xref: /openbmc/linux/sound/pci/azt3328.h (revision 9ac8d3fb)
1 #ifndef __SOUND_AZT3328_H
2 #define __SOUND_AZT3328_H
3 
4 /* "PU" == "power-up value", as tested on PCI168 PCI rev. 10
5  * "WRITE_ONLY"  == register does not indicate actual bit values */
6 
7 /*** main I/O area port indices ***/
8 /* (only 0x70 of 0x80 bytes saved/restored by Windows driver) */
9 #define AZF_IO_SIZE_CODEC	0x80
10 #define AZF_IO_SIZE_CODEC_PM	0x70
11 
12 /* the driver initialisation suggests a layout of 4 main areas:
13  * from 0x00 (playback), from 0x20 (recording) and from 0x40 (maybe MPU401??).
14  * And another area from 0x60 to 0x6f (DirectX timer, IRQ management,
15  * power management etc.???). */
16 
17 /** playback area **/
18 #define IDX_IO_PLAY_FLAGS       0x00 /* PU:0x0000 */
19      /* able to reactivate output after output muting due to 8/16bit
20       * output change, just like 0x0002.
21       * 0x0001 is the only bit that's able to start the DMA counter */
22   #define DMA_RESUME			0x0001 /* paused if cleared ? */
23      /* 0x0002 *temporarily* set during DMA stopping. hmm
24       * both 0x0002 and 0x0004 set in playback setup. */
25      /* able to reactivate output after output muting due to 8/16bit
26       * output change, just like 0x0001. */
27   #define DMA_PLAY_SOMETHING1		0x0002 /* \ alternated (toggled) */
28      /* 0x0004: NOT able to reactivate output */
29   #define DMA_PLAY_SOMETHING2		0x0004 /* / bits */
30   #define SOMETHING_ALMOST_ALWAYS_SET	0x0008 /* ???; can be modified */
31   #define DMA_EPILOGUE_SOMETHING	0x0010
32   #define DMA_SOMETHING_ELSE		0x0020 /* ??? */
33   #define SOMETHING_UNMODIFIABLE	0xffc0 /* unused ? not modifiable */
34 #define IDX_IO_PLAY_IRQTYPE     0x02 /* PU:0x0001 */
35   /* write back to flags in case flags are set, in order to ACK IRQ in handler
36    * (bit 1 of port 0x64 indicates interrupt for one of these three types)
37    * sometimes in this case it just writes 0xffff to globally ACK all IRQs
38    * settings written are not reflected when reading back, though.
39    * seems to be IRQ, too (frequently used: port |= 0x07 !), but who knows ? */
40   #define IRQ_PLAY_SOMETHING		0x0001 /* something & ACK */
41   #define IRQ_FINISHED_PLAYBUF_1	0x0002 /* 1st dmabuf finished & ACK */
42   #define IRQ_FINISHED_PLAYBUF_2	0x0004 /* 2nd dmabuf finished & ACK */
43   #define IRQMASK_SOME_STATUS_1		0x0008 /* \ related bits */
44   #define IRQMASK_SOME_STATUS_2		0x0010 /* / (checked together in loop) */
45   #define IRQMASK_UNMODIFIABLE		0xffe0 /* unused ? not modifiable */
46 #define IDX_IO_PLAY_DMA_START_1 0x04 /* start address of 1st DMA play area, PU:0x00000000 */
47 #define IDX_IO_PLAY_DMA_START_2 0x08 /* start address of 2nd DMA play area, PU:0x00000000 */
48 #define IDX_IO_PLAY_DMA_LEN_1   0x0c /* length of 1st DMA play area, PU:0x0000 */
49 #define IDX_IO_PLAY_DMA_LEN_2   0x0e /* length of 2nd DMA play area, PU:0x0000 */
50 #define IDX_IO_PLAY_DMA_CURRPOS 0x10 /* current DMA position, PU:0x00000000 */
51 #define IDX_IO_PLAY_DMA_CURROFS	0x14 /* offset within current DMA play area, PU:0x0000 */
52 #define IDX_IO_PLAY_SOUNDFORMAT 0x16 /* PU:0x0010 */
53   /* all unspecified bits can't be modified */
54   #define SOUNDFORMAT_FREQUENCY_MASK	0x000f
55   #define SOUNDFORMAT_XTAL1		0x00
56   #define SOUNDFORMAT_XTAL2		0x01
57     /* all _SUSPECTED_ values are not used by Windows drivers, so we don't
58      * have any hard facts, only rough measurements.
