1.. SPDX-License-Identifier: CC-BY-SA-2.0-UK
2
3************************
4Using the Extensible SDK
5************************
6
7This chapter describes the extensible SDK and how to install it.
8Information covers the pieces of the SDK, how to install it, and
9presents a look at using the ``devtool`` functionality. The extensible
10SDK makes it easy to add new applications and libraries to an image,
11modify the source for an existing component, test changes on the target
12hardware, and ease integration into the rest of the
13:term:`OpenEmbedded Build System`.
14
15.. note::
16
17   For a side-by-side comparison of main features supported for an
18   extensible SDK as compared to a standard SDK, see the "
19   Introduction
20   " section.
21
22In addition to the functionality available through ``devtool``, you can
23alternatively make use of the toolchain directly, for example from
24Makefile and Autotools. See the
25":ref:`sdk-manual/working-projects:using the sdk toolchain directly`" chapter
26for more information.
27
28Why use the Extensible SDK and What is in It?
29=============================================
30
31The extensible SDK provides a cross-development toolchain and libraries
32tailored to the contents of a specific image. You would use the
33Extensible SDK if you want a toolchain experience supplemented with the
34powerful set of ``devtool`` commands tailored for the Yocto Project
35environment.
36
37The installed extensible SDK consists of several files and directories.
38Basically, it contains an SDK environment setup script, some
39configuration files, an internal build system, and the ``devtool``
40functionality.
41
42Installing the Extensible SDK
43=============================
44
45The first thing you need to do is install the SDK on your :term:`Build
46Host` by running the ``*.sh`` installation script.
47
48You can download a tarball installer, which includes the pre-built
49toolchain, the ``runqemu`` script, the internal build system,
50``devtool``, and support files from the appropriate
51:yocto_dl:`toolchain </releases/yocto/yocto-&DISTRO;/toolchain/>` directory within the Index of
52Releases. Toolchains are available for several 32-bit and 64-bit
53architectures with the ``x86_64`` directories, respectively. The
54toolchains the Yocto Project provides are based off the
55``core-image-sato`` and ``core-image-minimal`` images and contain
56libraries appropriate for developing against that image.
57
58The names of the tarball installer scripts are such that a string
59representing the host system appears first in the filename and then is
60immediately followed by a string representing the target architecture.
61An extensible SDK has the string "-ext" as part of the name. Following
62is the general form::
63
64   poky-glibc-host_system-image_type-arch-toolchain-ext-release_version.sh
65
66   Where:
67       host_system is a string representing your development system:
68
69                  i686 or x86_64.
70
71       image_type is the image for which the SDK was built:
72
73                  core-image-sato or core-image-minimal
74
75       arch is a string representing the tuned target architecture:
76
77                  aarch64, armv5e, core2-64, i586, mips32r2, mips64, ppc7400, or cortexa8hf-neon
78
79       release_version is a string representing the release number of the Yocto Project:
80
81                  &DISTRO;, &DISTRO;+snapshot
82
83For example, the following SDK installer is for a 64-bit
84development host system and a i586-tuned target architecture based off
85the SDK for ``core-image-sato`` and using the current &DISTRO; snapshot::
86
87   poky-glibc-x86_64-core-image-sato-i586-toolchain-ext-&DISTRO;.sh
88
89.. note::
90
91   As an alternative to downloading an SDK, you can build the SDK
92   installer. For information on building the installer, see the "
93   Building an SDK Installer
94   " section.
95
96The SDK and toolchains are self-contained and by default are installed
97into the ``poky_sdk`` folder in your home directory. You can choose to
98install the extensible SDK in any location when you run the installer.
99However, because files need to be written under that directory during
100the normal course of operation, the location you choose for installation
101must be writable for whichever users need to use the SDK.
102
103The following command shows how to run the installer given a toolchain
104tarball for a 64-bit x86 development host system and a 64-bit x86 target
105architecture. The example assumes the SDK installer is located in
106``~/Downloads/`` and has execution rights.
107
108.. note::
109
110   If you do not have write permissions for the directory into which you
111   are installing the SDK, the installer notifies you and exits. For
112   that case, set up the proper permissions in the directory and run the
113   installer again.
114
115::
116
117   $ ./Downloads/poky-glibc-x86_64-core-image-minimal-core2-64-toolchain-ext-2.5.sh
118   Poky (Yocto Project Reference Distro) Extensible SDK installer version 2.5
119   ==========================================================================
120   Enter target directory for SDK (default: poky_sdk):
121   You are about to install the SDK to "/home/scottrif/poky_sdk". Proceed [Y/n]? Y
122   Extracting SDK..............done
123   Setting it up...
124   Extracting buildtools...
125   Preparing build system...
126   Parsing recipes: 100% |##################################################################| Time: 0:00:52
127   Initialising tasks: 100% |###############################################################| Time: 0:00:00
128   Checking sstate mirror object availability: 100% |#######################################| Time: 0:00:00
129   Loading cache: 100% |####################################################################| Time: 0:00:00
130   Initialising tasks: 100% |###############################################################| Time: 0:00:00
131   done
132   SDK has been successfully set up and is ready to be used.
133   Each time you wish to use the SDK in a new shell session, you need to source the environment setup script e.g.
134    $ . /home/scottrif/poky_sdk/environment-setup-core2-64-poky-linux
135
136Running the Extensible SDK Environment Setup Script
137===================================================
138
139Once you have the SDK installed, you must run the SDK environment setup
140script before you can actually use the SDK. This setup script resides in
141the directory you chose when you installed the SDK, which is either the
142default ``poky_sdk`` directory or the directory you chose during
143installation.
