1.. 2 Copyright (c) 2015-2020 Linaro Ltd. 3 4 This work is licensed under the terms of the GNU GPL, version 2 or 5 later. See the COPYING file in the top-level directory. 6 7================== 8Multi-threaded TCG 9================== 10 11This document outlines the design for multi-threaded TCG (a.k.a MTTCG) 12system-mode emulation. user-mode emulation has always mirrored the 13thread structure of the translated executable although some of the 14changes done for MTTCG system emulation have improved the stability of 15linux-user emulation. 16 17The original system-mode TCG implementation was single threaded and 18dealt with multiple CPUs with simple round-robin scheduling. This 19simplified a lot of things but became increasingly limited as systems 20being emulated gained additional cores and per-core performance gains 21for host systems started to level off. 22 23vCPU Scheduling 24=============== 25 26We introduce a new running mode where each vCPU will run on its own 27user-space thread. This is enabled by default for all FE/BE 28combinations where the host memory model is able to accommodate the 29guest (TCG_GUEST_DEFAULT_MO & ~TCG_TARGET_DEFAULT_MO is zero) and the 30guest has had the required work done to support this safely 31(TARGET_SUPPORTS_MTTCG). 32 33System emulation will fall back to the original round robin approach 34if: 35 36* forced by --accel tcg,thread=single 37* enabling --icount mode 38* 64 bit guests on 32 bit hosts (TCG_OVERSIZED_GUEST) 39 40In the general case of running translated code there should be no 41inter-vCPU dependencies and all vCPUs should be able to run at full 42speed. Synchronisation will only be required while accessing internal 43shared data structures or when the emulated architecture requires a 44coherent representation of the emulated machine state. 45 46Shared Data Structures 47====================== 48 49Main Run Loop 50------------- 51 52Even when there is no code being generated there are a number of 53structures associated with the hot-path through the main run-loop. 54These are associated with looking up the next translation block to 55execute. These include: 56 57 tb_jmp_cache (per-vCPU, cache of recent jumps) 58 tb_ctx.htable (global hash table, phys address->tb lookup) 59 60As TB linking only occurs when blocks are in the same page this code 61is critical to performance as looking up the next TB to execute is the 62most common reason to exit the generated code. 63 64DESIGN REQUIREMENT: Make access to lookup structures safe with 65multiple reader/writer threads. Minimise any lock contention to do it. 66 67The hot-path avoids using locks where possible. The tb_jmp_cache is 68updated with atomic accesses to ensure consistent results. The fall 69back QHT based hash table is also designed for lockless lookups. Locks 70are only taken when code generation is required or TranslationBlocks 71have their block-to-block jumps patched. 72 73Global TCG State 74---------------- 75 76User-mode emulation 77~~~~~~~~~~~~~~~~~~~ 78 79We need to protect the entire code generation cycle including any post 80generation patching of the translated code. This also implies a shared 81translation buffer which contains code running on all cores. Any 82execution path that comes to the main run loop will need to hold a 83mutex for code generation. This also includes times when we need flush 84code or entries from any shared lookups/caches. Structures held on a 85per-vCPU basis won't need locking unless other vCPUs will need to 86modify them. 87 88DESIGN REQUIREMENT: Add locking around all code generation and TB 89patching. 90 91(Current solution) 92 93Code generation is serialised with mmap_lock(). 94 95!User-mode emulation 96~~~~~~~~~~~~~~~~~~~~ 97 98Each vCPU has its own TCG context and associated TCG region, thereby 99requiring no locking during translation. 100 101Translation Blocks 102------------------ 103 104Currently the whole system shares a single code generation buffer 105which when full will force a flush of all translations and start from 106scratch again. Some operations also force a full flush of translations 107including: 108 109 - debugging operations (breakpoint insertion/removal) 110 - some CPU helper functions 111 - linux-user spawning its first thread 112 113This is done with the async_safe_run_on_cpu() mechanism to ensure all 114vCPUs are quiescent when changes are being made to shared global 115structures. 116 117More granular translation invalidation events are typically due 118to a change of the state of a physical page: 119 120 - code modification (self modify code, patching code) 121 - page changes (new page mapping in linux-user mode) 122 123While setting the invalid flag in a TranslationBlock will stop it 124being used when looked up in the hot-path there are a number of other 125book-keeping structures that need to be safely cleared. 126 127Any TranslationBlocks which have been patched to jump directly to the 128now invalid blocks need the jump patches reversing so they will return 129to the C code. 130 131There are a number of look-up caches that need to be properly updated 132including the: 133 134 - jump lookup cache 135 - the physical-to-tb lookup hash table 136 - the global page table 137 138The global page table (l1_map) which provides a multi-level look-up 139for PageDesc structures which contain pointers to the start of a 140linked list of all Translation Blocks in that page (see page_next). 