1 /* 2 * QEMU Object Model 3 * 4 * Copyright IBM, Corp. 2011 5 * 6 * Authors: 7 * Anthony Liguori <aliguori@us.ibm.com> 8 * 9 * This work is licensed under the terms of the GNU GPL, version 2 or later. 10 * See the COPYING file in the top-level directory. 11 * 12 */ 13 14 #ifndef QEMU_OBJECT_H 15 #define QEMU_OBJECT_H 16 17 #include <glib.h> 18 #include <stdint.h> 19 #include <stdbool.h> 20 #include "qemu/queue.h" 21 #include "qapi/error.h" 22 23 struct Visitor; 24 25 struct TypeImpl; 26 typedef struct TypeImpl *Type; 27 28 typedef struct ObjectClass ObjectClass; 29 typedef struct Object Object; 30 31 typedef struct TypeInfo TypeInfo; 32 33 typedef struct InterfaceClass InterfaceClass; 34 typedef struct InterfaceInfo InterfaceInfo; 35 36 #define TYPE_OBJECT "object" 37 38 /** 39 * SECTION:object.h 40 * @title:Base Object Type System 41 * @short_description: interfaces for creating new types and objects 42 * 43 * The QEMU Object Model provides a framework for registering user creatable 44 * types and instantiating objects from those types. QOM provides the following 45 * features: 46 * 47 * - System for dynamically registering types 48 * - Support for single-inheritance of types 49 * - Multiple inheritance of stateless interfaces 50 * 51 * <example> 52 * <title>Creating a minimal type</title> 53 * <programlisting> 54 * #include "qdev.h" 55 * 56 * #define TYPE_MY_DEVICE "my-device" 57 * 58 * // No new virtual functions: we can reuse the typedef for the 59 * // superclass. 60 * typedef DeviceClass MyDeviceClass; 61 * typedef struct MyDevice 62 * { 63 * DeviceState parent; 64 * 65 * int reg0, reg1, reg2; 66 * } MyDevice; 67 * 68 * static const TypeInfo my_device_info = { 69 * .name = TYPE_MY_DEVICE, 70 * .parent = TYPE_DEVICE, 71 * .instance_size = sizeof(MyDevice), 72 * }; 73 * 74 * static void my_device_register_types(void) 75 * { 76 * type_register_static(&my_device_info); 77 * } 78 * 79 * type_init(my_device_register_types) 80 * </programlisting> 81 * </example> 82 * 83 * In the above example, we create a simple type that is described by #TypeInfo. 84 * #TypeInfo describes information about the type including what it inherits 85 * from, the instance and class size, and constructor/destructor hooks. 86 * 87 * Every type has an #ObjectClass associated with it. #ObjectClass derivatives 88 * are instantiated dynamically but there is only ever one instance for any 89 * given type. The #ObjectClass typically holds a table of function pointers 90 * for the virtual methods implemented by this type. 91 * 92 * Using object_new(), a new #Object derivative will be instantiated. You can 93 * cast an #Object to a subclass (or base-class) type using 94 * object_dynamic_cast(). You typically want to define macro wrappers around 95 * OBJECT_CHECK() and OBJECT_CLASS_CHECK() to make it easier to convert to a 96 * specific type: 97 * 98 * <example> 99 * <title>Typecasting macros</title> 100 * <programlisting> 101 * #define MY_DEVICE_GET_CLASS(obj) \ 102 * OBJECT_GET_CLASS(MyDeviceClass, obj, TYPE_MY_DEVICE) 103 * #define MY_DEVICE_CLASS(klass) \ 104 * OBJECT_CLASS_CHECK(MyDeviceClass, klass, TYPE_MY_DEVICE) 105 * #define MY_DEVICE(obj) \ 106 * OBJECT_CHECK(MyDevice, obj, TYPE_MY_DEVICE) 107 * </programlisting> 108 * </example> 109 * 110 * # Class Initialization # 111 * 112 * Before an object is initialized, the class for the object must be 113 * initialized. There is only one class object for all instance objects 114 * that is created lazily. 115 * 116 * Classes are initialized by first initializing any parent classes (if 117 * necessary). After the parent class object has initialized, it will be 118 * copied into the current class object and any additional storage in the 119 * class object is zero filled. 120 * 121 * The effect of this is that classes automatically inherit any virtual 122 * function pointers that the parent class has already initialized. All 123 * other fields will be zero filled. 124 * 125 * Once all of the parent classes have been initialized, #TypeInfo::class_init 126 * is called to let the class being instantiated provide default initialize for 127 * its virtual functions. Here is how the above example might be modified 128 * to introduce an overridden virtual function: 129 * 130 * <example> 131 * <title>Overriding a virtual function</title> 132 * <programlisting> 133 * #include "qdev.h" 134 * 135 * void my_device_class_init(ObjectClass *klass, void *class_data) 136 * { 137 * DeviceClass *dc = DEVICE_CLASS(klass); 138 * dc->reset = my_device_reset; 139 * } 140 * 141 * static const TypeInfo my_device_info = { 142 * .name = TYPE_MY_DEVICE, 143 * .parent = TYPE_DEVICE, 144 * .instance_size = sizeof(MyDevice), 145 * .class_init = my_device_class_init, 146 * }; 147 * </programlisting> 148 * </example> 149 * 150 * Introducing new virtual methods requires a class to define its own 151 * struct and to add a .class_size member to the #TypeInfo. Each method 152 * will also have a wrapper function to call it easily: 153 * 154 * <example> 155 * <title>Defining an abstract class</title> 156 * <programlisting> 157 * #include "qdev.h" 158 * 159 * typedef struct MyDeviceClass 160 * { 161 * DeviceClass parent; 162 * 163 * void (*frobnicate) (MyDevice *obj); 164 * } MyDeviceClass; 165 * 166 * static const TypeInfo my_device_info = { 167 * .name = TYPE_MY_DEVICE, 168 * .parent = TYPE_DEVICE, 169 * .instance_size = sizeof(MyDevice), 170 * .abstract = true, // or set a default in my_device_class_init 171 * .class_size = sizeof(MyDeviceClass), 172 * }; 173 * 174 * void my_device_frobnicate(MyDevice *obj) 175 * { 176 * MyDeviceClass *klass = MY_DEVICE_GET_CLASS(obj); 177 * 178 * klass->frobnicate(obj); 179 * } 180 * </programlisting> 181 * </example> 182 * 183 * # Interfaces # 184 * 185 * Interfaces allow a limited form of multiple inheritance. Instances are 186 * similar to normal types except for the fact that are only defined by 187 * their classes and never carry any state. You can dynamically cast an object 188 * to one of its #Interface types and vice versa. 