xref: /openbmc/linux/net/ceph/crush/mapper.c (revision 66a0e2d5)
1 /*
2  * Ceph - scalable distributed file system
3  *
4  * Copyright (C) 2015 Intel Corporation All Rights Reserved
5  *
6  * This is free software; you can redistribute it and/or
7  * modify it under the terms of the GNU Lesser General Public
8  * License version 2.1, as published by the Free Software
9  * Foundation.  See file COPYING.
10  *
11  */
12 
13 #ifdef __KERNEL__
14 # include <linux/string.h>
15 # include <linux/slab.h>
16 # include <linux/bug.h>
17 # include <linux/kernel.h>
18 # include <linux/crush/crush.h>
19 # include <linux/crush/hash.h>
20 # include <linux/crush/mapper.h>
21 #else
22 # include "crush_compat.h"
23 # include "crush.h"
24 # include "hash.h"
25 # include "mapper.h"
26 #endif
27 #include "crush_ln_table.h"
28 
29 #define dprintk(args...) /* printf(args) */
30 
31 /*
32  * Implement the core CRUSH mapping algorithm.
33  */
34 
35 /**
36  * crush_find_rule - find a crush_rule id for a given ruleset, type, and size.
37  * @map: the crush_map
38  * @ruleset: the storage ruleset id (user defined)
39  * @type: storage ruleset type (user defined)
40  * @size: output set size
41  */
42 int crush_find_rule(const struct crush_map *map, int ruleset, int type, int size)
43 {
44 	__u32 i;
45 
46 	for (i = 0; i < map->max_rules; i++) {
47 		if (map->rules[i] &&
48 		    map->rules[i]->mask.ruleset == ruleset &&
49 		    map->rules[i]->mask.type == type &&
50 		    map->rules[i]->mask.min_size <= size &&
51 		    map->rules[i]->mask.max_size >= size)
52 			return i;
53 	}
54 	return -1;
55 }
56 
57 /*
58  * bucket choose methods
59  *
60  * For each bucket algorithm, we have a "choose" method that, given a
61  * crush input @x and replica position (usually, position in output set) @r,
62  * will produce an item in the bucket.
63  */
64 
65 /*
66  * Choose based on a random permutation of the bucket.
67  *
68  * We used to use some prime number arithmetic to do this, but it
69  * wasn't very random, and had some other bad behaviors.  Instead, we
70  * calculate an actual random permutation of the bucket members.
71  * Since this is expensive, we optimize for the r=0 case, which
72  * captures the vast majority of calls.
73  */
74 static int bucket_perm_choose(const struct crush_bucket *bucket,
75 			      struct crush_work_bucket *work,
76 			      int x, int r)
77 {
78 	unsigned int pr = r % bucket->size;
79 	unsigned int i, s;
80 
81 	/* start a new permutation if @x has changed */
82 	if (work->perm_x != (__u32)x || work->perm_n == 0) {
83 		dprintk("bucket %d new x=%d\n", bucket->id, x);
84 		work->perm_x = x;
85 
86 		/* optimize common r=0 case */
87 		if (pr == 0) {
88 			s = crush_hash32_3(bucket->hash, x, bucket->id, 0) %
89 				bucket->size;
90 			work->perm[0] = s;
91 			work->perm_n = 0xffff;   /* magic value, see below */
92 			goto out;
93 		}
94 
95 		for (i = 0; i < bucket->size; i++)
96 			work->perm[i] = i;
97 		work->perm_n = 0;
98 	} else if (work->perm_n == 0xffff) {
99 		/* clean up after the r=0 case above */
100 		for (i = 1; i < bucket->size; i++)
101 			work->perm[i] = i;
102 		work->perm[work->perm[0]] = 0;
103 		work->perm_n = 1;
104 	}
105 
106 	/* calculate permutation up to pr */
107 	for (i = 0; i < work->perm_n; i++)
108 		dprintk(" perm_choose have %d: %d\n", i, bucket->perm[i]);
109 	while (work->perm_n <= pr) {
110 		unsigned int p = work->perm_n;
111 		/* no point in swapping the final entry */
112 		if (p < bucket->size - 1) {
113 			i = crush_hash32_3(bucket->hash, x, bucket->id, p) %
114 				(bucket->size - p);
115 			if (i) {
116 				unsigned int t = work->perm[p + i];
117 				work->perm[p + i] = work->perm[p];
118 				work->perm[p] = t;
119 			}
120 			dprintk(" perm_choose swap %d with %d\n", p, p+i);
