xref: /openbmc/linux/sound/pci/au88x0/au88x0_game.c (revision a72e7246)
1 /*
2  *  Manuel Jander.
3  *
4  *  Based on the work of:
5  *  Vojtech Pavlik
6  *  Raymond Ingles
7  *
8  * This program is free software; you can redistribute it and/or modify
9  * it under the terms of the GNU General Public License as published by
10  * the Free Software Foundation; either version 2 of the License, or
11  * (at your option) any later version.
12  *
13  * This program is distributed in the hope that it will be useful,
14  * but WITHOUT ANY WARRANTY; without even the implied warranty of
15  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16  * GNU General Public License for more details.
17  *
18  * You should have received a copy of the GNU General Public License
19  * along with this program; if not, write to the Free Software
20  * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
21  *
22  * Should you need to contact me, the author, you can do so either by
23  * e-mail - mail your message to <vojtech@suse.cz>, or by paper mail:
24  * Vojtech Pavlik, Ucitelska 1576, Prague 8, 182 00 Czech Republic
25  *
26  * Based 90% on Vojtech Pavlik pcigame driver.
27  * Merged and modified by Manuel Jander, for the OpenVortex
28  * driver. (email: mjander@embedded.cl).
29  */
30 
31 #include <linux/time.h>
32 #include <linux/delay.h>
33 #include <linux/init.h>
34 #include <sound/core.h>
35 #include "au88x0.h"
36 #include <linux/gameport.h>
37 
38 #if defined(CONFIG_GAMEPORT) || (defined(MODULE) && defined(CONFIG_GAMEPORT_MODULE))
39 
40 #define VORTEX_GAME_DWAIT	20	/* 20 ms */
41 
42 static unsigned char vortex_game_read(struct gameport *gameport)
43 {
44 	vortex_t *vortex = gameport_get_port_data(gameport);
45 	return hwread(vortex->mmio, VORTEX_GAME_LEGACY);
46 }
47 
48 static void vortex_game_trigger(struct gameport *gameport)
49 {
50 	vortex_t *vortex = gameport_get_port_data(gameport);
51 	hwwrite(vortex->mmio, VORTEX_GAME_LEGACY, 0xff);
52 }
53 
54 static int
55 vortex_game_cooked_read(struct gameport *gameport, int *axes, int *buttons)
56 {
57 	vortex_t *vortex = gameport_get_port_data(gameport);
58 	int i;
59 
60 	*buttons = (~hwread(vortex->mmio, VORTEX_GAME_LEGACY) >> 4) & 0xf;
61 
62 	for (i = 0; i < 4; i++) {
63 		axes[i] =
64 		    hwread(vortex->mmio, VORTEX_GAME_AXIS + (i * AXIS_SIZE));
65 		if (axes[i] == AXIS_RANGE)
66 			axes[i] = -1;
67 	}
68 	return 0;
69 }
70 
71 static int vortex_game_open(struct gameport *gameport, int mode)
72 {
73 	vortex_t *vortex = gameport_get_port_data(gameport);
74 
75 	switch (mode) {
76 	case GAMEPORT_MODE_COOKED:
77 		hwwrite(vortex->mmio, VORTEX_CTRL2,
78 			hwread(vortex->mmio,
79 			       VORTEX_CTRL2) | CTRL2_GAME_ADCMODE);
80 		msleep(VORTEX_GAME_DWAIT);
81 		return 0;
82 	case GAMEPORT_MODE_RAW:
83 		hwwrite(vortex->mmio, VORTEX_CTRL2,
84 			hwread(vortex->mmio,
85 			       VORTEX_CTRL2) & ~CTRL2_GAME_ADCMODE);
86 		return 0;
87 	default:
88 		return -1;
89 	}
90 
91 	return 0;
92 }
93 
94 static int __devinit vortex_gameport_register(vortex_t * vortex)
95 {
96 	struct gameport *gp;
97 
98 	vortex->gameport = gp = gameport_allocate_port();
99 	if (!gp) {
100 		printk(KERN_ERR "vortex: cannot allocate memory for gameport\n");
101 		return -ENOMEM;
102 	};
103 
104 	gameport_set_name(gp, "AU88x0 Gameport");
105 	gameport_set_phys(gp, "pci%s/gameport0", pci_name(vortex->pci_dev));
106 	gameport_set_dev_parent(gp, &vortex->pci_dev->dev);
107 
108 	gp->read = vortex_game_read;
109 	gp->trigger = vortex_game_trigger;
110 	gp->cooked_read = vortex_game_cooked_read;
111 	gp->open = vortex_game_open;
112 
113 	gameport_set_port_data(gp, vortex);
114 	gp->fuzz = 64;
115 
116 	gameport_register_port(gp);
117 
118 	return 0;
119 }
120 
121 static void vortex_gameport_unregister(vortex_t * vortex)
122 {
123 	if (vortex->gameport) {
124 		gameport_unregister_port(vortex->gameport);
125 		vortex->gameport = NULL;
126 	}
127 }
128 
129 #else
130 static inline int vortex_gameport_register(vortex_t * vortex) { return -ENOSYS; }
131 static inline void vortex_gameport_unregister(vortex_t * vortex) { }
132 #endif
133