189 * 190 * # Methods # 191 * 192 * A <emphasis>method</emphasis> is a function within the namespace scope of 193 * a class. It usually operates on the object instance by passing it as a 194 * strongly-typed first argument. 195 * If it does not operate on an object instance, it is dubbed 196 * <emphasis>class method</emphasis>. 197 * 198 * Methods cannot be overloaded. That is, the #ObjectClass and method name 199 * uniquely identity the function to be called; the signature does not vary 200 * except for trailing varargs. 201 * 202 * Methods are always <emphasis>virtual</emphasis>. Overriding a method in 203 * #TypeInfo.class_init of a subclass leads to any user of the class obtained 204 * via OBJECT_GET_CLASS() accessing the overridden function. 205 * The original function is not automatically invoked. It is the responsibility 206 * of the overriding class to determine whether and when to invoke the method 207 * being overridden. 208 * 209 * To invoke the method being overridden, the preferred solution is to store 210 * the original value in the overriding class before overriding the method. 211 * This corresponds to |[ {super,base}.method(...) ]| in Java and C# 212 * respectively; this frees the overriding class from hardcoding its parent 213 * class, which someone might choose to change at some point. 214 * 215 * <example> 216 * <title>Overriding a virtual method</title> 217 * <programlisting> 218 * typedef struct MyState MyState; 219 * 220 * typedef void (*MyDoSomething)(MyState *obj); 221 * 222 * typedef struct MyClass { 223 * ObjectClass parent_class; 224 * 225 * MyDoSomething do_something; 226 * } MyClass; 227 * 228 * static void my_do_something(MyState *obj) 229 * { 230 * // do something 231 * } 232 * 233 * static void my_class_init(ObjectClass *oc, void *data) 234 * { 235 * MyClass *mc = MY_CLASS(oc); 236 * 237 * mc->do_something = my_do_something; 238 * } 239 * 240 * static const TypeInfo my_type_info = { 241 * .name = TYPE_MY, 242 * .parent = TYPE_OBJECT, 243 * .instance_size = sizeof(MyState), 244 * .class_size = sizeof(MyClass), 245 * .class_init = my_class_init, 246 * }; 247 * 248 * typedef struct DerivedClass { 249 * MyClass parent_class; 250 * 251 * MyDoSomething parent_do_something; 252 * } DerivedClass; 253 * 254 * static void derived_do_something(MyState *obj) 255 * { 256 * DerivedClass *dc = DERIVED_GET_CLASS(obj); 257 * 258 * // do something here 259 * dc->parent_do_something(obj); 260 * // do something else here 261 * } 262 * 263 * static void derived_class_init(ObjectClass *oc, void *data) 264 * { 265 * MyClass *mc = MY_CLASS(oc); 266 * DerivedClass *dc = DERIVED_CLASS(oc); 267 * 268 * dc->parent_do_something = mc->do_something; 269 * mc->do_something = derived_do_something; 270 * } 271 * 272 * static const TypeInfo derived_type_info = { 273 * .name = TYPE_DERIVED, 274 * .parent = TYPE_MY, 275 * .class_size = sizeof(DerivedClass), 276 * .class_init = my_class_init, 277 * }; 278 * </programlisting> 279 * </example> 280 * 281 * Alternatively, object_class_by_name() can be used to obtain the class and 282 * its non-overridden methods for a specific type. This would correspond to 283 * |[ MyClass::method(...) ]| in C++. 284 * 285 * The first example of such a QOM method was #CPUClass.reset, 286 * another example is #DeviceClass.realize. 287 */ 288 289 290 /** 291 * ObjectPropertyAccessor: 292 * @obj: the object that owns the property 293 * @v: the visitor that contains the property data 294 * @opaque: the object property opaque 295 * @name: the name of the property 296 * @errp: a pointer to an Error that is filled if getting/setting fails. 297 * 298 * Called when trying to get/set a property. 299 */ 300 typedef void (ObjectPropertyAccessor)(Object *obj, 301 struct Visitor *v, 302 void *opaque, 303 const char *name, 304 Error **errp); 305 306 /** 307 * ObjectPropertyRelease: 308 * @obj: the object that owns the property 309 * @name: the name of the property 310 * @opaque: the opaque registered with the property 311 * 312 * Called when a property is removed from a object. 313 */ 314 typedef void (ObjectPropertyRelease)(Object *obj, 315 const char *name, 316 void *opaque); 317 318 typedef struct ObjectProperty 319 { 320 gchar *name; 321 gchar *type; 322 ObjectPropertyAccessor *get; 323 ObjectPropertyAccessor *set; 324 ObjectPropertyRelease *release; 325 void *opaque; 326 327 QTAILQ_ENTRY(ObjectProperty) node; 328 } ObjectProperty; 329 330 /** 331 * ObjectUnparent: 332 * @obj: the object that is being removed from the composition tree 333 * 334 * Called when an object is being removed from the QOM composition tree. 335 * The function should remove any backlinks from children objects to @obj. 336 */ 337 typedef void (ObjectUnparent)(Object *obj); 338 339 /** 340 * ObjectFree: 341 * @obj: the object being freed 342 * 343 * Called when an object's last reference is removed. 