121 		}
122 		work->perm_n++;
123 	}
124 	for (i = 0; i < bucket->size; i++)
125 		dprintk(" perm_choose  %d: %d\n", i, bucket->perm[i]);
126 
127 	s = work->perm[pr];
128 out:
129 	dprintk(" perm_choose %d sz=%d x=%d r=%d (%d) s=%d\n", bucket->id,
130 		bucket->size, x, r, pr, s);
131 	return bucket->items[s];
132 }
133 
134 /* uniform */
135 static int bucket_uniform_choose(const struct crush_bucket_uniform *bucket,
136 				 struct crush_work_bucket *work, int x, int r)
137 {
138 	return bucket_perm_choose(&bucket->h, work, x, r);
139 }
140 
141 /* list */
142 static int bucket_list_choose(const struct crush_bucket_list *bucket,
143 			      int x, int r)
144 {
145 	int i;
146 
147 	for (i = bucket->h.size-1; i >= 0; i--) {
148 		__u64 w = crush_hash32_4(bucket->h.hash, x, bucket->h.items[i],
149 					 r, bucket->h.id);
150 		w &= 0xffff;
151 		dprintk("list_choose i=%d x=%d r=%d item %d weight %x "
152 			"sw %x rand %llx",
153 			i, x, r, bucket->h.items[i], bucket->item_weights[i],
154 			bucket->sum_weights[i], w);
155 		w *= bucket->sum_weights[i];
156 		w = w >> 16;
157 		/*dprintk(" scaled %llx\n", w);*/
158 		if (w < bucket->item_weights[i]) {
159 			return bucket->h.items[i];
160 		}
161 	}
162 
163 	dprintk("bad list sums for bucket %d\n", bucket->h.id);
164 	return bucket->h.items[0];
165 }
166 
167 
168 /* (binary) tree */
169 static int height(int n)
170 {
171 	int h = 0;
172 	while ((n & 1) == 0) {
173 		h++;
174 		n = n >> 1;
175 	}
176 	return h;
177 }
178 
179 static int left(int x)
180 {
181 	int h = height(x);
182 	return x - (1 << (h-1));
183 }
184 
185 static int right(int x)
186 {
187 	int h = height(x);
188 	return x + (1 << (h-1));
189 }
190 
191 static int terminal(int x)
192 {
193 	return x & 1;
194 }
195 
196 static int bucket_tree_choose(const struct crush_bucket_tree *bucket,
197 			      int x, int r)
198 {
199 	int n;
200 	__u32 w;
201 	__u64 t;
202 
203 	/* start at root */
204 	n = bucket->num_nodes >> 1;
205 
206 	while (!terminal(n)) {
207 		int l;
208 		/* pick point in [0, w) */
209 		w = bucket->node_weights[n];
210 		t = (__u64)crush_hash32_4(bucket->h.hash, x, n, r,
211 					  bucket->h.id) * (__u64)w;
212 		t = t >> 32;
213 
214 		/* descend to the left or right? */
215 		l = left(n);
216 		if (t < bucket->node_weights[l])
217 			n = l;
218 		else
219 			n = right(n);
220 	}
221 
222 	return bucket->h.items[n >> 1];
223 }
224 
225 
226 /* straw */
227 
228 static int bucket_straw_choose(const struct crush_bucket_straw *bucket,
229 			       int x, int r)
230 {
231 	__u32 i;
232 	int high = 0;
233 	__u64 high_draw = 0;
234 	__u64 draw;
235 
236 	for (i = 0; i < bucket->h.size; i++) {
237 		draw = crush_hash32_3(bucket->h.hash, x, bucket->h.items[i], r);
238 		draw &= 0xffff;
239 		draw *= bucket->straws[i];
240 		if (i == 0 || draw > high_draw) {
241 			high = i;
242 			high_draw = draw;
243 		}
244 	}
245 	return bucket->h.items[high];
246 }
247 
248 /* compute 2^44*log2(input+1) */
249 static __u64 crush_ln(unsigned int xin)
250 {
251 	unsigned int x = xin;
252 	int iexpon, index1, index2;
253 	__u64 RH, LH, LL, xl64, result;
254 
255 	x++;
256 
257 	/* normalize input */
258 	iexpon = 15;
259 
260 	/*
261 	 * figure out number of bits we need to shift and
262 	 * do it in one step instead of iteratively
263 	 */
264 	if (!(x & 0x18000)) {
265 		int bits = __builtin_clz(x & 0x1FFFF) - 16;
266 		x <<= bits;
267 		iexpon = 15 - bits;
268 	}
269 
270 	index1 = (x >> 8) << 1;
271 	/* RH ~ 2^56/index1 */
272 	RH = __RH_LH_tbl[index1 - 256];
273 	/* LH ~ 2^48 * log2(index1/256) */
274 	LH = __RH_LH_tbl[index1 + 1 - 256];
275 
276 	/* RH*x ~ 2^48 * (2^15 + xf), xf<2^8 */
277 	xl64 = (__s64)x * RH;
278 	xl64 >>= 48;
279 
280 	result = iexpon;
281 	result <<= (12 + 32);
282 
283 	index2 = xl64 & 0xff;
