1 /* 2 Aureal Vortex Soundcard driver. 3 4 IO addr collected from asp4core.vxd: 5 function address 6 0005D5A0 13004 7 00080674 14004 8 00080AFF 12818 9 10 */ 11 12 #define CHIP_AU8830 13 14 #define CARD_NAME "Aureal Vortex 2 3D Sound Processor" 15 #define CARD_NAME_SHORT "au8830" 16 17 #define NR_ADB 0x20 18 #define NR_SRC 0x10 19 #define NR_A3D 0x10 20 #define NR_MIXIN 0x20 21 #define NR_MIXOUT 0x10 22 #define NR_WT 0x40 23 24 /* ADBDMA */ 25 #define VORTEX_ADBDMA_STAT 0x27e00 /* read only, subbuffer, DMA pos */ 26 #define POS_MASK 0x00000fff 27 #define POS_SHIFT 0x0 28 #define ADB_SUBBUF_MASK 0x00003000 /* ADB only. */ 29 #define ADB_SUBBUF_SHIFT 0xc /* ADB only. */ 30 #define VORTEX_ADBDMA_CTRL 0x27a00 /* write only; format, flags, DMA pos */ 31 #define OFFSET_MASK 0x00000fff 32 #define OFFSET_SHIFT 0x0 33 #define IE_MASK 0x00001000 /* interrupt enable. */ 34 #define IE_SHIFT 0xc 35 #define DIR_MASK 0x00002000 /* Direction. */ 36 #define DIR_SHIFT 0xd 37 #define FMT_MASK 0x0003c000 38 #define FMT_SHIFT 0xe 39 #define ADB_FIFO_EN_SHIFT 0x15 40 #define ADB_FIFO_EN (1 << 0x15) 41 // The ADB masks and shift also are valid for the wtdma, except if specified otherwise. 42 #define VORTEX_ADBDMA_BUFCFG0 0x27800 43 #define VORTEX_ADBDMA_BUFCFG1 0x27804 44 #define VORTEX_ADBDMA_BUFBASE 0x27400 45 #define VORTEX_ADBDMA_START 0x27c00 /* Which subbuffer starts */ 46 47 #define VORTEX_ADBDMA_STATUS 0x27A90 /* stored at AdbDma->this_10 / 2 DWORD in size. */ 48 /* Starting at the MSB, each pair of bits seem to be the current DMA page. */ 49 /* This current page bits are consistent (same value) with VORTEX_ADBDMA_STAT) */ 50 51 /* DMA */ 52 #define VORTEX_ENGINE_CTRL 0x27ae8 53 #define ENGINE_INIT 0x1380000 54 55 /* WTDMA */ 56 #define VORTEX_WTDMA_CTRL 0x27900 /* format, DMA pos */ 57 #define VORTEX_WTDMA_STAT 0x27d00 /* DMA subbuf, DMA pos */ 58 #define WT_SUBBUF_MASK 0x3 59 #define WT_SUBBUF_SHIFT 0xc 60 #define VORTEX_WTDMA_BUFBASE 0x27000 61 #define VORTEX_WTDMA_BUFCFG0 0x27600 62 #define VORTEX_WTDMA_BUFCFG1 0x27604 63 #define VORTEX_WTDMA_START 0x27b00 /* which subbuffer is first */ 64 65 /* ADB */ 66 #define VORTEX_ADB_SR 0x28400 /* Samplerates enable/disable */ 67 #define VORTEX_ADB_RTBASE 0x28000 68 #define VORTEX_ADB_RTBASE_COUNT 173 69 #define VORTEX_ADB_CHNBASE 0x282b4 70 #define VORTEX_ADB_CHNBASE_COUNT 24 71 #define ROUTE_MASK 0xffff 72 #define SOURCE_MASK 0xff00 73 #define ADB_MASK 0xff 74 #define ADB_SHIFT 0x8 75 /* ADB address */ 76 #define OFFSET_ADBDMA 0x00 77 #define OFFSET_ADBDMAB 0x20 78 #define OFFSET_SRCIN 0x40 79 #define OFFSET_SRCOUT 0x20 /* ch 0x11 */ 80 #define OFFSET_MIXIN 0x50 /* ch 0x11 */ 81 #define OFFSET_MIXOUT 0x30 /* ch 0x11 */ 82 #define OFFSET_CODECIN 0x70 /* ch 0x11 */ /* adb source */ 83 #define OFFSET_CODECOUT 0x88 /* ch 0x11 */ /* adb target */ 84 #define OFFSET_SPORTIN 0x78 /* ch 0x13 ADB source. 2 routes. */ 85 #define OFFSET_SPORTOUT 0x90 /* ch 0x13 ADB sink. 2 routes. */ 86 #define OFFSET_SPDIFIN 0x7A /* ch 0x14 ADB source. */ 87 #define OFFSET_SPDIFOUT 0x92 /* ch 0x14 ADB sink. */ 88 #define OFFSET_AC98IN 0x7c /* ch 0x14 ADB source. */ 89 #define OFFSET_AC98OUT 0x94 /* ch 0x14 ADB sink. */ 90 #define OFFSET_EQIN 0xa0 /* ch 0x11 */ 91 #define OFFSET_EQOUT 0x7e /* ch 0x11 */ /* 2 routes on ch 0x11 */ 92 #define OFFSET_A3DIN 0x70 /* ADB sink. */ 93 #define OFFSET_A3DOUT 0xA6 /* ADB source. 