59      * All we know is that the crystal used on the board has 24.576MHz,
60      * like many soundcards (which results in the frequencies below when
61      * using certain divider values selected by the values below) */
62     #define SOUNDFORMAT_FREQ_SUSPECTED_4000	0x0c | SOUNDFORMAT_XTAL1
63     #define SOUNDFORMAT_FREQ_SUSPECTED_4800	0x0a | SOUNDFORMAT_XTAL1
64     #define SOUNDFORMAT_FREQ_5510		0x0c | SOUNDFORMAT_XTAL2
65     #define SOUNDFORMAT_FREQ_6620		0x0a | SOUNDFORMAT_XTAL2
66     #define SOUNDFORMAT_FREQ_8000		0x00 | SOUNDFORMAT_XTAL1 /* also 0x0e | SOUNDFORMAT_XTAL1? */
67     #define SOUNDFORMAT_FREQ_9600		0x08 | SOUNDFORMAT_XTAL1
68     #define SOUNDFORMAT_FREQ_11025		0x00 | SOUNDFORMAT_XTAL2 /* also 0x0e | SOUNDFORMAT_XTAL2? */
69     #define SOUNDFORMAT_FREQ_SUSPECTED_13240	0x08 | SOUNDFORMAT_XTAL2 /* seems to be 6620 *2 */
70     #define SOUNDFORMAT_FREQ_16000		0x02 | SOUNDFORMAT_XTAL1
71     #define SOUNDFORMAT_FREQ_22050		0x02 | SOUNDFORMAT_XTAL2
72     #define SOUNDFORMAT_FREQ_32000		0x04 | SOUNDFORMAT_XTAL1
73     #define SOUNDFORMAT_FREQ_44100		0x04 | SOUNDFORMAT_XTAL2
74     #define SOUNDFORMAT_FREQ_48000		0x06 | SOUNDFORMAT_XTAL1
75     #define SOUNDFORMAT_FREQ_SUSPECTED_66200	0x06 | SOUNDFORMAT_XTAL2 /* 66200 (13240 * 5); 64000 may have been nicer :-\ */
76   #define SOUNDFORMAT_FLAG_16BIT	0x0010
77   #define SOUNDFORMAT_FLAG_2CHANNELS	0x0020
78 
79 /* define frequency helpers, for maximum value safety */
80 enum azf_freq_t {
81 #define AZF_FREQ(rate) AZF_FREQ_##rate = rate
82   AZF_FREQ(4000),
83   AZF_FREQ(4800),
84   AZF_FREQ(5512),
85   AZF_FREQ(6620),
86   AZF_FREQ(8000),
87   AZF_FREQ(9600),
88   AZF_FREQ(11025),
89   AZF_FREQ(13240),
90   AZF_FREQ(16000),
91   AZF_FREQ(22050),
92   AZF_FREQ(32000),
93   AZF_FREQ(44100),
94   AZF_FREQ(48000),
95   AZF_FREQ(66200),
96 #undef AZF_FREQ
97 };
98 
99 /** recording area (see also: playback bit flag definitions) **/
100 #define IDX_IO_REC_FLAGS	0x20 /* ??, PU:0x0000 */
101 #define IDX_IO_REC_IRQTYPE	0x22 /* ??, PU:0x0000 */
102   #define IRQ_REC_SOMETHING		0x0001 /* something & ACK */
103   #define IRQ_FINISHED_RECBUF_1		0x0002 /* 1st dmabuf finished & ACK */
104   #define IRQ_FINISHED_RECBUF_2		0x0004 /* 2nd dmabuf finished & ACK */
105   /* hmm, maybe these are just the corresponding *recording* flags ?
