xref: /openbmc/linux/include/linux/crush/crush.h (revision a8da474e)
1 #ifndef CEPH_CRUSH_CRUSH_H
2 #define CEPH_CRUSH_CRUSH_H
3 
4 #ifdef __KERNEL__
5 # include <linux/types.h>
6 #else
7 # include "crush_compat.h"
8 #endif
9 
10 /*
11  * CRUSH is a pseudo-random data distribution algorithm that
12  * efficiently distributes input values (typically, data objects)
13  * across a heterogeneous, structured storage cluster.
14  *
15  * The algorithm was originally described in detail in this paper
16  * (although the algorithm has evolved somewhat since then):
17  *
18  *     http://www.ssrc.ucsc.edu/Papers/weil-sc06.pdf
19  *
20  * LGPL2
21  */
22 
23 
24 #define CRUSH_MAGIC 0x00010000ul   /* for detecting algorithm revisions */
25 
26 #define CRUSH_MAX_DEPTH 10  /* max crush hierarchy depth */
27 #define CRUSH_MAX_RULESET (1<<8)  /* max crush ruleset number */
28 #define CRUSH_MAX_RULES CRUSH_MAX_RULESET  /* should be the same as max rulesets */
29 
30 #define CRUSH_MAX_DEVICE_WEIGHT (100u * 0x10000u)
31 #define CRUSH_MAX_BUCKET_WEIGHT (65535u * 0x10000u)
32 
33 #define CRUSH_ITEM_UNDEF  0x7ffffffe  /* undefined result (internal use only) */
34 #define CRUSH_ITEM_NONE   0x7fffffff  /* no result */
35 
36 /*
37  * CRUSH uses user-defined "rules" to describe how inputs should be
38  * mapped to devices.  A rule consists of sequence of steps to perform
39  * to generate the set of output devices.
40  */
41 struct crush_rule_step {
42 	__u32 op;
43 	__s32 arg1;
44 	__s32 arg2;
45 };
46 
47 /* step op codes */
48 enum {
49 	CRUSH_RULE_NOOP = 0,
50 	CRUSH_RULE_TAKE = 1,          /* arg1 = value to start with */
51 	CRUSH_RULE_CHOOSE_FIRSTN = 2, /* arg1 = num items to pick */
52 				      /* arg2 = type */
53 	CRUSH_RULE_CHOOSE_INDEP = 3,  /* same */
54 	CRUSH_RULE_EMIT = 4,          /* no args */
55 	CRUSH_RULE_CHOOSELEAF_FIRSTN = 6,
56 	CRUSH_RULE_CHOOSELEAF_INDEP = 7,
57 
58 	CRUSH_RULE_SET_CHOOSE_TRIES = 8, /* override choose_total_tries */
59 	CRUSH_RULE_SET_CHOOSELEAF_TRIES = 9, /* override chooseleaf_descend_once */
60 	CRUSH_RULE_SET_CHOOSE_LOCAL_TRIES = 10,
61 	CRUSH_RULE_SET_CHOOSE_LOCAL_FALLBACK_TRIES = 11,
62 	CRUSH_RULE_SET_CHOOSELEAF_VARY_R = 12
63 };
64 
65 /*
66  * for specifying choose num (arg1) relative to the max parameter
67  * passed to do_rule
68  */
69 #define CRUSH_CHOOSE_N            0
70 #define CRUSH_CHOOSE_N_MINUS(x)   (-(x))
71 
72 /*
73  * The rule mask is used to describe what the rule is intended for.
74  * Given a ruleset and size of output set, we search through the
75  * rule list for a matching rule_mask.
76  */
77 struct crush_rule_mask {
78 	__u8 ruleset;
79 	__u8 type;
80 	__u8 min_size;
81 	__u8 max_size;
82 };
83 
84 struct crush_rule {
85 	__u32 len;
86 	struct crush_rule_mask mask;
87 	struct crush_rule_step steps[0];
88 };
89 
90 #define crush_rule_size(len) (sizeof(struct crush_rule) + \
91 			      (len)*sizeof(struct crush_rule_step))
92 
93 
94 
95 /*
96  * A bucket is a named container of other items (either devices or
97  * other buckets).  Items within a bucket are chosen using one of a
98  * few different algorithms.  The table summarizes how the speed of
99  * each option measures up against mapping stability when items are
100  * added or removed.
101  *
102  *  Bucket Alg     Speed       Additions    Removals
103  *  ------------------------------------------------
104  *  uniform         O(1)       poor         poor
105  *  list            O(n)       optimal      poor
106  *  tree            O(log n)   good         good
107  *  straw           O(n)       better       better
108  *  straw2          O(n)       optimal      optimal
109  */
110 enum {
111 	CRUSH_BUCKET_UNIFORM = 1,
112 	CRUSH_BUCKET_LIST = 2,
113 	CRUSH_BUCKET_TREE = 3,
114 	CRUSH_BUCKET_STRAW = 4,
115 	CRUSH_BUCKET_STRAW2 = 5,
116 };
117 extern const char *crush_bucket_alg_name(int alg);
118 
119 /*
120  * although tree was a legacy algorithm, it has been buggy, so
121  * exclude it.
