1.. 2 Copyright (c) 2022, ISP RAS 3 Written by Pavel Dovgalyuk and Alex Bennée 4 5======================= 6Execution Record/Replay 7======================= 8 9Core concepts 10============= 11 12Record/replay functions are used for the deterministic replay of qemu 13execution. Execution recording writes a non-deterministic events log, which 14can be later used for replaying the execution anywhere and for unlimited 15number of times. Execution replaying reads the log and replays all 16non-deterministic events including external input, hardware clocks, 17and interrupts. 18 19Several parts of QEMU include function calls to make event log recording 20and replaying. 21Devices' models that have non-deterministic input from external devices were 22changed to write every external event into the execution log immediately. 23E.g. network packets are written into the log when they arrive into the virtual 24network adapter. 25 26All non-deterministic events are coming from these devices. But to 27replay them we need to know at which moments they occur. We specify 28these moments by counting the number of instructions executed between 29every pair of consecutive events. 30 31Academic papers with description of deterministic replay implementation: 32 33* `Deterministic Replay of System's Execution with Multi-target QEMU Simulator for Dynamic Analysis and Reverse Debugging <https://www.computer.org/csdl/proceedings/csmr/2012/4666/00/4666a553-abs.html>`_ 34* `Don't panic: reverse debugging of kernel drivers <https://dl.acm.org/citation.cfm?id=2786805.2803179>`_ 35 36Modifications of qemu include: 37 38 * wrappers for clock and time functions to save their return values in the log 39 * saving different asynchronous events (e.g. system shutdown) into the log 40 * synchronization of the bottom halves execution 41 * synchronization of the threads from thread pool 42 * recording/replaying user input (mouse, keyboard, and microphone) 43 * adding internal checkpoints for cpu and io synchronization 44 * network filter for recording and replaying the packets 45 * block driver for making block layer deterministic 46 * serial port input record and replay 47 * recording of random numbers obtained from the external sources 48 49Instruction counting 50-------------------- 51 52QEMU should work in icount mode to use record/replay feature. icount was 53designed to allow deterministic execution in absence of external inputs 54of the virtual machine. We also use icount to control the occurrence of the 55non-deterministic events. The number of instructions elapsed from the last event 56is written to the log while recording the execution. In replay mode we 57can predict when to inject that event using the instruction counter. 58 59Locking and thread synchronisation 60---------------------------------- 61 62Previously the synchronisation of the main thread and the vCPU thread 63was ensured by the holding of the BQL. However the trend has been to 64reduce the time the BQL was held across the system including under TCG 65system emulation. As it is important that batches of events are kept 66in sequence (e.g. expiring timers and checkpoints in the main thread 67while instruction checkpoints are written by the vCPU thread) we need 68another lock to keep things in lock-step. This role is now handled by 69the replay_mutex_lock. It used to be held only for each event being 70written but now it is held for a whole execution period. This results 71in a deterministic ping-pong between the two main threads. 72 73As the BQL is now a finer grained lock than the replay_lock it is almost 74certainly a bug, and a source of deadlocks, to take the 75replay_mutex_lock while the BQL is held. This is enforced by an assert. 76While the unlocks are usually in the reverse order, this is not 77necessary; you can drop the replay_lock while holding the BQL, without 78doing a more complicated unlock_iothread/replay_unlock/lock_iothread 79sequence. 80 81Checkpoints 82----------- 83 84Replaying the execution of virtual machine is bound by sources of 85non-determinism. These are inputs from clock and peripheral devices, 86and QEMU thread scheduling. Thread scheduling affect on processing events 87from timers, asynchronous input-output, and bottom halves. 88 89Invocations of timers are coupled with clock reads and changing the state 90of the virtual machine. Reads produce non-deterministic data taken from 91host clock. And VM state changes should preserve their order. Their relative 92order in replay mode must replicate the order of callbacks in record mode. 93To preserve this order we use checkpoints. When a specific clock is processed 94in record mode we save to the log special "checkpoint" event. 95Checkpoints here do not refer to virtual machine snapshots. They are just 96record/replay events used for synchronization. 