xref: /openbmc/linux/include/linux/crush/crush.h (revision 6b5fc336)
1 #ifndef CEPH_CRUSH_CRUSH_H
2 #define CEPH_CRUSH_CRUSH_H
3 
4 #ifdef __KERNEL__
5 # include <linux/rbtree.h>
6 # include <linux/types.h>
7 #else
8 # include "crush_compat.h"
9 #endif
10 
11 /*
12  * CRUSH is a pseudo-random data distribution algorithm that
13  * efficiently distributes input values (typically, data objects)
14  * across a heterogeneous, structured storage cluster.
15  *
16  * The algorithm was originally described in detail in this paper
17  * (although the algorithm has evolved somewhat since then):
18  *
19  *     http://www.ssrc.ucsc.edu/Papers/weil-sc06.pdf
20  *
21  * LGPL2
22  */
23 
24 
25 #define CRUSH_MAGIC 0x00010000ul   /* for detecting algorithm revisions */
26 
27 #define CRUSH_MAX_DEPTH 10  /* max crush hierarchy depth */
28 #define CRUSH_MAX_RULESET (1<<8)  /* max crush ruleset number */
29 #define CRUSH_MAX_RULES CRUSH_MAX_RULESET  /* should be the same as max rulesets */
30 
31 #define CRUSH_MAX_DEVICE_WEIGHT (100u * 0x10000u)
32 #define CRUSH_MAX_BUCKET_WEIGHT (65535u * 0x10000u)
33 
34 #define CRUSH_ITEM_UNDEF  0x7ffffffe  /* undefined result (internal use only) */
35 #define CRUSH_ITEM_NONE   0x7fffffff  /* no result */
36 
37 /*
38  * CRUSH uses user-defined "rules" to describe how inputs should be
39  * mapped to devices.  A rule consists of sequence of steps to perform
40  * to generate the set of output devices.
41  */
42 struct crush_rule_step {
43 	__u32 op;
44 	__s32 arg1;
45 	__s32 arg2;
46 };
47 
48 /* step op codes */
49 enum {
50 	CRUSH_RULE_NOOP = 0,
51 	CRUSH_RULE_TAKE = 1,          /* arg1 = value to start with */
52 	CRUSH_RULE_CHOOSE_FIRSTN = 2, /* arg1 = num items to pick */
53 				      /* arg2 = type */
54 	CRUSH_RULE_CHOOSE_INDEP = 3,  /* same */
55 	CRUSH_RULE_EMIT = 4,          /* no args */
56 	CRUSH_RULE_CHOOSELEAF_FIRSTN = 6,
57 	CRUSH_RULE_CHOOSELEAF_INDEP = 7,
58 
59 	CRUSH_RULE_SET_CHOOSE_TRIES = 8, /* override choose_total_tries */
60 	CRUSH_RULE_SET_CHOOSELEAF_TRIES = 9, /* override chooseleaf_descend_once */
61 	CRUSH_RULE_SET_CHOOSE_LOCAL_TRIES = 10,
62 	CRUSH_RULE_SET_CHOOSE_LOCAL_FALLBACK_TRIES = 11,
63 	CRUSH_RULE_SET_CHOOSELEAF_VARY_R = 12,
64 	CRUSH_RULE_SET_CHOOSELEAF_STABLE = 13
65 };
66 
67 /*
68  * for specifying choose num (arg1) relative to the max parameter
69  * passed to do_rule
70  */
71 #define CRUSH_CHOOSE_N            0
72 #define CRUSH_CHOOSE_N_MINUS(x)   (-(x))
73 
74 /*
75  * The rule mask is used to describe what the rule is intended for.
76  * Given a ruleset and size of output set, we search through the
77  * rule list for a matching rule_mask.
78  */
79 struct crush_rule_mask {
80 	__u8 ruleset;
81 	__u8 type;
82 	__u8 min_size;
83 	__u8 max_size;
84 };
85 
86 struct crush_rule {
87 	__u32 len;
88 	struct crush_rule_mask mask;
89 	struct crush_rule_step steps[0];
90 };
91 
92 #define crush_rule_size(len) (sizeof(struct crush_rule) + \
93 			      (len)*sizeof(struct crush_rule_step))
94 
95 
96 
97 /*
98  * A bucket is a named container of other items (either devices or
99  * other buckets).  Items within a bucket are chosen using one of a
100  * few different algorithms.  The table summarizes how the speed of
101  * each option measures up against mapping stability when items are
102  * added or removed.
