xref: /openbmc/linux/include/drm/gpu_scheduler.h (revision 852a53a0)
1 /*
2  * Copyright 2015 Advanced Micro Devices, Inc.
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice shall be included in
12  * all copies or substantial portions of the Software.
13  *
14  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
17  * THE COPYRIGHT HOLDER(S) OR AUTHOR(S) BE LIABLE FOR ANY CLAIM, DAMAGES OR
18  * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
19  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
20  * OTHER DEALINGS IN THE SOFTWARE.
21  *
22  */
23 
24 #ifndef _DRM_GPU_SCHEDULER_H_
25 #define _DRM_GPU_SCHEDULER_H_
26 
27 #include <drm/spsc_queue.h>
28 #include <linux/dma-fence.h>
29 #include <linux/completion.h>
30 
31 #define MAX_WAIT_SCHED_ENTITY_Q_EMPTY msecs_to_jiffies(1000)
32 
33 struct drm_gpu_scheduler;
34 struct drm_sched_rq;
35 
36 enum drm_sched_priority {
37 	DRM_SCHED_PRIORITY_MIN,
38 	DRM_SCHED_PRIORITY_LOW = DRM_SCHED_PRIORITY_MIN,
39 	DRM_SCHED_PRIORITY_NORMAL,
40 	DRM_SCHED_PRIORITY_HIGH_SW,
41 	DRM_SCHED_PRIORITY_HIGH_HW,
42 	DRM_SCHED_PRIORITY_KERNEL,
43 	DRM_SCHED_PRIORITY_MAX,
44 	DRM_SCHED_PRIORITY_INVALID = -1,
45 	DRM_SCHED_PRIORITY_UNSET = -2
46 };
47 
48 /**
49  * struct drm_sched_entity - A wrapper around a job queue (typically
50  * attached to the DRM file_priv).
51  *
52  * @list: used to append this struct to the list of entities in the
53  *        runqueue.
54  * @rq: runqueue on which this entity is currently scheduled.
55  * @sched_list: A list of schedulers (drm_gpu_schedulers).
56  *              Jobs from this entity can be scheduled on any scheduler
57  *              on this list.
58  * @num_sched_list: number of drm_gpu_schedulers in the sched_list.
59  * @priority: priority of the entity
60  * @rq_lock: lock to modify the runqueue to which this entity belongs.
61  * @job_queue: the list of jobs of this entity.
62  * @fence_seq: a linearly increasing seqno incremented with each
63  *             new &drm_sched_fence which is part of the entity.
64  * @fence_context: a unique context for all the fences which belong
65  *                 to this entity.
66  *                 The &drm_sched_fence.scheduled uses the
67  *                 fence_context but &drm_sched_fence.finished uses
68  *                 fence_context + 1.
69  * @dependency: the dependency fence of the job which is on the top
70  *              of the job queue.
71  * @cb: callback for the dependency fence above.
72  * @guilty: points to ctx's guilty.
73  * @fini_status: contains the exit status in case the process was signalled.
74  * @last_scheduled: points to the finished fence of the last scheduled job.
75  * @last_user: last group leader pushing a job into the entity.
76  * @stopped: Marks the enity as removed from rq and destined for termination.
77  * @entity_idle: Signals when enityt is not in use
78  *
79  * Entities will emit jobs in order to their corresponding hardware
80  * ring, and the scheduler will alternate between entities based on
81  * scheduling policy.
82  */
83 struct drm_sched_entity {
84 	struct list_head		list;
85 	struct drm_sched_rq		*rq;
86 	struct drm_gpu_scheduler        **sched_list;
87 	unsigned int                    num_sched_list;
88 	enum drm_sched_priority         priority;
89 	spinlock_t			rq_lock;
90 
91 	struct spsc_queue		job_queue;
92 
93 	atomic_t			fence_seq;
94 	uint64_t			fence_context;
95 
96 	struct dma_fence		*dependency;
97 	struct dma_fence_cb		cb;
98 	atomic_t			*guilty;
99 	struct dma_fence                *last_scheduled;
100 	struct task_struct		*last_user;
101 	bool 				stopped;
102 	struct completion		entity_idle;
103 };
104 
105 /**
106  * struct drm_sched_rq - queue of entities to be scheduled.
107  *
108  * @lock: to modify the entities list.
109  * @sched: the scheduler to which this rq belongs to.
110  * @entities: list of the entities to be scheduled.
111  * @current_entity: the entity which is to be scheduled.
112  *
113  * Run queue is a set of entities scheduling command submissions for
114  * one specific ring. It implements the scheduling policy that selects
115  * the next entity to emit commands from.
116  */
117 struct drm_sched_rq {
118 	spinlock_t			lock;
119 	struct drm_gpu_scheduler	*sched;
120 	struct list_head		entities;
121 	struct drm_sched_entity		*current_entity;
122 };
123 
124 /**
125  * struct drm_sched_fence - fences corresponding to the scheduling of a job.
