1 // SPDX-License-Identifier: GPL-2.0-only
2 /*
3 * Landlock LSM - Ruleset management
4 *
5 * Copyright © 2016-2020 Mickaël Salaün <mic@digikod.net>
6 * Copyright © 2018-2020 ANSSI
7 */
8
9 #include <linux/bits.h>
10 #include <linux/bug.h>
11 #include <linux/compiler_types.h>
12 #include <linux/err.h>
13 #include <linux/errno.h>
14 #include <linux/kernel.h>
15 #include <linux/lockdep.h>
16 #include <linux/overflow.h>
17 #include <linux/rbtree.h>
18 #include <linux/refcount.h>
19 #include <linux/slab.h>
20 #include <linux/spinlock.h>
21 #include <linux/workqueue.h>
22
23 #include "limits.h"
24 #include "object.h"
25 #include "ruleset.h"
26
create_ruleset(const u32 num_layers)27 static struct landlock_ruleset *create_ruleset(const u32 num_layers)
28 {
29 struct landlock_ruleset *new_ruleset;
30
31 new_ruleset =
32 kzalloc(struct_size(new_ruleset, fs_access_masks, num_layers),
33 GFP_KERNEL_ACCOUNT);
34 if (!new_ruleset)
35 return ERR_PTR(-ENOMEM);
36 refcount_set(&new_ruleset->usage, 1);
37 mutex_init(&new_ruleset->lock);
38 new_ruleset->root = RB_ROOT;
39 new_ruleset->num_layers = num_layers;
40 /*
41 * hierarchy = NULL
42 * num_rules = 0
43 * fs_access_masks[] = 0
44 */
45 return new_ruleset;
46 }
47
48 struct landlock_ruleset *
landlock_create_ruleset(const access_mask_t fs_access_mask)49 landlock_create_ruleset(const access_mask_t fs_access_mask)
50 {
51 struct landlock_ruleset *new_ruleset;
52
53 /* Informs about useless ruleset. */
54 if (!fs_access_mask)
55 return ERR_PTR(-ENOMSG);
56 new_ruleset = create_ruleset(1);
57 if (!IS_ERR(new_ruleset))
58 new_ruleset->fs_access_masks[0] = fs_access_mask;
59 return new_ruleset;
60 }
61
build_check_rule(void)62 static void build_check_rule(void)
63 {
64 const struct landlock_rule rule = {
65 .num_layers = ~0,
66 };
67
68 BUILD_BUG_ON(rule.num_layers < LANDLOCK_MAX_NUM_LAYERS);
69 }
70
71 static struct landlock_rule *
create_rule(struct landlock_object * const object,const struct landlock_layer (* const layers)[],const u32 num_layers,const struct landlock_layer * const new_layer)72 create_rule(struct landlock_object *const object,
73 const struct landlock_layer (*const layers)[], const u32 num_layers,
74 const struct landlock_layer *const new_layer)
75 {
76 struct landlock_rule *new_rule;
77 u32 new_num_layers;
78
79 build_check_rule();
80 if (new_layer) {
81 /* Should already be checked by landlock_merge_ruleset(). */
82 if (WARN_ON_ONCE(num_layers >= LANDLOCK_MAX_NUM_LAYERS))
83 return ERR_PTR(-E2BIG);
84 new_num_layers = num_layers + 1;
85 } else {
86 new_num_layers = num_layers;
87 }
88 new_rule = kzalloc(struct_size(new_rule, layers, new_num_layers),
89 GFP_KERNEL_ACCOUNT);
90 if (!new_rule)
91 return ERR_PTR(-ENOMEM);
92 RB_CLEAR_NODE(&new_rule->node);
93 landlock_get_object(object);
94 new_rule->object = object;
95 new_rule->num_layers = new_num_layers;
96 /* Copies the original layer stack. */
97 memcpy(new_rule->layers, layers,
98 flex_array_size(new_rule, layers, num_layers));
99 if (new_layer)
100 /* Adds a copy of @new_layer on the layer stack. */
101 new_rule->layers[new_rule->num_layers - 1] = *new_layer;
102 return new_rule;
103 }
104
free_rule(struct landlock_rule * const rule)105 static void free_rule(struct landlock_rule *const rule)
106 {
107 might_sleep();
108 if (!rule)
109 return;
110 landlock_put_object(rule->object);
111 kfree(rule);
112 }
113
build_check_ruleset(void)114 static void build_check_ruleset(void)
115 {
116 const struct landlock_ruleset ruleset = {
117 .num_rules = ~0,
118 .num_layers = ~0,
119 };
120 typeof(ruleset.fs_access_masks[0]) fs_access_mask = ~0;
121
122 BUILD_BUG_ON(ruleset.num_rules < LANDLOCK_MAX_NUM_RULES);
123 BUILD_BUG_ON(ruleset.num_layers < LANDLOCK_MAX_NUM_LAYERS);
124 BUILD_BUG_ON(fs_access_mask < LANDLOCK_MASK_ACCESS_FS);
125 }
126
127 /**
128 * insert_rule - Create and insert a rule in a ruleset
129 *
130 * @ruleset: The ruleset to be updated.
