xref: /openbmc/linux/include/uapi/drm/v3d_drm.h (revision 98ddec80)
1 /*
2  * Copyright © 2014-2018 Broadcom
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21  * IN THE SOFTWARE.
22  */
23 
24 #ifndef _V3D_DRM_H_
25 #define _V3D_DRM_H_
26 
27 #include "drm.h"
28 
29 #if defined(__cplusplus)
30 extern "C" {
31 #endif
32 
33 #define DRM_V3D_SUBMIT_CL                         0x00
34 #define DRM_V3D_WAIT_BO                           0x01
35 #define DRM_V3D_CREATE_BO                         0x02
36 #define DRM_V3D_MMAP_BO                           0x03
37 #define DRM_V3D_GET_PARAM                         0x04
38 #define DRM_V3D_GET_BO_OFFSET                     0x05
39 
40 #define DRM_IOCTL_V3D_SUBMIT_CL           DRM_IOWR(DRM_COMMAND_BASE + DRM_V3D_SUBMIT_CL, struct drm_v3d_submit_cl)
41 #define DRM_IOCTL_V3D_WAIT_BO             DRM_IOWR(DRM_COMMAND_BASE + DRM_V3D_WAIT_BO, struct drm_v3d_wait_bo)
42 #define DRM_IOCTL_V3D_CREATE_BO           DRM_IOWR(DRM_COMMAND_BASE + DRM_V3D_CREATE_BO, struct drm_v3d_create_bo)
43 #define DRM_IOCTL_V3D_MMAP_BO             DRM_IOWR(DRM_COMMAND_BASE + DRM_V3D_MMAP_BO, struct drm_v3d_mmap_bo)
44 #define DRM_IOCTL_V3D_GET_PARAM           DRM_IOWR(DRM_COMMAND_BASE + DRM_V3D_GET_PARAM, struct drm_v3d_get_param)
45 #define DRM_IOCTL_V3D_GET_BO_OFFSET       DRM_IOWR(DRM_COMMAND_BASE + DRM_V3D_GET_BO_OFFSET, struct drm_v3d_get_bo_offset)
46 
47 /**
48  * struct drm_v3d_submit_cl - ioctl argument for submitting commands to the 3D
49  * engine.
50  *
51  * This asks the kernel to have the GPU execute an optional binner
52  * command list, and a render command list.
53  */
54 struct drm_v3d_submit_cl {
55 	/* Pointer to the binner command list.
56 	 *
57 	 * This is the first set of commands executed, which runs the
58 	 * coordinate shader to determine where primitives land on the screen,
59 	 * then writes out the state updates and draw calls necessary per tile
60 	 * to the tile allocation BO.
61 	 */
62 	__u32 bcl_start;
63 
64 	 /** End address of the BCL (first byte after the BCL) */
65 	__u32 bcl_end;
66 
67 	/* Offset of the render command list.
68 	 *
69 	 * This is the second set of commands executed, which will either
70 	 * execute the tiles that have been set up by the BCL, or a fixed set
71 	 * of tiles (in the case of RCL-only blits).
72 	 */
73 	__u32 rcl_start;
74 
75 	 /** End address of the RCL (first byte after the RCL) */
76 	__u32 rcl_end;
77 
78 	/** An optional sync object to wait on before starting the BCL. */
79 	__u32 in_sync_bcl;
80 	/** An optional sync object to wait on before starting the RCL. */
81 	__u32 in_sync_rcl;
82 	/** An optional sync object to place the completion fence in. */
83 	__u32 out_sync;
84 
85 	/* Offset of the tile alloc memory
86 	 *
87 	 * This is optional on V3D 3.3 (where the CL can set the value) but
88 	 * required on V3D 4.1.
89 	 */
90 	__u32 qma;
91 
92 	/** Size of the tile alloc memory. */
93 	__u32 qms;
94 
95 	/** Offset of the tile state data array. */
96 	__u32 qts;
97 
98 	/* Pointer to a u32 array of the BOs that are referenced by the job.
99 	 */
100 	__u64 bo_handles;
101 
102 	/* Number of BO handles passed in (size is that times 4). */
103 	__u32 bo_handle_count;
104 
105 	/* Pad, must be zero-filled. */
106 	__u32 pad;
107 };
108 
109 /**
110  * struct drm_v3d_wait_bo - ioctl argument for waiting for
111  * completion of the last DRM_V3D_SUBMIT_CL on a BO.
112  *
113  * This is useful for cases where multiple processes might be
114  * rendering to a BO and you want to wait for all rendering to be
115  * completed.
116  */
117 struct drm_v3d_wait_bo {
118 	__u32 handle;
119 	__u32 pad;
120 	__u64 timeout_ns;
121 };
122 
123 /**
124  * struct drm_v3d_create_bo - ioctl argument for creating V3D BOs.
125  *
126  * There are currently no values for the flags argument, but it may be
127  * used in a future extension.
128  */
129 struct drm_v3d_create_bo {
130 	__u32 size;
131 	__u32 flags;
132 	/** Returned GEM handle for the BO. */
133 	__u32 handle;
134 	/**
135 	 * Returned offset for the BO in the V3D address space.  This offset
136 	 * is private to the DRM fd and is valid for the lifetime of the GEM
137 	 * handle.
138 	 *
139 	 * This offset value will always be nonzero, since various HW
140 	 * units treat 0 specially.
141 	 */
142 	__u32 offset;
143 };
144 
145 /**
146  * struct drm_v3d_mmap_bo - ioctl argument for mapping V3D BOs.
147  *
148  * This doesn't actually perform an mmap.  Instead, it returns the
149  * offset you need to use in an mmap on the DRM device node.  This
150  * means that tools like valgrind end up knowing about the mapped
151  * memory.
152  *
153  * There are currently no values for the flags argument, but it may be
154  * used in a future extension.
155  */
156 struct drm_v3d_mmap_bo {
157 	/** Handle for the object being mapped. */
158 	__u32 handle;
159 	__u32 flags;
160 	/** offset into the drm node to use for subsequent mmap call. */
161 	__u64 offset;
162 };
163 
164 enum drm_v3d_param {
165 	DRM_V3D_PARAM_V3D_UIFCFG,
166 	DRM_V3D_PARAM_V3D_HUB_IDENT1,
167 	DRM_V3D_PARAM_V3D_HUB_IDENT2,
168 	DRM_V3D_PARAM_V3D_HUB_IDENT3,
169 	DRM_V3D_PARAM_V3D_CORE0_IDENT0,
170 	DRM_V3D_PARAM_V3D_CORE0_IDENT1,
171 	DRM_V3D_PARAM_V3D_CORE0_IDENT2,
172 };
173 
174 struct drm_v3d_get_param {
175 	__u32 param;
176 	__u32 pad;
177 	__u64 value;
178 };
179 
180 /**
181  * Returns the offset for the BO in the V3D address space for this DRM fd.
182  * This is the same value returned by drm_v3d_create_bo, if that was called
183  * from this DRM fd.
184  */
185 struct drm_v3d_get_bo_offset {
186 	__u32 handle;
187 	__u32 offset;
188 };
189 
190 #if defined(__cplusplus)
191 }
192 #endif
193 
194 #endif /* _V3D_DRM_H_ */
195