144
145Before running the script, be sure it is the one that matches the
146architecture for which you are developing. Environment setup scripts
147begin with the string "``environment-setup``" and include as part of
148their name the tuned target architecture. As an example, the following
149commands set the working directory to where the SDK was installed and
150then source the environment setup script. In this example, the setup
151script is for an IA-based target machine using i586 tuning::
152
153   $ cd /home/scottrif/poky_sdk
154   $ source environment-setup-core2-64-poky-linux
155   SDK environment now set up; additionally you may now run devtool to perform development tasks.
156   Run devtool --help for further details.
157
158Running the setup script defines many environment variables needed in
159order to use the SDK (e.g. ``PATH``,
160:term:`CC`,
161:term:`LD`, and so forth). If you want to
162see all the environment variables the script exports, examine the
163installation file itself.
164
165Using ``devtool`` in Your SDK Workflow
166======================================
167
168The cornerstone of the extensible SDK is a command-line tool called
169``devtool``. This tool provides a number of features that help you
170build, test and package software within the extensible SDK, and
171optionally integrate it into an image built by the OpenEmbedded build
172system.
173
174.. note::
175
176   The use of
177   devtool
178   is not limited to the extensible SDK. You can use
179   devtool
180   to help you easily develop any project whose build output must be
181   part of an image built using the build system.
182
183The ``devtool`` command line is organized similarly to
184:ref:`overview-manual/development-environment:git` in that it has a number of
185sub-commands for each function. You can run ``devtool --help`` to see
186all the commands.
187
188.. note::
189
190   See the "
191   devtool
192    Quick Reference
193   " in the Yocto Project Reference Manual for a
194   devtool
195   quick reference.
196
197Three ``devtool`` subcommands provide entry-points into
198development:
199
200-  *devtool add*: Assists in adding new software to be built.
201
202-  *devtool modify*: Sets up an environment to enable you to modify
203   the source of an existing component.
204
205-  *devtool upgrade*: Updates an existing recipe so that you can
206   build it for an updated set of source files.
207
208As with the build system, "recipes" represent software packages within
209``devtool``. When you use ``devtool add``, a recipe is automatically
210created. When you use ``devtool modify``, the specified existing recipe
211is used in order to determine where to get the source code and how to
212patch it. In both cases, an environment is set up so that when you build
213the recipe a source tree that is under your control is used in order to
214allow you to make changes to the source as desired. By default, new
215recipes and the source go into a "workspace" directory under the SDK.
216
217The remainder of this section presents the ``devtool add``,
218``devtool modify``, and ``devtool upgrade`` workflows.
219
220Use ``devtool add`` to Add an Application
221-----------------------------------------
222
223The ``devtool add`` command generates a new recipe based on existing
224source code. This command takes advantage of the
225:ref:`devtool-the-workspace-layer-structure`
226layer that many ``devtool`` commands use. The command is flexible enough
227to allow you to extract source code into both the workspace or a
228separate local Git repository and to use existing code that does not
229need to be extracted.
230
231Depending on your particular scenario, the arguments and options you use
232with ``devtool add`` form different combinations. The following diagram
233shows common development flows you would use with the ``devtool add``
234command:
235
236.. image:: figures/sdk-devtool-add-flow.png
237   :align: center
238
2391. *Generating the New Recipe*: The top part of the flow shows three
240   scenarios by which you could use ``devtool add`` to generate a recipe
241   based on existing source code.
242
243   In a shared development environment, it is typical for other
244   developers to be responsible for various areas of source code. As a
245   developer, you are probably interested in using that source code as
246   part of your development within the Yocto Project. All you need is
247   access to the code, a recipe, and a controlled area in which to do
248   your work.
249
250   Within the diagram, three possible scenarios feed into the
251   ``devtool add`` workflow:
252
253   -  *Left*: The left scenario in the figure represents a common
254      situation where the source code does not exist locally and needs
255      to be extracted. In this situation, the source code is extracted
256      to the default workspace - you do not want the files in some
257      specific location outside of the workspace. Thus, everything you
258      need will be located in the workspace::
259
260         $ devtool add recipe fetchuri
261
262      With this command, ``devtool`` extracts the upstream
263      source files into a local Git repository within the ``sources``
264      folder. The command then creates a recipe named recipe and a
265      corresponding append file in the workspace. If you do not provide
266      recipe, the command makes an attempt to determine the recipe name.
267
268   -  *Middle*: The middle scenario in the figure also represents a
269      situation where the source code does not exist locally. In this
270      case, the code is again upstream and needs to be extracted to some
271      local area - this time outside of the default workspace.
272
273      .. note::
274
275         If required,
276         devtool
277         always creates a Git repository locally during the extraction.
278
279      Furthermore, the first positional argument ``srctree`` in this case
280      identifies where the ``devtool add`` command will locate the
281      extracted code outside of the workspace. You need to specify an
282      empty directory::
283
284         $ devtool add recipe srctree fetchuri
285
286      In summary,
287      the source code is pulled from fetchuri and extracted into the
288      location defined by ``srctree`` as a local Git repository.
289
290      Within workspace, ``devtool`` creates a recipe named recipe along
291      with an associated append file.
292
293   -  *Right*: The right scenario in the figure represents a situation
294      where the ``srctree`` has been previously prepared outside of the
295      ``devtool`` workspace.
296
297      The following command provides a new recipe name and identifies
298      the existing source tree location::
299
300         $ devtool add recipe srctree
301
302      The command examines the source code and creates a recipe named
303      recipe for the code and places the recipe into the workspace.
304
305      Because the extracted source code already exists, ``devtool`` does
306      not try to relocate the source code into the workspace - only the
307      new recipe is placed in the workspace.
308
309      Aside from a recipe folder, the command also creates an associated
310      append folder and places an initial ``*.bbappend`` file within.
311
3122. *Edit the Recipe*: You can use ``devtool edit-recipe`` to open up the
313   editor as defined by the ``$EDITOR`` environment variable and modify
314   the file::
315
316      $ devtool edit-recipe recipe
317
318   From within the editor, you
319   can make modifications to the recipe that take affect when you build
320   it later.
321
3223. *Build the Recipe or Rebuild the Image*: The next step you take
323   depends on what you are going to do with the new code.
