1.. SPDX-License-Identifier: CC-BY-SA-2.0-UK
2
3************
4Introduction
5************
6
7eSDK Introduction
8=================
9
10Welcome to the Yocto Project Application Development and the Extensible
11Software Development Kit (eSDK) manual. This manual
12explains how to use both the Yocto Project extensible and standard
13SDKs to develop applications and images.
14
15All SDKs consist of the following:
16
17-  *Cross-Development Toolchain*: This toolchain contains a compiler,
18   debugger, and various associated tools.
19
20-  *Libraries, Headers, and Symbols*: The libraries, headers, and
21   symbols are specific to the image (i.e. they match the image
22   against which the SDK was built).
23
24-  *Environment Setup Script*: This ``*.sh`` file, once sourced, sets up the
25   cross-development environment by defining variables and preparing for
26   SDK use.
27
28Additionally, an extensible SDK has tools that allow you to easily add
29new applications and libraries to an image, modify the source of an
30existing component, test changes on the target hardware, and easily
31integrate an application into the :term:`OpenEmbedded Build System`.
32
33You can use an SDK to independently develop and test code that is
34destined to run on some target machine. SDKs are completely
35self-contained. The binaries are linked against their own copy of
36``libc``, which results in no dependencies on the target system. To
37achieve this, the pointer to the dynamic loader is configured at install
38time since that path cannot be dynamically altered. This is the reason
39for a wrapper around the ``populate_sdk`` and ``populate_sdk_ext``
40archives.
41
42Another feature of the SDKs is that only one set of cross-compiler
43toolchain binaries are produced for any given architecture. This feature
44takes advantage of the fact that the target hardware can be passed to
45``gcc`` as a set of compiler options. Those options are set up by the
46environment script and contained in variables such as
47:term:`CC` and
48:term:`LD`. This reduces the space needed
49for the tools. Understand, however, that every target still needs its own
50sysroot because those binaries are target-specific.
51
52The SDK development environment consists of the following:
53
54-  The self-contained SDK, which is an architecture-specific
55   cross-toolchain and matching sysroots (target and native) all built
56   by the OpenEmbedded build system (e.g. the SDK). The toolchain and
57   sysroots are based on a :term:`Metadata`
58   configuration and extensions, which allows you to cross-develop on
59   the host machine for the target hardware. Additionally, the
60   extensible SDK contains the ``devtool`` functionality.
61
62-  The Quick EMUlator (QEMU), which lets you simulate target hardware.
63   QEMU is not literally part of the SDK. You must build and include
64   this emulator separately. However, QEMU plays an important role in
65   the development process that revolves around use of the SDK.
66
67In summary, the extensible and standard SDK share many features.
68However, the extensible SDK has powerful development tools to help you
69more quickly develop applications. Following is a table that summarizes
70the primary differences between the standard and extensible SDK types
71when considering which to build:
72
73+-----------------------+-----------------------+-----------------------+
74| *Feature*             | *Standard SDK*        | *Extensible SDK*      |
75+=======================+=======================+=======================+
76| Toolchain             | Yes                   | Yes [1]_              |
77+-----------------------+-----------------------+-----------------------+
78| Debugger              | Yes                   | Yes [1]_              |
79+-----------------------+-----------------------+-----------------------+
80| Size                  | 100+ MBytes           | 1+ GBytes (or 300+    |
81|                       |                       | MBytes for minimal    |
82|                       |                       | w/toolchain)          |
83+-----------------------+-----------------------+-----------------------+
84| ``devtool``           | No                    | Yes                   |
85+-----------------------+-----------------------+-----------------------+
86| Build Images          | No                    | Yes                   |
87+-----------------------+-----------------------+-----------------------+
88| Updateable            | No                    | Yes                   |
89+-----------------------+-----------------------+-----------------------+
90| Managed Sysroot [2]_  | No                    | Yes                   |
91+-----------------------+-----------------------+-----------------------+
92| Installed Packages    | No  [3]_              | Yes  [4]_             |
93+-----------------------+-----------------------+-----------------------+
94| Construction          | Packages              | Shared State          |
95+-----------------------+-----------------------+-----------------------+
96
97.. [1] Extensible SDK contains the toolchain and debugger if :term:`SDK_EXT_TYPE`
98       is "full" or :term:`SDK_INCLUDE_TOOLCHAIN` is "1", which is the default.
