xref: /openbmc/linux/net/ceph/crush/mapper.c (revision 4f6cce39)
1 /*
2  * Ceph - scalable distributed file system
3  *
4  * Copyright (C) 2015 Intel Corporation All Rights Reserved
5  *
6  * This is free software; you can redistribute it and/or
7  * modify it under the terms of the GNU Lesser General Public
8  * License version 2.1, as published by the Free Software
9  * Foundation.  See file COPYING.
10  *
11  */
12 
13 #ifdef __KERNEL__
14 # include <linux/string.h>
15 # include <linux/slab.h>
16 # include <linux/bug.h>
17 # include <linux/kernel.h>
18 # include <linux/crush/crush.h>
19 # include <linux/crush/hash.h>
20 # include <linux/crush/mapper.h>
21 #else
22 # include "crush_compat.h"
23 # include "crush.h"
24 # include "hash.h"
25 # include "mapper.h"
26 #endif
27 #include "crush_ln_table.h"
28 
29 #define dprintk(args...) /* printf(args) */
30 
31 /*
32  * Implement the core CRUSH mapping algorithm.
33  */
34 
35 /**
36  * crush_find_rule - find a crush_rule id for a given ruleset, type, and size.
37  * @map: the crush_map
38  * @ruleset: the storage ruleset id (user defined)
39  * @type: storage ruleset type (user defined)
40  * @size: output set size
41  */
42 int crush_find_rule(const struct crush_map *map, int ruleset, int type, int size)
43 {
44 	__u32 i;
45 
46 	for (i = 0; i < map->max_rules; i++) {
47 		if (map->rules[i] &&
48 		    map->rules[i]->mask.ruleset == ruleset &&
49 		    map->rules[i]->mask.type == type &&
50 		    map->rules[i]->mask.min_size <= size &&
51 		    map->rules[i]->mask.max_size >= size)
52 			return i;
53 	}
54 	return -1;
55 }
56 
57 /*
58  * bucket choose methods
59  *
60  * For each bucket algorithm, we have a "choose" method that, given a
61  * crush input @x and replica position (usually, position in output set) @r,
62  * will produce an item in the bucket.
63  */
64 
65 /*
66  * Choose based on a random permutation of the bucket.
67  *
68  * We used to use some prime number arithmetic to do this, but it
69  * wasn't very random, and had some other bad behaviors.  Instead, we
70  * calculate an actual random permutation of the bucket members.
71  * Since this is expensive, we optimize for the r=0 case, which
72  * captures the vast majority of calls.
73  */
74 static int bucket_perm_choose(const struct crush_bucket *bucket,
75 			      struct crush_work_bucket *work,
76 			      int x, int r)
77 {
78 	unsigned int pr = r % bucket->size;
79 	unsigned int i, s;
80 
81 	/* start a new permutation if @x has changed */
82 	if (work->perm_x != (__u32)x || work->perm_n == 0) {
83 		dprintk("bucket %d new x=%d\n", bucket->id, x);
84 		work->perm_x = x;
85 
86 		/* optimize common r=0 case */
87 		if (pr == 0) {
88 			s = crush_hash32_3(bucket->hash, x, bucket->id, 0) %
89 				bucket->size;
90 			work->perm[0] = s;
91 			work->perm_n = 0xffff;   /* magic value, see below */
92 			goto out;
93 		}
94 
95 		for (i = 0; i < bucket->size; i++)
96 			work->perm[i] = i;
97 		work->perm_n = 0;
98 	} else if (work->perm_n == 0xffff) {
99 		/* clean up after the r=0 case above */
100 		for (i = 1; i < bucket->size; i++)
101 			work->perm[i] = i;
102 		work->perm[work->perm[0]] = 0;
103 		work->perm_n = 1;
104 	}
105 
106 	/* calculate permutation up to pr */
107 	for (i = 0; i < work->perm_n; i++)
108 		dprintk(" perm_choose have %d: %d\n", i, work->perm[i]);
109 	while (work->perm_n <= pr) {
110 		unsigned int p = work->perm_n;
111 		/* no point in swapping the final entry */
112 		if (p < bucket->size - 1) {
113 			i = crush_hash32_3(bucket->hash, x, bucket->id, p) %
114 				(bucket->size - p);
115 			if (i) {
116 				unsigned int t = work->perm[p + i];
117 				work->perm[p + i] = work->perm[p];
118 				work->perm[p] = t;
119 			}
120 			dprintk(" perm_choose swap %d with %d\n", p, p+i);