324
325   If you need to eventually move the build output to the target
326   hardware, use the following ``devtool`` command:
327   :;
328
329      $ devtool build recipe
330
331   On the other hand, if you want an image to contain the recipe's
332   packages from the workspace for immediate deployment onto a device
333   (e.g. for testing purposes), you can use the ``devtool build-image``
334   command::
335
336      $ devtool build-image image
337
3384. *Deploy the Build Output*: When you use the ``devtool build`` command
339   to build out your recipe, you probably want to see if the resulting
340   build output works as expected on the target hardware.
341
342   .. note::
343
344      This step assumes you have a previously built image that is
345      already either running in QEMU or is running on actual hardware.
346      Also, it is assumed that for deployment of the image to the
347      target, SSH is installed in the image and, if the image is running
348      on real hardware, you have network access to and from your
349      development machine.
350
351   You can deploy your build output to that target hardware by using the
352   ``devtool deploy-target`` command: $ devtool deploy-target recipe
353   target The target is a live target machine running as an SSH server.
354
355   You can, of course, also deploy the image you build to actual
356   hardware by using the ``devtool build-image`` command. However,
357   ``devtool`` does not provide a specific command that allows you to
358   deploy the image to actual hardware.
359
3605. *Finish Your Work With the Recipe*: The ``devtool finish`` command
361   creates any patches corresponding to commits in the local Git
362   repository, moves the new recipe to a more permanent layer, and then
363   resets the recipe so that the recipe is built normally rather than
364   from the workspace.
365   ::
366
367      $ devtool finish recipe layer
368
369   .. note::
370
371      Any changes you want to turn into patches must be committed to the
372      Git repository in the source tree.
373
374   As mentioned, the ``devtool finish`` command moves the final recipe
375   to its permanent layer.
376
377   As a final process of the ``devtool finish`` command, the state of
378   the standard layers and the upstream source is restored so that you
379   can build the recipe from those areas rather than the workspace.
380
381   .. note::
382
383      You can use the
384      devtool reset
385      command to put things back should you decide you do not want to
386      proceed with your work. If you do use this command, realize that
387      the source tree is preserved.
388
389Use ``devtool modify`` to Modify the Source of an Existing Component
390--------------------------------------------------------------------
391
392The ``devtool modify`` command prepares the way to work on existing code
393that already has a local recipe in place that is used to build the
394software. The command is flexible enough to allow you to extract code
395from an upstream source, specify the existing recipe, and keep track of
396and gather any patch files from other developers that are associated
397with the code.
398
399Depending on your particular scenario, the arguments and options you use
400with ``devtool modify`` form different combinations. The following
401diagram shows common development flows for the ``devtool modify``
402command:
403
404.. image:: figures/sdk-devtool-modify-flow.png
405   :align: center
406
4071. *Preparing to Modify the Code*: The top part of the flow shows three
408   scenarios by which you could use ``devtool modify`` to prepare to
409   work on source files. Each scenario assumes the following:
410
411   -  The recipe exists locally in a layer external to the ``devtool``
412      workspace.
413
414   -  The source files exist either upstream in an un-extracted state or
415      locally in a previously extracted state.
416
417   The typical situation is where another developer has created a layer
418   for use with the Yocto Project and their recipe already resides in
419   that layer. Furthermore, their source code is readily available
420   either upstream or locally.
421
422   -  *Left*: The left scenario in the figure represents a common
423      situation where the source code does not exist locally and it
424      needs to be extracted from an upstream source. In this situation,
425      the source is extracted into the default ``devtool`` workspace
426      location. The recipe, in this scenario, is in its own layer
427      outside the workspace (i.e. ``meta-``\ layername).
428
429      The following command identifies the recipe and, by default,
430      extracts the source files::
431
432         $ devtool modify recipe
433
434      Once
435      ``devtool``\ locates the recipe, ``devtool`` uses the recipe's
436      :term:`SRC_URI` statements to
437      locate the source code and any local patch files from other
438      developers.
439
440      With this scenario, there is no ``srctree`` argument. Consequently, the
441      default behavior of the ``devtool modify`` command is to extract
442      the source files pointed to by the ``SRC_URI`` statements into a
443      local Git structure. Furthermore, the location for the extracted
444      source is the default area within the ``devtool`` workspace. The
445      result is that the command sets up both the source code and an
446      append file within the workspace while the recipe remains in its
447      original location.
448
449      Additionally, if you have any non-patch local files (i.e. files
450      referred to with ``file://`` entries in ``SRC_URI`` statement
451      excluding ``*.patch/`` or ``*.diff``), these files are copied to
452      an ``oe-local-files`` folder under the newly created source tree.
453      Copying the files here gives you a convenient area from which you
454      can modify the files. Any changes or additions you make to those
455      files are incorporated into the build the next time you build the
456      software just as are other changes you might have made to the
457      source.
458
459   -  *Middle*: The middle scenario in the figure represents a situation
460      where the source code also does not exist locally. In this case,
461      the code is again upstream and needs to be extracted to some local
462      area as a Git repository. The recipe, in this scenario, is again
463      local and in its own layer outside the workspace.
464
465      The following command tells ``devtool`` the recipe with which to
466      work and, in this case, identifies a local area for the extracted
467      source files that exists outside of the default ``devtool``
468      workspace::
469
470         $ devtool modify recipe srctree
471
472      .. note::
473
474         You cannot provide a URL for
475         srctree
476         using the
477         devtool
478         command.
479
480      As with all extractions, the command uses the recipe's ``SRC_URI``
481      statements to locate the source files and any associated patch
482      files. Non-patch files are copied to an ``oe-local-files`` folder
483      under the newly created source tree.
484
485      Once the files are located, the command by default extracts them
486      into ``srctree``.
487
488      Within workspace, ``devtool`` creates an append file for the
489      recipe. The recipe remains in its original location but the source
490      files are extracted to the location you provide with ``srctree``.
491
492   -  *Right*: The right scenario in the figure represents a situation
493      where the source tree (``srctree``) already exists locally as a
494      previously extracted Git structure outside of the ``devtool``
495      workspace. In this example, the recipe also exists elsewhere
496      locally in its own layer.