141 142Both the jump patching and the page cache involve linked lists that 143the invalidated TranslationBlock needs to be removed from. 144 145DESIGN REQUIREMENT: Safely handle invalidation of TBs 146 - safely patch/revert direct jumps 147 - remove central PageDesc lookup entries 148 - ensure lookup caches/hashes are safely updated 149 150(Current solution) 151 152The direct jump themselves are updated atomically by the TCG 153tb_set_jmp_target() code. Modification to the linked lists that allow 154searching for linked pages are done under the protection of tb->jmp_lock, 155where tb is the destination block of a jump. Each origin block keeps a 156pointer to its destinations so that the appropriate lock can be acquired before 157iterating over a jump list. 158 159The global page table is a lockless radix tree; cmpxchg is used 160to atomically insert new elements. 161 162The lookup caches are updated atomically and the lookup hash uses QHT 163which is designed for concurrent safe lookup. 164 165Parallel code generation is supported. QHT is used at insertion time 166as the synchronization point across threads, thereby ensuring that we only 167keep track of a single TranslationBlock for each guest code block. 168 169Memory maps and TLBs 170-------------------- 171 172The memory handling code is fairly critical to the speed of memory 173access in the emulated system. The SoftMMU code is designed so the 174hot-path can be handled entirely within translated code. This is 175handled with a per-vCPU TLB structure which once populated will allow 176a series of accesses to the page to occur without exiting the 177translated code. It is possible to set flags in the TLB address which 178will ensure the slow-path is taken for each access. This can be done 179to support: 180 181 - Memory regions (dividing up access to PIO, MMIO and RAM) 182 - Dirty page tracking (for code gen, SMC detection, migration and display) 183 - Virtual TLB (for translating guest address->real address) 184 185When the TLB tables are updated by a vCPU thread other than their own 186we need to ensure it is done in a safe way so no inconsistent state is 187seen by the vCPU thread. 188 189Some operations require updating a number of vCPUs TLBs at the same 190time in a synchronised manner. 191 192DESIGN REQUIREMENTS: 193 194 - TLB Flush All/Page 195 - can be across-vCPUs 196 - cross vCPU TLB flush may need other vCPU brought to halt 197 - change may need to be visible to the calling vCPU immediately 198 - TLB Flag Update 199 - usually cross-vCPU 200 - want change to be visible as soon as possible 201 - TLB Update (update a CPUTLBEntry, via tlb_set_page_with_attrs) 202 - This is a per-vCPU table - by definition can't race 203 - updated by its own thread when the slow-path is forced 204 205(Current solution) 206 207We have updated cputlb.c to defer operations when a cross-vCPU 208operation with async_run_on_cpu() which ensures each vCPU sees a 209coherent state when it next runs its work (in a few instructions 210time). 211 212A new set up operations (tlb_flush_*_all_cpus) take an additional flag 213which when set will force synchronisation by setting the source vCPUs 214work as "safe work" and exiting the cpu run loop. This ensure by the 215time execution restarts all flush operations have completed. 216 217TLB flag updates are all done atomically and are also protected by the 218corresponding page lock. 219 220(Known limitation) 221 222Not really a limitation but the wait mechanism is overly strict for 223some architectures which only need flushes completed by a barrier 224instruction. This could be a future optimisation. 225 226Emulated hardware state 227----------------------- 228 229Currently thanks to KVM work any access to IO memory is automatically protected 230by the BQL (Big QEMU Lock). Any IO region that doesn't use the BQL is expected 231to do its own locking. 232 233However IO memory isn't the only way emulated hardware state can be 234modified. Some architectures have model specific registers that 235trigger hardware emulation features. Generally any translation helper 236that needs to update more than a single vCPUs of state should take the 237BQL. 238 239As the BQL, or global iothread mutex is shared across the system we 240push the use of the lock as far down into the TCG code as possible to 241minimise contention. 242 243(Current solution) 244 245MMIO access automatically serialises hardware emulation by way of the 246BQL. Currently Arm targets serialise all ARM_CP_IO register accesses 247and also defer the reset/startup of vCPUs to the vCPU context by way 248of async_run_on_cpu(). 