value: the value to be written to the property 1193 * @name: the name of the property 1194 * @errp: returns an error if this function fails 1195 * 1196 * Writes a bool value to a property. 1197 */ 1198 void object_property_set_bool(Object *obj, bool value, 1199 const char *name, Error **errp); 1200 1201 /** 1202 * object_property_get_bool: 1203 * @obj: the object 1204 * @name: the name of the property 1205 * @errp: returns an error if this function fails 1206 * 1207 * Returns: the value of the property, converted to a boolean, or NULL if 1208 * an error occurs (including when the property value is not a bool). 1209 */ 1210 bool object_property_get_bool(Object *obj, const char *name, 1211 Error **errp); 1212 1213 /** 1214 * object_property_set_int: 1215 * @value: the value to be written to the property 1216 * @name: the name of the property 1217 * @errp: returns an error if this function fails 1218 * 1219 * Writes an integer value to a property. 1220 */ 1221 void object_property_set_int(Object *obj, int64_t value, 1222 const char *name, Error **errp); 1223 1224 /** 1225 * object_property_get_int: 1226 * @obj: the object 1227 * @name: the name of the property 1228 * @errp: returns an error if this function fails 1229 * 1230 * Returns: the value of the property, converted to an integer, or negative if 1231 * an error occurs (including when the property value is not an integer). 1232 */ 1233 int64_t object_property_get_int(Object *obj, const char *name, 1234 Error **errp); 1235 1236 /** 1237 * object_property_set_uint: 1238 * @value: the value to be written to the property 1239 * @name: the name of the property 1240 * @errp: returns an error if this function fails 1241 * 1242 * Writes an unsigned integer value to a property. 1243 */ 1244 void object_property_set_uint(Object *obj, uint64_t value, 1245 const char *name, Error **errp); 1246 1247 /** 1248 * object_property_get_uint: 1249 * @obj: the object 1250 * @name: the name of the property 1251 * @errp: returns an error if this function fails 1252 * 1253 * Returns: the value of the property, converted to an unsigned integer, or 0 1254 * an error occurs (including when the property value is not an integer). 1255 */ 1256 uint64_t object_property_get_uint(Object *obj, const char *name, 1257 Error **errp); 1258 1259 /** 1260 * object_property_get_enum: 1261 * @obj: the object 1262 * @name: the name of the property 1263 * @typename: the name of the enum data type 1264 * @errp: returns an error if this function fails 1265 * 1266 * Returns: the value of the property, converted to an integer, or 1267 * undefined if an error occurs (including when the property value is not 1268 * an enum). 1269 */ 1270 int object_property_get_enum(Object *obj, const char *name, 1271 const char *typename, Error **errp); 1272 1273 /** 1274 * object_property_get_uint16List: 1275 * @obj: the object 1276 * @name: the name of the property 1277 * @list: the returned int list 1278 * @errp: returns an error if this function fails 1279 * 1280 * Returns: the value of the property, converted to integers, or 1281 * undefined if an error occurs (including when the property value is not 1282 * an list of integers). 1283 */ 1284 void object_property_get_uint16List(Object *obj, const char *name, 1285 uint16List **list, Error **errp); 1286 1287 /** 1288 * object_property_set: 1289 * @obj: the object 1290 * @v: the visitor that will be used to write the property value. This should 1291 * be an Input visitor and the data will be first read with @name as the 1292 * name and then written as the property value. 1293 * @name: the name of the property 1294 * @errp: returns an error if this function fails 1295 * 1296 * Writes a property to a object. 1297 */ 1298 void object_property_set(Object *obj, Visitor *v, const char *name, 1299 Error **errp); 1300 1301 /** 1302 * object_property_parse: 1303 * @obj: the object 1304 * @string: the string that will be used to parse the property value. 1305 * @name: the name of the property 1306 * @errp: returns an error if this function fails 1307 * 1308 * Parses a string and writes the result into a property of an object. 1309 */ 1310 void object_property_parse(Object *obj, const char *string, 1311 const char *name, Error **errp); 1312 1313 /** 1314 * object_property_print: 1315 * @obj: the object 1316 * @name: the name of the property 1317 * @human: if true, print for human consumption 1318 * @errp: returns an error if this function fails 1319 * 1320 * Returns a string representation of the value of the property. The 1321 * caller shall free the string. 