1==================== 2Translator Internals 3==================== 4 5QEMU is a dynamic translator. When it first encounters a piece of code, 6it converts it to the host instruction set. Usually dynamic translators 7are very complicated and highly CPU dependent. QEMU uses some tricks 8which make it relatively easily portable and simple while achieving good 9performances. 10 11QEMU's dynamic translation backend is called TCG, for "Tiny Code 12Generator". For more information, please take a look at :ref:`tcg-ops-ref`. 13 14The following sections outline some notable features and implementation 15details of QEMU's dynamic translator. 16 17CPU state optimisations 18----------------------- 19 20The target CPUs have many internal states which change the way they 21evaluate instructions. In order to achieve a good speed, the 22translation phase considers that some state information of the virtual 23CPU cannot change in it. The state is recorded in the Translation 24Block (TB). If the state changes (e.g. privilege level), a new TB will 25be generated and the previous TB won't be used anymore until the state 26matches the state recorded in the previous TB. The same idea can be applied 27to other aspects of the CPU state. For example, on x86, if the SS, 28DS and ES segments have a zero base, then the translator does not even 29generate an addition for the segment base. 30 31Direct block chaining 32--------------------- 33 34After each translated basic block is executed, QEMU uses the simulated 35Program Counter (PC) and other CPU state information (such as the CS 36segment base value) to find the next basic block. 37 38In its simplest, less optimized form, this is done by exiting from the 39current TB, going through the TB epilogue, and then back to the 40main loop. That’s where QEMU looks for the next TB to execute, 41translating it from the guest architecture if it isn’t already available 42in memory. Then QEMU proceeds to execute this next TB, starting at the 43prologue and then moving on to the translated instructions. 44 45Exiting from the TB this way will cause the ``cpu_exec_interrupt()`` 46callback to be re-evaluated before executing additional instructions. 47It is mandatory to exit this way after any CPU state changes that may 48unmask interrupts. 49 50In order to accelerate the cases where the TB for the new 51simulated PC is already available, QEMU has mechanisms that allow 52multiple TBs to be chained directly, without having to go back to the 53main loop as described above. These mechanisms are: 54 55``lookup_and_goto_ptr`` 56^^^^^^^^^^^^^^^^^^^^^^^ 57 58Calling ``tcg_gen_lookup_and_goto_ptr()`` will emit a call to 59``helper_lookup_tb_ptr``. This helper will look for an existing TB that 60matches the current CPU state. If the destination TB is available its 61code address is returned, otherwise the address of the JIT epilogue is 62returned. The call to the helper is always followed by the tcg ``goto_ptr`` 63opcode, which branches to the returned address. In this way, we either 64branch to the next TB or return to the main loop. 65 66``goto_tb + exit_tb`` 67^^^^^^^^^^^^^^^^^^^^^ 68 69The translation code usually implements branching by performing the 70following steps: 71 721. Call ``tcg_gen_goto_tb()`` passing a jump slot index (either 0 or 1) 73 as a parameter. 74 752. Emit TCG instructions to update the CPU state with any information 76 that has been assumed constant and is required by the main loop to 77 correctly locate and execute the next TB. For most guests, this is 78 just the PC of the branch destination, but others may store additional 79 data. The information updated in this step must be inferable from both 80 ``cpu_get_tb_cpu_state()`` and ``cpu_restore_state()``. 81 823. Call ``tcg_gen_exit_tb()`` passing the address of the current TB and 83 the jump slot index again. 84 85Step 1, ``tcg_gen_goto_tb()``, will emit a ``goto_tb`` TCG 86instruction that later on gets translated to a jump to an address 87associated with the specified jump slot. Initially, this is the address 88of step 2's instructions, which update the CPU state information. Step 3, 89``tcg_gen_exit_tb()``, exits from the current TB returning a tagged 90pointer composed of the last executed TB’s address and the jump slot 91index. 92 93The first time this whole sequence is executed, step 1 simply jumps 94to step 2. Then the CPU state information gets updated and we exit from 95the current TB. As a result, the behavior is very similar to the less 96optimized form described earlier in this section. 