2 routes per slice = 8 */ 94 #define OFFSET_WT0 0x40 /* WT bank 0 output. 0x40 - 0x65 */ 95 #define OFFSET_WT1 0x80 /* WT bank 1 output. 0x80 - 0xA5 */ 96 /* WT sources offset : 0x00-0x1f Direct stream. */ 97 /* WT sources offset : 0x20-0x25 Mixed Output. */ 98 #define OFFSET_XTALKOUT 0x66 /* crosstalk canceller (source) 2 routes */ 99 #define OFFSET_XTALKIN 0x96 /* crosstalk canceller (sink). 10 routes */ 100 #define OFFSET_EFXOUT 0x68 /* ADB source. 8 routes. */ 101 #define OFFSET_EFXIN 0x80 /* ADB sink. 8 routes. */ 102 103 /* ADB route translate helper */ 104 #define ADB_DMA(x) (x) 105 #define ADB_SRCOUT(x) (x + OFFSET_SRCOUT) 106 #define ADB_SRCIN(x) (x + OFFSET_SRCIN) 107 #define ADB_MIXOUT(x) (x + OFFSET_MIXOUT) 108 #define ADB_MIXIN(x) (x + OFFSET_MIXIN) 109 #define ADB_CODECIN(x) (x + OFFSET_CODECIN) 110 #define ADB_CODECOUT(x) (x + OFFSET_CODECOUT) 111 #define ADB_SPORTIN(x) (x + OFFSET_SPORTIN) 112 #define ADB_SPORTOUT(x) (x + OFFSET_SPORTOUT) 113 #define ADB_SPDIFIN(x) (x + OFFSET_SPDIFIN) 114 #define ADB_SPDIFOUT(x) (x + OFFSET_SPDIFOUT) 115 #define ADB_EQIN(x) (x + OFFSET_EQIN) 116 #define ADB_EQOUT(x) (x + OFFSET_EQOUT) 117 #define ADB_A3DOUT(x) (x + OFFSET_A3DOUT) /* 0x10 A3D blocks */ 118 #define ADB_A3DIN(x) (x + OFFSET_A3DIN) 119 //#define ADB_WTOUT(x) ((x<x20)?(x + OFFSET_WT0):(x + OFFSET_WT1)) 120 #define ADB_WTOUT(x,y) (((x)==0)?((y) + OFFSET_WT0):((y) + OFFSET_WT1)) 121 #define ADB_XTALKIN(x) ((x) + OFFSET_XTALKIN) 122 #define ADB_XTALKOUT(x) ((x) + OFFSET_XTALKOUT) 123 124 #define MIX_DEFIGAIN 0x08 125 #define MIX_DEFOGAIN 0x08 /* 0x8->6dB (6dB = x4) 16 to 18 bit conversion? */ 126 127 /* MIXER */ 128 #define VORTEX_MIXER_SR 0x21f00 129 #define VORTEX_MIXER_CLIP 0x21f80 130 #define VORTEX_MIXER_CHNBASE 0x21e40 131 #define VORTEX_MIXER_RTBASE 0x21e00 132 #define MIXER_RTBASE_SIZE 0x38 133 #define VORTEX_MIX_ENIN 0x21a00 /* Input enable bits. 4 bits wide. */ 134 #define VORTEX_MIX_SMP 0x21c00 /* wave data buffers. AU8820: 0x9c00 */ 135 136 /* MIX */ 137 #define VORTEX_MIX_INVOL_B 0x20000 /* Input volume current */ 138 #define VORTEX_MIX_VOL_B 0x20800 /* Output Volume current */ 139 #define VORTEX_MIX_INVOL_A 0x21000 /* Input Volume target */ 140 #define VORTEX_MIX_VOL_A 0x21800 /* Output Volume target */ 141 142 #define VOL_MIN 0x80 /* Input volume when muted. */ 143 #define VOL_MAX 0x7f /* FIXME: Not confirmed! Just guessed. */ 144 145 /* SRC */ 146 #define VORTEX_SRC_CHNBASE 0x26c40 147 #define VORTEX_SRC_RTBASE 0x26c00 148 #define VORTEX_SRCBLOCK_SR 0x26cc0 149 #define VORTEX_SRC_SOURCE 0x26cc4 150 #define VORTEX_SRC_SOURCESIZE 0x26cc8 151 /* Params 152 0x26e00 : 1 U0 153 0x26e40 : 2 CR 154 0x26e80 : 3 U3 155 0x26ec0 : 4 DRIFT1 156 0x26f00 : 5 U1 157 0x26f40 : 6 DRIFT2 158 0x26f80 : 7 U2 : Target rate, direction 159 */ 160 161 #define VORTEX_SRC_CONVRATIO 0x26e40 162 #define VORTEX_SRC_DRIFT0 0x26e80 163 #define VORTEX_SRC_DRIFT1 0x26ec0 164 #define VORTEX_SRC_DRIFT2 0x26f40 