xref: /openbmc/linux/include/drm/gpu_scheduler.h (revision b8d312aa)
1 /*
2  * Copyright 2015 Advanced Micro Devices, Inc.
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice shall be included in
12  * all copies or substantial portions of the Software.
13  *
14  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
17  * THE COPYRIGHT HOLDER(S) OR AUTHOR(S) BE LIABLE FOR ANY CLAIM, DAMAGES OR
18  * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
19  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
20  * OTHER DEALINGS IN THE SOFTWARE.
21  *
22  */
23 
24 #ifndef _DRM_GPU_SCHEDULER_H_
25 #define _DRM_GPU_SCHEDULER_H_
26 
27 #include <drm/spsc_queue.h>
28 #include <linux/dma-fence.h>
29 
30 #define MAX_WAIT_SCHED_ENTITY_Q_EMPTY msecs_to_jiffies(1000)
31 
32 struct drm_gpu_scheduler;
33 struct drm_sched_rq;
34 
35 enum drm_sched_priority {
36 	DRM_SCHED_PRIORITY_MIN,
37 	DRM_SCHED_PRIORITY_LOW = DRM_SCHED_PRIORITY_MIN,
38 	DRM_SCHED_PRIORITY_NORMAL,
39 	DRM_SCHED_PRIORITY_HIGH_SW,
40 	DRM_SCHED_PRIORITY_HIGH_HW,
41 	DRM_SCHED_PRIORITY_KERNEL,
42 	DRM_SCHED_PRIORITY_MAX,
43 	DRM_SCHED_PRIORITY_INVALID = -1,
44 	DRM_SCHED_PRIORITY_UNSET = -2
45 };
46 
47 /**
48  * struct drm_sched_entity - A wrapper around a job queue (typically
49  * attached to the DRM file_priv).
50  *
51  * @list: used to append this struct to the list of entities in the
52  *        runqueue.
53  * @rq: runqueue on which this entity is currently scheduled.
54  * @rq_list: a list of run queues on which jobs from this entity can
55  *           be scheduled
56  * @num_rq_list: number of run queues in the rq_list
57  * @rq_lock: lock to modify the runqueue to which this entity belongs.
58  * @job_queue: the list of jobs of this entity.
59  * @fence_seq: a linearly increasing seqno incremented with each
60  *             new &drm_sched_fence which is part of the entity.
61  * @fence_context: a unique context for all the fences which belong
62  *                 to this entity.
63  *                 The &drm_sched_fence.scheduled uses the
64  *                 fence_context but &drm_sched_fence.finished uses
65  *                 fence_context + 1.
66  * @dependency: the dependency fence of the job which is on the top
67  *              of the job queue.
68  * @cb: callback for the dependency fence above.
69  * @guilty: points to ctx's guilty.
70  * @fini_status: contains the exit status in case the process was signalled.
71  * @last_scheduled: points to the finished fence of the last scheduled job.
72  * @last_user: last group leader pushing a job into the entity.
73  * @stopped: Marks the enity as removed from rq and destined for termination.
74  *
75  * Entities will emit jobs in order to their corresponding hardware
76  * ring, and the scheduler will alternate between entities based on
77  * scheduling policy.
78  */
79 struct drm_sched_entity {
80 	struct list_head		list;
81 	struct drm_sched_rq		*rq;
82 	struct drm_sched_rq		**rq_list;
83 	unsigned int                    num_rq_list;
84 	spinlock_t			rq_lock;
85 
86 	struct spsc_queue		job_queue;
87 
88 	atomic_t			fence_seq;
89 	uint64_t			fence_context;
90 
91 	struct dma_fence		*dependency;
92 	struct dma_fence_cb		cb;
93 	atomic_t			*guilty;
94 	struct dma_fence                *last_scheduled;
95 	struct task_struct		*last_user;
96 	bool 				stopped;
97 };
98 
99 /**
100  * struct drm_sched_rq - queue of entities to be scheduled.
101  *
102  * @lock: to modify the entities list.
103  * @sched: the scheduler to which this rq belongs to.
104  * @entities: list of the entities to be scheduled.
105  * @current_entity: the entity which is to be scheduled.
106  *
107  * Run queue is a set of entities scheduling command submissions for
108  * one specific ring. It implements the scheduling policy that selects
109  * the next entity to emit commands from.
110  */
111 struct drm_sched_rq {
112 	spinlock_t			lock;
113 	struct drm_gpu_scheduler	*sched;
114 	struct list_head		entities;
115 	struct drm_sched_entity		*current_entity;
116 };
117 
118 /**
119  * struct drm_sched_fence - fences corresponding to the scheduling of a job.
120  */
121 struct drm_sched_fence {
122         /**
123          * @scheduled: this fence is what will be signaled by the scheduler
124          * when the job is scheduled.