121 		}
122 		work->perm_n++;
123 	}
124 	for (i = 0; i < bucket->size; i++)
125 		dprintk(" perm_choose  %d: %d\n", i, work->perm[i]);
126 
127 	s = work->perm[pr];
128 out:
129 	dprintk(" perm_choose %d sz=%d x=%d r=%d (%d) s=%d\n", bucket->id,
130 		bucket->size, x, r, pr, s);
131 	return bucket->items[s];
132 }
133 
134 /* uniform */
135 static int bucket_uniform_choose(const struct crush_bucket_uniform *bucket,
136 				 struct crush_work_bucket *work, int x, int r)
137 {
138 	return bucket_perm_choose(&bucket->h, work, x, r);
139 }
140 
141 /* list */
142 static int bucket_list_choose(const struct crush_bucket_list *bucket,
143 			      int x, int r)
144 {
145 	int i;
146 
147 	for (i = bucket->h.size-1; i >= 0; i--) {
148 		__u64 w = crush_hash32_4(bucket->h.hash, x, bucket->h.items[i],
149 					 r, bucket->h.id);
150 		w &= 0xffff;
151 		dprintk("list_choose i=%d x=%d r=%d item %d weight %x "
152 			"sw %x rand %llx",
153 			i, x, r, bucket->h.items[i], bucket->item_weights[i],
154 			bucket->sum_weights[i], w);
155 		w *= bucket->sum_weights[i];
156 		w = w >> 16;
157 		/*dprintk(" scaled %llx\n", w);*/
158 		if (w < bucket->item_weights[i]) {
159 			return bucket->h.items[i];
160 		}
161 	}
162 
163 	dprintk("bad list sums for bucket %d\n", bucket->h.id);
164 	return bucket->h.items[0];
165 }
166 
167 
168 /* (binary) tree */
169 static int height(int n)
170 {
171 	int h = 0;
172 	while ((n & 1) == 0) {
173 		h++;
174 		n = n >> 1;
175 	}
176 	return h;
177 }
178 
179 static int left(int x)
180 {
181 	int h = height(x);
182 	return x - (1 << (h-1));
183 }
184 
185 static int right(int x)
186 {
187 	int h = height(x);
188 	return x + (1 << (h-1));
189 }
190 
191 static int terminal(int x)
192 {
193 	return x & 1;
194 }
195 
196 static int bucket_tree_choose(const struct crush_bucket_tree *bucket,
197 			      int x, int r)
198 {
199 	int n;
200 	__u32 w;
201 	__u64 t;
202 
203 	/* start at root */
204 	n = bucket->num_nodes >> 1;
205 
206 	while (!terminal(n)) {
207 		int l;
208 		/* pick point in [0, w) */
209 		w = bucket->node_weights[n];
210 		t = (__u64)crush_hash32_4(bucket->h.hash, x, n, r,
211 					  bucket->h.id) * (__u64)w;
212 		t = t >> 32;
213 
214 		/* descend to the left or right? */
215 		l = left(n);
216 		if (t < bucket->node_weights[l])
217 			n = l;
218 		else
219 			n = right(n);
220 	}
221 
222 	return bucket->h.items[n >> 1];
223 }
224 
225 
226 /* straw */
227 
228 static int bucket_straw_choose(const struct crush_bucket_straw *bucket,
229 			       int x, int r)
230 {
231 	__u32 i;
232 	int high = 0;
233 	__u64 high_draw = 0;
234 	__u64 draw;
235 
236 	for (i = 0; i < bucket->h.size; i++) {
237 		draw = crush_hash32_3(bucket->h.hash, x, bucket->h.items[i], r);
238 		draw &= 0xffff;
239 		draw *= bucket->straws[i];
240 		if (i == 0 || draw > high_draw) {
241 			high = i;
242 			high_draw = draw;
243 		}
244 	}
245 	return bucket->h.items[high];
246 }
247 
248 /* compute 2^44*log2(input+1) */
249 static __u64 crush_ln(unsigned int xin)
250 {
251 	unsigned int x = xin;
252 	int iexpon, index1, index2;
253 	__u64 RH, LH, LL, xl64, result;
254 
255 	x++;
256 
257 	/* normalize input */
258 	iexpon = 15;
259 
260 	/*
261 	 * figure out number of bits we need to shift and
262 	 * do it in one step instead of iteratively
263 	 */
264 	if (!(x & 0x18000)) {
265 		int bits = __builtin_clz(x & 0x1FFFF) - 16;
266 		x <<= bits;
267 		iexpon = 15 - bits;
268 	}
269 
270 	index1 = (x >> 8) << 1;
271 	/* RH ~ 2^56/index1 */
272 	RH = __RH_LH_tbl[index1 - 256];
273 	/* LH ~ 2^48 * log2(index1/256) */
274 	LH = __RH_LH_tbl[index1 + 1 - 256];
275 
276 	/* RH*x ~ 2^48 * (2^15 + xf), xf<2^8 */
277 	xl64 = (__s64)x * RH;
278 	xl64 >>= 48;
279 
280 	result = iexpon;
281 	result <<= (12 + 32);
282 
