1.. SPDX-License-Identifier: CC-BY-SA-2.0-UK
2
3************************
4Using the Extensible SDK
5************************
6
7This chapter describes the extensible SDK and how to install it.
8Information covers the pieces of the SDK, how to install it, and
9presents a look at using the ``devtool`` functionality. The extensible
10SDK makes it easy to add new applications and libraries to an image,
11modify the source for an existing component, test changes on the target
12hardware, and ease integration into the rest of the
13:term:`OpenEmbedded Build System`.
14
15.. note::
16
17   For a side-by-side comparison of main features supported for an
18   extensible SDK as compared to a standard SDK, see the
19   :ref:`sdk-manual/intro:introduction` section.
20
21In addition to the functionality available through ``devtool``, you can
22alternatively make use of the toolchain directly, for example from
23Makefile and Autotools. See the
24":ref:`sdk-manual/working-projects:using the sdk toolchain directly`" chapter
25for more information.
26
27Why use the Extensible SDK and What is in It?
28=============================================
29
30The extensible SDK provides a cross-development toolchain and libraries
31tailored to the contents of a specific image. You would use the
32Extensible SDK if you want a toolchain experience supplemented with the
33powerful set of ``devtool`` commands tailored for the Yocto Project
34environment.
35
36The installed extensible SDK consists of several files and directories.
37Basically, it contains an SDK environment setup script, some
38configuration files, an internal build system, and the ``devtool``
39functionality.
40
41Installing the Extensible SDK
42=============================
43
44Two ways to install the Extensible SDK
45--------------------------------------
46
47Extensible SDK can be installed in two different ways, and both have
48their own pros and cons:
49
50#. *Setting up the Extensible SDK environment directly in a Yocto build*. This
51avoids having to produce, test, distribute and maintain separate SDK installer
52archives, which can get very large. There is only one environment for the regular
53Yocto build and the SDK and less code paths where things can go not according to plan.
54It's easier to update the SDK: it simply means updating the Yocto layers with
55git fetch or layer management tooling. The SDK extensibility is better than in the
56second option: just run ``bitbake`` again to add more things to the sysroot, or add layers
57if even more things are required.
58
59#. *Setting up the Extensible SDK from a standalone installer*. This has the benefit of
60having a single, self-contained archive that includes all the needed binary artifacts.
61So nothing needs to be rebuilt, and there is no need to provide a well-functioning
62binary artefact cache over the network for developers with underpowered laptops.
63
64Setting up the Extensible SDK environment directly in a Yocto build
65-------------------------------------------------------------------
66
67#. Set up all the needed layers and a Yocto :term:`Build Directory`, e.g. a regular Yocto
68   build where ``bitbake`` can be executed.
69
70#. Run:
71    $ bitbake meta-ide-support
72    $ bitbake -c populate_sysroot gtk+3
73    (or any other target or native item that the application developer would need)
74    $ bitbake build-sysroots
75
76
77Setting up the Extensible SDK from a standalone installer
78---------------------------------------------------------
79
80The first thing you need to do is install the SDK on your :term:`Build
81Host` by running the ``*.sh`` installation script.
82
83You can download a tarball installer, which includes the pre-built
84toolchain, the ``runqemu`` script, the internal build system,
85``devtool``, and support files from the appropriate
86:yocto_dl:`toolchain </releases/yocto/yocto-&DISTRO;/toolchain/>` directory within the Index of
87Releases. Toolchains are available for several 32-bit and 64-bit
88architectures with the ``x86_64`` directories, respectively. The
89toolchains the Yocto Project provides are based off the
90``core-image-sato`` and ``core-image-minimal`` images and contain
91libraries appropriate for developing against that image.
92
93The names of the tarball installer scripts are such that a string
94representing the host system appears first in the filename and then is
95immediately followed by a string representing the target architecture.
96An extensible SDK has the string "-ext" as part of the name. Following
97is the general form::
98
99   poky-glibc-host_system-image_type-arch-toolchain-ext-release_version.sh
100
101   Where:
102       host_system is a string representing your development system:
103
104                  i686 or x86_64.
105
106       image_type is the image for which the SDK was built:
107
108                  core-image-sato or core-image-minimal
109
110       arch is a string representing the tuned target architecture:
111
112                  aarch64, armv5e, core2-64, i586, mips32r2, mips64, ppc7400, or cortexa8hf-neon
113
114       release_version is a string representing the release number of the Yocto Project:
115
116                  &DISTRO;, &DISTRO;+snapshot
117
118For example, the following SDK installer is for a 64-bit
119development host system and a i586-tuned target architecture based off
120the SDK for ``core-image-sato`` and using the current &DISTRO; snapshot::
121
122   poky-glibc-x86_64-core-image-sato-i586-toolchain-ext-&DISTRO;.sh
123
124.. note::
125
126   As an alternative to downloading an SDK, you can build the SDK
127   installer. For information on building the installer, see the
128   :ref:`sdk-manual/appendix-obtain:building an sdk installer`
129   section.
130
131The SDK and toolchains are self-contained and by default are installed
132into the ``poky_sdk`` folder in your home directory. You can choose to
133install the extensible SDK in any location when you run the installer.
134However, because files need to be written under that directory during
135the normal course of operation, the location you choose for installation
136must be writable for whichever users need to use the SDK.
137
138The following command shows how to run the installer given a toolchain
139tarball for a 64-bit x86 development host system and a 64-bit x86 target
140architecture. The example assumes the SDK installer is located in
141``~/Downloads/`` and has execution rights::
142
143   $ ./Downloads/poky-glibc-x86_64-core-image-minimal-core2-64-toolchain-ext-2.5.sh
144   Poky (Yocto Project Reference Distro) Extensible SDK installer version 2.5
145   ==========================================================================
146   Enter target directory for SDK (default: poky_sdk):
147   You are about to install the SDK to "/home/scottrif/poky_sdk". Proceed [Y/n]? Y
148   Extracting SDK..............done
149   Setting it up...
150   Extracting buildtools...
151   Preparing build system...
152   Parsing recipes: 100% |##################################################################| Time: 0:00:52
153   Initialising tasks: 100% |###############################################################| Time: 0:00:00
154   Checking sstate mirror object availability: 100% |#######################################| Time: 0:00:00
155   Loading cache: 100% |####################################################################| Time: 0:00:00
156   Initialising tasks: 100% |###############################################################| Time: 0:00:00
157   done
158   SDK has been successfully set up and is ready to be used.
159   Each time you wish to use the SDK in a new shell session, you need to source the environment setup script e.g.
160    $ . /home/scottrif/poky_sdk/environment-setup-core2-64-poky-linux
161
162.. note::
163
164   If you do not have write permissions for the directory into which you
165   are installing the SDK, the installer notifies you and exits. For
166   that case, set up the proper permissions in the directory and run the
167   installer again.