106    * but OTOH they are most likely at port 0x22 instead */
107   #define IRQMASK_SOME_STATUS_1		0x0008 /* \ related bits */
108   #define IRQMASK_SOME_STATUS_2		0x0010 /* / (checked together in loop) */
109 #define IDX_IO_REC_DMA_START_1  0x24 /* PU:0x00000000 */
110 #define IDX_IO_REC_DMA_START_2  0x28 /* PU:0x00000000 */
111 #define IDX_IO_REC_DMA_LEN_1    0x2c /* PU:0x0000 */
112 #define IDX_IO_REC_DMA_LEN_2    0x2e /* PU:0x0000 */
113 #define IDX_IO_REC_DMA_CURRPOS  0x30 /* PU:0x00000000 */
114 #define IDX_IO_REC_DMA_CURROFS  0x34 /* PU:0x00000000 */
115 #define IDX_IO_REC_SOUNDFORMAT  0x36 /* PU:0x0000 */
116 
117 /** hmm, what is this I/O area for? MPU401?? or external DAC via I2S?? (after playback, recording, ???, timer) **/
118 #define IDX_IO_SOMETHING_FLAGS	0x40 /* gets set to 0x34 just like port 0x0 and 0x20 on card init, PU:0x0000 */
119 /* general */
120 #define IDX_IO_42H		0x42 /* PU:0x0001 */
121 
122 /** DirectX timer, main interrupt area (FIXME: and something else?) **/
123 #define IDX_IO_TIMER_VALUE	0x60 /* found this timer area by pure luck :-) */
124   /* timer countdown value; triggers IRQ when timer is finished */
125   #define TIMER_VALUE_MASK		0x000fffffUL
126   /* activate timer countdown */
127   #define TIMER_COUNTDOWN_ENABLE	0x01000000UL
128   /* trigger timer IRQ on zero transition */
129   #define TIMER_IRQ_ENABLE		0x02000000UL
130   /* being set in IRQ handler in case port 0x00 (hmm, not port 0x64!?!?)
131    * had 0x0020 set upon IRQ handler */
132   #define TIMER_IRQ_ACK			0x04000000UL
133 #define IDX_IO_IRQSTATUS        0x64
134   /* some IRQ bit in here might also be used to signal a power-management timer
135    * timeout, to request shutdown of the chip (e.g. AD1815JS has such a thing).
136    * Some OPL3 hardware (e.g. in LM4560) has some special timer hardware which
137    * can trigger an OPL3 timer IRQ, so maybe there's such a thing as well... */
138 
139   #define IRQ_PLAYBACK	0x0001
140   #define IRQ_RECORDING	0x0002
141   #define IRQ_UNKNOWN1	0x0004 /* most probably I2S port */
142   #define IRQ_GAMEPORT	0x0008 /* Interrupt of Digital(ly) Enhanced Game Port */
143   #define IRQ_MPU401	0x0010
144   #define IRQ_TIMER	0x0020 /* DirectX timer */
145   #define IRQ_UNKNOWN2	0x0040 /* probably unused, or possibly I2S port? */
146   #define IRQ_UNKNOWN3	0x0080 /* probably unused, or possibly I2S port? */
147 #define IDX_IO_66H		0x66    /* writing 0xffff returns 0x0000 */
148   /* this is set to e.g. 0x3ff or 0x300, and writable;
149    * maybe some buffer limit, but I couldn't find out more, PU:0x00ff: */
150 #define IDX_IO_SOME_VALUE	0x68
151   #define IO_68_RANDOM_TOGGLE1	0x0100	/* toggles randomly */
152   #define IO_68_RANDOM_TOGGLE2	0x0200	/* toggles randomly */
153   /* umm, nope, behaviour of these bits changes depending on what we wrote
154    * to 0x6b!!