1322 */ 1323 char *object_property_print(Object *obj, const char *name, bool human, 1324 Error **errp); 1325 1326 /** 1327 * object_property_get_type: 1328 * @obj: the object 1329 * @name: the name of the property 1330 * @errp: returns an error if this function fails 1331 * 1332 * Returns: The type name of the property. 1333 */ 1334 const char *object_property_get_type(Object *obj, const char *name, 1335 Error **errp); 1336 1337 /** 1338 * object_get_root: 1339 * 1340 * Returns: the root object of the composition tree 1341 */ 1342 Object *object_get_root(void); 1343 1344 1345 /** 1346 * object_get_objects_root: 1347 * 1348 * Get the container object that holds user created 1349 * object instances. This is the object at path 1350 * "/objects" 1351 * 1352 * Returns: the user object container 1353 */ 1354 Object *object_get_objects_root(void); 1355 1356 /** 1357 * object_get_internal_root: 1358 * 1359 * Get the container object that holds internally used object 1360 * instances. Any object which is put into this container must not be 1361 * user visible, and it will not be exposed in the QOM tree. 1362 * 1363 * Returns: the internal object container 1364 */ 1365 Object *object_get_internal_root(void); 1366 1367 /** 1368 * object_get_canonical_path_component: 1369 * 1370 * Returns: The final component in the object's canonical path. The canonical 1371 * path is the path within the composition tree starting from the root. 1372 * %NULL if the object doesn't have a parent (and thus a canonical path). 1373 */ 1374 gchar *object_get_canonical_path_component(Object *obj); 1375 1376 /** 1377 * object_get_canonical_path: 1378 * 1379 * Returns: The canonical path for a object. This is the path within the 1380 * composition tree starting from the root. 1381 */ 1382 gchar *object_get_canonical_path(Object *obj); 1383 1384 /** 1385 * object_resolve_path: 1386 * @path: the path to resolve 1387 * @ambiguous: returns true if the path resolution failed because of an 1388 * ambiguous match 1389 * 1390 * There are two types of supported paths--absolute paths and partial paths. 1391 * 1392 * Absolute paths are derived from the root object and can follow child<> or 1393 * link<> properties. Since they can follow link<> properties, they can be 1394 * arbitrarily long. Absolute paths look like absolute filenames and are 1395 * prefixed with a leading slash. 1396 * 1397 * Partial paths look like relative filenames. They do not begin with a 1398 * prefix. The matching rules for partial paths are subtle but designed to make 1399 * specifying objects easy. At each level of the composition tree, the partial 1400 * path is matched as an absolute path. The first match is not returned. At 1401 * least two matches are searched for. A successful result is only returned if 1402 * only one match is found. If more than one match is found, a flag is 1403 * returned to indicate that the match was ambiguous. 1404 * 1405 * Returns: The matched object or NULL on path lookup failure. 1406 */ 1407 Object *object_resolve_path(const char *path, bool *ambiguous); 1408 1409 /** 1410 * object_resolve_path_type: 1411 * @path: the path to resolve 1412 * @typename: the type to look for. 1413 * @ambiguous: returns true if the path resolution failed because of an 1414 * ambiguous match 1415 * 1416 * This is similar to object_resolve_path. However, when looking for a 1417 * partial path only matches that implement the given type are considered. 1418 * This restricts the search and avoids spuriously flagging matches as 1419 * ambiguous. 1420 * 1421 * For both partial and absolute paths, the return value goes through 1422 * a dynamic cast to @typename. This is important if either the link, 1423 * or the typename itself are of interface types. 1424 * 1425 * Returns: The matched object or NULL on path lookup failure. 1426 */ 1427 Object *object_resolve_path_type(const char *path, const char *typename, 1428 bool *ambiguous); 1429 1430 /** 1431 * object_resolve_path_component: 1432 * @parent: the object in which to resolve the path 1433 * @part: the component to resolve. 1434 * 1435 * This is similar to object_resolve_path with an absolute path, but it 1436 * only resolves one element (@part) and takes the others from @parent. 