122  */
123 #define CRUSH_LEGACY_ALLOWED_BUCKET_ALGS (	\
124 		(1 << CRUSH_BUCKET_UNIFORM) |	\
125 		(1 << CRUSH_BUCKET_LIST) |	\
126 		(1 << CRUSH_BUCKET_STRAW))
127 
128 struct crush_bucket {
129 	__s32 id;        /* this'll be negative */
130 	__u16 type;      /* non-zero; type=0 is reserved for devices */
131 	__u8 alg;        /* one of CRUSH_BUCKET_* */
132 	__u8 hash;       /* which hash function to use, CRUSH_HASH_* */
133 	__u32 weight;    /* 16-bit fixed point */
134 	__u32 size;      /* num items */
135 	__s32 *items;
136 
137 	/*
138 	 * cached random permutation: used for uniform bucket and for
139 	 * the linear search fallback for the other bucket types.
140 	 */
141 	__u32 perm_x;  /* @x for which *perm is defined */
142 	__u32 perm_n;  /* num elements of *perm that are permuted/defined */
143 	__u32 *perm;
144 };
145 
146 struct crush_bucket_uniform {
147 	struct crush_bucket h;
148 	__u32 item_weight;  /* 16-bit fixed point; all items equally weighted */
149 };
150 
151 struct crush_bucket_list {
152 	struct crush_bucket h;
153 	__u32 *item_weights;  /* 16-bit fixed point */
154 	__u32 *sum_weights;   /* 16-bit fixed point.  element i is sum
155 				 of weights 0..i, inclusive */
156 };
157 
158 struct crush_bucket_tree {
159 	struct crush_bucket h;  /* note: h.size is _tree_ size, not number of
160 				   actual items */
161 	__u8 num_nodes;
162 	__u32 *node_weights;
163 };
164 
165 struct crush_bucket_straw {
166 	struct crush_bucket h;
167 	__u32 *item_weights;   /* 16-bit fixed point */
168 	__u32 *straws;         /* 16-bit fixed point */
169 };
170 
171 struct crush_bucket_straw2 {
172 	struct crush_bucket h;
173 	__u32 *item_weights;   /* 16-bit fixed point */
174 };
175 
176 
177 
178 /*
179  * CRUSH map includes all buckets, rules, etc.
180  */
181 struct crush_map {
182 	struct crush_bucket **buckets;
183 	struct crush_rule **rules;
184 
185 	__s32 max_buckets;
186 	__u32 max_rules;
187 	__s32 max_devices;
188 
189 	/* choose local retries before re-descent */
190 	__u32 choose_local_tries;
191 	/* choose local attempts using a fallback permutation before
192 	 * re-descent */
193 	__u32 choose_local_fallback_tries;
194 	/* choose attempts before giving up */
195 	__u32 choose_total_tries;
196 	/* attempt chooseleaf inner descent once for firstn mode; on
197 	 * reject retry outer descent.  Note that this does *not*
198 	 * apply to a collision: in that case we will retry as we used
199 	 * to. */
200 	__u32 chooseleaf_descend_once;
201 
202 	/* if non-zero, feed r into chooseleaf, bit-shifted right by (r-1)
203 	 * bits.  a value of 1 is best for new clusters.  for legacy clusters
204 	 * that want to limit reshuffling, a value of 3 or 4 will make the
205 	 * mappings line up a bit better with previous mappings. */
206 	__u8 chooseleaf_vary_r;
207 
208 #ifndef __KERNEL__
209 	/*
210 	 * version 0 (original) of straw_calc has various flaws.  version 1
211 	 * fixes a few of them.
212 	 */
213 	__u8 straw_calc_version;
214 
215 	/*
216 	 * allowed bucket algs is a bitmask, here the bit positions
217 	 * are CRUSH_BUCKET_*.  note that these are *bits* and
218 	 * CRUSH_BUCKET_* values are not, so we need to or together (1
219 	 * << CRUSH_BUCKET_WHATEVER).  The 0th bit is not used to
220 	 * minimize confusion (bucket type values start at 1).
221 	 */
222 	__u32 allowed_bucket_algs;
223 
224 	__u32 *choose_tries;
225 #endif
226 };
227 
228 
229 /* crush.c */
230 extern int crush_get_bucket_item_weight(const struct crush_bucket *b, int pos);
231 extern void crush_destroy_bucket_uniform(struct crush_bucket_uniform *b);
232 extern void crush_destroy_bucket_list(struct crush_bucket_list *b);
233 extern void crush_destroy_bucket_tree(struct crush_bucket_tree *b);
234 extern void crush_destroy_bucket_straw(struct crush_bucket_straw *b);
235 extern void crush_destroy_bucket_straw2(struct crush_bucket_straw2 *b);
236 extern void crush_destroy_bucket(struct crush_bucket *b);
237 extern void crush_destroy_rule(struct crush_rule *r);
238 extern void crush_destroy(struct crush_map *map);
239 
240 static inline int crush_calc_tree_node(int i)
241 {
242 	return ((i+1) << 1)-1;
243 }
244 
245 #endif
246