283 	index2 = xl64 & 0xff;
284 	/* LL ~ 2^48*log2(1.0+index2/2^15) */
285 	LL = __LL_tbl[index2];
286 
287 	LH = LH + LL;
288 
289 	LH >>= (48 - 12 - 32);
290 	result += LH;
291 
292 	return result;
293 }
294 
295 
296 /*
297  * straw2
298  *
299  * for reference, see:
300  *
301  * http://en.wikipedia.org/wiki/Exponential_distribution#Distribution_of_the_minimum_of_exponential_random_variables
302  *
303  */
304 
305 static int bucket_straw2_choose(const struct crush_bucket_straw2 *bucket,
306 				int x, int r)
307 {
308 	unsigned int i, high = 0;
309 	unsigned int u;
310 	unsigned int w;
311 	__s64 ln, draw, high_draw = 0;
312 
313 	for (i = 0; i < bucket->h.size; i++) {
314 		w = bucket->item_weights[i];
315 		if (w) {
316 			u = crush_hash32_3(bucket->h.hash, x,
317 					   bucket->h.items[i], r);
318 			u &= 0xffff;
319 
320 			/*
321 			 * for some reason slightly less than 0x10000 produces
322 			 * a slightly more accurate distribution... probably a
323 			 * rounding effect.
324 			 *
325 			 * the natural log lookup table maps [0,0xffff]
326 			 * (corresponding to real numbers [1/0x10000, 1] to
327 			 * [0, 0xffffffffffff] (corresponding to real numbers
328 			 * [-11.090355,0]).
329 			 */
330 			ln = crush_ln(u) - 0x1000000000000ll;
331 
332 			/*
333 			 * divide by 16.16 fixed-point weight.  note
334 			 * that the ln value is negative, so a larger
335 			 * weight means a larger (less negative) value
336 			 * for draw.
337 			 */
338 			draw = div64_s64(ln, w);
339 		} else {
340 			draw = S64_MIN;
341 		}
342 
343 		if (i == 0 || draw > high_draw) {
344 			high = i;
345 			high_draw = draw;
346 		}
347 	}
348 
349 	return bucket->h.items[high];
350 }
351 
352 
353 static int crush_bucket_choose(const struct crush_bucket *in,
354 			       struct crush_work_bucket *work,
355 			       int x, int r)
356 {
357 	dprintk(" crush_bucket_choose %d x=%d r=%d\n", in->id, x, r);
358 	BUG_ON(in->size == 0);
359 	switch (in->alg) {
360 	case CRUSH_BUCKET_UNIFORM:
361 		return bucket_uniform_choose(
362 			(const struct crush_bucket_uniform *)in,
363 			work, x, r);
364 	case CRUSH_BUCKET_LIST:
365 		return bucket_list_choose((const struct crush_bucket_list *)in,
366 					  x, r);
367 	case CRUSH_BUCKET_TREE:
368 		return bucket_tree_choose((const struct crush_bucket_tree *)in,
369 					  x, r);
370 	case CRUSH_BUCKET_STRAW:
371 		return bucket_straw_choose(
372 			(const struct crush_bucket_straw *)in,
373 			x, r);
374 	case CRUSH_BUCKET_STRAW2:
375 		return bucket_straw2_choose(
376 			(const struct crush_bucket_straw2 *)in,
377 			x, r);
378 	default:
379 		dprintk("unknown bucket %d alg %d\n", in->id, in->alg);
380 		return in->items[0];
381 	}
382 }
383 
384 /*
385  * true if device is marked "out" (failed, fully offloaded)
386  * of the cluster
387  */
388 static int is_out(const struct crush_map *map,
389 		  const __u32 *weight, int weight_max,
390 		  int item, int x)
391 {
392 	if (item >= weight_max)
393 		return 1;
394 	if (weight[item] >= 0x10000)
395 		return 0;
396 	if (weight[item] == 0)
397 		return 1;
398 	if ((crush_hash32_2(CRUSH_HASH_RJENKINS1, x, item) & 0xffff)
399 	    < weight[item])
400 		return 0;
401 	return 1;
402 }
403 
404 /**
405  * crush_choose_firstn - choose numrep distinct items of given type
406  * @map: the crush_map
407  * @bucket: the bucket we are choose an item from
408  * @x: crush input value
409  * @numrep: the number of items to choose
410  * @type: the type of item to choose
411  * @out: pointer to output vector
412  * @outpos: our position in that vector
413  * @out_size: size of the out vector
414  * @tries: number of attempts to make
415  * @recurse_tries: number of attempts to have recursive chooseleaf make
416  * @local_retries: localized retries
