1 // SPDX-License-Identifier: GPL-2.0 2 /* Copyright (c) 2020 Facebook */ 3 4 #include <test_progs.h> 5 #include <time.h> 6 #include "test_autoload.skel.h" 7 8 void test_autoload(void) 9 { 10 int duration = 0, err; 11 struct test_autoload* skel; 12 13 skel = test_autoload__open_and_load(); 14 /* prog3 should be broken */ 15 if (CHECK(skel, "skel_open_and_load", "unexpected success\n")) 16 goto cleanup; 17 18 skel = test_autoload__open(); 19 if (CHECK(!skel, "skel_open", "failed to open skeleton\n")) 20 goto cleanup; 21 22 /* don't load prog3 */ 23 bpf_program__set_autoload(skel->progs.prog3, false); 24 25 err = test_autoload__load(skel); 26 if (CHECK(err, "skel_load", "failed to load skeleton: %d\n", err)) 27 goto cleanup; 28 29 err = test_autoload__attach(skel); 30 if (CHECK(err, "skel_attach", "skeleton attach failed: %d\n", err)) 31 goto cleanup; 32 33 usleep(1); 34 35 CHECK(!skel->bss->prog1_called, "prog1", "not called\n"); 36 CHECK(!skel->bss->prog2_called, "prog2", "not called\n"); 37 CHECK(skel->bss->prog3_called, "prog3", "called?!\n"); 38 39 cleanup: 40 test_autoload__destroy(skel); 41 } 42