xref: /openbmc/linux/security/landlock/ruleset.h (revision 234489ac)
1 /* SPDX-License-Identifier: GPL-2.0-only */
2 /*
3  * Landlock LSM - Ruleset management
4  *
5  * Copyright © 2016-2020 Mickaël Salaün <mic@digikod.net>
6  * Copyright © 2018-2020 ANSSI
7  */
8 
9 #ifndef _SECURITY_LANDLOCK_RULESET_H
10 #define _SECURITY_LANDLOCK_RULESET_H
11 
12 #include <linux/bitops.h>
13 #include <linux/build_bug.h>
14 #include <linux/mutex.h>
15 #include <linux/rbtree.h>
16 #include <linux/refcount.h>
17 #include <linux/workqueue.h>
18 
19 #include "limits.h"
20 #include "object.h"
21 
22 typedef u16 access_mask_t;
23 /* Makes sure all filesystem access rights can be stored. */
24 static_assert(BITS_PER_TYPE(access_mask_t) >= LANDLOCK_NUM_ACCESS_FS);
25 /* Makes sure for_each_set_bit() and for_each_clear_bit() calls are OK. */
26 static_assert(sizeof(unsigned long) >= sizeof(access_mask_t));
27 
28 typedef u16 layer_mask_t;
29 /* Makes sure all layers can be checked. */
30 static_assert(BITS_PER_TYPE(layer_mask_t) >= LANDLOCK_MAX_NUM_LAYERS);
31 
32 /**
33  * struct landlock_layer - Access rights for a given layer
34  */
35 struct landlock_layer {
36 	/**
37 	 * @level: Position of this layer in the layer stack.
38 	 */
39 	u16 level;
40 	/**
41 	 * @access: Bitfield of allowed actions on the kernel object.  They are
42 	 * relative to the object type (e.g. %LANDLOCK_ACTION_FS_READ).
43 	 */
44 	access_mask_t access;
45 };
46 
47 /**
48  * struct landlock_rule - Access rights tied to an object
49  */
50 struct landlock_rule {
51 	/**
52 	 * @node: Node in the ruleset's red-black tree.
53 	 */
54 	struct rb_node node;
55 	/**
56 	 * @object: Pointer to identify a kernel object (e.g. an inode).  This
57 	 * is used as a key for this ruleset element.  This pointer is set once
58 	 * and never modified.  It always points to an allocated object because
59 	 * each rule increments the refcount of its object.
60 	 */
61 	struct landlock_object *object;
62 	/**
63 	 * @num_layers: Number of entries in @layers.
64 	 */
65 	u32 num_layers;
66 	/**
67 	 * @layers: Stack of layers, from the latest to the newest, implemented
68 	 * as a flexible array member (FAM).
69 	 */
70 	struct landlock_layer layers[];
71 };
72 
73 /**
74  * struct landlock_hierarchy - Node in a ruleset hierarchy
75  */
76 struct landlock_hierarchy {
77 	/**
78 	 * @parent: Pointer to the parent node, or NULL if it is a root
79 	 * Landlock domain.
80 	 */
81 	struct landlock_hierarchy *parent;
82 	/**
83 	 * @usage: Number of potential children domains plus their parent
84 	 * domain.
85 	 */
86 	refcount_t usage;
87 };
88 
89 /**
90  * struct landlock_ruleset - Landlock ruleset
91  *
92  * This data structure must contain unique entries, be updatable, and quick to
93  * match an object.
94  */
95 struct landlock_ruleset {
96 	/**
97 	 * @root: Root of a red-black tree containing &struct landlock_rule
98 	 * nodes.  Once a ruleset is tied to a process (i.e. as a domain), this
99 	 * tree is immutable until @usage reaches zero.
100 	 */
101 	struct rb_root root;
102 	/**
103 	 * @hierarchy: Enables hierarchy identification even when a parent
104 	 * domain vanishes.  This is needed for the ptrace protection.
105 	 */
106 	struct landlock_hierarchy *hierarchy;
107 	union {
108 		/**
109 		 * @work_free: Enables to free a ruleset within a lockless
110 		 * section.  This is only used by
111 		 * landlock_put_ruleset_deferred() when @usage reaches zero.
112 		 * The fields @lock, @usage, @num_rules, @num_layers and
113 		 * @fs_access_masks are then unused.
114 		 */
115 		struct work_struct work_free;
116 		struct {
117 			/**
118 			 * @lock: Protects against concurrent modifications of
119 			 * @root, if @usage is greater than zero.
120 			 */
121 			struct mutex lock;
122 			/**
123 			 * @usage: Number of processes (i.e. domains) or file
124 			 * descriptors referencing this ruleset.
125 			 */
126 			refcount_t usage;
127 			/**
128 			 * @num_rules: Number of non-overlapping (i.e. not for
129 			 * the same object) rules in this ruleset.
130 			 */
131 			u32 num_rules;
132 			/**
133 			 * @num_layers: Number of layers that are used in this
134 			 * ruleset.  This enables to check that all the layers
135 			 * allow an access request.  A value of 0 identifies a
136 			 * non-merged ruleset (i.e. not a domain).
137 			 */
138 			u32 num_layers;
139 			/**
140 			 * @fs_access_masks: Contains the subset of filesystem
141 			 * actions that are restricted by a ruleset.  A domain
142 			 * saves all layers of merged rulesets in a stack
143 			 * (FAM), starting from the first layer to the last
144 			 * one.  These layers are used when merging rulesets,
145 			 * for user space backward compatibility (i.e.
146 			 * future-proof), and to properly handle merged
147 			 * rulesets without overlapping access rights.  These
148 			 * layers are set once and never changed for the
149 			 * lifetime of the ruleset.
150 			 */
151 			access_mask_t fs_access_masks[];
152 		};
153 	};
154 };
155 
156 struct landlock_ruleset *
157 landlock_create_ruleset(const access_mask_t fs_access_mask);
158 
159 void landlock_put_ruleset(struct landlock_ruleset *const ruleset);
160 void landlock_put_ruleset_deferred(struct landlock_ruleset *const ruleset);
161 
162 int landlock_insert_rule(struct landlock_ruleset *const ruleset,
163 			 struct landlock_object *const object,
164 			 const access_mask_t access);
165 
166 struct landlock_ruleset *
167 landlock_merge_ruleset(struct landlock_ruleset *const parent,
168 		       struct landlock_ruleset *const ruleset);
169 
170 const struct landlock_rule *
171 landlock_find_rule(const struct landlock_ruleset *const ruleset,
172 		   const struct landlock_object *const object);
173 
174 static inline void landlock_get_ruleset(struct landlock_ruleset *const ruleset)
175 {
176 	if (ruleset)
177 		refcount_inc(&ruleset->usage);
178 }
179 
180 #endif /* _SECURITY_LANDLOCK_RULESET_H */
181