417  * @local_fallback_retries: localized fallback retries
418  * @recurse_to_leaf: true if we want one device under each item of given type (chooseleaf instead of choose)
419  * @stable: stable mode starts rep=0 in the recursive call for all replicas
420  * @vary_r: pass r to recursive calls
421  * @out2: second output vector for leaf items (if @recurse_to_leaf)
422  * @parent_r: r value passed from the parent
423  */
424 static int crush_choose_firstn(const struct crush_map *map,
425 			       struct crush_work *work,
426 			       const struct crush_bucket *bucket,
427 			       const __u32 *weight, int weight_max,
428 			       int x, int numrep, int type,
429 			       int *out, int outpos,
430 			       int out_size,
431 			       unsigned int tries,
432 			       unsigned int recurse_tries,
433 			       unsigned int local_retries,
434 			       unsigned int local_fallback_retries,
435 			       int recurse_to_leaf,
436 			       unsigned int vary_r,
437 			       unsigned int stable,
438 			       int *out2,
439 			       int parent_r)
440 {
441 	int rep;
442 	unsigned int ftotal, flocal;
443 	int retry_descent, retry_bucket, skip_rep;
444 	const struct crush_bucket *in = bucket;
445 	int r;
446 	int i;
447 	int item = 0;
448 	int itemtype;
449 	int collide, reject;
450 	int count = out_size;
451 
452 	dprintk("CHOOSE%s bucket %d x %d outpos %d numrep %d tries %d recurse_tries %d local_retries %d local_fallback_retries %d parent_r %d stable %d\n",
453 		recurse_to_leaf ? "_LEAF" : "",
454 		bucket->id, x, outpos, numrep,
455 		tries, recurse_tries, local_retries, local_fallback_retries,
456 		parent_r, stable);
457 
458 	for (rep = stable ? 0 : outpos; rep < numrep && count > 0 ; rep++) {
459 		/* keep trying until we get a non-out, non-colliding item */
460 		ftotal = 0;
461 		skip_rep = 0;
462 		do {
463 			retry_descent = 0;
464 			in = bucket;               /* initial bucket */
465 
466 			/* choose through intervening buckets */
467 			flocal = 0;
468 			do {
469 				collide = 0;
470 				retry_bucket = 0;
471 				r = rep + parent_r;
472 				/* r' = r + f_total */
473 				r += ftotal;
474 
475 				/* bucket choose */
476 				if (in->size == 0) {
477 					reject = 1;
478 					goto reject;
479 				}
480 				if (local_fallback_retries > 0 &&
481 				    flocal >= (in->size>>1) &&
482 				    flocal > local_fallback_retries)
483 					item = bucket_perm_choose(
484 						in, work->work[-1-in->id],
485 						x, r);
486 				else
487 					item = crush_bucket_choose(
488 						in, work->work[-1-in->id],
489 						x, r);
490 				if (item >= map->max_devices) {
491 					dprintk("   bad item %d\n", item);
492 					skip_rep = 1;
493 					break;
494 				}
495 
496 				/* desired type? */
497 				if (item < 0)
498 					itemtype = map->buckets[-1-item]->type;
499 				else
500 					itemtype = 0;
501 				dprintk("  item %d type %d\n", item, itemtype);
502 
503 				/* keep going? */
504 				if (itemtype != type) {
505 					if (item >= 0 ||
506 					    (-1-item) >= map->max_buckets) {
507 						dprintk("   bad item type %d\n", type);
508 						skip_rep = 1;
509 						break;
510 					}
511 					in = map->buckets[-1-item];
512 					retry_bucket = 1;
513 					continue;
514 				}
515 
516 				/* collision? */
517 				for (i = 0; i < outpos; i++) {
518 					if (out[i] == item) {
519 						collide = 1;
520 						break;
521 					}
522 				}
523 
524 				reject = 0;
525 				if (!collide && recurse_to_leaf) {
526 					if (item < 0) {
527 						int sub_r;
528 						if (vary_r)
529 							sub_r = r >> (vary_r-1);
530 						else
531 							sub_r = 0;
532 						if (crush_choose_firstn(
533 							    map,
534 							    work,
535 							    map->buckets[-1-item],
536 							    weight, weight_max,
537 							    x, stable ? 1 : outpos+1, 0,
538 							    out2, outpos, count,