155    * And they change upon playback/stop, too:
156    * Writing a value to 0x68 will display this exact value during playback,
157    * too but when stopped it can fall back to a rather different
158    * seemingly random value). Hmm, possibly this is a register which
159    * has a remote shadow which needs proper device supply which only exists
160    * in case playback is active? Or is this driver-induced?
161    */
162 
163 /* this WORD can be set to have bits 0x0028 activated (FIXME: correct??);
164  * actually inhibits PCM playback!!! maybe power management??: */
165 #define IDX_IO_6AH		0x6A /* WRITE_ONLY! */
166   /* bit 5: enabling this will activate permanent counting of bytes 2/3
167    * at gameport I/O (0xb402/3) (equal values each) and cause
168    * gameport legacy I/O at 0x0200 to be _DISABLED_!
169    * Is this Digital Enhanced Game Port Enable??? Or maybe it's Testmode
170    * for Enhanced Digital Gameport (see 4D Wave DX card): */
171   #define IO_6A_SOMETHING1_GAMEPORT	0x0020
172   /* bit 8; sure, this _pauses_ playback (later resumes at same spot!),
173    * but what the heck is this really about??: */
174   #define IO_6A_PAUSE_PLAYBACK_BIT8	0x0100
175   /* bit 9; sure, this _pauses_ playback (later resumes at same spot!),
176    * but what the heck is this really about??: */
177   #define IO_6A_PAUSE_PLAYBACK_BIT9	0x0200
178 	/* BIT8 and BIT9 are _NOT_ able to affect OPL3 MIDI playback,
179 	 * thus it suggests influence on PCM only!!
180 	 * However OTOH there seems to be no bit anywhere around here
181 	 * which is able to disable OPL3... */
182   /* bit 10: enabling this actually changes values at legacy gameport
183    * I/O address (0x200); is this enabling of the Digital Enhanced Game Port???
184    * Or maybe this simply switches off the NE558 circuit, since enabling this
185    * still lets us evaluate button states, but not axis states */
186   #define IO_6A_SOMETHING2_GAMEPORT      0x0400
187 	/* writing 0x0300: causes quite some crackling during
188 	 * PC activity such as switching windows (PCI traffic??
189 	 * --> FIFO/timing settings???) */
190 	/* writing 0x0100 plus/or 0x0200 inhibits playback */
191 	/* since the Windows .INF file has Flag_Enable_JoyStick and
192 	 * Flag_Enable_SB_DOS_Emulation directly together, it stands to reason
193 	 * that some other bit in this same register might be responsible
194 	 * for SB DOS Emulation activation (note that the file did NOT define
195 	 * a switch for OPL3!) */
196 #define IDX_IO_6CH		0x6C	/* unknown; fully read-writable */
197 #define IDX_IO_6EH		0x6E
198 	/* writing 0xffff returns 0x83fe (or 0x03fe only).
199 	 * writing 0x83 (and only 0x83!!) to 0x6f will cause 0x6c to switch
200 	 * from 0000 to ffff. */
201 
202 /* further I/O indices not saved/restored and not readable after writing,
203  * so probably not used */
204 
205 
206 /*** Gameport area port indices ***/
207 /* (only 0x06 of 0x08 bytes saved/restored by Windows driver) */
208 #define AZF_IO_SIZE_GAME		0x08
209 #define AZF_IO_SIZE_GAME_PM	0x06
210 
211 enum {
212 	AZF_GAME_LEGACY_IO_PORT = 0x200
213 };
214 
215 #define IDX_GAME_LEGACY_COMPATIBLE	0x00
216 	/* in some operation mode, writing anything to this port
217 	 * triggers an interrupt:
218 	 * yup, that's in case IDX_GAME_01H has one of the
219 	 * axis measurement bits enabled
220 	 * (and of course one needs to have GAME_HWCFG_IRQ_ENABLE, too) */
221 
222 #define IDX_GAME_AXES_CONFIG            0x01
223 	/* NOTE: layout of this register awfully similar (read: "identical??")