1437 * 1438 * Returns: The resolved object or NULL on path lookup failure. 1439 */ 1440 Object *object_resolve_path_component(Object *parent, const gchar *part); 1441 1442 /** 1443 * object_property_add_child: 1444 * @obj: the object to add a property to 1445 * @name: the name of the property 1446 * @child: the child object 1447 * @errp: if an error occurs, a pointer to an area to store the error 1448 * 1449 * Child properties form the composition tree. All objects need to be a child 1450 * of another object. Objects can only be a child of one object. 1451 * 1452 * There is no way for a child to determine what its parent is. It is not 1453 * a bidirectional relationship. This is by design. 1454 * 1455 * The value of a child property as a C string will be the child object's 1456 * canonical path. It can be retrieved using object_property_get_str(). 1457 * The child object itself can be retrieved using object_property_get_link(). 1458 */ 1459 void object_property_add_child(Object *obj, const char *name, 1460 Object *child, Error **errp); 1461 1462 typedef enum { 1463 /* Unref the link pointer when the property is deleted */ 1464 OBJ_PROP_LINK_STRONG = 0x1, 1465 } ObjectPropertyLinkFlags; 1466 1467 /** 1468 * object_property_allow_set_link: 1469 * 1470 * The default implementation of the object_property_add_link() check() 1471 * callback function. It allows the link property to be set and never returns 1472 * an error. 1473 */ 1474 void object_property_allow_set_link(const Object *, const char *, 1475 Object *, Error **); 1476 1477 /** 1478 * object_property_add_link: 1479 * @obj: the object to add a property to 1480 * @name: the name of the property 1481 * @type: the qobj type of the link 1482 * @child: a pointer to where the link object reference is stored 1483 * @check: callback to veto setting or NULL if the property is read-only 1484 * @flags: additional options for the link 1485 * @errp: if an error occurs, a pointer to an area to store the error 1486 * 1487 * Links establish relationships between objects. Links are unidirectional 1488 * although two links can be combined to form a bidirectional relationship 1489 * between objects. 1490 * 1491 * Links form the graph in the object model. 1492 * 1493 * The <code>@check()</code> callback is invoked when 1494 * object_property_set_link() is called and can raise an error to prevent the 1495 * link being set. If <code>@check</code> is NULL, the property is read-only 1496 * and cannot be set. 1497 * 1498 * Ownership of the pointer that @child points to is transferred to the 1499 * link property. The reference count for <code>*@child</code> is 1500 * managed by the property from after the function returns till the 1501 * property is deleted with object_property_del(). If the 1502 * <code>@flags</code> <code>OBJ_PROP_LINK_STRONG</code> bit is set, 1503 * the reference count is decremented when the property is deleted or 1504 * modified. 1505 */ 1506 void object_property_add_link(Object *obj, const char *name, 1507 const char *type, Object **child, 1508 void (*check)(const Object *obj, const char *name, 1509 Object *val, Error **errp), 1510 ObjectPropertyLinkFlags flags, 1511 Error **errp); 1512 1513 /** 1514 * object_property_add_str: 1515 * @obj: the object to add a property to 1516 * @name: the name of the property 1517 * @get: the getter or NULL if the property is write-only. This function must 1518 * return a string to be freed by g_free(). 1519 * @set: the setter or NULL if the property is read-only 1520 * @errp: if an error occurs, a pointer to an area to store the error 1521 * 1522 * Add a string property using getters/setters. This function will add a 1523 * property of type 'string'. 1524 */ 1525 void object_property_add_str(Object *obj, const char *name, 1526 char *(*get)(Object *, Error **), 1527 void (*set)(Object *, const char *, Error **), 1528 Error **errp); 1529 1530 void object_class_property_add_str(ObjectClass *klass, const char *name, 1531 char *(*get)(Object *, Error **), 1532 void (*set)(Object *, const char *, 1533 Error **), 1534 Error **errp); 1535 1536 /** 1537 * object_property_add_bool: 1538 * @obj: the object to add a property to 1539 * @name: the name of the property 1540 * @get: the getter or NULL if the property is write-only. 1541 * @set: the setter or NULL if the property is read-only 1542 * @errp: if an error occurs, a pointer to an area to store the error 1543 * 1544 * Add a bool property using getters/setters. This function will add a 1545 * property of type 'bool'. 