497
498      The following command tells ``devtool`` the recipe with which to
499      work, uses the "-n" option to indicate source does not need to be
500      extracted, and uses ``srctree`` to point to the previously extracted
501      source files::
502
503         $ devtool modify -n recipe srctree
504
505      If an ``oe-local-files`` subdirectory happens to exist and it
506      contains non-patch files, the files are used. However, if the
507      subdirectory does not exist and you run the ``devtool finish``
508      command, any non-patch files that might exist next to the recipe
509      are removed because it appears to ``devtool`` that you have
510      deleted those files.
511
512      Once the ``devtool modify`` command finishes, it creates only an
513      append file for the recipe in the ``devtool`` workspace. The
514      recipe and the source code remain in their original locations.
515
5162. *Edit the Source*: Once you have used the ``devtool modify`` command,
517   you are free to make changes to the source files. You can use any
518   editor you like to make and save your source code modifications.
519
5203. *Build the Recipe or Rebuild the Image*: The next step you take
521   depends on what you are going to do with the new code.
522
523   If you need to eventually move the build output to the target
524   hardware, use the following ``devtool`` command::
525
526      $ devtool build recipe
527
528   On the other hand, if you want an image to contain the recipe's
529   packages from the workspace for immediate deployment onto a device
530   (e.g. for testing purposes), you can use the ``devtool build-image``
531   command: $ devtool build-image image
532
5334. *Deploy the Build Output*: When you use the ``devtool build`` command
534   to build out your recipe, you probably want to see if the resulting
535   build output works as expected on target hardware.
536
537   .. note::
538
539      This step assumes you have a previously built image that is
540      already either running in QEMU or running on actual hardware.
541      Also, it is assumed that for deployment of the image to the
542      target, SSH is installed in the image and if the image is running
543      on real hardware that you have network access to and from your
544      development machine.
545
546   You can deploy your build output to that target hardware by using the
547   ``devtool deploy-target`` command::
548
549      $ devtool deploy-target recipe target
550
551   The target is a live target machine running as an SSH server.
552
553   You can, of course, use other methods to deploy the image you built
554   using the ``devtool build-image`` command to actual hardware.
555   ``devtool`` does not provide a specific command to deploy the image
556   to actual hardware.
557
5585. *Finish Your Work With the Recipe*: The ``devtool finish`` command
559   creates any patches corresponding to commits in the local Git
560   repository, updates the recipe to point to them (or creates a
561   ``.bbappend`` file to do so, depending on the specified destination
562   layer), and then resets the recipe so that the recipe is built
563   normally rather than from the workspace.
564   ::
565
566      $ devtool finish recipe layer
567
568   .. note::
569
570      Any changes you want to turn into patches must be staged and
571      committed within the local Git repository before you use the
572      devtool finish
573      command.
574
575   Because there is no need to move the recipe, ``devtool finish``
576   either updates the original recipe in the original layer or the
577   command creates a ``.bbappend`` file in a different layer as provided
578   by layer. Any work you did in the ``oe-local-files`` directory is
579   preserved in the original files next to the recipe during the
580   ``devtool finish`` command.
581
582   As a final process of the ``devtool finish`` command, the state of
583   the standard layers and the upstream source is restored so that you
584   can build the recipe from those areas rather than from the workspace.
585
586   .. note::
587
588      You can use the
589      devtool reset
590      command to put things back should you decide you do not want to
591      proceed with your work. If you do use this command, realize that
592      the source tree is preserved.
593
594Use ``devtool upgrade`` to Create a Version of the Recipe that Supports a Newer Version of the Software
595-------------------------------------------------------------------------------------------------------
596
597The ``devtool upgrade`` command upgrades an existing recipe to that of a
598more up-to-date version found upstream. Throughout the life of software,
599recipes continually undergo version upgrades by their upstream
600publishers. You can use the ``devtool upgrade`` workflow to make sure
601your recipes you are using for builds are up-to-date with their upstream
602counterparts.
603
604.. note::
605
606   Several methods exist by which you can upgrade recipes -
607   devtool upgrade
608   happens to be one. You can read about all the methods by which you
609   can upgrade recipes in the "
610   Upgrading Recipes
611   " section of the Yocto Project Development Tasks Manual.
612
613The ``devtool upgrade`` command is flexible enough to allow you to
614specify source code revision and versioning schemes, extract code into
615or out of the ``devtool``
616:ref:`devtool-the-workspace-layer-structure`,
617and work with any source file forms that the
618:ref:`fetchers <bitbake:bitbake-user-manual/bitbake-user-manual-fetching:fetchers>` support.
619
620The following diagram shows the common development flow used with the
621``devtool upgrade`` command:
622
623.. image:: figures/sdk-devtool-upgrade-flow.png
624   :align: center
625
6261. *Initiate the Upgrade*: The top part of the flow shows the typical
627   scenario by which you use the ``devtool upgrade`` command. The
628   following conditions exist:
629
630   -  The recipe exists in a local layer external to the ``devtool``
631      workspace.
632
633   -  The source files for the new release exist in the same location
634      pointed to by :term:`SRC_URI`
635      in the recipe (e.g. a tarball with the new version number in the
636      name, or as a different revision in the upstream Git repository).
637
638   A common situation is where third-party software has undergone a
639   revision so that it has been upgraded. The recipe you have access to
640   is likely in your own layer. Thus, you need to upgrade the recipe to
641   use the newer version of the software::
642
643      $ devtool upgrade -V version recipe
644
645   By default, the ``devtool upgrade`` command extracts source
646   code into the ``sources`` directory in the
647   :ref:`devtool-the-workspace-layer-structure`.
648   If you want the code extracted to any other location, you need to
649   provide the ``srctree`` positional argument with the command as follows::
650
651      $ devtool upgrade -V version recipe srctree
652
653   .. note::
654
655      In this example, the "-V" option specifies the new version. If you
656      don't use "-V", the command upgrades the recipe to the latest
657      version.
