1 /* SPDX-License-Identifier: GPL-2.0 */
2 /*
3  * Support for Intel Camera Imaging ISP subsystem.
4  * Copyright (c) 2015, Intel Corporation.
5  *
6  * This program is free software; you can redistribute it and/or modify it
7  * under the terms and conditions of the GNU General Public License,
8  * version 2, as published by the Free Software Foundation.
9  *
10  * This program is distributed in the hope it will be useful, but WITHOUT
11  * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
12  * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License for
13  * more details.
14  */
15 
16 #ifndef __IA_CSS_BNR2_2_TYPES_H
17 #define __IA_CSS_BNR2_2_TYPES_H
18 
19 /* @file
20 * CSS-API header file for Bayer Noise Reduction parameters.
21 */
22 
23 #include "type_support.h" /* int32_t */
24 
25 /* Bayer Noise Reduction 2.2 configuration
26  *
27  * \brief BNR2_2 public parameters.
28  * \details Struct with all parameters for the BNR2.2 kernel that can be set
29  * from the CSS API.
30  *
31  * ISP2.6.1: BNR2.2 is used.
32  */
33 struct ia_css_bnr2_2_config {
34 	/**@{*/
35 	/* Directional variance gain for R/G/B components in dark region */
36 	s32 d_var_gain_r;
37 	s32 d_var_gain_g;
38 	s32 d_var_gain_b;
39 	/**@}*/
40 	/**@{*/
41 	/* Slope of Directional variance gain between dark and bright region */
42 	s32 d_var_gain_slope_r;
43 	s32 d_var_gain_slope_g;
44 	s32 d_var_gain_slope_b;
45 	/**@}*/
46 	/**@{*/
47 	/* Non-Directional variance gain for R/G/B components in dark region */
48 	s32 n_var_gain_r;
49 	s32 n_var_gain_g;
50 	s32 n_var_gain_b;
51 	/**@}*/
52 	/**@{*/
53 	/* Slope of Non-Directional variance gain between dark and bright region */
54 	s32 n_var_gain_slope_r;
55 	s32 n_var_gain_slope_g;
56 	s32 n_var_gain_slope_b;
57 	/**@}*/
58 
59 	s32 dir_thres;		/** Threshold for directional filtering */
60 	s32 dir_thres_w;		/** Threshold width for directional filtering */
61 	s32 var_offset_coef;	/** Variance offset coefficient */
62 	s32 dir_gain;		/** Gain for directional coefficient */
63 	s32 detail_gain;		/** Gain for low contrast texture control */
64 	s32 detail_gain_divisor;	/** Gain divisor for low contrast texture control */
65 	s32 detail_level_offset;	/** Bias value for low contrast texture control */
66 	s32 d_var_th_min;		/** Minimum clipping value for directional variance*/
67 	s32 d_var_th_max;		/** Maximum clipping value for diretional variance*/
68 	s32 n_var_th_min;		/** Minimum clipping value for non-directional variance*/
69 	s32 n_var_th_max;		/** Maximum clipping value for non-directional variance*/
70 };
71 
72 #endif /* __IA_CSS_BNR2_2_TYPES_H */
73