168
169Running the Extensible SDK Environment Setup Script
170===================================================
171
172Once you have the SDK installed, you must run the SDK environment setup
173script before you can actually use the SDK.
174
175When using a SDK directly in a Yocto build, you will find the script in
176``tmp/deploy/images/qemux86-64/`` in your :term:`Build Directory`.
177
178When using a standalone SDK installer, this setup script resides in
179the directory you chose when you installed the SDK, which is either the
180default ``poky_sdk`` directory or the directory you chose during
181installation.
182
183Before running the script, be sure it is the one that matches the
184architecture for which you are developing. Environment setup scripts
185begin with the string "``environment-setup``" and include as part of
186their name the tuned target architecture. As an example, the following
187commands set the working directory to where the SDK was installed and
188then source the environment setup script. In this example, the setup
189script is for an IA-based target machine using i586 tuning::
190
191   $ cd /home/scottrif/poky_sdk
192   $ source environment-setup-core2-64-poky-linux
193   SDK environment now set up; additionally you may now run devtool to perform development tasks.
194   Run devtool --help for further details.
195
196When using the environment script directly in a Yocto build, it can
197be run similarly:
198
199   $ source tmp/deploy/images/qemux86-64/environment-setup-core2-64-poky-linux
200
201Running the setup script defines many environment variables needed in
202order to use the SDK (e.g. ``PATH``,
203:term:`CC`,
204:term:`LD`, and so forth). If you want to
205see all the environment variables the script exports, examine the
206installation file itself.
207
208Using ``devtool`` in Your SDK Workflow
209======================================
210
211The cornerstone of the extensible SDK is a command-line tool called
212``devtool``. This tool provides a number of features that help you
213build, test and package software within the extensible SDK, and
214optionally integrate it into an image built by the OpenEmbedded build
215system.
216
217.. note::
218
219   The use of
220   devtool
221   is not limited to the extensible SDK. You can use
222   devtool
223   to help you easily develop any project whose build output must be
224   part of an image built using the build system.
225
226The ``devtool`` command line is organized similarly to
227:ref:`overview-manual/development-environment:git` in that it has a number of
228sub-commands for each function. You can run ``devtool --help`` to see
229all the commands.
230
231.. note::
232
233   See the "
234   devtool
235    Quick Reference
236   " in the Yocto Project Reference Manual for a
237   devtool
238   quick reference.
239
240Three ``devtool`` subcommands provide entry-points into
241development:
242
243-  *devtool add*: Assists in adding new software to be built.
244
245-  *devtool modify*: Sets up an environment to enable you to modify
246   the source of an existing component.
247
248-  *devtool upgrade*: Updates an existing recipe so that you can
249   build it for an updated set of source files.
250
251As with the build system, "recipes" represent software packages within
252``devtool``. When you use ``devtool add``, a recipe is automatically
253created. When you use ``devtool modify``, the specified existing recipe
254is used in order to determine where to get the source code and how to
255patch it. In both cases, an environment is set up so that when you build
256the recipe a source tree that is under your control is used in order to
257allow you to make changes to the source as desired. By default, new
258recipes and the source go into a "workspace" directory under the SDK.
259
260The remainder of this section presents the ``devtool add``,
261``devtool modify``, and ``devtool upgrade`` workflows.
262
263Use ``devtool add`` to Add an Application
264-----------------------------------------
265
266The ``devtool add`` command generates a new recipe based on existing
267source code. This command takes advantage of the
268:ref:`devtool-the-workspace-layer-structure`
269layer that many ``devtool`` commands use. The command is flexible enough
270to allow you to extract source code into both the workspace or a
271separate local Git repository and to use existing code that does not
272need to be extracted.
273
274Depending on your particular scenario, the arguments and options you use
275with ``devtool add`` form different combinations. The following diagram
276shows common development flows you would use with the ``devtool add``
277command:
278
279.. image:: figures/sdk-devtool-add-flow.png
280   :width: 100%
281
282#. *Generating the New Recipe*: The top part of the flow shows three
283   scenarios by which you could use ``devtool add`` to generate a recipe
284   based on existing source code.
285
286   In a shared development environment, it is typical for other
287   developers to be responsible for various areas of source code. As a
288   developer, you are probably interested in using that source code as
289   part of your development within the Yocto Project. All you need is
290   access to the code, a recipe, and a controlled area in which to do
291   your work.
292
293   Within the diagram, three possible scenarios feed into the
294   ``devtool add`` workflow:
295
296   -  *Left*: The left scenario in the figure represents a common
297      situation where the source code does not exist locally and needs
298      to be extracted. In this situation, the source code is extracted
299      to the default workspace --- you do not want the files in some
300      specific location outside of the workspace. Thus, everything you
301      need will be located in the workspace::
302
303         $ devtool add recipe fetchuri
304
305      With this command, ``devtool`` extracts the upstream
306      source files into a local Git repository within the ``sources``
307      folder. The command then creates a recipe named recipe and a
308      corresponding append file in the workspace. If you do not provide
309      recipe, the command makes an attempt to determine the recipe name.
310
311   -  *Middle*: The middle scenario in the figure also represents a
312      situation where the source code does not exist locally. In this
313      case, the code is again upstream and needs to be extracted to some
314      local area --- this time outside of the default workspace.
315
316      .. note::
317
318         If required,
319         devtool
320         always creates a Git repository locally during the extraction.
321
322      Furthermore, the first positional argument ``srctree`` in this case
323      identifies where the ``devtool add`` command will locate the
324      extracted code outside of the workspace. You need to specify an
325      empty directory::
326
327         $ devtool add recipe srctree fetchuri
328
329      In summary,
330      the source code is pulled from fetchuri and extracted into the
331      location defined by ``srctree`` as a local Git repository.
