xref: /openbmc/linux/sound/pci/au88x0/au88x0_game.c (revision f42b3800)
1 /*
2  * $Id: au88x0_game.c,v 1.9 2003/09/22 03:51:28 mjander Exp $
3  *
4  *  Manuel Jander.
5  *
6  *  Based on the work of:
7  *  Vojtech Pavlik
8  *  Raymond Ingles
9  *
10  * This program is free software; you can redistribute it and/or modify
11  * it under the terms of the GNU General Public License as published by
12  * the Free Software Foundation; either version 2 of the License, or
13  * (at your option) any later version.
14  *
15  * This program is distributed in the hope that it will be useful,
16  * but WITHOUT ANY WARRANTY; without even the implied warranty of
17  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
18  * GNU General Public License for more details.
19  *
20  * You should have received a copy of the GNU General Public License
21  * along with this program; if not, write to the Free Software
22  * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
23  *
24  * Should you need to contact me, the author, you can do so either by
25  * e-mail - mail your message to <vojtech@suse.cz>, or by paper mail:
26  * Vojtech Pavlik, Ucitelska 1576, Prague 8, 182 00 Czech Republic
27  *
28  * Based 90% on Vojtech Pavlik pcigame driver.
29  * Merged and modified by Manuel Jander, for the OpenVortex
30  * driver. (email: mjander@embedded.cl).
31  */
32 
33 #include <linux/time.h>
34 #include <linux/delay.h>
35 #include <linux/init.h>
36 #include <sound/core.h>
37 #include "au88x0.h"
38 #include <linux/gameport.h>
39 
40 #if defined(CONFIG_GAMEPORT) || (defined(MODULE) && defined(CONFIG_GAMEPORT_MODULE))
41 
42 #define VORTEX_GAME_DWAIT	20	/* 20 ms */
43 
44 static unsigned char vortex_game_read(struct gameport *gameport)
45 {
46 	vortex_t *vortex = gameport_get_port_data(gameport);
47 	return hwread(vortex->mmio, VORTEX_GAME_LEGACY);
48 }
49 
50 static void vortex_game_trigger(struct gameport *gameport)
51 {
52 	vortex_t *vortex = gameport_get_port_data(gameport);
53 	hwwrite(vortex->mmio, VORTEX_GAME_LEGACY, 0xff);
54 }
55 
56 static int
57 vortex_game_cooked_read(struct gameport *gameport, int *axes, int *buttons)
58 {
59 	vortex_t *vortex = gameport_get_port_data(gameport);
60 	int i;
61 
62 	*buttons = (~hwread(vortex->mmio, VORTEX_GAME_LEGACY) >> 4) & 0xf;
63 
64 	for (i = 0; i < 4; i++) {
65 		axes[i] =
66 		    hwread(vortex->mmio, VORTEX_GAME_AXIS + (i * AXIS_SIZE));
67 		if (axes[i] == AXIS_RANGE)
68 			axes[i] = -1;
69 	}
70 	return 0;
71 }
72 
73 static int vortex_game_open(struct gameport *gameport, int mode)
74 {
75 	vortex_t *vortex = gameport_get_port_data(gameport);
76 
77 	switch (mode) {
78 	case GAMEPORT_MODE_COOKED:
79 		hwwrite(vortex->mmio, VORTEX_CTRL2,
80 			hwread(vortex->mmio,
81 			       VORTEX_CTRL2) | CTRL2_GAME_ADCMODE);
82 		msleep(VORTEX_GAME_DWAIT);
83 		return 0;
84 	case GAMEPORT_MODE_RAW:
85 		hwwrite(vortex->mmio, VORTEX_CTRL2,
86 			hwread(vortex->mmio,
87 			       VORTEX_CTRL2) & ~CTRL2_GAME_ADCMODE);
88 		return 0;
89 	default:
90 		return -1;
91 	}
92 
93 	return 0;
94 }
95 
96 static int __devinit vortex_gameport_register(vortex_t * vortex)
97 {
98 	struct gameport *gp;
99 
100 	vortex->gameport = gp = gameport_allocate_port();
101 	if (!gp) {
102 		printk(KERN_ERR "vortex: cannot allocate memory for gameport\n");
103 		return -ENOMEM;
104 	};
105 
106 	gameport_set_name(gp, "AU88x0 Gameport");
107 	gameport_set_phys(gp, "pci%s/gameport0", pci_name(vortex->pci_dev));
108 	gameport_set_dev_parent(gp, &vortex->pci_dev->dev);
109 
110 	gp->read = vortex_game_read;
111 	gp->trigger = vortex_game_trigger;
112 	gp->cooked_read = vortex_game_cooked_read;
113 	gp->open = vortex_game_open;
114 
115 	gameport_set_port_data(gp, vortex);
116 	gp->fuzz = 64;
117 
118 	gameport_register_port(gp);
119 
120 	return 0;
121 }
122 
123 static void vortex_gameport_unregister(vortex_t * vortex)
124 {
125 	if (vortex->gameport) {
126 		gameport_unregister_port(vortex->gameport);
127 		vortex->gameport = NULL;
128 	}
129 }
130 
131 #else
132 static inline int vortex_gameport_register(vortex_t * vortex) { return -ENOSYS; }
133 static inline void vortex_gameport_unregister(vortex_t * vortex) { }
134 #endif
135