103  *
104  *  Bucket Alg     Speed       Additions    Removals
105  *  ------------------------------------------------
106  *  uniform         O(1)       poor         poor
107  *  list            O(n)       optimal      poor
108  *  tree            O(log n)   good         good
109  *  straw           O(n)       better       better
110  *  straw2          O(n)       optimal      optimal
111  */
112 enum {
113 	CRUSH_BUCKET_UNIFORM = 1,
114 	CRUSH_BUCKET_LIST = 2,
115 	CRUSH_BUCKET_TREE = 3,
116 	CRUSH_BUCKET_STRAW = 4,
117 	CRUSH_BUCKET_STRAW2 = 5,
118 };
119 extern const char *crush_bucket_alg_name(int alg);
120 
121 /*
122  * although tree was a legacy algorithm, it has been buggy, so
123  * exclude it.
124  */
125 #define CRUSH_LEGACY_ALLOWED_BUCKET_ALGS (	\
126 		(1 << CRUSH_BUCKET_UNIFORM) |	\
127 		(1 << CRUSH_BUCKET_LIST) |	\
128 		(1 << CRUSH_BUCKET_STRAW))
129 
130 struct crush_bucket {
131 	__s32 id;        /* this'll be negative */
132 	__u16 type;      /* non-zero; type=0 is reserved for devices */
133 	__u8 alg;        /* one of CRUSH_BUCKET_* */
134 	__u8 hash;       /* which hash function to use, CRUSH_HASH_* */
135 	__u32 weight;    /* 16-bit fixed point */
136 	__u32 size;      /* num items */
137 	__s32 *items;
138 
139 };
140 
141 /** @ingroup API
142  *
143  * Replacement weights for each item in a bucket. The size of the
144  * array must be exactly the size of the straw2 bucket, just as the
145  * item_weights array.
146  *
147  */
148 struct crush_weight_set {
149 	__u32 *weights; /*!< 16.16 fixed point weights
150                              in the same order as items */
151 	__u32 size;     /*!< size of the __weights__ array */
152 };
153 
154 /** @ingroup API
155  *
156  * Replacement weights and ids for a given straw2 bucket, for
157  * placement purposes.
158  *
159  * When crush_do_rule() chooses the Nth item from a straw2 bucket, the
160  * replacement weights found at __weight_set[N]__ are used instead of
161  * the weights from __item_weights__. If __N__ is greater than
162  * __weight_set_size__, the weights found at __weight_set_size-1__ are
163  * used instead. For instance if __weight_set__ is:
164  *
165  *    [ [ 0x10000, 0x20000 ],   // position 0
166  *      [ 0x20000, 0x40000 ] ]  // position 1
167  *
168  * choosing the 0th item will use position 0 weights [ 0x10000, 0x20000 ]
169  * choosing the 1th item will use position 1 weights [ 0x20000, 0x40000 ]
170  * choosing the 2th item will use position 1 weights [ 0x20000, 0x40000 ]
171  * etc.
172  *
173  */
174 struct crush_choose_arg {
175 	__s32 *ids;            /*!< values to use instead of items */
176 	__u32 ids_size;        /*!< size of the __ids__ array */
177 	struct crush_weight_set *weight_set; /*!< weight replacements for
178                                                   a given position */
179 	__u32 weight_set_size; /*!< size of the __weight_set__ array */
180 };
181 
182 /** @ingroup API
183  *
184  * Replacement weights and ids for each bucket in the crushmap. The
185  * __size__ of the __args__ array must be exactly the same as the
186  * __map->max_buckets__.
187  *
188  * The __crush_choose_arg__ at index N will be used when choosing
189  * an item from the bucket __map->buckets[N]__ bucket, provided it
190  * is a straw2 bucket.
191  *
192  */
193 struct crush_choose_arg_map {
194 #ifdef __KERNEL__
195 	struct rb_node node;
196 	s64 choose_args_index;
197 #endif
198 	struct crush_choose_arg *args; /*!< replacement for each bucket
199                                             in the crushmap */
200 	__u32 size;                    /*!< size of the __args__ array */
201 };
202 
203 struct crush_bucket_uniform {
204 	struct crush_bucket h;
205 	__u32 item_weight;  /* 16-bit fixed point; all items equally weighted */
206 };
207 
208 struct crush_bucket_list {
209 	struct crush_bucket h;
210 	__u32 *item_weights;  /* 16-bit fixed point */
211 	__u32 *sum_weights;   /* 16-bit fixed point.  element i is sum
212 				 of weights 0..i, inclusive */
213 };
214 
215 struct crush_bucket_tree {
216 	struct crush_bucket h;  /* note: h.size is _tree_ size, not number of
217 				   actual items */
218 	__u8 num_nodes;
219 	__u32 *node_weights;
220 };
221 
222 struct crush_bucket_straw {
223 	struct crush_bucket h;
224 	__u32 *item_weights;   /* 16-bit fixed point */
225 	__u32 *straws;         /* 16-bit fixed point */
226 };
227 
228 struct crush_bucket_straw2 {
229 	struct crush_bucket h;
230 	__u32 *item_weights;   /* 16-bit fixed point */
231 };
232 
233 
234 
235 /*
236  * CRUSH map includes all buckets, rules, etc.