344 */ 345 typedef void (ObjectFree)(void *obj); 346 347 #define OBJECT_CLASS_CAST_CACHE 4 348 349 /** 350 * ObjectClass: 351 * 352 * The base for all classes. The only thing that #ObjectClass contains is an 353 * integer type handle. 354 */ 355 struct ObjectClass 356 { 357 /*< private >*/ 358 Type type; 359 GSList *interfaces; 360 361 const char *object_cast_cache[OBJECT_CLASS_CAST_CACHE]; 362 const char *class_cast_cache[OBJECT_CLASS_CAST_CACHE]; 363 364 ObjectUnparent *unparent; 365 }; 366 367 /** 368 * Object: 369 * 370 * The base for all objects. The first member of this object is a pointer to 371 * a #ObjectClass. Since C guarantees that the first member of a structure 372 * always begins at byte 0 of that structure, as long as any sub-object places 373 * its parent as the first member, we can cast directly to a #Object. 374 * 375 * As a result, #Object contains a reference to the objects type as its 376 * first member. This allows identification of the real type of the object at 377 * run time. 378 * 379 * #Object also contains a list of #Interfaces that this object 380 * implements. 381 */ 382 struct Object 383 { 384 /*< private >*/ 385 ObjectClass *class; 386 ObjectFree *free; 387 QTAILQ_HEAD(, ObjectProperty) properties; 388 uint32_t ref; 389 Object *parent; 390 }; 391 392 /** 393 * TypeInfo: 394 * @name: The name of the type. 395 * @parent: The name of the parent type. 396 * @instance_size: The size of the object (derivative of #Object). If 397 * @instance_size is 0, then the size of the object will be the size of the 398 * parent object. 399 * @instance_init: This function is called to initialize an object. The parent 400 * class will have already been initialized so the type is only responsible 401 * for initializing its own members. 402 * @instance_post_init: This function is called to finish initialization of 403 * an object, after all @instance_init functions were called. 404 * @instance_finalize: This function is called during object destruction. This 405 * is called before the parent @instance_finalize function has been called. 406 * An object should only free the members that are unique to its type in this 407 * function. 408 * @abstract: If this field is true, then the class is considered abstract and 409 * cannot be directly instantiated. 410 * @class_size: The size of the class object (derivative of #ObjectClass) 411 * for this object. If @class_size is 0, then the size of the class will be 412 * assumed to be the size of the parent class. This allows a type to avoid 413 * implementing an explicit class type if they are not adding additional 414 * virtual functions. 415 * @class_init: This function is called after all parent class initialization 416 * has occurred to allow a class to set its default virtual method pointers. 417 * This is also the function to use to override virtual methods from a parent 418 * class. 419 * @class_base_init: This function is called for all base classes after all 420 * parent class initialization has occurred, but before the class itself 421 * is initialized. This is the function to use to undo the effects of 422 * memcpy from the parent class to the descendents. 423 * @class_finalize: This function is called during class destruction and is 424 * meant to release and dynamic parameters allocated by @class_init. 425 * @class_data: Data to pass to the @class_init, @class_base_init and 426 * @class_finalize functions. This can be useful when building dynamic 427 * classes. 428 * @interfaces: The list of interfaces associated with this type. This 429 * should point to a static array that's terminated with a zero filled 430 * element. 431 */ 432 struct TypeInfo 433 { 434 const char *name; 435 const char *parent; 436 437 size_t instance_size; 438 void (*instance_init)(Object *obj); 439 void (*instance_post_init)(Object *obj); 440 void (*instance_finalize)(Object *obj); 441 442 bool abstract; 443 size_t class_size; 444 445 void (*class_init)(ObjectClass *klass, void *data); 446 void (*class_base_init)(ObjectClass *klass, void *data); 447 void (*class_finalize)(ObjectClass *klass, void *data); 448 void *class_data; 449 450 InterfaceInfo *interfaces; 451 }; 452 453 /** 454 * OBJECT: 455 * @obj: A derivative of #Object 456 * 457 * Converts an object to a #Object. Since all objects are #Objects, 458 * this function will always succeed. 459 */ 460 #define OBJECT(obj) \ 461 ((Object *)(obj)) 462 463 /** 464 * OBJECT_CLASS: 465 * @class: A derivative of #ObjectClass. 466 * 467 * Converts a class to an #ObjectClass. Since all objects are #Objects, 468 * this function will always succeed. 469 */ 470 #define OBJECT_CLASS(class) \ 471 ((ObjectClass *)(class)) 472 473 /** 474 * OBJECT_CHECK: 475 * @type: The C type to use for the return value. 476 * @obj: A derivative of @type to cast. 477 * @name: The QOM typename of @type 478 * 479 * A type safe version of @object_dynamic_cast_assert. Typically each class 480 * will define a macro based on this type to perform type safe dynamic_casts to 481 * this object type. 482 * 483 * If an invalid object is passed to this function, a run time assert will be 484 * generated. 485 */ 486 #define OBJECT_CHECK(type, obj, name) \ 487 ((type *)object_dynamic_cast_assert(OBJECT(obj), (name), \ 488 __FILE__, __LINE__, __func__)) 489 490 /** 491 * OBJECT_CLASS_CHECK: 492 * @class: The C type to use for the return value. 493 * @obj: A derivative of @type to cast. 494 * @name: the QOM typename of @class. 