249 250Updates to interrupt state are also protected by the BQL as they can 251often be cross vCPU. 252 253Memory Consistency 254================== 255 256Between emulated guests and host systems there are a range of memory 257consistency models. Even emulating weakly ordered systems on strongly 258ordered hosts needs to ensure things like store-after-load re-ordering 259can be prevented when the guest wants to. 260 261Memory Barriers 262--------------- 263 264Barriers (sometimes known as fences) provide a mechanism for software 265to enforce a particular ordering of memory operations from the point 266of view of external observers (e.g. another processor core). They can 267apply to any memory operations as well as just loads or stores. 268 269The Linux kernel has an excellent `write-up 270<https://git.kernel.org/cgit/linux/kernel/git/torvalds/linux.git/plain/Documentation/memory-barriers.txt>`_ 271on the various forms of memory barrier and the guarantees they can 272provide. 273 274Barriers are often wrapped around synchronisation primitives to 275provide explicit memory ordering semantics. However they can be used 276by themselves to provide safe lockless access by ensuring for example 277a change to a signal flag will only be visible once the changes to 278payload are. 279 280DESIGN REQUIREMENT: Add a new tcg_memory_barrier op 281 282This would enforce a strong load/store ordering so all loads/stores 283complete at the memory barrier. On single-core non-SMP strongly 284ordered backends this could become a NOP. 285 286Aside from explicit standalone memory barrier instructions there are 287also implicit memory ordering semantics which comes with each guest 288memory access instruction. For example all x86 load/stores come with 289fairly strong guarantees of sequential consistency whereas Arm has 290special variants of load/store instructions that imply acquire/release 291semantics. 292 293In the case of a strongly ordered guest architecture being emulated on 294a weakly ordered host the scope for a heavy performance impact is 295quite high. 296 297DESIGN REQUIREMENTS: Be efficient with use of memory barriers 298 - host systems with stronger implied guarantees can skip some barriers 299 - merge consecutive barriers to the strongest one 300 301(Current solution) 302 303The system currently has a tcg_gen_mb() which will add memory barrier 304operations if code generation is being done in a parallel context. The 305tcg_optimize() function attempts to merge barriers up to their 306strongest form before any load/store operations. The solution was 307originally developed and tested for linux-user based systems. All 308backends have been converted to emit fences when required. So far the 309following front-ends have been updated to emit fences when required: 310 311 - target-i386 312 - target-arm 313 - target-aarch64 314 - target-alpha 315 - target-mips 316 317Memory Control and Maintenance 318------------------------------ 319 320This includes a class of instructions for controlling system cache 321behaviour. While QEMU doesn't model cache behaviour these instructions 322are often seen when code modification has taken place to ensure the 323changes take effect. 324 325Synchronisation Primitives 326-------------------------- 327 328There are two broad types of synchronisation primitives found in 329modern ISAs: atomic instructions and exclusive regions. 330 331The first type offer a simple atomic instruction which will guarantee 332some sort of test and conditional store will be truly atomic w.r.t. 333other cores sharing access to the memory. The classic example is the 334x86 cmpxchg instruction. 335 336The second type offer a pair of load/store instructions which offer a 337guarantee that a region of memory has not been touched between the 338load and store instructions. An example of this is Arm's ldrex/strex 339pair where the strex instruction will return a flag indicating a 340successful store only if no other CPU has accessed the memory region 341since the ldrex. 342 343Traditionally TCG has generated a series of operations that work 344because they are within the context of a single translation block so 345will have completed before another CPU is scheduled. However with 346the ability to have multiple threads running to emulate multiple CPUs 347we will need to explicitly expose these semantics. 348 349DESIGN REQUIREMENTS: 350 - Support classic atomic instructions 351 - Support load/store exclusive (or load link/store conditional) pairs 352 - Generic enough infrastructure to support all guest architectures 353CURRENT OPEN QUESTIONS: 354 - How problematic is the ABA problem in general? 355 356(Current solution) 357 358The TCG provides a number of atomic helpers (tcg_gen_atomic_*) which 359can be used directly or combined to emulate other instructions like 360Arm's ldrex/strex instructions. While they are susceptible to the ABA 361problem so far common guests have not implemented patterns where 362this may be a problem - typically presenting a locking ABI which 363assumes cmpxchg like semantics. 364 365The code also includes a fall-back for cases where multi-threaded TCG 366ops can't work (e.g. guest atomic width > host atomic width). In this 367case an EXCP_ATOMIC exit occurs and the instruction is emulated with 368an exclusive lock which ensures all emulation is serialised. 369 370While the atomic helpers look good enough for now there may be a need 371to look at solutions that can more closely model the guest 372architectures semantics. 373