125          */
126 	struct dma_fence		scheduled;
127 
128         /**
129          * @finished: this fence is what will be signaled by the scheduler
130          * when the job is completed.
131          *
132          * When setting up an out fence for the job, you should use
133          * this, since it's available immediately upon
134          * drm_sched_job_init(), and the fence returned by the driver
135          * from run_job() won't be created until the dependencies have
136          * resolved.
137          */
138 	struct dma_fence		finished;
139 
140         /**
141          * @parent: the fence returned by &drm_sched_backend_ops.run_job
142          * when scheduling the job on hardware. We signal the
143          * &drm_sched_fence.finished fence once parent is signalled.
144          */
145 	struct dma_fence		*parent;
146         /**
147          * @sched: the scheduler instance to which the job having this struct
148          * belongs to.
149          */
150 	struct drm_gpu_scheduler	*sched;
151         /**
152          * @lock: the lock used by the scheduled and the finished fences.
153          */
154 	spinlock_t			lock;
155         /**
156          * @owner: job owner for debugging
157          */
158 	void				*owner;
159 };
160 
161 struct drm_sched_fence *to_drm_sched_fence(struct dma_fence *f);
162 
163 /**
164  * struct drm_sched_job - A job to be run by an entity.
165  *
166  * @queue_node: used to append this struct to the queue of jobs in an entity.
167  * @sched: the scheduler instance on which this job is scheduled.
168  * @s_fence: contains the fences for the scheduling of job.
169  * @finish_cb: the callback for the finished fence.
170  * @node: used to append this struct to the @drm_gpu_scheduler.ring_mirror_list.
171  * @id: a unique id assigned to each job scheduled on the scheduler.
172  * @karma: increment on every hang caused by this job. If this exceeds the hang
173  *         limit of the scheduler then the job is marked guilty and will not
174  *         be scheduled further.
175  * @s_priority: the priority of the job.
176  * @entity: the entity to which this job belongs.
177  * @cb: the callback for the parent fence in s_fence.
178  *
179  * A job is created by the driver using drm_sched_job_init(), and
180  * should call drm_sched_entity_push_job() once it wants the scheduler
181  * to schedule the job.
182  */
183 struct drm_sched_job {
184 	struct spsc_node		queue_node;
185 	struct drm_gpu_scheduler	*sched;
186 	struct drm_sched_fence		*s_fence;
187 	struct dma_fence_cb		finish_cb;
188 	struct list_head		node;
189 	uint64_t			id;
190 	atomic_t			karma;
191 	enum drm_sched_priority		s_priority;
192 	struct drm_sched_entity  *entity;
193 	struct dma_fence_cb		cb;
194 };
195 
196 static inline bool drm_sched_invalidate_job(struct drm_sched_job *s_job,
197 					    int threshold)
198 {
199 	return (s_job && atomic_inc_return(&s_job->karma) > threshold);
200 }
201 
202 /**
203  * struct drm_sched_backend_ops
204  *
205  * Define the backend operations called by the scheduler,
206  * these functions should be implemented in driver side.
207  */
208 struct drm_sched_backend_ops {
209 	/**
210          * @dependency: Called when the scheduler is considering scheduling
211          * this job next, to get another struct dma_fence for this job to
212 	 * block on.  Once it returns NULL, run_job() may be called.
213 	 */
214 	struct dma_fence *(*dependency)(struct drm_sched_job *sched_job,
215 					struct drm_sched_entity *s_entity);
216 
217 	/**
218          * @run_job: Called to execute the job once all of the dependencies
219          * have been resolved.  This may be called multiple times, if
220 	 * timedout_job() has happened and drm_sched_job_recovery()
221 	 * decides to try it again.
222 	 */
223 	struct dma_fence *(*run_job)(struct drm_sched_job *sched_job);
224 
225 	/**
226          * @timedout_job: Called when a job has taken too long to execute,
227          * to trigger GPU recovery.
228 	 */
229 	void (*timedout_job)(struct drm_sched_job *sched_job);
230 
231 	/**
232          * @free_job: Called once the job's finished fence has been signaled
233          * and it's time to clean it up.
234 	 */
235 	void (*free_job)(struct drm_sched_job *sched_job);
236 };
237 
238 /**
239  * struct drm_gpu_scheduler
240  *
241  * @ops: backend operations provided by the driver.
242  * @hw_submission_limit: the max size of the hardware queue.
243  * @timeout: the time after which a job is removed from the scheduler.
244  * @name: name of the ring for which this scheduler is being used.
245  * @sched_rq: priority wise array of run queues.
246  * @wake_up_worker: the wait queue on which the scheduler sleeps until a job
247  *                  is ready to be scheduled.
