xref: /openbmc/linux/sound/pci/au88x0/au88x0_game.c (revision 1da177e4)
1 /*
2  * $Id: au88x0_game.c,v 1.9 2003/09/22 03:51:28 mjander Exp $
3  *
4  *  Manuel Jander.
5  *
6  *  Based on the work of:
7  *  Vojtech Pavlik
8  *  Raymond Ingles
9  *
10  * This program is free software; you can redistribute it and/or modify
11  * it under the terms of the GNU General Public License as published by
12  * the Free Software Foundation; either version 2 of the License, or
13  * (at your option) any later version.
14  *
15  * This program is distributed in the hope that it will be useful,
16  * but WITHOUT ANY WARRANTY; without even the implied warranty of
17  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
18  * GNU General Public License for more details.
19  *
20  * You should have received a copy of the GNU General Public License
21  * along with this program; if not, write to the Free Software
22  * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
23  *
24  * Should you need to contact me, the author, you can do so either by
25  * e-mail - mail your message to <vojtech@suse.cz>, or by paper mail:
26  * Vojtech Pavlik, Ucitelska 1576, Prague 8, 182 00 Czech Republic
27  *
28  * Based 90% on Vojtech Pavlik pcigame driver.
29  * Merged and modified by Manuel Jander, for the OpenVortex
30  * driver. (email: mjander@embedded.cl).
31  */
32 
33 #include <sound/driver.h>
34 #include <linux/time.h>
35 #include <linux/delay.h>
36 #include <linux/init.h>
37 #include <sound/core.h>
38 #include "au88x0.h"
39 #include <linux/gameport.h>
40 
41 #if defined(CONFIG_GAMEPORT) || (defined(MODULE) && defined(CONFIG_GAMEPORT_MODULE))
42 
43 #define VORTEX_GAME_DWAIT	20	/* 20 ms */
44 
45 static unsigned char vortex_game_read(struct gameport *gameport)
46 {
47 	vortex_t *vortex = gameport_get_port_data(gameport);
48 	return hwread(vortex->mmio, VORTEX_GAME_LEGACY);
49 }
50 
51 static void vortex_game_trigger(struct gameport *gameport)
52 {
53 	vortex_t *vortex = gameport_get_port_data(gameport);
54 	hwwrite(vortex->mmio, VORTEX_GAME_LEGACY, 0xff);
55 }
56 
57 static int
58 vortex_game_cooked_read(struct gameport *gameport, int *axes, int *buttons)
59 {
60 	vortex_t *vortex = gameport_get_port_data(gameport);
61 	int i;
62 
63 	*buttons = (~hwread(vortex->mmio, VORTEX_GAME_LEGACY) >> 4) & 0xf;
64 
65 	for (i = 0; i < 4; i++) {
66 		axes[i] =
67 		    hwread(vortex->mmio, VORTEX_GAME_AXIS + (i * AXIS_SIZE));
68 		if (axes[i] == AXIS_RANGE)
69 			axes[i] = -1;
70 	}
71 	return 0;
72 }
73 
74 static int vortex_game_open(struct gameport *gameport, int mode)
75 {
76 	vortex_t *vortex = gameport_get_port_data(gameport);
77 
78 	switch (mode) {
79 	case GAMEPORT_MODE_COOKED:
80 		hwwrite(vortex->mmio, VORTEX_CTRL2,
81 			hwread(vortex->mmio,
82 			       VORTEX_CTRL2) | CTRL2_GAME_ADCMODE);
83 		msleep(VORTEX_GAME_DWAIT);
84 		return 0;
85 	case GAMEPORT_MODE_RAW:
86 		hwwrite(vortex->mmio, VORTEX_CTRL2,
87 			hwread(vortex->mmio,
88 			       VORTEX_CTRL2) & ~CTRL2_GAME_ADCMODE);
89 		return 0;
90 	default:
91 		return -1;
92 	}
93 
94 	return 0;
95 }
96 
97 static int __devinit vortex_gameport_register(vortex_t * vortex)
98 {
99 	struct gameport *gp;
100 
101 	vortex->gameport = gp = gameport_allocate_port();
102 	if (!gp) {
103 		printk(KERN_ERR "vortex: cannot allocate memory for gameport\n");
104 		return -ENOMEM;
105 	};
106 
107 	gameport_set_name(gp, "AU88x0 Gameport");
108 	gameport_set_phys(gp, "pci%s/gameport0", pci_name(vortex->pci_dev));
109 	gameport_set_dev_parent(gp, &vortex->pci_dev->dev);
110 
111 	gp->read = vortex_game_read;
112 	gp->trigger = vortex_game_trigger;
113 	gp->cooked_read = vortex_game_cooked_read;
114 	gp->open = vortex_game_open;
115 
116 	gameport_set_port_data(gp, vortex);
117 	gp->fuzz = 64;
118 
119 	gameport_register_port(gp);
120 
121 	return 0;
122 }
123 
124 static void vortex_gameport_unregister(vortex_t * vortex)
125 {
126 	if (vortex->gameport) {
127 		gameport_unregister_port(vortex->gameport);
128 		vortex->gameport = NULL;
129 	}
130 }
131 
132 #else
133 static inline int vortex_gameport_register(vortex_t * vortex) { return -ENOSYS; }
134 static inline void vortex_gameport_unregister(vortex_t * vortex) { }
135 #endif
136