126  */
127 struct drm_sched_fence {
128         /**
129          * @scheduled: this fence is what will be signaled by the scheduler
130          * when the job is scheduled.
131          */
132 	struct dma_fence		scheduled;
133 
134         /**
135          * @finished: this fence is what will be signaled by the scheduler
136          * when the job is completed.
137          *
138          * When setting up an out fence for the job, you should use
139          * this, since it's available immediately upon
140          * drm_sched_job_init(), and the fence returned by the driver
141          * from run_job() won't be created until the dependencies have
142          * resolved.
143          */
144 	struct dma_fence		finished;
145 
146         /**
147          * @parent: the fence returned by &drm_sched_backend_ops.run_job
148          * when scheduling the job on hardware. We signal the
149          * &drm_sched_fence.finished fence once parent is signalled.
150          */
151 	struct dma_fence		*parent;
152         /**
153          * @sched: the scheduler instance to which the job having this struct
154          * belongs to.
155          */
156 	struct drm_gpu_scheduler	*sched;
157         /**
158          * @lock: the lock used by the scheduled and the finished fences.
159          */
160 	spinlock_t			lock;
161         /**
162          * @owner: job owner for debugging
163          */
164 	void				*owner;
165 };
166 
167 struct drm_sched_fence *to_drm_sched_fence(struct dma_fence *f);
168 
169 /**
170  * struct drm_sched_job - A job to be run by an entity.
171  *
172  * @queue_node: used to append this struct to the queue of jobs in an entity.
173  * @sched: the scheduler instance on which this job is scheduled.
174  * @s_fence: contains the fences for the scheduling of job.
175  * @finish_cb: the callback for the finished fence.
176  * @node: used to append this struct to the @drm_gpu_scheduler.ring_mirror_list.
177  * @id: a unique id assigned to each job scheduled on the scheduler.
178  * @karma: increment on every hang caused by this job. If this exceeds the hang
179  *         limit of the scheduler then the job is marked guilty and will not
180  *         be scheduled further.
181  * @s_priority: the priority of the job.
182  * @entity: the entity to which this job belongs.
183  * @cb: the callback for the parent fence in s_fence.
184  *
185  * A job is created by the driver using drm_sched_job_init(), and
186  * should call drm_sched_entity_push_job() once it wants the scheduler
187  * to schedule the job.
188  */
189 struct drm_sched_job {
190 	struct spsc_node		queue_node;
191 	struct drm_gpu_scheduler	*sched;
192 	struct drm_sched_fence		*s_fence;
193 	struct dma_fence_cb		finish_cb;
194 	struct list_head		node;
195 	uint64_t			id;
196 	atomic_t			karma;
197 	enum drm_sched_priority		s_priority;
198 	struct drm_sched_entity  *entity;
199 	struct dma_fence_cb		cb;
200 };
201 
202 static inline bool drm_sched_invalidate_job(struct drm_sched_job *s_job,
203 					    int threshold)
204 {
205 	return (s_job && atomic_inc_return(&s_job->karma) > threshold);
206 }
207 
208 /**
209  * struct drm_sched_backend_ops
210  *
211  * Define the backend operations called by the scheduler,
212  * these functions should be implemented in driver side.
213  */
214 struct drm_sched_backend_ops {
215 	/**
216          * @dependency: Called when the scheduler is considering scheduling
217          * this job next, to get another struct dma_fence for this job to
218 	 * block on.  Once it returns NULL, run_job() may be called.
219 	 */
220 	struct dma_fence *(*dependency)(struct drm_sched_job *sched_job,
221 					struct drm_sched_entity *s_entity);
222 
223 	/**
224          * @run_job: Called to execute the job once all of the dependencies
225          * have been resolved.  This may be called multiple times, if
226 	 * timedout_job() has happened and drm_sched_job_recovery()
227 	 * decides to try it again.
228 	 */
229 	struct dma_fence *(*run_job)(struct drm_sched_job *sched_job);
230 
231 	/**
232          * @timedout_job: Called when a job has taken too long to execute,
233          * to trigger GPU recovery.
234 	 */
235 	void (*timedout_job)(struct drm_sched_job *sched_job);
236 
237 	/**
238          * @free_job: Called once the job's finished fence has been signaled
239          * and it's time to clean it up.
240 	 */
241 	void (*free_job)(struct drm_sched_job *sched_job);
242 };
243 
244 /**
245  * struct drm_gpu_scheduler
246  *
247  * @ops: backend operations provided by the driver.
248  * @hw_submission_limit: the max size of the hardware queue.
249  * @timeout: the time after which a job is removed from the scheduler.
250  * @name: name of the ring for which this scheduler is being used.
251  * @sched_rq: priority wise array of run queues.
252  * @wake_up_worker: the wait queue on which the scheduler sleeps until a job
253  *                  is ready to be scheduled.
254  * @job_scheduled: once @drm_sched_entity_do_release is called the scheduler
255  *                 waits on this wait queue until all the scheduled jobs are
256  *                 finished.
257  * @hw_rq_count: the number of jobs currently in the hardware queue.