284 	/* LL ~ 2^48*log2(1.0+index2/2^15) */
285 	LL = __LL_tbl[index2];
286 
287 	LH = LH + LL;
288 
289 	LH >>= (48 - 12 - 32);
290 	result += LH;
291 
292 	return result;
293 }
294 
295 
296 /*
297  * straw2
298  *
299  * for reference, see:
300  *
301  * http://en.wikipedia.org/wiki/Exponential_distribution#Distribution_of_the_minimum_of_exponential_random_variables
302  *
303  */
304 
305 static int bucket_straw2_choose(const struct crush_bucket_straw2 *bucket,
306 				int x, int r)
307 {
308 	unsigned int i, high = 0;
309 	unsigned int u;
310 	unsigned int w;
311 	__s64 ln, draw, high_draw = 0;
312 
313 	for (i = 0; i < bucket->h.size; i++) {
314 		w = bucket->item_weights[i];
315 		if (w) {
316 			u = crush_hash32_3(bucket->h.hash, x,
317 					   bucket->h.items[i], r);
318 			u &= 0xffff;
319 
320 			/*
321 			 * for some reason slightly less than 0x10000 produces
322 			 * a slightly more accurate distribution... probably a
323 			 * rounding effect.
324 			 *
325 			 * the natural log lookup table maps [0,0xffff]
326 			 * (corresponding to real numbers [1/0x10000, 1] to
327 			 * [0, 0xffffffffffff] (corresponding to real numbers
328 			 * [-11.090355,0]).
329 			 */
330 			ln = crush_ln(u) - 0x1000000000000ll;
331 
332 			/*
333 			 * divide by 16.16 fixed-point weight.  note
334 			 * that the ln value is negative, so a larger
335 			 * weight means a larger (less negative) value
336 			 * for draw.
337 			 */
338 			draw = div64_s64(ln, w);
339 		} else {
340 			draw = S64_MIN;
341 		}
342 
343 		if (i == 0 || draw > high_draw) {
344 			high = i;
345 			high_draw = draw;
346 		}
347 	}
348 
349 	return bucket->h.items[high];
350 }
351 
352 
353 static int crush_bucket_choose(const struct crush_bucket *in,
354 			       struct crush_work_bucket *work,
355 			       int x, int r)
356 {
357 	dprintk(" crush_bucket_choose %d x=%d r=%d\n", in->id, x, r);
358 	BUG_ON(in->size == 0);
359 	switch (in->alg) {
360 	case CRUSH_BUCKET_UNIFORM:
361 		return bucket_uniform_choose(
362 			(const struct crush_bucket_uniform *)in,
363 			work, x, r);
364 	case CRUSH_BUCKET_LIST:
365 		return bucket_list_choose((const struct crush_bucket_list *)in,
366 					  x, r);
367 	case CRUSH_BUCKET_TREE:
368 		return bucket_tree_choose((const struct crush_bucket_tree *)in,
369 					  x, r);
370 	case CRUSH_BUCKET_STRAW:
371 		return bucket_straw_choose(
372 			(const struct crush_bucket_straw *)in,
373 			x, r);
374 	case CRUSH_BUCKET_STRAW2:
375 		return bucket_straw2_choose(
376 			(const struct crush_bucket_straw2 *)in,
377 			x, r);
378 	default:
379 		dprintk("unknown bucket %d alg %d\n", in->id, in->alg);
380 		return in->items[0];
381 	}
382 }
383 
384 /*
385  * true if device is marked "out" (failed, fully offloaded)
386  * of the cluster
387  */
388 static int is_out(const struct crush_map *map,
389 		  const __u32 *weight, int weight_max,
390 		  int item, int x)
391 {
392 	if (item >= weight_max)
393 		return 1;
394 	if (weight[item] >= 0x10000)
395 		return 0;
396 	if (weight[item] == 0)
397 		return 1;
398 	if ((crush_hash32_2(CRUSH_HASH_RJENKINS1, x, item) & 0xffff)
399 	    < weight[item])
400 		return 0;
401 	return 1;
402 }
403 
404 /**
405  * crush_choose_firstn - choose numrep distinct items of given type
406  * @map: the crush_map
407  * @bucket: the bucket we are choose an item from
408  * @x: crush input value
409  * @numrep: the number of items to choose
410  * @type: the type of item to choose
411  * @out: pointer to output vector
412  * @outpos: our position in that vector
413  * @out_size: size of the out vector
414  * @tries: number of attempts to make
415  * @recurse_tries: number of attempts to have recursive chooseleaf make
416  * @local_retries: localized retries
417  * @local_fallback_retries: localized fallback retries