224 	 * to AD1815JS.pdf (p.29) */
225 
226   /* enables axis 1 (X axis) measurement: */
227   #define GAME_AXES_ENABLE_1		0x01
228   /* enables axis 2 (Y axis) measurement: */
229   #define GAME_AXES_ENABLE_2		0x02
230   /* enables axis 3 (X axis) measurement: */
231   #define GAME_AXES_ENABLE_3		0x04
232   /* enables axis 4 (Y axis) measurement: */
233   #define GAME_AXES_ENABLE_4		0x08
234   /* selects the current axis to read the measured value of
235    * (at IDX_GAME_AXIS_VALUE):
236    * 00 = axis 1, 01 = axis 2, 10 = axis 3, 11 = axis 4: */
237   #define GAME_AXES_READ_MASK		0x30
238   /* enable to have the latch continuously accept ADC values
239    * (and continuously cause interrupts in case interrupts are enabled);
240    * AD1815JS.pdf says it's ~16ms interval there: */
241   #define GAME_AXES_LATCH_ENABLE	0x40
242   /* joystick data (measured axes) ready for reading: */
243   #define GAME_AXES_SAMPLING_READY	0x80
244 
245   /* NOTE: other card specs (SiS960 and others!) state that the
246    * game position latches should be frozen when reading and be freed
247    * (== reset?) after reading!!!
248    * Freezing most likely means disabling 0x40 (GAME_AXES_LATCH_ENABLE),
249    *  but how to free the value? */
250   /* An internet search for "gameport latch ADC" should provide some insight
251    * into how to program such a gameport system. */
252 
253   /* writing 0xf0 to 01H once reset both counters to 0, in some special mode!?
254    * yup, in case 6AH 0x20 is not enabled
255    * (and 0x40 is sufficient, 0xf0 is not needed) */
256 
257 #define IDX_GAME_AXIS_VALUE	0x02
258 	/* R: value of currently configured axis (word value!);
259 	 * W: trigger axis measurement */
260 
261 #define IDX_GAME_HWCONFIG	0x04
262 	/* note: bits 4 to 7 are never set (== 0) when reading!
263 	 * --> reserved bits? */
264   /* enables IRQ notification upon axes measurement ready: */
265   #define GAME_HWCFG_IRQ_ENABLE			0x01
266   /* these bits choose a different frequency for the
267    *  internal ADC counter increment.
268    * hmm, seems to be a combo of bits:
269    * 00 --> standard frequency
270    * 10 --> 1/2
271    * 01 --> 1/20
272    * 11 --> 1/200: */
273   #define GAME_HWCFG_ADC_COUNTER_FREQ_MASK	0x06
274 
275   /* enable gameport legacy I/O address (0x200)
276    * I was unable to locate any configurability for a different address: */
277   #define GAME_HWCFG_LEGACY_ADDRESS_ENABLE	0x08
278 
279 /*** MPU401 ***/
280 #define AZF_IO_SIZE_MPU		0x04
281 #define AZF_IO_SIZE_MPU_PM	0x04
282 
283 /*** OPL3 synth ***/
284 #define AZF_IO_SIZE_OPL3	0x08
285 #define AZF_IO_SIZE_OPL3_PM	0x06
286 /* hmm, given that a standard OPL3 has 4 registers only,
287  * there might be some enhanced functionality lurking at the end
288  * (especially since register 0x04 has a "non-empty" value 0xfe) */