258  * @job_id_count: used to assign unique id to the each job.
259  * @work_tdr: schedules a delayed call to @drm_sched_job_timedout after the
260  *            timeout interval is over.
261  * @thread: the kthread on which the scheduler which run.
262  * @ring_mirror_list: the list of jobs which are currently in the job queue.
263  * @job_list_lock: lock to protect the ring_mirror_list.
264  * @hang_limit: once the hangs by a job crosses this limit then it is marked
265  *              guilty and it will be considered for scheduling further.
266  * @score: score to help loadbalancer pick a idle sched
267  * @ready: marks if the underlying HW is ready to work
268  * @free_guilty: A hit to time out handler to free the guilty job.
269  *
270  * One scheduler is implemented for each hardware ring.
271  */
272 struct drm_gpu_scheduler {
273 	const struct drm_sched_backend_ops	*ops;
274 	uint32_t			hw_submission_limit;
275 	long				timeout;
276 	const char			*name;
277 	struct drm_sched_rq		sched_rq[DRM_SCHED_PRIORITY_MAX];
278 	wait_queue_head_t		wake_up_worker;
279 	wait_queue_head_t		job_scheduled;
280 	atomic_t			hw_rq_count;
281 	atomic64_t			job_id_count;
282 	struct delayed_work		work_tdr;
283 	struct task_struct		*thread;
284 	struct list_head		ring_mirror_list;
285 	spinlock_t			job_list_lock;
286 	int				hang_limit;
287 	atomic_t                        score;
288 	bool				ready;
289 	bool				free_guilty;
290 };
291 
292 int drm_sched_init(struct drm_gpu_scheduler *sched,
293 		   const struct drm_sched_backend_ops *ops,
294 		   uint32_t hw_submission, unsigned hang_limit, long timeout,
295 		   const char *name);
296 
297 void drm_sched_fini(struct drm_gpu_scheduler *sched);
298 int drm_sched_job_init(struct drm_sched_job *job,
299 		       struct drm_sched_entity *entity,
300 		       void *owner);
301 void drm_sched_entity_modify_sched(struct drm_sched_entity *entity,
302 				    struct drm_gpu_scheduler **sched_list,
303                                    unsigned int num_sched_list);
304 
305 void drm_sched_job_cleanup(struct drm_sched_job *job);
306 void drm_sched_wakeup(struct drm_gpu_scheduler *sched);
307 void drm_sched_stop(struct drm_gpu_scheduler *sched, struct drm_sched_job *bad);
308 void drm_sched_start(struct drm_gpu_scheduler *sched, bool full_recovery);
309 void drm_sched_resubmit_jobs(struct drm_gpu_scheduler *sched);
310 void drm_sched_increase_karma(struct drm_sched_job *bad);
311 bool drm_sched_dependency_optimized(struct dma_fence* fence,
312 				    struct drm_sched_entity *entity);
313 void drm_sched_fault(struct drm_gpu_scheduler *sched);
314 void drm_sched_job_kickout(struct drm_sched_job *s_job);
315 
316 void drm_sched_rq_add_entity(struct drm_sched_rq *rq,
317 			     struct drm_sched_entity *entity);
318 void drm_sched_rq_remove_entity(struct drm_sched_rq *rq,
319 				struct drm_sched_entity *entity);
320 
321 int drm_sched_entity_init(struct drm_sched_entity *entity,
322 			  enum drm_sched_priority priority,
323 			  struct drm_gpu_scheduler **sched_list,
324 			  unsigned int num_sched_list,
325 			  atomic_t *guilty);
326 long drm_sched_entity_flush(struct drm_sched_entity *entity, long timeout);
327 void drm_sched_entity_fini(struct drm_sched_entity *entity);
328 void drm_sched_entity_destroy(struct drm_sched_entity *entity);
329 void drm_sched_entity_select_rq(struct drm_sched_entity *entity);
330 struct drm_sched_job *drm_sched_entity_pop_job(struct drm_sched_entity *entity);
331 void drm_sched_entity_push_job(struct drm_sched_job *sched_job,
332 			       struct drm_sched_entity *entity);
333 void drm_sched_entity_set_priority(struct drm_sched_entity *entity,
334 				   enum drm_sched_priority priority);
335 bool drm_sched_entity_is_ready(struct drm_sched_entity *entity);
336 
337 struct drm_sched_fence *drm_sched_fence_create(
338 	struct drm_sched_entity *s_entity, void *owner);
339 void drm_sched_fence_scheduled(struct drm_sched_fence *fence);
340 void drm_sched_fence_finished(struct drm_sched_fence *fence);
341 
342 unsigned long drm_sched_suspend_timeout(struct drm_gpu_scheduler *sched);
343 void drm_sched_resume_timeout(struct drm_gpu_scheduler *sched,
344 		                unsigned long remaining);
345 struct drm_gpu_scheduler *
346 drm_sched_pick_best(struct drm_gpu_scheduler **sched_list,
347 		     unsigned int num_sched_list);
348 
349 #endif
350