495 * 496 * A type safe version of @object_class_dynamic_cast_assert. This macro is 497 * typically wrapped by each type to perform type safe casts of a class to a 498 * specific class type. 499 */ 500 #define OBJECT_CLASS_CHECK(class, obj, name) \ 501 ((class *)object_class_dynamic_cast_assert(OBJECT_CLASS(obj), (name), \ 502 __FILE__, __LINE__, __func__)) 503 504 /** 505 * OBJECT_GET_CLASS: 506 * @class: The C type to use for the return value. 507 * @obj: The object to obtain the class for. 508 * @name: The QOM typename of @obj. 509 * 510 * This function will return a specific class for a given object. Its generally 511 * used by each type to provide a type safe macro to get a specific class type 512 * from an object. 513 */ 514 #define OBJECT_GET_CLASS(class, obj, name) \ 515 OBJECT_CLASS_CHECK(class, object_get_class(OBJECT(obj)), name) 516 517 /** 518 * InterfaceInfo: 519 * @type: The name of the interface. 520 * 521 * The information associated with an interface. 522 */ 523 struct InterfaceInfo { 524 const char *type; 525 }; 526 527 /** 528 * InterfaceClass: 529 * @parent_class: the base class 530 * 531 * The class for all interfaces. Subclasses of this class should only add 532 * virtual methods. 533 */ 534 struct InterfaceClass 535 { 536 ObjectClass parent_class; 537 /*< private >*/ 538 ObjectClass *concrete_class; 539 Type interface_type; 540 }; 541 542 #define TYPE_INTERFACE "interface" 543 544 /** 545 * INTERFACE_CLASS: 546 * @klass: class to cast from 547 * Returns: An #InterfaceClass or raise an error if cast is invalid 548 */ 549 #define INTERFACE_CLASS(klass) \ 550 OBJECT_CLASS_CHECK(InterfaceClass, klass, TYPE_INTERFACE) 551 552 /** 553 * INTERFACE_CHECK: 554 * @interface: the type to return 555 * @obj: the object to convert to an interface 556 * @name: the interface type name 557 * 558 * Returns: @obj casted to @interface if cast is valid, otherwise raise error. 559 */ 560 #define INTERFACE_CHECK(interface, obj, name) \ 561 ((interface *)object_dynamic_cast_assert(OBJECT((obj)), (name), \ 562 __FILE__, __LINE__, __func__)) 563 564 /** 565 * object_new: 566 * @typename: The name of the type of the object to instantiate. 567 * 568 * This function will initialize a new object using heap allocated memory. 569 * The returned object has a reference count of 1, and will be freed when 570 * the last reference is dropped. 571 * 572 * Returns: The newly allocated and instantiated object. 573 */ 574 Object *object_new(const char *typename); 575 576 /** 577 * object_new_with_type: 578 * @type: The type of the object to instantiate. 579 * 580 * This function will initialize a new object using heap allocated memory. 581 * The returned object has a reference count of 1, and will be freed when 582 * the last reference is dropped. 583 * 584 * Returns: The newly allocated and instantiated object. 585 */ 586 Object *object_new_with_type(Type type); 587 588 /** 589 * object_initialize_with_type: 590 * @data: A pointer to the memory to be used for the object. 591 * @size: The maximum size available at @data for the object. 592 * @type: The type of the object to instantiate. 593 * 594 * This function will initialize an object. The memory for the object should 595 * have already been allocated. The returned object has a reference count of 1, 596 * and will be finalized when the last reference is dropped. 597 */ 598 void object_initialize_with_type(void *data, size_t size, Type type); 599 600 /** 601 * object_initialize: 602 * @obj: A pointer to the memory to be used for the object. 603 * @size: The maximum size available at @obj for the object. 604 * @typename: The name of the type of the object to instantiate. 605 * 606 * This function will initialize an object. The memory for the object should 607 * have already been allocated. The returned object has a reference count of 1, 608 * and will be finalized when the last reference is dropped. 609 */ 610 void object_initialize(void *obj, size_t size, const char *typename); 611 612 /** 613 * object_dynamic_cast: 614 * @obj: The object to cast. 615 * @typename: The @typename to cast to. 616 * 617 * This function will determine if @obj is-a @typename. @obj can refer to an 618 * object or an interface associated with an object. 619 * 620 * Returns: This function returns @obj on success or #NULL on failure. 621 */ 622 Object *object_dynamic_cast(Object *obj, const char *typename); 623 624 /** 625 * object_dynamic_cast_assert: 626 * 627 * See object_dynamic_cast() for a description of the parameters of this 628 * function. The only difference in behavior is that this function asserts 629 * instead of returning #NULL on failure if QOM cast debugging is enabled. 630 * This function is not meant to be called directly, but only through 631 * the wrapper macro OBJECT_CHECK. 632 */ 633 Object *object_dynamic_cast_assert(Object *obj, const char *typename, 634 const char *file, int line, const char *func); 635 636 /** 637 * object_get_class: 638 * @obj: A derivative of #Object 639 * 640 * Returns: The #ObjectClass of the type associated with @obj. 641 */ 642 ObjectClass *object_get_class(Object *obj); 643 644 /** 645 * object_get_typename: 646 * @obj: A derivative of #Object. 647 * 648 * Returns: The QOM typename of @obj. 649 */ 650 const char *object_get_typename(Object *obj); 651 652 /** 653 * type_register_static: 654 * @info: The #TypeInfo of the new type. 655 * 656 * @info and all of the strings it points to should exist for the life time 657 * that the type is registered. 658 * 659 * Returns: 0 on failure, the new #Type on success. 