332
333      Within workspace, ``devtool`` creates a recipe named recipe along
334      with an associated append file.
335
336   -  *Right*: The right scenario in the figure represents a situation
337      where the ``srctree`` has been previously prepared outside of the
338      ``devtool`` workspace.
339
340      The following command provides a new recipe name and identifies
341      the existing source tree location::
342
343         $ devtool add recipe srctree
344
345      The command examines the source code and creates a recipe named
346      recipe for the code and places the recipe into the workspace.
347
348      Because the extracted source code already exists, ``devtool`` does
349      not try to relocate the source code into the workspace --- only the
350      new recipe is placed in the workspace.
351
352      Aside from a recipe folder, the command also creates an associated
353      append folder and places an initial ``*.bbappend`` file within.
354
355#. *Edit the Recipe*: You can use ``devtool edit-recipe`` to open up the
356   editor as defined by the ``$EDITOR`` environment variable and modify
357   the file::
358
359      $ devtool edit-recipe recipe
360
361   From within the editor, you
362   can make modifications to the recipe that take effect when you build
363   it later.
364
365#. *Build the Recipe or Rebuild the Image*: The next step you take
366   depends on what you are going to do with the new code.
367
368   If you need to eventually move the build output to the target
369   hardware, use the following ``devtool`` command:
370   :;
371
372      $ devtool build recipe
373
374   On the other hand, if you want an image to contain the recipe's
375   packages from the workspace for immediate deployment onto a device
376   (e.g. for testing purposes), you can use the ``devtool build-image``
377   command::
378
379      $ devtool build-image image
380
381#. *Deploy the Build Output*: When you use the ``devtool build`` command
382   to build out your recipe, you probably want to see if the resulting
383   build output works as expected on the target hardware.
384
385   .. note::
386
387      This step assumes you have a previously built image that is
388      already either running in QEMU or is running on actual hardware.
389      Also, it is assumed that for deployment of the image to the
390      target, SSH is installed in the image and, if the image is running
391      on real hardware, you have network access to and from your
392      development machine.
393
394   You can deploy your build output to that target hardware by using the
395   ``devtool deploy-target`` command: $ devtool deploy-target recipe
396   target The target is a live target machine running as an SSH server.
397
398   You can, of course, also deploy the image you build to actual
399   hardware by using the ``devtool build-image`` command. However,
400   ``devtool`` does not provide a specific command that allows you to
401   deploy the image to actual hardware.
402
403#. *Finish Your Work With the Recipe*: The ``devtool finish`` command
404   creates any patches corresponding to commits in the local Git
405   repository, moves the new recipe to a more permanent layer, and then
406   resets the recipe so that the recipe is built normally rather than
407   from the workspace::
408
409      $ devtool finish recipe layer
410
411   .. note::
412
413      Any changes you want to turn into patches must be committed to the
414      Git repository in the source tree.
415
416   As mentioned, the ``devtool finish`` command moves the final recipe
417   to its permanent layer.
418
419   As a final process of the ``devtool finish`` command, the state of
420   the standard layers and the upstream source is restored so that you
421   can build the recipe from those areas rather than the workspace.
422
423   .. note::
424
425      You can use the
426      devtool reset
427      command to put things back should you decide you do not want to
428      proceed with your work. If you do use this command, realize that
429      the source tree is preserved.
430
431Use ``devtool modify`` to Modify the Source of an Existing Component
432--------------------------------------------------------------------
433
434The ``devtool modify`` command prepares the way to work on existing code
435that already has a local recipe in place that is used to build the
436software. The command is flexible enough to allow you to extract code
437from an upstream source, specify the existing recipe, and keep track of
438and gather any patch files from other developers that are associated
439with the code.
440
441Depending on your particular scenario, the arguments and options you use
442with ``devtool modify`` form different combinations. The following
443diagram shows common development flows for the ``devtool modify``
444command:
445
446.. image:: figures/sdk-devtool-modify-flow.png
447   :width: 100%
448
449#. *Preparing to Modify the Code*: The top part of the flow shows three
450   scenarios by which you could use ``devtool modify`` to prepare to
451   work on source files. Each scenario assumes the following:
452
453   -  The recipe exists locally in a layer external to the ``devtool``
454      workspace.
455
456   -  The source files exist either upstream in an un-extracted state or
457      locally in a previously extracted state.
458
459   The typical situation is where another developer has created a layer
460   for use with the Yocto Project and their recipe already resides in
461   that layer. Furthermore, their source code is readily available
462   either upstream or locally.
463
464   -  *Left*: The left scenario in the figure represents a common
465      situation where the source code does not exist locally and it
466      needs to be extracted from an upstream source. In this situation,
467      the source is extracted into the default ``devtool`` workspace
468      location. The recipe, in this scenario, is in its own layer
469      outside the workspace (i.e. ``meta-``\ layername).
470
471      The following command identifies the recipe and, by default,
472      extracts the source files::
473
474         $ devtool modify recipe
475
476      Once
477      ``devtool``\ locates the recipe, ``devtool`` uses the recipe's
478      :term:`SRC_URI` statements to
479      locate the source code and any local patch files from other
480      developers.
481
482      With this scenario, there is no ``srctree`` argument. Consequently, the
483      default behavior of the ``devtool modify`` command is to extract
484      the source files pointed to by the :term:`SRC_URI` statements into a
485      local Git structure. Furthermore, the location for the extracted
486      source is the default area within the ``devtool`` workspace. The
487      result is that the command sets up both the source code and an
488      append file within the workspace while the recipe remains in its
489      original location.
490
491      Additionally, if you have any non-patch local files (i.e. files
492      referred to with ``file://`` entries in :term:`SRC_URI` statement
493      excluding ``*.patch/`` or ``*.diff``), these files are copied to
494      an ``oe-local-files`` folder under the newly created source tree.
495      Copying the files here gives you a convenient area from which you
496      can modify the files. Any changes or additions you make to those
497      files are incorporated into the build the next time you build the
498      software just as are other changes you might have made to the
499      source.
500
501   -  *Middle*: The middle scenario in the figure represents a situation
502      where the source code also does not exist locally. In this case,
503      the code is again upstream and needs to be extracted to some local
504      area as a Git repository. The recipe, in this scenario, is again
505      local and in its own layer outside the workspace.