658
659   If the source files pointed to by the ``SRC_URI`` statement in the
660   recipe are in a Git repository, you must provide the "-S" option and
661   specify a revision for the software.
662
663   Once ``devtool`` locates the recipe, it uses the ``SRC_URI`` variable
664   to locate the source code and any local patch files from other
665   developers. The result is that the command sets up the source code,
666   the new version of the recipe, and an append file all within the
667   workspace.
668
669   Additionally, if you have any non-patch local files (i.e. files
670   referred to with ``file://`` entries in ``SRC_URI`` statement
671   excluding ``*.patch/`` or ``*.diff``), these files are copied to an
672   ``oe-local-files`` folder under the newly created source tree.
673   Copying the files here gives you a convenient area from which you can
674   modify the files. Any changes or additions you make to those files
675   are incorporated into the build the next time you build the software
676   just as are other changes you might have made to the source.
677
6782. *Resolve any Conflicts created by the Upgrade*: Conflicts could happen
679   after upgrading the software to a new version. Conflicts occur
680   if your recipe specifies some patch files in ``SRC_URI`` that
681   conflict with changes made in the new version of the software. For
682   such cases, you need to resolve the conflicts by editing the source
683   and following the normal ``git rebase`` conflict resolution process.
684
685   Before moving onto the next step, be sure to resolve any such
686   conflicts created through use of a newer or different version of the
687   software.
688
6893. *Build the Recipe or Rebuild the Image*: The next step you take
690   depends on what you are going to do with the new code.
691
692   If you need to eventually move the build output to the target
693   hardware, use the following ``devtool`` command::
694
695      $ devtool build recipe
696
697   On the other hand, if you want an image to contain the recipe's
698   packages from the workspace for immediate deployment onto a device
699   (e.g. for testing purposes), you can use the ``devtool build-image``
700   command::
701
702      $ devtool build-image image
703
7044. *Deploy the Build Output*: When you use the ``devtool build`` command
705   or ``bitbake`` to build your recipe, you probably want to see if the
706   resulting build output works as expected on target hardware.
707
708   .. note::
709
710      This step assumes you have a previously built image that is
711      already either running in QEMU or running on actual hardware.
712      Also, it is assumed that for deployment of the image to the
713      target, SSH is installed in the image and if the image is running
714      on real hardware that you have network access to and from your
715      development machine.
716
717   You can deploy your build output to that target hardware by using the
718   ``devtool deploy-target`` command: $ devtool deploy-target recipe
719   target The target is a live target machine running as an SSH server.
720
721   You can, of course, also deploy the image you build using the
722   ``devtool build-image`` command to actual hardware. However,
723   ``devtool`` does not provide a specific command that allows you to do
724   this.
725
7265. *Finish Your Work With the Recipe*: The ``devtool finish`` command
727   creates any patches corresponding to commits in the local Git
728   repository, moves the new recipe to a more permanent layer, and then
729   resets the recipe so that the recipe is built normally rather than
730   from the workspace.
731
732   Any work you did in the ``oe-local-files`` directory is preserved in
733   the original files next to the recipe during the ``devtool finish``
734   command.
735
736   If you specify a destination layer that is the same as the original
737   source, then the old version of the recipe and associated files are
738   removed prior to adding the new version.
739   ::
740
741      $ devtool finish recipe layer
742
743   .. note::
744
745      Any changes you want to turn into patches must be committed to the
746      Git repository in the source tree.
747
748   As a final process of the ``devtool finish`` command, the state of
749   the standard layers and the upstream source is restored so that you
750   can build the recipe from those areas rather than the workspace.
751
752   .. note::
753
754      You can use the
755      devtool reset
756      command to put things back should you decide you do not want to
757      proceed with your work. If you do use this command, realize that
758      the source tree is preserved.
759
760A Closer Look at ``devtool add``
761================================
762
763The ``devtool add`` command automatically creates a recipe based on the
764source tree you provide with the command. Currently, the command has
765support for the following:
766
767-  Autotools (``autoconf`` and ``automake``)
768
769-  CMake
770
771-  Scons
772
773-  ``qmake``
774
775-  Plain ``Makefile``
776
777-  Out-of-tree kernel module
778
779-  Binary package (i.e. "-b" option)
780
781-  Node.js module
782
783-  Python modules that use ``setuptools`` or ``distutils``
784
785Apart from binary packages, the determination of how a source tree
786should be treated is automatic based on the files present within that
787source tree. For example, if a ``CMakeLists.txt`` file is found, then
788the source tree is assumed to be using CMake and is treated accordingly.
789
790.. note::
791
792   In most cases, you need to edit the automatically generated recipe in
793   order to make it build properly. Typically, you would go through
794   several edit and build cycles until the recipe successfully builds.
795   Once the recipe builds, you could use possible further iterations to
796   test the recipe on the target device.
797
798The remainder of this section covers specifics regarding how parts of
799the recipe are generated.
800
801Name and Version
802----------------
803
804If you do not specify a name and version on the command line,
805``devtool add`` uses various metadata within the source tree in an
806attempt to determine the name and version of the software being built.
807Based on what the tool determines, ``devtool`` sets the name of the
808created recipe file accordingly.
809
810If ``devtool`` cannot determine the name and version, the command prints
811an error. For such cases, you must re-run the command and provide the
812name and version, just the name, or just the version as part of the
813command line.
814
815Sometimes the name or version determined from the source tree might be
816incorrect. For such a case, you must reset the recipe::
817
818   $ devtool reset -n recipename
819
820After running the ``devtool reset`` command, you need to
821run ``devtool add`` again and provide the name or the version.
822
823Dependency Detection and Mapping
824--------------------------------
825
826The ``devtool add`` command attempts to detect build-time dependencies
827and map them to other recipes in the system. During this mapping, the
828command fills in the names of those recipes as part of the
829:term:`DEPENDS` variable within the
830recipe. If a dependency cannot be mapped, ``devtool`` places a comment
831in the recipe indicating such. The inability to map a dependency can
832result from naming not being recognized or because the dependency simply
833is not available. For cases where the dependency is not available, you
834must use the ``devtool add`` command to add an additional recipe that
835satisfies the dependency. Once you add that recipe, you need to update
836the ``DEPENDS`` variable in the original recipe to include the new
837recipe.