660 */ 661 Type type_register_static(const TypeInfo *info); 662 663 /** 664 * type_register: 665 * @info: The #TypeInfo of the new type 666 * 667 * Unlike type_register_static(), this call does not require @info or its 668 * string members to continue to exist after the call returns. 669 * 670 * Returns: 0 on failure, the new #Type on success. 671 */ 672 Type type_register(const TypeInfo *info); 673 674 /** 675 * object_class_dynamic_cast_assert: 676 * @klass: The #ObjectClass to attempt to cast. 677 * @typename: The QOM typename of the class to cast to. 678 * 679 * See object_class_dynamic_cast() for a description of the parameters 680 * of this function. The only difference in behavior is that this function 681 * asserts instead of returning #NULL on failure if QOM cast debugging is 682 * enabled. This function is not meant to be called directly, but only through 683 * the wrapper macros OBJECT_CLASS_CHECK and INTERFACE_CHECK. 684 */ 685 ObjectClass *object_class_dynamic_cast_assert(ObjectClass *klass, 686 const char *typename, 687 const char *file, int line, 688 const char *func); 689 690 /** 691 * object_class_dynamic_cast: 692 * @klass: The #ObjectClass to attempt to cast. 693 * @typename: The QOM typename of the class to cast to. 694 * 695 * Returns: If @typename is a class, this function returns @klass if 696 * @typename is a subtype of @klass, else returns #NULL. 697 * 698 * If @typename is an interface, this function returns the interface 699 * definition for @klass if @klass implements it unambiguously; #NULL 700 * is returned if @klass does not implement the interface or if multiple 701 * classes or interfaces on the hierarchy leading to @klass implement 702 * it. (FIXME: perhaps this can be detected at type definition time?) 703 */ 704 ObjectClass *object_class_dynamic_cast(ObjectClass *klass, 705 const char *typename); 706 707 /** 708 * object_class_get_parent: 709 * @klass: The class to obtain the parent for. 710 * 711 * Returns: The parent for @klass or %NULL if none. 712 */ 713 ObjectClass *object_class_get_parent(ObjectClass *klass); 714 715 /** 716 * object_class_get_name: 717 * @klass: The class to obtain the QOM typename for. 718 * 719 * Returns: The QOM typename for @klass. 720 */ 721 const char *object_class_get_name(ObjectClass *klass); 722 723 /** 724 * object_class_is_abstract: 725 * @klass: The class to obtain the abstractness for. 726 * 727 * Returns: %true if @klass is abstract, %false otherwise. 728 */ 729 bool object_class_is_abstract(ObjectClass *klass); 730 731 /** 732 * object_class_by_name: 733 * @typename: The QOM typename to obtain the class for. 734 * 735 * Returns: The class for @typename or %NULL if not found. 736 */ 737 ObjectClass *object_class_by_name(const char *typename); 738 739 void object_class_foreach(void (*fn)(ObjectClass *klass, void *opaque), 740 const char *implements_type, bool include_abstract, 741 void *opaque); 742 743 /** 744 * object_class_get_list: 745 * @implements_type: The type to filter for, including its derivatives. 746 * @include_abstract: Whether to include abstract classes. 747 * 748 * Returns: A singly-linked list of the classes in reverse hashtable order. 749 */ 750 GSList *object_class_get_list(const char *implements_type, 751 bool include_abstract); 752 753 /** 754 * object_ref: 755 * @obj: the object 756 * 757 * Increase the reference count of a object. A object cannot be freed as long 758 * as its reference count is greater than zero. 759 */ 760 void object_ref(Object *obj); 761 762 /** 763 * qdef_unref: 764 * @obj: the object 765 * 766 * Decrease the reference count of a object. A object cannot be freed as long 767 * as its reference count is greater than zero. 768 */ 769 void object_unref(Object *obj); 770 771 /** 772 * object_property_add: 773 * @obj: the object to add a property to 774 * @name: the name of the property. This can contain any character except for 775 * a forward slash. In general, you should use hyphens '-' instead of 776 * underscores '_' when naming properties. 777 * @type: the type name of the property. This namespace is pretty loosely 778 * defined. Sub namespaces are constructed by using a prefix and then 779 * to angle brackets. For instance, the type 'virtio-net-pci' in the 780 * 'link' namespace would be 'link<virtio-net-pci>'. 781 * @get: The getter to be called to read a property. If this is NULL, then 782 * the property cannot be read. 783 * @set: the setter to be called to write a property. If this is NULL, 784 * then the property cannot be written. 785 * @release: called when the property is removed from the object. This is 786 * meant to allow a property to free its opaque upon object 787 * destruction. This may be NULL. 788 * @opaque: an opaque pointer to pass to the callbacks for the property 789 * @errp: returns an error if this function fails 790 */ 791 void object_property_add(Object *obj, const char *name, const char *type, 792 ObjectPropertyAccessor *get, 793 ObjectPropertyAccessor *set, 794 ObjectPropertyRelease *release, 795 void *opaque, Error **errp); 796 797 void object_property_del(Object *obj, const char *name, Error **errp); 798 799 /** 800 * object_property_find: 801 * @obj: the object 802 * @name: the name of the property 803 * @errp: returns an error if this function fails 804 * 805 * Look up a property for an object and return its #ObjectProperty if found. 