506
507      The following command tells ``devtool`` the recipe with which to
508      work and, in this case, identifies a local area for the extracted
509      source files that exists outside of the default ``devtool``
510      workspace::
511
512         $ devtool modify recipe srctree
513
514      .. note::
515
516         You cannot provide a URL for
517         srctree
518         using the
519         devtool
520         command.
521
522      As with all extractions, the command uses the recipe's :term:`SRC_URI`
523      statements to locate the source files and any associated patch
524      files. Non-patch files are copied to an ``oe-local-files`` folder
525      under the newly created source tree.
526
527      Once the files are located, the command by default extracts them
528      into ``srctree``.
529
530      Within workspace, ``devtool`` creates an append file for the
531      recipe. The recipe remains in its original location but the source
532      files are extracted to the location you provide with ``srctree``.
533
534   -  *Right*: The right scenario in the figure represents a situation
535      where the source tree (``srctree``) already exists locally as a
536      previously extracted Git structure outside of the ``devtool``
537      workspace. In this example, the recipe also exists elsewhere
538      locally in its own layer.
539
540      The following command tells ``devtool`` the recipe with which to
541      work, uses the "-n" option to indicate source does not need to be
542      extracted, and uses ``srctree`` to point to the previously extracted
543      source files::
544
545         $ devtool modify -n recipe srctree
546
547      If an ``oe-local-files`` subdirectory happens to exist and it
548      contains non-patch files, the files are used. However, if the
549      subdirectory does not exist and you run the ``devtool finish``
550      command, any non-patch files that might exist next to the recipe
551      are removed because it appears to ``devtool`` that you have
552      deleted those files.
553
554      Once the ``devtool modify`` command finishes, it creates only an
555      append file for the recipe in the ``devtool`` workspace. The
556      recipe and the source code remain in their original locations.
557
558#. *Edit the Source*: Once you have used the ``devtool modify`` command,
559   you are free to make changes to the source files. You can use any
560   editor you like to make and save your source code modifications.
561
562#. *Build the Recipe or Rebuild the Image*: The next step you take
563   depends on what you are going to do with the new code.
564
565   If you need to eventually move the build output to the target
566   hardware, use the following ``devtool`` command::
567
568      $ devtool build recipe
569
570   On the other hand, if you want an image to contain the recipe's
571   packages from the workspace for immediate deployment onto a device
572   (e.g. for testing purposes), you can use the ``devtool build-image``
573   command: $ devtool build-image image
574
575#. *Deploy the Build Output*: When you use the ``devtool build`` command
576   to build out your recipe, you probably want to see if the resulting
577   build output works as expected on target hardware.
578
579   .. note::
580
581      This step assumes you have a previously built image that is
582      already either running in QEMU or running on actual hardware.
583      Also, it is assumed that for deployment of the image to the
584      target, SSH is installed in the image and if the image is running
585      on real hardware that you have network access to and from your
586      development machine.
587
588   You can deploy your build output to that target hardware by using the
589   ``devtool deploy-target`` command::
590
591      $ devtool deploy-target recipe target
592
593   The target is a live target machine running as an SSH server.
594
595   You can, of course, use other methods to deploy the image you built
596   using the ``devtool build-image`` command to actual hardware.
597   ``devtool`` does not provide a specific command to deploy the image
598   to actual hardware.
599
600#. *Finish Your Work With the Recipe*: The ``devtool finish`` command
601   creates any patches corresponding to commits in the local Git
602   repository, updates the recipe to point to them (or creates a
603   ``.bbappend`` file to do so, depending on the specified destination
604   layer), and then resets the recipe so that the recipe is built
605   normally rather than from the workspace::
606
607      $ devtool finish recipe layer
608
609   .. note::
610
611      Any changes you want to turn into patches must be staged and
612      committed within the local Git repository before you use the
613      devtool finish
614      command.
615
616   Because there is no need to move the recipe, ``devtool finish``
617   either updates the original recipe in the original layer or the
618   command creates a ``.bbappend`` file in a different layer as provided
619   by layer. Any work you did in the ``oe-local-files`` directory is
620   preserved in the original files next to the recipe during the
621   ``devtool finish`` command.
622
623   As a final process of the ``devtool finish`` command, the state of
624   the standard layers and the upstream source is restored so that you
625   can build the recipe from those areas rather than from the workspace.
626
627   .. note::
628
629      You can use the
630      devtool reset
631      command to put things back should you decide you do not want to
632      proceed with your work. If you do use this command, realize that
633      the source tree is preserved.
634
635Use ``devtool upgrade`` to Create a Version of the Recipe that Supports a Newer Version of the Software
636-------------------------------------------------------------------------------------------------------
637
638The ``devtool upgrade`` command upgrades an existing recipe to that of a
639more up-to-date version found upstream. Throughout the life of software,
640recipes continually undergo version upgrades by their upstream
641publishers. You can use the ``devtool upgrade`` workflow to make sure
642your recipes you are using for builds are up-to-date with their upstream
643counterparts.
644
645.. note::
646
647   Several methods exist by which you can upgrade recipes -
648   ``devtool upgrade``
649   happens to be one. You can read about all the methods by which you
650   can upgrade recipes in the
651   :ref:`dev-manual/upgrading-recipes:upgrading recipes` section
652   of the Yocto Project Development Tasks Manual.
653
654The ``devtool upgrade`` command is flexible enough to allow you to
655specify source code revision and versioning schemes, extract code into
656or out of the ``devtool``
657:ref:`devtool-the-workspace-layer-structure`,
658and work with any source file forms that the
659:ref:`bitbake:bitbake-user-manual/bitbake-user-manual-fetching:fetchers` support.
660
661The following diagram shows the common development flow used with the
662``devtool upgrade`` command:
663
664.. image:: figures/sdk-devtool-upgrade-flow.png
665   :width: 100%
666
667#. *Initiate the Upgrade*: The top part of the flow shows the typical
668   scenario by which you use the ``devtool upgrade`` command. The
669   following conditions exist:
670
671   -  The recipe exists in a local layer external to the ``devtool``
672      workspace.
673
674   -  The source files for the new release exist in the same location
675      pointed to by :term:`SRC_URI`
676      in the recipe (e.g. a tarball with the new version number in the
677      name, or as a different revision in the upstream Git repository).