131 * @object: The object to build the new rule with. The underlying kernel
132 * object must be held by the caller.
133 * @layers: One or multiple layers to be copied into the new rule.
134 * @num_layers: The number of @layers entries.
135 *
136 * When user space requests to add a new rule to a ruleset, @layers only
137 * contains one entry and this entry is not assigned to any level. In this
138 * case, the new rule will extend @ruleset, similarly to a boolean OR between
139 * access rights.
140 *
141 * When merging a ruleset in a domain, or copying a domain, @layers will be
142 * added to @ruleset as new constraints, similarly to a boolean AND between
143 * access rights.
144 */
insert_rule(struct landlock_ruleset * const ruleset,struct landlock_object * const object,const struct landlock_layer (* const layers)[],size_t num_layers)145 static int insert_rule(struct landlock_ruleset *const ruleset,
146 struct landlock_object *const object,
147 const struct landlock_layer (*const layers)[],
148 size_t num_layers)
149 {
150 struct rb_node **walker_node;
151 struct rb_node *parent_node = NULL;
152 struct landlock_rule *new_rule;
153
154 might_sleep();
155 lockdep_assert_held(&ruleset->lock);
156 if (WARN_ON_ONCE(!object || !layers))
157 return -ENOENT;
158 walker_node = &(ruleset->root.rb_node);
159 while (*walker_node) {
160 struct landlock_rule *const this =
161 rb_entry(*walker_node, struct landlock_rule, node);
162
163 if (this->object != object) {
164 parent_node = *walker_node;
165 if (this->object < object)
166 walker_node = &((*walker_node)->rb_right);
167 else
168 walker_node = &((*walker_node)->rb_left);
169 continue;
170 }
171
172 /* Only a single-level layer should match an existing rule. */
173 if (WARN_ON_ONCE(num_layers != 1))
174 return -EINVAL;
175
176 /* If there is a matching rule, updates it. */
177 if ((*layers)[0].level == 0) {
178 /*
179 * Extends access rights when the request comes from
180 * landlock_add_rule(2), i.e. @ruleset is not a domain.
181 */
182 if (WARN_ON_ONCE(this->num_layers != 1))
183 return -EINVAL;
184 if (WARN_ON_ONCE(this->layers[0].level != 0))
185 return -EINVAL;
186 this->layers[0].access |= (*layers)[0].access;
187 return 0;
188 }
189
190 if (WARN_ON_ONCE(this->layers[0].level == 0))
191 return -EINVAL;
192
193 /*
194 * Intersects access rights when it is a merge between a
195 * ruleset and a domain.
196 */
197 new_rule = create_rule(object, &this->layers, this->num_layers,
198 &(*layers)[0]);
199 if (IS_ERR(new_rule))
200 return PTR_ERR(new_rule);
201 rb_replace_node(&this->node, &new_rule->node, &ruleset->root);
202 free_rule(this);
203 return 0;
204 }
205
206 /* There is no match for @object. */
207 build_check_ruleset();
208 if (ruleset->num_rules >= LANDLOCK_MAX_NUM_RULES)
209 return -E2BIG;
210 new_rule = create_rule(object, layers, num_layers, NULL);
211 if (IS_ERR(new_rule))
212 return PTR_ERR(new_rule);
213 rb_link_node(&new_rule->node, parent_node, walker_node);
214 rb_insert_color(&new_rule->node, &ruleset->root);
215 ruleset->num_rules++;
216 return 0;
217 }
218
build_check_layer(void)219 static void build_check_layer(void)
220 {
221 const struct landlock_layer layer = {
222 .level = ~0,
223 .access = ~0,
224 };
225
226 BUILD_BUG_ON(layer.level < LANDLOCK_MAX_NUM_LAYERS);
227 BUILD_BUG_ON(layer.access < LANDLOCK_MASK_ACCESS_FS);
228 }
229
230 /* @ruleset must be locked by the caller. */
landlock_insert_rule(struct landlock_ruleset * const ruleset,struct landlock_object * const object,const access_mask_t access)231 int landlock_insert_rule(struct landlock_ruleset *const ruleset,
232 struct landlock_object *const object,
233 const access_mask_t access)