1546 */ 1547 void object_property_add_bool(Object *obj, const char *name, 1548 bool (*get)(Object *, Error **), 1549 void (*set)(Object *, bool, Error **), 1550 Error **errp); 1551 1552 void object_class_property_add_bool(ObjectClass *klass, const char *name, 1553 bool (*get)(Object *, Error **), 1554 void (*set)(Object *, bool, Error **), 1555 Error **errp); 1556 1557 /** 1558 * object_property_add_enum: 1559 * @obj: the object to add a property to 1560 * @name: the name of the property 1561 * @typename: the name of the enum data type 1562 * @get: the getter or %NULL if the property is write-only. 1563 * @set: the setter or %NULL if the property is read-only 1564 * @errp: if an error occurs, a pointer to an area to store the error 1565 * 1566 * Add an enum property using getters/setters. This function will add a 1567 * property of type '@typename'. 1568 */ 1569 void object_property_add_enum(Object *obj, const char *name, 1570 const char *typename, 1571 const QEnumLookup *lookup, 1572 int (*get)(Object *, Error **), 1573 void (*set)(Object *, int, Error **), 1574 Error **errp); 1575 1576 void object_class_property_add_enum(ObjectClass *klass, const char *name, 1577 const char *typename, 1578 const QEnumLookup *lookup, 1579 int (*get)(Object *, Error **), 1580 void (*set)(Object *, int, Error **), 1581 Error **errp); 1582 1583 /** 1584 * object_property_add_tm: 1585 * @obj: the object to add a property to 1586 * @name: the name of the property 1587 * @get: the getter or NULL if the property is write-only. 1588 * @errp: if an error occurs, a pointer to an area to store the error 1589 * 1590 * Add a read-only struct tm valued property using a getter function. 1591 * This function will add a property of type 'struct tm'. 1592 */ 1593 void object_property_add_tm(Object *obj, const char *name, 1594 void (*get)(Object *, struct tm *, Error **), 1595 Error **errp); 1596 1597 void object_class_property_add_tm(ObjectClass *klass, const char *name, 1598 void (*get)(Object *, struct tm *, Error **), 1599 Error **errp); 1600 1601 /** 1602 * object_property_add_uint8_ptr: 1603 * @obj: the object to add a property to 1604 * @name: the name of the property 1605 * @v: pointer to value 1606 * @errp: if an error occurs, a pointer to an area to store the error 1607 * 1608 * Add an integer property in memory. This function will add a 1609 * property of type 'uint8'. 1610 */ 1611 void object_property_add_uint8_ptr(Object *obj, const char *name, 1612 const uint8_t *v, Error **errp); 1613 void object_class_property_add_uint8_ptr(ObjectClass *klass, const char *name, 1614 const uint8_t *v, Error **errp); 1615 1616 /** 1617 * object_property_add_uint16_ptr: 1618 * @obj: the object to add a property to 1619 * @name: the name of the property 1620 * @v: pointer to value 1621 * @errp: if an error occurs, a pointer to an area to store the error 1622 * 1623 * Add an integer property in memory. This function will add a 1624 * property of type 'uint16'. 1625 */ 1626 void object_property_add_uint16_ptr(Object *obj, const char *name, 1627 const uint16_t *v, Error **errp); 1628 void object_class_property_add_uint16_ptr(ObjectClass *klass, const char *name, 1629 const uint16_t *v, Error **errp); 1630 1631 /** 1632 * object_property_add_uint32_ptr: 1633 * @obj: the object to add a property to 1634 * @name: the name of the property 1635 * @v: pointer to value 1636 * @errp: if an error occurs, a pointer to an area to store the error 1637 * 1638 * Add an integer property in memory. This function will add a 1639 * property of type 'uint32'. 1640 */ 1641 void object_property_add_uint32_ptr(Object *obj, const char *name, 1642 const uint32_t *v, Error **errp); 1643 void object_class_property_add_uint32_ptr(ObjectClass *klass, const char *name, 1644 const uint32_t *v, Error **errp); 1645 1646 /** 1647 * object_property_add_uint64_ptr: 1648 * @obj: the object to add a property to 1649 * @name: the name of the property 1650 * @v: pointer to value 1651 * @errp: if an error occurs, a pointer to an area to store the error 1652 * 1653 * Add an integer property in memory. This function will add a 1654 * property of type 'uint64'. 