678
679   A common situation is where third-party software has undergone a
680   revision so that it has been upgraded. The recipe you have access to
681   is likely in your own layer. Thus, you need to upgrade the recipe to
682   use the newer version of the software::
683
684      $ devtool upgrade -V version recipe
685
686   By default, the ``devtool upgrade`` command extracts source
687   code into the ``sources`` directory in the
688   :ref:`devtool-the-workspace-layer-structure`.
689   If you want the code extracted to any other location, you need to
690   provide the ``srctree`` positional argument with the command as follows::
691
692      $ devtool upgrade -V version recipe srctree
693
694   .. note::
695
696      In this example, the "-V" option specifies the new version. If you
697      don't use "-V", the command upgrades the recipe to the latest
698      version.
699
700   If the source files pointed to by the :term:`SRC_URI` statement in the
701   recipe are in a Git repository, you must provide the "-S" option and
702   specify a revision for the software.
703
704   Once ``devtool`` locates the recipe, it uses the :term:`SRC_URI` variable
705   to locate the source code and any local patch files from other
706   developers. The result is that the command sets up the source code,
707   the new version of the recipe, and an append file all within the
708   workspace.
709
710   Additionally, if you have any non-patch local files (i.e. files
711   referred to with ``file://`` entries in :term:`SRC_URI` statement
712   excluding ``*.patch/`` or ``*.diff``), these files are copied to an
713   ``oe-local-files`` folder under the newly created source tree.
714   Copying the files here gives you a convenient area from which you can
715   modify the files. Any changes or additions you make to those files
716   are incorporated into the build the next time you build the software
717   just as are other changes you might have made to the source.
718
719#. *Resolve any Conflicts created by the Upgrade*: Conflicts could happen
720   after upgrading the software to a new version. Conflicts occur
721   if your recipe specifies some patch files in :term:`SRC_URI` that
722   conflict with changes made in the new version of the software. For
723   such cases, you need to resolve the conflicts by editing the source
724   and following the normal ``git rebase`` conflict resolution process.
725
726   Before moving onto the next step, be sure to resolve any such
727   conflicts created through use of a newer or different version of the
728   software.
729
730#. *Build the Recipe or Rebuild the Image*: The next step you take
731   depends on what you are going to do with the new code.
732
733   If you need to eventually move the build output to the target
734   hardware, use the following ``devtool`` command::
735
736      $ devtool build recipe
737
738   On the other hand, if you want an image to contain the recipe's
739   packages from the workspace for immediate deployment onto a device
740   (e.g. for testing purposes), you can use the ``devtool build-image``
741   command::
742
743      $ devtool build-image image
744
745#. *Deploy the Build Output*: When you use the ``devtool build`` command
746   or ``bitbake`` to build your recipe, you probably want to see if the
747   resulting build output works as expected on target hardware.
748
749   .. note::
750
751      This step assumes you have a previously built image that is
752      already either running in QEMU or running on actual hardware.
753      Also, it is assumed that for deployment of the image to the
754      target, SSH is installed in the image and if the image is running
755      on real hardware that you have network access to and from your
756      development machine.
757
758   You can deploy your build output to that target hardware by using the
759   ``devtool deploy-target`` command: $ devtool deploy-target recipe
760   target The target is a live target machine running as an SSH server.
761
762   You can, of course, also deploy the image you build using the
763   ``devtool build-image`` command to actual hardware. However,
764   ``devtool`` does not provide a specific command that allows you to do
765   this.
766
767#. *Finish Your Work With the Recipe*: The ``devtool finish`` command
768   creates any patches corresponding to commits in the local Git
769   repository, moves the new recipe to a more permanent layer, and then
770   resets the recipe so that the recipe is built normally rather than
771   from the workspace.
772
773   Any work you did in the ``oe-local-files`` directory is preserved in
774   the original files next to the recipe during the ``devtool finish``
775   command.
776
777   If you specify a destination layer that is the same as the original
778   source, then the old version of the recipe and associated files are
779   removed prior to adding the new version::
780
781      $ devtool finish recipe layer
782
783   .. note::
784
785      Any changes you want to turn into patches must be committed to the
786      Git repository in the source tree.
787
788   As a final process of the ``devtool finish`` command, the state of
789   the standard layers and the upstream source is restored so that you
790   can build the recipe from those areas rather than the workspace.
791
792   .. note::
793
794      You can use the
795      devtool reset
796      command to put things back should you decide you do not want to
797      proceed with your work. If you do use this command, realize that
798      the source tree is preserved.
799
800A Closer Look at ``devtool add``
801================================
802
803The ``devtool add`` command automatically creates a recipe based on the
804source tree you provide with the command. Currently, the command has
805support for the following:
806
807-  Autotools (``autoconf`` and ``automake``)
808
809-  CMake
810
811-  Scons
812
813-  ``qmake``
814
815-  Plain ``Makefile``
816
817-  Out-of-tree kernel module
818
819-  Binary package (i.e. "-b" option)
820
821-  Node.js module
822
823-  Python modules that use ``setuptools`` or ``distutils``
824
825Apart from binary packages, the determination of how a source tree
826should be treated is automatic based on the files present within that
827source tree. For example, if a ``CMakeLists.txt`` file is found, then
828the source tree is assumed to be using CMake and is treated accordingly.
829
830.. note::
831
832   In most cases, you need to edit the automatically generated recipe in
833   order to make it build properly. Typically, you would go through
834   several edit and build cycles until the recipe successfully builds.
835   Once the recipe builds, you could use possible further iterations to
836   test the recipe on the target device.
837
838The remainder of this section covers specifics regarding how parts of
839the recipe are generated.
840
841Name and Version
842----------------
843
844If you do not specify a name and version on the command line,
845``devtool add`` uses various metadata within the source tree in an
846attempt to determine the name and version of the software being built.
847Based on what the tool determines, ``devtool`` sets the name of the
848created recipe file accordingly.
849
850If ``devtool`` cannot determine the name and version, the command prints
851an error. For such cases, you must re-run the command and provide the
852name and version, just the name, or just the version as part of the
853command line.
854
855Sometimes the name or version determined from the source tree might be
856incorrect. For such a case, you must reset the recipe::
857
858   $ devtool reset -n recipename
859
860After running the ``devtool reset`` command, you need to
861run ``devtool add`` again and provide the name or the version.