838
839If you need to add runtime dependencies, you can do so by adding the
840following to your recipe::
841
842   RDEPENDS_${PN} += "dependency1 dependency2 ..."
843
844.. note::
845
846   The
847   devtool add
848   command often cannot distinguish between mandatory and optional
849   dependencies. Consequently, some of the detected dependencies might
850   in fact be optional. When in doubt, consult the documentation or the
851   configure script for the software the recipe is building for further
852   details. In some cases, you might find you can substitute the
853   dependency with an option that disables the associated functionality
854   passed to the configure script.
855
856License Detection
857-----------------
858
859The ``devtool add`` command attempts to determine if the software you
860are adding is able to be distributed under a common, open-source
861license. If so, the command sets the
862:term:`LICENSE` value accordingly.
863You should double-check the value added by the command against the
864documentation or source files for the software you are building and, if
865necessary, update that ``LICENSE`` value.
866
867The ``devtool add`` command also sets the
868:term:`LIC_FILES_CHKSUM`
869value to point to all files that appear to be license-related. Realize
870that license statements often appear in comments at the top of source
871files or within the documentation. In such cases, the command does not
872recognize those license statements. Consequently, you might need to
873amend the ``LIC_FILES_CHKSUM`` variable to point to one or more of those
874comments if present. Setting ``LIC_FILES_CHKSUM`` is particularly
875important for third-party software. The mechanism attempts to ensure
876correct licensing should you upgrade the recipe to a newer upstream
877version in future. Any change in licensing is detected and you receive
878an error prompting you to check the license text again.
879
880If the ``devtool add`` command cannot determine licensing information,
881``devtool`` sets the ``LICENSE`` value to "CLOSED" and leaves the
882``LIC_FILES_CHKSUM`` value unset. This behavior allows you to continue
883with development even though the settings are unlikely to be correct in
884all cases. You should check the documentation or source files for the
885software you are building to determine the actual license.
886
887Adding Makefile-Only Software
888-----------------------------
889
890The use of Make by itself is very common in both proprietary and
891open-source software. Unfortunately, Makefiles are often not written
892with cross-compilation in mind. Thus, ``devtool add`` often cannot do
893very much to ensure that these Makefiles build correctly. It is very
894common, for example, to explicitly call ``gcc`` instead of using the
895:term:`CC` variable. Usually, in a
896cross-compilation environment, ``gcc`` is the compiler for the build
897host and the cross-compiler is named something similar to
898``arm-poky-linux-gnueabi-gcc`` and might require arguments (e.g. to
899point to the associated sysroot for the target machine).
900
901When writing a recipe for Makefile-only software, keep the following in
902mind:
903
904-  You probably need to patch the Makefile to use variables instead of
905   hardcoding tools within the toolchain such as ``gcc`` and ``g++``.
906
907-  The environment in which Make runs is set up with various standard
908   variables for compilation (e.g. ``CC``, ``CXX``, and so forth) in a
909   similar manner to the environment set up by the SDK's environment
910   setup script. One easy way to see these variables is to run the
911   ``devtool build`` command on the recipe and then look in
912   ``oe-logs/run.do_compile``. Towards the top of this file, there is
913   a list of environment variables that are set. You can take
914   advantage of these variables within the Makefile.
915
916-  If the Makefile sets a default for a variable using "=", that default
917   overrides the value set in the environment, which is usually not
918   desirable. For this case, you can either patch the Makefile so it
919   sets the default using the "?=" operator, or you can alternatively
920   force the value on the ``make`` command line. To force the value on
921   the command line, add the variable setting to
922   :term:`EXTRA_OEMAKE` or
923   :term:`PACKAGECONFIG_CONFARGS`
924   within the recipe. Here is an example using ``EXTRA_OEMAKE``::
925
926      EXTRA_OEMAKE += "'CC=${CC}' 'CXX=${CXX}'"
927
928   In the above example,
929   single quotes are used around the variable settings as the values are
930   likely to contain spaces because required default options are passed
931   to the compiler.
932
933-  Hardcoding paths inside Makefiles is often problematic in a
934   cross-compilation environment. This is particularly true because
935   those hardcoded paths often point to locations on the build host and
936   thus will either be read-only or will introduce contamination into
937   the cross-compilation because they are specific to the build host
938   rather than the target. Patching the Makefile to use prefix variables
939   or other path variables is usually the way to handle this situation.
940
941-  Sometimes a Makefile runs target-specific commands such as
942   ``ldconfig``. For such cases, you might be able to apply patches that
943   remove these commands from the Makefile.
944
945Adding Native Tools
946-------------------
947
948Often, you need to build additional tools that run on the :term:`Build
949Host` as opposed to
950the target. You should indicate this requirement by using one of the
951following methods when you run ``devtool add``:
952
953-  Specify the name of the recipe such that it ends with "-native".
954   Specifying the name like this produces a recipe that only builds for
955   the build host.
956
957-  Specify the "--also-native" option with the ``devtool add``
958   command. Specifying this option creates a recipe file that still
959   builds for the target but also creates a variant with a "-native"
960   suffix that builds for the build host.
961
962.. note::
963
964   If you need to add a tool that is shipped as part of a source tree
965   that builds code for the target, you can typically accomplish this by
966   building the native and target parts separately rather than within
967   the same compilation process. Realize though that with the
968   "--also-native" option, you can add the tool using just one
969   recipe file.
970
971Adding Node.js Modules
972----------------------
973
974You can use the ``devtool add`` command two different ways to add
975Node.js modules: 1) Through ``npm`` and, 2) from a repository or local
976source.