539 							    recurse_tries, 0,
540 							    local_retries,
541 							    local_fallback_retries,
542 							    0,
543 							    vary_r,
544 							    stable,
545 							    NULL,
546 							    sub_r) <= outpos)
547 							/* didn't get leaf */
548 							reject = 1;
549 					} else {
550 						/* we already have a leaf! */
551 						out2[outpos] = item;
552 					}
553 				}
554 
555 				if (!reject && !collide) {
556 					/* out? */
557 					if (itemtype == 0)
558 						reject = is_out(map, weight,
559 								weight_max,
560 								item, x);
561 				}
562 
563 reject:
564 				if (reject || collide) {
565 					ftotal++;
566 					flocal++;
567 
568 					if (collide && flocal <= local_retries)
569 						/* retry locally a few times */
570 						retry_bucket = 1;
571 					else if (local_fallback_retries > 0 &&
572 						 flocal <= in->size + local_fallback_retries)
573 						/* exhaustive bucket search */
574 						retry_bucket = 1;
575 					else if (ftotal < tries)
576 						/* then retry descent */
577 						retry_descent = 1;
578 					else
579 						/* else give up */
580 						skip_rep = 1;
581 					dprintk("  reject %d  collide %d  "
582 						"ftotal %u  flocal %u\n",
583 						reject, collide, ftotal,
584 						flocal);
585 				}
586 			} while (retry_bucket);
587 		} while (retry_descent);
588 
589 		if (skip_rep) {
590 			dprintk("skip rep\n");
591 			continue;
592 		}
593 
594 		dprintk("CHOOSE got %d\n", item);
595 		out[outpos] = item;
596 		outpos++;
597 		count--;
598 #ifndef __KERNEL__
599 		if (map->choose_tries && ftotal <= map->choose_total_tries)
600 			map->choose_tries[ftotal]++;
601 #endif
602 	}
603 
604 	dprintk("CHOOSE returns %d\n", outpos);
605 	return outpos;
606 }
607 
608 
609 /**
610  * crush_choose_indep: alternative breadth-first positionally stable mapping
611  *
612  */
613 static void crush_choose_indep(const struct crush_map *map,
614 			       struct crush_work *work,
615 			       const struct crush_bucket *bucket,
616 			       const __u32 *weight, int weight_max,
617 			       int x, int left, int numrep, int type,
618 			       int *out, int outpos,
619 			       unsigned int tries,
620 			       unsigned int recurse_tries,
621 			       int recurse_to_leaf,
622 			       int *out2,
623 			       int parent_r)
624 {
625 	const struct crush_bucket *in = bucket;
626 	int endpos = outpos + left;
627 	int rep;
628 	unsigned int ftotal;
629 	int r;
630 	int i;
631 	int item = 0;
632 	int itemtype;
633 	int collide;
634 
635 	dprintk("CHOOSE%s INDEP bucket %d x %d outpos %d numrep %d\n", recurse_to_leaf ? "_LEAF" : "",
636 		bucket->id, x, outpos, numrep);
637 
638 	/* initially my result is undefined */
639 	for (rep = outpos; rep < endpos; rep++) {
640 		out[rep] = CRUSH_ITEM_UNDEF;
641 		if (out2)
642 			out2[rep] = CRUSH_ITEM_UNDEF;
643 	}
644 
645 	for (ftotal = 0; left > 0 && ftotal < tries; ftotal++) {
646 #ifdef DEBUG_INDEP
647 		if (out2 && ftotal) {
648 			dprintk("%u %d a: ", ftotal, left);
649 			for (rep = outpos; rep < endpos; rep++) {
650 				dprintk(" %d", out[rep]);
651 			}
652 			dprintk("\n");
653 			dprintk("%u %d b: ", ftotal, left);
654 			for (rep = outpos; rep < endpos; rep++) {
655 				dprintk(" %d", out2[rep]);
656 			}
657 			dprintk("\n");
658 		}
659 #endif
660 		for (rep = outpos; rep < endpos; rep++) {
661 			if (out[rep] != CRUSH_ITEM_UNDEF)
662 				continue;
663 
664 			in = bucket;  /* initial bucket */
665 
666 			/* choose through intervening buckets */
667 			for (;;) {
668 				/* note: we base the choice on the position
669 				 * even in the nested call.  that means that
670 				 * if the first layer chooses the same bucket
671 				 * in a different position, we will tend to
672 				 * choose a different item in that bucket.