862
863Dependency Detection and Mapping
864--------------------------------
865
866The ``devtool add`` command attempts to detect build-time dependencies
867and map them to other recipes in the system. During this mapping, the
868command fills in the names of those recipes as part of the
869:term:`DEPENDS` variable within the
870recipe. If a dependency cannot be mapped, ``devtool`` places a comment
871in the recipe indicating such. The inability to map a dependency can
872result from naming not being recognized or because the dependency simply
873is not available. For cases where the dependency is not available, you
874must use the ``devtool add`` command to add an additional recipe that
875satisfies the dependency. Once you add that recipe, you need to update
876the :term:`DEPENDS` variable in the original recipe to include the new
877recipe.
878
879If you need to add runtime dependencies, you can do so by adding the
880following to your recipe::
881
882   RDEPENDS:${PN} += "dependency1 dependency2 ..."
883
884.. note::
885
886   The
887   devtool add
888   command often cannot distinguish between mandatory and optional
889   dependencies. Consequently, some of the detected dependencies might
890   in fact be optional. When in doubt, consult the documentation or the
891   configure script for the software the recipe is building for further
892   details. In some cases, you might find you can substitute the
893   dependency with an option that disables the associated functionality
894   passed to the configure script.
895
896License Detection
897-----------------
898
899The ``devtool add`` command attempts to determine if the software you
900are adding is able to be distributed under a common, open-source
901license. If so, the command sets the
902:term:`LICENSE` value accordingly.
903You should double-check the value added by the command against the
904documentation or source files for the software you are building and, if
905necessary, update that :term:`LICENSE` value.
906
907The ``devtool add`` command also sets the
908:term:`LIC_FILES_CHKSUM`
909value to point to all files that appear to be license-related. Realize
910that license statements often appear in comments at the top of source
911files or within the documentation. In such cases, the command does not
912recognize those license statements. Consequently, you might need to
913amend the :term:`LIC_FILES_CHKSUM` variable to point to one or more of those
914comments if present. Setting :term:`LIC_FILES_CHKSUM` is particularly
915important for third-party software. The mechanism attempts to ensure
916correct licensing should you upgrade the recipe to a newer upstream
917version in future. Any change in licensing is detected and you receive
918an error prompting you to check the license text again.
919
920If the ``devtool add`` command cannot determine licensing information,
921``devtool`` sets the :term:`LICENSE` value to "CLOSED" and leaves the
922:term:`LIC_FILES_CHKSUM` value unset. This behavior allows you to continue
923with development even though the settings are unlikely to be correct in
924all cases. You should check the documentation or source files for the
925software you are building to determine the actual license.
926
927Adding Makefile-Only Software
928-----------------------------
929
930The use of Make by itself is very common in both proprietary and
931open-source software. Unfortunately, Makefiles are often not written
932with cross-compilation in mind. Thus, ``devtool add`` often cannot do
933very much to ensure that these Makefiles build correctly. It is very
934common, for example, to explicitly call ``gcc`` instead of using the
935:term:`CC` variable. Usually, in a
936cross-compilation environment, ``gcc`` is the compiler for the build
937host and the cross-compiler is named something similar to
938``arm-poky-linux-gnueabi-gcc`` and might require arguments (e.g. to
939point to the associated sysroot for the target machine).
940
941When writing a recipe for Makefile-only software, keep the following in
942mind:
943
944-  You probably need to patch the Makefile to use variables instead of
945   hardcoding tools within the toolchain such as ``gcc`` and ``g++``.
946
947-  The environment in which Make runs is set up with various standard
948   variables for compilation (e.g. :term:`CC`, :term:`CXX`, and so forth) in a
949   similar manner to the environment set up by the SDK's environment
950   setup script. One easy way to see these variables is to run the
951   ``devtool build`` command on the recipe and then look in
952   ``oe-logs/run.do_compile``. Towards the top of this file, there is
953   a list of environment variables that are set. You can take
954   advantage of these variables within the Makefile.
955
956-  If the Makefile sets a default for a variable using "=", that default
957   overrides the value set in the environment, which is usually not
958   desirable. For this case, you can either patch the Makefile so it
959   sets the default using the "?=" operator, or you can alternatively
960   force the value on the ``make`` command line. To force the value on
961   the command line, add the variable setting to
962   :term:`EXTRA_OEMAKE` or
963   :term:`PACKAGECONFIG_CONFARGS`
964   within the recipe. Here is an example using :term:`EXTRA_OEMAKE`::
965
966      EXTRA_OEMAKE += "'CC=${CC}' 'CXX=${CXX}'"
967
968   In the above example,
969   single quotes are used around the variable settings as the values are
970   likely to contain spaces because required default options are passed
971   to the compiler.
972
973-  Hardcoding paths inside Makefiles is often problematic in a
974   cross-compilation environment. This is particularly true because
975   those hardcoded paths often point to locations on the build host and
976   thus will either be read-only or will introduce contamination into
977   the cross-compilation because they are specific to the build host
978   rather than the target. Patching the Makefile to use prefix variables
979   or other path variables is usually the way to handle this situation.
980
981-  Sometimes a Makefile runs target-specific commands such as
982   ``ldconfig``. For such cases, you might be able to apply patches that
983   remove these commands from the Makefile.
984
985Adding Native Tools
986-------------------
987
988Often, you need to build additional tools that run on the :term:`Build
989Host` as opposed to
990the target. You should indicate this requirement by using one of the
991following methods when you run ``devtool add``:
992
993-  Specify the name of the recipe such that it ends with "-native".
994   Specifying the name like this produces a recipe that only builds for
995   the build host.
996
997-  Specify the "--also-native" option with the ``devtool add``
998   command. Specifying this option creates a recipe file that still
999   builds for the target but also creates a variant with a "-native"
1000   suffix that builds for the build host.
1001
1002.. note::
1003
1004   If you need to add a tool that is shipped as part of a source tree
1005   that builds code for the target, you can typically accomplish this by
1006   building the native and target parts separately rather than within
1007   the same compilation process. Realize though that with the
1008   "--also-native" option, you can add the tool using just one
1009   recipe file.
1010
1011Adding Node.js Modules
1012----------------------
1013
1014You can use the ``devtool add`` command two different ways to add
1015Node.js modules: 1) Through ``npm`` and, 2) from a repository or local
1016source.