806 */ 807 ObjectProperty *object_property_find(Object *obj, const char *name, 808 Error **errp); 809 810 void object_unparent(Object *obj); 811 812 /** 813 * object_property_get: 814 * @obj: the object 815 * @v: the visitor that will receive the property value. This should be an 816 * Output visitor and the data will be written with @name as the name. 817 * @name: the name of the property 818 * @errp: returns an error if this function fails 819 * 820 * Reads a property from a object. 821 */ 822 void object_property_get(Object *obj, struct Visitor *v, const char *name, 823 Error **errp); 824 825 /** 826 * object_property_set_str: 827 * @value: the value to be written to the property 828 * @name: the name of the property 829 * @errp: returns an error if this function fails 830 * 831 * Writes a string value to a property. 832 */ 833 void object_property_set_str(Object *obj, const char *value, 834 const char *name, Error **errp); 835 836 /** 837 * object_property_get_str: 838 * @obj: the object 839 * @name: the name of the property 840 * @errp: returns an error if this function fails 841 * 842 * Returns: the value of the property, converted to a C string, or NULL if 843 * an error occurs (including when the property value is not a string). 844 * The caller should free the string. 845 */ 846 char *object_property_get_str(Object *obj, const char *name, 847 Error **errp); 848 849 /** 850 * object_property_set_link: 851 * @value: the value to be written to the property 852 * @name: the name of the property 853 * @errp: returns an error if this function fails 854 * 855 * Writes an object's canonical path to a property. 856 */ 857 void object_property_set_link(Object *obj, Object *value, 858 const char *name, Error **errp); 859 860 /** 861 * object_property_get_link: 862 * @obj: the object 863 * @name: the name of the property 864 * @errp: returns an error if this function fails 865 * 866 * Returns: the value of the property, resolved from a path to an Object, 867 * or NULL if an error occurs (including when the property value is not a 868 * string or not a valid object path). 869 */ 870 Object *object_property_get_link(Object *obj, const char *name, 871 Error **errp); 872 873 /** 874 * object_property_set_bool: 875 * @value: the value to be written to the property 876 * @name: the name of the property 877 * @errp: returns an error if this function fails 878 * 879 * Writes a bool value to a property. 880 */ 881 void object_property_set_bool(Object *obj, bool value, 882 const char *name, Error **errp); 883 884 /** 885 * object_property_get_bool: 886 * @obj: the object 887 * @name: the name of the property 888 * @errp: returns an error if this function fails 889 * 890 * Returns: the value of the property, converted to a boolean, or NULL if 891 * an error occurs (including when the property value is not a bool). 892 */ 893 bool object_property_get_bool(Object *obj, const char *name, 894 Error **errp); 895 896 /** 897 * object_property_set_int: 898 * @value: the value to be written to the property 899 * @name: the name of the property 900 * @errp: returns an error if this function fails 901 * 902 * Writes an integer value to a property. 903 */ 904 void object_property_set_int(Object *obj, int64_t value, 905 const char *name, Error **errp); 906 907 /** 908 * object_property_get_int: 909 * @obj: the object 910 * @name: the name of the property 911 * @errp: returns an error if this function fails 912 * 913 * Returns: the value of the property, converted to an integer, or NULL if 914 * an error occurs (including when the property value is not an integer). 915 */ 916 int64_t object_property_get_int(Object *obj, const char *name, 917 Error **errp); 918 919 /** 920 * object_property_get_enum: 921 * @obj: the object 922 * @name: the name of the property 923 * @strings: strings corresponding to enums 924 * @errp: returns an error if this function fails 925 * 926 * Returns: the value of the property, converted to an integer, or 927 * undefined if an error occurs (including when the property value is not 928 * an enum). 929 */ 930 int object_property_get_enum(Object *obj, const char *name, 931 const char *strings[], Error **errp); 932 933 /** 934 * object_property_get_uint16List: 935 * @obj: the object 936 * @name: the name of the property 937 * @list: the returned int list 938 * @errp: returns an error if this function fails 939 * 940 * Returns: the value of the property, converted to integers, or 941 * undefined if an error occurs (including when the property value is not 942 * an list of integers). 943 */ 944 void object_property_get_uint16List(Object *obj, const char *name, 945 uint16List **list, Error **errp); 946 947 /** 948 * object_property_set: 949 * @obj: the object 950 * @v: the visitor that will be used to write the property value. This should 951 * be an Input visitor and the data will be first read with @name as the 952 * name and then written as the property value. 953 * @name: the name of the property 954 * @errp: returns an error if this function fails 955 * 956 * Writes a property to a object. 957 */ 958 void object_property_set(Object *obj, struct Visitor *v, const char *name, 959 Error **errp); 960 961 /** 962 * object_property_parse: 963 * @obj: the object 964 * @string: the string that will be used to parse the property value. 965 * @name: the name of the property 966 * @errp: returns an error if this function fails 967 * 968 * Parses a string and writes the result into a property of an object. 