234 {
235 struct landlock_layer layers[] = { {
236 .access = access,
237 /* When @level is zero, insert_rule() extends @ruleset. */
238 .level = 0,
239 } };
240
241 build_check_layer();
242 return insert_rule(ruleset, object, &layers, ARRAY_SIZE(layers));
243 }
244
get_hierarchy(struct landlock_hierarchy * const hierarchy)245 static inline void get_hierarchy(struct landlock_hierarchy *const hierarchy)
246 {
247 if (hierarchy)
248 refcount_inc(&hierarchy->usage);
249 }
250
put_hierarchy(struct landlock_hierarchy * hierarchy)251 static void put_hierarchy(struct landlock_hierarchy *hierarchy)
252 {
253 while (hierarchy && refcount_dec_and_test(&hierarchy->usage)) {
254 const struct landlock_hierarchy *const freeme = hierarchy;
255
256 hierarchy = hierarchy->parent;
257 kfree(freeme);
258 }
259 }
260
merge_ruleset(struct landlock_ruleset * const dst,struct landlock_ruleset * const src)261 static int merge_ruleset(struct landlock_ruleset *const dst,
262 struct landlock_ruleset *const src)
263 {
264 struct landlock_rule *walker_rule, *next_rule;
265 int err = 0;
266
267 might_sleep();
268 /* Should already be checked by landlock_merge_ruleset() */
269 if (WARN_ON_ONCE(!src))
270 return 0;
271 /* Only merge into a domain. */
272 if (WARN_ON_ONCE(!dst || !dst->hierarchy))
273 return -EINVAL;
274
275 /* Locks @dst first because we are its only owner. */
276 mutex_lock(&dst->lock);
277 mutex_lock_nested(&src->lock, SINGLE_DEPTH_NESTING);
278
279 /* Stacks the new layer. */
280 if (WARN_ON_ONCE(src->num_layers != 1 || dst->num_layers < 1)) {
281 err = -EINVAL;
282 goto out_unlock;
283 }
284 dst->fs_access_masks[dst->num_layers - 1] = src->fs_access_masks[0];
285
286 /* Merges the @src tree. */
287 rbtree_postorder_for_each_entry_safe(walker_rule, next_rule, &src->root,
288 node) {
289 struct landlock_layer layers[] = { {
290 .level = dst->num_layers,
291 } };
292
293 if (WARN_ON_ONCE(walker_rule->num_layers != 1)) {
294 err = -EINVAL;
295 goto out_unlock;
296 }
297 if (WARN_ON_ONCE(walker_rule->layers[0].level != 0)) {
298 err = -EINVAL;
299 goto out_unlock;
300 }
301 layers[0].access = walker_rule->layers[0].access;
302 err = insert_rule(dst, walker_rule->object, &layers,
303 ARRAY_SIZE(layers));
304 if (err)
305 goto out_unlock;
306 }
307
308 out_unlock:
309 mutex_unlock(&src->lock);
310 mutex_unlock(&dst->lock);
311 return err;
312 }
313
inherit_ruleset(struct landlock_ruleset * const parent,struct landlock_ruleset * const child)314 static int inherit_ruleset(struct landlock_ruleset *const parent,
315 struct landlock_ruleset *const child)
316 {
317 struct landlock_rule *walker_rule, *next_rule;
318 int err = 0;
319
320 might_sleep();
321 if (!parent)
322 return 0;
323
324 /* Locks @child first because we are its only owner. */
325 mutex_lock(&child->lock);
326 mutex_lock_nested(&parent->lock, SINGLE_DEPTH_NESTING);
327
328 /* Copies the @parent tree. */
329 rbtree_postorder_for_each_entry_safe(walker_rule, next_rule,
330 &parent->root, node) {
331 err = insert_rule(child, walker_rule->object,
332 &walker_rule->layers,
333 walker_rule->num_layers);
334 if (err)
335 goto out_unlock;
336 }
337
338 if (WARN_ON_ONCE(child->num_layers <= parent->num_layers)) {
339 err = -EINVAL;
340 goto out_unlock;
341 }
342 /* Copies the parent layer stack and leaves a space for the new layer. */
343 memcpy(child->fs_access_masks, parent->fs_access_masks,
344 flex_array_size(parent, fs_access_masks, parent->num_layers));
345
346 if (WARN_ON_ONCE(!parent->hierarchy)) {
347 err = -EINVAL;
348 goto out_unlock;
349 }
350 get_hierarchy(parent->hierarchy);
351 child->hierarchy->parent = parent->hierarchy;
352