97 98QEMU in replay mode will try to invoke timers processing in random moment 99of time. That's why we do not process a group of timers until the checkpoint 100event will be read from the log. Such an event allows synchronizing CPU 101execution and timer events. 102 103Two other checkpoints govern the "warping" of the virtual clock. 104While the virtual machine is idle, the virtual clock increments at 1051 ns per *real time* nanosecond. This is done by setting up a timer 106(called the warp timer) on the virtual real time clock, so that the 107timer fires at the next deadline of the virtual clock; the virtual clock 108is then incremented (which is called "warping" the virtual clock) as 109soon as the timer fires or the CPUs need to go out of the idle state. 110Two functions are used for this purpose; because these actions change 111virtual machine state and must be deterministic, each of them creates a 112checkpoint. ``icount_start_warp_timer`` checks if the CPUs are idle and if so 113starts accounting real time to virtual clock. ``icount_account_warp_timer`` 114is called when the CPUs get an interrupt or when the warp timer fires, 115and it warps the virtual clock by the amount of real time that has passed 116since ``icount_start_warp_timer``. 117 118Virtual devices 119=============== 120 121Record/replay mechanism, that could be enabled through icount mode, expects 122the virtual devices to satisfy the following requirement: 123everything that affects 124the guest state during execution in icount mode should be deterministic. 125 126Timers 127------ 128 129Timers are used to execute callbacks from different subsystems of QEMU 130at the specified moments of time. There are several kinds of timers: 131 132 * Real time clock. Based on host time and used only for callbacks that 133 do not change the virtual machine state. For this reason real time 134 clock and timers does not affect deterministic replay at all. 135 * Virtual clock. These timers run only during the emulation. In icount 136 mode virtual clock value is calculated using executed instructions counter. 137 That is why it is completely deterministic and does not have to be recorded. 138 * Host clock. This clock is used by device models that simulate real time 139 sources (e.g. real time clock chip). Host clock is the one of the sources 140 of non-determinism. Host clock read operations should be logged to 141 make the execution deterministic. 142 * Virtual real time clock. This clock is similar to real time clock but 143 it is used only for increasing virtual clock while virtual machine is 144 sleeping. Due to its nature it is also non-deterministic as the host clock 145 and has to be logged too. 146 147All virtual devices should use virtual clock for timers that change the guest 148state. Virtual clock is deterministic, therefore such timers are deterministic 149too. 150 151Virtual devices can also use realtime clock for the events that do not change 152the guest state directly. When the clock ticking should depend on VM execution 153speed, use virtual clock with EXTERNAL attribute. It is not deterministic, 154but its speed depends on the guest execution. This clock is used by 155the virtual devices (e.g., slirp routing device) that lie outside the 156replayed guest. 157 158Block devices 159------------- 160 161Block devices record/replay module (``blkreplay``) intercepts calls of 162bdrv coroutine functions at the top of block drivers stack. 163 164All block completion operations are added to the queue in the coroutines. 165When the queue is flushed the information about processed requests 166is recorded to the log. In replay phase the queue is matched with 167events read from the log. Therefore block devices requests are processed 168deterministically. 169 170Bottom halves 171------------- 172 173Bottom half callbacks, that affect the guest state, should be invoked through 174``replay_bh_schedule_event`` or ``replay_bh_schedule_oneshot_event`` functions. 175Their invocations are saved in record mode and synchronized with the existing 176log in replay mode. 177 178Disk I/O events are completely deterministic in our model, because 179in both record and replay modes we start virtual machine from the same 180disk state. But callbacks that virtual disk controller uses for reading and 181writing the disk may occur at different moments of time in record and replay 182modes. 183 184Reading and writing requests are created by CPU thread of QEMU. Later these 185requests proceed to block layer which creates "bottom halves". Bottom 186halves consist of callback and its parameters. They are processed when 187main loop locks the BQL. These locks are not synchronized with 188replaying process because main loop also processes the events that do not 189affect the virtual machine state (like user interaction with monitor). 