969 */ 970 void object_property_parse(Object *obj, const char *string, 971 const char *name, Error **errp); 972 973 /** 974 * object_property_print: 975 * @obj: the object 976 * @name: the name of the property 977 * @human: if true, print for human consumption 978 * @errp: returns an error if this function fails 979 * 980 * Returns a string representation of the value of the property. The 981 * caller shall free the string. 982 */ 983 char *object_property_print(Object *obj, const char *name, bool human, 984 Error **errp); 985 986 /** 987 * object_property_get_type: 988 * @obj: the object 989 * @name: the name of the property 990 * @errp: returns an error if this function fails 991 * 992 * Returns: The type name of the property. 993 */ 994 const char *object_property_get_type(Object *obj, const char *name, 995 Error **errp); 996 997 /** 998 * object_get_root: 999 * 1000 * Returns: the root object of the composition tree 1001 */ 1002 Object *object_get_root(void); 1003 1004 /** 1005 * object_get_canonical_path_component: 1006 * 1007 * Returns: The final component in the object's canonical path. The canonical 1008 * path is the path within the composition tree starting from the root. 1009 */ 1010 gchar *object_get_canonical_path_component(Object *obj); 1011 1012 /** 1013 * object_get_canonical_path: 1014 * 1015 * Returns: The canonical path for a object. This is the path within the 1016 * composition tree starting from the root. 1017 */ 1018 gchar *object_get_canonical_path(Object *obj); 1019 1020 /** 1021 * object_resolve_path: 1022 * @path: the path to resolve 1023 * @ambiguous: returns true if the path resolution failed because of an 1024 * ambiguous match 1025 * 1026 * There are two types of supported paths--absolute paths and partial paths. 1027 * 1028 * Absolute paths are derived from the root object and can follow child<> or 1029 * link<> properties. Since they can follow link<> properties, they can be 1030 * arbitrarily long. Absolute paths look like absolute filenames and are 1031 * prefixed with a leading slash. 1032 * 1033 * Partial paths look like relative filenames. They do not begin with a 1034 * prefix. The matching rules for partial paths are subtle but designed to make 1035 * specifying objects easy. At each level of the composition tree, the partial 1036 * path is matched as an absolute path. The first match is not returned. At 1037 * least two matches are searched for. A successful result is only returned if 1038 * only one match is found. If more than one match is found, a flag is 1039 * returned to indicate that the match was ambiguous. 1040 * 1041 * Returns: The matched object or NULL on path lookup failure. 1042 */ 1043 Object *object_resolve_path(const char *path, bool *ambiguous); 1044 1045 /** 1046 * object_resolve_path_type: 1047 * @path: the path to resolve 1048 * @typename: the type to look for. 1049 * @ambiguous: returns true if the path resolution failed because of an 1050 * ambiguous match 1051 * 1052 * This is similar to object_resolve_path. However, when looking for a 1053 * partial path only matches that implement the given type are considered. 1054 * This restricts the search and avoids spuriously flagging matches as 1055 * ambiguous. 1056 * 1057 * For both partial and absolute paths, the return value goes through 1058 * a dynamic cast to @typename. This is important if either the link, 1059 * or the typename itself are of interface types. 1060 * 1061 * Returns: The matched object or NULL on path lookup failure. 1062 */ 1063 Object *object_resolve_path_type(const char *path, const char *typename, 1064 bool *ambiguous); 1065 1066 /** 1067 * object_resolve_path_component: 1068 * @parent: the object in which to resolve the path 1069 * @part: the component to resolve. 1070 * 1071 * This is similar to object_resolve_path with an absolute path, but it 1072 * only resolves one element (@part) and takes the others from @parent. 1073 * 1074 * Returns: The resolved object or NULL on path lookup failure. 1075 */ 1076 Object *object_resolve_path_component(Object *parent, const gchar *part); 1077 1078 /** 1079 * object_property_add_child: 1080 * @obj: the object to add a property to 1081 * @name: the name of the property 1082 * @child: the child object 1083 * @errp: if an error occurs, a pointer to an area to store the area 1084 * 1085 * Child properties form the composition tree. All objects need to be a child 1086 * of another object. Objects can only be a child of one object. 1087 * 1088 * There is no way for a child to determine what its parent is. It is not 1089 * a bidirectional relationship. This is by design. 1090 * 1091 * The value of a child property as a C string will be the child object's 1092 * canonical path. It can be retrieved using object_property_get_str(). 1093 * The child object itself can be retrieved using object_property_get_link(). 1094 */ 1095 void object_property_add_child(Object *obj, const char *name, 1096 Object *child, Error **errp); 1097 1098 typedef enum { 1099 /* Unref the link pointer when the property is deleted */ 1100 OBJ_PROP_LINK_UNREF_ON_RELEASE = 0x1, 1101 } ObjectPropertyLinkFlags; 1102 1103 /** 1104 * object_property_allow_set_link: 1105 * 1106 * The default implementation of the object_property_add_link() check() 1107 * callback function. It allows the link property to be set and never returns 1108 * an error. 