97 98Next, the main loop looks for the next TB to execute using the 99current CPU state information (creating the TB if it wasn’t already 100available) and, before starting to execute the new TB’s instructions, 101patches the previously executed TB by associating one of its jump 102slots (the one specified in the call to ``tcg_gen_exit_tb()``) with the 103address of the new TB. 104 105The next time this previous TB is executed and we get to that same 106``goto_tb`` step, it will already be patched (assuming the destination TB 107is still in memory) and will jump directly to the first instruction of 108the destination TB, without going back to the main loop. 109 110For the ``goto_tb + exit_tb`` mechanism to be used, the following 111conditions need to be satisfied: 112 113* The change in CPU state must be constant, e.g., a direct branch and 114 not an indirect branch. 115 116* The direct branch cannot cross a page boundary. Memory mappings 117 may change, causing the code at the destination address to change. 118 119Note that, on step 3 (``tcg_gen_exit_tb()``), in addition to the 120jump slot index, the address of the TB just executed is also returned. 121This address corresponds to the TB that will be patched; it may be 122different than the one that was directly executed from the main loop 123if the latter had already been chained to other TBs. 124 125Self-modifying code and translated code invalidation 126---------------------------------------------------- 127 128Self-modifying code is a special challenge in x86 emulation because no 129instruction cache invalidation is signaled by the application when code 130is modified. 131 132User-mode emulation marks a host page as write-protected (if it is 133not already read-only) every time translated code is generated for a 134basic block. Then, if a write access is done to the page, Linux raises 135a SEGV signal. QEMU then invalidates all the translated code in the page 136and enables write accesses to the page. For system emulation, write 137protection is achieved through the software MMU. 138 139Correct translated code invalidation is done efficiently by maintaining 140a linked list of every translated block contained in a given page. Other 141linked lists are also maintained to undo direct block chaining. 142 143On RISC targets, correctly written software uses memory barriers and 144cache flushes, so some of the protection above would not be 145necessary. However, QEMU still requires that the generated code always 146matches the target instructions in memory in order to handle 147exceptions correctly. 148 149Exception support 150----------------- 151 152longjmp() is used when an exception such as division by zero is 153encountered. 154 155The host SIGSEGV and SIGBUS signal handlers are used to get invalid 156memory accesses. QEMU keeps a map from host program counter to 157target program counter, and looks up where the exception happened 158based on the host program counter at the exception point. 159 160On some targets, some bits of the virtual CPU's state are not flushed to the 161memory until the end of the translation block. This is done for internal 162emulation state that is rarely accessed directly by the program and/or changes 163very often throughout the execution of a translation block---this includes 164condition codes on x86, delay slots on SPARC, conditional execution on 165Arm, and so on. This state is stored for each target instruction, and 166looked up on exceptions. 167 168MMU emulation 169------------- 170 171For system emulation QEMU uses a software MMU. In that mode, the MMU 172virtual to physical address translation is done at every memory 173access. 174 175QEMU uses an address translation cache (TLB) to speed up the translation. 176In order to avoid flushing the translated code each time the MMU 177mappings change, all caches in QEMU are physically indexed. This 178means that each basic block is indexed with its physical address. 179 180In order to avoid invalidating the basic block chain when MMU mappings 181change, chaining is only performed when the destination of the jump 182shares a page with the basic block that is performing the jump. 183 184The MMU can also distinguish RAM and ROM memory areas from MMIO memory 185areas. Access is faster for RAM and ROM because the translation cache also 186hosts the offset between guest address and host memory. Accessing MMIO 187memory areas instead calls out to C code for device emulation. 188Finally, the MMU helps tracking dirty pages and pages pointed to by 189translation blocks. 190 191