1 #include "../cache.h" 2 #include "../progress.h" 3 #include "../libslang.h" 4 #include "../ui.h" 5 #include "../browser.h" 6 7 static void tui_progress__update(u64 curr, u64 total, const char *title) 8 { 9 int bar, y; 10 /* 11 * FIXME: We should have a per UI backend way of showing progress, 12 * stdio will just show a percentage as NN%, etc. 13 */ 14 if (use_browser <= 0) 15 return; 16 17 if (total == 0) 18 return; 19 20 ui__refresh_dimensions(true); 21 pthread_mutex_lock(&ui__lock); 22 y = SLtt_Screen_Rows / 2 - 2; 23 SLsmg_set_color(0); 24 SLsmg_draw_box(y, 0, 3, SLtt_Screen_Cols); 25 SLsmg_gotorc(y++, 1); 26 SLsmg_write_string((char *)title); 27 SLsmg_set_color(HE_COLORSET_SELECTED); 28 bar = ((SLtt_Screen_Cols - 2) * curr) / total; 29 SLsmg_fill_region(y, 1, 1, bar, ' '); 30 SLsmg_refresh(); 31 pthread_mutex_unlock(&ui__lock); 32 } 33 34 static struct ui_progress tui_progress_fns = 35 { 36 .update = tui_progress__update, 37 }; 38 39 void ui_progress__init(void) 40 { 41 progress_fns = &tui_progress_fns; 42 } 43