1 /** 2 * Copyright © 2020 IBM Corporation 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 #include "service_indicators.hpp" 17 18 #include <phosphor-logging/log.hpp> 19 20 #include <bitset> 21 #include <format> 22 23 namespace openpower::pels::service_indicators 24 { 25 26 using namespace phosphor::logging; 27 28 static constexpr auto platformSaiLedGroup = 29 "/xyz/openbmc_project/led/groups/platform_system_attention_indicator"; 30 31 std::unique_ptr<Policy> getPolicy(const DataInterfaceBase& dataIface) 32 { 33 // At the moment there is just one type of policy. 34 return std::make_unique<LightPath>(dataIface); 35 } 36 37 bool LightPath::ignore(const PEL& pel) const 38 { 39 auto creator = pel.privateHeader().creatorID(); 40 41 // Don't ignore serviceable BMC or hostboot errors 42 if ((static_cast<CreatorID>(creator) == CreatorID::openBMC) || 43 (static_cast<CreatorID>(creator) == CreatorID::hostboot)) 44 { 45 std::bitset<16> actionFlags{pel.userHeader().actionFlags()}; 46 if (actionFlags.test(serviceActionFlagBit)) 47 { 48 return false; 49 } 50 } 51 52 return true; 53 } 54 55 void LightPath::activate(const PEL& pel) 56 { 57 if (ignore(pel)) 58 { 59 return; 60 } 61 62 // Now that we've gotten this far, we'll need to turn on 63 // the system attention indicator if we don't find other 64 // indicators to turn on. 65 bool sai = true; 66 auto src = pel.primarySRC(); 67 const auto& calloutsObj = (*src)->callouts(); 68 69 if (calloutsObj && !calloutsObj->callouts().empty()) 70 { 71 const auto& callouts = calloutsObj->callouts(); 72 73 // From the callouts, find the location codes whose 74 // LEDs need to be turned on. 75 auto locCodes = getLocationCodes(callouts); 76 if (!locCodes.empty()) 77 { 78 // Find the inventory paths for those location codes. 79 auto paths = getInventoryPaths(locCodes); 80 if (!paths.empty()) 81 { 82 setNotFunctional(paths); 83 createCriticalAssociation(paths); 84 sai = false; 85 } 86 } 87 } 88 89 if (sai) 90 { 91 try 92 { 93 _dataIface.assertLEDGroup(platformSaiLedGroup, true); 94 } 95 catch (const std::exception& e) 96 { 97 log<level::ERR>( 98 std::format("Failed to assert platform SAI LED group: {}", 99 e.what()) 100 .c_str()); 101 } 102 } 103 } 104 105 std::vector<std::string> LightPath::getLocationCodes( 106 const std::vector<std::unique_ptr<src::Callout>>& callouts) const 107 { 108 std::vector<std::string> locCodes; 109 bool firstCallout = true; 110 uint8_t firstCalloutPriority; 111 112 // Collect location codes for the first group of callouts, 113 // where a group can be: 114 // * a single medium priority callout 115 // * one or more high priority callouts 116 // * one or more medium group a priority callouts 117 // 118 // All callouts in the group must be hardware callouts. 119 120 for (const auto& callout : callouts) 121 { 122 if (firstCallout) 123 { 124 firstCallout = false; 125 126 firstCalloutPriority = callout->priority(); 127 128 // If the first callout is High, Medium, or Medium 129 // group A, and is a hardware callout, then we 130 // want it. 131 if (isRequiredPriority(firstCalloutPriority) && 132 isHardwareCallout(*callout)) 133 { 134 locCodes.push_back(callout->locationCode()); 135 } 136 else 137 { 138 break; 139 } 140 141 // By definition a medium priority callout can't be part 142 // of a group, so no need to look for more. 143 if (static_cast<CalloutPriority>(firstCalloutPriority) == 144 CalloutPriority::medium) 145 { 146 break; 147 } 148 } 149 else 150 { 151 // Only continue while the callouts are the same 152 // priority as the first callout. 153 if (callout->priority() != firstCalloutPriority) 154 { 155 break; 156 } 157 158 // If any callout in the group isn't a hardware callout, 159 // then don't light up any LEDs at all. 160 if (!isHardwareCallout(*callout)) 161 { 162 locCodes.clear(); 163 break; 164 } 165 166 locCodes.push_back(callout->locationCode()); 167 } 168 } 169 170 return locCodes; 171 } 172 173 bool LightPath::isRequiredPriority(uint8_t priority) const 174 { 175 auto calloutPriority = static_cast<CalloutPriority>(priority); 176 return (calloutPriority == CalloutPriority::high) || 177 (calloutPriority == CalloutPriority::medium) || 178 (calloutPriority == CalloutPriority::mediumGroupA); 179 } 180 181 bool LightPath::isHardwareCallout(const src::Callout& callout) const 182 { 183 const auto& fruIdentity = callout.fruIdentity(); 184 if (fruIdentity) 185 { 186 return (callout.locationCodeSize() != 0) && 187 ((fruIdentity->failingComponentType() == 188 src::FRUIdentity::hardwareFRU) || 189 (fruIdentity->failingComponentType() == 190 src::FRUIdentity::symbolicFRUTrustedLocCode)); 191 } 192 193 return false; 194 } 195 196 std::vector<std::string> LightPath::getInventoryPaths( 197 const std::vector<std::string>& locationCodes) const 198 { 199 std::vector<std::string> paths; 200 201 for (const auto& locCode : locationCodes) 202 { 203 try 204 { 205 auto inventoryPaths = _dataIface.getInventoryFromLocCode(locCode, 0, 206 true); 207 for (const auto& path : inventoryPaths) 208 { 209 if (std::find(paths.begin(), paths.end(), path) == paths.end()) 210 { 211 paths.push_back(path); 212 } 213 } 214 } 215 catch (const std::exception& e) 216 { 217 log<level::ERR>(std::format("Could not get inventory path for " 218 "location code {} ({}).", 219 locCode, e.what()) 220 .c_str()); 221 222 // Unless we can set the LEDs for all FRUs, we can't turn 223 // on any of them, so clear the list and quit. 224 paths.clear(); 225 break; 226 } 227 } 228 229 return paths; 230 } 231 232 void LightPath::setNotFunctional( 233 const std::vector<std::string>& inventoryPaths) const 234 { 235 for (const auto& path : inventoryPaths) 236 { 237 try 238 { 239 _dataIface.setFunctional(path, false); 240 } 241 catch (const std::exception& e) 242 { 243 log<level::INFO>( 244 std::format("Could not write Functional property on {} ({})", 245 path, e.what()) 246 .c_str()); 247 } 248 } 249 } 250 251 void LightPath::createCriticalAssociation( 252 const std::vector<std::string>& inventoryPaths) const 253 { 254 for (const auto& path : inventoryPaths) 255 { 256 try 257 { 258 _dataIface.setCriticalAssociation(path); 259 } 260 catch (const std::exception& e) 261 { 262 log<level::INFO>( 263 std::format( 264 "Could not set critical association on object path {} ({})", 265 path, e.what()) 266 .c_str()); 267 } 268 } 269 } 270 271 } // namespace openpower::pels::service_indicators 272