1 /* 2 * Manuel Jander. 3 * 4 * Based on the work of: 5 * Vojtech Pavlik 6 * Raymond Ingles 7 * 8 * This program is free software; you can redistribute it and/or modify 9 * it under the terms of the GNU General Public License as published by 10 * the Free Software Foundation; either version 2 of the License, or 11 * (at your option) any later version. 12 * 13 * This program is distributed in the hope that it will be useful, 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 16 * GNU General Public License for more details. 17 * 18 * You should have received a copy of the GNU General Public License 19 * along with this program; if not, write to the Free Software 20 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 21 * 22 * Should you need to contact me, the author, you can do so either by 23 * e-mail - mail your message to <vojtech@suse.cz>, or by paper mail: 24 * Vojtech Pavlik, Ucitelska 1576, Prague 8, 182 00 Czech Republic 25 * 26 * Based 90% on Vojtech Pavlik pcigame driver. 27 * Merged and modified by Manuel Jander, for the OpenVortex 28 * driver. (email: mjander@embedded.cl). 29 */ 30 31 #include <linux/time.h> 32 #include <linux/delay.h> 33 #include <linux/init.h> 34 #include <sound/core.h> 35 #include "au88x0.h" 36 #include <linux/gameport.h> 37 #include <linux/export.h> 38 39 #if defined(CONFIG_GAMEPORT) || (defined(MODULE) && defined(CONFIG_GAMEPORT_MODULE)) 40 41 #define VORTEX_GAME_DWAIT 20 /* 20 ms */ 42 43 static unsigned char vortex_game_read(struct gameport *gameport) 44 { 45 vortex_t *vortex = gameport_get_port_data(gameport); 46 return hwread(vortex->mmio, VORTEX_GAME_LEGACY); 47 } 48 49 static void vortex_game_trigger(struct gameport *gameport) 50 { 51 vortex_t *vortex = gameport_get_port_data(gameport); 52 hwwrite(vortex->mmio, VORTEX_GAME_LEGACY, 0xff); 53 } 54 55 static int 56 vortex_game_cooked_read(struct gameport *gameport, int *axes, int *buttons) 57 { 58 vortex_t *vortex = gameport_get_port_data(gameport); 59 int i; 60 61 *buttons = (~hwread(vortex->mmio, VORTEX_GAME_LEGACY) >> 4) & 0xf; 62 63 for (i = 0; i < 4; i++) { 64 axes[i] = 65 hwread(vortex->mmio, VORTEX_GAME_AXIS + (i * AXIS_SIZE)); 66 if (axes[i] == AXIS_RANGE) 67 axes[i] = -1; 68 } 69 return 0; 70 } 71 72 static int vortex_game_open(struct gameport *gameport, int mode) 73 { 74 vortex_t *vortex = gameport_get_port_data(gameport); 75 76 switch (mode) { 77 case GAMEPORT_MODE_COOKED: 78 hwwrite(vortex->mmio, VORTEX_CTRL2, 79 hwread(vortex->mmio, 80 VORTEX_CTRL2) | CTRL2_GAME_ADCMODE); 81 msleep(VORTEX_GAME_DWAIT); 82 return 0; 83 case GAMEPORT_MODE_RAW: 84 hwwrite(vortex->mmio, VORTEX_CTRL2, 85 hwread(vortex->mmio, 86 VORTEX_CTRL2) & ~CTRL2_GAME_ADCMODE); 87 return 0; 88 default: 89 return -1; 90 } 91 92 return 0; 93 } 94 95 static int vortex_gameport_register(vortex_t *vortex) 96 { 97 struct gameport *gp; 98 99 vortex->gameport = gp = gameport_allocate_port(); 100 if (!gp) { 101 printk(KERN_ERR "vortex: cannot allocate memory for gameport\n"); 102 return -ENOMEM; 103 } 104 105 gameport_set_name(gp, "AU88x0 Gameport"); 106 gameport_set_phys(gp, "pci%s/gameport0", pci_name(vortex->pci_dev)); 107 gameport_set_dev_parent(gp, &vortex->pci_dev->dev); 108 109 gp->read = vortex_game_read; 110 gp->trigger = vortex_game_trigger; 111 gp->cooked_read = vortex_game_cooked_read; 112 gp->open = vortex_game_open; 113 114 gameport_set_port_data(gp, vortex); 115 gp->fuzz = 64; 116 117 gameport_register_port(gp); 118 119 return 0; 120 } 121 122 static void vortex_gameport_unregister(vortex_t * vortex) 123 { 124 if (vortex->gameport) { 125 gameport_unregister_port(vortex->gameport); 126 vortex->gameport = NULL; 127 } 128 } 129 130 #else 131 static inline int vortex_gameport_register(vortex_t * vortex) { return -ENOSYS; } 132 static inline void vortex_gameport_unregister(vortex_t * vortex) { } 133 #endif 134