977
978Use the following form to add Node.js modules through ``npm``::
979
980   $ devtool add "npm://registry.npmjs.org;name=forever;version=0.15.1"
981
982The name and
983version parameters are mandatory. Lockdown and shrinkwrap files are
984generated and pointed to by the recipe in order to freeze the version
985that is fetched for the dependencies according to the first time. This
986also saves checksums that are verified on future fetches. Together,
987these behaviors ensure the reproducibility and integrity of the build.
988
989.. note::
990
991   -  You must use quotes around the URL. The ``devtool add`` does not
992      require the quotes, but the shell considers ";" as a splitter
993      between multiple commands. Thus, without the quotes,
994      ``devtool add`` does not receive the other parts, which results in
995      several "command not found" errors.
996
997   -  In order to support adding Node.js modules, a ``nodejs`` recipe
998      must be part of your SDK.
999
1000As mentioned earlier, you can also add Node.js modules directly from a
1001repository or local source tree. To add modules this way, use
1002``devtool add`` in the following form::
1003
1004   $ devtool add https://github.com/diversario/node-ssdp
1005
1006In this example, ``devtool``
1007fetches the specified Git repository, detects the code as Node.js code,
1008fetches dependencies using ``npm``, and sets
1009:term:`SRC_URI` accordingly.
1010
1011Working With Recipes
1012====================
1013
1014When building a recipe using the ``devtool build`` command, the typical
1015build progresses as follows:
1016
10171. Fetch the source
1018
10192. Unpack the source
1020
10213. Configure the source
1022
10234. Compile the source
1024
10255. Install the build output
1026
10276. Package the installed output
1028
1029For recipes in the workspace, fetching and unpacking is disabled as the
1030source tree has already been prepared and is persistent. Each of these
1031build steps is defined as a function (task), usually with a "do\_" prefix
1032(e.g. :ref:`ref-tasks-fetch`,
1033:ref:`ref-tasks-unpack`, and so
1034forth). These functions are typically shell scripts but can instead be
1035written in Python.
1036
1037If you look at the contents of a recipe, you will see that the recipe
1038does not include complete instructions for building the software.
1039Instead, common functionality is encapsulated in classes inherited with
1040the ``inherit`` directive. This technique leaves the recipe to describe
1041just the things that are specific to the software being built. There is
1042a :ref:`base <ref-classes-base>` class that
1043is implicitly inherited by all recipes and provides the functionality
1044that most recipes typically need.
1045
1046The remainder of this section presents information useful when working
1047with recipes.
1048
1049Finding Logs and Work Files
1050---------------------------
1051
1052After the first run of the ``devtool build`` command, recipes that were
1053previously created using the ``devtool add`` command or whose sources
1054were modified using the ``devtool modify`` command contain symbolic
1055links created within the source tree:
1056
1057-  ``oe-logs``: This link points to the directory in which log files and
1058   run scripts for each build step are created.
1059
1060-  ``oe-workdir``: This link points to the temporary work area for the
1061   recipe. The following locations under ``oe-workdir`` are particularly
1062   useful:
1063
1064   -  ``image/``: Contains all of the files installed during the
1065      :ref:`ref-tasks-install` stage.
1066      Within a recipe, this directory is referred to by the expression
1067      ``${``\ :term:`D`\ ``}``.
1068
1069   -  ``sysroot-destdir/``: Contains a subset of files installed within
1070      ``do_install`` that have been put into the shared sysroot. For
1071      more information, see the
1072      ":ref:`dev-manual/common-tasks:sharing files between recipes`" section.
1073
1074   -  ``packages-split/``: Contains subdirectories for each package
1075      produced by the recipe. For more information, see the
1076      ":ref:`sdk-manual/extensible:packaging`" section.
1077
1078You can use these links to get more information on what is happening at
1079each build step.
1080
1081Setting Configure Arguments
1082---------------------------
1083
1084If the software your recipe is building uses GNU autoconf, then a fixed
1085set of arguments is passed to it to enable cross-compilation plus any
1086extras specified by
1087:term:`EXTRA_OECONF` or
1088:term:`PACKAGECONFIG_CONFARGS`
1089set within the recipe. If you wish to pass additional options, add them
1090to ``EXTRA_OECONF`` or ``PACKAGECONFIG_CONFARGS``. Other supported build
1091tools have similar variables (e.g.
1092:term:`EXTRA_OECMAKE` for
1093CMake, :term:`EXTRA_OESCONS`
1094for Scons, and so forth). If you need to pass anything on the ``make``
1095command line, you can use ``EXTRA_OEMAKE`` or the
1096:term:`PACKAGECONFIG_CONFARGS`
1097variables to do so.
1098
1099You can use the ``devtool configure-help`` command to help you set the
1100arguments listed in the previous paragraph. The command determines the
1101exact options being passed, and shows them to you along with any custom
1102arguments specified through ``EXTRA_OECONF`` or
1103``PACKAGECONFIG_CONFARGS``. If applicable, the command also shows you
1104the output of the configure script's "--help" option as a
1105reference.
1106
1107Sharing Files Between Recipes
1108-----------------------------
1109
1110Recipes often need to use files provided by other recipes on the
1111:term:`Build Host`. For example,
1112an application linking to a common library needs access to the library
1113itself and its associated headers. The way this access is accomplished
1114within the extensible SDK is through the sysroot. There is one sysroot per
1115"machine" for which the SDK is being built. In practical terms, this
1116means there is a sysroot for the target machine, and a sysroot for
1117the build host.
1118
1119Recipes should never write files directly into the sysroot. Instead,
1120files should be installed into standard locations during the
1121:ref:`ref-tasks-install` task within
1122the ``${``\ :term:`D`\ ``}`` directory. A
1123subset of these files automatically goes into the sysroot. The reason
1124for this limitation is that almost all files that go into the sysroot
1125are cataloged in manifests in order to ensure they can be removed later
1126when a recipe is modified or removed. Thus, the sysroot is able to
1127remain free from stale files.
1128
1129Packaging
1130---------
1131
1132Packaging is not always particularly relevant within the extensible SDK.
1133However, if you examine how build output gets into the final image on
1134the target device, it is important to understand packaging because the
1135contents of the image are expressed in terms of packages and not
1136recipes.