673 				 * this will involve more devices in data
674 				 * movement and tend to distribute the load.
675 				 */
676 				r = rep + parent_r;
677 
678 				/* be careful */
679 				if (in->alg == CRUSH_BUCKET_UNIFORM &&
680 				    in->size % numrep == 0)
681 					/* r'=r+(n+1)*f_total */
682 					r += (numrep+1) * ftotal;
683 				else
684 					/* r' = r + n*f_total */
685 					r += numrep * ftotal;
686 
687 				/* bucket choose */
688 				if (in->size == 0) {
689 					dprintk("   empty bucket\n");
690 					break;
691 				}
692 
693 				item = crush_bucket_choose(
694 					in, work->work[-1-in->id],
695 					x, r);
696 				if (item >= map->max_devices) {
697 					dprintk("   bad item %d\n", item);
698 					out[rep] = CRUSH_ITEM_NONE;
699 					if (out2)
700 						out2[rep] = CRUSH_ITEM_NONE;
701 					left--;
702 					break;
703 				}
704 
705 				/* desired type? */
706 				if (item < 0)
707 					itemtype = map->buckets[-1-item]->type;
708 				else
709 					itemtype = 0;
710 				dprintk("  item %d type %d\n", item, itemtype);
711 
712 				/* keep going? */
713 				if (itemtype != type) {
714 					if (item >= 0 ||
715 					    (-1-item) >= map->max_buckets) {
716 						dprintk("   bad item type %d\n", type);
717 						out[rep] = CRUSH_ITEM_NONE;
718 						if (out2)
719 							out2[rep] =
720 								CRUSH_ITEM_NONE;
721 						left--;
722 						break;
723 					}
724 					in = map->buckets[-1-item];
725 					continue;
726 				}
727 
728 				/* collision? */
729 				collide = 0;
730 				for (i = outpos; i < endpos; i++) {
731 					if (out[i] == item) {
732 						collide = 1;
733 						break;
734 					}
735 				}
736 				if (collide)
737 					break;
738 
739 				if (recurse_to_leaf) {
740 					if (item < 0) {
741 						crush_choose_indep(
742 							map,
743 							work,
744 							map->buckets[-1-item],
745 							weight, weight_max,
746 							x, 1, numrep, 0,
747 							out2, rep,
748 							recurse_tries, 0,
749 							0, NULL, r);
750 						if (out2[rep] == CRUSH_ITEM_NONE) {
751 							/* placed nothing; no leaf */
752 							break;
753 						}
754 					} else {
755 						/* we already have a leaf! */
756 						out2[rep] = item;
757 					}
758 				}
759 
760 				/* out? */
761 				if (itemtype == 0 &&
762 				    is_out(map, weight, weight_max, item, x))
763 					break;
764 
765 				/* yay! */
766 				out[rep] = item;
767 				left--;
768 				break;
769 			}
770 		}
771 	}
772 	for (rep = outpos; rep < endpos; rep++) {
773 		if (out[rep] == CRUSH_ITEM_UNDEF) {
774 			out[rep] = CRUSH_ITEM_NONE;
775 		}
776 		if (out2 && out2[rep] == CRUSH_ITEM_UNDEF) {
777 			out2[rep] = CRUSH_ITEM_NONE;
778 		}
779 	}
780 #ifndef __KERNEL__
781 	if (map->choose_tries && ftotal <= map->choose_total_tries)
782 		map->choose_tries[ftotal]++;
783 #endif
784 #ifdef DEBUG_INDEP
785 	if (out2) {
786 		dprintk("%u %d a: ", ftotal, left);
787 		for (rep = outpos; rep < endpos; rep++) {
788 			dprintk(" %d", out[rep]);
789 		}
790 		dprintk("\n");
791 		dprintk("%u %d b: ", ftotal, left);
792 		for (rep = outpos; rep < endpos; rep++) {
793 			dprintk(" %d", out2[rep]);
794 		}
795 		dprintk("\n");
796 	}
797 #endif
798 }
799 
800 
801 /*
802  * This takes a chunk of memory and sets it up to be a shiny new
803  * working area for a CRUSH placement computation. It must be called
804  * on any newly allocated memory before passing it in to
805  * crush_do_rule. It may be used repeatedly after that, so long as the
806  * map has not changed. If the map /has/ changed, you must make sure
807  * the working size is no smaller than what was allocated and re-run
808  * crush_init_workspace.