1017
1018Use the following form to add Node.js modules through ``npm``::
1019
1020   $ devtool add "npm://registry.npmjs.org;name=forever;version=0.15.1"
1021
1022The name and
1023version parameters are mandatory. Lockdown and shrinkwrap files are
1024generated and pointed to by the recipe in order to freeze the version
1025that is fetched for the dependencies according to the first time. This
1026also saves checksums that are verified on future fetches. Together,
1027these behaviors ensure the reproducibility and integrity of the build.
1028
1029.. note::
1030
1031   -  You must use quotes around the URL. The ``devtool add`` does not
1032      require the quotes, but the shell considers ";" as a splitter
1033      between multiple commands. Thus, without the quotes,
1034      ``devtool add`` does not receive the other parts, which results in
1035      several "command not found" errors.
1036
1037   -  In order to support adding Node.js modules, a ``nodejs`` recipe
1038      must be part of your SDK.
1039
1040As mentioned earlier, you can also add Node.js modules directly from a
1041repository or local source tree. To add modules this way, use
1042``devtool add`` in the following form::
1043
1044   $ devtool add https://github.com/diversario/node-ssdp
1045
1046In this example, ``devtool``
1047fetches the specified Git repository, detects the code as Node.js code,
1048fetches dependencies using ``npm``, and sets
1049:term:`SRC_URI` accordingly.
1050
1051Working With Recipes
1052====================
1053
1054When building a recipe using the ``devtool build`` command, the typical
1055build progresses as follows:
1056
1057#. Fetch the source
1058
1059#. Unpack the source
1060
1061#. Configure the source
1062
1063#. Compile the source
1064
1065#. Install the build output
1066
1067#. Package the installed output
1068
1069For recipes in the workspace, fetching and unpacking is disabled as the
1070source tree has already been prepared and is persistent. Each of these
1071build steps is defined as a function (task), usually with a "do\_" prefix
1072(e.g. :ref:`ref-tasks-fetch`,
1073:ref:`ref-tasks-unpack`, and so
1074forth). These functions are typically shell scripts but can instead be
1075written in Python.
1076
1077If you look at the contents of a recipe, you will see that the recipe
1078does not include complete instructions for building the software.
1079Instead, common functionality is encapsulated in classes inherited with
1080the ``inherit`` directive. This technique leaves the recipe to describe
1081just the things that are specific to the software being built. There is
1082a :ref:`ref-classes-base` class that is implicitly inherited by all recipes
1083and provides the functionality that most recipes typically need.
1084
1085The remainder of this section presents information useful when working
1086with recipes.
1087
1088Finding Logs and Work Files
1089---------------------------
1090
1091After the first run of the ``devtool build`` command, recipes that were
1092previously created using the ``devtool add`` command or whose sources
1093were modified using the ``devtool modify`` command contain symbolic
1094links created within the source tree:
1095
1096-  ``oe-logs``: This link points to the directory in which log files and
1097   run scripts for each build step are created.
1098
1099-  ``oe-workdir``: This link points to the temporary work area for the
1100   recipe. The following locations under ``oe-workdir`` are particularly
1101   useful:
1102
1103   -  ``image/``: Contains all of the files installed during the
1104      :ref:`ref-tasks-install` stage.
1105      Within a recipe, this directory is referred to by the expression
1106      ``${``\ :term:`D`\ ``}``.
1107
1108   -  ``sysroot-destdir/``: Contains a subset of files installed within
1109      :ref:`ref-tasks-install` that have been put into the shared sysroot. For
1110      more information, see the
1111      ":ref:`dev-manual/new-recipe:sharing files between recipes`" section.
1112
1113   -  ``packages-split/``: Contains subdirectories for each package
1114      produced by the recipe. For more information, see the
1115      ":ref:`sdk-manual/extensible:packaging`" section.
1116
1117You can use these links to get more information on what is happening at
1118each build step.
1119
1120Setting Configure Arguments
1121---------------------------
1122
1123If the software your recipe is building uses GNU autoconf, then a fixed
1124set of arguments is passed to it to enable cross-compilation plus any
1125extras specified by
1126:term:`EXTRA_OECONF` or
1127:term:`PACKAGECONFIG_CONFARGS`
1128set within the recipe. If you wish to pass additional options, add them
1129to :term:`EXTRA_OECONF` or :term:`PACKAGECONFIG_CONFARGS`. Other supported build
1130tools have similar variables (e.g.
1131:term:`EXTRA_OECMAKE` for
1132CMake, :term:`EXTRA_OESCONS`
1133for Scons, and so forth). If you need to pass anything on the ``make``
1134command line, you can use :term:`EXTRA_OEMAKE` or the
1135:term:`PACKAGECONFIG_CONFARGS`
1136variables to do so.
1137
1138You can use the ``devtool configure-help`` command to help you set the
1139arguments listed in the previous paragraph. The command determines the
1140exact options being passed, and shows them to you along with any custom
1141arguments specified through :term:`EXTRA_OECONF` or
1142:term:`PACKAGECONFIG_CONFARGS`. If applicable, the command also shows you
1143the output of the configure script's "--help" option as a
1144reference.
1145
1146Sharing Files Between Recipes
1147-----------------------------
1148
1149Recipes often need to use files provided by other recipes on the
1150:term:`Build Host`. For example,
1151an application linking to a common library needs access to the library
1152itself and its associated headers. The way this access is accomplished
1153within the extensible SDK is through the sysroot. There is one sysroot per
1154"machine" for which the SDK is being built. In practical terms, this
1155means there is a sysroot for the target machine, and a sysroot for
1156the build host.
1157
1158Recipes should never write files directly into the sysroot. Instead,
1159files should be installed into standard locations during the
1160:ref:`ref-tasks-install` task within
1161the ``${``\ :term:`D`\ ``}`` directory. A
1162subset of these files automatically goes into the sysroot. The reason
1163for this limitation is that almost all files that go into the sysroot
1164are cataloged in manifests in order to ensure they can be removed later
1165when a recipe is modified or removed. Thus, the sysroot is able to
1166remain free from stale files.
1167
1168Packaging
1169---------
1170
1171Packaging is not always particularly relevant within the extensible SDK.
1172However, if you examine how build output gets into the final image on
1173the target device, it is important to understand packaging because the
1174contents of the image are expressed in terms of packages and not
1175recipes.