237  */
238 struct crush_map {
239 	struct crush_bucket **buckets;
240 	struct crush_rule **rules;
241 
242 	__s32 max_buckets;
243 	__u32 max_rules;
244 	__s32 max_devices;
245 
246 	/* choose local retries before re-descent */
247 	__u32 choose_local_tries;
248 	/* choose local attempts using a fallback permutation before
249 	 * re-descent */
250 	__u32 choose_local_fallback_tries;
251 	/* choose attempts before giving up */
252 	__u32 choose_total_tries;
253 	/* attempt chooseleaf inner descent once for firstn mode; on
254 	 * reject retry outer descent.  Note that this does *not*
255 	 * apply to a collision: in that case we will retry as we used
256 	 * to. */
257 	__u32 chooseleaf_descend_once;
258 
259 	/* if non-zero, feed r into chooseleaf, bit-shifted right by (r-1)
260 	 * bits.  a value of 1 is best for new clusters.  for legacy clusters
261 	 * that want to limit reshuffling, a value of 3 or 4 will make the
262 	 * mappings line up a bit better with previous mappings. */
263 	__u8 chooseleaf_vary_r;
264 
265 	/* if true, it makes chooseleaf firstn to return stable results (if
266 	 * no local retry) so that data migrations would be optimal when some
267 	 * device fails. */
268 	__u8 chooseleaf_stable;
269 
270 	/*
271 	 * This value is calculated after decode or construction by
272 	 * the builder. It is exposed here (rather than having a
273 	 * 'build CRUSH working space' function) so that callers can
274 	 * reserve a static buffer, allocate space on the stack, or
275 	 * otherwise avoid calling into the heap allocator if they
276 	 * want to. The size of the working space depends on the map,
277 	 * while the size of the scratch vector passed to the mapper
278 	 * depends on the size of the desired result set.
279 	 *
280 	 * Nothing stops the caller from allocating both in one swell
281 	 * foop and passing in two points, though.
282 	 */
283 	size_t working_size;
284 
285 #ifndef __KERNEL__
286 	/*
287 	 * version 0 (original) of straw_calc has various flaws.  version 1
288 	 * fixes a few of them.
289 	 */
290 	__u8 straw_calc_version;
291 
292 	/*
293 	 * allowed bucket algs is a bitmask, here the bit positions
294 	 * are CRUSH_BUCKET_*.  note that these are *bits* and
295 	 * CRUSH_BUCKET_* values are not, so we need to or together (1
296 	 * << CRUSH_BUCKET_WHATEVER).  The 0th bit is not used to
297 	 * minimize confusion (bucket type values start at 1).
298 	 */
299 	__u32 allowed_bucket_algs;
300 
301 	__u32 *choose_tries;
302 #else
303 	/* CrushWrapper::choose_args */
304 	struct rb_root choose_args;
305 #endif
306 };
307 
308 
309 /* crush.c */
310 extern int crush_get_bucket_item_weight(const struct crush_bucket *b, int pos);
311 extern void crush_destroy_bucket_uniform(struct crush_bucket_uniform *b);
312 extern void crush_destroy_bucket_list(struct crush_bucket_list *b);
313 extern void crush_destroy_bucket_tree(struct crush_bucket_tree *b);
314 extern void crush_destroy_bucket_straw(struct crush_bucket_straw *b);
315 extern void crush_destroy_bucket_straw2(struct crush_bucket_straw2 *b);
316 extern void crush_destroy_bucket(struct crush_bucket *b);
317 extern void crush_destroy_rule(struct crush_rule *r);
318 extern void crush_destroy(struct crush_map *map);
319 
320 static inline int crush_calc_tree_node(int i)
321 {
322 	return ((i+1) << 1)-1;
323 }
324 
325 /*
326  * These data structures are private to the CRUSH implementation. They
327  * are exposed in this header file because builder needs their
328  * definitions to calculate the total working size.
329  *
330  * Moving this out of the crush map allow us to treat the CRUSH map as
331  * immutable within the mapper and removes the requirement for a CRUSH
332  * map lock.
333  */
334 struct crush_work_bucket {
335 	__u32 perm_x; /* @x for which *perm is defined */
336 	__u32 perm_n; /* num elements of *perm that are permuted/defined */
337 	__u32 *perm;  /* Permutation of the bucket's items */
338 };
339 
340 struct crush_work {
341 	struct crush_work_bucket **work; /* Per-bucket working store */
342 };
343 
344 #endif
345