418  * @recurse_to_leaf: true if we want one device under each item of given type (chooseleaf instead of choose)
419  * @stable: stable mode starts rep=0 in the recursive call for all replicas
420  * @vary_r: pass r to recursive calls
421  * @out2: second output vector for leaf items (if @recurse_to_leaf)
422  * @parent_r: r value passed from the parent
423  */
424 static int crush_choose_firstn(const struct crush_map *map,
425 			       struct crush_work *work,
426 			       const struct crush_bucket *bucket,
427 			       const __u32 *weight, int weight_max,
428 			       int x, int numrep, int type,
429 			       int *out, int outpos,
430 			       int out_size,
431 			       unsigned int tries,
432 			       unsigned int recurse_tries,
433 			       unsigned int local_retries,
434 			       unsigned int local_fallback_retries,
435 			       int recurse_to_leaf,
436 			       unsigned int vary_r,
437 			       unsigned int stable,
438 			       int *out2,
439 			       int parent_r)
440 {
441 	int rep;
442 	unsigned int ftotal, flocal;
443 	int retry_descent, retry_bucket, skip_rep;
444 	const struct crush_bucket *in = bucket;
445 	int r;
446 	int i;
447 	int item = 0;
448 	int itemtype;
449 	int collide, reject;
450 	int count = out_size;
451 
452 	dprintk("CHOOSE%s bucket %d x %d outpos %d numrep %d tries %d recurse_tries %d local_retries %d local_fallback_retries %d parent_r %d stable %d\n",
453 		recurse_to_leaf ? "_LEAF" : "",
454 		bucket->id, x, outpos, numrep,
455 		tries, recurse_tries, local_retries, local_fallback_retries,
456 		parent_r, stable);
457 
458 	for (rep = stable ? 0 : outpos; rep < numrep && count > 0 ; rep++) {
459 		/* keep trying until we get a non-out, non-colliding item */
460 		ftotal = 0;
461 		skip_rep = 0;
462 		do {
463 			retry_descent = 0;
464 			in = bucket;               /* initial bucket */
465 
466 			/* choose through intervening buckets */
467 			flocal = 0;
468 			do {
469 				collide = 0;
470 				retry_bucket = 0;
471 				r = rep + parent_r;
472 				/* r' = r + f_total */
473 				r += ftotal;
474 
475 				/* bucket choose */
476 				if (in->size == 0) {
477 					reject = 1;
478 					goto reject;
479 				}
480 				if (local_fallback_retries > 0 &&
481 				    flocal >= (in->size>>1) &&
482 				    flocal > local_fallback_retries)
483 					item = bucket_perm_choose(
484 						in, work->work[-1-in->id],
485 						x, r);
486 				else
487 					item = crush_bucket_choose(
488 						in, work->work[-1-in->id],
489 						x, r);
490 				if (item >= map->max_devices) {
491 					dprintk("   bad item %d\n", item);
492 					skip_rep = 1;
493 					break;
494 				}
495 
496 				/* desired type? */
497 				if (item < 0)
498 					itemtype = map->buckets[-1-item]->type;
499 				else
500 					itemtype = 0;
501 				dprintk("  item %d type %d\n", item, itemtype);
502 
503 				/* keep going? */
504 				if (itemtype != type) {
505 					if (item >= 0 ||
506 					    (-1-item) >= map->max_buckets) {
507 						dprintk("   bad item type %d\n", type);
508 						skip_rep = 1;
509 						break;
510 					}
511 					in = map->buckets[-1-item];
512 					retry_bucket = 1;
513 					continue;
514 				}
515 
516 				/* collision? */
517 				for (i = 0; i < outpos; i++) {
518 					if (out[i] == item) {
519 						collide = 1;
520 						break;
521 					}
522 				}
523 
524 				reject = 0;
525 				if (!collide && recurse_to_leaf) {
526 					if (item < 0) {
527 						int sub_r;
528 						if (vary_r)
529 							sub_r = r >> (vary_r-1);
530 						else
531 							sub_r = 0;
532 						if (crush_choose_firstn(
533 							    map,
534 							    work,
535 							    map->buckets[-1-item],
536 							    weight, weight_max,
537 							    x, stable ? 1 : outpos+1, 0,
538 							    out2, outpos, count,