248  * @job_scheduled: once @drm_sched_entity_do_release is called the scheduler
249  *                 waits on this wait queue until all the scheduled jobs are
250  *                 finished.
251  * @hw_rq_count: the number of jobs currently in the hardware queue.
252  * @job_id_count: used to assign unique id to the each job.
253  * @work_tdr: schedules a delayed call to @drm_sched_job_timedout after the
254  *            timeout interval is over.
255  * @thread: the kthread on which the scheduler which run.
256  * @ring_mirror_list: the list of jobs which are currently in the job queue.
257  * @job_list_lock: lock to protect the ring_mirror_list.
258  * @hang_limit: once the hangs by a job crosses this limit then it is marked
259  *              guilty and it will be considered for scheduling further.
260  * @num_jobs: the number of jobs in queue in the scheduler
261  * @ready: marks if the underlying HW is ready to work
262  * @free_guilty: A hit to time out handler to free the guilty job.
263  *
264  * One scheduler is implemented for each hardware ring.
265  */
266 struct drm_gpu_scheduler {
267 	const struct drm_sched_backend_ops	*ops;
268 	uint32_t			hw_submission_limit;
269 	long				timeout;
270 	const char			*name;
271 	struct drm_sched_rq		sched_rq[DRM_SCHED_PRIORITY_MAX];
272 	wait_queue_head_t		wake_up_worker;
273 	wait_queue_head_t		job_scheduled;
274 	atomic_t			hw_rq_count;
275 	atomic64_t			job_id_count;
276 	struct delayed_work		work_tdr;
277 	struct task_struct		*thread;
278 	struct list_head		ring_mirror_list;
279 	spinlock_t			job_list_lock;
280 	int				hang_limit;
281 	atomic_t                        num_jobs;
282 	bool			ready;
283 	bool				free_guilty;
284 };
285 
286 int drm_sched_init(struct drm_gpu_scheduler *sched,
287 		   const struct drm_sched_backend_ops *ops,
288 		   uint32_t hw_submission, unsigned hang_limit, long timeout,
289 		   const char *name);
290 
291 void drm_sched_fini(struct drm_gpu_scheduler *sched);
292 int drm_sched_job_init(struct drm_sched_job *job,
293 		       struct drm_sched_entity *entity,
294 		       void *owner);
295 void drm_sched_job_cleanup(struct drm_sched_job *job);
296 void drm_sched_wakeup(struct drm_gpu_scheduler *sched);
297 void drm_sched_stop(struct drm_gpu_scheduler *sched, struct drm_sched_job *bad);
298 void drm_sched_start(struct drm_gpu_scheduler *sched, bool full_recovery);
299 void drm_sched_resubmit_jobs(struct drm_gpu_scheduler *sched);
300 void drm_sched_increase_karma(struct drm_sched_job *bad);
301 bool drm_sched_dependency_optimized(struct dma_fence* fence,
302 				    struct drm_sched_entity *entity);
303 void drm_sched_fault(struct drm_gpu_scheduler *sched);
304 void drm_sched_job_kickout(struct drm_sched_job *s_job);
305 
306 void drm_sched_rq_add_entity(struct drm_sched_rq *rq,
307 			     struct drm_sched_entity *entity);
308 void drm_sched_rq_remove_entity(struct drm_sched_rq *rq,
309 				struct drm_sched_entity *entity);
310 
311 int drm_sched_entity_init(struct drm_sched_entity *entity,
312 			  struct drm_sched_rq **rq_list,
313 			  unsigned int num_rq_list,
314 			  atomic_t *guilty);
315 long drm_sched_entity_flush(struct drm_sched_entity *entity, long timeout);
316 void drm_sched_entity_fini(struct drm_sched_entity *entity);
317 void drm_sched_entity_destroy(struct drm_sched_entity *entity);
318 void drm_sched_entity_select_rq(struct drm_sched_entity *entity);
319 struct drm_sched_job *drm_sched_entity_pop_job(struct drm_sched_entity *entity);
320 void drm_sched_entity_push_job(struct drm_sched_job *sched_job,
321 			       struct drm_sched_entity *entity);
322 void drm_sched_entity_set_priority(struct drm_sched_entity *entity,
323 				   enum drm_sched_priority priority);
324 bool drm_sched_entity_is_ready(struct drm_sched_entity *entity);
325 
326 struct drm_sched_fence *drm_sched_fence_create(
327 	struct drm_sched_entity *s_entity, void *owner);
328 void drm_sched_fence_scheduled(struct drm_sched_fence *fence);
329 void drm_sched_fence_finished(struct drm_sched_fence *fence);
330 
331 unsigned long drm_sched_suspend_timeout(struct drm_gpu_scheduler *sched);
332 void drm_sched_resume_timeout(struct drm_gpu_scheduler *sched,
333 		                unsigned long remaining);
334 
335 #endif
336