1137
1138During the :ref:`ref-tasks-package`
1139task, files installed during the
1140:ref:`ref-tasks-install` task are
1141split into one main package, which is almost always named the same as
1142the recipe, and into several other packages. This separation exists
1143because not all of those installed files are useful in every image. For
1144example, you probably do not need any of the documentation installed in
1145a production image. Consequently, for each recipe the documentation
1146files are separated into a ``-doc`` package. Recipes that package
1147software containing optional modules or plugins might undergo additional
1148package splitting as well.
1149
1150After building a recipe, you can see where files have gone by looking in
1151the ``oe-workdir/packages-split`` directory, which contains a
1152subdirectory for each package. Apart from some advanced cases, the
1153:term:`PACKAGES` and
1154:term:`FILES` variables controls
1155splitting. The ``PACKAGES`` variable lists all of the packages to be
1156produced, while the ``FILES`` variable specifies which files to include
1157in each package by using an override to specify the package. For
1158example, ``FILES_${PN}`` specifies the files to go into the main package
1159(i.e. the main package has the same name as the recipe and
1160``${``\ :term:`PN`\ ``}`` evaluates to the
1161recipe name). The order of the ``PACKAGES`` value is significant. For
1162each installed file, the first package whose ``FILES`` value matches the
1163file is the package into which the file goes. Both the ``PACKAGES`` and
1164``FILES`` variables have default values. Consequently, you might find
1165you do not even need to set these variables in your recipe unless the
1166software the recipe is building installs files into non-standard
1167locations.
1168
1169Restoring the Target Device to its Original State
1170=================================================
1171
1172If you use the ``devtool deploy-target`` command to write a recipe's
1173build output to the target, and you are working on an existing component
1174of the system, then you might find yourself in a situation where you
1175need to restore the original files that existed prior to running the
1176``devtool deploy-target`` command. Because the ``devtool deploy-target``
1177command backs up any files it overwrites, you can use the
1178``devtool undeploy-target`` command to restore those files and remove
1179any other files the recipe deployed. Consider the following example::
1180
1181   $ devtool undeploy-target lighttpd root@192.168.7.2
1182
1183If you have deployed
1184multiple applications, you can remove them all using the "-a" option
1185thus restoring the target device to its original state::
1186
1187   $ devtool undeploy-target -a root@192.168.7.2
1188
1189Information about files deployed to
1190the target as well as any backed up files are stored on the target
1191itself. This storage, of course, requires some additional space on the
1192target machine.
1193
1194.. note::
1195
1196   The
1197   devtool deploy-target
1198   and
1199   devtool undeploy-target
1200   commands do not currently interact with any package management system
1201   on the target device (e.g. RPM or OPKG). Consequently, you should not
1202   intermingle
1203   devtool deploy-target
1204   and package manager operations on the target device. Doing so could
1205   result in a conflicting set of files.
1206
1207Installing Additional Items Into the Extensible SDK
1208===================================================
1209
1210Out of the box the extensible SDK typically only comes with a small
1211number of tools and libraries. A minimal SDK starts mostly empty and is
1212populated on-demand. Sometimes you must explicitly install extra items
1213into the SDK. If you need these extra items, you can first search for
1214the items using the ``devtool search`` command. For example, suppose you
1215need to link to libGL but you are not sure which recipe provides libGL.
1216You can use the following command to find out::
1217
1218   $ devtool search libGL mesa
1219
1220A free implementation of the OpenGL API Once you know the recipe
1221(i.e. ``mesa`` in this example), you can install it::
1222
1223   $ devtool sdk-install mesa
1224
1225By default, the ``devtool sdk-install`` command assumes
1226the item is available in pre-built form from your SDK provider. If the
1227item is not available and it is acceptable to build the item from
1228source, you can add the "-s" option as follows::
1229
1230   $ devtool sdk-install -s mesa
1231
1232It is important to remember that building the item from source
1233takes significantly longer than installing the pre-built artifact. Also,
1234if there is no recipe for the item you want to add to the SDK, you must
1235instead add the item using the ``devtool add`` command.
1236
1237Applying Updates to an Installed Extensible SDK
1238===============================================
1239
1240If you are working with an installed extensible SDK that gets
1241occasionally updated (e.g. a third-party SDK), then you will need to
1242manually "pull down" the updates into the installed SDK.
1243
1244To update your installed SDK, use ``devtool`` as follows::
1245
1246   $ devtool sdk-update
1247
1248The previous command assumes your SDK provider has set the
1249default update URL for you through the :term:`SDK_UPDATE_URL`
1250variable as described in the
1251":ref:`sdk-manual/appendix-customizing:Providing Updates to the Extensible SDK After Installation`"
1252section. If the SDK provider has not set that default URL, you need to
1253specify it yourself in the command as follows: $ devtool sdk-update
1254path_to_update_directory
1255
1256.. note::
1257
1258   The URL needs to point specifically to a published SDK and not to an
1259   SDK installer that you would download and install.
1260
1261Creating a Derivative SDK With Additional Components
1262====================================================
1263
1264You might need to produce an SDK that contains your own custom
1265libraries. A good example would be if you were a vendor with customers
1266that use your SDK to build their own platform-specific software and
1267those customers need an SDK that has custom libraries. In such a case,
1268you can produce a derivative SDK based on the currently installed SDK
1269fairly easily by following these steps:
1270
12711. If necessary, install an extensible SDK that you want to use as a
1272   base for your derivative SDK.
1273
12742. Source the environment script for the SDK.
1275
12763. Add the extra libraries or other components you want by using the
1277   ``devtool add`` command.
1278
12794. Run the ``devtool build-sdk`` command.
1280
1281The previous steps take the recipes added to the workspace and construct
1282a new SDK installer that contains those recipes and the resulting binary
1283artifacts. The recipes go into their own separate layer in the
1284constructed derivative SDK, which leaves the workspace clean and ready
1285for users to add their own recipes.
1286