539 							    recurse_tries, 0,
540 							    local_retries,
541 							    local_fallback_retries,
542 							    0,
543 							    vary_r,
544 							    stable,
545 							    NULL,
546 							    sub_r) <= outpos)
547 							/* didn't get leaf */
548 							reject = 1;
549 					} else {
550 						/* we already have a leaf! */
551 						out2[outpos] = item;
552 					}
553 				}
554 
555 				if (!reject) {
556 					/* out? */
557 					if (itemtype == 0)
558 						reject = is_out(map, weight,
559 								weight_max,
560 								item, x);
561 					else
562 						reject = 0;
563 				}
564 
565 reject:
566 				if (reject || collide) {
567 					ftotal++;
568 					flocal++;
569 
570 					if (collide && flocal <= local_retries)
571 						/* retry locally a few times */
572 						retry_bucket = 1;
573 					else if (local_fallback_retries > 0 &&
574 						 flocal <= in->size + local_fallback_retries)
575 						/* exhaustive bucket search */
576 						retry_bucket = 1;
577 					else if (ftotal < tries)
578 						/* then retry descent */
579 						retry_descent = 1;
580 					else
581 						/* else give up */
582 						skip_rep = 1;
583 					dprintk("  reject %d  collide %d  "
584 						"ftotal %u  flocal %u\n",
585 						reject, collide, ftotal,
586 						flocal);
587 				}
588 			} while (retry_bucket);
589 		} while (retry_descent);
590 
591 		if (skip_rep) {
592 			dprintk("skip rep\n");
593 			continue;
594 		}
595 
596 		dprintk("CHOOSE got %d\n", item);
597 		out[outpos] = item;
598 		outpos++;
599 		count--;
600 #ifndef __KERNEL__
601 		if (map->choose_tries && ftotal <= map->choose_total_tries)
602 			map->choose_tries[ftotal]++;
603 #endif
604 	}
605 
606 	dprintk("CHOOSE returns %d\n", outpos);
607 	return outpos;
608 }
609 
610 
611 /**
612  * crush_choose_indep: alternative breadth-first positionally stable mapping
613  *
614  */
615 static void crush_choose_indep(const struct crush_map *map,
616 			       struct crush_work *work,
617 			       const struct crush_bucket *bucket,
618 			       const __u32 *weight, int weight_max,
619 			       int x, int left, int numrep, int type,
620 			       int *out, int outpos,
621 			       unsigned int tries,
622 			       unsigned int recurse_tries,
623 			       int recurse_to_leaf,
624 			       int *out2,
625 			       int parent_r)
626 {
627 	const struct crush_bucket *in = bucket;
628 	int endpos = outpos + left;
629 	int rep;
630 	unsigned int ftotal;
631 	int r;
632 	int i;
633 	int item = 0;
634 	int itemtype;
635 	int collide;
636 
637 	dprintk("CHOOSE%s INDEP bucket %d x %d outpos %d numrep %d\n", recurse_to_leaf ? "_LEAF" : "",
638 		bucket->id, x, outpos, numrep);
639 
640 	/* initially my result is undefined */
641 	for (rep = outpos; rep < endpos; rep++) {
642 		out[rep] = CRUSH_ITEM_UNDEF;
643 		if (out2)
644 			out2[rep] = CRUSH_ITEM_UNDEF;
645 	}
646 
647 	for (ftotal = 0; left > 0 && ftotal < tries; ftotal++) {
648 #ifdef DEBUG_INDEP
649 		if (out2 && ftotal) {
650 			dprintk("%u %d a: ", ftotal, left);
651 			for (rep = outpos; rep < endpos; rep++) {
652 				dprintk(" %d", out[rep]);
653 			}
654 			dprintk("\n");
655 			dprintk("%u %d b: ", ftotal, left);
656 			for (rep = outpos; rep < endpos; rep++) {
657 				dprintk(" %d", out2[rep]);
658 			}
659 			dprintk("\n");
660 		}
661 #endif
662 		for (rep = outpos; rep < endpos; rep++) {
663 			if (out[rep] != CRUSH_ITEM_UNDEF)
664 				continue;
665 
666 			in = bucket;  /* initial bucket */
667 
668 			/* choose through intervening buckets */
669 			for (;;) {
670 				/* note: we base the choice on the position
671 				 * even in the nested call.  that means that
672 				 * if the first layer chooses the same bucket
673 				 * in a different position, we will tend to
674 				 * choose a different item in that bucket.