809  *
810  * If you do retain the working space between calls to crush, make it
811  * thread-local.
812  */
813 void crush_init_workspace(const struct crush_map *map, void *v)
814 {
815 	struct crush_work *w = v;
816 	__s32 b;
817 
818 	/*
819 	 * We work by moving through the available space and setting
820 	 * values and pointers as we go.
821 	 *
822 	 * It's a bit like Forth's use of the 'allot' word since we
823 	 * set the pointer first and then reserve the space for it to
824 	 * point to by incrementing the point.
825 	 */
826 	v += sizeof(struct crush_work *);
827 	w->work = v;
828 	v += map->max_buckets * sizeof(struct crush_work_bucket *);
829 	for (b = 0; b < map->max_buckets; ++b) {
830 		if (!map->buckets[b])
831 			continue;
832 
833 		w->work[b] = v;
834 		switch (map->buckets[b]->alg) {
835 		default:
836 			v += sizeof(struct crush_work_bucket);
837 			break;
838 		}
839 		w->work[b]->perm_x = 0;
840 		w->work[b]->perm_n = 0;
841 		w->work[b]->perm = v;
842 		v += map->buckets[b]->size * sizeof(__u32);
843 	}
844 	BUG_ON(v - (void *)w != map->working_size);
845 }
846 
847 /**
848  * crush_do_rule - calculate a mapping with the given input and rule
849  * @map: the crush_map
850  * @ruleno: the rule id
851  * @x: hash input
852  * @result: pointer to result vector
853  * @result_max: maximum result size
854  * @weight: weight vector (for map leaves)
855  * @weight_max: size of weight vector
856  * @cwin: pointer to at least crush_work_size() bytes of memory
857  */
858 int crush_do_rule(const struct crush_map *map,
859 		  int ruleno, int x, int *result, int result_max,
860 		  const __u32 *weight, int weight_max,
861 		  void *cwin)
862 {
863 	int result_len;
864 	struct crush_work *cw = cwin;
865 	int *a = cwin + map->working_size;
866 	int *b = a + result_max;
867 	int *c = b + result_max;
868 	int *w = a;
869 	int *o = b;
870 	int recurse_to_leaf;
871 	int wsize = 0;
872 	int osize;
873 	int *tmp;
874 	const struct crush_rule *rule;
875 	__u32 step;
876 	int i, j;
877 	int numrep;
878 	int out_size;
879 	/*
880 	 * the original choose_total_tries value was off by one (it
881 	 * counted "retries" and not "tries").  add one.
882 	 */
883 	int choose_tries = map->choose_total_tries + 1;
884 	int choose_leaf_tries = 0;
885 	/*
886 	 * the local tries values were counted as "retries", though,
887 	 * and need no adjustment
888 	 */
889 	int choose_local_retries = map->choose_local_tries;
890 	int choose_local_fallback_retries = map->choose_local_fallback_tries;
891 
892 	int vary_r = map->chooseleaf_vary_r;
893 	int stable = map->chooseleaf_stable;
894 
895 	if ((__u32)ruleno >= map->max_rules) {
896 		dprintk(" bad ruleno %d\n", ruleno);
897 		return 0;
898 	}
899 
900 	rule = map->rules[ruleno];
901 	result_len = 0;
902 
903 	for (step = 0; step < rule->len; step++) {
904 		int firstn = 0;
905 		const struct crush_rule_step *curstep = &rule->steps[step];
906 
907 		switch (curstep->op) {
908 		case CRUSH_RULE_TAKE:
909 			if ((curstep->arg1 >= 0 &&
910 			     curstep->arg1 < map->max_devices) ||
911 			    (-1-curstep->arg1 >= 0 &&
912 			     -1-curstep->arg1 < map->max_buckets &&
913 			     map->buckets[-1-curstep->arg1])) {
914 				w[0] = curstep->arg1;
915 				wsize = 1;
916 			} else {
917 				dprintk(" bad take value %d\n", curstep->arg1);
918 			}
919 			break;
920 
921 		case CRUSH_RULE_SET_CHOOSE_TRIES:
922 			if (curstep->arg1 > 0)
923 				choose_tries = curstep->arg1;
924 			break;
925 
926 		case CRUSH_RULE_SET_CHOOSELEAF_TRIES:
927 			if (curstep->arg1 > 0)