1109 */ 1110 void object_property_allow_set_link(Object *, const char *, 1111 Object *, Error **); 1112 1113 /** 1114 * object_property_add_link: 1115 * @obj: the object to add a property to 1116 * @name: the name of the property 1117 * @type: the qobj type of the link 1118 * @child: a pointer to where the link object reference is stored 1119 * @check: callback to veto setting or NULL if the property is read-only 1120 * @flags: additional options for the link 1121 * @errp: if an error occurs, a pointer to an area to store the area 1122 * 1123 * Links establish relationships between objects. Links are unidirectional 1124 * although two links can be combined to form a bidirectional relationship 1125 * between objects. 1126 * 1127 * Links form the graph in the object model. 1128 * 1129 * The <code>@check()</code> callback is invoked when 1130 * object_property_set_link() is called and can raise an error to prevent the 1131 * link being set. If <code>@check</code> is NULL, the property is read-only 1132 * and cannot be set. 1133 * 1134 * Ownership of the pointer that @child points to is transferred to the 1135 * link property. The reference count for <code>*@child</code> is 1136 * managed by the property from after the function returns till the 1137 * property is deleted with object_property_del(). If the 1138 * <code>@flags</code> <code>OBJ_PROP_LINK_UNREF_ON_RELEASE</code> bit is set, 1139 * the reference count is decremented when the property is deleted. 1140 */ 1141 void object_property_add_link(Object *obj, const char *name, 1142 const char *type, Object **child, 1143 void (*check)(Object *obj, const char *name, 1144 Object *val, Error **errp), 1145 ObjectPropertyLinkFlags flags, 1146 Error **errp); 1147 1148 /** 1149 * object_property_add_str: 1150 * @obj: the object to add a property to 1151 * @name: the name of the property 1152 * @get: the getter or NULL if the property is write-only. This function must 1153 * return a string to be freed by g_free(). 1154 * @set: the setter or NULL if the property is read-only 1155 * @errp: if an error occurs, a pointer to an area to store the error 1156 * 1157 * Add a string property using getters/setters. This function will add a 1158 * property of type 'string'. 1159 */ 1160 void object_property_add_str(Object *obj, const char *name, 1161 char *(*get)(Object *, Error **), 1162 void (*set)(Object *, const char *, Error **), 1163 Error **errp); 1164 1165 /** 1166 * object_property_add_bool: 1167 * @obj: the object to add a property to 1168 * @name: the name of the property 1169 * @get: the getter or NULL if the property is write-only. 1170 * @set: the setter or NULL if the property is read-only 1171 * @errp: if an error occurs, a pointer to an area to store the error 1172 * 1173 * Add a bool property using getters/setters. This function will add a 1174 * property of type 'bool'. 1175 */ 1176 void object_property_add_bool(Object *obj, const char *name, 1177 bool (*get)(Object *, Error **), 1178 void (*set)(Object *, bool, Error **), 1179 Error **errp); 1180 1181 /** 1182 * object_property_add_uint8_ptr: 1183 * @obj: the object to add a property to 1184 * @name: the name of the property 1185 * @v: pointer to value 1186 * @errp: if an error occurs, a pointer to an area to store the error 1187 * 1188 * Add an integer property in memory. This function will add a 1189 * property of type 'uint8'. 1190 */ 1191 void object_property_add_uint8_ptr(Object *obj, const char *name, 1192 const uint8_t *v, Error **errp); 1193 1194 /** 1195 * object_property_add_uint16_ptr: 1196 * @obj: the object to add a property to 1197 * @name: the name of the property 1198 * @v: pointer to value 1199 * @errp: if an error occurs, a pointer to an area to store the error 1200 * 1201 * Add an integer property in memory. This function will add a 1202 * property of type 'uint16'. 1203 */ 1204 void object_property_add_uint16_ptr(Object *obj, const char *name, 1205 const uint16_t *v, Error **errp); 1206 1207 /** 1208 * object_property_add_uint32_ptr: 1209 * @obj: the object to add a property to 1210 * @name: the name of the property 1211 * @v: pointer to value 1212 * @errp: if an error occurs, a pointer to an area to store the error 1213 * 1214 * Add an integer property in memory. This function will add a 1215 * property of type 'uint32'. 1216 */ 1217 void object_property_add_uint32_ptr(Object *obj, const char *name, 1218 const uint32_t *v, Error **errp); 1219 1220 /** 1221 * object_property_add_uint64_ptr: 1222 * @obj: the object to add a property to 1223 * @name: the name of the property 1224 * @v: pointer to value 1225 * @errp: if an error occurs, a pointer to an area to store the error 1226 * 1227 * Add an integer property in memory. This function will add a 1228 * property of type 'uint64'. 1229 */ 1230 void object_property_add_uint64_ptr(Object *obj, const char *name, 1231 const uint64_t *v, Error **Errp); 1232 1233 /** 1234 * object_child_foreach: 1235 * @obj: the object whose children will be navigated 1236 * @fn: the iterator function to be called 1237 * @opaque: an opaque value that will be passed to the iterator 1238 * 1239 * Call @fn passing each child of @obj and @opaque to it, until @fn returns 1240 * non-zero. 1241 * 1242 * Returns: The last value returned by @fn, or 0 if there is no child. 1243 */ 1244 int object_child_foreach(Object *obj, int (*fn)(Object *child, void *opaque), 1245 void *opaque); 1246 1247 /** 1248 * container_get: 1249 * @root: root of the #path, e.g., object_get_root() 1250 * @path: path to the container 1251 * 1252 * Return a container object whose path is @path. Create more containers 1253 * along the path if necessary. 1254 * 1255 * Returns: the container object. 1256 */ 1257 Object *container_get(Object *root, const char *path); 1258 1259 1260 #endif 1261