675 				 * this will involve more devices in data
676 				 * movement and tend to distribute the load.
677 				 */
678 				r = rep + parent_r;
679 
680 				/* be careful */
681 				if (in->alg == CRUSH_BUCKET_UNIFORM &&
682 				    in->size % numrep == 0)
683 					/* r'=r+(n+1)*f_total */
684 					r += (numrep+1) * ftotal;
685 				else
686 					/* r' = r + n*f_total */
687 					r += numrep * ftotal;
688 
689 				/* bucket choose */
690 				if (in->size == 0) {
691 					dprintk("   empty bucket\n");
692 					break;
693 				}
694 
695 				item = crush_bucket_choose(
696 					in, work->work[-1-in->id],
697 					x, r);
698 				if (item >= map->max_devices) {
699 					dprintk("   bad item %d\n", item);
700 					out[rep] = CRUSH_ITEM_NONE;
701 					if (out2)
702 						out2[rep] = CRUSH_ITEM_NONE;
703 					left--;
704 					break;
705 				}
706 
707 				/* desired type? */
708 				if (item < 0)
709 					itemtype = map->buckets[-1-item]->type;
710 				else
711 					itemtype = 0;
712 				dprintk("  item %d type %d\n", item, itemtype);
713 
714 				/* keep going? */
715 				if (itemtype != type) {
716 					if (item >= 0 ||
717 					    (-1-item) >= map->max_buckets) {
718 						dprintk("   bad item type %d\n", type);
719 						out[rep] = CRUSH_ITEM_NONE;
720 						if (out2)
721 							out2[rep] =
722 								CRUSH_ITEM_NONE;
723 						left--;
724 						break;
725 					}
726 					in = map->buckets[-1-item];
727 					continue;
728 				}
729 
730 				/* collision? */
731 				collide = 0;
732 				for (i = outpos; i < endpos; i++) {
733 					if (out[i] == item) {
734 						collide = 1;
735 						break;
736 					}
737 				}
738 				if (collide)
739 					break;
740 
741 				if (recurse_to_leaf) {
742 					if (item < 0) {
743 						crush_choose_indep(
744 							map,
745 							work,
746 							map->buckets[-1-item],
747 							weight, weight_max,
748 							x, 1, numrep, 0,
749 							out2, rep,
750 							recurse_tries, 0,
751 							0, NULL, r);
752 						if (out2[rep] == CRUSH_ITEM_NONE) {
753 							/* placed nothing; no leaf */
754 							break;
755 						}
756 					} else {
757 						/* we already have a leaf! */
758 						out2[rep] = item;
759 					}
760 				}
761 
762 				/* out? */
763 				if (itemtype == 0 &&
764 				    is_out(map, weight, weight_max, item, x))
765 					break;
766 
767 				/* yay! */
768 				out[rep] = item;
769 				left--;
770 				break;
771 			}
772 		}
773 	}
774 	for (rep = outpos; rep < endpos; rep++) {
775 		if (out[rep] == CRUSH_ITEM_UNDEF) {
776 			out[rep] = CRUSH_ITEM_NONE;
777 		}
778 		if (out2 && out2[rep] == CRUSH_ITEM_UNDEF) {
779 			out2[rep] = CRUSH_ITEM_NONE;
780 		}
781 	}
782 #ifndef __KERNEL__
783 	if (map->choose_tries && ftotal <= map->choose_total_tries)
784 		map->choose_tries[ftotal]++;
785 #endif
786 #ifdef DEBUG_INDEP
787 	if (out2) {
788 		dprintk("%u %d a: ", ftotal, left);
789 		for (rep = outpos; rep < endpos; rep++) {
790 			dprintk(" %d", out[rep]);
791 		}
792 		dprintk("\n");
793 		dprintk("%u %d b: ", ftotal, left);
794 		for (rep = outpos; rep < endpos; rep++) {
795 			dprintk(" %d", out2[rep]);
796 		}
797 		dprintk("\n");
798 	}
799 #endif
800 }
801 
802 
803 /*
804  * This takes a chunk of memory and sets it up to be a shiny new
805  * working area for a CRUSH placement computation. It must be called
806  * on any newly allocated memory before passing it in to
807  * crush_do_rule. It may be used repeatedly after that, so long as the
808  * map has not changed. If the map /has/ changed, you must make sure
809  * the working size is no smaller than what was allocated and re-run
810  * crush_init_workspace.