1176
1177During the :ref:`ref-tasks-package`
1178task, files installed during the
1179:ref:`ref-tasks-install` task are
1180split into one main package, which is almost always named the same as
1181the recipe, and into several other packages. This separation exists
1182because not all of those installed files are useful in every image. For
1183example, you probably do not need any of the documentation installed in
1184a production image. Consequently, for each recipe the documentation
1185files are separated into a ``-doc`` package. Recipes that package
1186software containing optional modules or plugins might undergo additional
1187package splitting as well.
1188
1189After building a recipe, you can see where files have gone by looking in
1190the ``oe-workdir/packages-split`` directory, which contains a
1191subdirectory for each package. Apart from some advanced cases, the
1192:term:`PACKAGES` and
1193:term:`FILES` variables controls
1194splitting. The :term:`PACKAGES` variable lists all of the packages to be
1195produced, while the :term:`FILES` variable specifies which files to include
1196in each package by using an override to specify the package. For
1197example, ``FILES:${PN}`` specifies the files to go into the main package
1198(i.e. the main package has the same name as the recipe and
1199``${``\ :term:`PN`\ ``}`` evaluates to the
1200recipe name). The order of the :term:`PACKAGES` value is significant. For
1201each installed file, the first package whose :term:`FILES` value matches the
1202file is the package into which the file goes. Both the :term:`PACKAGES` and
1203:term:`FILES` variables have default values. Consequently, you might find
1204you do not even need to set these variables in your recipe unless the
1205software the recipe is building installs files into non-standard
1206locations.
1207
1208Restoring the Target Device to its Original State
1209=================================================
1210
1211If you use the ``devtool deploy-target`` command to write a recipe's
1212build output to the target, and you are working on an existing component
1213of the system, then you might find yourself in a situation where you
1214need to restore the original files that existed prior to running the
1215``devtool deploy-target`` command. Because the ``devtool deploy-target``
1216command backs up any files it overwrites, you can use the
1217``devtool undeploy-target`` command to restore those files and remove
1218any other files the recipe deployed. Consider the following example::
1219
1220   $ devtool undeploy-target lighttpd root@192.168.7.2
1221
1222If you have deployed
1223multiple applications, you can remove them all using the "-a" option
1224thus restoring the target device to its original state::
1225
1226   $ devtool undeploy-target -a root@192.168.7.2
1227
1228Information about files deployed to
1229the target as well as any backed up files are stored on the target
1230itself. This storage, of course, requires some additional space on the
1231target machine.
1232
1233.. note::
1234
1235   The
1236   devtool deploy-target
1237   and
1238   devtool undeploy-target
1239   commands do not currently interact with any package management system
1240   on the target device (e.g. RPM or OPKG). Consequently, you should not
1241   intermingle
1242   devtool deploy-target
1243   and package manager operations on the target device. Doing so could
1244   result in a conflicting set of files.
1245
1246Installing Additional Items Into the Extensible SDK
1247===================================================
1248
1249Out of the box the extensible SDK typically only comes with a small
1250number of tools and libraries. A minimal SDK starts mostly empty and is
1251populated on-demand. Sometimes you must explicitly install extra items
1252into the SDK. If you need these extra items, you can first search for
1253the items using the ``devtool search`` command. For example, suppose you
1254need to link to libGL but you are not sure which recipe provides libGL.
1255You can use the following command to find out::
1256
1257   $ devtool search libGL mesa
1258   A free implementation of the OpenGL API
1259
1260Once you know the recipe
1261(i.e. ``mesa`` in this example), you can install it.
1262
1263When using the extensible SDK directly in a Yocto build
1264-------------------------------------------------------
1265
1266In this scenario, the Yocto build tooling, e.g. ``bitbake``
1267is directly accessible to build additional items, and it
1268can simply be executed directly:
1269
1270   $ bitbake mesa
1271   $ bitbake build-sysroots
1272
1273When using a standalone installer for the Extensible SDK
1274--------------------------------------------------------
1275
1276   $ devtool sdk-install mesa
1277
1278By default, the ``devtool sdk-install`` command assumes
1279the item is available in pre-built form from your SDK provider. If the
1280item is not available and it is acceptable to build the item from
1281source, you can add the "-s" option as follows::
1282
1283   $ devtool sdk-install -s mesa
1284
1285It is important to remember that building the item from source
1286takes significantly longer than installing the pre-built artifact. Also,
1287if there is no recipe for the item you want to add to the SDK, you must
1288instead add the item using the ``devtool add`` command.
1289
1290Applying Updates to an Installed Extensible SDK
1291===============================================
1292
1293If you are working with an installed extensible SDK that gets
1294occasionally updated (e.g. a third-party SDK), then you will need to
1295manually "pull down" the updates into the installed SDK.
1296
1297To update your installed SDK, use ``devtool`` as follows::
1298
1299   $ devtool sdk-update
1300
1301The previous command assumes your SDK provider has set the
1302default update URL for you through the :term:`SDK_UPDATE_URL`
1303variable as described in the
1304":ref:`sdk-manual/appendix-customizing:Providing Updates to the Extensible SDK After Installation`"
1305section. If the SDK provider has not set that default URL, you need to
1306specify it yourself in the command as follows: $ devtool sdk-update
1307path_to_update_directory
1308
1309.. note::
1310
1311   The URL needs to point specifically to a published SDK and not to an
1312   SDK installer that you would download and install.
1313
1314Creating a Derivative SDK With Additional Components
1315====================================================
1316
1317You might need to produce an SDK that contains your own custom
1318libraries. A good example would be if you were a vendor with customers
1319that use your SDK to build their own platform-specific software and
1320those customers need an SDK that has custom libraries. In such a case,
1321you can produce a derivative SDK based on the currently installed SDK
1322fairly easily by following these steps:
1323
1324#. If necessary, install an extensible SDK that you want to use as a
1325   base for your derivative SDK.
1326
1327#. Source the environment script for the SDK.
1328
1329#. Add the extra libraries or other components you want by using the
1330   ``devtool add`` command.
1331
1332#. Run the ``devtool build-sdk`` command.
1333
1334The previous steps take the recipes added to the workspace and construct
1335a new SDK installer that contains those recipes and the resulting binary
1336artifacts. The recipes go into their own separate layer in the
1337constructed derivative SDK, which leaves the workspace clean and ready
1338for users to add their own recipes.
1339