99.. [2] Sysroot is managed through the use of ``devtool``. Thus, it is less
100       likely that you will corrupt your SDK sysroot when you try to add
101       additional libraries.
102.. [3] You can add runtime package management to the standard SDK but it is not
103       supported by default.
104.. [4] You must build and make the shared state available to extensible SDK
105       users for "packages" you want to enable users to install.
106
107The Cross-Development Toolchain
108-------------------------------
109
110The :term:`Cross-Development Toolchain` consists
111of a cross-compiler, cross-linker, and cross-debugger that are used to
112develop user-space applications for targeted hardware; in addition,
113the extensible SDK comes with built-in ``devtool``
114functionality. This toolchain is created by running a SDK installer
115script or through a :term:`Build Directory` that is based on
116your metadata configuration or extension for your targeted device. The
117cross-toolchain works with a matching target sysroot.
118
119Sysroots
120--------
121
122The native and target sysroots contain needed headers and libraries for
123generating binaries that run on the target architecture. The target
124sysroot is based on the target root filesystem image that is built by
125the OpenEmbedded build system and uses the same metadata configuration
126used to build the cross-toolchain.
127
128The QEMU Emulator
129-----------------
130
131The QEMU emulator allows you to simulate your hardware while running
132your application or image. QEMU is not part of the SDK but is
133automatically installed and available if you have done any one of
134the following:
135
136-  cloned the ``poky`` Git repository to create a
137   :term:`Source Directory` and sourced the environment setup script.
138
139-  downloaded a Yocto Project release and unpacked it to
140   create a Source Directory and sourced the environment setup
141   script.
142
143-  installed the cross-toolchain tarball and
144   sourced the toolchain's setup environment script.
145
146SDK Development Model
147=====================
148
149Fundamentally, the SDK fits into the development process as follows:
150
151.. image:: figures/sdk-environment.png
152   :align: center
153
154The SDK is installed on any machine and can be used to develop applications,
155images, and kernels. An SDK can even be used by a QA Engineer or Release
156Engineer. The fundamental concept is that the machine that has the SDK
157installed does not have to be associated with the machine that has the
158Yocto Project installed. A developer can independently compile and test
159an object on their machine and then, when the object is ready for
160integration into an image, they can simply make it available to the
161machine that has the Yocto Project. Once the object is available, the
162image can be rebuilt using the Yocto Project to produce the modified
163image.
164
165You just need to follow these general steps:
166
1671. *Install the SDK for your target hardware:* For information on how to
168   install the SDK, see the ":ref:`sdk-manual/using:installing the sdk`"
169   section.
170
1712. *Download or Build the Target Image:* The Yocto Project supports
172   several target architectures and has many pre-built kernel images and
173   root filesystem images.
174
175   If you are going to develop your application on hardware, go to the
176   :yocto_dl:`machines </releases/yocto/yocto-&DISTRO;/machines/>` download area and choose a
177   target machine area from which to download the kernel image and root
178   filesystem. This download area could have several files in it that
179   support development using actual hardware. For example, the area
180   might contain ``.hddimg`` files that combine the kernel image with
181   the filesystem, boot loaders, and so forth. Be sure to get the files
182   you need for your particular development process.
183
184   If you are going to develop your application and then run and test it
185   using the QEMU emulator, go to the
186   :yocto_dl:`machines/qemu </releases/yocto/yocto-&DISTRO;/machines/qemu>` download area. From this
187   area, go down into the directory for your target architecture (e.g.
188   ``qemux86_64`` for an Intel-based 64-bit architecture). Download the
189   kernel, root filesystem, and any other files you need for your
190   process.
191
192   .. note::
193
194      To use the root filesystem in QEMU, you need to extract it. See the
195      ":ref:`sdk-manual/appendix-obtain:extracting the root filesystem`"
196      section for information on how to do this extraction.
197
1983. *Develop and Test your Application:* At this point, you have the
199   tools to develop your application. If you need to separately install
200   and use the QEMU emulator, you can go to `QEMU Home
201   Page <https://wiki.qemu.org/Main_Page>`__ to download and learn about
202   the emulator. See the ":doc:`/dev-manual/qemu`" chapter in the
203   Yocto Project Development Tasks Manual for information on using QEMU
204   within the Yocto Project.
205
206The remainder of this manual describes how to use the extensible and
207standard SDKs. There is also information in appendix form describing
208how you can build, install, and modify an SDK.
209