289 
290 /*** mixer I/O area port indices ***/
291 /* (only 0x22 of 0x40 bytes saved/restored by Windows driver)
292  * UNFORTUNATELY azf3328 is NOT truly AC97 compliant: see main file intro */
293 #define AZF_IO_SIZE_MIXER	0x40
294 #define AZF_IO_SIZE_MIXER_PM	0x22
295 
296   #define MIXER_VOLUME_RIGHT_MASK	0x001f
297   #define MIXER_VOLUME_LEFT_MASK	0x1f00
298   #define MIXER_MUTE_MASK		0x8000
299 #define IDX_MIXER_RESET		0x00 /* does NOT seem to have AC97 ID bits */
300 #define IDX_MIXER_PLAY_MASTER   0x02
301 #define IDX_MIXER_MODEMOUT      0x04
302 #define IDX_MIXER_BASSTREBLE    0x06
303   #define MIXER_BASSTREBLE_TREBLE_VOLUME_MASK	0x000e
304   #define MIXER_BASSTREBLE_BASS_VOLUME_MASK	0x0e00
305 #define IDX_MIXER_PCBEEP        0x08
306 #define IDX_MIXER_MODEMIN       0x0a
307 #define IDX_MIXER_MIC           0x0c
308   #define MIXER_MIC_MICGAIN_20DB_ENHANCEMENT_MASK	0x0040
309 #define IDX_MIXER_LINEIN        0x0e
310 #define IDX_MIXER_CDAUDIO       0x10
311 #define IDX_MIXER_VIDEO         0x12
312 #define IDX_MIXER_AUX           0x14
313 #define IDX_MIXER_WAVEOUT       0x16
314 #define IDX_MIXER_FMSYNTH       0x18
315 #define IDX_MIXER_REC_SELECT    0x1a
316   #define MIXER_REC_SELECT_MIC		0x00
317   #define MIXER_REC_SELECT_CD		0x01
318   #define MIXER_REC_SELECT_VIDEO	0x02
319   #define MIXER_REC_SELECT_AUX		0x03
320   #define MIXER_REC_SELECT_LINEIN	0x04
321   #define MIXER_REC_SELECT_MIXSTEREO	0x05
322   #define MIXER_REC_SELECT_MIXMONO	0x06
323   #define MIXER_REC_SELECT_MONOIN	0x07
324 #define IDX_MIXER_REC_VOLUME    0x1c
325 #define IDX_MIXER_ADVCTL1       0x1e
326   /* unlisted bits are unmodifiable */
327   #define MIXER_ADVCTL1_3DWIDTH_MASK	0x000e
328   #define MIXER_ADVCTL1_HIFI3D_MASK	0x0300 /* yup, this is missing the high bit that official AC97 contains, plus it doesn't have linear bit value range behaviour but instead acts weirdly (possibly we're dealing with two *different* 3D settings here??) */
329 #define IDX_MIXER_ADVCTL2       0x20 /* subset of AC97_GENERAL_PURPOSE reg! */
330   /* unlisted bits are unmodifiable */
331   #define MIXER_ADVCTL2_LPBK		0x0080 /* Loopback mode -- Win driver: "WaveOut3DBypass"? mutes WaveOut at LineOut */
332   #define MIXER_ADVCTL2_MS		0x0100 /* Mic Select 0=Mic1, 1=Mic2 -- Win driver: "ModemOutSelect"?? */
333   #define MIXER_ADVCTL2_MIX		0x0200 /* Mono output select 0=Mix, 1=Mic; Win driver: "MonoSelectSource"?? */
334   #define MIXER_ADVCTL2_3D		0x2000 /* 3D Enhancement 1=on */
335   #define MIXER_ADVCTL2_POP		0x8000 /* Pcm Out Path, 0=pre 3D, 1=post 3D */
336 
337 #define IDX_MIXER_SOMETHING30H	0x30 /* used, but unknown??? */
338 
339 /* driver internal flags */
340 #define SET_CHAN_LEFT	1
341 #define SET_CHAN_RIGHT	2
342 
343 #endif /* __SOUND_AZT3328_H  */
344