928 				choose_leaf_tries = curstep->arg1;
929 			break;
930 
931 		case CRUSH_RULE_SET_CHOOSE_LOCAL_TRIES:
932 			if (curstep->arg1 >= 0)
933 				choose_local_retries = curstep->arg1;
934 			break;
935 
936 		case CRUSH_RULE_SET_CHOOSE_LOCAL_FALLBACK_TRIES:
937 			if (curstep->arg1 >= 0)
938 				choose_local_fallback_retries = curstep->arg1;
939 			break;
940 
941 		case CRUSH_RULE_SET_CHOOSELEAF_VARY_R:
942 			if (curstep->arg1 >= 0)
943 				vary_r = curstep->arg1;
944 			break;
945 
946 		case CRUSH_RULE_SET_CHOOSELEAF_STABLE:
947 			if (curstep->arg1 >= 0)
948 				stable = curstep->arg1;
949 			break;
950 
951 		case CRUSH_RULE_CHOOSELEAF_FIRSTN:
952 		case CRUSH_RULE_CHOOSE_FIRSTN:
953 			firstn = 1;
954 			/* fall through */
955 		case CRUSH_RULE_CHOOSELEAF_INDEP:
956 		case CRUSH_RULE_CHOOSE_INDEP:
957 			if (wsize == 0)
958 				break;
959 
960 			recurse_to_leaf =
961 				curstep->op ==
962 				 CRUSH_RULE_CHOOSELEAF_FIRSTN ||
963 				curstep->op ==
964 				CRUSH_RULE_CHOOSELEAF_INDEP;
965 
966 			/* reset output */
967 			osize = 0;
968 
969 			for (i = 0; i < wsize; i++) {
970 				int bno;
971 				/*
972 				 * see CRUSH_N, CRUSH_N_MINUS macros.
973 				 * basically, numrep <= 0 means relative to
974 				 * the provided result_max
975 				 */
976 				numrep = curstep->arg1;
977 				if (numrep <= 0) {
978 					numrep += result_max;
979 					if (numrep <= 0)
980 						continue;
981 				}
982 				j = 0;
983 				/* make sure bucket id is valid */
984 				bno = -1 - w[i];
985 				if (bno < 0 || bno >= map->max_buckets) {
986 					/* w[i] is probably CRUSH_ITEM_NONE */
987 					dprintk("  bad w[i] %d\n", w[i]);
988 					continue;
989 				}
990 				if (firstn) {
991 					int recurse_tries;
992 					if (choose_leaf_tries)
993 						recurse_tries =
994 							choose_leaf_tries;
995 					else if (map->chooseleaf_descend_once)
996 						recurse_tries = 1;
997 					else
998 						recurse_tries = choose_tries;
999 					osize += crush_choose_firstn(
1000 						map,
1001 						cw,
1002 						map->buckets[bno],
1003 						weight, weight_max,
1004 						x, numrep,
1005 						curstep->arg2,
1006 						o+osize, j,
1007 						result_max-osize,
1008 						choose_tries,
1009 						recurse_tries,
1010 						choose_local_retries,
1011 						choose_local_fallback_retries,
1012 						recurse_to_leaf,
1013 						vary_r,
1014 						stable,
1015 						c+osize,
1016 						0);
1017 				} else {
1018 					out_size = ((numrep < (result_max-osize)) ?
1019 						    numrep : (result_max-osize));
1020 					crush_choose_indep(
1021 						map,
1022 						cw,
1023 						map->buckets[bno],
1024 						weight, weight_max,
1025 						x, out_size, numrep,
1026 						curstep->arg2,
1027 						o+osize, j,
1028 						choose_tries,
1029 						choose_leaf_tries ?
1030 						   choose_leaf_tries : 1,
1031 						recurse_to_leaf,
1032 						c+osize,
1033 						0);
1034 					osize += out_size;
1035 				}
1036 			}
1037 
1038 			if (recurse_to_leaf)
1039 				/* copy final _leaf_ values to output set */
1040 				memcpy(o, c, osize*sizeof(*o));
1041 
1042 			/* swap o and w arrays */
1043 			tmp = o;
1044 			o = w;
1045 			w = tmp;
1046 			wsize = osize;
1047 			break;
1048 
1049 
1050 		case CRUSH_RULE_EMIT:
1051 			for (i = 0; i < wsize && result_len < result_max; i++) {
1052 				result[result_len] = w[i];
1053 				result_len++;
1054 			}
1055 			wsize = 0;
1056 			break;
1057 
1058 		default:
1059 			dprintk(" unknown op %d at step %d\n",
1060 				curstep->op, step);
1061 			break;
1062 		}
1063 	}
1064 
1065 	return result_len;
1066 }
1067