353 out_unlock:
354 mutex_unlock(&parent->lock);
355 mutex_unlock(&child->lock);
356 return err;
357 }
358
free_ruleset(struct landlock_ruleset * const ruleset)359 static void free_ruleset(struct landlock_ruleset *const ruleset)
360 {
361 struct landlock_rule *freeme, *next;
362
363 might_sleep();
364 rbtree_postorder_for_each_entry_safe(freeme, next, &ruleset->root, node)
365 free_rule(freeme);
366 put_hierarchy(ruleset->hierarchy);
367 kfree(ruleset);
368 }
369
landlock_put_ruleset(struct landlock_ruleset * const ruleset)370 void landlock_put_ruleset(struct landlock_ruleset *const ruleset)
371 {
372 might_sleep();
373 if (ruleset && refcount_dec_and_test(&ruleset->usage))
374 free_ruleset(ruleset);
375 }
376
free_ruleset_work(struct work_struct * const work)377 static void free_ruleset_work(struct work_struct *const work)
378 {
379 struct landlock_ruleset *ruleset;
380
381 ruleset = container_of(work, struct landlock_ruleset, work_free);
382 free_ruleset(ruleset);
383 }
384
landlock_put_ruleset_deferred(struct landlock_ruleset * const ruleset)385 void landlock_put_ruleset_deferred(struct landlock_ruleset *const ruleset)
386 {
387 if (ruleset && refcount_dec_and_test(&ruleset->usage)) {
388 INIT_WORK(&ruleset->work_free, free_ruleset_work);
389 schedule_work(&ruleset->work_free);
390 }
391 }
392
393 /**
394 * landlock_merge_ruleset - Merge a ruleset with a domain
395 *
396 * @parent: Parent domain.
397 * @ruleset: New ruleset to be merged.
398 *
399 * Returns the intersection of @parent and @ruleset, or returns @parent if
400 * @ruleset is empty, or returns a duplicate of @ruleset if @parent is empty.
401 */
402 struct landlock_ruleset *
landlock_merge_ruleset(struct landlock_ruleset * const parent,struct landlock_ruleset * const ruleset)403 landlock_merge_ruleset(struct landlock_ruleset *const parent,
404 struct landlock_ruleset *const ruleset)
405 {
406 struct landlock_ruleset *new_dom;
407 u32 num_layers;
408 int err;
409
410 might_sleep();
411 if (WARN_ON_ONCE(!ruleset || parent == ruleset))
412 return ERR_PTR(-EINVAL);
413
414 if (parent) {
415 if (parent->num_layers >= LANDLOCK_MAX_NUM_LAYERS)
416 return ERR_PTR(-E2BIG);
417 num_layers = parent->num_layers + 1;
418 } else {
419 num_layers = 1;
420 }
421
422 /* Creates a new domain... */
423 new_dom = create_ruleset(num_layers);
424 if (IS_ERR(new_dom))
425 return new_dom;
426 new_dom->hierarchy =
427 kzalloc(sizeof(*new_dom->hierarchy), GFP_KERNEL_ACCOUNT);
428 if (!new_dom->hierarchy) {
429 err = -ENOMEM;
430 goto out_put_dom;
431 }
432 refcount_set(&new_dom->hierarchy->usage, 1);
433
434 /* ...as a child of @parent... */
435 err = inherit_ruleset(parent, new_dom);
436 if (err)
437 goto out_put_dom;
438
439 /* ...and including @ruleset. */
440 err = merge_ruleset(new_dom, ruleset);
441 if (err)
442 goto out_put_dom;
443
444 return new_dom;
445
446 out_put_dom:
447 landlock_put_ruleset(new_dom);
448 return ERR_PTR(err);
449 }
450
451 /*
452 * The returned access has the same lifetime as @ruleset.
453 */
454 const struct landlock_rule *
landlock_find_rule(const struct landlock_ruleset * const ruleset,const struct landlock_object * const object)455 landlock_find_rule(const struct landlock_ruleset *const ruleset,
456 const struct landlock_object *const object)
457 {
458 const struct rb_node *node;
459
460 if (!object)
461 return NULL;
462 node = ruleset->root.rb_node;
463 while (node) {
464 struct landlock_rule *this =
465 rb_entry(node, struct landlock_rule, node);
466
467 if (this->object == object)
468 return this;
469 if (this->object < object)
470 node = node->rb_right;
471 else
472 node = node->rb_left;
473 }
474 return NULL;
475 }
476