165 #define VORTEX_SRC_U0 0x26e00 166 #define U0_SLOWLOCK 0x200 167 #define VORTEX_SRC_U1 0x26f00 168 #define VORTEX_SRC_U2 0x26f80 169 #define VORTEX_SRC_DATA 0x26800 /* 0xc800 */ 170 #define VORTEX_SRC_DATA0 0x26000 171 172 /* FIFO */ 173 #define VORTEX_FIFO_ADBCTRL 0x16100 /* Control bits. */ 174 #define VORTEX_FIFO_WTCTRL 0x16000 175 #define FIFO_RDONLY 0x00000001 176 #define FIFO_CTRL 0x00000002 /* Allow ctrl. ? */ 177 #define FIFO_VALID 0x00000010 178 #define FIFO_EMPTY 0x00000020 179 #define FIFO_U0 0x00002000 /* Unknown. */ 180 #define FIFO_U1 0x00040000 181 #define FIFO_SIZE_BITS 6 182 #define FIFO_SIZE (1<<(FIFO_SIZE_BITS)) // 0x40 183 #define FIFO_MASK (FIFO_SIZE-1) //0x3f /* at shift left 0xc */ 184 #define FIFO_BITS 0x1c400000 185 #define VORTEX_FIFO_ADBDATA 0x14000 186 #define VORTEX_FIFO_WTDATA 0x10000 187 188 #define VORTEX_FIFO_GIRT 0x17000 /* wt0, wt1, adb */ 189 #define GIRT_COUNT 3 190 191 /* CODEC */ 192 193 #define VORTEX_CODEC_CHN 0x29080 /* The name "CHN" is wrong. */ 194 195 #define VORTEX_CODEC_CTRL 0x29184 196 #define VORTEX_CODEC_IO 0x29188 197 #define VORTEX_CODEC_WRITE 0x00800000 198 #define VORTEX_CODEC_ADDSHIFT 16 199 #define VORTEX_CODEC_ADDMASK 0x7f0000 /* 0x000f0000 */ 200 #define VORTEX_CODEC_DATSHIFT 0 201 #define VORTEX_CODEC_DATMASK 0xffff 202 203 #define VORTEX_CODEC_SPORTCTRL 0x2918c 204 205 #define VORTEX_CODEC_EN 0x29190 206 #define EN_AUDIO0 0x00000300 207 #define EN_MODEM 0x00000c00 208 #define EN_AUDIO1 0x00003000 209 #define EN_SPORT 0x00030000 210 #define EN_SPDIF 0x000c0000 211 #define EN_CODEC (EN_AUDIO1 | EN_AUDIO0) 212 213 #define VORTEX_SPDIF_SMPRATE 0x29194 214 215 #define VORTEX_SPDIF_FLAGS 0x2205c 216 #define VORTEX_SPDIF_CFG0 0x291D0 /* status data */ 217 #define VORTEX_SPDIF_CFG1 0x291D4 218 219 #define VORTEX_SMP_TIME 0x29198 /* Sample counter/timer */ 220 #define VORTEX_SMP_TIMER 0x2919c 221 #define VORTEX_CODEC2_CTRL 0x291a0 222 223 #define VORTEX_MODEM_CTRL 0x291ac 224 225 /* IRQ */ 226 #define VORTEX_IRQ_SOURCE 0x2a000 /* Interrupt source flags. */ 227 #define VORTEX_IRQ_CTRL 0x2a004 /* Interrupt source mask. */ 228 229 //#define VORTEX_IRQ_U0 0x2a008 /* ?? */ 230 #define VORTEX_STAT 0x2a008 /* Some sort of status */ 231 #define STAT_IRQ 0x00000001 /* This bitis set if the IRQ is valid. */ 232 233 #define VORTEX_CTRL 0x2a00c 234 #define CTRL_MIDI_EN 0x00000001 235 #define CTRL_MIDI_PORT 0x00000060 236 #define CTRL_GAME_EN 0x00000008 237 #define CTRL_GAME_PORT 0x00000e00 238 #define CTRL_IRQ_ENABLE 0x00004000 239 #define CTRL_SPDIF 0x00000000 /* unknown. Please find this value */ 240 #define CTRL_SPORT 0x00200000 241 #define CTRL_RST 0x00800000 242 #define CTRL_UNKNOWN 0x01000000 243 244 /* write: Timer period config / read: TIMER IRQ ack. */ 245 #define VORTEX_IRQ_STAT 0x2919c 246 247 /* MIDI *//* GAME. */ 248 #define VORTEX_MIDI_DATA 0x28800 249 #define VORTEX_MIDI_CMD 0x28804 /* Write command / Read status */ 250 251 #define VORTEX_GAME_LEGACY 0x28808 252 #define VORTEX_CTRL2 0x2880c 253 #define CTRL2_GAME_ADCMODE 0x40 254 #define VORTEX_GAME_AXIS 0x28810 /* Axis base register. 4 axis's */ 255 #define AXIS_SIZE 4 256 #define AXIS_RANGE 0x1fff 257