190 191That is why we had to implement saving and replaying bottom halves callbacks 192synchronously to the CPU execution. When the callback is about to execute 193it is added to the queue in the replay module. This queue is written to the 194log when its callbacks are executed. In replay mode callbacks are not processed 195until the corresponding event is read from the events log file. 196 197Sometimes the block layer uses asynchronous callbacks for its internal purposes 198(like reading or writing VM snapshots or disk image cluster tables). In this 199case bottom halves are not marked as "replayable" and do not saved 200into the log. 201 202Saving/restoring the VM state 203----------------------------- 204 205Record/replay relies on VM state save and restore being complete and 206deterministic. 207 208All fields in the device state structure (including virtual timers) 209should be restored by loadvm to the same values they had before savevm. 210 211Avoid accessing other devices' state, because the order of saving/restoring 212is not defined. It means that you should not call functions like 213``update_irq`` in ``post_load`` callback. Save everything explicitly to avoid 214the dependencies that may make restoring the VM state non-deterministic. 215 216Stopping the VM 217--------------- 218 219Stopping the guest should not interfere with its state (with the exception 220of the network connections, that could be broken by the remote timeouts). 221VM can be stopped at any moment of replay by the user. Restarting the VM 222after that stop should not break the replay by the unneeded guest state change. 223 224Replay log format 225================= 226 227Record/replay log consists of the header and the sequence of execution 228events. The header includes 4-byte replay version id and 8-byte reserved 229field. Version is updated every time replay log format changes to prevent 230using replay log created by another build of qemu. 231 232The sequence of the events describes virtual machine state changes. 233It includes all non-deterministic inputs of VM, synchronization marks and 234instruction counts used to correctly inject inputs at replay. 235 236Synchronization marks (checkpoints) are used for synchronizing qemu threads 237that perform operations with virtual hardware. These operations may change 238system's state (e.g., change some register or generate interrupt) and 239therefore should execute synchronously with CPU thread. 240 241Every event in the log includes 1-byte event id and optional arguments. 242When argument is an array, it is stored as 4-byte array length 243and corresponding number of bytes with data. 244Here is the list of events that are written into the log: 245 246 - EVENT_INSTRUCTION. Instructions executed since last event. Followed by: 247 248 - 4-byte number of executed instructions. 249 250 - EVENT_INTERRUPT. Used to synchronize interrupt processing. 251 - EVENT_EXCEPTION. Used to synchronize exception handling. 252 - EVENT_ASYNC. This is a group of events. When such an event is generated, 253 it is stored in the queue and processed in icount_account_warp_timer(). 254 Every such event has it's own id from the following list: 255 256 - REPLAY_ASYNC_EVENT_BH. Bottom-half callback. This event synchronizes 257 callbacks that affect virtual machine state, but normally called 258 asynchronously. Followed by: 259 260 - 8-byte operation id. 261 262 - REPLAY_ASYNC_EVENT_INPUT. Input device event. Contains 263 parameters of keyboard and mouse input operations 264 (key press/release, mouse pointer movement). Followed by: 265 266 - 9-16 bytes depending of input event. 267 268 - REPLAY_ASYNC_EVENT_INPUT_SYNC. Internal input synchronization event. 269 - REPLAY_ASYNC_EVENT_CHAR_READ. Character (e.g., serial port) device input 270 initiated by the sender. Followed by: 271 272 - 1-byte character device id. 273 - Array with bytes were read. 274 275 - REPLAY_ASYNC_EVENT_BLOCK. Block device operation. Used to synchronize 276 operations with disk and flash drives with CPU. Followed by: 277 278 - 8-byte operation id. 279 280 - REPLAY_ASYNC_EVENT_NET. Incoming network packet. Followed by: 281 282 - 1-byte network adapter id. 283 - 4-byte packet flags. 284 - Array with packet bytes. 285 286 - EVENT_SHUTDOWN. Occurs when user sends shutdown event to qemu, 287 e.g., by closing the window. 288 - EVENT_CHAR_WRITE. Used to synchronize character output operations. Followed by: 289 290 - 4-byte output function return value. 291 - 4-byte offset in the output array. 292 293 - EVENT_CHAR_READ_ALL. Used to synchronize character input operations, 294 initiated by qemu. Followed by: 295 296 - Array with bytes that were read. 297 298 - EVENT_CHAR_READ_ALL_ERROR. Unsuccessful character input operation, 299 initiated by qemu. Followed by: 300 301 - 4-byte error code. 302 303 - EVENT_CLOCK + clock_id. Group of events for host clock read operations. Followed by: 304 305 - 8-byte clock value. 306 307 - EVENT_CHECKPOINT + checkpoint_id. Checkpoint for synchronization of 308 CPU, internal threads, and asynchronous input events. 309 - EVENT_END. Last event in the log. 310