811  *
812  * If you do retain the working space between calls to crush, make it
813  * thread-local.
814  */
815 void crush_init_workspace(const struct crush_map *map, void *v)
816 {
817 	struct crush_work *w = v;
818 	__s32 b;
819 
820 	/*
821 	 * We work by moving through the available space and setting
822 	 * values and pointers as we go.
823 	 *
824 	 * It's a bit like Forth's use of the 'allot' word since we
825 	 * set the pointer first and then reserve the space for it to
826 	 * point to by incrementing the point.
827 	 */
828 	v += sizeof(struct crush_work *);
829 	w->work = v;
830 	v += map->max_buckets * sizeof(struct crush_work_bucket *);
831 	for (b = 0; b < map->max_buckets; ++b) {
832 		if (!map->buckets[b])
833 			continue;
834 
835 		w->work[b] = v;
836 		switch (map->buckets[b]->alg) {
837 		default:
838 			v += sizeof(struct crush_work_bucket);
839 			break;
840 		}
841 		w->work[b]->perm_x = 0;
842 		w->work[b]->perm_n = 0;
843 		w->work[b]->perm = v;
844 		v += map->buckets[b]->size * sizeof(__u32);
845 	}
846 	BUG_ON(v - (void *)w != map->working_size);
847 }
848 
849 /**
850  * crush_do_rule - calculate a mapping with the given input and rule
851  * @map: the crush_map
852  * @ruleno: the rule id
853  * @x: hash input
854  * @result: pointer to result vector
855  * @result_max: maximum result size
856  * @weight: weight vector (for map leaves)
857  * @weight_max: size of weight vector
858  * @cwin: pointer to at least map->working_size bytes of memory
859  * @scratch: scratch vector for private use; must be >= 3 * result_max
860  */
861 int crush_do_rule(const struct crush_map *map,
862 		  int ruleno, int x, int *result, int result_max,
863 		  const __u32 *weight, int weight_max,
864 		  void *cwin, int *scratch)
865 {
866 	int result_len;
867 	struct crush_work *cw = cwin;
868 	int *a = scratch;
869 	int *b = scratch + result_max;
870 	int *c = scratch + result_max*2;
871 	int recurse_to_leaf;
872 	int *w;
873 	int wsize = 0;
874 	int *o;
875 	int osize;
876 	int *tmp;
877 	const struct crush_rule *rule;
878 	__u32 step;
879 	int i, j;
880 	int numrep;
881 	int out_size;
882 	/*
883 	 * the original choose_total_tries value was off by one (it
884 	 * counted "retries" and not "tries").  add one.
885 	 */
886 	int choose_tries = map->choose_total_tries + 1;
887 	int choose_leaf_tries = 0;
888 	/*
889 	 * the local tries values were counted as "retries", though,
890 	 * and need no adjustment
891 	 */
892 	int choose_local_retries = map->choose_local_tries;
893 	int choose_local_fallback_retries = map->choose_local_fallback_tries;
894 
895 	int vary_r = map->chooseleaf_vary_r;
896 	int stable = map->chooseleaf_stable;
897 
898 	if ((__u32)ruleno >= map->max_rules) {
899 		dprintk(" bad ruleno %d\n", ruleno);
900 		return 0;
901 	}
902 
903 	rule = map->rules[ruleno];
904 	result_len = 0;
905 	w = a;
906 	o = b;
907 
908 	for (step = 0; step < rule->len; step++) {
909 		int firstn = 0;
910 		const struct crush_rule_step *curstep = &rule->steps[step];
911 
912 		switch (curstep->op) {
913 		case CRUSH_RULE_TAKE:
914 			if ((curstep->arg1 >= 0 &&
915 			     curstep->arg1 < map->max_devices) ||
916 			    (-1-curstep->arg1 >= 0 &&
917 			     -1-curstep->arg1 < map->max_buckets &&
918 			     map->buckets[-1-curstep->arg1])) {
919 				w[0] = curstep->arg1;
920 				wsize = 1;
921 			} else {
922 				dprintk(" bad take value %d\n", curstep->arg1);
923 			}
924 			break;
925 
926 		case CRUSH_RULE_SET_CHOOSE_TRIES:
927 			if (curstep->arg1 > 0)
928 				choose_tries = curstep->arg1;
929 			break;
930 
931 		case CRUSH_RULE_SET_CHOOSELEAF_TRIES:
932 			if (curstep->arg1 > 0)
933 				choose_leaf_tries = curstep->arg1;
934 			break;
935 
936 		case CRUSH_RULE_SET_CHOOSE_LOCAL_TRIES:
937 			if (curstep->arg1 >= 0)
938 				choose_local_retries = curstep->arg1;
939 			break;
940 
941 		case CRUSH_RULE_SET_CHOOSE_LOCAL_FALLBACK_TRIES:
942 			if (curstep->arg1 >= 0)
943 				choose_local_fallback_retries = curstep->arg1;
944 			break;
945 
946 		case CRUSH_RULE_SET_CHOOSELEAF_VARY_R:
947 			if (curstep->arg1 >= 0)
948 				vary_r = curstep->arg1;
949 			break;
950 
951 		case CRUSH_RULE_SET_CHOOSELEAF_STABLE:
952 			if (curstep->arg1 >= 0)
953 				stable = curstep->arg1;
954 			break;
955 
956 		case CRUSH_RULE_CHOOSELEAF_FIRSTN:
957 		case CRUSH_RULE_CHOOSE_FIRSTN:
958 			firstn = 1;
959 			/* fall through */
960 		case CRUSH_RULE_CHOOSELEAF_INDEP:
961 		case CRUSH_RULE_CHOOSE_INDEP:
962 			if (wsize == 0)
963 				break;
964 
965 			recurse_to_leaf =
966 				curstep->op ==
967 				 CRUSH_RULE_CHOOSELEAF_FIRSTN ||
968 				curstep->op ==
969 				CRUSH_RULE_CHOOSELEAF_INDEP;
970 
971 			/* reset output */
972 			osize = 0;
973 
974 			for (i = 0; i < wsize; i++) {
975 				int bno;
976 				/*
977 				 * see CRUSH_N, CRUSH_N_MINUS macros.
978 				 * basically, numrep <= 0 means relative to
979 				 * the provided result_max
980 				 */
981 				numrep = curstep->arg1;
982 				if (numrep <= 0) {
983 					numrep += result_max;
984 					if (numrep <= 0)
985 						continue;
986 				}
987 				j = 0;
988 				/* make sure bucket id is valid */
989 				bno = -1 - w[i];
990 				if (bno < 0 || bno >= map->max_buckets) {
991 					/* w[i] is probably CRUSH_ITEM_NONE */
992 					dprintk("  bad w[i] %d\n", w[i]);
993 					continue;
994 				}
995 				if (firstn) {
996 					int recurse_tries;
997 					if (choose_leaf_tries)
998 						recurse_tries =
999 							choose_leaf_tries;
1000 					else if (map->chooseleaf_descend_once)
1001 						recurse_tries = 1;
1002 					else
1003 						recurse_tries = choose_tries;
1004 					osize += crush_choose_firstn(
1005 						map,
1006 						cw,
1007 						map->buckets[bno],
1008 						weight, weight_max,
1009 						x, numrep,
1010 						curstep->arg2,
1011 						o+osize, j,
1012 						result_max-osize,
1013 						choose_tries,
1014 						recurse_tries,
1015 						choose_local_retries,
1016 						choose_local_fallback_retries,
1017 						recurse_to_leaf,
1018 						vary_r,
1019 						stable,
1020 						c+osize,
1021 						0);
1022 				} else {
1023 					out_size = ((numrep < (result_max-osize)) ?
1024 						    numrep : (result_max-osize));
1025 					crush_choose_indep(
1026 						map,
1027 						cw,
1028 						map->buckets[bno],
1029 						weight, weight_max,
1030 						x, out_size, numrep,
1031 						curstep->arg2,
1032 						o+osize, j,
1033 						choose_tries,
1034 						choose_leaf_tries ?
1035 						   choose_leaf_tries : 1,
1036 						recurse_to_leaf,
1037 						c+osize,
1038 						0);
1039 					osize += out_size;
1040 				}
1041 			}
1042 
1043 			if (recurse_to_leaf)
1044 				/* copy final _leaf_ values to output set */
1045 				memcpy(o, c, osize*sizeof(*o));
1046 
1047 			/* swap o and w arrays */
1048 			tmp = o;
1049 			o = w;
1050 			w = tmp;
1051 			wsize = osize;
1052 			break;
1053 
1054 
1055 		case CRUSH_RULE_EMIT:
1056 			for (i = 0; i < wsize && result_len < result_max; i++) {
1057 				result[result_len] = w[i];
1058 				result_len++;
1059 			}
1060 			wsize = 0;
1061 			break;
1062 
1063 		default:
1064 			dprintk(" unknown op %d at step %d\n",
1065 				curstep->op, step);
1066 			break;
1067 		}
1068 	}
1069 
1070 	return result_len;
1071 }
1072