1655 */ 1656 void object_property_add_uint64_ptr(Object *obj, const char *name, 1657 const uint64_t *v, Error **errp); 1658 void object_class_property_add_uint64_ptr(ObjectClass *klass, const char *name, 1659 const uint64_t *v, Error **errp); 1660 1661 /** 1662 * object_property_add_alias: 1663 * @obj: the object to add a property to 1664 * @name: the name of the property 1665 * @target_obj: the object to forward property access to 1666 * @target_name: the name of the property on the forwarded object 1667 * @errp: if an error occurs, a pointer to an area to store the error 1668 * 1669 * Add an alias for a property on an object. This function will add a property 1670 * of the same type as the forwarded property. 1671 * 1672 * The caller must ensure that <code>@target_obj</code> stays alive as long as 1673 * this property exists. In the case of a child object or an alias on the same 1674 * object this will be the case. For aliases to other objects the caller is 1675 * responsible for taking a reference. 1676 */ 1677 void object_property_add_alias(Object *obj, const char *name, 1678 Object *target_obj, const char *target_name, 1679 Error **errp); 1680 1681 /** 1682 * object_property_add_const_link: 1683 * @obj: the object to add a property to 1684 * @name: the name of the property 1685 * @target: the object to be referred by the link 1686 * @errp: if an error occurs, a pointer to an area to store the error 1687 * 1688 * Add an unmodifiable link for a property on an object. This function will 1689 * add a property of type link<TYPE> where TYPE is the type of @target. 1690 * 1691 * The caller must ensure that @target stays alive as long as 1692 * this property exists. In the case @target is a child of @obj, 1693 * this will be the case. Otherwise, the caller is responsible for 1694 * taking a reference. 1695 */ 1696 void object_property_add_const_link(Object *obj, const char *name, 1697 Object *target, Error **errp); 1698 1699 /** 1700 * object_property_set_description: 1701 * @obj: the object owning the property 1702 * @name: the name of the property 1703 * @description: the description of the property on the object 1704 * @errp: if an error occurs, a pointer to an area to store the error 1705 * 1706 * Set an object property's description. 1707 * 1708 */ 1709 void object_property_set_description(Object *obj, const char *name, 1710 const char *description, Error **errp); 1711 void object_class_property_set_description(ObjectClass *klass, const char *name, 1712 const char *description, 1713 Error **errp); 1714 1715 /** 1716 * object_child_foreach: 1717 * @obj: the object whose children will be navigated 1718 * @fn: the iterator function to be called 1719 * @opaque: an opaque value that will be passed to the iterator 1720 * 1721 * Call @fn passing each child of @obj and @opaque to it, until @fn returns 1722 * non-zero. 1723 * 1724 * It is forbidden to add or remove children from @obj from the @fn 1725 * callback. 1726 * 1727 * Returns: The last value returned by @fn, or 0 if there is no child. 1728 */ 1729 int object_child_foreach(Object *obj, int (*fn)(Object *child, void *opaque), 1730 void *opaque); 1731 1732 /** 1733 * object_child_foreach_recursive: 1734 * @obj: the object whose children will be navigated 1735 * @fn: the iterator function to be called 1736 * @opaque: an opaque value that will be passed to the iterator 1737 * 1738 * Call @fn passing each child of @obj and @opaque to it, until @fn returns 1739 * non-zero. Calls recursively, all child nodes of @obj will also be passed 1740 * all the way down to the leaf nodes of the tree. Depth first ordering. 1741 * 1742 * It is forbidden to add or remove children from @obj (or its 1743 * child nodes) from the @fn callback. 1744 * 1745 * Returns: The last value returned by @fn, or 0 if there is no child. 1746 */ 1747 int object_child_foreach_recursive(Object *obj, 1748 int (*fn)(Object *child, void *opaque), 1749 void *opaque); 1750 /** 1751 * container_get: 1752 * @root: root of the #path, e.g., object_get_root() 1753 * @path: path to the container 1754 * 1755 * Return a container object whose path is @path. Create more containers 1756 * along the path if necessary. 1757 * 1758 * Returns: the container object. 1759 */ 1760 Object *container_get(Object *root, const char *path); 1761 1762 /** 1763 * object_type_get_instance_size: 1764 * @typename: Name of the Type whose instance_size is required 1765 * 1766 * Returns the instance_size of the given @typename. 1767 */ 1768 size_t object_type_get_instance_size(const char *typename); 1769 #endif 1770